import { AbilityId } from "#enums/ability-id"; import { BattlerIndex } from "#enums/battler-index"; import { MoveId } from "#enums/move-id"; import { MoveResult } from "#enums/move-result"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Wide Guard", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("double") .moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF, MoveId.SPIKY_SHIELD]) .enemySpecies(SpeciesId.SNORLAX) .enemyMoveset([MoveId.SWIFT, MoveId.GROWL, MoveId.TACKLE]) .enemyAbility(AbilityId.INSOMNIA) .startingLevel(100) .enemyLevel(100); }); it("should protect the user and allies from multi-target attack and status moves", async () => { await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); const [charizard, blastoise] = game.scene.getPlayerField(); game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER); game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2); await game.move.forceEnemyMove(MoveId.SWIFT); await game.move.forceEnemyMove(MoveId.GROWL); await game.phaseInterceptor.to("TurnEndPhase"); expect(charizard.hp).toBe(charizard.getMaxHp()); expect(blastoise.hp).toBe(blastoise.getMaxHp()); expect(charizard.getStatStage(Stat.ATK)).toBe(0); expect(blastoise.getStatStage(Stat.ATK)).toBe(0); }); it("should not protect the user and allies from single-target moves", async () => { await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); const [charizard, blastoise] = game.scene.getPlayerField(); game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER); game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2); await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER); await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to("TurnEndPhase"); expect(charizard.hp).toBeLessThan(charizard.getMaxHp()); expect(blastoise.hp).toBeLessThan(blastoise.getMaxHp()); }); it("should protect the user from its ally's multi-target move", async () => { game.override.enemyMoveset(MoveId.SPLASH); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); const charizard = game.scene.getPlayerPokemon()!; const [snorlax1, snorlax2] = game.scene.getEnemyField(); game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER); game.move.select(MoveId.SURF, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to("TurnEndPhase"); expect(charizard.hp).toBe(charizard.getMaxHp()); expect(snorlax1.hp).toBeLessThan(snorlax1.getMaxHp()); expect(snorlax2.hp).toBeLessThan(snorlax2.getMaxHp()); }); it("should increment (but not respect) other protection moves' fail counters", async () => { game.override.battleStyle("single"); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const charizard = game.scene.getPlayerPokemon()!; // force protect to fail on anything other than a guaranteed success vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1); game.move.select(MoveId.WIDE_GUARD); await game.toNextTurn(); expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); // ignored fail chance game.move.select(MoveId.WIDE_GUARD); await game.toNextTurn(); expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); game.move.select(MoveId.SPIKY_SHIELD); await game.toNextTurn(); // ignored fail chance expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); });