import { ArenaTrapTag } from "#data/arena-tag"; import { AbilityId } from "#enums/ability-id"; import { ArenaTagSide } from "#enums/arena-tag-side"; import { BattlerIndex } from "#enums/battler-index"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Spikes", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .ability(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) .moveset([MoveId.SPIKES, MoveId.SPLASH, MoveId.ROAR]); }); it("should not damage the team that set them", async () => { await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]); game.move.select(MoveId.SPIKES); await game.toNextTurn(); game.move.select(MoveId.SPLASH); await game.toNextTurn(); game.doSwitchPokemon(1); await game.toNextTurn(); game.doSwitchPokemon(1); await game.toNextTurn(); const player = game.scene.getPlayerParty()[0]; expect(player.hp).toBe(player.getMaxHp()); }); it("should damage opposing pokemon that are forced to switch in", async () => { game.override.startingWave(5); await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]); game.move.select(MoveId.SPIKES); await game.toNextTurn(); game.move.select(MoveId.ROAR); await game.toNextTurn(); const enemy = game.scene.getEnemyParty()[0]; expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); }); it("should damage opposing pokemon that choose to switch in", async () => { game.override.startingWave(5); await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]); game.move.select(MoveId.SPIKES); await game.toNextTurn(); game.move.select(MoveId.SPLASH); game.forceEnemyToSwitch(); await game.toNextTurn(); const enemy = game.scene.getEnemyParty()[0]; expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); }); // TODO: re-enable after re-fixing hazards moves it.todo("should work when all targets fainted", async () => { game.override.enemySpecies(SpeciesId.DIGLETT).battleStyle("double").startingLevel(1000); await game.classicMode.startBattle([SpeciesId.RAYQUAZA, SpeciesId.SHUCKLE]); const [enemy1, enemy2] = game.scene.getEnemyField(); game.move.use(MoveId.HYPER_VOICE, BattlerIndex.PLAYER); game.move.use(MoveId.SPIKES, BattlerIndex.PLAYER_2); await game.toEndOfTurn(); expect(enemy1.isFainted()).toBe(true); expect(enemy2.isFainted()).toBe(true); expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeDefined(); }); });