import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Magnet Rise", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.RATTATA) .enemyMoveset(MoveId.EARTHQUAKE) .criticalHits(false) .enemyLevel(1); }); it("should make the user immune to ground-type moves", async () => { await game.classicMode.startBattle([SpeciesId.MAGNEZONE]); game.move.use(MoveId.MAGNET_RISE); await game.toEndOfTurn(); const magnezone = game.field.getPlayerPokemon(); expect(magnezone.hp).toBe(magnezone.getMaxHp()); expect(magnezone.isGrounded()).toBe(false); }); it("should be removed by gravity", async () => { await game.classicMode.startBattle([SpeciesId.MAGNEZONE]); game.move.use(MoveId.MAGNET_RISE); await game.toNextTurn(); const magnezone = game.field.getPlayerPokemon(); expect(magnezone.hp).toBe(magnezone.getMaxHp()); game.move.use(MoveId.GRAVITY); await game.toEndOfTurn(); expect(magnezone.hp).toBeLessThan(magnezone.getMaxHp()); expect(magnezone.isGrounded()).toBe(true); }); });