import { AbilityId } from "#enums/ability-id"; import { BattlerIndex } from "#enums/battler-index"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { WeatherType } from "#enums/weather-type"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Grudge", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.RATTATA) .startingLevel(100) .enemyAbility(AbilityId.NO_GUARD); }); it("should reduce the PP of an attack that faints the user to 0", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const feebas = game.field.getPlayerPokemon(); const ratatta = game.field.getEnemyPokemon(); game.move.use(MoveId.GUILLOTINE); await game.move.forceEnemyMove(MoveId.GRUDGE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("FaintPhase"); // Ratatta should have fainted and consumed all of Guillotine's PP expect(ratatta).toHaveFainted(); expect(feebas).toHaveUsedPP(MoveId.GUILLOTINE, "all"); }); it("should remain in effect until the user's next move", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const feebas = game.field.getPlayerPokemon(); const ratatta = game.field.getEnemyPokemon(); game.move.use(MoveId.SPLASH); await game.move.forceEnemyMove(MoveId.GRUDGE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); expect(ratatta).toHaveBattlerTag(BattlerTagType.GRUDGE); game.move.use(MoveId.GUILLOTINE); await game.move.forceEnemyMove(MoveId.SPLASH); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toEndOfTurn(); expect(ratatta).toHaveFainted(); expect(feebas).toHaveUsedPP(MoveId.GUILLOTINE, "all"); }); it("should not reduce PP if the user dies to weather/indirect damage", async () => { // Opponent will be reduced to 1 HP by False Swipe, then faint to Sandstorm game.override.weather(WeatherType.SANDSTORM); await game.classicMode.startBattle([SpeciesId.FEEBAS]); const feebas = game.field.getPlayerPokemon(); const ratatta = game.field.getEnemyPokemon(); game.move.use(MoveId.FALSE_SWIPE); await game.move.forceEnemyMove(MoveId.GRUDGE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toEndOfTurn(); expect(ratatta).toHaveFainted(); expect(feebas).toHaveUsedPP(MoveId.FALSE_SWIPE, 1); }); });