import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#enums/status-effect"; import { WeatherType } from "#enums/weather-type"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Arena - Psychic Terrain", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .criticalHits(false) .enemyLevel(1) .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.STURDY) .enemyMoveset(MoveId.SPLASH) .moveset([MoveId.PSYCHIC_TERRAIN, MoveId.RAIN_DANCE, MoveId.DARK_VOID]) .ability(AbilityId.NO_GUARD); }); it("Dark Void with Prankster is not blocked", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.select(MoveId.PSYCHIC_TERRAIN); await game.toNextTurn(); game.move.select(MoveId.DARK_VOID); await game.toEndOfTurn(); expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.SLEEP); }); it("Rain Dance with Prankster is not blocked", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.select(MoveId.PSYCHIC_TERRAIN); await game.toNextTurn(); game.move.select(MoveId.RAIN_DANCE); await game.toEndOfTurn(); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.RAIN); }); });