import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { RewardId } from "#enums/reward-id"; import { SpeciesId } from "#enums/species-id"; import { BerryHeldItem } from "#items/berry"; import { HeldItemReward } from "#items/reward"; import { GameManager } from "#test/test-utils/game-manager"; import { generateRewardForTest } from "#test/test-utils/reward-test-utils"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("{{description}}", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) .startingLevel(100) .enemyLevel(100); }); it("should do XYZ when applied", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const reward = generateRewardForTest(RewardId.BERRY); expect(reward).toBeInstanceOf(HeldItemReward); game.scene.applyReward(reward, []); expect(true).toBe(true); }); });