pokemon-rogue-battle
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    Interface ReduceStatusEffectDurationAbAttrParams

    Base set of parameters passed to every ability attribute's apply method.

    Extended by sub-classes to contain additional parameters pertaining to the ability type(s) being triggered.

    interface ReduceStatusEffectDurationAbAttrParams {
        duration: NumberHolder;
        passive?: boolean;
        pokemon: Pokemon;
        simulated?: boolean;
        statusEffect: StatusEffect;
    }

    Hierarchy (View Summary)

    Index

    Properties

    duration: NumberHolder

    Holds the number of turns until the status is healed, which may be modified by ability application.

    passive?: boolean

    (For callers of applyAbAttrs): If provided, only apply ability attributes of the passive (true) or active (false).

    This should almost always be left undefined, as otherwise it will only apply attributes of either the pokemon's passive (true) or non-passive (false) ability. In almost all cases, you want to apply attributes that are from either.

    (For implementations of AbAttr): This will never be undefined, and will be true if the ability being applied is the pokemon's passive, and false otherwise.

    pokemon: Pokemon

    The pokemon that has the ability being applied

    simulated?: boolean

    Whether the ability's effects are being simulated (for instance, during AI damage calculations).

    Used to prevent message flyouts and other effects from being triggered.

    false

    statusEffect: StatusEffect

    The status effect in question