Holder for the amount of damage that will be dealt by a move
The move used by (or against, for defend attributes) the pokemon with the ability
The pokemon on the other side of the interaction
Optional
passive(For callers of applyAbAttrs
): If provided, only apply ability attributes of the passive (true) or active (false).
This should almost always be left undefined, as otherwise it will only apply attributes of either the pokemon's passive (true) or non-passive (false) ability. In almost all cases, you want to apply attributes that are from either.
(For implementations of AbAttr
): This will never be undefined, and will be true
if the ability being applied
is the pokemon's passive, and false
otherwise.
Readonly
pokemonThe pokemon that has the ability being applied
Optional
Readonly
simulatedWhether the ability's effects are being simulated (for instance, during AI damage calculations).
Shared interface for parameters of several
PreDefendAbAttr
ability attributes that modify damage.