pokemon-rogue-battle
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    Interface PreAttackModifyDamageAbAttrParams

    Common interface for parameters used by abilities that modify damage/power of a move before an attack

    interface PreAttackModifyDamageAbAttrParams {
        damage: NumberHolder;
        move: Move;
        opponent: Pokemon;
        passive?: boolean;
        pokemon: Pokemon;
        simulated?: boolean;
    }

    Hierarchy (View Summary)

    Index

    Properties

    damage: NumberHolder

    The amount of damage dealt by the move. May be modified by ability application.

    move: Move

    The move used by (or against, for defend attributes) the pokemon with the ability

    opponent: Pokemon

    The pokemon on the other side of the interaction

    passive?: boolean

    (For callers of applyAbAttrs): If provided, only apply ability attributes of the passive (true) or active (false).

    This should almost always be left undefined, as otherwise it will only apply attributes of either the pokemon's passive (true) or non-passive (false) ability. In almost all cases, you want to apply attributes that are from either.

    (For implementations of AbAttr): This will never be undefined, and will be true if the ability being applied is the pokemon's passive, and false otherwise.

    pokemon: Pokemon

    The pokemon that has the ability being applied

    simulated?: boolean

    Whether the ability's effects are being simulated (for instance, during AI damage calculations).

    Used to prevent message flyouts and other effects from being triggered.

    false