pokemon-rogue-battle
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    Interface PostFaintAbAttrParams

    Shared parameters for ability attributes that trigger after the user faints.

    interface PostFaintAbAttrParams {
        attacker?: Pokemon;
        hitResult?: HitResult;
        move?: Move;
        passive?: boolean;
        pokemon: Pokemon;
        simulated?: boolean;
    }

    Hierarchy (View Summary)

    Index

    Properties

    attacker?: Pokemon

    The pokemon that caused the user to faint, or undefined if not caused by a Pokemon

    hitResult?: HitResult

    The result of the hit that caused the user to faint

    move?: Move

    The move that caused the user to faint, or undefined if not caused by a move

    passive?: boolean

    (For callers of applyAbAttrs): If provided, only apply ability attributes of the passive (true) or active (false).

    This should almost always be left undefined, as otherwise it will only apply attributes of either the pokemon's passive (true) or non-passive (false) ability. In almost all cases, you want to apply attributes that are from either.

    (For implementations of AbAttr): This will never be undefined, and will be true if the ability being applied is the pokemon's passive, and false otherwise.

    pokemon: Pokemon

    The pokemon that has the ability being applied

    simulated?: boolean

    Whether the ability's effects are being simulated (for instance, during AI damage calculations).

    Used to prevent message flyouts and other effects from being triggered.

    false