Optional
Readonly
attackerThe pokemon that caused the user to faint, or undefined
if not caused by a Pokemon
Optional
Readonly
hitThe result of the hit that caused the user to faint
Optional
Readonly
moveThe move that caused the user to faint, or undefined
if not caused by a move
Optional
passive(For callers of applyAbAttrs
): If provided, only apply ability attributes of the passive (true) or active (false).
This should almost always be left undefined, as otherwise it will only apply attributes of either the pokemon's passive (true) or non-passive (false) ability. In almost all cases, you want to apply attributes that are from either.
(For implementations of AbAttr
): This will never be undefined, and will be true
if the ability being applied
is the pokemon's passive, and false
otherwise.
Readonly
pokemonThe pokemon that has the ability being applied
Optional
Readonly
simulatedWhether the ability's effects are being simulated (for instance, during AI damage calculations).
Shared parameters for ability attributes that trigger after the user faints.