pokemon-rogue-battle
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    Interface FieldMultiplyStatAbAttrParams

    Base set of parameters passed to every ability attribute's apply method.

    Extended by sub-classes to contain additional parameters pertaining to the ability type(s) being triggered.

    interface FieldMultiplyStatAbAttrParams {
        hasApplied: BooleanHolder;
        passive?: boolean;
        pokemon: Pokemon;
        simulated?: boolean;
        stat: Stat;
        statVal: NumberHolder;
        target: Pokemon;
    }

    Hierarchy (View Summary)

    Index

    Properties

    hasApplied: BooleanHolder

    Holds whether another multiplier has already been applied to the stat.

    Intended to be used to prevent the multiplier from stacking with other instances of the ability

    passive?: boolean

    (For callers of applyAbAttrs): If provided, only apply ability attributes of the passive (true) or active (false).

    This should almost always be left undefined, as otherwise it will only apply attributes of either the pokemon's passive (true) or non-passive (false) ability. In almost all cases, you want to apply attributes that are from either.

    (For implementations of AbAttr): This will never be undefined, and will be true if the ability being applied is the pokemon's passive, and false otherwise.

    pokemon: Pokemon

    The pokemon that has the ability being applied

    simulated?: boolean

    Whether the ability's effects are being simulated (for instance, during AI damage calculations).

    Used to prevent message flyouts and other effects from being triggered.

    false

    stat: Stat

    The kind of stat that is being checked for modification

    statVal: NumberHolder

    Holds the value of the stat after multipliers

    target: Pokemon

    The target of the stat multiplier