pokemon-rogue-battle
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    Interface AddSecondStrikeAbAttrParams

    Parameters for abilities that modify the hit count and damage of a move

    interface AddSecondStrikeAbAttrParams {
        hitCount?: NumberHolder;
        move: Move;
        multiplier?: NumberHolder;
        passive?: boolean;
        pokemon: Pokemon;
        simulated?: boolean;
    }

    Hierarchy

    Index

    Properties

    hitCount?: NumberHolder

    Holder for the number of hits. May be modified by ability application

    move: Move

    The move used by (or against, for defend attributes) the pokemon with the ability

    multiplier?: NumberHolder

    Holder for the damage multiplier of the current hit

    passive?: boolean

    (For callers of applyAbAttrs): If provided, only apply ability attributes of the passive (true) or active (false).

    This should almost always be left undefined, as otherwise it will only apply attributes of either the pokemon's passive (true) or non-passive (false) ability. In almost all cases, you want to apply attributes that are from either.

    (For implementations of AbAttr): This will never be undefined, and will be true if the ability being applied is the pokemon's passive, and false otherwise.

    pokemon: Pokemon

    The pokemon that has the ability being applied

    simulated?: boolean

    Whether the ability's effects are being simulated (for instance, during AI damage calculations).

    Used to prevent message flyouts and other effects from being triggered.

    false