Protected
awaitingProtected
cursorProtected
modeProtected
onProtected
textProtected
textTo be implemented by individual handlers when necessary to free memory Called when BattleScene is reset
Add the sprite to be displayed at the end of messages with prompts
the container to add the sprite to
Create a semi transparent overlay that will get shown during tutorials
the container to add the overlay to
Process user input to navigate through the achievements and vouchers UI.
The button that was pressed
Whether an action was successfully processed
Optional
pageChange: booleanProtected
setChanges the style of the mouse cursor.
cursor style to apply
setScrollCursor(scrollCursor: number) : boolean scrollCursor refers to the page's position within the entire sum of the data, unlike cursor, which refers to a user's position within displayed data
takes a value that has been updated based on user behavior
returns a boolean that indicates whether the updated scrollCursor led to an update in the data displayed.
Protected
showOptional
_name: stringOptional
delay: null | numberOptional
callback: null | FunctionOptional
callbackDelay: null | numberOptional
prompt: null | booleanOptional
promptDelay: null | numberOptional
callback: null | FunctionOptional
callbackDelay: null | numberOptional
delay: null | numberOptional
callback: null | FunctionOptional
callbackDelay: null | numberOptional
prompt: null | booleanOptional
promptDelay: null | numberProtected
showUpdate the achievement icons displayed on the UI based on the current scroll cursor.
Update the voucher icons displayed on the UI based on the current scroll cursor.
A basic abstract class to act as a holder and processor for UI elements.