import { AbilityId } from "#enums/ability-id"; import { ArenaTagSide } from "#enums/arena-tag-side"; import { ArenaTagType } from "#enums/arena-tag-type"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import { StatusEffect } from "#enums/status-effect"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Move - Court Change", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.BALL_FETCH) .criticalHits(false) .enemyAbility(AbilityId.STURDY) .startingLevel(100) .battleStyle("single") .enemySpecies(SpeciesId.MAGIKARP) .enemyMoveset(MoveId.SPLASH); }); it("should swap combined Pledge effects to the opposite side", async () => { game.override.battleStyle("double"); await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.SHUCKLE]); const regieleki = game.field.getPlayerPokemon(); const enemyPokemon = game.field.getEnemyPokemon(); game.move.use(MoveId.WATER_PLEDGE); game.move.use(MoveId.GRASS_PLEDGE, 1); await game.toNextTurn(); // enemy team will be in the swamp and slowed expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined(); expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBe(enemyPokemon.getStat(Stat.SPD) / 4); game.move.use(MoveId.COURT_CHANGE); game.move.use(MoveId.SPLASH, 1); await game.toEndOfTurn(); // own team should now be in the swamp and slowed expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.ENEMY)).toBeUndefined(); expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined(); expect(regieleki.getEffectiveStat(Stat.SPD)).toBe(regieleki.getStat(Stat.SPD) / 4); }); it("should swap safeguard to the enemy side ", async () => { game.override.enemyMoveset(MoveId.TOXIC_THREAD); await game.classicMode.startBattle([SpeciesId.NINJASK]); const ninjask = game.field.getPlayerPokemon(); game.move.use(MoveId.SAFEGUARD); await game.move.forceEnemyMove(MoveId.TOXIC_THREAD); await game.toNextTurn(); // Ninjask will not be poisoned because of Safeguard expect(game.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, ArenaTagSide.PLAYER)).toBeDefined(); expect(ninjask.status?.effect).toBeUndefined(); game.move.use(MoveId.COURT_CHANGE); await game.toEndOfTurn(); // Ninjask should now be poisoned due to lack of Safeguard expect(game.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, ArenaTagSide.PLAYER)).toBeUndefined(); expect(game.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, ArenaTagSide.ENEMY)).toBeDefined(); expect(ninjask.status?.effect).toBe(StatusEffect.POISON); }); });