import type { TerrainType } from "#app/data/terrain"; import type Overrides from "#app/overrides"; import type { ArenaTag } from "#data/arena-tag"; import type { PositionalTag } from "#data/positional-tags/positional-tag"; import type { AbilityId } from "#enums/ability-id"; import type { ArenaTagSide } from "#enums/arena-tag-side"; import type { ArenaTagType } from "#enums/arena-tag-type"; import type { BattlerTagType } from "#enums/battler-tag-type"; import type { MoveId } from "#enums/move-id"; import type { PokemonType } from "#enums/pokemon-type"; import type { PositionalTagType } from "#enums/positional-tag-type"; import type { BattleStat, EffectiveStat, Stat } from "#enums/stat"; import type { StatusEffect } from "#enums/status-effect"; import type { WeatherType } from "#enums/weather-type"; import type { Arena } from "#field/arena"; import type { Pokemon } from "#field/pokemon"; import type { PokemonMove } from "#moves/pokemon-move"; import type { toHaveArenaTagOptions } from "#test/test-utils/matchers/to-have-arena-tag"; import type { toHaveEffectiveStatOptions } from "#test/test-utils/matchers/to-have-effective-stat"; import type { toHavePositionalTagOptions } from "#test/test-utils/matchers/to-have-positional-tag"; import type { expectedStatusType } from "#test/test-utils/matchers/to-have-status-effect"; import type { toHaveTypesOptions } from "#test/test-utils/matchers/to-have-types"; import type { TurnMove } from "#types/turn-move"; import type { AtLeastOne } from "#types/type-helpers"; import type { toDmgValue } from "utils/common"; import type { expect } from "vitest"; declare module "vitest" { interface Assertion { /** * Check whether an array contains EXACTLY the given items (in any order). * * Different from {@linkcode expect.arrayContaining} as the latter only checks for subset equality * (as opposed to full equality). * * @param expected - The expected contents of the array, in any order * @see {@linkcode expect.arrayContaining} */ toEqualArrayUnsorted(expected: T[]): void; // #region Arena Matchers /** * Check whether the current {@linkcode WeatherType} is as expected. * @param expectedWeatherType - The expected {@linkcode WeatherType} */ toHaveWeather(expectedWeatherType: WeatherType): void; /** * Check whether the current {@linkcode TerrainType} is as expected. * @param expectedTerrainType - The expected {@linkcode TerrainType} */ toHaveTerrain(expectedTerrainType: TerrainType): void; /** * Check whether the current {@linkcode Arena} contains the given {@linkcode ArenaTag}. * @param expectedTag - A partially-filled {@linkcode ArenaTag} containing the desired properties */ toHaveArenaTag(expectedTag: toHaveArenaTagOptions): void; /** * Check whether the current {@linkcode Arena} contains the given {@linkcode ArenaTag}. * @param expectedType - The {@linkcode ArenaTagType} of the desired tag * @param side - The {@linkcode ArenaTagSide | side(s) of the field} the tag should affect; default {@linkcode ArenaTagSide.BOTH} */ toHaveArenaTag(expectedType: ArenaTagType, side?: ArenaTagSide): void; /** * Check whether the current {@linkcode Arena} contains the given {@linkcode PositionalTag}. * @param expectedTag - A partially-filled `PositionalTag` containing the desired properties */ toHavePositionalTag

(expectedTag: toHavePositionalTagOptions

): void; /** * Check whether the current {@linkcode Arena} contains the given number of {@linkcode PositionalTag}s. * @param expectedType - The {@linkcode PositionalTagType} of the desired tag * @param count - The number of instances of {@linkcode expectedType} that should be active; * defaults to `1` and must be within the range `[0, 4]` */ toHavePositionalTag(expectedType: PositionalTagType, count?: number): void; // #endregion Arena Matchers // #region Pokemon Matchers /** * Check whether a {@linkcode Pokemon}'s current typing includes the given types. * @param expectedTypes - The expected {@linkcode PokemonType}s to check against; must have length `>0` * @param options - The {@linkcode toHaveTypesOptions | options} passed to the matcher */ toHaveTypes(expectedTypes: PokemonType[], options?: toHaveTypesOptions): void; /** * Check whether a {@linkcode Pokemon} has used a move matching the given criteria. * @param expectedMove - The {@linkcode MoveId} the Pokemon is expected to have used, * or a partially filled {@linkcode TurnMove} containing the desired properties to check * @param index - The index of the move history entry to check, in order from most recent to least recent; default `0` * @see {@linkcode Pokemon.getLastXMoves} */ toHaveUsedMove(expectedMove: MoveId | AtLeastOne, index?: number): void; /** * Check whether a {@linkcode Pokemon}'s effective stat is as expected * (checked after all stat value modifications). * @param stat - The {@linkcode EffectiveStat} to check * @param expectedValue - The expected value of {@linkcode stat} * @param options - The {@linkcode toHaveEffectiveStatOptions | options} passed to the matcher * @remarks * If you want to check the stat **before** modifiers are applied, use {@linkcode Pokemon.getStat} instead. */ toHaveEffectiveStat(stat: EffectiveStat, expectedValue: number, options?: toHaveEffectiveStatOptions): void; /** * Check whether a {@linkcode Pokemon} has a specific {@linkcode StatusEffect | non-volatile status effect}. * @param expectedStatusEffect - The {@linkcode StatusEffect} the Pokemon is expected to have, * or a partially filled {@linkcode Status} containing the desired properties */ toHaveStatusEffect(expectedStatusEffect: expectedStatusType): void; /** * Check whether a {@linkcode Pokemon} has a specific {@linkcode Stat} stage. * @param stat - The {@linkcode BattleStat} to check * @param expectedStage - The expected stat stage value of {@linkcode stat} */ toHaveStatStage(stat: BattleStat, expectedStage: number): void; /** * Check whether a {@linkcode Pokemon} has a specific {@linkcode BattlerTagType}. * @param expectedBattlerTagType - The expected {@linkcode BattlerTagType} */ toHaveBattlerTag(expectedBattlerTagType: BattlerTagType): void; /** * Check whether a {@linkcode Pokemon} has applied a specific {@linkcode AbilityId}. * @param expectedAbilityId - The `AbilityId` to check for */ toHaveAbilityApplied(expectedAbilityId: AbilityId): void; /** * Check whether a {@linkcode Pokemon} has a specific amount of {@linkcode Stat.HP | HP}. * @param expectedHp - The expected amount of {@linkcode Stat.HP | HP} to have */ toHaveHp(expectedHp: number): void; /** * Check whether a {@linkcode Pokemon} has taken a specific amount of damage. * @param expectedDamageTaken - The expected amount of damage taken * @param roundDown - Whether to round down `expectedDamageTaken` with {@linkcode toDmgValue}; default `true` */ toHaveTakenDamage(expectedDamageTaken: number, roundDown?: boolean): void; /** * Check whether a {@linkcode Pokemon} is currently fainted (as determined by {@linkcode Pokemon.isFainted}). * @remarks * When checking whether an enemy wild Pokemon is fainted, one must store a reference to it in a variable _before_ the fainting effect occurs. * Otherwise, the Pokemon will be removed from the field and garbage collected. */ toHaveFainted(): void; /** * Check whether a {@linkcode Pokemon} is at full HP. */ toHaveFullHp(): void; /** * Check whether a {@linkcode Pokemon} has consumed the given amount of PP for one of its moves. * @param moveId - The {@linkcode MoveId} corresponding to the {@linkcode PokemonMove} that should have consumed PP * @param ppUsed - The numerical amount of PP that should have been consumed, * or `all` to indicate the move should be _out_ of PP * @remarks * If the Pokemon's moveset has been set via {@linkcode Overrides.MOVESET_OVERRIDE}/{@linkcode Overrides.ENEMY_MOVESET_OVERRIDE} * or does not contain exactly one copy of `moveId`, this will fail the test. */ toHaveUsedPP(moveId: MoveId, ppUsed: number | "all"): void; // #endregion Pokemon Matchers } }