import { CommandPhase } from "#app/phases/command-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Magnet Rise", () => { let phaserGame: Phaser.Game; let game: GameManager; const moveToUse = MoveId.MAGNET_RISE; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .starterSpecies(SpeciesId.MAGNEZONE) .enemySpecies(SpeciesId.RATTATA) .enemyMoveset(MoveId.DRILL_RUN) .criticalHits(false) .enemyLevel(1) .moveset([moveToUse, MoveId.SPLASH, MoveId.GRAVITY, MoveId.BATON_PASS]); }); it("MAGNET RISE", async () => { await game.classicMode.startBattle(); const startingHp = game.scene.getPlayerParty()[0].hp; game.move.select(moveToUse); await game.phaseInterceptor.to(TurnEndPhase); const finalHp = game.scene.getPlayerParty()[0].hp; const hpLost = finalHp - startingHp; expect(hpLost).toBe(0); }); it("MAGNET RISE - Gravity", async () => { await game.classicMode.startBattle(); const startingHp = game.scene.getPlayerParty()[0].hp; game.move.select(moveToUse); await game.phaseInterceptor.to(CommandPhase); let finalHp = game.scene.getPlayerParty()[0].hp; let hpLost = finalHp - startingHp; expect(hpLost).toBe(0); game.move.select(MoveId.GRAVITY); await game.phaseInterceptor.to(TurnEndPhase); finalHp = game.scene.getPlayerParty()[0].hp; hpLost = finalHp - startingHp; expect(hpLost).not.toBe(0); }); });