import type { TerrainType } from "#app/data/terrain"; import type { AbilityId } from "#enums/ability-id"; import type { BattlerTagType } from "#enums/battler-tag-type"; import type { MoveId } from "#enums/move-id"; import type { PokemonType } from "#enums/pokemon-type"; import type { BattleStat, EffectiveStat, Stat } from "#enums/stat"; import type { StatusEffect } from "#enums/status-effect"; import type { WeatherType } from "#enums/weather-type"; import type { Pokemon } from "#field/pokemon"; import type { ToHaveEffectiveStatMatcherOptions } from "#test/test-utils/matchers/to-have-effective-stat"; import type { expectedStatusType } from "#test/test-utils/matchers/to-have-status-effect"; import type { toHaveTypesOptions } from "#test/test-utils/matchers/to-have-types"; import type { TurnMove } from "#types/turn-move"; import type { AtLeastOne } from "#types/type-helpers"; import type { expect } from "vitest"; import type Overrides from "#app/overrides"; import type { PokemonMove } from "#moves/pokemon-move"; declare module "vitest" { interface Assertion { /** * Check whether an array contains EXACTLY the given items (in any order). * * Different from {@linkcode expect.arrayContaining} as the latter only checks for subset equality * (as opposed to full equality). * * @param expected - The expected contents of the array, in any order * @see {@linkcode expect.arrayContaining} */ toEqualArrayUnsorted(expected: E[]): void; /** * Check whether a {@linkcode Pokemon}'s current typing includes the given types. * * @param expected - The expected types (in any order) * @param options - The options passed to the matcher */ toHaveTypes(expected: [PokemonType, ...PokemonType[]], options?: toHaveTypesOptions): void; /** * Matcher to check the contents of a {@linkcode Pokemon}'s move history. * * @param expectedValue - The expected value; can be a {@linkcode MoveId} or a partially filled {@linkcode TurnMove} * containing the desired properties to check * @param index - The index of the move history entry to check, in order from most recent to least recent. * Default `0` (last used move) * @see {@linkcode Pokemon.getLastXMoves} */ toHaveUsedMove(expected: MoveId | AtLeastOne, index?: number): void; /** * Check whether a {@linkcode Pokemon}'s effective stat is as expected * (checked after all stat value modifications). * * @param stat - The {@linkcode EffectiveStat} to check * @param expectedValue - The expected value of {@linkcode stat} * @param options - (Optional) The {@linkcode ToHaveEffectiveStatMatcherOptions} * @remarks * If you want to check the stat **before** modifiers are applied, use {@linkcode Pokemon.getStat} instead. */ toHaveEffectiveStat(stat: EffectiveStat, expectedValue: number, options?: ToHaveEffectiveStatMatcherOptions): void; /** * Check whether a {@linkcode Pokemon} has taken a specific amount of damage. * @param expectedDamageTaken - The expected amount of damage taken * @param roundDown - Whether to round down {@linkcode expectedDamageTaken} with {@linkcode toDmgValue}; default `true` */ toHaveTakenDamage(expectedDamageTaken: number, roundDown?: boolean): void; /** * Check whether the current {@linkcode WeatherType} is as expected. * @param expectedWeatherType - The expected {@linkcode WeatherType} */ toHaveWeather(expectedWeatherType: WeatherType): void; /** * Check whether the current {@linkcode TerrainType} is as expected. * @param expectedTerrainType - The expected {@linkcode TerrainType} */ toHaveTerrain(expectedTerrainType: TerrainType): void; /** * Check whether a {@linkcode Pokemon} is at full HP. */ toHaveFullHp(): void; /** * Check whether a {@linkcode Pokemon} has a specific {@linkcode StatusEffect | non-volatile status effect}. * @param expectedStatusEffect - The {@linkcode StatusEffect} the Pokemon is expected to have, * or a partially filled {@linkcode Status} containing the desired properties */ toHaveStatusEffect(expectedStatusEffect: expectedStatusType): void; /** * Check whether a {@linkcode Pokemon} has a specific {@linkcode Stat} stage. * @param stat - The {@linkcode BattleStat} to check * @param expectedStage - The expected stat stage value of {@linkcode stat} */ toHaveStatStage(stat: BattleStat, expectedStage: number): void; /** * Check whether a {@linkcode Pokemon} has a specific {@linkcode BattlerTagType}. * @param expectedBattlerTagType - The expected {@linkcode BattlerTagType} */ toHaveBattlerTag(expectedBattlerTagType: BattlerTagType): void; /** * Check whether a {@linkcode Pokemon} has applied a specific {@linkcode AbilityId}. * @param expectedAbilityId - The expected {@linkcode AbilityId} */ toHaveAbilityApplied(expectedAbilityId: AbilityId): void; /** * Check whether a {@linkcode Pokemon} has a specific amount of {@linkcode Stat.HP | HP}. * @param expectedHp - The expected amount of {@linkcode Stat.HP | HP} to have */ toHaveHp(expectedHp: number): void; /** * Check whether a {@linkcode Pokemon} is currently fainted (as determined by {@linkcode Pokemon.isFainted}). * @remarks * When checking whether an enemy wild Pokemon is fainted, one must reference it in a variable _before_ the fainting effect occurs * as otherwise the Pokemon will be GC'ed and rendered `undefined`. */ toHaveFainted(): void; /** * Check whether a {@linkcode Pokemon} has consumed the given amount of PP for one of its moves. * @param expectedValue - The {@linkcode MoveId} of the {@linkcode PokemonMove} that should have consumed PP * @param ppUsed - The numerical amount of PP that should have been consumed, * or `all` to indicate the move should be _out_ of PP * @remarks * If the Pokemon's moveset has been set via {@linkcode Overrides.MOVESET_OVERRIDE}/{@linkcode Overrides.OPP_MOVESET_OVERRIDE}, * does not contain {@linkcode expectedMove} * or contains the desired move more than once, this will fail the test. */ toHaveUsedPP(expectedMove: MoveId, ppUsed: number | "all"): void; } }