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@ -1,7 +1,7 @@
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{
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"name": "pokemon-rogue-battle",
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"private": true,
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"version": "1.10.7",
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"version": "1.10.5",
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"type": "module",
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"scripts": {
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"start": "vite",
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@ -1 +1 @@
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Subproject commit 090bfefaf7e9d4efcbca61fa78a9cdf5d701830b
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Subproject commit 102cbdcd924e2a7cdc7eab64d1ce79f6ec7604ff
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@ -863,8 +863,6 @@ export class BattleScene extends SceneBase {
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* @param pokemonId - The ID whose Pokemon will be retrieved.
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* @returns The {@linkcode Pokemon} associated with the given id.
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* Returns `null` if the ID is `undefined` or not present in either party.
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* @todo Change the `null` to `undefined` and update callers' signatures -
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* this is weird and causes a lot of random jank
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*/
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getPokemonById(pokemonId: number | undefined): Pokemon | null {
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if (isNullOrUndefined(pokemonId)) {
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@ -2320,7 +2318,7 @@ export class BattleScene extends SceneBase {
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});
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}
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playSound(sound: string | AnySound, config?: object): AnySound | null {
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playSound(sound: string | AnySound, config?: object): AnySound {
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const key = typeof sound === "string" ? sound : sound.key;
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config = config ?? {};
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try {
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@ -2356,19 +2354,16 @@ export class BattleScene extends SceneBase {
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this.sound.play(key, config);
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return this.sound.get(key) as AnySound;
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} catch {
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console.warn(`${key} not found`);
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return null;
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console.log(`${key} not found`);
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return sound as AnySound;
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}
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}
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playSoundWithoutBgm(soundName: string, pauseDuration?: number): AnySound | null {
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playSoundWithoutBgm(soundName: string, pauseDuration?: number): AnySound {
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this.bgmCache.add(soundName);
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const resumeBgm = this.pauseBgm();
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this.playSound(soundName);
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const sound = this.sound.get(soundName);
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if (!sound) {
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return sound;
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}
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const sound = this.sound.get(soundName) as AnySound;
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if (this.bgmResumeTimer) {
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this.bgmResumeTimer.destroy();
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}
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@ -2378,7 +2373,7 @@ export class BattleScene extends SceneBase {
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this.bgmResumeTimer = null;
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});
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}
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return sound as AnySound;
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return sound;
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}
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/** The loop point of any given battle, mystery encounter, or title track, read as seconds and milliseconds. */
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@ -396,23 +396,7 @@ export abstract class AbAttr {
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}
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}
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/**
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* Abstract class for ability attributes that simply cancel an interaction
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*
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* @remarks
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* Abilities that have simple cancel interactions (e.g. {@linkcode BlockRecoilDamageAttr}) can extend this class to reuse the `canApply` and `apply` logic
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*/
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abstract class CancelInteractionAbAttr extends AbAttr {
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override canApply({ cancelled }: AbAttrParamsWithCancel): boolean {
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return !cancelled.value;
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}
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override apply({ cancelled }: AbAttrParamsWithCancel): void {
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cancelled.value = true;
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}
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}
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export class BlockRecoilDamageAttr extends CancelInteractionAbAttr {
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export class BlockRecoilDamageAttr extends AbAttr {
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private declare readonly _: never;
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constructor() {
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super(false);
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@ -608,7 +592,11 @@ export class PreDefendFullHpEndureAbAttr extends PreDefendAbAttr {
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}
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}
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export class BlockItemTheftAbAttr extends CancelInteractionAbAttr {
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export class BlockItemTheftAbAttr extends AbAttr {
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override apply({ cancelled }: AbAttrParamsWithCancel): void {
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cancelled.value = true;
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}
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getTriggerMessage({ pokemon }: AbAttrBaseParams, abilityName: string) {
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return i18next.t("abilityTriggers:blockItemTheft", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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@ -881,9 +869,8 @@ export interface FieldPriorityMoveImmunityAbAttrParams extends AugmentMoveIntera
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}
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export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
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override canApply({ move, opponent: attacker, cancelled }: FieldPriorityMoveImmunityAbAttrParams): boolean {
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override canApply({ move, opponent: attacker }: FieldPriorityMoveImmunityAbAttrParams): boolean {
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return (
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!cancelled.value &&
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!(move.moveTarget === MoveTarget.USER || move.moveTarget === MoveTarget.NEAR_ALLY) &&
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move.getPriority(attacker) > 0 &&
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!move.isMultiTarget()
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@ -910,8 +897,10 @@ export class MoveImmunityAbAttr extends PreDefendAbAttr {
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this.immuneCondition = immuneCondition;
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}
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override canApply({ pokemon, opponent: attacker, move, cancelled }: MoveImmunityAbAttrParams): boolean {
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return !cancelled.value && this.immuneCondition(pokemon, attacker, move);
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override canApply({ pokemon, opponent: attacker, move }: MoveImmunityAbAttrParams): boolean {
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// TODO: Investigate whether this method should be checking against `cancelled`, specifically
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// if not checking this results in multiple flyouts showing when multiple abilities block the move.
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return this.immuneCondition(pokemon, attacker, move);
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}
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override apply({ cancelled }: MoveImmunityAbAttrParams): void {
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@ -1602,7 +1591,12 @@ export interface FieldPreventExplosiveMovesAbAttrParams extends AbAttrBaseParams
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cancelled: BooleanHolder;
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}
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export class FieldPreventExplosiveMovesAbAttr extends CancelInteractionAbAttr {}
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export class FieldPreventExplosiveMovesAbAttr extends AbAttr {
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// TODO: investigate whether we need to check against `cancelled` in a `canApply` method
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override apply({ cancelled }: FieldPreventExplosiveMovesAbAttrParams): void {
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cancelled.value = true;
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}
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}
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export interface FieldMultiplyStatAbAttrParams extends AbAttrBaseParams {
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/** The kind of stat that is being checked for modification */
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@ -2541,11 +2535,15 @@ export class IgnoreOpponentStatStagesAbAttr extends AbAttr {
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* Abilities with this attribute prevent the user from being affected by Intimidate.
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* @sealed
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*/
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export class IntimidateImmunityAbAttr extends CancelInteractionAbAttr {
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export class IntimidateImmunityAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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override apply({ cancelled }: AbAttrParamsWithCancel): void {
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cancelled.value = true;
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}
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getTriggerMessage({ pokemon }: AbAttrParamsWithCancel, abilityName: string, ..._args: any[]): string {
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return i18next.t("abilityTriggers:intimidateImmunity", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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@ -3579,8 +3577,8 @@ export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
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this.protectedStat = protectedStat;
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}
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override canApply({ stat, cancelled }: PreStatStageChangeAbAttrParams): boolean {
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return !cancelled.value && (isNullOrUndefined(this.protectedStat) || stat === this.protectedStat);
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override canApply({ stat }: PreStatStageChangeAbAttrParams): boolean {
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return isNullOrUndefined(this.protectedStat) || stat === this.protectedStat;
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}
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/**
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@ -3671,11 +3669,8 @@ export class PreSetStatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
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this.immuneEffects = immuneEffects;
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}
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override canApply({ effect, cancelled }: PreSetStatusAbAttrParams): boolean {
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return (
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!cancelled.value &&
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((this.immuneEffects.length === 0 && effect !== StatusEffect.FAINT) || this.immuneEffects.includes(effect))
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);
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override canApply({ effect }: PreSetStatusAbAttrParams): boolean {
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return (this.immuneEffects.length === 0 && effect !== StatusEffect.FAINT) || this.immuneEffects.includes(effect);
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}
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/**
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@ -3725,8 +3720,7 @@ export interface UserFieldStatusEffectImmunityAbAttrParams extends AbAttrBasePar
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/**
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* Provides immunity to status effects to the user's field.
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*/
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export class UserFieldStatusEffectImmunityAbAttr extends CancelInteractionAbAttr {
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private declare readonly _: never;
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export class UserFieldStatusEffectImmunityAbAttr extends AbAttr {
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protected immuneEffects: StatusEffect[];
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/**
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@ -3746,8 +3740,12 @@ export class UserFieldStatusEffectImmunityAbAttr extends CancelInteractionAbAttr
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);
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}
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// declare here to allow typescript to allow us to override `canApply` method without adjusting params
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declare apply: (params: UserFieldStatusEffectImmunityAbAttrParams) => void;
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/**
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* Set the `cancelled` value to true, indicating that the status effect is prevented.
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*/
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override apply({ cancelled }: UserFieldStatusEffectImmunityAbAttrParams): void {
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cancelled.value = true;
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}
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}
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/**
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@ -3778,7 +3776,14 @@ export class ConditionalUserFieldStatusEffectImmunityAbAttr extends UserFieldSta
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* @returns Whether the ability can be applied to cancel the status effect.
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*/
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override canApply(params: UserFieldStatusEffectImmunityAbAttrParams): boolean {
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return !params.cancelled.value && this.condition(params.target, params.source) && super.canApply(params);
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return this.condition(params.target, params.source) && super.canApply(params);
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}
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/**
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* Set the `cancelled` value to true, indicating that the status effect is prevented.
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*/
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override apply({ cancelled }: UserFieldStatusEffectImmunityAbAttrParams): void {
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cancelled.value = true;
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}
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}
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@ -4014,16 +4019,20 @@ export class ConditionalCritAbAttr extends AbAttr {
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}
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}
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export class BlockNonDirectDamageAbAttr extends CancelInteractionAbAttr {
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export class BlockNonDirectDamageAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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override apply({ cancelled }: AbAttrParamsWithCancel): void {
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cancelled.value = true;
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}
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}
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/**
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* This attribute will block any status damage that you put in the parameter.
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*/
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export class BlockStatusDamageAbAttr extends CancelInteractionAbAttr {
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export class BlockStatusDamageAbAttr extends AbAttr {
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private effects: StatusEffect[];
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/**
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@ -4035,12 +4044,20 @@ export class BlockStatusDamageAbAttr extends CancelInteractionAbAttr {
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this.effects = effects;
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}
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override canApply({ pokemon, cancelled }: AbAttrParamsWithCancel): boolean {
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return !cancelled.value && !!pokemon.status?.effect && this.effects.includes(pokemon.status.effect);
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override canApply({ pokemon }: AbAttrParamsWithCancel): boolean {
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return !!pokemon.status?.effect && this.effects.includes(pokemon.status.effect);
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}
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override apply({ cancelled }: AbAttrParamsWithCancel): void {
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cancelled.value = true;
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}
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}
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export class BlockOneHitKOAbAttr extends CancelInteractionAbAttr {}
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export class BlockOneHitKOAbAttr extends AbAttr {
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override apply({ cancelled }: AbAttrParamsWithCancel): void {
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cancelled.value = true;
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}
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}
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export interface ChangeMovePriorityAbAttrParams extends AbAttrBaseParams {
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/** The move being used */
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@ -4114,8 +4131,8 @@ export class BlockWeatherDamageAttr extends PreWeatherDamageAbAttr {
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this.weatherTypes = weatherTypes;
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}
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override canApply({ weather, cancelled }: PreWeatherEffectAbAttrParams): boolean {
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if (!weather || cancelled.value) {
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override canApply({ weather }: PreWeatherEffectAbAttrParams): boolean {
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if (!weather) {
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return false;
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}
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const weatherType = weather.weatherType;
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@ -4136,8 +4153,8 @@ export class SuppressWeatherEffectAbAttr extends PreWeatherEffectAbAttr {
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this.affectsImmutable = affectsImmutable;
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}
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override canApply({ weather, cancelled }: PreWeatherEffectAbAttrParams): boolean {
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if (!weather || cancelled.value) {
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override canApply({ weather }: PreWeatherEffectAbAttrParams): boolean {
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if (!weather) {
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return false;
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}
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return this.affectsImmutable || weather.isImmutable();
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@ -5134,11 +5151,15 @@ export class StatStageChangeCopyAbAttr extends AbAttr {
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}
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}
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export class BypassBurnDamageReductionAbAttr extends CancelInteractionAbAttr {
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export class BypassBurnDamageReductionAbAttr extends AbAttr {
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private declare readonly _: never;
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constructor() {
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super(false);
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}
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override apply({ cancelled }: AbAttrParamsWithCancel): void {
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cancelled.value = true;
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}
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}
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export interface ReduceBurnDamageAbAttrParams extends AbAttrBaseParams {
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@ -5178,7 +5199,14 @@ export class DoubleBerryEffectAbAttr extends AbAttr {
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* Attribute to prevent opposing berry use while on the field.
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* Used by {@linkcode AbilityId.UNNERVE}, {@linkcode AbilityId.AS_ONE_GLASTRIER} and {@linkcode AbilityId.AS_ONE_SPECTRIER}
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*/
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export class PreventBerryUseAbAttr extends CancelInteractionAbAttr {}
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export class PreventBerryUseAbAttr extends AbAttr {
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/**
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* Prevent use of opposing berries.
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*/
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override apply({ cancelled }: AbAttrParamsWithCancel): void {
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cancelled.value = true;
|
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}
|
||||
}
|
||||
|
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/**
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* A Pokemon with this ability heals by a percentage of their maximum hp after eating a berry
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@ -5636,7 +5664,11 @@ export class IncreasePpAbAttr extends AbAttr {
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}
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/** @sealed */
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export class ForceSwitchOutImmunityAbAttr extends CancelInteractionAbAttr {}
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export class ForceSwitchOutImmunityAbAttr extends AbAttr {
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override apply({ cancelled }: AbAttrParamsWithCancel): void {
|
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cancelled.value = true;
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||||
}
|
||||
}
|
||||
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||||
export interface ReduceBerryUseThresholdAbAttrParams extends AbAttrBaseParams {
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/** Holds the hp ratio for the berry to proc, which may be modified by ability application */
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||||
@ -5715,8 +5747,8 @@ export class MoveAbilityBypassAbAttr extends AbAttr {
|
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this.moveIgnoreFunc = moveIgnoreFunc || ((_pokemon, _move) => true);
|
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}
|
||||
|
||||
override canApply({ pokemon, move, cancelled }: MoveAbilityBypassAbAttrParams): boolean {
|
||||
return !cancelled.value && this.moveIgnoreFunc(pokemon, move);
|
||||
override canApply({ pokemon, move }: MoveAbilityBypassAbAttrParams): boolean {
|
||||
return this.moveIgnoreFunc(pokemon, move);
|
||||
}
|
||||
|
||||
override apply({ cancelled }: MoveAbilityBypassAbAttrParams): void {
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||||
@ -5810,8 +5842,8 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr {
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||||
this.allowedMoveTypes = allowedMoveTypes;
|
||||
}
|
||||
|
||||
override canApply({ moveType, defenderType, cancelled }: IgnoreTypeImmunityAbAttrParams): boolean {
|
||||
return !cancelled.value && this.defenderType === defenderType && this.allowedMoveTypes.includes(moveType);
|
||||
override canApply({ moveType, defenderType }: IgnoreTypeImmunityAbAttrParams): boolean {
|
||||
return this.defenderType === defenderType && this.allowedMoveTypes.includes(moveType);
|
||||
}
|
||||
|
||||
override apply({ cancelled }: IgnoreTypeImmunityAbAttrParams): void {
|
||||
|
@ -68875,27 +68875,27 @@ interface TmPoolTiers {
|
||||
|
||||
export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.MEGA_PUNCH]: ModifierTier.GREAT,
|
||||
[MoveId.PAY_DAY]: ModifierTier.COMMON,
|
||||
[MoveId.PAY_DAY]: ModifierTier.ULTRA,
|
||||
[MoveId.FIRE_PUNCH]: ModifierTier.GREAT,
|
||||
[MoveId.ICE_PUNCH]: ModifierTier.GREAT,
|
||||
[MoveId.THUNDER_PUNCH]: ModifierTier.GREAT,
|
||||
[MoveId.SWORDS_DANCE]: ModifierTier.GREAT,
|
||||
[MoveId.SWORDS_DANCE]: ModifierTier.COMMON,
|
||||
[MoveId.CUT]: ModifierTier.COMMON,
|
||||
[MoveId.FLY]: ModifierTier.GREAT,
|
||||
[MoveId.FLY]: ModifierTier.COMMON,
|
||||
[MoveId.MEGA_KICK]: ModifierTier.GREAT,
|
||||
[MoveId.BODY_SLAM]: ModifierTier.GREAT,
|
||||
[MoveId.TAKE_DOWN]: ModifierTier.GREAT,
|
||||
[MoveId.DOUBLE_EDGE]: ModifierTier.ULTRA,
|
||||
[MoveId.PIN_MISSILE]: ModifierTier.GREAT,
|
||||
[MoveId.PIN_MISSILE]: ModifierTier.COMMON,
|
||||
[MoveId.ROAR]: ModifierTier.COMMON,
|
||||
[MoveId.FLAMETHROWER]: ModifierTier.ULTRA,
|
||||
[MoveId.HYDRO_PUMP]: ModifierTier.ULTRA,
|
||||
[MoveId.SURF]: ModifierTier.ULTRA,
|
||||
[MoveId.ICE_BEAM]: ModifierTier.ULTRA,
|
||||
[MoveId.BLIZZARD]: ModifierTier.ULTRA,
|
||||
[MoveId.PSYBEAM]: ModifierTier.COMMON,
|
||||
[MoveId.PSYBEAM]: ModifierTier.GREAT,
|
||||
[MoveId.HYPER_BEAM]: ModifierTier.ULTRA,
|
||||
[MoveId.LOW_KICK]: ModifierTier.GREAT,
|
||||
[MoveId.LOW_KICK]: ModifierTier.COMMON,
|
||||
[MoveId.COUNTER]: ModifierTier.COMMON,
|
||||
[MoveId.STRENGTH]: ModifierTier.GREAT,
|
||||
[MoveId.SOLAR_BEAM]: ModifierTier.ULTRA,
|
||||
@ -68907,9 +68907,9 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.DIG]: ModifierTier.GREAT,
|
||||
[MoveId.TOXIC]: ModifierTier.GREAT,
|
||||
[MoveId.PSYCHIC]: ModifierTier.ULTRA,
|
||||
[MoveId.AGILITY]: ModifierTier.GREAT,
|
||||
[MoveId.AGILITY]: ModifierTier.COMMON,
|
||||
[MoveId.NIGHT_SHADE]: ModifierTier.COMMON,
|
||||
[MoveId.SCREECH]: ModifierTier.GREAT,
|
||||
[MoveId.SCREECH]: ModifierTier.COMMON,
|
||||
[MoveId.DOUBLE_TEAM]: ModifierTier.COMMON,
|
||||
[MoveId.CONFUSE_RAY]: ModifierTier.COMMON,
|
||||
[MoveId.LIGHT_SCREEN]: ModifierTier.COMMON,
|
||||
@ -68921,7 +68921,7 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.FIRE_BLAST]: ModifierTier.ULTRA,
|
||||
[MoveId.WATERFALL]: ModifierTier.GREAT,
|
||||
[MoveId.SWIFT]: ModifierTier.COMMON,
|
||||
[MoveId.AMNESIA]: ModifierTier.GREAT,
|
||||
[MoveId.AMNESIA]: ModifierTier.COMMON,
|
||||
[MoveId.DREAM_EATER]: ModifierTier.GREAT,
|
||||
[MoveId.LEECH_LIFE]: ModifierTier.ULTRA,
|
||||
[MoveId.FLASH]: ModifierTier.COMMON,
|
||||
@ -68933,11 +68933,11 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.SUBSTITUTE]: ModifierTier.COMMON,
|
||||
[MoveId.THIEF]: ModifierTier.GREAT,
|
||||
[MoveId.SNORE]: ModifierTier.COMMON,
|
||||
[MoveId.CURSE]: ModifierTier.GREAT,
|
||||
[MoveId.CURSE]: ModifierTier.COMMON,
|
||||
[MoveId.REVERSAL]: ModifierTier.COMMON,
|
||||
[MoveId.SPITE]: ModifierTier.COMMON,
|
||||
[MoveId.PROTECT]: ModifierTier.COMMON,
|
||||
[MoveId.SCARY_FACE]: ModifierTier.GREAT,
|
||||
[MoveId.SCARY_FACE]: ModifierTier.COMMON,
|
||||
[MoveId.SLUDGE_BOMB]: ModifierTier.GREAT,
|
||||
[MoveId.MUD_SLAP]: ModifierTier.COMMON,
|
||||
[MoveId.SPIKES]: ModifierTier.COMMON,
|
||||
@ -68979,8 +68979,8 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.TORMENT]: ModifierTier.COMMON,
|
||||
[MoveId.WILL_O_WISP]: ModifierTier.COMMON,
|
||||
[MoveId.FACADE]: ModifierTier.GREAT,
|
||||
[MoveId.FOCUS_PUNCH]: ModifierTier.GREAT,
|
||||
[MoveId.NATURE_POWER]: ModifierTier.GREAT,
|
||||
[MoveId.FOCUS_PUNCH]: ModifierTier.COMMON,
|
||||
[MoveId.NATURE_POWER]: ModifierTier.COMMON,
|
||||
[MoveId.CHARGE]: ModifierTier.COMMON,
|
||||
[MoveId.TAUNT]: ModifierTier.COMMON,
|
||||
[MoveId.HELPING_HAND]: ModifierTier.COMMON,
|
||||
@ -68993,7 +68993,7 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.ENDEAVOR]: ModifierTier.COMMON,
|
||||
[MoveId.SKILL_SWAP]: ModifierTier.COMMON,
|
||||
[MoveId.IMPRISON]: ModifierTier.COMMON,
|
||||
[MoveId.SECRET_POWER]: ModifierTier.GREAT,
|
||||
[MoveId.SECRET_POWER]: ModifierTier.COMMON,
|
||||
[MoveId.DIVE]: ModifierTier.GREAT,
|
||||
[MoveId.FEATHER_DANCE]: ModifierTier.COMMON,
|
||||
[MoveId.BLAZE_KICK]: ModifierTier.GREAT,
|
||||
@ -69001,12 +69001,12 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.BLAST_BURN]: ModifierTier.ULTRA,
|
||||
[MoveId.HYDRO_CANNON]: ModifierTier.ULTRA,
|
||||
[MoveId.WEATHER_BALL]: ModifierTier.COMMON,
|
||||
[MoveId.FAKE_TEARS]: ModifierTier.GREAT,
|
||||
[MoveId.FAKE_TEARS]: ModifierTier.COMMON,
|
||||
[MoveId.AIR_CUTTER]: ModifierTier.GREAT,
|
||||
[MoveId.OVERHEAT]: ModifierTier.ULTRA,
|
||||
[MoveId.ROCK_TOMB]: ModifierTier.GREAT,
|
||||
[MoveId.METAL_SOUND]: ModifierTier.GREAT,
|
||||
[MoveId.COSMIC_POWER]: ModifierTier.GREAT,
|
||||
[MoveId.METAL_SOUND]: ModifierTier.COMMON,
|
||||
[MoveId.COSMIC_POWER]: ModifierTier.COMMON,
|
||||
[MoveId.SIGNAL_BEAM]: ModifierTier.GREAT,
|
||||
[MoveId.SAND_TOMB]: ModifierTier.COMMON,
|
||||
[MoveId.MUDDY_WATER]: ModifierTier.GREAT,
|
||||
@ -69016,10 +69016,10 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.IRON_DEFENSE]: ModifierTier.GREAT,
|
||||
[MoveId.DRAGON_CLAW]: ModifierTier.ULTRA,
|
||||
[MoveId.FRENZY_PLANT]: ModifierTier.ULTRA,
|
||||
[MoveId.BULK_UP]: ModifierTier.GREAT,
|
||||
[MoveId.BULK_UP]: ModifierTier.COMMON,
|
||||
[MoveId.BOUNCE]: ModifierTier.GREAT,
|
||||
[MoveId.MUD_SHOT]: ModifierTier.GREAT,
|
||||
[MoveId.POISON_TAIL]: ModifierTier.COMMON,
|
||||
[MoveId.POISON_TAIL]: ModifierTier.GREAT,
|
||||
[MoveId.COVET]: ModifierTier.GREAT,
|
||||
[MoveId.MAGICAL_LEAF]: ModifierTier.GREAT,
|
||||
[MoveId.CALM_MIND]: ModifierTier.GREAT,
|
||||
@ -69047,7 +69047,7 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.TOXIC_SPIKES]: ModifierTier.GREAT,
|
||||
[MoveId.FLARE_BLITZ]: ModifierTier.ULTRA,
|
||||
[MoveId.AURA_SPHERE]: ModifierTier.GREAT,
|
||||
[MoveId.ROCK_POLISH]: ModifierTier.GREAT,
|
||||
[MoveId.ROCK_POLISH]: ModifierTier.COMMON,
|
||||
[MoveId.POISON_JAB]: ModifierTier.GREAT,
|
||||
[MoveId.DARK_PULSE]: ModifierTier.GREAT,
|
||||
[MoveId.AQUA_TAIL]: ModifierTier.GREAT,
|
||||
@ -69063,8 +69063,8 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.ENERGY_BALL]: ModifierTier.GREAT,
|
||||
[MoveId.BRAVE_BIRD]: ModifierTier.ULTRA,
|
||||
[MoveId.EARTH_POWER]: ModifierTier.ULTRA,
|
||||
[MoveId.GIGA_IMPACT]: ModifierTier.ULTRA,
|
||||
[MoveId.NASTY_PLOT]: ModifierTier.GREAT,
|
||||
[MoveId.GIGA_IMPACT]: ModifierTier.GREAT,
|
||||
[MoveId.NASTY_PLOT]: ModifierTier.COMMON,
|
||||
[MoveId.AVALANCHE]: ModifierTier.GREAT,
|
||||
[MoveId.SHADOW_CLAW]: ModifierTier.GREAT,
|
||||
[MoveId.THUNDER_FANG]: ModifierTier.GREAT,
|
||||
@ -69084,7 +69084,7 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.IRON_HEAD]: ModifierTier.GREAT,
|
||||
[MoveId.STONE_EDGE]: ModifierTier.ULTRA,
|
||||
[MoveId.STEALTH_ROCK]: ModifierTier.COMMON,
|
||||
[MoveId.GRASS_KNOT]: ModifierTier.GREAT,
|
||||
[MoveId.GRASS_KNOT]: ModifierTier.ULTRA,
|
||||
[MoveId.BUG_BITE]: ModifierTier.GREAT,
|
||||
[MoveId.CHARGE_BEAM]: ModifierTier.GREAT,
|
||||
[MoveId.HONE_CLAWS]: ModifierTier.COMMON,
|
||||
@ -69102,7 +69102,7 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.FOUL_PLAY]: ModifierTier.ULTRA,
|
||||
[MoveId.ROUND]: ModifierTier.COMMON,
|
||||
[MoveId.ECHOED_VOICE]: ModifierTier.COMMON,
|
||||
[MoveId.STORED_POWER]: ModifierTier.GREAT,
|
||||
[MoveId.STORED_POWER]: ModifierTier.COMMON,
|
||||
[MoveId.ALLY_SWITCH]: ModifierTier.COMMON,
|
||||
[MoveId.SCALD]: ModifierTier.GREAT,
|
||||
[MoveId.HEX]: ModifierTier.GREAT,
|
||||
@ -69130,7 +69130,7 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.SNARL]: ModifierTier.COMMON,
|
||||
[MoveId.PHANTOM_FORCE]: ModifierTier.ULTRA,
|
||||
[MoveId.PETAL_BLIZZARD]: ModifierTier.GREAT,
|
||||
[MoveId.DISARMING_VOICE]: ModifierTier.COMMON,
|
||||
[MoveId.DISARMING_VOICE]: ModifierTier.GREAT,
|
||||
[MoveId.DRAINING_KISS]: ModifierTier.GREAT,
|
||||
[MoveId.GRASSY_TERRAIN]: ModifierTier.COMMON,
|
||||
[MoveId.MISTY_TERRAIN]: ModifierTier.COMMON,
|
||||
@ -69161,12 +69161,12 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.BREAKING_SWIPE]: ModifierTier.GREAT,
|
||||
[MoveId.STEEL_BEAM]: ModifierTier.ULTRA,
|
||||
[MoveId.EXPANDING_FORCE]: ModifierTier.GREAT,
|
||||
[MoveId.STEEL_ROLLER]: ModifierTier.GREAT,
|
||||
[MoveId.STEEL_ROLLER]: ModifierTier.COMMON,
|
||||
[MoveId.SCALE_SHOT]: ModifierTier.ULTRA,
|
||||
[MoveId.METEOR_BEAM]: ModifierTier.GREAT,
|
||||
[MoveId.MISTY_EXPLOSION]: ModifierTier.GREAT,
|
||||
[MoveId.MISTY_EXPLOSION]: ModifierTier.COMMON,
|
||||
[MoveId.GRASSY_GLIDE]: ModifierTier.COMMON,
|
||||
[MoveId.RISING_VOLTAGE]: ModifierTier.GREAT,
|
||||
[MoveId.RISING_VOLTAGE]: ModifierTier.COMMON,
|
||||
[MoveId.TERRAIN_PULSE]: ModifierTier.COMMON,
|
||||
[MoveId.SKITTER_SMACK]: ModifierTier.GREAT,
|
||||
[MoveId.BURNING_JEALOUSY]: ModifierTier.GREAT,
|
||||
@ -69175,20 +69175,20 @@ export const tmPoolTiers: TmPoolTiers = {
|
||||
[MoveId.CORROSIVE_GAS]: ModifierTier.COMMON,
|
||||
[MoveId.COACHING]: ModifierTier.COMMON,
|
||||
[MoveId.FLIP_TURN]: ModifierTier.COMMON,
|
||||
[MoveId.TRIPLE_AXEL]: ModifierTier.ULTRA,
|
||||
[MoveId.DUAL_WINGBEAT]: ModifierTier.GREAT,
|
||||
[MoveId.TRIPLE_AXEL]: ModifierTier.COMMON,
|
||||
[MoveId.DUAL_WINGBEAT]: ModifierTier.COMMON,
|
||||
[MoveId.SCORCHING_SANDS]: ModifierTier.GREAT,
|
||||
[MoveId.TERA_BLAST]: ModifierTier.GREAT,
|
||||
[MoveId.ICE_SPINNER]: ModifierTier.GREAT,
|
||||
[MoveId.SNOWSCAPE]: ModifierTier.COMMON,
|
||||
[MoveId.POUNCE]: ModifierTier.COMMON,
|
||||
[MoveId.TRAILBLAZE]: ModifierTier.GREAT,
|
||||
[MoveId.TRAILBLAZE]: ModifierTier.COMMON,
|
||||
[MoveId.CHILLING_WATER]: ModifierTier.COMMON,
|
||||
[MoveId.HARD_PRESS]: ModifierTier.GREAT,
|
||||
[MoveId.DRAGON_CHEER]: ModifierTier.COMMON,
|
||||
[MoveId.ALLURING_VOICE]: ModifierTier.GREAT,
|
||||
[MoveId.TEMPER_FLARE]: ModifierTier.GREAT,
|
||||
[MoveId.SUPERCELL_SLAM]: ModifierTier.ULTRA,
|
||||
[MoveId.SUPERCELL_SLAM]: ModifierTier.GREAT,
|
||||
[MoveId.PSYCHIC_NOISE]: ModifierTier.GREAT,
|
||||
[MoveId.UPPER_HAND]: ModifierTier.COMMON,
|
||||
};
|
||||
|
@ -291,17 +291,9 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
}
|
||||
const sound = globalScene.sound.get(`battle_anims/${this.resourceName}`);
|
||||
if (!sound) {
|
||||
return 0;
|
||||
}
|
||||
return Math.ceil((sound.totalDuration * 1000) / 33.33);
|
||||
return Math.ceil((globalScene.sound.get(`battle_anims/${this.resourceName}`).totalDuration * 1000) / 33.33);
|
||||
}
|
||||
const cry = battleAnim.user!.cry(soundConfig); // TODO: is the bang behind user correct?
|
||||
if (!cry) {
|
||||
return 0;
|
||||
}
|
||||
return Math.ceil((cry.totalDuration * 1000) / 33.33);
|
||||
return Math.ceil((battleAnim.user!.cry(soundConfig).totalDuration * 1000) / 33.33); // TODO: is the bang behind user correct?
|
||||
}
|
||||
|
||||
getEventType(): string {
|
||||
@ -835,7 +827,7 @@ export abstract class BattleAnim {
|
||||
// biome-ignore lint/complexity/noBannedTypes: callback is used liberally
|
||||
play(onSubstitute?: boolean, callback?: Function) {
|
||||
const isOppAnim = this.isOppAnim();
|
||||
const user = !isOppAnim ? this.user! : this.target!; // TODO: These bangs are LITERALLY not correct at all
|
||||
const user = !isOppAnim ? this.user! : this.target!; // TODO: are those bangs correct?
|
||||
const target = !isOppAnim ? this.target! : this.user!;
|
||||
|
||||
if (!target?.isOnField() && !this.playRegardlessOfIssues) {
|
||||
|
@ -27,7 +27,7 @@ import type { DexEntry } from "#types/dex-data";
|
||||
import { type BooleanHolder, isBetween, type NumberHolder, randSeedItem } from "#utils/common";
|
||||
import { deepCopy } from "#utils/data";
|
||||
import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
|
||||
import { toCamelCase } from "#utils/strings";
|
||||
import { toCamelCase, toSnakeCase } from "#utils/strings";
|
||||
import i18next from "i18next";
|
||||
|
||||
/** A constant for the default max cost of the starting party before a run */
|
||||
@ -764,7 +764,7 @@ export class SingleTypeChallenge extends Challenge {
|
||||
}
|
||||
|
||||
getValue(overrideValue: number = this.value): string {
|
||||
return PokemonType[overrideValue - 1].toLowerCase();
|
||||
return toSnakeCase(PokemonType[overrideValue - 1]);
|
||||
}
|
||||
|
||||
getDescription(overrideValue: number = this.value): string {
|
||||
|
@ -6856,15 +6856,12 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute to override the target's current types to the given type.
|
||||
* Used by {@linkcode MoveId.SOAK} and {@linkcode MoveId.MAGIC_POWDER}.
|
||||
*/
|
||||
export class ChangeTypeAttr extends MoveEffectAttr {
|
||||
private type: PokemonType;
|
||||
|
||||
constructor(type: PokemonType) {
|
||||
super(false);
|
||||
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
@ -6872,7 +6869,7 @@ export class ChangeTypeAttr extends MoveEffectAttr {
|
||||
target.summonData.types = [ this.type ];
|
||||
target.updateInfo();
|
||||
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(target), typeName: i18next.t(`pokemonInfo:type.${toCamelCase(PokemonType[this.type])}`) }));
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(target), typeName: i18next.t(`pokemonInfo:Type.${PokemonType[this.type]}`) }));
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -8140,12 +8137,9 @@ const failIfSingleBattle: MoveConditionFunc = (user, target, move) => globalScen
|
||||
|
||||
const failIfDampCondition: MoveConditionFunc = (user, target, move) => {
|
||||
const cancelled = new BooleanHolder(false);
|
||||
// temporary workaround to prevent displaying the message during enemy command phase
|
||||
// TODO: either move this, or make the move condition func have a `simulated` param
|
||||
const simulated = globalScene.phaseManager.getCurrentPhase()?.is('EnemyCommandPhase');
|
||||
globalScene.getField(true).map(p=>applyAbAttrs("FieldPreventExplosiveMovesAbAttr", {pokemon: p, cancelled, simulated}));
|
||||
globalScene.getField(true).map(p=>applyAbAttrs("FieldPreventExplosiveMovesAbAttr", {pokemon: p, cancelled}));
|
||||
// Queue a message if an ability prevented usage of the move
|
||||
if (!simulated && cancelled.value) {
|
||||
if (cancelled.value) {
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:cannotUseMove", { pokemonName: getPokemonNameWithAffix(user), moveName: move.name }));
|
||||
}
|
||||
return !cancelled.value;
|
||||
@ -8167,9 +8161,6 @@ const failIfGhostTypeCondition: MoveConditionFunc = (user: Pokemon, target: Poke
|
||||
const failIfNoTargetHeldItemsCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => target.getHeldItems().filter(i => i.isTransferable)?.length > 0;
|
||||
|
||||
const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => {
|
||||
if (isNullOrUndefined(target)) { // Fix bug when used against targets that have both fainted
|
||||
return "";
|
||||
}
|
||||
const heldItems = target.getHeldItems().filter(i => i.isTransferable);
|
||||
if (heldItems.length === 0) {
|
||||
return "";
|
||||
|
@ -593,14 +593,14 @@ export abstract class PokemonSpeciesForm {
|
||||
});
|
||||
}
|
||||
|
||||
cry(soundConfig?: Phaser.Types.Sound.SoundConfig, ignorePlay?: boolean): AnySound | null {
|
||||
cry(soundConfig?: Phaser.Types.Sound.SoundConfig, ignorePlay?: boolean): AnySound {
|
||||
const cryKey = this.getCryKey(this.formIndex);
|
||||
let cry: AnySound | null = globalScene.sound.get(cryKey) as AnySound;
|
||||
if (cry?.pendingRemove) {
|
||||
cry = null;
|
||||
}
|
||||
cry = globalScene.playSound(cry ?? cryKey, soundConfig);
|
||||
if (cry && ignorePlay) {
|
||||
if (ignorePlay) {
|
||||
cry.stop();
|
||||
}
|
||||
return cry;
|
||||
|
@ -126,9 +126,7 @@ export class DelayedAttackTag extends PositionalTag implements DelayedAttackArgs
|
||||
// Silently disappear if either source or target are missing or happen to be the same pokemon
|
||||
// (i.e. targeting oneself)
|
||||
// We also need to check for fainted targets as they don't technically leave the field until _after_ the turn ends
|
||||
// TODO: Figure out a way to store the target's offensive stat if they faint to allow pending attacks to persist
|
||||
// TODO: Remove the `?.scene` checks once battle anims are cleaned up - needed to avoid catch+release crash
|
||||
return !!source?.scene && !!target?.scene && source !== target && !target.isFainted();
|
||||
return !!source && !!target && source !== target && !target.isFainted();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4547,36 +4547,28 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
});
|
||||
}
|
||||
|
||||
cry(soundConfig?: Phaser.Types.Sound.SoundConfig, sceneOverride?: BattleScene): AnySound | null {
|
||||
cry(soundConfig?: Phaser.Types.Sound.SoundConfig, sceneOverride?: BattleScene): AnySound {
|
||||
const scene = sceneOverride ?? globalScene; // TODO: is `sceneOverride` needed?
|
||||
const cry = this.getSpeciesForm(undefined, true).cry(soundConfig);
|
||||
if (!cry) {
|
||||
return cry;
|
||||
}
|
||||
let duration = cry.totalDuration * 1000;
|
||||
if (this.fusionSpecies && this.getSpeciesForm(undefined, true) !== this.getFusionSpeciesForm(undefined, true)) {
|
||||
const fusionCry = this.getFusionSpeciesForm(undefined, true).cry(soundConfig, true);
|
||||
if (!fusionCry) {
|
||||
return cry;
|
||||
}
|
||||
let fusionCry = this.getFusionSpeciesForm(undefined, true).cry(soundConfig, true);
|
||||
duration = Math.min(duration, fusionCry.totalDuration * 1000);
|
||||
fusionCry.destroy();
|
||||
scene.time.delayedCall(fixedInt(Math.ceil(duration * 0.4)), () => {
|
||||
try {
|
||||
SoundFade.fadeOut(scene, cry, fixedInt(Math.ceil(duration * 0.2)));
|
||||
const fusionCryInner = this.getFusionSpeciesForm(undefined, true).cry({
|
||||
fusionCry = this.getFusionSpeciesForm(undefined, true).cry({
|
||||
seek: Math.max(fusionCry.totalDuration * 0.4, 0),
|
||||
...soundConfig,
|
||||
});
|
||||
if (fusionCryInner) {
|
||||
SoundFade.fadeIn(
|
||||
scene,
|
||||
fusionCryInner,
|
||||
fixedInt(Math.ceil(duration * 0.2)),
|
||||
scene.masterVolume * scene.fieldVolume,
|
||||
0,
|
||||
);
|
||||
}
|
||||
SoundFade.fadeIn(
|
||||
scene,
|
||||
fusionCry,
|
||||
fixedInt(Math.ceil(duration * 0.2)),
|
||||
scene.masterVolume * scene.fieldVolume,
|
||||
0,
|
||||
);
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
}
|
||||
@ -4604,14 +4596,14 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
crySoundConfig.rate = 0.7;
|
||||
}
|
||||
}
|
||||
const cry = globalScene.playSound(key, crySoundConfig);
|
||||
const cry = globalScene.playSound(key, crySoundConfig) as AnySound;
|
||||
if (!cry || globalScene.fieldVolume === 0) {
|
||||
callback();
|
||||
return;
|
||||
}
|
||||
const sprite = this.getSprite();
|
||||
const tintSprite = this.getTintSprite();
|
||||
const delay = Math.max(cry.totalDuration * 50, 25);
|
||||
const delay = Math.max(globalScene.sound.get(key).totalDuration * 50, 25);
|
||||
|
||||
let frameProgress = 0;
|
||||
let frameThreshold: number;
|
||||
@ -4664,20 +4656,20 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
const key = this.species.getCryKey(this.formIndex);
|
||||
let i = 0;
|
||||
let rate = 0.85;
|
||||
const cry = globalScene.playSound(key, { rate: rate });
|
||||
const cry = globalScene.playSound(key, { rate: rate }) as AnySound;
|
||||
const sprite = this.getSprite();
|
||||
const tintSprite = this.getTintSprite();
|
||||
let duration = cry.totalDuration * 1000;
|
||||
|
||||
const fusionCryKey = this.fusionSpecies!.getCryKey(this.fusionFormIndex);
|
||||
let fusionCry = globalScene.playSound(fusionCryKey, {
|
||||
rate: rate,
|
||||
});
|
||||
}) as AnySound;
|
||||
if (!cry || !fusionCry || globalScene.fieldVolume === 0) {
|
||||
callback();
|
||||
return;
|
||||
}
|
||||
fusionCry.stop();
|
||||
let duration = cry.totalDuration * 1000;
|
||||
duration = Math.min(duration, fusionCry.totalDuration * 1000);
|
||||
fusionCry.destroy();
|
||||
const delay = Math.max(duration * 0.05, 25);
|
||||
@ -4720,20 +4712,16 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
if (i === transitionIndex && fusionCryKey) {
|
||||
SoundFade.fadeOut(globalScene, cry, fixedInt(Math.ceil((duration / rate) * 0.2)));
|
||||
fusionCry = globalScene.playSound(fusionCryKey, {
|
||||
// TODO: This bang is correct as this callback can only be called once, but
|
||||
// this whole block with conditionally reassigning fusionCry needs a second lock.
|
||||
seek: Math.max(fusionCry!.totalDuration * 0.4, 0),
|
||||
seek: Math.max(fusionCry.totalDuration * 0.4, 0),
|
||||
rate: rate,
|
||||
});
|
||||
if (fusionCry) {
|
||||
SoundFade.fadeIn(
|
||||
globalScene,
|
||||
fusionCry,
|
||||
fixedInt(Math.ceil((duration / rate) * 0.2)),
|
||||
globalScene.masterVolume * globalScene.fieldVolume,
|
||||
0,
|
||||
);
|
||||
}
|
||||
SoundFade.fadeIn(
|
||||
globalScene,
|
||||
fusionCry,
|
||||
fixedInt(Math.ceil((duration / rate) * 0.2)),
|
||||
globalScene.masterVolume * globalScene.fieldVolume,
|
||||
0,
|
||||
);
|
||||
}
|
||||
rate *= 0.99;
|
||||
if (cry && !cry.pendingRemove) {
|
||||
@ -6590,7 +6578,6 @@ export class EnemyPokemon extends Pokemon {
|
||||
ignoreAllyAbility: !p.getAlly()?.waveData.abilityRevealed,
|
||||
ignoreSourceAllyAbility: false,
|
||||
isCritical,
|
||||
simulated: true,
|
||||
}).damage >= p.hp
|
||||
);
|
||||
})
|
||||
@ -6929,7 +6916,7 @@ export class EnemyPokemon extends Pokemon {
|
||||
const leftoverStats = EFFECTIVE_STATS.filter((s: EffectiveStat) => this.getStatStage(s) < 6);
|
||||
const statWeights = leftoverStats.map((s: EffectiveStat) => this.getStat(s, false));
|
||||
|
||||
let boostedStat: EffectiveStat | undefined;
|
||||
let boostedStat: EffectiveStat;
|
||||
const statThresholds: number[] = [];
|
||||
let totalWeight = 0;
|
||||
|
||||
@ -6947,11 +6934,6 @@ export class EnemyPokemon extends Pokemon {
|
||||
}
|
||||
}
|
||||
|
||||
if (boostedStat === undefined) {
|
||||
this.bossSegmentIndex--;
|
||||
return;
|
||||
}
|
||||
|
||||
let stages = 1;
|
||||
|
||||
// increase the boost if the boss has at least 3 segments and we passed last shield
|
||||
@ -6967,7 +6949,7 @@ export class EnemyPokemon extends Pokemon {
|
||||
"StatStageChangePhase",
|
||||
this.getBattlerIndex(),
|
||||
true,
|
||||
[boostedStat],
|
||||
[boostedStat!],
|
||||
stages,
|
||||
true,
|
||||
true,
|
||||
|
@ -456,7 +456,7 @@ export class CommandPhase extends FieldPhase {
|
||||
|
||||
const numBallTypes = 5;
|
||||
if (cursor < numBallTypes) {
|
||||
const targetPokemon = globalScene.getEnemyPokemon(false);
|
||||
const targetPokemon = globalScene.getEnemyPokemon();
|
||||
if (
|
||||
targetPokemon?.isBoss() &&
|
||||
targetPokemon?.bossSegmentIndex >= 1 &&
|
||||
|
@ -64,7 +64,7 @@ export class EggHatchPhase extends Phase {
|
||||
private canSkip: boolean;
|
||||
private skipped: boolean;
|
||||
/** The sound effect being played when the egg is hatched */
|
||||
private evolutionBgm: AnySound | null;
|
||||
private evolutionBgm: AnySound;
|
||||
private eggLapsePhase: EggLapsePhase;
|
||||
|
||||
constructor(hatchScene: EggLapsePhase, egg: Egg, eggsToHatchCount: number) {
|
||||
@ -230,7 +230,6 @@ export class EggHatchPhase extends Phase {
|
||||
} else {
|
||||
globalScene.time.delayedCall(250, () => globalScene.setModifiersVisible(true));
|
||||
}
|
||||
this.pokemon?.destroy();
|
||||
super.end();
|
||||
}
|
||||
|
||||
|
@ -39,10 +39,6 @@ export class EggSummaryPhase extends Phase {
|
||||
}
|
||||
|
||||
end() {
|
||||
this.eggHatchData.forEach(data => {
|
||||
data.pokemon?.destroy();
|
||||
});
|
||||
this.eggHatchData = [];
|
||||
globalScene.time.delayedCall(250, () => globalScene.setModifiersVisible(true));
|
||||
globalScene.ui.setModeForceTransition(UiMode.MESSAGE).then(() => {
|
||||
super.end();
|
||||
|
@ -28,10 +28,9 @@ export class EvolutionPhase extends Phase {
|
||||
|
||||
private evolution: SpeciesFormEvolution | null;
|
||||
private fusionSpeciesEvolved: boolean; // Whether the evolution is of the fused species
|
||||
private evolutionBgm: AnySound | null;
|
||||
private evolutionBgm: AnySound;
|
||||
private evolutionHandler: EvolutionSceneHandler;
|
||||
|
||||
/** Container for all assets used by the scene. When the scene is cleared, the children within this are destroyed. */
|
||||
protected evolutionContainer: Phaser.GameObjects.Container;
|
||||
protected evolutionBaseBg: Phaser.GameObjects.Image;
|
||||
protected evolutionBg: Phaser.GameObjects.Video;
|
||||
@ -298,9 +297,7 @@ export class EvolutionPhase extends Phase {
|
||||
this.evolutionBg.setVisible(false);
|
||||
},
|
||||
});
|
||||
if (this.evolutionBgm) {
|
||||
SoundFade.fadeOut(globalScene, this.evolutionBgm, 100);
|
||||
}
|
||||
SoundFade.fadeOut(globalScene, this.evolutionBgm, 100);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -380,9 +377,7 @@ export class EvolutionPhase extends Phase {
|
||||
* Fadeout evolution music, play the cry, show the evolution completed text, and end the phase
|
||||
*/
|
||||
private onEvolutionComplete(evolvedPokemon: Pokemon) {
|
||||
if (this.evolutionBgm) {
|
||||
SoundFade.fadeOut(globalScene, this.evolutionBgm, 100);
|
||||
}
|
||||
SoundFade.fadeOut(globalScene, this.evolutionBgm, 100);
|
||||
globalScene.time.delayedCall(250, () => {
|
||||
this.pokemon.cry();
|
||||
globalScene.time.delayedCall(1250, () => {
|
||||
@ -527,7 +522,6 @@ export class EvolutionPhase extends Phase {
|
||||
return;
|
||||
}
|
||||
if (i === lastCycle) {
|
||||
this.pokemonTintSprite.setVisible(false).setActive(false);
|
||||
this.pokemonEvoTintSprite.setScale(1);
|
||||
}
|
||||
},
|
||||
|
@ -204,7 +204,7 @@ export class GameOverPhase extends BattlePhase {
|
||||
}
|
||||
this.getRunHistoryEntry().then(runHistoryEntry => {
|
||||
globalScene.gameData.saveRunHistory(runHistoryEntry, this.isVictory);
|
||||
globalScene.phaseManager.pushNew("PostGameOverPhase", globalScene.sessionSlotId, endCardPhase);
|
||||
globalScene.phaseManager.pushNew("PostGameOverPhase", endCardPhase);
|
||||
this.end();
|
||||
});
|
||||
};
|
||||
|
@ -24,7 +24,6 @@ import { applyMoveAttrs } from "#moves/apply-attrs";
|
||||
import { frenzyMissFunc } from "#moves/move-utils";
|
||||
import type { PokemonMove } from "#moves/pokemon-move";
|
||||
import { BattlePhase } from "#phases/battle-phase";
|
||||
import type { TurnMove } from "#types/turn-move";
|
||||
import { NumberHolder } from "#utils/common";
|
||||
import { enumValueToKey } from "#utils/enums";
|
||||
import i18next from "i18next";
|
||||
@ -42,13 +41,6 @@ export class MovePhase extends BattlePhase {
|
||||
/** Whether the current move should fail and retain PP. */
|
||||
protected cancelled = false;
|
||||
|
||||
/** The move history entry object that is pushed to the pokemon's move history
|
||||
*
|
||||
* @remarks
|
||||
* Can be edited _after_ being pushed to the history to adjust the result, targets, etc, for this move phase.
|
||||
*/
|
||||
protected moveHistoryEntry: TurnMove;
|
||||
|
||||
public get pokemon(): Pokemon {
|
||||
return this._pokemon;
|
||||
}
|
||||
@ -90,11 +82,6 @@ export class MovePhase extends BattlePhase {
|
||||
this.move = move;
|
||||
this.useMode = useMode;
|
||||
this.forcedLast = forcedLast;
|
||||
this.moveHistoryEntry = {
|
||||
move: MoveId.NONE,
|
||||
targets,
|
||||
useMode,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
@ -423,9 +410,13 @@ export class MovePhase extends BattlePhase {
|
||||
if (showText) {
|
||||
this.showMoveText();
|
||||
}
|
||||
const moveHistoryEntry = this.moveHistoryEntry;
|
||||
moveHistoryEntry.result = MoveResult.FAIL;
|
||||
this.pokemon.pushMoveHistory(moveHistoryEntry);
|
||||
|
||||
this.pokemon.pushMoveHistory({
|
||||
move: this.move.moveId,
|
||||
targets: this.targets,
|
||||
result: MoveResult.FAIL,
|
||||
useMode: this.useMode,
|
||||
});
|
||||
|
||||
// Use move-specific failure messages if present before checking terrain/weather blockage
|
||||
// and falling back to the classic "But it failed!".
|
||||
@ -639,9 +630,12 @@ export class MovePhase extends BattlePhase {
|
||||
frenzyMissFunc(this.pokemon, this.move.getMove());
|
||||
}
|
||||
|
||||
const moveHistoryEntry = this.moveHistoryEntry;
|
||||
moveHistoryEntry.result = MoveResult.FAIL;
|
||||
this.pokemon.pushMoveHistory(moveHistoryEntry);
|
||||
this.pokemon.pushMoveHistory({
|
||||
move: MoveId.NONE,
|
||||
result: MoveResult.FAIL,
|
||||
targets: this.targets,
|
||||
useMode: this.useMode,
|
||||
});
|
||||
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
|
||||
@ -655,16 +649,13 @@ export class MovePhase extends BattlePhase {
|
||||
* Displays the move's usage text to the player as applicable for the move being used.
|
||||
*/
|
||||
public showMoveText(): void {
|
||||
const moveId = this.move.moveId;
|
||||
if (
|
||||
moveId === MoveId.NONE ||
|
||||
this.move.moveId === MoveId.NONE ||
|
||||
this.pokemon.getTag(BattlerTagType.RECHARGING) ||
|
||||
this.pokemon.getTag(BattlerTagType.INTERRUPTED)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
// Showing move text always adjusts the move history entry's move id
|
||||
this.moveHistoryEntry.move = moveId;
|
||||
|
||||
// TODO: This should be done by the move...
|
||||
globalScene.phaseManager.queueMessage(
|
||||
@ -677,7 +668,7 @@ export class MovePhase extends BattlePhase {
|
||||
|
||||
// Moves with pre-use messages (Magnitude, Chilly Reception, Fickle Beam, etc.) always display their messages even on failure
|
||||
// TODO: This assumes single target for message funcs - is this sustainable?
|
||||
applyMoveAttrs("PreMoveMessageAttr", this.pokemon, this.getActiveTargetPokemon()[0], this.move.getMove());
|
||||
applyMoveAttrs("PreMoveMessageAttr", this.pokemon, this.pokemon.getOpponents(false)[0], this.move.getMove());
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -38,15 +38,13 @@ export class PartyHealPhase extends BattlePhase {
|
||||
pokemon.updateInfo(true);
|
||||
}
|
||||
const healSong = globalScene.playSoundWithoutBgm("heal");
|
||||
if (healSong) {
|
||||
globalScene.time.delayedCall(fixedInt(healSong.totalDuration * 1000), () => {
|
||||
healSong.destroy();
|
||||
if (this.resumeBgm && bgmPlaying) {
|
||||
globalScene.playBgm();
|
||||
}
|
||||
globalScene.ui.fadeIn(500).then(() => this.end());
|
||||
});
|
||||
}
|
||||
globalScene.time.delayedCall(fixedInt(healSong.totalDuration * 1000), () => {
|
||||
healSong.destroy();
|
||||
if (this.resumeBgm && bgmPlaying) {
|
||||
globalScene.playBgm();
|
||||
}
|
||||
globalScene.ui.fadeIn(500).then(() => this.end());
|
||||
});
|
||||
});
|
||||
globalScene.arena.playerTerasUsed = 0;
|
||||
}
|
||||
|
@ -5,11 +5,10 @@ import type { EndCardPhase } from "#phases/end-card-phase";
|
||||
export class PostGameOverPhase extends Phase {
|
||||
public readonly phaseName = "PostGameOverPhase";
|
||||
private endCardPhase?: EndCardPhase;
|
||||
private slotId: number;
|
||||
|
||||
constructor(slotId: number, endCardPhase?: EndCardPhase) {
|
||||
constructor(endCardPhase?: EndCardPhase) {
|
||||
super();
|
||||
this.slotId = slotId;
|
||||
|
||||
this.endCardPhase = endCardPhase;
|
||||
}
|
||||
|
||||
@ -21,14 +20,16 @@ export class PostGameOverPhase extends Phase {
|
||||
if (!success) {
|
||||
return globalScene.reset(true);
|
||||
}
|
||||
globalScene.gameData.tryClearSession(this.slotId).then((success: boolean | [boolean, boolean]) => {
|
||||
if (!success[0]) {
|
||||
return globalScene.reset(true);
|
||||
}
|
||||
globalScene.reset();
|
||||
globalScene.phaseManager.unshiftNew("TitlePhase");
|
||||
this.end();
|
||||
});
|
||||
globalScene.gameData
|
||||
.tryClearSession(globalScene.sessionSlotId)
|
||||
.then((success: boolean | [boolean, boolean]) => {
|
||||
if (!success[0]) {
|
||||
return globalScene.reset(true);
|
||||
}
|
||||
globalScene.reset();
|
||||
globalScene.phaseManager.unshiftNew("TitlePhase");
|
||||
this.end();
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
|
@ -177,9 +177,6 @@ export class TitlePhase extends Phase {
|
||||
.then((success: boolean) => {
|
||||
if (success) {
|
||||
this.loaded = true;
|
||||
if (loggedInUser) {
|
||||
loggedInUser.lastSessionSlot = slotId;
|
||||
}
|
||||
globalScene.ui.showText(i18next.t("menu:sessionSuccess"), null, () => this.end());
|
||||
} else {
|
||||
this.end();
|
||||
|
@ -82,7 +82,6 @@ export class PokerogueSessionSavedataApi extends ApiBase {
|
||||
try {
|
||||
const urlSearchParams = this.toUrlSearchParams(params);
|
||||
const response = await this.doGet(`/savedata/session/delete?${urlSearchParams}`);
|
||||
console.debug("%cSending a request to delete session in slot %d", "color: blue", params.slot);
|
||||
|
||||
if (response.ok) {
|
||||
return null;
|
||||
|
@ -68,7 +68,6 @@ import { executeIf, fixedInt, isLocal, NumberHolder, randInt, randSeedItem } fro
|
||||
import { decrypt, encrypt } from "#utils/data";
|
||||
import { getEnumKeys } from "#utils/enums";
|
||||
import { getPokemonSpecies } from "#utils/pokemon-utils";
|
||||
import { isBeta } from "#utils/utility-vars";
|
||||
import { AES, enc } from "crypto-js";
|
||||
import i18next from "i18next";
|
||||
|
||||
@ -420,15 +419,7 @@ export class GameData {
|
||||
}
|
||||
}
|
||||
|
||||
if (isLocal || isBeta) {
|
||||
try {
|
||||
console.debug(
|
||||
this.parseSystemData(JSON.stringify(systemData, (_, v: any) => (typeof v === "bigint" ? v.toString() : v))),
|
||||
);
|
||||
} catch (err) {
|
||||
console.debug("Attempt to log system data failed:", err);
|
||||
}
|
||||
}
|
||||
console.debug(systemData);
|
||||
|
||||
localStorage.setItem(`data_${loggedInUser?.username}`, encrypt(systemDataStr, bypassLogin));
|
||||
|
||||
@ -954,46 +945,45 @@ export class GameData {
|
||||
} as SessionSaveData;
|
||||
}
|
||||
|
||||
async getSession(slotId: number): Promise<SessionSaveData | null> {
|
||||
const { promise, resolve, reject } = Promise.withResolvers<SessionSaveData | null>();
|
||||
if (slotId < 0) {
|
||||
resolve(null);
|
||||
return promise;
|
||||
}
|
||||
const handleSessionData = async (sessionDataStr: string) => {
|
||||
try {
|
||||
const sessionData = this.parseSessionData(sessionDataStr);
|
||||
resolve(sessionData);
|
||||
} catch (err) {
|
||||
reject(err);
|
||||
return;
|
||||
getSession(slotId: number): Promise<SessionSaveData | null> {
|
||||
// biome-ignore lint/suspicious/noAsyncPromiseExecutor: TODO: fix this
|
||||
return new Promise(async (resolve, reject) => {
|
||||
if (slotId < 0) {
|
||||
return resolve(null);
|
||||
}
|
||||
};
|
||||
const handleSessionData = async (sessionDataStr: string) => {
|
||||
try {
|
||||
const sessionData = this.parseSessionData(sessionDataStr);
|
||||
resolve(sessionData);
|
||||
} catch (err) {
|
||||
reject(err);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`)) {
|
||||
const response = await pokerogueApi.savedata.session.get({ slot: slotId, clientSessionId });
|
||||
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`)) {
|
||||
pokerogueApi.savedata.session.get({ slot: slotId, clientSessionId }).then(async response => {
|
||||
if (!response || response?.length === 0 || response?.[0] !== "{") {
|
||||
console.error(response);
|
||||
return resolve(null);
|
||||
}
|
||||
|
||||
if (!response || response?.length === 0 || response?.[0] !== "{") {
|
||||
console.error(response);
|
||||
resolve(null);
|
||||
return promise;
|
||||
localStorage.setItem(
|
||||
`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`,
|
||||
encrypt(response, bypassLogin),
|
||||
);
|
||||
|
||||
await handleSessionData(response);
|
||||
});
|
||||
} else {
|
||||
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
|
||||
if (sessionData) {
|
||||
await handleSessionData(decrypt(sessionData, bypassLogin));
|
||||
} else {
|
||||
return resolve(null);
|
||||
}
|
||||
}
|
||||
|
||||
localStorage.setItem(
|
||||
`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`,
|
||||
encrypt(response, bypassLogin),
|
||||
);
|
||||
|
||||
await handleSessionData(response);
|
||||
return promise;
|
||||
}
|
||||
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
|
||||
if (sessionData) {
|
||||
await handleSessionData(decrypt(sessionData, bypassLogin));
|
||||
return promise;
|
||||
}
|
||||
resolve(null);
|
||||
return promise;
|
||||
});
|
||||
}
|
||||
|
||||
async renameSession(slotId: number, newName: string): Promise<boolean> {
|
||||
@ -1038,177 +1028,166 @@ export class GameData {
|
||||
return !(success !== null && !success);
|
||||
}
|
||||
|
||||
async loadSession(slotId: number, sessionData?: SessionSaveData): Promise<boolean> {
|
||||
const { promise, resolve, reject } = Promise.withResolvers<boolean>();
|
||||
try {
|
||||
const initSessionFromData = (fromSession: SessionSaveData) => {
|
||||
if (isLocal || isBeta) {
|
||||
try {
|
||||
console.debug(
|
||||
this.parseSessionData(
|
||||
JSON.stringify(fromSession, (_, v: any) => (typeof v === "bigint" ? v.toString() : v)),
|
||||
),
|
||||
);
|
||||
} catch (err) {
|
||||
console.debug("Attempt to log session data failed:", err);
|
||||
loadSession(slotId: number, sessionData?: SessionSaveData): Promise<boolean> {
|
||||
// biome-ignore lint/suspicious/noAsyncPromiseExecutor: TODO: fix this
|
||||
return new Promise(async (resolve, reject) => {
|
||||
try {
|
||||
const initSessionFromData = async (sessionData: SessionSaveData) => {
|
||||
console.debug(sessionData);
|
||||
|
||||
globalScene.gameMode = getGameMode(sessionData.gameMode || GameModes.CLASSIC);
|
||||
if (sessionData.challenges) {
|
||||
globalScene.gameMode.challenges = sessionData.challenges.map(c => c.toChallenge());
|
||||
}
|
||||
}
|
||||
|
||||
globalScene.gameMode = getGameMode(fromSession.gameMode || GameModes.CLASSIC);
|
||||
if (fromSession.challenges) {
|
||||
globalScene.gameMode.challenges = fromSession.challenges.map(c => c.toChallenge());
|
||||
}
|
||||
globalScene.setSeed(sessionData.seed || globalScene.game.config.seed[0]);
|
||||
globalScene.resetSeed();
|
||||
|
||||
globalScene.setSeed(fromSession.seed || globalScene.game.config.seed[0]);
|
||||
globalScene.resetSeed();
|
||||
console.log("Seed:", globalScene.seed);
|
||||
|
||||
console.log("Seed:", globalScene.seed);
|
||||
globalScene.sessionPlayTime = sessionData.playTime || 0;
|
||||
globalScene.lastSavePlayTime = 0;
|
||||
|
||||
globalScene.sessionPlayTime = fromSession.playTime || 0;
|
||||
globalScene.lastSavePlayTime = 0;
|
||||
const loadPokemonAssets: Promise<void>[] = [];
|
||||
|
||||
const loadPokemonAssets: Promise<void>[] = [];
|
||||
const party = globalScene.getPlayerParty();
|
||||
party.splice(0, party.length);
|
||||
|
||||
const party = globalScene.getPlayerParty();
|
||||
party.splice(0, party.length);
|
||||
for (const p of sessionData.party) {
|
||||
const pokemon = p.toPokemon() as PlayerPokemon;
|
||||
pokemon.setVisible(false);
|
||||
loadPokemonAssets.push(pokemon.loadAssets(false));
|
||||
party.push(pokemon);
|
||||
}
|
||||
|
||||
for (const p of fromSession.party) {
|
||||
const pokemon = p.toPokemon() as PlayerPokemon;
|
||||
pokemon.setVisible(false);
|
||||
loadPokemonAssets.push(pokemon.loadAssets(false));
|
||||
party.push(pokemon);
|
||||
}
|
||||
Object.keys(globalScene.pokeballCounts).forEach((key: string) => {
|
||||
globalScene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0;
|
||||
});
|
||||
if (Overrides.POKEBALL_OVERRIDE.active) {
|
||||
globalScene.pokeballCounts = Overrides.POKEBALL_OVERRIDE.pokeballs;
|
||||
}
|
||||
|
||||
Object.keys(globalScene.pokeballCounts).forEach((key: string) => {
|
||||
globalScene.pokeballCounts[key] = fromSession.pokeballCounts[key] || 0;
|
||||
});
|
||||
if (Overrides.POKEBALL_OVERRIDE.active) {
|
||||
globalScene.pokeballCounts = Overrides.POKEBALL_OVERRIDE.pokeballs;
|
||||
}
|
||||
globalScene.money = Math.floor(sessionData.money || 0);
|
||||
globalScene.updateMoneyText();
|
||||
|
||||
globalScene.money = Math.floor(fromSession.money || 0);
|
||||
globalScene.updateMoneyText();
|
||||
if (globalScene.money > this.gameStats.highestMoney) {
|
||||
this.gameStats.highestMoney = globalScene.money;
|
||||
}
|
||||
|
||||
if (globalScene.money > this.gameStats.highestMoney) {
|
||||
this.gameStats.highestMoney = globalScene.money;
|
||||
}
|
||||
globalScene.score = sessionData.score;
|
||||
globalScene.updateScoreText();
|
||||
|
||||
globalScene.score = fromSession.score;
|
||||
globalScene.updateScoreText();
|
||||
globalScene.mysteryEncounterSaveData = new MysteryEncounterSaveData(sessionData.mysteryEncounterSaveData);
|
||||
|
||||
globalScene.mysteryEncounterSaveData = new MysteryEncounterSaveData(fromSession.mysteryEncounterSaveData);
|
||||
globalScene.newArena(sessionData.arena.biome, sessionData.playerFaints);
|
||||
|
||||
globalScene.newArena(fromSession.arena.biome, fromSession.playerFaints);
|
||||
|
||||
const battleType = fromSession.battleType || 0;
|
||||
const trainerConfig = fromSession.trainer ? trainerConfigs[fromSession.trainer.trainerType] : null;
|
||||
const mysteryEncounterType =
|
||||
fromSession.mysteryEncounterType !== -1 ? fromSession.mysteryEncounterType : undefined;
|
||||
const battle = globalScene.newBattle(
|
||||
fromSession.waveIndex,
|
||||
battleType,
|
||||
fromSession.trainer,
|
||||
battleType === BattleType.TRAINER
|
||||
? trainerConfig?.doubleOnly || fromSession.trainer?.variant === TrainerVariant.DOUBLE
|
||||
: fromSession.enemyParty.length > 1,
|
||||
mysteryEncounterType,
|
||||
);
|
||||
battle.enemyLevels = fromSession.enemyParty.map(p => p.level);
|
||||
|
||||
globalScene.arena.init();
|
||||
|
||||
fromSession.enemyParty.forEach((enemyData, e) => {
|
||||
const enemyPokemon = enemyData.toPokemon(
|
||||
const battleType = sessionData.battleType || 0;
|
||||
const trainerConfig = sessionData.trainer ? trainerConfigs[sessionData.trainer.trainerType] : null;
|
||||
const mysteryEncounterType =
|
||||
sessionData.mysteryEncounterType !== -1 ? sessionData.mysteryEncounterType : undefined;
|
||||
const battle = globalScene.newBattle(
|
||||
sessionData.waveIndex,
|
||||
battleType,
|
||||
e,
|
||||
fromSession.trainer?.variant === TrainerVariant.DOUBLE,
|
||||
) as EnemyPokemon;
|
||||
battle.enemyParty[e] = enemyPokemon;
|
||||
if (battleType === BattleType.WILD) {
|
||||
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
|
||||
}
|
||||
sessionData.trainer,
|
||||
battleType === BattleType.TRAINER
|
||||
? trainerConfig?.doubleOnly || sessionData.trainer?.variant === TrainerVariant.DOUBLE
|
||||
: sessionData.enemyParty.length > 1,
|
||||
mysteryEncounterType,
|
||||
);
|
||||
battle.enemyLevels = sessionData.enemyParty.map(p => p.level);
|
||||
|
||||
loadPokemonAssets.push(enemyPokemon.loadAssets());
|
||||
});
|
||||
globalScene.arena.init();
|
||||
|
||||
globalScene.arena.weather = fromSession.arena.weather;
|
||||
globalScene.arena.eventTarget.dispatchEvent(
|
||||
new WeatherChangedEvent(
|
||||
WeatherType.NONE,
|
||||
globalScene.arena.weather?.weatherType!,
|
||||
globalScene.arena.weather?.turnsLeft!,
|
||||
),
|
||||
); // TODO: is this bang correct?
|
||||
sessionData.enemyParty.forEach((enemyData, e) => {
|
||||
const enemyPokemon = enemyData.toPokemon(
|
||||
battleType,
|
||||
e,
|
||||
sessionData.trainer?.variant === TrainerVariant.DOUBLE,
|
||||
) as EnemyPokemon;
|
||||
battle.enemyParty[e] = enemyPokemon;
|
||||
if (battleType === BattleType.WILD) {
|
||||
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
|
||||
}
|
||||
|
||||
globalScene.arena.terrain = fromSession.arena.terrain;
|
||||
globalScene.arena.eventTarget.dispatchEvent(
|
||||
new TerrainChangedEvent(
|
||||
TerrainType.NONE,
|
||||
globalScene.arena.terrain?.terrainType!,
|
||||
globalScene.arena.terrain?.turnsLeft!,
|
||||
),
|
||||
); // TODO: is this bang correct?
|
||||
loadPokemonAssets.push(enemyPokemon.loadAssets());
|
||||
});
|
||||
|
||||
globalScene.arena.playerTerasUsed = fromSession.arena.playerTerasUsed;
|
||||
globalScene.arena.weather = sessionData.arena.weather;
|
||||
globalScene.arena.eventTarget.dispatchEvent(
|
||||
new WeatherChangedEvent(
|
||||
WeatherType.NONE,
|
||||
globalScene.arena.weather?.weatherType!,
|
||||
globalScene.arena.weather?.turnsLeft!,
|
||||
),
|
||||
); // TODO: is this bang correct?
|
||||
|
||||
globalScene.arena.tags = fromSession.arena.tags;
|
||||
if (globalScene.arena.tags) {
|
||||
for (const tag of globalScene.arena.tags) {
|
||||
if (tag instanceof EntryHazardTag) {
|
||||
const { tagType, side, turnCount, layers, maxLayers } = tag as EntryHazardTag;
|
||||
globalScene.arena.eventTarget.dispatchEvent(
|
||||
new TagAddedEvent(tagType, side, turnCount, layers, maxLayers),
|
||||
);
|
||||
} else {
|
||||
globalScene.arena.eventTarget.dispatchEvent(new TagAddedEvent(tag.tagType, tag.side, tag.turnCount));
|
||||
globalScene.arena.terrain = sessionData.arena.terrain;
|
||||
globalScene.arena.eventTarget.dispatchEvent(
|
||||
new TerrainChangedEvent(
|
||||
TerrainType.NONE,
|
||||
globalScene.arena.terrain?.terrainType!,
|
||||
globalScene.arena.terrain?.turnsLeft!,
|
||||
),
|
||||
); // TODO: is this bang correct?
|
||||
|
||||
globalScene.arena.playerTerasUsed = sessionData.arena.playerTerasUsed;
|
||||
|
||||
globalScene.arena.tags = sessionData.arena.tags;
|
||||
if (globalScene.arena.tags) {
|
||||
for (const tag of globalScene.arena.tags) {
|
||||
if (tag instanceof EntryHazardTag) {
|
||||
const { tagType, side, turnCount, layers, maxLayers } = tag as EntryHazardTag;
|
||||
globalScene.arena.eventTarget.dispatchEvent(
|
||||
new TagAddedEvent(tagType, side, turnCount, layers, maxLayers),
|
||||
);
|
||||
} else {
|
||||
globalScene.arena.eventTarget.dispatchEvent(new TagAddedEvent(tag.tagType, tag.side, tag.turnCount));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
globalScene.arena.positionalTagManager.tags = fromSession.arena.positionalTags.map(tag =>
|
||||
loadPositionalTag(tag),
|
||||
);
|
||||
globalScene.arena.positionalTagManager.tags = sessionData.arena.positionalTags.map(tag =>
|
||||
loadPositionalTag(tag),
|
||||
);
|
||||
|
||||
if (globalScene.modifiers.length) {
|
||||
console.warn("Existing modifiers not cleared on session load, deleting...");
|
||||
globalScene.modifiers = [];
|
||||
}
|
||||
for (const modifierData of fromSession.modifiers) {
|
||||
const modifier = modifierData.toModifier(Modifier[modifierData.className]);
|
||||
if (modifier) {
|
||||
globalScene.addModifier(modifier, true);
|
||||
if (globalScene.modifiers.length) {
|
||||
console.warn("Existing modifiers not cleared on session load, deleting...");
|
||||
globalScene.modifiers = [];
|
||||
}
|
||||
}
|
||||
globalScene.updateModifiers(true);
|
||||
|
||||
for (const enemyModifierData of fromSession.enemyModifiers) {
|
||||
const modifier = enemyModifierData.toModifier(Modifier[enemyModifierData.className]);
|
||||
if (modifier) {
|
||||
globalScene.addEnemyModifier(modifier, true);
|
||||
for (const modifierData of sessionData.modifiers) {
|
||||
const modifier = modifierData.toModifier(Modifier[modifierData.className]);
|
||||
if (modifier) {
|
||||
globalScene.addModifier(modifier, true);
|
||||
}
|
||||
}
|
||||
globalScene.updateModifiers(true);
|
||||
|
||||
for (const enemyModifierData of sessionData.enemyModifiers) {
|
||||
const modifier = enemyModifierData.toModifier(Modifier[enemyModifierData.className]);
|
||||
if (modifier) {
|
||||
globalScene.addEnemyModifier(modifier, true);
|
||||
}
|
||||
}
|
||||
|
||||
globalScene.updateModifiers(false);
|
||||
|
||||
Promise.all(loadPokemonAssets).then(() => resolve(true));
|
||||
};
|
||||
if (sessionData) {
|
||||
initSessionFromData(sessionData);
|
||||
} else {
|
||||
this.getSession(slotId)
|
||||
.then(data => data && initSessionFromData(data))
|
||||
.catch(err => {
|
||||
reject(err);
|
||||
return;
|
||||
});
|
||||
}
|
||||
|
||||
globalScene.updateModifiers(false);
|
||||
|
||||
Promise.all(loadPokemonAssets).then(() => resolve(true));
|
||||
};
|
||||
if (sessionData) {
|
||||
initSessionFromData(sessionData);
|
||||
} else {
|
||||
this.getSession(slotId)
|
||||
.then(data => {
|
||||
return data && initSessionFromData(data);
|
||||
})
|
||||
.catch(err => {
|
||||
reject(err);
|
||||
return;
|
||||
});
|
||||
} catch (err) {
|
||||
reject(err);
|
||||
return;
|
||||
}
|
||||
} catch (err) {
|
||||
reject(err);
|
||||
}
|
||||
|
||||
return promise;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -61,12 +61,12 @@ export class TouchControl {
|
||||
* event, removes the keydown state, and removes the 'active' class from the node and the last touched element.
|
||||
*/
|
||||
bindKey(node: HTMLElement, key: string) {
|
||||
node.addEventListener("pointerdown", event => {
|
||||
node.addEventListener("touchstart", event => {
|
||||
event.preventDefault();
|
||||
this.touchButtonDown(node, key);
|
||||
});
|
||||
|
||||
node.addEventListener("pointerup", event => {
|
||||
node.addEventListener("touchend", event => {
|
||||
event.preventDefault();
|
||||
this.touchButtonUp(node, key, event.target?.["id"]);
|
||||
});
|
||||
|
@ -115,9 +115,6 @@ export class EnemyBattleInfo extends BattleInfo {
|
||||
globalScene.gameData.starterData[pokemon.species.getRootSpeciesId()].classicWinCount > 0 &&
|
||||
globalScene.gameData.starterData[pokemon.species.getRootSpeciesId(true)].classicWinCount > 0
|
||||
) {
|
||||
// move the ribbon to the left if there is no owned icon
|
||||
const championRibbonX = this.ownedIcon.visible ? 8 : 0;
|
||||
this.championRibbon.setPositionRelative(this.nameText, championRibbonX, 11.75);
|
||||
this.championRibbon.setVisible(true);
|
||||
}
|
||||
|
||||
@ -183,12 +180,12 @@ export class EnemyBattleInfo extends BattleInfo {
|
||||
this.ownedIcon,
|
||||
this.championRibbon,
|
||||
this.statusIndicator,
|
||||
this.levelContainer,
|
||||
this.statValuesContainer,
|
||||
].map(e => (e.x += 48 * (boss ? -1 : 1)));
|
||||
this.hpBar.x += 38 * (boss ? -1 : 1);
|
||||
this.hpBar.y += 2 * (this.boss ? -1 : 1);
|
||||
this.hpBar.setTexture(`overlay_hp${boss ? "_boss" : ""}`);
|
||||
this.levelContainer.x += 2 * (boss ? -1 : 1);
|
||||
this.box.setTexture(this.getTextureName());
|
||||
this.statsBox.setTexture(`${this.getTextureName()}_stats`);
|
||||
}
|
||||
|
@ -136,11 +136,6 @@ export abstract class FormModalUiHandler extends ModalUiHandler {
|
||||
this.submitAction = config.buttonActions.length ? config.buttonActions[0] : null;
|
||||
this.cancelAction = config.buttonActions[1] ?? null;
|
||||
|
||||
// Auto focus the first input field after a short delay, to prevent accidental inputs
|
||||
setTimeout(() => {
|
||||
this.inputs[0].setFocus();
|
||||
}, 50);
|
||||
|
||||
// #region: Override button pointerDown
|
||||
// Override the pointerDown event for the buttonBgs to call the `submitAction` and `cancelAction`
|
||||
// properties that we set above, allowing their behavior to change after this method terminates
|
||||
|
@ -613,20 +613,6 @@ export class PartyUiHandler extends MessageUiHandler {
|
||||
ui.playSelect();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (option === PartyOption.SUMMARY) {
|
||||
return this.processSummaryOption(pokemon);
|
||||
}
|
||||
if (option === PartyOption.POKEDEX) {
|
||||
return this.processPokedexOption(pokemon);
|
||||
}
|
||||
if (option === PartyOption.UNPAUSE_EVOLUTION) {
|
||||
return this.processUnpauseEvolutionOption(pokemon);
|
||||
}
|
||||
if (option === PartyOption.RENAME) {
|
||||
return this.processRenameOption(pokemon);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -106,6 +106,10 @@ export class PokedexScanUiHandler extends FormModalUiHandler {
|
||||
|
||||
this.reduceKeys();
|
||||
|
||||
setTimeout(() => {
|
||||
input.setFocus(); // Focus after a short delay to avoid unwanted input
|
||||
}, 50);
|
||||
|
||||
input.on("keydown", (inputObject, evt: KeyboardEvent) => {
|
||||
if (
|
||||
["escape", "space"].some(v => v === evt.key.toLowerCase() || v === evt.code.toLowerCase()) &&
|
||||
|
@ -9,9 +9,9 @@ export const TOUCH_CONTROL_POSITIONS_PORTRAIT = "touchControlPositionsPortrait";
|
||||
type ControlPosition = { id: string; x: number; y: number };
|
||||
|
||||
type ConfigurationEventListeners = {
|
||||
pointerdown: EventListener[];
|
||||
pointermove: EventListener[];
|
||||
pointerup: EventListener[];
|
||||
touchstart: EventListener[];
|
||||
touchmove: EventListener[];
|
||||
touchend: EventListener[];
|
||||
};
|
||||
|
||||
type ToolbarRefs = {
|
||||
@ -39,9 +39,9 @@ export class MoveTouchControlsHandler {
|
||||
* These are used to remove the event listeners when the configuration mode is disabled.
|
||||
*/
|
||||
private configurationEventListeners: ConfigurationEventListeners = {
|
||||
pointerdown: [],
|
||||
pointermove: [],
|
||||
pointerup: [],
|
||||
touchstart: [],
|
||||
touchmove: [],
|
||||
touchend: [],
|
||||
};
|
||||
|
||||
private overlay: Phaser.GameObjects.Container;
|
||||
@ -165,33 +165,34 @@ export class MoveTouchControlsHandler {
|
||||
/**
|
||||
* Start dragging the given button.
|
||||
* @param controlGroup The button that is being dragged.
|
||||
* @param event The pointer event that started the drag.
|
||||
* @param touch The touch event that started the drag.
|
||||
*/
|
||||
private startDrag = (controlGroup: HTMLElement): void => {
|
||||
this.draggingElement = controlGroup;
|
||||
};
|
||||
|
||||
/**
|
||||
* Drags the currently dragged element to the given pointer position.
|
||||
* @param event The pointer event that is currently happening.
|
||||
* Drags the currently dragged element to the given touch position.
|
||||
* @param touch The touch event that is currently happening.
|
||||
* @param isLeft Whether the dragged element is a left button.
|
||||
*/
|
||||
private drag = (event: PointerEvent): void => {
|
||||
private drag = (touch: Touch): void => {
|
||||
if (!this.draggingElement) {
|
||||
return;
|
||||
}
|
||||
const rect = this.draggingElement.getBoundingClientRect();
|
||||
// Map the pointer position to the center of the dragged element.
|
||||
// Map the touch position to the center of the dragged element.
|
||||
const xOffset = this.isLeft(this.draggingElement)
|
||||
? event.clientX - rect.width / 2
|
||||
: window.innerWidth - event.clientX - rect.width / 2;
|
||||
const yOffset = window.innerHeight - event.clientY - rect.height / 2;
|
||||
? touch.clientX - rect.width / 2
|
||||
: window.innerWidth - touch.clientX - rect.width / 2;
|
||||
const yOffset = window.innerHeight - touch.clientY - rect.height / 2;
|
||||
this.setPosition(this.draggingElement, xOffset, yOffset);
|
||||
};
|
||||
|
||||
/**
|
||||
* Stops dragging the currently dragged element.
|
||||
*/
|
||||
private stopDrag = (): void => {
|
||||
private stopDrag = () => {
|
||||
this.draggingElement = null;
|
||||
};
|
||||
|
||||
@ -302,19 +303,19 @@ export class MoveTouchControlsHandler {
|
||||
*/
|
||||
private createConfigurationEventListeners(controlGroups: HTMLDivElement[]): ConfigurationEventListeners {
|
||||
return {
|
||||
pointerdown: controlGroups.map((element: HTMLDivElement) => {
|
||||
touchstart: controlGroups.map((element: HTMLDivElement) => {
|
||||
const startDrag = () => this.startDrag(element);
|
||||
element.addEventListener("pointerdown", startDrag, { passive: true });
|
||||
element.addEventListener("touchstart", startDrag, { passive: true });
|
||||
return startDrag;
|
||||
}),
|
||||
pointermove: controlGroups.map(() => {
|
||||
const drag = (event: PointerEvent) => this.drag(event);
|
||||
window.addEventListener("pointermove", drag, { passive: true });
|
||||
touchmove: controlGroups.map(() => {
|
||||
const drag = event => this.drag(event.touches[0]);
|
||||
window.addEventListener("touchmove", drag, { passive: true });
|
||||
return drag;
|
||||
}),
|
||||
pointerup: controlGroups.map(() => {
|
||||
touchend: controlGroups.map(() => {
|
||||
const stopDrag = () => this.stopDrag();
|
||||
window.addEventListener("pointerup", stopDrag, { passive: true });
|
||||
window.addEventListener("touchend", stopDrag, { passive: true });
|
||||
return stopDrag;
|
||||
}),
|
||||
};
|
||||
@ -372,12 +373,12 @@ export class MoveTouchControlsHandler {
|
||||
this.draggingElement = null;
|
||||
|
||||
// Remove event listeners
|
||||
const { pointerdown, pointermove, pointerup } = this.configurationEventListeners;
|
||||
const { touchstart, touchmove, touchend } = this.configurationEventListeners;
|
||||
this.getControlGroupElements().forEach((element, index) =>
|
||||
element.removeEventListener("pointerdown", pointerdown[index]),
|
||||
element.removeEventListener("touchstart", touchstart[index]),
|
||||
);
|
||||
pointermove.forEach(listener => window.removeEventListener("pointermove", listener));
|
||||
pointerup.forEach(listener => window.removeEventListener("pointerup", listener));
|
||||
touchmove.forEach(listener => window.removeEventListener("touchmove", listener));
|
||||
touchend.forEach(listener => window.removeEventListener("touchend", listener));
|
||||
|
||||
// Remove configuration toolbar
|
||||
const toolbar = document.querySelector("#touchControls #configToolbar");
|
||||
|
@ -349,15 +349,6 @@ export function getTextStyleOptions(
|
||||
styleOptions.fontSize = defaultFontSize - 42;
|
||||
styleOptions.padding = { top: 4 };
|
||||
break;
|
||||
case "ko":
|
||||
styleOptions.fontSize = defaultFontSize - 38;
|
||||
styleOptions.padding = { top: 4, left: 6 };
|
||||
break;
|
||||
case "zh-CN":
|
||||
case "zh-TW":
|
||||
styleOptions.fontSize = defaultFontSize - 42;
|
||||
styleOptions.padding = { top: 5, left: 14 };
|
||||
break;
|
||||
default:
|
||||
styleOptions.fontSize = defaultFontSize - 30;
|
||||
styleOptions.padding = { left: 12 };
|
||||
|
@ -4,15 +4,12 @@ import { allMoves } from "#data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { Button } from "#enums/buttons";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { PositionalTagType } from "#enums/positional-tag-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import i18next from "i18next";
|
||||
import Phaser from "phaser";
|
||||
@ -98,7 +95,7 @@ describe("Moves - Delayed Attacks", () => {
|
||||
|
||||
expectFutureSightActive(0);
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
expect(enemy).not.toHaveFullHp();
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:tookMoveAttack", {
|
||||
pokemonName: getPokemonNameWithAffix(enemy),
|
||||
@ -133,12 +130,12 @@ describe("Moves - Delayed Attacks", () => {
|
||||
|
||||
expectFutureSightActive();
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
expect(enemy).toHaveFullHp();
|
||||
expect(enemy.hp).toBe(enemy.getMaxHp());
|
||||
|
||||
await passTurns(2);
|
||||
|
||||
expectFutureSightActive(0);
|
||||
expect(enemy).not.toHaveFullHp();
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
});
|
||||
|
||||
it("should work when used against different targets in doubles", async () => {
|
||||
@ -152,15 +149,15 @@ describe("Moves - Delayed Attacks", () => {
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expectFutureSightActive(2);
|
||||
expect(enemy1).toHaveFullHp();
|
||||
expect(enemy2).toHaveFullHp();
|
||||
expect(enemy1.hp).toBe(enemy1.getMaxHp());
|
||||
expect(enemy2.hp).toBe(enemy2.getMaxHp());
|
||||
expect(karp.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
|
||||
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
|
||||
|
||||
await passTurns(2);
|
||||
|
||||
expect(enemy1).not.toHaveFullHp();
|
||||
expect(enemy2).not.toHaveFullHp();
|
||||
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
|
||||
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
|
||||
});
|
||||
|
||||
it("should trigger multiple pending attacks in order of creation, even if that order changes later on", async () => {
|
||||
@ -225,8 +222,8 @@ describe("Moves - Delayed Attacks", () => {
|
||||
|
||||
expect(game.scene.getPlayerParty()).toEqual([milotic, karp, feebas]);
|
||||
|
||||
expect(karp).toHaveFullHp();
|
||||
expect(feebas).toHaveFullHp();
|
||||
expect(karp.hp).toBe(karp.getMaxHp());
|
||||
expect(feebas.hp).toBe(feebas.getMaxHp());
|
||||
expect(game.textInterceptor.logs).not.toContain(
|
||||
i18next.t("moveTriggers:tookMoveAttack", {
|
||||
pokemonName: getPokemonNameWithAffix(karp),
|
||||
@ -248,14 +245,15 @@ describe("Moves - Delayed Attacks", () => {
|
||||
expect(enemy2.isFainted()).toBe(true);
|
||||
expectFutureSightActive();
|
||||
|
||||
expect(game).toHavePositionalTag({
|
||||
tagType: PositionalTagType.DELAYED_ATTACK,
|
||||
targetIndex: enemy1.getBattlerIndex(),
|
||||
});
|
||||
const attack = game.scene.arena.positionalTagManager.tags.find(
|
||||
t => t.tagType === PositionalTagType.DELAYED_ATTACK,
|
||||
)!;
|
||||
expect(attack).toBeDefined();
|
||||
expect(attack.targetIndex).toBe(enemy1.getBattlerIndex());
|
||||
|
||||
await passTurns(2);
|
||||
|
||||
expect(enemy1).not.toHaveFullHp();
|
||||
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:tookMoveAttack", {
|
||||
pokemonName: getPokemonNameWithAffix(enemy1),
|
||||
@ -283,7 +281,7 @@ describe("Moves - Delayed Attacks", () => {
|
||||
await game.toNextTurn();
|
||||
|
||||
expectFutureSightActive(0);
|
||||
expect(enemy1).toHaveFullHp();
|
||||
expect(enemy1.hp).toBe(enemy1.getMaxHp());
|
||||
expect(game.textInterceptor.logs).not.toContain(
|
||||
i18next.t("moveTriggers:tookMoveAttack", {
|
||||
pokemonName: getPokemonNameWithAffix(enemy1),
|
||||
@ -319,8 +317,8 @@ describe("Moves - Delayed Attacks", () => {
|
||||
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(enemy1).toHaveFullHp();
|
||||
expect(enemy2).not.toHaveFullHp();
|
||||
expect(enemy1.hp).toBe(enemy1.getMaxHp());
|
||||
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:tookMoveAttack", {
|
||||
pokemonName: getPokemonNameWithAffix(enemy2),
|
||||
@ -353,7 +351,7 @@ describe("Moves - Delayed Attacks", () => {
|
||||
|
||||
// Player Normalize was not applied due to being off field
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
expect(enemy).not.toHaveFullHp();
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:tookMoveAttack", {
|
||||
pokemonName: getPokemonNameWithAffix(enemy),
|
||||
@ -386,35 +384,6 @@ describe("Moves - Delayed Attacks", () => {
|
||||
expect(typeBoostSpy).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("should not crash when catching & releasing a Pokemon on the same turn its delayed attack expires", async () => {
|
||||
game.override.startingModifier([{ name: "MASTER_BALL", count: 1 }]);
|
||||
await game.classicMode.startBattle([
|
||||
SpeciesId.FEEBAS,
|
||||
SpeciesId.FEEBAS,
|
||||
SpeciesId.FEEBAS,
|
||||
SpeciesId.FEEBAS,
|
||||
SpeciesId.FEEBAS,
|
||||
SpeciesId.FEEBAS,
|
||||
]);
|
||||
|
||||
game.move.use(MoveId.SPLASH);
|
||||
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expectFutureSightActive(1);
|
||||
|
||||
await passTurns(1);
|
||||
|
||||
// Throw master ball and release the enemy
|
||||
game.doThrowPokeball(PokeballType.MASTER_BALL);
|
||||
game.onNextPrompt("AttemptCapturePhase", UiMode.CONFIRM, () => {
|
||||
game.scene.ui.processInput(Button.CANCEL);
|
||||
});
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expectFutureSightActive(0);
|
||||
});
|
||||
|
||||
// TODO: Implement and move to a power spot's test file
|
||||
it.todo("Should activate ally's power spot when switched in during single battles");
|
||||
});
|
||||
|
@ -1,50 +0,0 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Move - Poltergeist", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.criticalHits(false)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
it("should not crash when used after both opponents have fainted", async () => {
|
||||
game.override.battleStyle("double").enemyLevel(5);
|
||||
await game.classicMode.startBattle([SpeciesId.STARYU, SpeciesId.SLOWPOKE]);
|
||||
|
||||
game.move.use(MoveId.DAZZLING_GLEAM);
|
||||
game.move.use(MoveId.POLTERGEIST, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
||||
const [_, poltergeistUser] = game.scene.getPlayerField();
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
|
||||
await game.toEndOfTurn();
|
||||
// Expect poltergeist to have failed
|
||||
expect(poltergeistUser).toHaveUsedMove({ move: MoveId.POLTERGEIST, result: MoveResult.FAIL });
|
||||
// If the test makes it to the end of turn, no crash occurred. Nothing to assert
|
||||
});
|
||||
});
|
@ -111,7 +111,7 @@ class FakeMobile {
|
||||
if (!node) {
|
||||
return;
|
||||
}
|
||||
const event = new Event("pointerdown");
|
||||
const event = new Event("touchstart");
|
||||
node.dispatchEvent(event);
|
||||
}
|
||||
|
||||
@ -120,7 +120,7 @@ class FakeMobile {
|
||||
if (!node) {
|
||||
return;
|
||||
}
|
||||
const event = new Event("pointerup");
|
||||
const event = new Event("touchend");
|
||||
node.dispatchEvent(event);
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
import type { BattleScene } from "#app/battle-scene";
|
||||
import { Phase } from "#app/phase";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { AttemptCapturePhase } from "#phases/attempt-capture-phase";
|
||||
import { AttemptRunPhase } from "#phases/attempt-run-phase";
|
||||
import { BattleEndPhase } from "#phases/battle-end-phase";
|
||||
import { BerryPhase } from "#phases/berry-phase";
|
||||
@ -184,7 +183,6 @@ export class PhaseInterceptor {
|
||||
PostGameOverPhase,
|
||||
RevivalBlessingPhase,
|
||||
PokemonHealPhase,
|
||||
AttemptCapturePhase,
|
||||
];
|
||||
|
||||
private endBySetMode = [
|
||||
|
@ -1,235 +0,0 @@
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { Button } from "#enums/buttons";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import { type PartyUiHandler, PartyUiMode } from "#ui/party-ui-handler";
|
||||
import type { RenameFormUiHandler } from "#ui/rename-form-ui-handler";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
// todo: Some tests fail when running all tests at once, but pass when running individually. Seams like it's always the 2nd and 4th (non todo) tests that fail.
|
||||
describe("UI - Transfer Item Options", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(async () => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.startingLevel(100)
|
||||
.startingHeldItems([
|
||||
{ name: "BERRY", count: 1, type: BerryType.SITRUS },
|
||||
{ name: "BERRY", count: 2, type: BerryType.APICOT },
|
||||
{ name: "BERRY", count: 2, type: BerryType.LUM },
|
||||
])
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.SQUIRTLE, SpeciesId.CHARMANDER]);
|
||||
|
||||
game.move.use(MoveId.DRAGON_CLAW);
|
||||
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
await game.scene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.MODIFIER_TRANSFER);
|
||||
});
|
||||
|
||||
it.todo("should open the summary screen while transfering an item", async () => {
|
||||
await new Promise<void>(resolve => {
|
||||
game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
const handler = game.scene.ui.getHandler() as PartyUiHandler;
|
||||
|
||||
// Select first party member
|
||||
handler.setCursor(0);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
|
||||
await new Promise<void>(resolve => {
|
||||
game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
const handler = game.scene.ui.getHandler() as PartyUiHandler;
|
||||
// select item to transfer
|
||||
handler.processInput(Button.ACTION);
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
const handler = game.scene.ui.getHandler() as PartyUiHandler;
|
||||
|
||||
// move to second pokemon
|
||||
handler.setCursor(1);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
// select summary
|
||||
handler.processInput(Button.DOWN);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
expect(game.scene.ui.getMode()).toBe(UiMode.SUMMARY);
|
||||
});
|
||||
|
||||
it.todo("should open the pokèdex screen while transfering an item", async () => {
|
||||
await new Promise<void>(resolve => {
|
||||
game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
const handler = game.scene.ui.getHandler() as PartyUiHandler;
|
||||
|
||||
// Select first party member
|
||||
handler.setCursor(0);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
|
||||
await new Promise<void>(resolve => {
|
||||
game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
const handler = game.scene.ui.getHandler() as PartyUiHandler;
|
||||
// select item to transfer
|
||||
handler.processInput(Button.ACTION);
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
const handler = game.scene.ui.getHandler() as PartyUiHandler;
|
||||
// move to second pokemon
|
||||
handler.setCursor(1);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
// select pokèdex
|
||||
handler.processInput(Button.DOWN);
|
||||
handler.processInput(Button.DOWN);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
expect(game.scene.ui.getMode()).toBe(UiMode.POKEDEX_PAGE);
|
||||
});
|
||||
|
||||
it.todo("should open the rename screen and rename the pokemon while transfering an item", async () => {
|
||||
await new Promise<void>(resolve => {
|
||||
game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
const handler = game.scene.ui.getHandler() as PartyUiHandler;
|
||||
|
||||
// Select first party member
|
||||
handler.setCursor(0);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
|
||||
await new Promise<void>(resolve => {
|
||||
game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
const handler = game.scene.ui.getHandler() as PartyUiHandler;
|
||||
// select item to transfer
|
||||
handler.processInput(Button.ACTION);
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
let handler: PartyUiHandler | RenameFormUiHandler | undefined;
|
||||
handler = game.scene.ui.getHandler() as PartyUiHandler;
|
||||
|
||||
// move to second pokemon
|
||||
handler.setCursor(1);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
// select rename
|
||||
handler.processInput(Button.DOWN);
|
||||
handler.processInput(Button.DOWN);
|
||||
handler.processInput(Button.DOWN);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
const pokemon = game.scene.getPlayerParty()[1];
|
||||
if (!pokemon) {
|
||||
expect.fail("Pokemon is undefined");
|
||||
}
|
||||
const nickname = pokemon.nickname;
|
||||
|
||||
expect(nickname).toBe(undefined);
|
||||
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
expect(game.scene.ui.getMode()).toBe(UiMode.RENAME_POKEMON);
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
handler = game.scene.ui.getHandler() as RenameFormUiHandler;
|
||||
handler["inputs"][0].setText("New nickname");
|
||||
handler.processInput(Button.SUBMIT);
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
// get the sanitized name
|
||||
const sanitizedName = btoa(unescape(encodeURIComponent("New nickname")));
|
||||
expect(pokemon.nickname).toBe(sanitizedName);
|
||||
});
|
||||
|
||||
it.todo("should pause the evolution while transfering an item", async () => {
|
||||
await new Promise<void>(resolve => {
|
||||
game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
const handler = game.scene.ui.getHandler() as PartyUiHandler;
|
||||
|
||||
// Select first party member
|
||||
handler.setCursor(0);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
|
||||
await new Promise<void>(resolve => {
|
||||
game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
const handler = game.scene.ui.getHandler() as PartyUiHandler;
|
||||
// select item to transfer
|
||||
handler.processInput(Button.ACTION);
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
const handler = game.scene.ui.getHandler() as PartyUiHandler;
|
||||
|
||||
// move to second pokemon
|
||||
handler.setCursor(1);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
const pokemon = game.scene.getPlayerParty()[1];
|
||||
|
||||
if (!pokemon) {
|
||||
expect.fail("Pokemon is undefined");
|
||||
}
|
||||
if (pokemon.pauseEvolutions !== undefined) {
|
||||
expect(pokemon.pauseEvolutions).toBe(false);
|
||||
}
|
||||
|
||||
// select pause evolution
|
||||
handler.processInput(Button.DOWN);
|
||||
handler.processInput(Button.DOWN);
|
||||
handler.processInput(Button.DOWN);
|
||||
handler.processInput(Button.DOWN);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
expect(game.scene.ui.getMode()).toBe(UiMode.PARTY);
|
||||
expect(pokemon.pauseEvolutions).toBe(true);
|
||||
});
|
||||
});
|