Compare commits

...

45 Commits

Author SHA1 Message Date
NightKev
4270ea2988
Remove change from wind rider test 2024-09-01 22:12:00 -07:00
NightKev
aad14f0f3c
Merge branch 'beta' into egg-rng-fix 2024-09-01 22:09:33 -07:00
NightKev
744c8f8845
[Test] Update/modernize/fix some tests (#3968) 2024-09-02 01:06:20 -04:00
NightKev
3e8d4e3d80
Merge branch 'beta' into egg-rng-fix 2024-09-01 21:38:39 -07:00
Mumble
0cbdaab28e
[UI][Misc] Force users to have an active challenge (#3953)
* I hope this is good enough

* renamed variable to better name

* Remove random newline

* When player is ready cool box

* Fixed cancel behavior

* standardized action/cancel behavior

* Added comments

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-02 00:32:22 -04:00
NightKev
84ef7f0683
[Balance] Double base shiny odds, adjusted Shiny Charm to match (#3964)
* Double shiny odds

"anyone wanna double the base shiny odds for me" - damo, 2024

* Adjust Shiny Charm to compensate for increased base odds

* Remove magic number

* Update tsdoc and remove unneeded `console.log()`

* Clarify tsdoc
2024-09-02 00:26:47 -04:00
Mumble
1e432fc74b
[Bug] Fixed pre-set volume oversight (#3963)
Co-authored-by: frutescens <info@laptop>
2024-09-02 00:26:35 -04:00
NightKev
f54846f735
[Move] Implement Safeguard (#3447)
* Implemented safeguard and tests

* Update tests

* Add i18n placeholders

* Implement Safeguard for non-volatile statuses

* Implement protection from confusion and Yawn

* Replace `target instanceof EnemyPokemon` with `target.isPlayer()`

* Minor capitalization change

* First batch of i18n

Adds fr, pt_BR, zh_CN, zh_TW

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>

* Add more translations

+ de, es, ko

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Asdar <asdargmng@gmail.com>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>

* Fix broken character in es translation

* Update test with new function definition

* Add Italian translation

Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>

* Add move category check for message display

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update phase imports in Safeguard test

* Fix test imports

* Update tests

---------

Co-authored-by: Joshua Keegan <keeganjosh@vuw.ac.nz>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Asdar <asdargmng@gmail.com>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-09-02 00:26:20 -04:00
gitlocalize-app[bot]
2d5bd57c44
[Localization] [FR] pokemon-info.json and dialogue-misc.json completion (#3761)
* Translate pokemon-info.json via GitLocalize

* Update dialogue-misc.json

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-09-02 00:25:07 -04:00
NightKev
f3c41edf5e
[Bug] Don't reset turn count or used moves array at the start of a new wave (fakeout and gigaton hammer) (#3606)
* Don't reset turn count or used moves array at the start of a new wave

* Add tests
2024-09-02 00:24:12 -04:00
NightKev
69a9916b4c
[Bug] Moves copied by Dancer should not consume PP (#3623)
* Moves copied by Dancer should not consume PP

* Add test for Dancer (unfinished)

* Delete src/test/abilities/dancer.test.ts

This test is not finished lol

* Add test
2024-09-02 00:21:56 -04:00
PrabbyDD
4553c1c34f
[Bug] Fix Octolock Ignores Clear Body, White Smoke, Big Pecks #3876
Pecks, Clear Body, and White Smoke

Adding tests for octolock
2024-09-02 00:20:16 -04:00
gitlocalize-app[bot]
22d31bc704
[Localisation] [ES] Review and finished pokemon-form and pokemon-form-battle (#3903)
* Translate pokemon-form.json via GitLocalize

* Translate pokemon-form.json via GitLocalize

* Translate pokemon-form-battle.json via GitLocalize

* Translate pokemon-form-battle.json via GitLocalize

* Update src/locales/es/pokemon-form.json

Co-authored-by: Asdar <asdargmng@gmail.com>

---------

Co-authored-by: Rafa <rhijano@hotmail.com>
Co-authored-by: LilyAlternis <tias.a2002@gmail.com>
Co-authored-by: Asdar <asdargmng@gmail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-09-02 00:19:02 -04:00
gitlocalize-app[bot]
a894438e24
[Localisation] [JA] Several files translated (#3916)
* Translate ability-trigger.json via GitLocalize

* Translate game-stats-ui-handler.json via GitLocalize

* Translate modifier-select-ui-handler.json via GitLocalize

* Translate pokemon-form-battle.json via GitLocalize

* Translate battle-info.json via GitLocalize

* Translate menu.json via GitLocalize

* Translate battler-tags.json via GitLocalize

* Translate pokemon-info.json via GitLocalize

* Translate achv.json via GitLocalize

* Translate berry.json via GitLocalize

* Translate achv-female.json via GitLocalize

* Translate challenges.json via GitLocalize

* Translate menu-ui-handler.json via GitLocalize

* Translate egg.json via GitLocalize

* Translate pokemon.json via GitLocalize

* Translate pokemon.json via GitLocalize

* Translate starter-select-ui-handler.json via GitLocalize

* Translate command-ui-handler.json via GitLocalize

* Translate settings.json via GitLocalize

* Update achv-female.json

* Update menu-ui-handler.json

* Update settings.json

* Update achv.json

* Update achv.json

* Update achv.json

* Delete src/locales/ja/achv-female.json

* Update achv.json

Compared in-game, with these changes it should all look good.

* Update challenges.json

* Update game-mode.json

* Update menu.json

* Update settings.json

* Translate game-stats-ui-handler.json via GitLocalize

* Update game-stats-ui-handler.json

* Update settings.json

---------

Co-authored-by: gitlocalize-app[bot] <55277160+gitlocalize-app[bot]@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
2024-09-02 00:18:49 -04:00
gitlocalize-app[bot]
dd033f4ec1
[Localization] [pt_BR] Updated many translations (#3917)
* Translate tutorial.json via GitLocalize

* Translate challenges.json via GitLocalize

* Translate menu-ui-handler.json via GitLocalize

---------

Co-authored-by: José Ricardo <josefleury@discente.ufg.br>
2024-09-02 00:17:05 -04:00
gitlocalize-app[bot]
0671a244a8
[Localisation] [ES] Reviewed and finished ability.json and bgm-name.json (#3920)
* Translate ability.json via GitLocalize

* Translate ability.json via GitLocalize

* Translate bgm-name.json via GitLocalize

---------

Co-authored-by: Asdar <asdargmng@gmail.com>
Co-authored-by: LilyAlternis <tias.a2002@gmail.com>
2024-09-02 00:16:54 -04:00
Mumble
c4c9cf939e
[Bug] Moved RNG call if the Pokemon's ability hasn't been determined (#3966)
Co-authored-by: frutescens <info@laptop>
2024-09-02 00:09:46 -04:00
gitlocalize-app[bot]
8edb9ca65b
[Localizaiton(pt_br)] Translate pokemon-summary.json via GitLocalize (#3868)
Co-authored-by: José Ricardo <josefleury@discente.ufg.br>
2024-09-01 23:57:48 -04:00
gitlocalize-app[bot]
08fe9e1e21
[Localization(fr)] Translate trainer-classes.json (#3882)
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-09-01 23:57:28 -04:00
gitlocalize-app[bot]
781bfd831f
[Localization] pokemon names, party-ui-handler, pokemon-info and pokemon-info-container localizations for italian (#3836)
* Translate pokemon-info-container.json via GitLocalize

* Translate pokemon-info.json via GitLocalize

* Translate party-ui-handler.json via GitLocalize

* Translate pokemon.json via GitLocalize

---------

Co-authored-by: Niccolò <niccolo.pulcini.07@gmail.com>
2024-09-01 23:55:07 -04:00
innerthunder
e29f1fe5fd
[Bug] Fix some trapping moves' interactions with Ghost-type Pokemon (#3936)
* Fix secondary effects to trapping moves not applying to Ghost types

* Docs for `isTrapped`

* more `isTrapped` cleanup

* Remove .js from imports
2024-09-01 23:39:26 -04:00
NightKev
1fd662111e
[Test] Tests now default to using "Set" battle style (#3728)
* Tests now default to using "Set" battle style

* Fix typo
2024-09-01 23:32:31 -04:00
Adrian T.
56b39032b9
[Dev] add script to create test boilerplate file (#3954)
* add script to create test boilerplate file

* add more docs

* add timeout to template
2024-09-01 23:30:27 -04:00
gitlocalize-app[bot]
80828359e2
[Localization(en)] Fix Roark Dialouge (#3873)
* Translate dialogue-male.json via GitLocalize

* Added female

* !

* Update src/locales/en/dialogue-male.json

* Remove empty files

* Added missing comma

---------

Co-authored-by: Jannik Tappert <tappertjannik@googlemail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-09-01 23:28:10 -04:00
NightKev
709066bd1a
[Move] Finish Alluring Voice, Burning Jealousy and Lash Out (#3508)
* Implement Alluring Voice and Burning Jealousy

* Fix Alluring Voice and add tests

* Replace `BattlerTag.STATS_BOOSTED` with `PokemonTurnData` field

* Work around bug with turn data

* Remove unused variable

* Replace nearby instances of `integer` with `number`

* Fix imports

* Implement Lash Out

* Rename `battleStats(In|De)crease` -> `battleStats(In|De)creased`

* Fix copy/paste error

Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>

* Update tests

---------

Co-authored-by: ElliottSimmonds <simmonds.elliott@yahoo.co.uk>
Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-01 22:57:07 -04:00
MokaStitcher
dcb03f4ee9
[Test] Add test for final boss fight phase switch (#3847)
* implement test for final boss encounter phase switch

* Update Eternatus tests & helper function

* fix endless_boss test following GameManager update

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-01 22:47:22 -04:00
gitlocalize-app[bot]
14e0c66ed9
[Localisation] [ES] Finished and reviewed terrain, modifier, trainer-names, splash messages (#3848)
* Translate splash-messages.json via GitLocalize

* Translate splash-messages.json via GitLocalize

* Translate trainer-names.json via GitLocalize

* Translate modifier.json via GitLocalize

* Translate modifier.json via GitLocalize

* Translate modifier.json via GitLocalize

* Translate terrain.json via GitLocalize

* Update src/locales/es/trainer-names.json

Co-authored-by: Asdar <asdargmng@gmail.com>

---------

Co-authored-by: LilyAlternis <tias.a2002@gmail.com>
Co-authored-by: Asdar <asdargmng@gmail.com>
Co-authored-by: Rafa <rhijano@hotmail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-01 22:46:53 -04:00
gitlocalize-app[bot]
49c3158fd1
[Localization(ko)] Change ghost type challenge acv for achv-female (#3866)
Co-authored-by: sodam <sodamlee315@gmail.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
2024-09-01 22:45:42 -04:00
gitlocalize-app[bot]
c070f110e5
[Localization(fr)] Additional nature entries in pokemon-summary (#3869)
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-09-01 22:44:58 -04:00
flx-sta
0c28da75b4
[Bug] Fix Opponent pokemon sprite disappears after using Roar and Dragon Tail #481 (#3927) 2024-09-01 22:42:23 -04:00
Adrian T.
64368b62bc
[Ability] Add form change support for Flower Gift (#3941)
* add form change support for flower gift

* fix nits
2024-09-01 22:39:42 -04:00
Adrian T.
3bcee779e2
[Move] Fully implement dragon cheer (#3959) 2024-09-01 22:39:12 -04:00
chaosgrimmon
97e3250f62
[Sprite] Chien-Pao sprite cleanup (#3961)
* Delete public/images/pokemon/exp/shiny/1002b.png

* Delete public/images/pokemon/exp/shiny/1002s.png

* Delete public/images/pokemon/exp/shiny/1002sb.png
2024-09-01 22:31:25 -04:00
innerthunder
7755f798fd
[Ability] Implement Tera Shell (#3856)
* Implement Tera Shell

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Add comments and fixed damage condition to `applyPreDefend`

* Fix speed tie breaking things in tera shell test

* Change deprecated `startBattle` calls

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-09-02 02:21:11 +01:00
cadi
a41133a55a
blocking inputs while showing texts to prevent moveing cursor (#2371)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-01 15:26:45 -07:00
AJ Fontaine
335d32e0d7
[UI] [QoL] [Enhancement] Exclude redundant species from certain filters in starter select (#3910)
* Exclude species without HA from HA filters in starter select

* Remove candyless starters from passive/cost reduction filters
2024-09-01 15:24:37 -07:00
Mumble
55e0d65ac8
[Refactor] Improvements on getOrder() (#3547)
* Moved getOrder() into TurnStartPhase

* Cleaned up bypass speed checks

* Revert "Cleaned up bypass speed checks"

This reverts commit 11150254f5.

* Added comments.

* Fixed up some inconsistencies

* changed isSameBracket check

* changed isSameBracket check p2

* changed isSameBracket check p3

* changed isSameBracket check p3

* Fixed up conditionals + stall/M.m

* Seems OK

* Update battle-spec.ts

* Updated tests to use new functions introduced. Less intuitive, but faster.

* Update src/phases.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Moved getOrder() into TurnStartPhase

* Cleaned up bypass speed checks

* Revert "Cleaned up bypass speed checks"

This reverts commit 11150254f5.

* Added comments.

* Fixed up some inconsistencies

* changed isSameBracket check

* changed isSameBracket check p2

* changed isSameBracket check p3

* changed isSameBracket check p3

* Fixed up conditionals + stall/M.m

* Seems OK

* Update battle-spec.ts

* Updated tests to use new functions introduced. Less intuitive, but faster.

* Removed import

* i hate git

* Moved getOrder() into TurnStartPhase

* Seems OK

* missing import

* Added Snooze's review

* Added test fixes and removed unwanted edit.

* fixed dynamax cannon test

* typedocs fixes

* Updating battle-order.test.ts

* merge fixes

* ughhh

* Update src/test/abilities/mycelium_might.test.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* tsdocs :)

* Fixed tests

* Update src/phases/turn-start-phase.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update src/phases/turn-start-phase.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* innerthunder's fixes

* commas

* Mocked stats instead of directly changing them

---------

Co-authored-by: Frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-09-01 15:23:25 -07:00
flx-sta
69a9e6a365
Localization: remove all "<key>_female": null entries in /en (#3918) 2024-09-02 00:21:48 +02:00
Frederico Santos
55acf0eeac
Merge branch 'main' into beta 2024-09-01 23:10:40 +01:00
Frederico Santos
e80b4fe122 feat: Update banner key assignment in TimedEventDisplay setup method 2024-09-01 21:16:20 +01:00
Mumble
95a02a96a7
Fixing banner error upon refresh (#3956) 2024-09-01 21:11:23 +01:00
Mumble
de66b450a5
[Beta][Misc] Banner (#3926)
* Initial work - does not work.

* Revert

* image replacement

* better scaling

* Removing most of the bangs

* no more bangs

* Update src/timed-event-manager.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Implemented Torranx's suggestion

* Ready for Translations

* Delete Picture

* Localized banners

* Biomes fix

* Corrections

* Update src/timed-event-manager.ts

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-09-01 20:18:40 +01:00
damocleas
85a8abc0e8
[Balance] Final Adjustments to biomes + Gmax Snorlax Ability + Passive changed (#3950)
* Biome Adjustments 1

* MOUNTAIN OUT FROM ANCIENT RUINS

* snorlax gmax adjustment

* Localizers please calm down - Snorlax Ability + Passive change

* One more time let's give it a go biomes.ts

* fixed ]

* Update biomes.ts

* fixed spelling mistake
2024-08-31 16:39:21 -07:00
Mumble
15fea2e171
Gamepad for Run Info (#3940)
Co-authored-by: frutescens <info@laptop>
2024-08-31 19:50:09 +01:00
NightKev
762aa9e49b
Update the GitHub pull request template (#3755) 2024-08-25 17:28:29 +01:00
129 changed files with 3287 additions and 1735 deletions

View File

@ -30,7 +30,7 @@
- [ ] The PR is self-contained and cannot be split into smaller PRs? - [ ] The PR is self-contained and cannot be split into smaller PRs?
- [ ] Have I provided a clear explanation of the changes? - [ ] Have I provided a clear explanation of the changes?
- [ ] Have I considered writing automated tests for the issue? - [ ] Have I considered writing automated tests for the issue?
- [ ] If I have text, did I add make it translatable and added a key in the English language? - [ ] If I have text, did I make it translatable and add a key in the English locale file(s)?
- [ ] Have I tested the changes (manually)? - [ ] Have I tested the changes (manually)?
- [ ] Are all unit tests still passing? (`npm run test`) - [ ] Are all unit tests still passing? (`npm run test`)
- [ ] Are the changes visual? - [ ] Are the changes visual?

101
create-test-boilerplate.js Normal file
View File

@ -0,0 +1,101 @@
import fs from 'fs';
import path from 'path';
import { fileURLToPath } from 'url';
/**
* This script creates a test boilerplate file for a move or ability.
* @param {string} type - The type of test to create. Either "move" or "ability".
* @param {string} fileName - The name of the file to create.
* @example npm run create-test move tackle
*/
// Get the directory name of the current module file
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
// Get the arguments from the command line
const args = process.argv.slice(2);
const type = args[0]; // "move" or "ability"
let fileName = args[1]; // The file name
if (!type || !fileName) {
console.error('Please provide both a type ("move" or "ability") and a file name.');
process.exit(1);
}
// Convert fileName from to snake_case if camelCase is given
fileName = fileName.replace(/([a-z])([A-Z])/g, '$1_$2').toLowerCase();
// Format the description for the test case
const formattedName = fileName
.replace(/_/g, ' ')
.replace(/\b\w/g, char => char.toUpperCase());
// Determine the directory based on the type
let dir;
let description;
if (type === 'move') {
dir = path.join(__dirname, 'src', 'test', 'moves');
description = `Moves - ${formattedName}`;
} else if (type === 'ability') {
dir = path.join(__dirname, 'src', 'test', 'abilities');
description = `Abilities - ${formattedName}`;
} else {
console.error('Invalid type. Please use "move" or "ability".');
process.exit(1);
}
// Ensure the directory exists
if (!fs.existsSync(dir)) {
fs.mkdirSync(dir, { recursive: true });
}
// Create the file with the given name
const filePath = path.join(dir, `${fileName}.test.ts`);
if (fs.existsSync(filePath)) {
console.error(`File "${fileName}.test.ts" already exists.`);
process.exit(1);
}
// Define the content template
const content = `import { Abilities } from "#enums/abilities";
import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it } from "vitest";
describe("${description}", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(SPLASH_ONLY);
});
it("test case", async () => {
// await game.classicMode.startBattle();
// game.move.select();
}, TIMEOUT);
});
`;
// Write the template content to the file
fs.writeFileSync(filePath, content, 'utf8');
console.log(`File created at: ${filePath}`);

View File

@ -148,10 +148,10 @@ input:-internal-autofill-selected {
/* Show cycle buttons only on STARTER_SELECT and on touch configuration panel */ /* Show cycle buttons only on STARTER_SELECT and on touch configuration panel */
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadOpenFilters, #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadOpenFilters,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleForm, #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleForm,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleShiny, #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleShiny,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleNature, #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleNature,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleAbility, #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleAbility,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleGender, #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleGender,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleVariant { #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleVariant {
display: none; display: none;

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@ -18,7 +18,8 @@
"eslint-ci": "eslint .", "eslint-ci": "eslint .",
"docs": "typedoc", "docs": "typedoc",
"depcruise": "depcruise src", "depcruise": "depcruise src",
"depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg" "depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg",
"create-test": "node ./create-test-boilerplate.js"
}, },
"devDependencies": { "devDependencies": {
"@eslint/js": "^9.3.0", "@eslint/js": "^9.3.0",

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@ -1792,6 +1792,7 @@ export default class BattleScene extends SceneBase {
config = config ?? {}; config = config ?? {};
try { try {
const keyDetails = key.split("/"); const keyDetails = key.split("/");
config["volume"] = config["volume"] ?? 1;
switch (keyDetails[0]) { switch (keyDetails[0]) {
case "level_up_fanfare": case "level_up_fanfare":
case "item_fanfare": case "item_fanfare":
@ -1801,11 +1802,11 @@ export default class BattleScene extends SceneBase {
case "evolution_fanfare": case "evolution_fanfare":
// These sounds are loaded in as BGM, but played as sound effects // These sounds are loaded in as BGM, but played as sound effects
// When these sounds are updated in updateVolume(), they are treated as BGM however because they are placed in the BGM Cache through being called by playSoundWithoutBGM() // When these sounds are updated in updateVolume(), they are treated as BGM however because they are placed in the BGM Cache through being called by playSoundWithoutBGM()
config["volume"] = this.masterVolume * this.bgmVolume; config["volume"] *= (this.masterVolume * this.bgmVolume);
break; break;
case "battle_anims": case "battle_anims":
case "cry": case "cry":
config["volume"] = this.masterVolume * this.fieldVolume; config["volume"] *= (this.masterVolume * this.fieldVolume);
//PRSFX sound files are unusually loud //PRSFX sound files are unusually loud
if (keyDetails[1].startsWith("PRSFX- ")) { if (keyDetails[1].startsWith("PRSFX- ")) {
config["volume"] *= 0.5; config["volume"] *= 0.5;
@ -1813,10 +1814,10 @@ export default class BattleScene extends SceneBase {
break; break;
case "ui": case "ui":
//As of, right now this applies to the "select", "menu_open", "error" sound effects //As of, right now this applies to the "select", "menu_open", "error" sound effects
config["volume"] = this.masterVolume * this.uiVolume; config["volume"] *= (this.masterVolume * this.uiVolume);
break; break;
case "se": case "se":
config["volume"] = this.masterVolume * this.seVolume; config["volume"] *= (this.masterVolume * this.seVolume);
break; break;
} }
this.sound.play(key, config); this.sound.play(key, config);

View File

@ -8,7 +8,7 @@ import { Weather, WeatherType } from "./weather";
import { BattlerTag, GroundedTag, GulpMissileTag, SemiInvulnerableTag } from "./battler-tags"; import { BattlerTag, GroundedTag, GulpMissileTag, SemiInvulnerableTag } from "./battler-tags";
import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect"; import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
import { Gender } from "./gender"; import { Gender } from "./gender";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr } from "./move"; import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag"; import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
import { Stat, getStatName } from "./pokemon-stat"; import { Stat, getStatName } from "./pokemon-stat";
import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier"; import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier";
@ -475,6 +475,47 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
} }
} }
/**
* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shell_(Ability) | Tera Shell}
* When the source is at full HP, incoming attacks will have a maximum 0.5x type effectiveness multiplier.
* @extends PreDefendAbAttr
*/
export class FullHpResistTypeAbAttr extends PreDefendAbAttr {
/**
* Reduces a type multiplier to 0.5 if the source is at full HP.
* @param pokemon {@linkcode Pokemon} the Pokemon with this ability
* @param passive n/a
* @param simulated n/a (this doesn't change game state)
* @param attacker n/a
* @param move {@linkcode Move} the move being used on the source
* @param cancelled n/a
* @param args `[0]` a container for the move's current type effectiveness multiplier
* @returns `true` if the move's effectiveness is reduced; `false` otherwise
*/
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move | null, cancelled: Utils.BooleanHolder | null, args: any[]): boolean | Promise<boolean> {
const typeMultiplier = args[0];
if (!(typeMultiplier && typeMultiplier instanceof Utils.NumberHolder)) {
return false;
}
if (move && move.hasAttr(FixedDamageAttr)) {
return false;
}
if (pokemon.isFullHp() && typeMultiplier.value > 0.5) {
typeMultiplier.value = 0.5;
return true;
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:fullHpResistType", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon)
});
}
}
export class PostDefendAbAttr extends AbAttr { export class PostDefendAbAttr extends AbAttr {
applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise<boolean> { applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise<boolean> {
return false; return false;
@ -809,7 +850,7 @@ export class PostDefendTerrainChangeAbAttr extends PostDefendAbAttr {
} }
export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr { export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
private chance: integer; public chance: integer;
private effects: StatusEffect[]; private effects: StatusEffect[];
constructor(chance: integer, ...effects: StatusEffect[]) { constructor(chance: integer, ...effects: StatusEffect[]) {
@ -2387,7 +2428,7 @@ export class PostSummonWeatherSuppressedFormChangeAbAttr extends PostSummonAbAtt
/** /**
* Triggers weather-based form change when summoned into an active weather. * Triggers weather-based form change when summoned into an active weather.
* Used by Forecast. * Used by Forecast and Flower Gift.
* @extends PostSummonAbAttr * @extends PostSummonAbAttr
*/ */
export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr { export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
@ -2410,7 +2451,10 @@ export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
* @returns whether the form change was triggered * @returns whether the form change was triggered
*/ */
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST) { const isCastformWithForecast = (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST);
const isCherrimWithFlowerGift = (pokemon.species.speciesId === Species.CHERRIM && this.ability === Abilities.FLOWER_GIFT);
if (isCastformWithForecast || isCherrimWithFlowerGift) {
if (simulated) { if (simulated) {
return simulated; return simulated;
} }
@ -3083,37 +3127,41 @@ export class PostWeatherChangeAbAttr extends AbAttr {
/** /**
* Triggers weather-based form change when weather changes. * Triggers weather-based form change when weather changes.
* Used by Forecast. * Used by Forecast and Flower Gift.
* @extends PostWeatherChangeAbAttr * @extends PostWeatherChangeAbAttr
*/ */
export class PostWeatherChangeFormChangeAbAttr extends PostWeatherChangeAbAttr { export class PostWeatherChangeFormChangeAbAttr extends PostWeatherChangeAbAttr {
private ability: Abilities; private ability: Abilities;
private formRevertingWeathers: WeatherType[];
constructor(ability: Abilities) { constructor(ability: Abilities, formRevertingWeathers: WeatherType[]) {
super(false); super(false);
this.ability = ability; this.ability = ability;
this.formRevertingWeathers = formRevertingWeathers;
} }
/** /**
* Calls {@linkcode Arena.triggerWeatherBasedFormChangesToNormal | triggerWeatherBasedFormChangesToNormal} when the * Calls {@linkcode Arena.triggerWeatherBasedFormChangesToNormal | triggerWeatherBasedFormChangesToNormal} when the
* weather changed to form-reverting weather, otherwise calls {@linkcode Arena.triggerWeatherBasedFormChanges | triggerWeatherBasedFormChanges} * weather changed to form-reverting weather, otherwise calls {@linkcode Arena.triggerWeatherBasedFormChanges | triggerWeatherBasedFormChanges}
* @param {Pokemon} pokemon the Pokemon that changed the weather * @param {Pokemon} pokemon the Pokemon with this ability
* @param passive n/a * @param passive n/a
* @param weather n/a * @param weather n/a
* @param args n/a * @param args n/a
* @returns whether the form change was triggered * @returns whether the form change was triggered
*/ */
applyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): boolean { applyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): boolean {
if (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST) { const isCastformWithForecast = (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST);
const isCherrimWithFlowerGift = (pokemon.species.speciesId === Species.CHERRIM && this.ability === Abilities.FLOWER_GIFT);
if (isCastformWithForecast || isCherrimWithFlowerGift) {
if (simulated) { if (simulated) {
return simulated; return simulated;
} }
const formRevertingWeathers: WeatherType[] = [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG ];
const weatherType = pokemon.scene.arena.weather?.weatherType; const weatherType = pokemon.scene.arena.weather?.weatherType;
if (weatherType && formRevertingWeathers.includes(weatherType)) { if (weatherType && this.formRevertingWeathers.includes(weatherType)) {
pokemon.scene.arena.triggerWeatherBasedFormChangesToNormal(); pokemon.scene.arena.triggerWeatherBasedFormChangesToNormal();
} else { } else {
pokemon.scene.arena.triggerWeatherBasedFormChanges(); pokemon.scene.arena.triggerWeatherBasedFormChanges();
@ -3647,10 +3695,10 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
// If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance // If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance
if (move.getMove() instanceof AttackMove || move.getMove() instanceof StatusMove) { if (move.getMove() instanceof AttackMove || move.getMove() instanceof StatusMove) {
const target = this.getTarget(dancer, source, targets); const target = this.getTarget(dancer, source, targets);
dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, target, move, true)); dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, target, move, true, true));
} else if (move.getMove() instanceof SelfStatusMove) { } else if (move.getMove() instanceof SelfStatusMove) {
// If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself // If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself
dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, [dancer.getBattlerIndex()], move, true)); dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, [dancer.getBattlerIndex()], move, true, true));
} }
} }
return true; return true;
@ -4703,7 +4751,8 @@ function setAbilityRevealed(pokemon: Pokemon): void {
*/ */
function getPokemonWithWeatherBasedForms(scene: BattleScene) { function getPokemonWithWeatherBasedForms(scene: BattleScene) {
return scene.getField(true).filter(p => return scene.getField(true).filter(p =>
p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM (p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM)
|| (p.hasAbility(Abilities.FLOWER_GIFT) && p.species.speciesId === Species.CHERRIM)
); );
} }
@ -4902,7 +4951,7 @@ export function initAbilities() {
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr) .attr(NoFusionAbilityAbAttr)
.attr(PostSummonFormChangeByWeatherAbAttr, Abilities.FORECAST) .attr(PostSummonFormChangeByWeatherAbAttr, Abilities.FORECAST)
.attr(PostWeatherChangeFormChangeAbAttr, Abilities.FORECAST), .attr(PostWeatherChangeFormChangeAbAttr, Abilities.FORECAST, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG ]),
new Ability(Abilities.STICKY_HOLD, 3) new Ability(Abilities.STICKY_HOLD, 3)
.attr(BlockItemTheftAbAttr) .attr(BlockItemTheftAbAttr)
.bypassFaint() .bypassFaint()
@ -5025,7 +5074,7 @@ export function initAbilities() {
.attr(AlwaysHitAbAttr) .attr(AlwaysHitAbAttr)
.attr(DoubleBattleChanceAbAttr), .attr(DoubleBattleChanceAbAttr),
new Ability(Abilities.STALL, 4) new Ability(Abilities.STALL, 4)
.attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => true, -0.5), .attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => true, -0.2),
new Ability(Abilities.TECHNICIAN, 4) new Ability(Abilities.TECHNICIAN, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => { .attr(MovePowerBoostAbAttr, (user, target, move) => {
const power = new Utils.NumberHolder(move.power); const power = new Utils.NumberHolder(move.power);
@ -5095,8 +5144,10 @@ export function initAbilities() {
.conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), BattleStatMultiplierAbAttr, BattleStat.SPDEF, 1.5) .conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), BattleStatMultiplierAbAttr, BattleStat.SPDEF, 1.5)
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr) .attr(NoFusionAbilityAbAttr)
.ignorable() .attr(PostSummonFormChangeByWeatherAbAttr, Abilities.FLOWER_GIFT)
.partial(), .attr(PostWeatherChangeFormChangeAbAttr, Abilities.FLOWER_GIFT, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG, WeatherType.HAIL, WeatherType.HEAVY_RAIN, WeatherType.SNOW, WeatherType.RAIN ])
.partial() // Should also boosts stats of ally
.ignorable(),
new Ability(Abilities.BAD_DREAMS, 4) new Ability(Abilities.BAD_DREAMS, 4)
.attr(PostTurnHurtIfSleepingAbAttr), .attr(PostTurnHurtIfSleepingAbAttr),
new Ability(Abilities.PICKPOCKET, 5) new Ability(Abilities.PICKPOCKET, 5)
@ -5713,7 +5764,7 @@ export function initAbilities() {
.partial() // Healing not blocked by Heal Block .partial() // Healing not blocked by Heal Block
.ignorable(), .ignorable(),
new Ability(Abilities.MYCELIUM_MIGHT, 9) new Ability(Abilities.MYCELIUM_MIGHT, 9)
.attr(ChangeMovePriorityAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS, -0.5) .attr(ChangeMovePriorityAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS, -0.2)
.attr(PreventBypassSpeedChanceAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS) .attr(PreventBypassSpeedChanceAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS)
.attr(MoveAbilityBypassAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS), .attr(MoveAbilityBypassAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS),
new Ability(Abilities.MINDS_EYE, 9) new Ability(Abilities.MINDS_EYE, 9)
@ -5761,10 +5812,10 @@ export function initAbilities() {
.attr(NoTransformAbilityAbAttr) .attr(NoTransformAbilityAbAttr)
.attr(NoFusionAbilityAbAttr), .attr(NoFusionAbilityAbAttr),
new Ability(Abilities.TERA_SHELL, 9) new Ability(Abilities.TERA_SHELL, 9)
.attr(FullHpResistTypeAbAttr)
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr) .attr(UnswappableAbilityAbAttr)
.ignorable() .ignorable(),
.unimplemented(),
new Ability(Abilities.TERAFORM_ZERO, 9) new Ability(Abilities.TERAFORM_ZERO, 9)
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr) .attr(UnswappableAbilityAbAttr)

View File

@ -905,6 +905,21 @@ class HappyHourTag extends ArenaTag {
} }
} }
class SafeguardTag extends ArenaTag {
constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
super(ArenaTagType.SAFEGUARD, turnCount, Moves.SAFEGUARD, sourceId, side);
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null { export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
switch (tagType) { switch (tagType) {
case ArenaTagType.MIST: case ArenaTagType.MIST:
@ -950,6 +965,8 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
return new TailwindTag(turnCount, sourceId, side); return new TailwindTag(turnCount, sourceId, side);
case ArenaTagType.HAPPY_HOUR: case ArenaTagType.HAPPY_HOUR:
return new HappyHourTag(turnCount, sourceId, side); return new HappyHourTag(turnCount, sourceId, side);
case ArenaTagType.SAFEGUARD:
return new SafeguardTag(turnCount, sourceId, side);
default: default:
return null; return null;
} }

View File

@ -788,10 +788,10 @@ export abstract class BattleAnim {
targetSprite.pipelineData["tone"] = [ 0.0, 0.0, 0.0, 0.0 ]; targetSprite.pipelineData["tone"] = [ 0.0, 0.0, 0.0, 0.0 ];
targetSprite.setAngle(0); targetSprite.setAngle(0);
if (!this.isHideUser() && userSprite) { if (!this.isHideUser() && userSprite) {
userSprite.setVisible(true); this.user?.getSprite().setVisible(true); // using this.user to fix context loss due to isOppAnim swap (#481)
} }
if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser())) { if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser())) {
targetSprite.setVisible(true); this.target?.getSprite().setVisible(true); // using this.target to fix context loss due to isOppAnim swap (#481)
} }
for (const ms of Object.values(spriteCache).flat()) { for (const ms of Object.values(spriteCache).flat()) {
if (ms) { if (ms) {

View File

@ -212,7 +212,7 @@ export class TrappedTag extends BattlerTag {
canAdd(pokemon: Pokemon): boolean { canAdd(pokemon: Pokemon): boolean {
const isGhost = pokemon.isOfType(Type.GHOST); const isGhost = pokemon.isOfType(Type.GHOST);
const isTrapped = pokemon.getTag(BattlerTagType.TRAPPED); const isTrapped = pokemon.getTag(TrappedTag);
return !isTrapped && !isGhost; return !isTrapped && !isGhost;
} }
@ -245,6 +245,23 @@ export class TrappedTag extends BattlerTag {
} }
} }
/**
* BattlerTag implementing No Retreat's trapping effect.
* This is treated separately from other trapping effects to prevent
* Ghost-type Pokemon from being able to reuse the move.
* @extends TrappedTag
*/
class NoRetreatTag extends TrappedTag {
constructor(sourceId: number) {
super(BattlerTagType.NO_RETREAT, BattlerTagLapseType.CUSTOM, 0, Moves.NO_RETREAT, sourceId);
}
/** overrides {@linkcode TrappedTag.apply}, removing the Ghost-type condition */
canAdd(pokemon: Pokemon): boolean {
return !pokemon.getTag(TrappedTag);
}
}
/** /**
* BattlerTag that represents the {@link https://bulbapedia.bulbagarden.net/wiki/Flinch Flinch} status condition * BattlerTag that represents the {@link https://bulbapedia.bulbagarden.net/wiki/Flinch Flinch} status condition
*/ */
@ -750,7 +767,7 @@ export class OctolockTag extends TrappedTag {
const shouldLapse = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); const shouldLapse = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
if (shouldLapse) { if (shouldLapse) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.DEF, BattleStat.SPDEF], -1)); pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [BattleStat.DEF, BattleStat.SPDEF], -1));
return true; return true;
} }
@ -864,7 +881,7 @@ export abstract class DamagingTrapTag extends TrappedTag {
} }
canAdd(pokemon: Pokemon): boolean { canAdd(pokemon: Pokemon): boolean {
return !pokemon.isOfType(Type.GHOST) && !pokemon.findTag(t => t instanceof DamagingTrapTag); return !pokemon.getTag(TrappedTag);
} }
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
@ -1507,6 +1524,25 @@ export class CritBoostTag extends BattlerTag {
} }
} }
/**
* Tag for the effects of Dragon Cheer, which boosts the critical hit ratio of the user's allies.
* @extends {CritBoostTag}
*/
export class DragonCheerTag extends CritBoostTag {
/** The types of the user's ally when the tag is added */
public typesOnAdd: Type[];
constructor() {
super(BattlerTagType.CRIT_BOOST, Moves.DRAGON_CHEER);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
this.typesOnAdd = pokemon.getTypes(true);
}
}
export class SaltCuredTag extends BattlerTag { export class SaltCuredTag extends BattlerTag {
private sourceIndex: number; private sourceIndex: number;
@ -1864,6 +1900,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new DrowsyTag(); return new DrowsyTag();
case BattlerTagType.TRAPPED: case BattlerTagType.TRAPPED:
return new TrappedTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId); return new TrappedTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
case BattlerTagType.NO_RETREAT:
return new NoRetreatTag(sourceId);
case BattlerTagType.BIND: case BattlerTagType.BIND:
return new BindTag(turnCount, sourceId); return new BindTag(turnCount, sourceId);
case BattlerTagType.WRAP: case BattlerTagType.WRAP:
@ -1923,6 +1961,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new TypeBoostTag(tagType, sourceMove, Type.FIRE, 1.5, false); return new TypeBoostTag(tagType, sourceMove, Type.FIRE, 1.5, false);
case BattlerTagType.CRIT_BOOST: case BattlerTagType.CRIT_BOOST:
return new CritBoostTag(tagType, sourceMove); return new CritBoostTag(tagType, sourceMove);
case BattlerTagType.DRAGON_CHEER:
return new DragonCheerTag();
case BattlerTagType.ALWAYS_CRIT: case BattlerTagType.ALWAYS_CRIT:
case BattlerTagType.IGNORE_ACCURACY: case BattlerTagType.IGNORE_ACCURACY:
return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, 2, sourceMove); return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, 2, sourceMove);

View File

@ -35,18 +35,18 @@ interface BiomeDepths {
export const biomeLinks: BiomeLinks = { export const biomeLinks: BiomeLinks = {
[Biome.TOWN]: Biome.PLAINS, [Biome.TOWN]: Biome.PLAINS,
[Biome.PLAINS]: [ Biome.GRASS, Biome.METROPOLIS, Biome.LAKE ], [Biome.PLAINS]: [ Biome.GRASS, Biome.METROPOLIS, Biome.LAKE ],
[Biome.GRASS]: [ Biome.TALL_GRASS, [ Biome.CONSTRUCTION_SITE, 2 ] ], [Biome.GRASS]: Biome.TALL_GRASS,
[Biome.TALL_GRASS]: [ Biome.FOREST, Biome.CAVE ], [Biome.TALL_GRASS]: [ Biome.FOREST, Biome.CAVE ],
[Biome.SLUM]: Biome.CONSTRUCTION_SITE, [Biome.SLUM]: [ Biome.CONSTRUCTION_SITE, [ Biome.SWAMP, 2 ] ],
[Biome.FOREST]: [ Biome.JUNGLE, Biome.MEADOW ], [Biome.FOREST]: [ Biome.JUNGLE, Biome.MEADOW ],
[Biome.SEA]: [ Biome.SEABED, Biome.ICE_CAVE ], [Biome.SEA]: [ Biome.SEABED, Biome.ICE_CAVE ],
[Biome.SWAMP]: [ Biome.GRAVEYARD, Biome.TALL_GRASS ], [Biome.SWAMP]: [ Biome.GRAVEYARD, Biome.TALL_GRASS ],
[Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 3 ] ], [Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 2 ] ],
[Biome.LAKE]: [ Biome.BEACH, Biome.SWAMP, Biome.CONSTRUCTION_SITE ], [Biome.LAKE]: [ Biome.BEACH, Biome.SWAMP, Biome.CONSTRUCTION_SITE ],
[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 3 ] ], [Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 3 ] ],
[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.DOJO, 2] [ Biome.WASTELAND, 2 ] ], [Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 2 ], [ Biome.SPACE, 3 ] ],
[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ], [Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
[Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE ], [Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE [ Biome.LABORATORY, 2 ] ],
[Biome.DESERT]: [ Biome.RUINS, [ Biome.CONSTRUCTION_SITE, 2 ] ], [Biome.DESERT]: [ Biome.RUINS, [ Biome.CONSTRUCTION_SITE, 2 ] ],
[Biome.ICE_CAVE]: Biome.SNOWY_FOREST, [Biome.ICE_CAVE]: Biome.SNOWY_FOREST,
[Biome.MEADOW]: [ Biome.PLAINS, Biome.FAIRY_CAVE ], [Biome.MEADOW]: [ Biome.PLAINS, Biome.FAIRY_CAVE ],
@ -54,17 +54,17 @@ export const biomeLinks: BiomeLinks = {
[Biome.VOLCANO]: [ Biome.BEACH, [ Biome.ICE_CAVE, 3 ] ], [Biome.VOLCANO]: [ Biome.BEACH, [ Biome.ICE_CAVE, 3 ] ],
[Biome.GRAVEYARD]: Biome.ABYSS, [Biome.GRAVEYARD]: Biome.ABYSS,
[Biome.DOJO]: [ Biome.PLAINS, [ Biome.JUNGLE, 2], [ Biome.TEMPLE, 2 ] ], [Biome.DOJO]: [ Biome.PLAINS, [ Biome.JUNGLE, 2], [ Biome.TEMPLE, 2 ] ],
[Biome.FACTORY]: [ Biome.TALL_GRASS, [ Biome.LABORATORY, 3 ] ], [Biome.FACTORY]: [ Biome.PLAINS, [ Biome.LABORATORY, 2 ] ],
[Biome.RUINS]: [ Biome.FOREST ], [Biome.RUINS]: [ Biome.MOUNTAIN, [ Biome.FOREST, 2 ] ],
[Biome.WASTELAND]: Biome.BADLANDS, [Biome.WASTELAND]: Biome.BADLANDS,
[Biome.ABYSS]: [ Biome.CAVE, [ Biome.SPACE, 3 ], [ Biome.WASTELAND, 3 ] ], [Biome.ABYSS]: [ Biome.CAVE, [ Biome.SPACE, 2 ], [ Biome.WASTELAND, 2 ] ],
[Biome.SPACE]: Biome.RUINS, [Biome.SPACE]: Biome.RUINS,
[Biome.CONSTRUCTION_SITE]: [ Biome.POWER_PLANT, [ Biome.DOJO, 2 ] ], [Biome.CONSTRUCTION_SITE]: [ Biome.POWER_PLANT, [ Biome.DOJO, 2 ] ],
[Biome.JUNGLE]: [ Biome.TEMPLE ], [Biome.JUNGLE]: [ Biome.TEMPLE ],
[Biome.FAIRY_CAVE]: [ Biome.ICE_CAVE, [ Biome.SPACE, 2 ] ], [Biome.FAIRY_CAVE]: [ Biome.ICE_CAVE, [ Biome.SPACE, 2 ] ],
[Biome.TEMPLE]: [ Biome.DESERT, [ Biome.SWAMP, 2 ], [ Biome.RUINS, 2 ] ], [Biome.TEMPLE]: [ Biome.DESERT, [ Biome.SWAMP, 2 ], [ Biome.RUINS, 2 ] ],
[Biome.METROPOLIS]: Biome.SLUM, [Biome.METROPOLIS]: Biome.SLUM,
[Biome.SNOWY_FOREST]: [ Biome.FOREST, Biome.MOUNTAIN, [ Biome.LAKE, 2 ] ], [Biome.SNOWY_FOREST]: [ Biome.FOREST, [ Biome.MOUNTAIN, 2 ], [ Biome.LAKE, 2 ] ],
[Biome.ISLAND]: Biome.SEA, [Biome.ISLAND]: Biome.SEA,
[Biome.LABORATORY]: Biome.CONSTRUCTION_SITE [Biome.LABORATORY]: Biome.CONSTRUCTION_SITE
}; };
@ -7666,7 +7666,7 @@ export function initBiomes() {
if (biome === Biome.END) { if (biome === Biome.END) {
const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key))); const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
biomeList.pop(); // Removes Biome.END from the list biomeList.pop(); // Removes Biome.END from the list
const randIndex = Utils.randInt(biomeList.length, 2); // Will never be Biome.TOWN or Biome.PLAINS const randIndex = Utils.randInt(biomeList.length, 1); // Will never be Biome.TOWN
biome = Biome[biomeList[randIndex]]; biome = Biome[biomeList[randIndex]];
} }
const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome]) const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])

View File

@ -1953,6 +1953,13 @@ export class StatusEffectAttr extends MoveEffectAttr {
return false; return false;
} }
} }
if (user !== target && target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)) {
if (move.category === MoveCategory.STATUS) {
user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target)}));
}
return false;
}
if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0)) if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0))
&& pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) { && pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) {
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect); applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
@ -4659,6 +4666,17 @@ export class ConfuseAttr extends AddBattlerTagAttr {
constructor(selfTarget?: boolean) { constructor(selfTarget?: boolean) {
super(BattlerTagType.CONFUSED, selfTarget, false, 2, 5); super(BattlerTagType.CONFUSED, selfTarget, false, 2, 5);
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!this.selfTarget && target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)) {
if (move.category === MoveCategory.STATUS) {
user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target)}));
}
return false;
}
return super.apply(user, target, move, args);
}
} }
export class RechargeAttr extends AddBattlerTagAttr { export class RechargeAttr extends AddBattlerTagAttr {
@ -5888,9 +5906,9 @@ export class SwitchAbilitiesAttr extends MoveEffectAttr {
target.summonData.ability = tempAbilityId; target.summonData.ability = tempAbilityId;
user.scene.queueMessage(i18next.t("moveTriggers:swappedAbilitiesWithTarget", {pokemonName: getPokemonNameWithAffix(user)})); user.scene.queueMessage(i18next.t("moveTriggers:swappedAbilitiesWithTarget", {pokemonName: getPokemonNameWithAffix(user)}));
// Swaps Forecast from Castform // Swaps Forecast/Flower Gift from Castform/Cherrim
user.scene.arena.triggerWeatherBasedFormChangesToNormal(); user.scene.arena.triggerWeatherBasedFormChangesToNormal();
// Swaps Forecast to Castform (edge case) // Swaps Forecast/Flower Gift to Castform/Cherrim (edge case)
user.scene.arena.triggerWeatherBasedFormChanges(); user.scene.arena.triggerWeatherBasedFormChanges();
return true; return true;
@ -6037,6 +6055,57 @@ export class DestinyBondAttr extends MoveEffectAttr {
} }
} }
/**
* Attribute to apply a battler tag to the target if they have had their stats boosted this turn.
* @extends AddBattlerTagAttr
*/
export class AddBattlerTagIfBoostedAttr extends AddBattlerTagAttr {
constructor(tag: BattlerTagType) {
super(tag, false, false, 2, 5);
}
/**
* @param user {@linkcode Pokemon} using this move
* @param target {@linkcode Pokemon} target of this move
* @param move {@linkcode Move} being used
* @param {any[]} args N/A
* @returns true
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (target.turnData.battleStatsIncreased) {
super.apply(user, target, move, args);
}
return true;
}
}
/**
* Attribute to apply a status effect to the target if they have had their stats boosted this turn.
* @extends MoveEffectAttr
*/
export class StatusIfBoostedAttr extends MoveEffectAttr {
public effect: StatusEffect;
constructor(effect: StatusEffect) {
super(true, MoveEffectTrigger.HIT);
this.effect = effect;
}
/**
* @param user {@linkcode Pokemon} using this move
* @param target {@linkcode Pokemon} target of this move
* @param move {@linkcode Move} N/A
* @param {any[]} args N/A
* @returns true
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (target.turnData.battleStatsIncreased) {
target.trySetStatus(this.effect, true, user);
}
return true;
}
}
export class LastResortAttr extends MoveAttr { export class LastResortAttr extends MoveAttr {
getCondition(): MoveConditionFunc { getCondition(): MoveConditionFunc {
return (user: Pokemon, target: Pokemon, move: Move) => { return (user: Pokemon, target: Pokemon, move: Move) => {
@ -6963,7 +7032,7 @@ export function initMoves() {
.attr(FriendshipPowerAttr, true), .attr(FriendshipPowerAttr, true),
new StatusMove(Moves.SAFEGUARD, Type.NORMAL, -1, 25, -1, 0, 2) new StatusMove(Moves.SAFEGUARD, Type.NORMAL, -1, 25, -1, 0, 2)
.target(MoveTarget.USER_SIDE) .target(MoveTarget.USER_SIDE)
.unimplemented(), .attr(AddArenaTagAttr, ArenaTagType.SAFEGUARD, 5, true, true),
new StatusMove(Moves.PAIN_SPLIT, Type.NORMAL, -1, 20, -1, 0, 2) new StatusMove(Moves.PAIN_SPLIT, Type.NORMAL, -1, 20, -1, 0, 2)
.attr(HpSplitAttr) .attr(HpSplitAttr)
.condition(failOnBossCondition), .condition(failOnBossCondition),
@ -7152,7 +7221,7 @@ export function initMoves() {
.attr(RemoveScreensAttr), .attr(RemoveScreensAttr),
new StatusMove(Moves.YAWN, Type.NORMAL, -1, 10, -1, 0, 3) new StatusMove(Moves.YAWN, Type.NORMAL, -1, 10, -1, 0, 3)
.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true) .attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true)
.condition((user, target, move) => !target.status), .condition((user, target, move) => !target.status && !target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)),
new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3) new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferrable).length > 0 ? 1.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferrable).length > 0 ? 1.5 : 1)
.attr(RemoveHeldItemAttr, false), .attr(RemoveHeldItemAttr, false),
@ -8502,7 +8571,7 @@ export function initMoves() {
.partial(), .partial(),
new SelfStatusMove(Moves.NO_RETREAT, Type.FIGHTING, -1, 5, -1, 0, 8) new SelfStatusMove(Moves.NO_RETREAT, Type.FIGHTING, -1, 5, -1, 0, 8)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true) .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, true, false, 1) .attr(AddBattlerTagAttr, BattlerTagType.NO_RETREAT, true, false)
.condition((user, target, move) => user.getTag(TrappedTag)?.sourceMove !== Moves.NO_RETREAT), // fails if the user is currently trapped by No Retreat .condition((user, target, move) => user.getTag(TrappedTag)?.sourceMove !== Moves.NO_RETREAT), // fails if the user is currently trapped by No Retreat
new StatusMove(Moves.TAR_SHOT, Type.ROCK, 100, 15, -1, 0, 8) new StatusMove(Moves.TAR_SHOT, Type.ROCK, 100, 15, -1, 0, 8)
.attr(StatChangeAttr, BattleStat.SPD, -1) .attr(StatChangeAttr, BattleStat.SPD, -1)
@ -8694,10 +8763,10 @@ export function initMoves() {
new AttackMove(Moves.SKITTER_SMACK, Type.BUG, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8) new AttackMove(Moves.SKITTER_SMACK, Type.BUG, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8)
.attr(StatChangeAttr, BattleStat.SPATK, -1), .attr(StatChangeAttr, BattleStat.SPATK, -1),
new AttackMove(Moves.BURNING_JEALOUSY, Type.FIRE, MoveCategory.SPECIAL, 70, 100, 5, 100, 0, 8) new AttackMove(Moves.BURNING_JEALOUSY, Type.FIRE, MoveCategory.SPECIAL, 70, 100, 5, 100, 0, 8)
.target(MoveTarget.ALL_NEAR_ENEMIES) .attr(StatusIfBoostedAttr, StatusEffect.BURN)
.partial(), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.LASH_OUT, Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8) new AttackMove(Moves.LASH_OUT, Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
.partial(), .attr(MovePowerMultiplierAttr, (user, target, move) => user.turnData.battleStatsDecreased ? 2 : 1),
new AttackMove(Moves.POLTERGEIST, Type.GHOST, MoveCategory.PHYSICAL, 110, 90, 5, -1, 0, 8) new AttackMove(Moves.POLTERGEIST, Type.GHOST, MoveCategory.PHYSICAL, 110, 90, 5, -1, 0, 8)
.attr(AttackedByItemAttr) .attr(AttackedByItemAttr)
.makesContact(false), .makesContact(false),
@ -9143,12 +9212,11 @@ export function initMoves() {
new AttackMove(Moves.HARD_PRESS, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 9) new AttackMove(Moves.HARD_PRESS, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 9)
.attr(OpponentHighHpPowerAttr, 100), .attr(OpponentHighHpPowerAttr, 100),
new StatusMove(Moves.DRAGON_CHEER, Type.DRAGON, -1, 15, -1, 0, 9) new StatusMove(Moves.DRAGON_CHEER, Type.DRAGON, -1, 15, -1, 0, 9)
.attr(AddBattlerTagAttr, BattlerTagType.CRIT_BOOST, false, true) .attr(AddBattlerTagAttr, BattlerTagType.DRAGON_CHEER, false, true)
.target(MoveTarget.NEAR_ALLY) .target(MoveTarget.NEAR_ALLY),
.partial(),
new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9) new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9)
.soundBased() .attr(AddBattlerTagIfBoostedAttr, BattlerTagType.CONFUSED)
.partial(), .soundBased(),
new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9) new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result === MoveResult.MISS || user.getLastXMoves(2)[1]?.result === MoveResult.FAIL ? 2 : 1), .attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result === MoveResult.MISS || user.getLastXMoves(2)[1]?.result === MoveResult.FAIL ? 2 : 1),
new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9) new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9)

View File

@ -359,7 +359,7 @@ export class SpeciesDefaultFormMatchTrigger extends SpeciesFormChangeTrigger {
/** /**
* Class used for triggering form changes based on weather. * Class used for triggering form changes based on weather.
* Used by Castform. * Used by Castform and Cherrim.
* @extends SpeciesFormChangeTrigger * @extends SpeciesFormChangeTrigger
*/ */
export class SpeciesFormChangeWeatherTrigger extends SpeciesFormChangeTrigger { export class SpeciesFormChangeWeatherTrigger extends SpeciesFormChangeTrigger {
@ -392,7 +392,7 @@ export class SpeciesFormChangeWeatherTrigger extends SpeciesFormChangeTrigger {
/** /**
* Class used for reverting to the original form when the weather runs out * Class used for reverting to the original form when the weather runs out
* or when the user loses the ability/is suppressed. * or when the user loses the ability/is suppressed.
* Used by Castform. * Used by Castform and Cherrim.
* @extends SpeciesFormChangeTrigger * @extends SpeciesFormChangeTrigger
*/ */
export class SpeciesFormChangeRevertWeatherFormTrigger extends SpeciesFormChangeTrigger { export class SpeciesFormChangeRevertWeatherFormTrigger extends SpeciesFormChangeTrigger {
@ -930,6 +930,11 @@ export const pokemonFormChanges: PokemonFormChanges = {
new SpeciesFormChange(Species.CASTFORM, "rainy", "", new SpeciesFormChangeActiveTrigger(), true), new SpeciesFormChange(Species.CASTFORM, "rainy", "", new SpeciesFormChangeActiveTrigger(), true),
new SpeciesFormChange(Species.CASTFORM, "snowy", "", new SpeciesFormChangeActiveTrigger(), true), new SpeciesFormChange(Species.CASTFORM, "snowy", "", new SpeciesFormChangeActiveTrigger(), true),
], ],
[Species.CHERRIM]: [
new SpeciesFormChange(Species.CHERRIM, "overcast", "sunshine", new SpeciesFormChangeWeatherTrigger(Abilities.FLOWER_GIFT, [ WeatherType.SUNNY, WeatherType.HARSH_SUN ]), true),
new SpeciesFormChange(Species.CHERRIM, "sunshine", "overcast", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FLOWER_GIFT, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG, WeatherType.HAIL, WeatherType.HEAVY_RAIN, WeatherType.SNOW, WeatherType.RAIN ]), true),
new SpeciesFormChange(Species.CHERRIM, "sunshine", "overcast", new SpeciesFormChangeActiveTrigger(), true),
],
}; };
export function initPokemonForms() { export function initPokemonForms() {

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@ -1132,7 +1132,7 @@ export function initSpecies() {
), ),
new PokemonSpecies(Species.SNORLAX, 1, false, false, false, "Sleeping Pokémon", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, GrowthRate.SLOW, 87.5, false, true, new PokemonSpecies(Species.SNORLAX, 1, false, false, false, "Sleeping Pokémon", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, GrowthRate.SLOW, 87.5, false, true,
new PokemonForm("Normal", "", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, false, null, true), new PokemonForm("Normal", "", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, false, null, true),
new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.NORMAL, null, 35, 460, Abilities.THICK_FAT, Abilities.THICK_FAT, Abilities.THICK_FAT, 640, 200, 135, 85, 80, 125, 15, 25, 50, 189), new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.NORMAL, null, 35, 460, Abilities.HARVEST, Abilities.HARVEST, Abilities.HARVEST, 640, 200, 135, 80, 80, 125, 20, 25, 50, 189),
), ),
new PokemonSpecies(Species.ARTICUNO, 1, true, false, false, "Freeze Pokémon", Type.ICE, Type.FLYING, 1.7, 55.4, Abilities.PRESSURE, Abilities.NONE, Abilities.SNOW_CLOAK, 580, 90, 85, 100, 95, 125, 85, 3, 35, 290, GrowthRate.SLOW, null, false), new PokemonSpecies(Species.ARTICUNO, 1, true, false, false, "Freeze Pokémon", Type.ICE, Type.FLYING, 1.7, 55.4, Abilities.PRESSURE, Abilities.NONE, Abilities.SNOW_CLOAK, 580, 90, 85, 100, 95, 125, 85, 3, 35, 290, GrowthRate.SLOW, null, false),
new PokemonSpecies(Species.ZAPDOS, 1, true, false, false, "Electric Pokémon", Type.ELECTRIC, Type.FLYING, 1.6, 52.6, Abilities.PRESSURE, Abilities.NONE, Abilities.STATIC, 580, 90, 90, 85, 125, 90, 100, 3, 35, 290, GrowthRate.SLOW, null, false), new PokemonSpecies(Species.ZAPDOS, 1, true, false, false, "Electric Pokémon", Type.ELECTRIC, Type.FLYING, 1.6, 52.6, Abilities.PRESSURE, Abilities.NONE, Abilities.STATIC, 580, 90, 90, 85, 125, 90, 100, 3, 35, 290, GrowthRate.SLOW, null, false),
@ -3573,7 +3573,7 @@ export const starterPassiveAbilities = {
[Species.CHATOT]: Abilities.PUNK_ROCK, [Species.CHATOT]: Abilities.PUNK_ROCK,
[Species.SPIRITOMB]: Abilities.VESSEL_OF_RUIN, [Species.SPIRITOMB]: Abilities.VESSEL_OF_RUIN,
[Species.GIBLE]: Abilities.SAND_STREAM, [Species.GIBLE]: Abilities.SAND_STREAM,
[Species.MUNCHLAX]: Abilities.HARVEST, [Species.MUNCHLAX]: Abilities.RIPEN,
[Species.RIOLU]: Abilities.MINDS_EYE, [Species.RIOLU]: Abilities.MINDS_EYE,
[Species.HIPPOPOTAS]: Abilities.UNAWARE, [Species.HIPPOPOTAS]: Abilities.UNAWARE,
[Species.SKORUPI]: Abilities.SUPER_LUCK, [Species.SKORUPI]: Abilities.SUPER_LUCK,

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@ -22,5 +22,6 @@ export enum ArenaTagType {
CRAFTY_SHIELD = "CRAFTY_SHIELD", CRAFTY_SHIELD = "CRAFTY_SHIELD",
TAILWIND = "TAILWIND", TAILWIND = "TAILWIND",
HAPPY_HOUR = "HAPPY_HOUR", HAPPY_HOUR = "HAPPY_HOUR",
SAFEGUARD = "SAFEGUARD",
NO_CRIT = "NO_CRIT" NO_CRIT = "NO_CRIT"
} }

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@ -69,5 +69,7 @@ export enum BattlerTagType {
GULP_MISSILE_ARROKUDA = "GULP_MISSILE_ARROKUDA", GULP_MISSILE_ARROKUDA = "GULP_MISSILE_ARROKUDA",
GULP_MISSILE_PIKACHU = "GULP_MISSILE_PIKACHU", GULP_MISSILE_PIKACHU = "GULP_MISSILE_PIKACHU",
BEAK_BLAST_CHARGING = "BEAK_BLAST_CHARGING", BEAK_BLAST_CHARGING = "BEAK_BLAST_CHARGING",
SHELL_TRAP = "SHELL_TRAP" SHELL_TRAP = "SHELL_TRAP",
DRAGON_CHEER = "DRAGON_CHEER",
NO_RETREAT = "NO_RETREAT",
} }

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@ -339,7 +339,10 @@ export class Arena {
*/ */
triggerWeatherBasedFormChanges(): void { triggerWeatherBasedFormChanges(): void {
this.scene.getField(true).forEach( p => { this.scene.getField(true).forEach( p => {
if (p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM) { const isCastformWithForecast = (p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM);
const isCherrimWithFlowerGift = (p.hasAbility(Abilities.FLOWER_GIFT) && p.species.speciesId === Species.CHERRIM);
if (isCastformWithForecast || isCherrimWithFlowerGift) {
new ShowAbilityPhase(this.scene, p.getBattlerIndex()); new ShowAbilityPhase(this.scene, p.getBattlerIndex());
this.scene.triggerPokemonFormChange(p, SpeciesFormChangeWeatherTrigger); this.scene.triggerPokemonFormChange(p, SpeciesFormChangeWeatherTrigger);
} }
@ -351,7 +354,10 @@ export class Arena {
*/ */
triggerWeatherBasedFormChangesToNormal(): void { triggerWeatherBasedFormChangesToNormal(): void {
this.scene.getField(true).forEach( p => { this.scene.getField(true).forEach( p => {
if (p.hasAbility(Abilities.FORECAST, false, true) && p.species.speciesId === Species.CASTFORM) { const isCastformWithForecast = (p.hasAbility(Abilities.FORECAST, false, true) && p.species.speciesId === Species.CASTFORM);
const isCherrimWithFlowerGift = (p.hasAbility(Abilities.FLOWER_GIFT, false, true) && p.species.speciesId === Species.CHERRIM);
if (isCastformWithForecast || isCherrimWithFlowerGift) {
new ShowAbilityPhase(this.scene, p.getBattlerIndex()); new ShowAbilityPhase(this.scene, p.getBattlerIndex());
return this.scene.triggerPokemonFormChange(p, SpeciesFormChangeRevertWeatherFormTrigger); return this.scene.triggerPokemonFormChange(p, SpeciesFormChangeRevertWeatherFormTrigger);
} }

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@ -18,11 +18,11 @@ import { Status, StatusEffect, getRandomStatus } from "../data/status-effect";
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "../data/pokemon-evolutions"; import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "../data/pokemon-evolutions";
import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "../data/tms"; import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "../data/tms";
import { BattleStat } from "../data/battle-stat"; import { BattleStat } from "../data/battle-stat";
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, ExposedTag } from "../data/battler-tags"; import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag } from "../data/battler-tags";
import { WeatherType } from "../data/weather"; import { WeatherType } from "../data/weather";
import { TempBattleStat } from "../data/temp-battle-stat"; import { TempBattleStat } from "../data/temp-battle-stat";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "../data/arena-tag"; import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "../data/arena-tag";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldBattleStatMultiplierAbAttrs, FieldMultiplyBattleStatAbAttr, AddSecondStrikeAbAttr, IgnoreOpponentEvasionAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr } from "../data/ability"; import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldBattleStatMultiplierAbAttrs, FieldMultiplyBattleStatAbAttr, AddSecondStrikeAbAttr, IgnoreOpponentEvasionAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "../data/ability";
import PokemonData from "../system/pokemon-data"; import PokemonData from "../system/pokemon-data";
import { BattlerIndex } from "../battle"; import { BattlerIndex } from "../battle";
import { Mode } from "../ui/ui"; import { Mode } from "../ui/ui";
@ -133,9 +133,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance); this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
} }
const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value);
const randAbilityIndex = Utils.randSeedInt(2);
this.species = species; this.species = species;
this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL; this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL;
this.level = level; this.level = level;
@ -146,6 +143,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.abilityIndex = abilityIndex; // Use the provided ability index if it is defined this.abilityIndex = abilityIndex; // Use the provided ability index if it is defined
} else { } else {
// If abilityIndex is not provided, determine it based on species and hidden ability // If abilityIndex is not provided, determine it based on species and hidden ability
const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value);
const randAbilityIndex = Utils.randSeedInt(2);
if (species.abilityHidden && hasHiddenAbility) { if (species.abilityHidden && hasHiddenAbility) {
// If the species has a hidden ability and the hidden ability is present // If the species has a hidden ability and the hidden ability is present
this.abilityIndex = 2; this.abilityIndex = 2;
@ -1210,6 +1209,28 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return !!this.getTag(GroundedTag) || (!this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.MAGNET_RISEN) && !this.getTag(SemiInvulnerableTag)); return !!this.getTag(GroundedTag) || (!this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.MAGNET_RISEN) && !this.getTag(SemiInvulnerableTag));
} }
/**
* Determines whether this Pokemon is prevented from running or switching due
* to effects from moves and/or abilities.
* @param trappedAbMessages `string[]` If defined, ability trigger messages
* (e.g. from Shadow Tag) are forwarded through this array.
* @param simulated `boolean` if `true`, applies abilities via simulated calls.
* @returns
*/
isTrapped(trappedAbMessages: string[] = [], simulated: boolean = true): boolean {
if (this.isOfType(Type.GHOST)) {
return false;
}
const trappedByAbility = new Utils.BooleanHolder(false);
this.scene.getEnemyField()!.forEach(enemyPokemon =>
applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trappedByAbility, this, trappedAbMessages, simulated)
);
return (trappedByAbility.value || !!this.getTag(TrappedTag));
}
/** /**
* Calculates the type of a move when used by this Pokemon after * Calculates the type of a move when used by this Pokemon after
* type-changing move and ability attributes have applied. * type-changing move and ability attributes have applied.
@ -1276,6 +1297,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
// Apply Tera Shell's effect to attacks after all immunities are accounted for
if (!ignoreAbility && move.category !== MoveCategory.STATUS) {
applyPreDefendAbAttrs(FullHpResistTypeAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier);
}
return (!cancelledHolder.value ? typeMultiplier.value : 0) as TypeDamageMultiplier; return (!cancelledHolder.value ? typeMultiplier.value : 0) as TypeDamageMultiplier;
} }
@ -1501,13 +1527,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Function that tries to set a Pokemon shiny based on the trainer's trainer ID and secret ID * Function that tries to set a Pokemon shiny based on the trainer's trainer ID and secret ID.
* Endless Pokemon in the end biome are unable to be set to shiny * Endless Pokemon in the end biome are unable to be set to shiny
* *
* The exact mechanic is that it calculates E as the XOR of the player's trainer ID and secret ID * The exact mechanic is that it calculates E as the XOR of the player's trainer ID and secret ID.
* F is calculated as the XOR of the first 16 bits of the Pokemon's ID with the last 16 bits * F is calculated as the XOR of the first 16 bits of the Pokemon's ID with the last 16 bits.
* The XOR of E and F are then compared to the thresholdOverride (default case 32) to see whether or not to generate a shiny * The XOR of E and F are then compared to the {@linkcode shinyThreshold} (or {@linkcode thresholdOverride} if set) to see whether or not to generate a shiny.
* @param thresholdOverride number that is divided by 2^16 (65536) to get the shiny chance * The base shiny odds are {@linkcode baseShinyChance} / 65536
* @param thresholdOverride number that is divided by 2^16 (65536) to get the shiny chance, overrides {@linkcode shinyThreshold} if set (bypassing shiny rate modifiers such as Shiny Charm)
* @returns true if the Pokemon has been set as a shiny, false otherwise * @returns true if the Pokemon has been set as a shiny, false otherwise
*/ */
trySetShiny(thresholdOverride?: integer): boolean { trySetShiny(thresholdOverride?: integer): boolean {
@ -1522,7 +1549,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const E = this.scene.gameData.trainerId ^ this.scene.gameData.secretId; const E = this.scene.gameData.trainerId ^ this.scene.gameData.secretId;
const F = rand1 ^ rand2; const F = rand1 ^ rand2;
const shinyThreshold = new Utils.IntegerHolder(32); /** `64/65536 -> 1/1024` */
const baseShinyChance = 64;
const shinyThreshold = new Utils.IntegerHolder(baseShinyChance);
if (thresholdOverride === undefined) { if (thresholdOverride === undefined) {
if (this.scene.eventManager.isEventActive()) { if (this.scene.eventManager.isEventActive()) {
shinyThreshold.value *= this.scene.eventManager.getShinyMultiplier(); shinyThreshold.value *= this.scene.eventManager.getShinyMultiplier();
@ -1535,9 +1564,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
this.shiny = (E ^ F) < shinyThreshold.value; this.shiny = (E ^ F) < shinyThreshold.value;
if ((E ^ F) < 32) {
console.log("REAL SHINY!!");
}
if (this.shiny) { if (this.shiny) {
this.initShinySparkle(); this.initShinySparkle();
@ -2064,9 +2090,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
critLevel.value += 1; critLevel.value += 1;
} }
} }
if (source.getTag(BattlerTagType.CRIT_BOOST)) {
critLevel.value += 2; const critBoostTag = source.getTag(CritBoostTag);
if (critBoostTag) {
if (critBoostTag instanceof DragonCheerTag) {
critLevel.value += critBoostTag.typesOnAdd.includes(Type.DRAGON) ? 2 : 1;
} else {
critLevel.value += 2;
}
} }
console.log(`crit stage: +${critLevel.value}`); console.log(`crit stage: +${critLevel.value}`);
const critChance = [24, 8, 2, 1][Math.max(0, Math.min(critLevel.value, 3))]; const critChance = [24, 8, 2, 1][Math.max(0, Math.min(critLevel.value, 3))];
isCritical = critChance === 1 || !this.scene.randBattleSeedInt(critChance); isCritical = critChance === 1 || !this.scene.randBattleSeedInt(critChance);
@ -2754,6 +2787,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const types = this.getTypes(true, true); const types = this.getTypes(true, true);
const defendingSide = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (sourcePokemon && sourcePokemon !== this && this.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, defendingSide)) {
return false;
}
switch (effect) { switch (effect) {
case StatusEffect.POISON: case StatusEffect.POISON:
case StatusEffect.TOXIC: case StatusEffect.TOXIC:
@ -4274,7 +4312,7 @@ export interface TurnMove {
targets?: BattlerIndex[]; targets?: BattlerIndex[];
result: MoveResult; result: MoveResult;
virtual?: boolean; virtual?: boolean;
turn?: integer; turn?: number;
} }
export interface QueuedMove { export interface QueuedMove {
@ -4286,17 +4324,17 @@ export interface QueuedMove {
export interface AttackMoveResult { export interface AttackMoveResult {
move: Moves; move: Moves;
result: DamageResult; result: DamageResult;
damage: integer; damage: number;
critical: boolean; critical: boolean;
sourceId: integer; sourceId: number;
sourceBattlerIndex: BattlerIndex; sourceBattlerIndex: BattlerIndex;
} }
export class PokemonSummonData { export class PokemonSummonData {
public battleStats: integer[] = [ 0, 0, 0, 0, 0, 0, 0 ]; public battleStats: number[] = [ 0, 0, 0, 0, 0, 0, 0 ];
public moveQueue: QueuedMove[] = []; public moveQueue: QueuedMove[] = [];
public disabledMove: Moves = Moves.NONE; public disabledMove: Moves = Moves.NONE;
public disabledTurns: integer = 0; public disabledTurns: number = 0;
public tags: BattlerTag[] = []; public tags: BattlerTag[] = [];
public abilitySuppressed: boolean = false; public abilitySuppressed: boolean = false;
public abilitiesApplied: Abilities[] = []; public abilitiesApplied: Abilities[] = [];
@ -4306,14 +4344,14 @@ export class PokemonSummonData {
public ability: Abilities = Abilities.NONE; public ability: Abilities = Abilities.NONE;
public gender: Gender; public gender: Gender;
public fusionGender: Gender; public fusionGender: Gender;
public stats: integer[]; public stats: number[];
public moveset: (PokemonMove | null)[]; public moveset: (PokemonMove | null)[];
// If not initialized this value will not be populated from save data. // If not initialized this value will not be populated from save data.
public types: Type[] = []; public types: Type[] = [];
} }
export class PokemonBattleData { export class PokemonBattleData {
public hitCount: integer = 0; public hitCount: number = 0;
public endured: boolean = false; public endured: boolean = false;
public berriesEaten: BerryType[] = []; public berriesEaten: BerryType[] = [];
public abilitiesApplied: Abilities[] = []; public abilitiesApplied: Abilities[] = [];
@ -4322,21 +4360,23 @@ export class PokemonBattleData {
export class PokemonBattleSummonData { export class PokemonBattleSummonData {
/** The number of turns the pokemon has passed since entering the battle */ /** The number of turns the pokemon has passed since entering the battle */
public turnCount: integer = 1; public turnCount: number = 1;
/** The list of moves the pokemon has used since entering the battle */ /** The list of moves the pokemon has used since entering the battle */
public moveHistory: TurnMove[] = []; public moveHistory: TurnMove[] = [];
} }
export class PokemonTurnData { export class PokemonTurnData {
public flinched: boolean; public flinched: boolean = false;
public acted: boolean; public acted: boolean = false;
public hitCount: integer; public hitCount: number;
public hitsLeft: integer; public hitsLeft: number;
public damageDealt: integer = 0; public damageDealt: number = 0;
public currDamageDealt: integer = 0; public currDamageDealt: number = 0;
public damageTaken: integer = 0; public damageTaken: number = 0;
public attacksReceived: AttackMoveResult[] = []; public attacksReceived: AttackMoveResult[] = [];
public order: number; public order: number;
public battleStatsIncreased: boolean = false;
public battleStatsDecreased: boolean = false;
} }
export enum AiType { export enum AiType {

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@ -41,8 +41,6 @@ export class LoadingScene extends SceneBase {
this.loadImage("loading_bg", "arenas"); this.loadImage("loading_bg", "arenas");
this.loadImage("logo", ""); this.loadImage("logo", "");
// this.loadImage("pride-update", "events");
this.loadImage("august-variant-update", "events");
// Load menu images // Load menu images
this.loadAtlas("bg", "ui"); this.loadAtlas("bg", "ui");
@ -246,7 +244,12 @@ export class LoadingScene extends SceneBase {
} else { } else {
this.loadAtlas("types", ""); this.loadAtlas("types", "");
} }
const availableLangs = ["en", "de", "it", "fr", "ja", "ko", "es", "pt_BR", "zh_CN"];
if (lang && availableLangs.includes(lang)) {
this.loadImage("september-update-"+lang, "events");
} else {
this.loadImage("september-update-en", "events");
}
this.loadAtlas("statuses", ""); this.loadAtlas("statuses", "");
this.loadAtlas("categories", ""); this.loadAtlas("categories", "");

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@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "Der Rückenwind auf deiner Seite hat sich gelegt!", "tailwindOnRemovePlayer": "Der Rückenwind auf deiner Seite hat sich gelegt!",
"tailwindOnRemoveEnemy": "Der Rückenwind auf gegnerischer Seite hat sich gelegt!", "tailwindOnRemoveEnemy": "Der Rückenwind auf gegnerischer Seite hat sich gelegt!",
"happyHourOnAdd": "Goldene Zeiten sind angebrochen!", "happyHourOnAdd": "Goldene Zeiten sind angebrochen!",
"happyHourOnRemove": "Die goldenen Zeiten sind vorbei!" "happyHourOnRemove": "Die goldenen Zeiten sind vorbei!",
"safeguardOnAdd": "Das ganze Feld wird von einem Schleier umhüllt!",
"safeguardOnAddPlayer": "Das Team des Anwenders wird von einem Schleier umhüllt!",
"safeguardOnAddEnemy": "Das gegnerische Team wird von einem Schleier umhüllt!",
"safeguardOnRemove": "Der mystische Schleier, der das ganze Feld umgab, hat sich gelüftet!",
"safeguardOnRemovePlayer": "Der mystische Schleier, der dein Team umgab, hat sich gelüftet!",
"safeguardOnRemoveEnemy": "Der mystische Schleier, der das gegnerische Team umgab, hat sich gelüftet!"
} }

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@ -1403,19 +1403,19 @@
"1": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!", "1": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!",
"2": "Los geht's! Dies sind meine Gesteins-Pokémon, mein ganzer Stolz!", "2": "Los geht's! Dies sind meine Gesteins-Pokémon, mein ganzer Stolz!",
"3": "Gesteins-Pokémon sind einfach die besten!", "3": "Gesteins-Pokémon sind einfach die besten!",
"4": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!" "4": "Tag für Tag grabe ich hier nach Fossilien.\n$Die viele Arbeit hat meine Pokémon felsenfest gemacht\nund das wirst du jetzt im Kampf zu spüren bekommen!"
}, },
"victory": { "victory": {
"1": "W-was? Das kann nicht sein! Meine total tranierten Pokémon!", "1": "W-was? Das kann nicht sein! Meine total tranierten Pokémon!",
"2": "…Wir haben die Kontrolle verloren. Beim nächsten Mal fordere ich dich\n$zu einem Fossilien-Ausgrabungswettbewerb heraus.", "2": "…Wir haben die Kontrolle verloren. Beim nächsten Mal fordere ich dich\n$zu einem Fossilien-Ausgrabungswettbewerb heraus.",
"3": "Mit deinem Können ist es nur natürlich, dass du gewinnst.", "3": "Mit deinem Können ist es nur natürlich, dass du gewinnst.",
"4": "W-was?! Das kann nicht sein! Selbst das war nicht genug?", "4": "W-was?! Das kann nicht sein! Selbst das war nicht genug?"
"5": "Ich habe es vermasselt."
}, },
"defeat": { "defeat": {
"1": "Siehst du? Ich bin stolz auf meinen steinigen Kampfstil!", "1": "Siehst du? Ich bin stolz auf meinen steinigen Kampfstil!",
"2": "Danke! Der Kampf hat mir Vertrauen gegeben, dass ich vielleicht meinen Vater besiegen kann!", "2": "Danke! Der Kampf hat mir Vertrauen gegeben, dass ich vielleicht meinen Vater besiegen kann!",
"3": "Ich fühle mich, als hätte ich gerade einen wirklich hartnäckigen Felsen durchbrochen!" "3": "Na, was sagst du jetzt? Meine felsenfesten Pokémon waren hart genug für dich, was?",
"4": "Ich wusste, dass ich gewinnen würde!"
} }
}, },
"morty": { "morty": {

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@ -61,5 +61,6 @@
"suppressAbilities": "Die Fähigkeit von {{pokemonName}} wirkt nicht mehr!", "suppressAbilities": "Die Fähigkeit von {{pokemonName}} wirkt nicht mehr!",
"revivalBlessing": "{{pokemonName}} ist wieder fit und kampfbereit!", "revivalBlessing": "{{pokemonName}} ist wieder fit und kampfbereit!",
"swapArenaTags": "{{pokemonName}} hat die Effekte, die auf den beiden Seiten des Kampffeldes wirken, miteinander getauscht!", "swapArenaTags": "{{pokemonName}} hat die Effekte, die auf den beiden Seiten des Kampffeldes wirken, miteinander getauscht!",
"exposedMove": "{{pokemonName}} erkennt {{targetPokemonName}}!" "exposedMove": "{{pokemonName}} erkennt {{targetPokemonName}}!",
"safeguard": "{{targetName}} wird durch Bodyguard geschützt!"
} }

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@ -12,6 +12,7 @@
"blockItemTheft": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents item theft!", "blockItemTheft": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents item theft!",
"typeImmunityHeal": "{{pokemonNameWithAffix}}'s {{abilityName}}\nrestored its HP a little!", "typeImmunityHeal": "{{pokemonNameWithAffix}}'s {{abilityName}}\nrestored its HP a little!",
"nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}} avoided damage\nwith {{abilityName}}!", "nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}} avoided damage\nwith {{abilityName}}!",
"fullHpResistType": "{{pokemonNameWithAffix}} made its shell gleam!\nIt's distorting type matchups!",
"moveImmunity": "It doesn't affect {{pokemonNameWithAffix}}!", "moveImmunity": "It doesn't affect {{pokemonNameWithAffix}}!",
"reverseDrain": "{{pokemonNameWithAffix}} sucked up the liquid ooze!", "reverseDrain": "{{pokemonNameWithAffix}} sucked up the liquid ooze!",
"postDefendTypeChange": "{{pokemonNameWithAffix}}'s {{abilityName}}\nmade it the {{typeName}} type!", "postDefendTypeChange": "{{pokemonNameWithAffix}}'s {{abilityName}}\nmade it the {{typeName}} type!",

View File

@ -10,19 +10,19 @@
}, },
"10K_MONEY": { "10K_MONEY": {
"name": "Money Haver", "name": "Money Haver",
"name_female": null "name_female": "Money Haver"
}, },
"100K_MONEY": { "100K_MONEY": {
"name": "Rich", "name": "Rich",
"name_female": null "name_female": "Rich"
}, },
"1M_MONEY": { "1M_MONEY": {
"name": "Millionaire", "name": "Millionaire",
"name_female": null "name_female": "Millionaire"
}, },
"10M_MONEY": { "10M_MONEY": {
"name": "One Percenter", "name": "One Percenter",
"name_female": null "name_female": "One Percenter"
}, },
"DamageAchv": { "DamageAchv": {
"description": "Inflict {{damageAmount}} damage in one hit" "description": "Inflict {{damageAmount}} damage in one hit"
@ -32,11 +32,11 @@
}, },
"1000_DMG": { "1000_DMG": {
"name": "Harder Hitter", "name": "Harder Hitter",
"name_female": null "name_female": "Harder Hitter"
}, },
"2500_DMG": { "2500_DMG": {
"name": "That's a Lotta Damage!", "name": "That's a Lotta Damage!",
"name_female": null "name_female": "That's a Lotta Damage!"
}, },
"10000_DMG": { "10000_DMG": {
"name": "One Punch Man", "name": "One Punch Man",
@ -47,19 +47,19 @@
}, },
"250_HEAL": { "250_HEAL": {
"name": "Novice Healer", "name": "Novice Healer",
"name_female": null "name_female": "Novice Healer"
}, },
"1000_HEAL": { "1000_HEAL": {
"name": "Big Healer", "name": "Big Healer",
"name_female": null "name_female": "Big Healer"
}, },
"2500_HEAL": { "2500_HEAL": {
"name": "Cleric", "name": "Cleric",
"name_female": null "name_female": "Cleric"
}, },
"10000_HEAL": { "10000_HEAL": {
"name": "Recovery Master", "name": "Recovery Master",
"name_female": null "name_female": "Recovery Master"
}, },
"LevelAchv": { "LevelAchv": {
"description": "Level up a Pokémon to Lv{{level}}" "description": "Level up a Pokémon to Lv{{level}}"
@ -69,7 +69,7 @@
}, },
"LV_250": { "LV_250": {
"name": "Elite", "name": "Elite",
"name_female": null "name_female": "Elite"
}, },
"LV_1000": { "LV_1000": {
"name": "To Go Even Further Beyond" "name": "To Go Even Further Beyond"
@ -79,23 +79,23 @@
}, },
"10_RIBBONS": { "10_RIBBONS": {
"name": "Pokémon League Champion", "name": "Pokémon League Champion",
"name_female": null "name_female": "Pokémon League Champion"
}, },
"25_RIBBONS": { "25_RIBBONS": {
"name": "Great League Champion", "name": "Great League Champion",
"name_female": null "name_female": "Great League Champion"
}, },
"50_RIBBONS": { "50_RIBBONS": {
"name": "Ultra League Champion", "name": "Ultra League Champion",
"name_female": null "name_female": "Ultra League Champion"
}, },
"75_RIBBONS": { "75_RIBBONS": {
"name": "Rogue League Champion", "name": "Rogue League Champion",
"name_female": null "name_female": "Rogue League Champion"
}, },
"100_RIBBONS": { "100_RIBBONS": {
"name": "Master League Champion", "name": "Master League Champion",
"name_female": null "name_female": "Master League Champion"
}, },
"TRANSFER_MAX_BATTLE_STAT": { "TRANSFER_MAX_BATTLE_STAT": {
"name": "Teamwork", "name": "Teamwork",
@ -147,7 +147,7 @@
}, },
"SHINY_PARTY": { "SHINY_PARTY": {
"name": "That's Dedication", "name": "That's Dedication",
"name_female": null, "name_female": "That's Dedication",
"description": "Have a full party of shiny Pokémon" "description": "Have a full party of shiny Pokémon"
}, },
"HATCH_MYTHICAL": { "HATCH_MYTHICAL": {
@ -176,7 +176,7 @@
}, },
"CLASSIC_VICTORY": { "CLASSIC_VICTORY": {
"name": "Undefeated", "name": "Undefeated",
"name_female": null, "name_female": "Undefeated",
"description": "Beat the game in classic mode" "description": "Beat the game in classic mode"
}, },
"UNEVOLVED_CLASSIC_VICTORY": { "UNEVOLVED_CLASSIC_VICTORY": {

View File

@ -1,6 +1,7 @@
{ {
"title": "Challenge Modifiers", "title": "Challenge Modifiers",
"illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!", "illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!",
"noneSelected": "None Selected",
"singleGeneration": { "singleGeneration": {
"name": "Mono Gen", "name": "Mono Gen",
"desc": "You can only use Pokémon from Generation {{gen}}.", "desc": "You can only use Pokémon from Generation {{gen}}.",

View File

@ -58,7 +58,7 @@
"iris_alder_double": { "iris_alder_double": {
"encounter": { "encounter": {
"1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?", "1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?",
"1_female": null "1_female": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?"
}, },
"victory": { "victory": {
"1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!" "1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!"
@ -75,7 +75,7 @@
"marnie_piers_double": { "marnie_piers_double": {
"encounter": { "encounter": {
"1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing...", "1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing...",
"1_female": null "1_female": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..."
}, },
"victory": { "victory": {
"1": "Piers: Now that was a great concert!\n$Marnie: Brother..." "1": "Piers: Now that was a great concert!\n$Marnie: Brother..."

View File

@ -1,6 +1,6 @@
{ {
"encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.", "encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
"encounter_female": null, "encounter_female": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
"firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.", "firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.",
"secondStageWin": "…Magnificent.", "secondStageWin": "…Magnificent.",
"key_ordinal_one": "st", "key_ordinal_one": "st",

View File

@ -3,31 +3,31 @@
"encounter": { "encounter": {
"1": "Hey, wanna battle?", "1": "Hey, wanna battle?",
"2": "Are you a new trainer too?", "2": "Are you a new trainer too?",
"2_female": null, "2_female": "Are you a new trainer too?",
"3": "Hey, I haven't seen you before. Let's battle!", "3": "Hey, I haven't seen you before. Let's battle!",
"4": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", "4": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!",
"4_female": null, "4_female": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!",
"5": "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", "5": "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!",
"6": "All right! Let's go!", "6": "All right! Let's go!",
"7": "All right! Here I come! I'll show you my power!", "7": "All right! Here I come! I'll show you my power!",
"8": "Haw haw haw... I'll show you how hawesome my Pokémon are!", "8": "Haw haw haw... I'll show you how hawesome my Pokémon are!",
"9": "No need to waste time saying hello. Bring it on whenever you're ready!", "9": "No need to waste time saying hello. Bring it on whenever you're ready!",
"9_female": null, "9_female": "No need to waste time saying hello. Bring it on whenever you're ready!",
"10": "Don't let your guard down, or you may be crying when a kid beats you.", "10": "Don't let your guard down, or you may be crying when a kid beats you.",
"11": "I've raised my Pokémon with great care. You're not allowed to hurt them!", "11": "I've raised my Pokémon with great care. You're not allowed to hurt them!",
"12": "Glad you made it! It won't be an easy job from here.", "12": "Glad you made it! It won't be an easy job from here.",
"12_female": null, "12_female": "Glad you made it! It won't be an easy job from here.",
"13": "The battles continue forever! Welcome to the world with no end!", "13": "The battles continue forever! Welcome to the world with no end!",
"13_female": null "13_female": "The battles continue forever! Welcome to the world with no end!"
}, },
"victory": { "victory": {
"1": "Wow! You're strong!", "1": "Wow! You're strong!",
"1_female": null, "1_female": "Wow! You're strong!",
"2": "I didn't stand a chance, huh?", "2": "I didn't stand a chance, huh?",
"3": "I'll find you again when I'm older and beat you!", "3": "I'll find you again when I'm older and beat you!",
"4": "Ugh. I don't have any more Pokémon.", "4": "Ugh. I don't have any more Pokémon.",
"5": "No way… NO WAY! How could I lose again…", "5": "No way… NO WAY! How could I lose again…",
"5_female": null, "5_female": "No way… NO WAY! How could I lose again…",
"6": "No! I lost!", "6": "No! I lost!",
"7": "Whoa! You are incredible! I'm amazed and surprised!", "7": "Whoa! You are incredible! I'm amazed and surprised!",
"8": "Could it be… How… My Pokémon and I are the strongest, though…", "8": "Could it be… How… My Pokémon and I are the strongest, though…",
@ -42,12 +42,12 @@
"encounter": { "encounter": {
"1": "Let's have a battle, shall we?", "1": "Let's have a battle, shall we?",
"2": "You look like a new trainer. Let's have a battle!", "2": "You look like a new trainer. Let's have a battle!",
"2_female": null, "2_female": "You look like a new trainer. Let's have a battle!",
"3": "I don't recognize you. How about a battle?", "3": "I don't recognize you. How about a battle?",
"4": "Let's have a fun Pokémon battle!", "4": "Let's have a fun Pokémon battle!",
"5": "I'll show you the ropes of how to really use Pokémon!", "5": "I'll show you the ropes of how to really use Pokémon!",
"6": "A serious battle starts from a serious beginning! Are you sure you're ready?", "6": "A serious battle starts from a serious beginning! Are you sure you're ready?",
"6_female": null, "6_female": "A serious battle starts from a serious beginning! Are you sure you're ready?",
"7": "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", "7": "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.",
"8": "You'd better go easy on me, OK? Though I'll be seriously fighting!", "8": "You'd better go easy on me, OK? Though I'll be seriously fighting!",
"9": "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." "9": "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time."
@ -55,15 +55,15 @@
"victory": { "victory": {
"1": "That was impressive! I've got a lot to learn.", "1": "That was impressive! I've got a lot to learn.",
"2": "I didn't think you'd beat me that bad…", "2": "I didn't think you'd beat me that bad…",
"2_female": null, "2_female": "I didn't think you'd beat me that bad…",
"3": "I hope we get to have a rematch some day.", "3": "I hope we get to have a rematch some day.",
"4": "That was pretty amazingly fun! You've totally exhausted me…", "4": "That was pretty amazingly fun! You've totally exhausted me…",
"5": "You actually taught me a lesson! You're pretty amazing!", "5": "You actually taught me a lesson! You're pretty amazing!",
"6": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", "6": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.",
"6_female": null, "6_female": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.",
"7": "I don't need memories like this. Deleting memory…", "7": "I don't need memories like this. Deleting memory…",
"8": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", "8": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.",
"8_female": null, "8_female": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.",
"9": "I'm actually getting tired of battling… There's gotta be something new to do…" "9": "I'm actually getting tired of battling… There's gotta be something new to do…"
} }
}, },
@ -154,7 +154,7 @@
"ace_trainer": { "ace_trainer": {
"encounter": { "encounter": {
"1": "You seem quite confident.", "1": "You seem quite confident.",
"1_female": null, "1_female": "You seem quite confident.",
"2": "Your Pokémon… Show them to me…", "2": "Your Pokémon… Show them to me…",
"3": "Because I'm an Ace Trainer, people think I'm strong.", "3": "Because I'm an Ace Trainer, people think I'm strong.",
"4": "Are you aware of what it takes to be an Ace Trainer?" "4": "Are you aware of what it takes to be an Ace Trainer?"
@ -163,9 +163,9 @@
"1": "Yes… You have good Pokémon…", "1": "Yes… You have good Pokémon…",
"2": "What?! But I'm a battling genius!", "2": "What?! But I'm a battling genius!",
"3": "Of course, you are the main character!", "3": "Of course, you are the main character!",
"3_female": null, "3_female": "Of course, you are the main character!",
"4": "OK! OK! You could be an Ace Trainer!", "4": "OK! OK! You could be an Ace Trainer!",
"4_female": null "4_female": "OK! OK! You could be an Ace Trainer!"
}, },
"defeat": { "defeat": {
"1": "I am devoting my body and soul to Pokémon battles!", "1": "I am devoting my body and soul to Pokémon battles!",
@ -187,7 +187,7 @@
"1": "Get ready, because when we team up, it's double the trouble!", "1": "Get ready, because when we team up, it's double the trouble!",
"2": "Two hearts, one strategy let's see if you can keep up with our twin power!", "2": "Two hearts, one strategy let's see if you can keep up with our twin power!",
"3": "Hope you're ready for double trouble, because we're about to bring the heat!", "3": "Hope you're ready for double trouble, because we're about to bring the heat!",
"3_female": null "3_female": "Hope you're ready for double trouble, because we're about to bring the heat!"
}, },
"victory": { "victory": {
"1": "We may have lost this round, but our bond remains unbreakable!", "1": "We may have lost this round, but our bond remains unbreakable!",
@ -216,7 +216,7 @@
"encounter": { "encounter": {
"1": "I praise your courage in challenging me! For I am the one with the strongest kick!", "1": "I praise your courage in challenging me! For I am the one with the strongest kick!",
"2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?", "2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?",
"2_female": null "2_female": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?"
}, },
"victory": { "victory": {
"1": "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", "1": "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.",
@ -328,7 +328,7 @@
"defeat": { "defeat": {
"1": "New age simply refers to twentieth century classical composers, right?", "1": "New age simply refers to twentieth century classical composers, right?",
"2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself.", "2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself.",
"2_female": null "2_female": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself."
} }
}, },
"psychic": { "psychic": {
@ -360,7 +360,7 @@
"baker": { "baker": {
"encounter": { "encounter": {
"1": "Hope you're ready to taste defeat!", "1": "Hope you're ready to taste defeat!",
"1_female": null "1_female": "Hope you're ready to taste defeat!"
}, },
"victory": { "victory": {
"1": "I'll bake a comeback." "1": "I'll bake a comeback."
@ -391,7 +391,7 @@
"1": "Matey, you're walking the plank if you lose!", "1": "Matey, you're walking the plank if you lose!",
"2": "Come on then! My sailor's pride is at stake!", "2": "Come on then! My sailor's pride is at stake!",
"3": "Ahoy there! Are you seasick?", "3": "Ahoy there! Are you seasick?",
"3_female": null "3_female": "Ahoy there! Are you seasick?"
}, },
"victory": { "victory": {
"1": "Argh! Beaten by a kid!", "1": "Argh! Beaten by a kid!",
@ -419,7 +419,7 @@
}, },
"victory": { "victory": {
"1": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.", "1": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.",
"1_female": null, "1_female": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.",
"2": "I... I'm shattered...", "2": "I... I'm shattered...",
"3": "Aaaieeeee! This can't be happening! I fought hard, but I still lost…" "3": "Aaaieeeee! This can't be happening! I fought hard, but I still lost…"
} }
@ -458,7 +458,7 @@
"1": "Hehehe! You might have beaten me, but you don't stand a chance against the boss!\n$If you get lost now, you won't have to face a sound whipping!", "1": "Hehehe! You might have beaten me, but you don't stand a chance against the boss!\n$If you get lost now, you won't have to face a sound whipping!",
"2": "Hehehe... So, I lost, too...", "2": "Hehehe... So, I lost, too...",
"3": "Ahya! How could this be? For an Admin like me to lose to some random trainer...", "3": "Ahya! How could this be? For an Admin like me to lose to some random trainer...",
"3_female": null "3_female": "Ahya! How could this be? For an Admin like me to lose to some random trainer..."
} }
}, },
"courtney": { "courtney": {
@ -478,13 +478,13 @@
"1": "Ahahahaha! You're going to meddle in Team Aqua's affairs?\n$You're either absolutely fearless, simply ignorant, or both!\n$You're so cute, you're disgusting! I'll put you down", "1": "Ahahahaha! You're going to meddle in Team Aqua's affairs?\n$You're either absolutely fearless, simply ignorant, or both!\n$You're so cute, you're disgusting! I'll put you down",
"2": "What's this? Who's this spoiled brat?", "2": "What's this? Who's this spoiled brat?",
"3": "Cool your jets. Be patient. I'll crush you shortly.", "3": "Cool your jets. Be patient. I'll crush you shortly.",
"3_female": null "3_female": "Cool your jets. Be patient. I'll crush you shortly."
}, },
"victory": { "victory": {
"1": "Ahahahaha! We got meddled with unexpectedly! We're out of options.\n$We'll have to pull out. But this isn't the last you'll see of Team Aqua!\n$We have other plans! Don't you forget it!", "1": "Ahahahaha! We got meddled with unexpectedly! We're out of options.\n$We'll have to pull out. But this isn't the last you'll see of Team Aqua!\n$We have other plans! Don't you forget it!",
"2": "Ahhh?! Did I go too easy on you?!", "2": "Ahhh?! Did I go too easy on you?!",
"3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie.", "3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie.",
"3_female": null "3_female": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie."
} }
}, },
"matt": { "matt": {
@ -497,7 +497,7 @@
"1": "Muwuhahaha! That battle was fun even though I lost!", "1": "Muwuhahaha! That battle was fun even though I lost!",
"2": "I can feel it! I can feel it, all right! The strength coming offa you!\n$More! I still want more! But looks like we're outta time...", "2": "I can feel it! I can feel it, all right! The strength coming offa you!\n$More! I still want more! But looks like we're outta time...",
"3": "Oho! That's a loss I can be proud of!", "3": "Oho! That's a loss I can be proud of!",
"3_female": null "3_female": "Oho! That's a loss I can be proud of!"
} }
}, },
"mars": { "mars": {
@ -505,7 +505,7 @@
"1": "I'm Mars, one of Team Galactic's top Commanders.", "1": "I'm Mars, one of Team Galactic's top Commanders.",
"2": "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!", "2": "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!",
"3": "Feeling nervous? You should be!", "3": "Feeling nervous? You should be!",
"3_female": null "3_female": "Feeling nervous? You should be!"
}, },
"victory": { "victory": {
"1": "This can't be happening! How did I lose?!", "1": "This can't be happening! How did I lose?!",
@ -540,25 +540,25 @@
"zinzolin": { "zinzolin": {
"encounter": { "encounter": {
"1": "You could become a threat to Team Plasma, so we will eliminate you here and now!", "1": "You could become a threat to Team Plasma, so we will eliminate you here and now!",
"1_female": null, "1_female": "You could become a threat to Team Plasma, so we will eliminate you here and now!",
"2": "You don't have the sense to know when to quit, it seems. It's an act of mercy on my part to bring an end to this now!", "2": "You don't have the sense to know when to quit, it seems. It's an act of mercy on my part to bring an end to this now!",
"3": "You're an impressive Trainer to have made it this far. But it ends here.", "3": "You're an impressive Trainer to have made it this far. But it ends here.",
"3_female": null "3_female": "You're an impressive Trainer to have made it this far. But it ends here."
}, },
"victory": { "victory": {
"1": "Ghetsis... I have failed you...", "1": "Ghetsis... I have failed you...",
"2": "It's bitter cold. I'm shivering. I'm suffering. Yet, we will stand victorious.", "2": "It's bitter cold. I'm shivering. I'm suffering. Yet, we will stand victorious.",
"3": "Hmph. You're a smarter Trainer than I expected, but not smart enough.", "3": "Hmph. You're a smarter Trainer than I expected, but not smart enough.",
"3_female": null "3_female": "Hmph. You're a smarter Trainer than I expected, but not smart enough."
} }
}, },
"rood": { "rood": {
"encounter": { "encounter": {
"1": "You are a threat to Team Plasma. We cannot let you walk away from here and now!", "1": "You are a threat to Team Plasma. We cannot let you walk away from here and now!",
"1_female": null, "1_female": "You are a threat to Team Plasma. We cannot let you walk away from here and now!",
"2": "It seems you don't know when to give up. I'll make sure no one interferes with our plans!", "2": "It seems you don't know when to give up. I'll make sure no one interferes with our plans!",
"3": "You are a remarkable Trainer to have made it this far. But this is where it ends.", "3": "You are a remarkable Trainer to have made it this far. But this is where it ends.",
"3_female": null "3_female": "You are a remarkable Trainer to have made it this far. But this is where it ends."
}, },
"victory": { "victory": {
"1": "Ghetsis... I have failed my mission...", "1": "Ghetsis... I have failed my mission...",
@ -569,15 +569,15 @@
"xerosic": { "xerosic": {
"encounter": { "encounter": {
"1": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!", "1": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!",
"1_female": null, "1_female": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!",
"2": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.", "2": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.",
"2_female": null, "2_female": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.",
"3": "I've been waiting for you! I need to do a little research on you! Come, let us begin!" "3": "I've been waiting for you! I need to do a little research on you! Come, let us begin!"
}, },
"victory": { "victory": {
"1": "Ah, you're quite strong. Oh yes—very strong, indeed.", "1": "Ah, you're quite strong. Oh yes—very strong, indeed.",
"2": "Ding-ding-ding! You did it! To the victor go the spoils!", "2": "Ding-ding-ding! You did it! To the victor go the spoils!",
"2_female": null, "2_female": "Ding-ding-ding! You did it! To the victor go the spoils!",
"3": "Wonderful! Amazing! You have tremendous skill and bravery!" "3": "Wonderful! Amazing! You have tremendous skill and bravery!"
} }
}, },
@ -585,7 +585,7 @@
"encounter": { "encounter": {
"1": "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.", "1": "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.",
"2": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.", "2": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.",
"2_female": null, "2_female": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.",
"3": "I've anticipated your arrival. It's time for a little test. Shall we begin?" "3": "I've anticipated your arrival. It's time for a little test. Shall we begin?"
}, },
"victory": { "victory": {
@ -598,11 +598,11 @@
"encounter": { "encounter": {
"1": "Prepare for trouble!", "1": "Prepare for trouble!",
"2": "We're pulling a big job here! Get lost, kid!", "2": "We're pulling a big job here! Get lost, kid!",
"2_female": null, "2_female": "We're pulling a big job here! Get lost, kid!",
"3": "Hand over your Pokémon, or face the wrath of Team Rocket!", "3": "Hand over your Pokémon, or face the wrath of Team Rocket!",
"4": "You're about to experience the true terror of Team Rocket!", "4": "You're about to experience the true terror of Team Rocket!",
"5": "Hey, kid! Me am a Team Rocket member kind of guy!", "5": "Hey, kid! Me am a Team Rocket member kind of guy!",
"5_female": null "5_female": "Hey, kid! Me am a Team Rocket member kind of guy!"
}, },
"victory": { "victory": {
"1": "Team Rocket blasting off again!", "1": "Team Rocket blasting off again!",
@ -624,7 +624,7 @@
"1": "Huh? I lost?!", "1": "Huh? I lost?!",
"2": "I can't believe I lost! I even skipped lunch for this", "2": "I can't believe I lost! I even skipped lunch for this",
"3": "No way! You're just a kid!", "3": "No way! You're just a kid!",
"3_female": null, "3_female": "No way! You're just a kid!",
"4": "Urrrgh... I should've ducked into our hideout right away...", "4": "Urrrgh... I should've ducked into our hideout right away...",
"5": "You beat me... Do you think the boss will dock my pay for this?" "5": "You beat me... Do you think the boss will dock my pay for this?"
} }
@ -652,7 +652,7 @@
"3": "In the name of Team Galactic, I'll eliminate anyone who stands in our way!", "3": "In the name of Team Galactic, I'll eliminate anyone who stands in our way!",
"4": "Get ready to lose!", "4": "Get ready to lose!",
"5": "Hope you're ready for a cosmic beatdown!", "5": "Hope you're ready for a cosmic beatdown!",
"5_female": null "5_female": "Hope you're ready for a cosmic beatdown!"
}, },
"victory": { "victory": {
"1": "Shut down...", "1": "Shut down...",
@ -682,7 +682,7 @@
"encounter": { "encounter": {
"1": "Your Pokémon are no match for the elegance of Team Flare.", "1": "Your Pokémon are no match for the elegance of Team Flare.",
"2": "Hope you brought your sunglasses, because things are about to get bright!", "2": "Hope you brought your sunglasses, because things are about to get bright!",
"2_female": null, "2_female": "Hope you brought your sunglasses, because things are about to get bright!",
"3": "Team Flare will cleanse the world of imperfection!", "3": "Team Flare will cleanse the world of imperfection!",
"4": "Prepare to face the brilliance of Team Flare!", "4": "Prepare to face the brilliance of Team Flare!",
"5": "Fashion is most important to us!" "5": "Fashion is most important to us!"
@ -742,7 +742,7 @@
"plumeria": { "plumeria": {
"encounter": { "encounter": {
"1": " ...Hmph. You don't look like anything special to me.", "1": " ...Hmph. You don't look like anything special to me.",
"2": "It takes these dumb Grunts way too long to deal with you kids..", "2": "It takes these dumb Grunts way too long to deal with you kids...",
"3": "Mess with anyone in Team Skull, and I'll show you how serious I can get." "3": "Mess with anyone in Team Skull, and I'll show you how serious I can get."
}, },
"victory": { "victory": {
@ -784,7 +784,7 @@
}, },
"defeat": { "defeat": {
"1": "Mark my words. Not being able to measure your own strength shows that you are still a child.", "1": "Mark my words. Not being able to measure your own strength shows that you are still a child.",
"1_female": null "1_female": "Mark my words. Not being able to measure your own strength shows that you are still a child."
} }
}, },
"rocket_boss_giovanni_2": { "rocket_boss_giovanni_2": {
@ -845,7 +845,7 @@
"galactic_boss_cyrus_1": { "galactic_boss_cyrus_1": {
"encounter": { "encounter": {
"1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!", "1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!",
"1_female": null "1_female": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!"
}, },
"victory": { "victory": {
"1": "Interesting. And quite curious." "1": "Interesting. And quite curious."
@ -995,7 +995,7 @@
"misty": { "misty": {
"encounter": { "encounter": {
"1": "My policy is an all out offensive with Water-type Pokémon!", "1": "My policy is an all out offensive with Water-type Pokémon!",
"1_female": null, "1_female": "My policy is an all out offensive with Water-type Pokémon!",
"2": "Hiya, I'll show you the strength of my aquatic Pokémon!", "2": "Hiya, I'll show you the strength of my aquatic Pokémon!",
"3": "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" "3": "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?"
}, },
@ -1013,14 +1013,14 @@
"lt_surge": { "lt_surge": {
"encounter": { "encounter": {
"1": "My Electric Pokémon saved me during the war! I'll show you how!", "1": "My Electric Pokémon saved me during the war! I'll show you how!",
"1_female": null, "1_female": "My Electric Pokémon saved me during the war! I'll show you how!",
"2": "Ten-hut! I'll shock you into surrender!", "2": "Ten-hut! I'll shock you into surrender!",
"3": "I'll zap you just like I do to all my enemies in battle!" "3": "I'll zap you just like I do to all my enemies in battle!"
}, },
"victory": { "victory": {
"1": "Whoa! Your team's the real deal, kid!", "1": "Whoa! Your team's the real deal, kid!",
"2": "Aaargh, you're strong! Even my electric tricks lost against you.", "2": "Aaargh, you're strong! Even my electric tricks lost against you.",
"2_female": null, "2_female": "Aaargh, you're strong! Even my electric tricks lost against you.",
"3": "That was an absolutely shocking loss!" "3": "That was an absolutely shocking loss!"
}, },
"defeat": { "defeat": {
@ -1045,7 +1045,7 @@
"defeat": { "defeat": {
"1": "I was afraid I would doze off…", "1": "I was afraid I would doze off…",
"2": "Oh my, it seems my Grass Pokémon overwhelmed you.", "2": "Oh my, it seems my Grass Pokémon overwhelmed you.",
"2_female": null, "2_female": "Oh my, it seems my Grass Pokémon overwhelmed you.",
"3": "That battle was such a soothing experience.", "3": "That battle was such a soothing experience.",
"4": "Oh… Is that all?" "4": "Oh… Is that all?"
} }
@ -1106,7 +1106,7 @@
"1": "I, the leader of Team Rocket, will make you feel a world of pain!", "1": "I, the leader of Team Rocket, will make you feel a world of pain!",
"2": "My training here will be vital before I am to face my old associates again.", "2": "My training here will be vital before I am to face my old associates again.",
"3": "I do not think you are prepared for the level of failure you are about to experience!", "3": "I do not think you are prepared for the level of failure you are about to experience!",
"3_female": null "3_female": "I do not think you are prepared for the level of failure you are about to experience!"
}, },
"victory": { "victory": {
"1": "WHAT! Me, lose?! There is nothing I wish to say to you!", "1": "WHAT! Me, lose?! There is nothing I wish to say to you!",
@ -1139,7 +1139,7 @@
"brawly": { "brawly": {
"encounter": { "encounter": {
"1": "Oh man, a challenger!\nLet's see what you can do!", "1": "Oh man, a challenger!\nLet's see what you can do!",
"1_female": null, "1_female": "Oh man, a challenger!\nLet's see what you can do!",
"2": "You seem like a big splash.\nLet's battle!", "2": "You seem like a big splash.\nLet's battle!",
"3": "Time to create a storm!\nLet's go!" "3": "Time to create a storm!\nLet's go!"
}, },
@ -1167,7 +1167,7 @@
}, },
"defeat": { "defeat": {
"1": "Recharge your batteries and challenge me again sometime!\nWahahahaha!", "1": "Recharge your batteries and challenge me again sometime!\nWahahahaha!",
"1_female": null, "1_female": "Recharge your batteries and challenge me again sometime!\nWahahahaha!",
"2": "I hope you found our battle electrifying!\nWahahahaha!", "2": "I hope you found our battle electrifying!\nWahahahaha!",
"3": "Aren't you shocked I won?\nWahahahaha!" "3": "Aren't you shocked I won?\nWahahahaha!"
} }
@ -1214,7 +1214,7 @@
}, },
"victory": { "victory": {
"1": "You're the first Trainer I've seen with more grace than I.\nExcellently played.", "1": "You're the first Trainer I've seen with more grace than I.\nExcellently played.",
"1_female": null, "1_female": "You're the first Trainer I've seen with more grace than I.\nExcellently played.",
"2": "Oh, my Flying Pokémon have plummeted!\nVery well.", "2": "Oh, my Flying Pokémon have plummeted!\nVery well.",
"3": "Though I may have fallen, my Pokémon will continue to fly!" "3": "Though I may have fallen, my Pokémon will continue to fly!"
}, },
@ -1227,7 +1227,7 @@
"tate": { "tate": {
"encounter": { "encounter": {
"1": "Hehehe…\nWere you surprised to see me without my sister?", "1": "Hehehe…\nWere you surprised to see me without my sister?",
"1_female": null, "1_female": "Hehehe…\nWere you surprised to see me without my sister?",
"2": "I can see what you're thinking…\nYou want to battle!", "2": "I can see what you're thinking…\nYou want to battle!",
"3": "How can you defeat someone…\nWho knows your every move?" "3": "How can you defeat someone…\nWho knows your every move?"
}, },
@ -1245,7 +1245,7 @@
"liza": { "liza": {
"encounter": { "encounter": {
"1": "Fufufu…\nWere you surprised to see me without my brother?", "1": "Fufufu…\nWere you surprised to see me without my brother?",
"1_female": null, "1_female": "Fufufu…\nWere you surprised to see me without my brother?",
"2": "I can determine what you desire…\nYou want to battle, don't you?", "2": "I can determine what you desire…\nYou want to battle, don't you?",
"3": "How can you defeat someone…\nWho's one with their Pokémon?" "3": "How can you defeat someone…\nWho's one with their Pokémon?"
}, },
@ -1317,10 +1317,10 @@
"nessa": { "nessa": {
"encounter": { "encounter": {
"1": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", "1": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.",
"1_female": null, "1_female": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.",
"2": "I'm not here to chat. I'm here to win!", "2": "I'm not here to chat. I'm here to win!",
"3": "This is a little gift from my Pokémon… I hope you can take it!", "3": "This is a little gift from my Pokémon… I hope you can take it!",
"3_female": null "3_female": "This is a little gift from my Pokémon… I hope you can take it!"
}, },
"victory": { "victory": {
"1": "You and your Pokémon are just too much…", "1": "You and your Pokémon are just too much…",
@ -1341,7 +1341,7 @@
}, },
"victory": { "victory": {
"1": "You… You're pretty good, huh?", "1": "You… You're pretty good, huh?",
"1_female": null, "1_female": "You… You're pretty good, huh?",
"2": "If you find Gordie around, be sure to give him a right trashing, would you?", "2": "If you find Gordie around, be sure to give him a right trashing, would you?",
"3": "I think you took breaking the ice a little too literally…" "3": "I think you took breaking the ice a little too literally…"
}, },
@ -1355,12 +1355,12 @@
"encounter": { "encounter": {
"1": "You look strong! Shoots! Let's start!", "1": "You look strong! Shoots! Let's start!",
"2": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", "2": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.",
"2_female": null, "2_female": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.",
"3": "Oh ho, so I'm facing you! That's off the wall." "3": "Oh ho, so I'm facing you! That's off the wall."
}, },
"victory": { "victory": {
"1": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", "1": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!",
"1_female": null, "1_female": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!",
"2": "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", "2": "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!",
"3": "You're strong as a gnarly wave!" "3": "You're strong as a gnarly wave!"
}, },
@ -1373,7 +1373,7 @@
"shauntal": { "shauntal": {
"encounter": { "encounter": {
"1": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", "1": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.",
"1_female": null, "1_female": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.",
"2": "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", "2": "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?",
"3": "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" "3": "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?"
}, },
@ -1391,7 +1391,7 @@
"marshal": { "marshal": {
"encounter": { "encounter": {
"1": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", "1": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!",
"1_female": null, "1_female": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!",
"2": "Victory, decisive victory, is my intention! Challenger, here I come!", "2": "Victory, decisive victory, is my intention! Challenger, here I come!",
"3": "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" "3": "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!"
}, },
@ -1411,7 +1411,7 @@
"1": "You remind me of an old friend. That makes me excited about this Pokémon battle!", "1": "You remind me of an old friend. That makes me excited about this Pokémon battle!",
"2": "Pokémon battles have no meaning if you don't think why you battle.\n$Or better said, it makes battling together with Pokémon meaningless.", "2": "Pokémon battles have no meaning if you don't think why you battle.\n$Or better said, it makes battling together with Pokémon meaningless.",
"3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you.", "3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you.",
"3_female": null "3_female": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you."
}, },
"victory": { "victory": {
"1": "Thank you! I saw what was missing in me.", "1": "Thank you! I saw what was missing in me.",
@ -1427,73 +1427,73 @@
"chili": { "chili": {
"encounter": { "encounter": {
"1": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", "1": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!",
"1_female": null, "1_female": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!",
"2": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", "2": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!",
"2_female": null, "2_female": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!",
"3": "I'm going to show you what me and my blazing Fire types can do!", "3": "I'm going to show you what me and my blazing Fire types can do!",
"3_female": null "3_female": "I'm going to show you what me and my blazing Fire types can do!"
}, },
"victory": { "victory": {
"1": "You got me. I am… burned… out…", "1": "You got me. I am… burned… out…",
"1_female": null, "1_female": "You got me. I am… burned… out…",
"2": "Whoa ho! You're on fire!", "2": "Whoa ho! You're on fire!",
"2_female": null, "2_female": "Whoa ho! You're on fire!",
"3": "Augh! You got me!" "3": "Augh! You got me!"
}, },
"defeat": { "defeat": {
"1": "I'm on fire! Play with me, and you'll get burned!", "1": "I'm on fire! Play with me, and you'll get burned!",
"1_female": null, "1_female": "I'm on fire! Play with me, and you'll get burned!",
"2": "When you play with fire, you get burned!", "2": "When you play with fire, you get burned!",
"3": "I mean, c'mon, your opponent was me! You didn't have a chance!", "3": "I mean, c'mon, your opponent was me! You didn't have a chance!",
"3_female": null "3_female": "I mean, c'mon, your opponent was me! You didn't have a chance!"
} }
}, },
"cilan": { "cilan": {
"encounter": { "encounter": {
"1": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.", "1": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.",
"1_female": null, "1_female": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.",
"2": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", "2": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.",
"2_female": null, "2_female": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.",
"3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon.", "3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon.",
"3_female": null "3_female": "OK… So, um, I'm Cilan, I like Grass-type Pokémon."
}, },
"victory": { "victory": {
"1": "Er… Is it over now?", "1": "Er… Is it over now?",
"1_female": null, "1_female": "Er… Is it over now?",
"2": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…", "2": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…",
"2_female": null, "2_female": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…",
"3": "…Huh. Looks like my timing was, um, off?" "3": "…Huh. Looks like my timing was, um, off?"
}, },
"defeat": { "defeat": {
"1": "Huh? Did I win?", "1": "Huh? Did I win?",
"1_female": null, "1_female": "Huh? Did I win?",
"2": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.", "2": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.",
"2_female": null, "2_female": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.",
"3": "It…it was quite a thrilling experience…", "3": "It…it was quite a thrilling experience…",
"3_female": null "3_female": "It…it was quite a thrilling experience…"
} }
}, },
"roark": { "roark": {
"encounter": { "encounter": {
"1": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", "1": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!",
"1_female": null, "1_female": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!",
"2": "Here goes! These are my rocking Pokémon, my pride and joy!", "2": "Here goes! These are my rocking Pokémon, my pride and joy!",
"3": "Rock-type Pokémon are simply the best!", "3": "Rock-type Pokémon are simply the best!",
"4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", "4": "Every day, I toughened up my Pokémon by digging up Fossils nonstop.\n$Could I show you how tough I made them in a battle?",
"4_female": null "4_female": "Every day, I toughened up my Pokémon by digging up Fossils nonstop.\n$Could I show you how tough I made them in a battle?"
}, },
"victory": { "victory": {
"1": "W-what? That can't be! My buffed-up Pokémon!", "1": "W-what? That can't be! My buffed-up Pokémon!",
"2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", "2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.",
"2_female": null, "2_female": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.",
"3": "With skill like yours, it's natural for you to win.", "3": "With skill like yours, it's natural for you to win.",
"4": "Wh-what?! It can't be! Even that wasn't enough?", "4": "Wh-what?! It can't be! Even that wasn't enough?"
"5": "I blew it."
}, },
"defeat": { "defeat": {
"1": "See? I'm proud of my rocking battle style!", "1": "See? I'm proud of my rocking battle style!",
"2": "Thanks! The battle gave me confidence that I may be able to beat my dad!", "2": "Thanks! The battle gave me confidence that I may be able to beat my dad!",
"3": "I feel like I just smashed through a really stubborn boulder!" "3": "See? These are my rocking Pokémon, my pride and joy!",
"4": "I knew I would win!"
} }
}, },
"morty": { "morty": {
@ -1508,7 +1508,7 @@
"victory": { "victory": {
"1": "I'm not good enough yet…", "1": "I'm not good enough yet…",
"2": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…", "2": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…",
"2_female": null, "2_female": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…",
"3": "How is this possible…", "3": "How is this possible…",
"4": "I don't think our potentials are so different.\n$But you seem to have something more than that… So be it.", "4": "I don't think our potentials are so different.\n$But you seem to have something more than that… So be it.",
"5": "Guess I need more training.", "5": "Guess I need more training.",
@ -1568,13 +1568,13 @@
}, },
"defeat": { "defeat": {
"1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?", "1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?",
"1_female": null "1_female": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?"
} }
}, },
"ramos": { "ramos": {
"encounter": { "encounter": {
"1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?", "1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?",
"1_female": null "1_female": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?"
}, },
"victory": { "victory": {
"1": "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." "1": "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout."
@ -1605,7 +1605,7 @@
"victory": { "victory": {
"1": "I must say, I'm warmed up to you! I might even admire you a little.", "1": "I must say, I'm warmed up to you! I might even admire you a little.",
"2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. ", "2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. ",
"2_female": null "2_female": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. "
}, },
"defeat": { "defeat": {
"1": "I sensed your will to win, but I don't lose!", "1": "I sensed your will to win, but I don't lose!",
@ -1618,7 +1618,7 @@
}, },
"victory": { "victory": {
"1": "Amazing! You're very good, aren't you?", "1": "Amazing! You're very good, aren't you?",
"1_female": null "1_female": "Amazing! You're very good, aren't you?"
}, },
"defeat": { "defeat": {
"1": "Yes! My Pokémon and I are perfectly good!" "1": "Yes! My Pokémon and I are perfectly good!"
@ -1660,7 +1660,7 @@
"clay": { "clay": {
"encounter": { "encounter": {
"1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!", "1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!",
"1_female": null "1_female": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!"
}, },
"victory": { "victory": {
"1": "Man oh man… It feels good to go all out and still be defeated!" "1": "Man oh man… It feels good to go all out and still be defeated!"
@ -1675,7 +1675,7 @@
}, },
"victory": { "victory": {
"1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!", "1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!",
"1_female": null "1_female": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!"
}, },
"defeat": { "defeat": {
"1": "You come back to see me again now, ya hear?" "1": "You come back to see me again now, ya hear?"
@ -1742,7 +1742,7 @@
}, },
"victory": { "victory": {
"1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy.", "1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy.",
"1_female": null "1_female": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy."
}, },
"defeat": { "defeat": {
"1": "A grand illusion!" "1": "A grand illusion!"
@ -1751,14 +1751,14 @@
"lorelei": { "lorelei": {
"encounter": { "encounter": {
"1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?", "1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?",
"1_female": null "1_female": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?"
}, },
"victory": { "victory": {
"1": "How dare you!" "1": "How dare you!"
}, },
"defeat": { "defeat": {
"1": "There's nothing you can do once you're frozen.", "1": "There's nothing you can do once you're frozen.",
"1_female": null "1_female": "There's nothing you can do once you're frozen."
} }
}, },
"will": { "will": {
@ -1775,11 +1775,11 @@
"malva": { "malva": {
"encounter": { "encounter": {
"1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!", "1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!",
"1_female": null "1_female": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!"
}, },
"victory": { "victory": {
"1": "What news… So a new challenger has defeated Malva!", "1": "What news… So a new challenger has defeated Malva!",
"1_female": null "1_female": "What news… So a new challenger has defeated Malva!"
}, },
"defeat": { "defeat": {
"1": "I am delighted! Yes, delighted that I could squash you beneath my heel." "1": "I am delighted! Yes, delighted that I could squash you beneath my heel."
@ -1802,7 +1802,7 @@
}, },
"victory": { "victory": {
"1": "I certainly found an interesting Trainer to face!", "1": "I certainly found an interesting Trainer to face!",
"1_female": null "1_female": "I certainly found an interesting Trainer to face!"
}, },
"defeat": { "defeat": {
"1": "Ahaha. What an interesting battle." "1": "Ahaha. What an interesting battle."
@ -1814,11 +1814,11 @@
}, },
"victory": { "victory": {
"1": "Not bad, kiddo.", "1": "Not bad, kiddo.",
"1_female": null "1_female": "Not bad, kiddo."
}, },
"defeat": { "defeat": {
"1": "Nahahaha! You really are something else, kiddo!", "1": "Nahahaha! You really are something else, kiddo!",
"1_female": null "1_female": "Nahahaha! You really are something else, kiddo!"
} }
}, },
"bruno": { "bruno": {
@ -1838,7 +1838,7 @@
}, },
"victory": { "victory": {
"1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win.", "1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win.",
"1_female": null "1_female": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win."
}, },
"defeat": { "defeat": {
"1": "Thanks! Thanks to our battle, I was also able to make progress in my research!" "1": "Thanks! Thanks to our battle, I was also able to make progress in my research!"
@ -1869,11 +1869,11 @@
"lenora": { "lenora": {
"encounter": { "encounter": {
"1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!", "1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!",
"1_female": null "1_female": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!"
}, },
"victory": { "victory": {
"1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!", "1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!",
"1_female": null "1_female": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!"
}, },
"defeat": { "defeat": {
"1": "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" "1": "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!"
@ -1899,7 +1899,7 @@
}, },
"defeat": { "defeat": {
"1": "Hey, c'mon! Get serious! You gotta put more out there!", "1": "Hey, c'mon! Get serious! You gotta put more out there!",
"1_female": null "1_female": "Hey, c'mon! Get serious! You gotta put more out there!"
} }
}, },
"olivia": { "olivia": {
@ -1938,7 +1938,7 @@
"flint": { "flint": {
"encounter": { "encounter": {
"1": "Hope you're warmed up, cause here comes the Big Bang!", "1": "Hope you're warmed up, cause here comes the Big Bang!",
"1_female": null "1_female": "Hope you're warmed up, cause here comes the Big Bang!"
}, },
"victory": { "victory": {
"1": "Incredible! Your moves are so hot, they make mine look lukewarm!" "1": "Incredible! Your moves are so hot, they make mine look lukewarm!"
@ -1961,7 +1961,7 @@
"caitlin": { "caitlin": {
"encounter": { "encounter": {
"1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!", "1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!",
"1_female": null "1_female": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!"
}, },
"victory": { "victory": {
"1": "My Pokémon and I learned so much! I offer you my thanks." "1": "My Pokémon and I learned so much! I offer you my thanks."
@ -1984,15 +1984,15 @@
"wikstrom": { "wikstrom": {
"encounter": { "encounter": {
"1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!", "1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!",
"1_female": null "1_female": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!"
}, },
"victory": { "victory": {
"1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!", "1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!",
"1_female": null "1_female": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!"
}, },
"defeat": { "defeat": {
"1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!", "1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!",
"1_female": null "1_female": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!"
} }
}, },
"acerola": { "acerola": {
@ -2024,14 +2024,14 @@
}, },
"victory": { "victory": {
"1": "You got me. You are magnificent!", "1": "You got me. You are magnificent!",
"1_female": null, "1_female": "You got me. You are magnificent!",
"2": "I never expected another trainer to beat me… I'm surprised.", "2": "I never expected another trainer to beat me… I'm surprised.",
"2_female": null "2_female": "I never expected another trainer to beat me… I'm surprised."
}, },
"defeat": { "defeat": {
"1": "That was close. Want to try again?", "1": "That was close. Want to try again?",
"2": "It's not that you are weak. Don't let it bother you.", "2": "It's not that you are weak. Don't let it bother you.",
"2_female": null "2_female": "It's not that you are weak. Don't let it bother you."
} }
}, },
"karen": { "karen": {
@ -2057,7 +2057,7 @@
}, },
"victory": { "victory": {
"1": "The power of Grass has wilted… What an incredible Challenger!", "1": "The power of Grass has wilted… What an incredible Challenger!",
"1_female": null "1_female": "The power of Grass has wilted… What an incredible Challenger!"
}, },
"defeat": { "defeat": {
"1": "This'll really leave you in shock and awe." "1": "This'll really leave you in shock and awe."
@ -2077,7 +2077,7 @@
"drasna": { "drasna": {
"encounter": { "encounter": {
"1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!", "1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!",
"1_female": null "1_female": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!"
}, },
"victory": { "victory": {
"1": "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" "1": "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!"
@ -2111,7 +2111,7 @@
"blue": { "blue": {
"encounter": { "encounter": {
"1": "You must be pretty good to get this far.", "1": "You must be pretty good to get this far.",
"1_female": null "1_female": "You must be pretty good to get this far."
}, },
"victory": { "victory": {
"1": "I've only lost to him and now to you… Him? Hee, hee…" "1": "I've only lost to him and now to you… Him? Hee, hee…"
@ -2159,7 +2159,7 @@
}, },
"victory": { "victory": {
"1": "This is the emergence of a new Champion.", "1": "This is the emergence of a new Champion.",
"1_female": null "1_female": "This is the emergence of a new Champion."
}, },
"defeat": { "defeat": {
"1": "I successfully defended my Championship." "1": "I successfully defended my Championship."
@ -2248,7 +2248,7 @@
}, },
"victory": { "victory": {
"1": "Waaah! Waaah! You're so mean!", "1": "Waaah! Waaah! You're so mean!",
"1_female": null "1_female": "Waaah! Waaah! You're so mean!"
}, },
"defeat": { "defeat": {
"1": "And that's that!" "1": "And that's that!"
@ -2257,7 +2257,7 @@
"chuck": { "chuck": {
"encounter": { "encounter": {
"1": "Hah! You want to challenge me? Are you brave or just ignorant?", "1": "Hah! You want to challenge me? Are you brave or just ignorant?",
"1_female": null "1_female": "Hah! You want to challenge me? Are you brave or just ignorant?"
}, },
"victory": { "victory": {
"1": "You're strong! Would you please make me your apprentice?" "1": "You're strong! Would you please make me your apprentice?"
@ -2269,7 +2269,7 @@
"katy": { "katy": {
"encounter": { "encounter": {
"1": "Don't let your guard down unless you would like to find yourself knocked off your feet!", "1": "Don't let your guard down unless you would like to find yourself knocked off your feet!",
"1_female": null "1_female": "Don't let your guard down unless you would like to find yourself knocked off your feet!"
}, },
"victory": { "victory": {
"1": "All of my sweet little Pokémon dropped like flies!" "1": "All of my sweet little Pokémon dropped like flies!"
@ -2303,7 +2303,7 @@
"maylene": { "maylene": {
"encounter": { "encounter": {
"1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!", "1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!",
"1_female": null "1_female": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!"
}, },
"victory": { "victory": {
"1": "I admit defeat…" "1": "I admit defeat…"
@ -2326,7 +2326,7 @@
"byron": { "byron": {
"encounter": { "encounter": {
"1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!", "1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!",
"1_female": null "1_female": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!"
}, },
"victory": { "victory": {
"1": "Hmm! My sturdy Pokémon--defeated!" "1": "Hmm! My sturdy Pokémon--defeated!"
@ -2349,7 +2349,7 @@
"volkner": { "volkner": {
"encounter": { "encounter": {
"1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!", "1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!",
"1_female": null "1_female": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!"
}, },
"victory": { "victory": {
"1": "You've got me beat…\n$Your desire and the noble way your Pokémon battled for you… \n$I even felt thrilled during our match. That was a very good battle." "1": "You've got me beat…\n$Your desire and the noble way your Pokémon battled for you… \n$I even felt thrilled during our match. That was a very good battle."
@ -2452,7 +2452,7 @@
"valerie": { "valerie": {
"encounter": { "encounter": {
"1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.", "1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.",
"1_female": null "1_female": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong."
}, },
"victory": { "victory": {
"1": "I hope that you will find things worth smiling about tomorrow…" "1": "I hope that you will find things worth smiling about tomorrow…"
@ -2500,7 +2500,7 @@
}, },
"victory": { "victory": {
"1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon.", "1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon.",
"1_female": null "1_female": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon."
}, },
"defeat": { "defeat": {
"1": "Too bad for you, I guess." "1": "Too bad for you, I guess."
@ -2509,7 +2509,7 @@
"bede": { "bede": {
"encounter": { "encounter": {
"1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am.", "1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am.",
"1_female": null "1_female": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am."
}, },
"victory": { "victory": {
"1": "I see… Well, that's fine. I wasn't really trying all that hard anyway." "1": "I see… Well, that's fine. I wasn't really trying all that hard anyway."
@ -2554,7 +2554,7 @@
"brassius": { "brassius": {
"encounter": { "encounter": {
"1": "I assume you are ready? Let our collaborative work of art begin!", "1": "I assume you are ready? Let our collaborative work of art begin!",
"1_female": null "1_female": "I assume you are ready? Let our collaborative work of art begin!"
}, },
"victory": { "victory": {
"1": "Ahhh…vant-garde!" "1": "Ahhh…vant-garde!"
@ -2566,11 +2566,11 @@
"iono": { "iono": {
"encounter": { "encounter": {
"1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!", "1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!",
"1_female": null "1_female": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!"
}, },
"victory": { "victory": {
"1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!", "1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!",
"1_female": null "1_female": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!"
}, },
"defeat": { "defeat": {
"1": "Your eyeballs are MINE!" "1": "Your eyeballs are MINE!"
@ -2593,7 +2593,7 @@
}, },
"victory": { "victory": {
"1": "You're cool, my friend—you move my SOUL!", "1": "You're cool, my friend—you move my SOUL!",
"1_female": null "1_female": "You're cool, my friend—you move my SOUL!"
}, },
"defeat": { "defeat": {
"1": "Later, baby!" "1": "Later, baby!"
@ -2627,9 +2627,9 @@
"nessa_elite": { "nessa_elite": {
"encounter": { "encounter": {
"1": "The tides are turning in my favor. Ready to get swept away?", "1": "The tides are turning in my favor. Ready to get swept away?",
"1_female": null, "1_female": "The tides are turning in my favor. Ready to get swept away?",
"2": "Let's make some waves with this battle! I hope you're prepared!", "2": "Let's make some waves with this battle! I hope you're prepared!",
"2_female": null "2_female": "Let's make some waves with this battle! I hope you're prepared!"
}, },
"victory": { "victory": {
"1": "You navigated those waters perfectly... Well done!", "1": "You navigated those waters perfectly... Well done!",
@ -2657,7 +2657,7 @@
"allister_elite": { "allister_elite": {
"encounter": { "encounter": {
"1": "Shadows fall... Are you ready to face your fears?", "1": "Shadows fall... Are you ready to face your fears?",
"1_female": null, "1_female": "Shadows fall... Are you ready to face your fears?",
"2": "Let's see if you can handle the darkness that I command." "2": "Let's see if you can handle the darkness that I command."
}, },
"victory": { "victory": {
@ -2681,7 +2681,7 @@
"defeat": { "defeat": {
"1": "Another storm weathered, another victory claimed! Well fought!", "1": "Another storm weathered, another victory claimed! Well fought!",
"2": "You got caught in my storm! Better luck next time!", "2": "You got caught in my storm! Better luck next time!",
"2_female": null "2_female": "You got caught in my storm! Better luck next time!"
} }
}, },
"alder": { "alder": {

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@ -1 +1,8 @@
{} {
"safeguardOnAdd": "¡Todos los Pokémon están protegidos por Velo Sagrado!",
"safeguardOnAddPlayer": "¡Tu equipo se ha protegido con Velo Sagrado!",
"safeguardOnAddEnemy": "¡El equipo enemigo se ha protegido con Velo Sagrado!",
"safeguardOnRemove": "¡Velo Sagrado dejó de hacer efecto!",
"safeguardOnRemovePlayer": "El efecto de Velo Sagrado en tu equipo se ha disipado.",
"safeguardOnRemoveEnemy": "El efecto de Velo Sagrado en el equipo enemigo se ha disipado."
}

View File

@ -1,95 +1,99 @@
{ {
"music": "Música: ", "music": "Música: ",
"missing_entries": "{{name}}", "missing_entries": "{{name}}",
"battle_kanto_champion": "B2W2 - ¡Vs Campeón de Kanto!", "battle_kanto_champion": "B2W2 - ¡Vs. Campeón de Kanto!",
"battle_johto_champion": "B2W2 - ¡Vs Campeón de Johto!", "battle_johto_champion": "B2W2 - ¡Vs. Campeón de Johto!",
"battle_hoenn_champion_g5": "B2W2 - ¡Vs Campeón de Hoenn!", "battle_hoenn_champion_g5": "B2W2 - ¡Vs. Campeón de Hoenn!",
"battle_hoenn_champion_g6": "ORAS - ¡Vs Campeón de Hoenn!", "battle_hoenn_champion_g6": "ORAS - ¡Vs. Campeón de Hoenn!",
"battle_sinnoh_champion": "B2W2 - ¡Vs Campeón de Sinnoh!", "battle_sinnoh_champion": "B2W2 - ¡Vs. Campeón de Sinnoh!",
"battle_champion_alder": "BW - ¡Vs Campeón de Teselia!", "battle_champion_alder": "BW - ¡Vs. Campeón de Teselia!",
"battle_champion_iris": "B2W2 - ¡Vs Campeón de Teselia!", "battle_champion_iris": "B2W2 - ¡Vs. Campeón de Teselia!",
"battle_kalos_champion": "XY - ¡Vs Campeón de Kalos!", "battle_kalos_champion": "XY - ¡Vs. Campeón de Kalos!",
"battle_alola_champion": "USUM - ¡Vs Campeón de Alola!", "battle_alola_champion": "USUM - ¡Vs. Campeón de Alola!",
"battle_galar_champion": "SWSH - ¡Vs Campeón de Galar!", "battle_galar_champion": "SWSH - ¡Vs. Campeón de Galar!",
"battle_champion_geeta": "SV - ¡Vs Campeona Ságita!", "battle_champion_geeta": "SV - ¡Vs. Campeona Ságita!",
"battle_champion_nemona": "SV - ¡Vs Campeona Mencía!", "battle_champion_nemona": "SV - ¡Vs. Campeona Mencía!",
"battle_champion_kieran": "SV - ¡Vs Campeón Cass!", "battle_champion_kieran": "SV - ¡Vs. Campeón Cass!",
"battle_hoenn_elite": "ORAS - ¡Vs Alto Mando!", "battle_hoenn_elite": "ORAS - ¡Vs. Alto Mando!",
"battle_unova_elite": "BW - ¡Vs Alto Mando!", "battle_unova_elite": "BW - ¡Vs. Alto Mando!",
"battle_kalos_elite": "XY - ¡Vs Alto Mando!", "battle_kalos_elite": "XY - ¡Vs. Alto Mando!",
"battle_alola_elite": "SM - ¡Vs Alto Mando!", "battle_alola_elite": "SM - ¡Vs. Alto Mando!",
"battle_galar_elite": "SWSH - Torneo de Finalistas", "battle_galar_elite": "SWSH - Torneo de finalistas",
"battle_paldea_elite": "SV - ¡Vs Alto Mando!", "battle_paldea_elite": "SV - ¡Vs. Alto Mando!",
"battle_bb_elite": "SV - ¡Vs Alto Mando de la Academia Arándano!", "battle_bb_elite": "SV - ¡Vs. Alto Mando de la Academia Arándano!",
"battle_final_encounter": "PMD RTDX - Dominio de Rayquaza", "battle_final_encounter": "PMD RTDX - Dominio de Rayquaza",
"battle_final": "BW - ¡Vs Ghechis!", "battle_final": "BW - ¡Vs. Ghechis!",
"battle_kanto_gym": "B2W2 - ¡Vs Líder de Kanto!", "battle_kanto_gym": "B2W2 - ¡Vs. Líder de Kanto!",
"battle_johto_gym": "B2W2 - ¡Vs Líder de Johto!", "battle_johto_gym": "B2W2 - ¡Vs. Líder de Johto!",
"battle_hoenn_gym": "B2W2 - ¡Vs Líder de Hoenn!", "battle_hoenn_gym": "B2W2 - ¡Vs. Líder de Hoenn!",
"battle_sinnoh_gym": "B2W2 - ¡Vs Líder de Sinnoh!", "battle_sinnoh_gym": "B2W2 - ¡Vs. Líder de Sinnoh!",
"battle_unova_gym": "BW - ¡Vs Líder de Teselia!", "battle_unova_gym": "BW - ¡Vs. Líder de Teselia!",
"battle_kalos_gym": "XY - ¡Vs Líder de Kalos!", "battle_kalos_gym": "XY - ¡Vs. Líder de Kalos!",
"battle_galar_gym": "SWSH - ¡Vs Líder de Galar!", "battle_galar_gym": "SWSH - ¡Vs. Líder de Galar!",
"battle_paldea_gym": "SV - ¡Vs Líder de Paldea!", "battle_paldea_gym": "SV - ¡Vs. Líder de Paldea!",
"battle_legendary_kanto": "XY - ¡Vs Legendarios de Kanto!", "battle_legendary_kanto": "XY - ¡Vs. Legendarios de Kanto!",
"battle_legendary_raikou": "HGSS - ¡Vs Raikou!", "battle_legendary_raikou": "HGSS - ¡Vs. Raikou!",
"battle_legendary_entei": "HGSS - ¡Vs Entei!", "battle_legendary_entei": "HGSS - ¡Vs. Entei!",
"battle_legendary_suicune": "HGSS - ¡Vs Suicune!", "battle_legendary_suicune": "HGSS - ¡Vs. Suicune!",
"battle_legendary_lugia": "HGSS - ¡Vs Lugia!", "battle_legendary_lugia": "HGSS - ¡Vs. Lugia!",
"battle_legendary_ho_oh": "HGSS - ¡Vs Ho-oh!", "battle_legendary_ho_oh": "HGSS - ¡Vs. Ho-oh!",
"battle_legendary_regis_g5": "B2W2 - ¡Vs Regis!", "battle_legendary_regis_g5": "B2W2 - ¡Vs. Regis!",
"battle_legendary_regis_g6": "ORAS - ¡Vs Regis!", "battle_legendary_regis_g6": "ORAS - ¡Vs. Regis!",
"battle_legendary_gro_kyo": "ORAS - ¡Vs Groudon/Kyogre!", "battle_legendary_gro_kyo": "ORAS - ¡Vs. Groudon/Kyogre!",
"battle_legendary_rayquaza": "ORAS - ¡Vs Rayquaza!", "battle_legendary_rayquaza": "ORAS - ¡Vs. Rayquaza!",
"battle_legendary_deoxys": "ORAS - ¡Vs Deoxys!", "battle_legendary_deoxys": "ORAS - ¡Vs. Deoxys!",
"battle_legendary_lake_trio": "ORAS - ¡Vs Trío del Lago!", "battle_legendary_lake_trio": "ORAS - ¡Vs. trío del Lago!",
"battle_legendary_sinnoh": "ORAS - ¡Vs Legendarios de Sinnoh!", "battle_legendary_sinnoh": "ORAS - ¡Vs. legendarios de Sinnoh!",
"battle_legendary_dia_pal": "ORAS - ¡Vs Dialga/Palkia!", "battle_legendary_dia_pal": "ORAS - ¡Vs. Dialga/Palkia!",
"battle_legendary_giratina": "ORAS - ¡Vs Giratina!", "battle_legendary_origin_forme": "LA - ¡Vs. Dialga & Palkia, Forma Origen!",
"battle_legendary_arceus": "HGSS - ¡Vs Arceus!", "battle_legendary_giratina": "ORAS - ¡Vs. Giratina!",
"battle_legendary_unova": "BW - ¡Vs Legendarios de Teselia!", "battle_legendary_arceus": "HGSS - ¡Vs. Arceus!",
"battle_legendary_kyurem": "BW - ¡Vs Kyurem!", "battle_legendary_unova": "BW - ¡Vs. legendarios de Teselia!",
"battle_legendary_res_zek": "BW - ¡Vs Reshiram/Zekrom!", "battle_legendary_kyurem": "BW - ¡Vs. Kyurem!",
"battle_legendary_xern_yvel": "XY - ¡Vs Xerneas/Yveltal!", "battle_legendary_res_zek": "BW - ¡Vs. Reshiram/Zekrom!",
"battle_legendary_tapu": "SM - ¡Vs Tapus!", "battle_legendary_xern_yvel": "XY - ¡Vs. Xerneas/Yveltal!",
"battle_legendary_sol_lun": "SM - ¡Vs Solgaleo/Lunala!", "battle_legendary_tapu": "SM - ¡Vs. Tapus!",
"battle_legendary_ub": "SM - ¡Vs Ultraentes!", "battle_legendary_sol_lun": "SM - ¡Vs. Solgaleo/Lunala!",
"battle_legendary_dusk_dawn": "USUM - ¡Vs Necrozma Melena Crepuscular/Alas del Alba!", "battle_legendary_ub": "SM - ¡Vs. Ultraentes!",
"battle_legendary_ultra_nec": "USUM - ¡Vs Ultra-Necrozma!", "battle_legendary_dusk_dawn": "USUM - ¡Vs. Necrozma Melena Crepuscular/Alas del Alba!",
"battle_legendary_zac_zam": "SWSH - ¡Vs Zacian/Zamazenta!", "battle_legendary_ultra_nec": "USUM - ¡Vs. Ultra-Necrozma!",
"battle_legendary_glas_spec": "SWSH - ¡Vs Glastrier/Spectrier!", "battle_legendary_zac_zam": "SWSH - ¡Vs. Zacian/Zamazenta!",
"battle_legendary_calyrex": "SWSH - ¡Vs Calyrex!", "battle_legendary_glas_spec": "SWSH - ¡Vs. Glastrier/Spectrier!",
"battle_legendary_birds_galar": "SWSH - ¡Vs Aves Legendarias de Galar!", "battle_legendary_calyrex": "SWSH - ¡Vs. Calyrex!",
"battle_legendary_ruinous": "SV - ¡Vs Tesoros Funestos!", "battle_legendary_riders": "SWSH - ¡Vs. Calyrex Jinete!",
"battle_legendary_kor_mir": "SV Depths of Area Zero Battle", "battle_legendary_birds_galar": "SWSH - ¡Vs. Aves Legendarias de Galar!",
"battle_legendary_loyal_three": "SV - ¡Vs Compatrones!", "battle_legendary_ruinous": "SV - ¡Vs. Tesoros Funestos!",
"battle_legendary_ogerpon": "SV - ¡Vs Ogerpon!", "battle_legendary_kor_mir": "SV - ¡Batalla en el área Zero!",
"battle_legendary_terapagos": "SV - ¡Vs Terapagos!", "battle_legendary_loyal_three": "SV - ¡Vs. Compatrones!",
"battle_legendary_pecharunt": "SV - ¡Vs Pecharunt!", "battle_legendary_ogerpon": "SV - ¡Vs. Ogerpon!",
"battle_rival": "BW - ¡Vs Rival!", "battle_legendary_terapagos": "SV - ¡Vs. Terapagos!",
"battle_legendary_pecharunt": "SV - ¡Vs. Pecharunt!",
"battle_rival": "BW - ¡Vs. Rival!",
"battle_rival_2": "BW - ¡Vs N!", "battle_rival_2": "BW - ¡Vs N!",
"battle_rival_3": "BW - ¡Vs N (Liga Pokémon)!", "battle_rival_3": "BW - ¡Vs. N (Liga Pokémon)!",
"battle_trainer": "BW - ¡Vs Entrenador!", "battle_trainer": "BW - ¡Vs. entrenador!",
"battle_wild": "BW - ¡Vs Pokémon Salvaje!", "battle_wild": "BW - ¡Vs. Pokémon salvaje!",
"battle_wild_strong": "BW - ¡Vs Pokémon Salvaje Raro!", "battle_wild_strong": "BW - ¡Vs. Pokémon salvaje raro!",
"end_summit": "PMD RTDX - Techo del Cielo", "end_summit": "PMD RTDX - Techo del cielo",
"battle_rocket_grunt": "HGSS Team Rocket Battle", "battle_rocket_grunt": "HGSS - ¡Vs. Team Rocket!",
"battle_aqua_magma_grunt": "ORAS Team Aqua & Magma Battle", "battle_aqua_magma_grunt": "ORAS - ¡Vs. Equipo Aqua & Magma!",
"battle_galactic_grunt": "BDSP Team Galactic Battle", "battle_galactic_grunt": "BDSP - ¡Vs. Equipo Galaxia!",
"battle_plasma_grunt": "BW - ¡Vs Equipo Plasma!", "battle_plasma_grunt": "BW - ¡Vs Equipo Plasma!",
"battle_flare_grunt": "XY Team Flare Battle", "battle_flare_grunt": "XY - ¡Vs. Team Flare!",
"battle_aether_grunt": "SM Aether Foundation Battle", "battle_aether_grunt": "SM - ¡Vs. Fundación Æther!",
"battle_skull_grunt": "SM Team Skull Battle", "battle_skull_grunt": "SM - ¡Vs. Team Skull!",
"battle_macro_grunt": "SWSH Trainer Battle", "battle_macro_grunt": "SWSH - ¡Vs. entrenador!",
"battle_galactic_admin": "BDSP Team Galactic Admin Battle", "battle_galactic_admin": "BDSP - ¡Vs. Comandante del Equipo Galaxia!",
"battle_skull_admin": "SM Team Skull Admin Battle", "battle_skull_admin": "SM - ¡Vs. Comandante del Team Skull!",
"battle_oleana": "SWSH Oleana Battle", "battle_oleana": "SWSH - ¡Vs. Olivia!",
"battle_rocket_boss": "USUM Giovanni Battle", "battle_rocket_boss": "USUM - ¡Vs. Giovanni!",
"battle_aqua_magma_boss": "ORAS Archie & Maxie Battle", "battle_aqua_magma_boss": "ORAS - ¡Vs. Aquiles & Magno!",
"battle_galactic_boss": "BDSP Cyrus Battle", "battle_galactic_boss": "BDSP - ¡Vs. Helio!",
"battle_plasma_boss": "B2W2 Ghetsis Battle", "battle_plasma_boss": "B2W2 - ¡Vs. Ghechis Armonia!",
"battle_flare_boss": "XY Lysandre Battle", "battle_flare_boss": "XY - ¡Vs. Lysson!",
"battle_aether_boss": "SM - ¡Vs. Samina!",
"battle_skull_boss": "SM - ¡Vs. Guzmán!",
"battle_macro_boss": "SWSH - ¡Vs. Rose!",
"abyss": "PMD EoS - Cráter Oscuro", "abyss": "PMD EoS - Cráter Oscuro",
"badlands": "PMD EoS - Valle Desolado", "badlands": "PMD EoS - Valle Desolado",
"beach": "PMD EoS - Risco Calado", "beach": "PMD EoS - Risco Calado",
@ -105,40 +109,40 @@
"graveyard": "PMD EoS - Bosque Misterio", "graveyard": "PMD EoS - Bosque Misterio",
"ice_cave": "PMD EoS - Gran Iceberg", "ice_cave": "PMD EoS - Gran Iceberg",
"island": "PMD EoS - Costa Escarpada", "island": "PMD EoS - Costa Escarpada",
"jungle": "Lmz - Jungle", "jungle": "Lmz - Jungla",
"laboratory": "Firel - Laboratory", "laboratory": "Firel - Laboratorio",
"lake": "PMD EoS - Cueva Cristal", "lake": "PMD EoS - Cueva Cristal",
"meadow": "PMD EoS - Bosque de la Cumbre del Cielo", "meadow": "PMD EoS - Bosque de la Cumbre del Cielo",
"metropolis": "Firel - Metropolis", "metropolis": "Firel - Metrópolis",
"mountain": "PMD EoS - Monte Cuerno", "mountain": "PMD EoS - Monte Cuerno",
"plains": "PMD EoS - Pradera de la Cumbre del Cielo", "plains": "PMD EoS - Pradera de la Cumbre del Cielo",
"power_plant": "PMD EoS - Pradera Destello", "power_plant": "PMD EoS - Pradera Destello",
"ruins": "PMD EoS - Sima Hermética", "ruins": "PMD EoS - Sima Hermética",
"sea": "Andr06 - Marine Mystique", "sea": "Andr06 - Misticismo marino",
"seabed": "Firel - Seabed", "seabed": "Firel - Lecho del mar",
"slum": "Andr06 - Sneaky Snom", "slum": "Andr06 - Snom sigiloso",
"snowy_forest": "PMD EoS - Campo nevado de la Cumbre del Cielo", "snowy_forest": "PMD EoS - Campo nevado de la Cumbre del Cielo",
"space": "Firel - Aether", "space": "Firel - Æther ",
"swamp": "PMD EoS - Mar Circundante", "swamp": "PMD EoS - Mar Circundante",
"tall_grass": "PMD EoS - Bosque Niebla", "tall_grass": "PMD EoS - Bosque Niebla",
"temple": "PMD EoS - Cueva Regia", "temple": "PMD EoS - Cueva Regia",
"town": "PMD EoS - Tema del territorio aleatorio 3", "town": "PMD EoS - Tema del territorio aleatorio 3",
"volcano": "PMD EoS - Cueva Vapor", "volcano": "PMD EoS - Cueva Vapor",
"wasteland": "PMD EoS - Corazón Tierra Oculta", "wasteland": "PMD EoS - Corazón Tierra Oculta",
"encounter_ace_trainer": "BW - Desafío Combate (Entrenador Guay)", "encounter_ace_trainer": "BW - ¡Vs. entrenador guay!",
"encounter_backpacker": "BW - Desafío Combate (Mochilero)", "encounter_backpacker": "BW - ¡Vs. mochilero!",
"encounter_clerk": "BW - Desafío Combate (Empresario)", "encounter_clerk": "BW - ¡Vs. empresario!",
"encounter_cyclist": "BW - Desafío Combate (Ciclista)", "encounter_cyclist": "BW - ¡Vs. ciclista!",
"encounter_lass": "BW - Desafío Combate (Chica)", "encounter_lass": "BW - ¡Vs. chica joven!",
"encounter_parasol_lady": "BW - Desafío Combate (Dama parasol)", "encounter_parasol_lady": "BW - ¡Vs. dama parasol!",
"encounter_pokefan": "BW - Desafío Combate (Pokéfan)", "encounter_pokefan": "BW - ¡Vs. poké-fan!",
"encounter_psychic": "BW - Desafío Combate (Médium)", "encounter_psychic": "BW -¡Vs. médium!",
"encounter_rich": "BW - Desafío Combate (Aristócrata)", "encounter_rich": "BW - ¡Vs. aristócrata!",
"encounter_rival": "BW - Desafío Combate (Cheren)", "encounter_rival": "BW - ¡Vs. Cheren!",
"encounter_roughneck": "BW - Desafío Combate (Calvo)", "encounter_roughneck": "BW - ¡Vs. tío chungo!",
"encounter_scientist": "BW - Desafío Combate (Científico)", "encounter_scientist": "BW - ¡Vs. científico!",
"encounter_twins": "BW - Desafío Combate (Gemelas)", "encounter_twins": "BW - ¡Vs. gemelas!",
"encounter_youngster": "BW - Desafío Combate (Joven)", "encounter_youngster": "BW - ¡Vs. chico joven!",
"heal": "BW - Cura Pokémon", "heal": "BW - Cura Pokémon",
"menu": "PMD EoS - ¡Bienvenidos al mundo de los Pokémon!", "menu": "PMD EoS - ¡Bienvenidos al mundo de los Pokémon!",
"title": "PMD EoS - Tema del menú principal" "title": "PMD EoS - Tema del menú principal"

View File

@ -1,3 +1,12 @@
{ {
"bypassSpeedChanceApply": "¡Gracias {{itemName}} {{pokemonName}} puede tener prioridad!" "surviveDamageApply": "{{pokemonNameWithAffix}} ha usado {{typeName}} y ha logrado resistir!",
} "turnHealApply": "{{pokemonNameWithAffix}} ha recuperado unos pocos PS gracias a {{typeName}}!",
"hitHealApply": "{{pokemonNameWithAffix}} ha recuperado unos pocos PS gracias a {{typeName}}!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} ha sido revivido gracias a su {{typeName}}!",
"pokemonResetNegativeStatStageApply": "Las estadísticas bajadas de {{pokemonNameWithAffix}} fueron restauradas gracias a {{typeName}}!",
"moneyInterestApply": "Recibiste intereses de ₽{{moneyAmount}}\ngracias a {{typeName}}!",
"turnHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} fue absorbido\npor {{pokemonName}}'s {{typeName}}!",
"contactHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} fue robado por {{pokemonName}}'s {{typeName}}!",
"enemyTurnHealApply": "¡{{pokemonNameWithAffix}}\nrecuperó algunos PS!",
"bypassSpeedChanceApply": "¡Gracias a su {{itemName}}, {{pokemonName}} puede tener prioridad!"
}

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@ -7,5 +7,6 @@
"usedUpAllElectricity": "¡{{pokemonName}} ha descargado toda su electricidad!", "usedUpAllElectricity": "¡{{pokemonName}} ha descargado toda su electricidad!",
"stoleItem": "¡{{pokemonName}} robó el objeto\n{{itemName}} de {{targetName}}!", "stoleItem": "¡{{pokemonName}} robó el objeto\n{{itemName}} de {{targetName}}!",
"statEliminated": "¡Los cambios en estadísticas fueron eliminados!", "statEliminated": "¡Los cambios en estadísticas fueron eliminados!",
"revivalBlessing": "¡{{pokemonName}} ha revivido!" "revivalBlessing": "¡{{pokemonName}} ha revivido!",
"safeguard": "¡{{targetName}} está protegido por Velo Sagrado!"
} }

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@ -4,5 +4,11 @@
"mega-y": "Mega {{pokemonName}} Y", "mega-y": "Mega {{pokemonName}} Y",
"primal": "{{pokemonName}} Primigenio", "primal": "{{pokemonName}} Primigenio",
"gigantamax": "G-Max {{pokemonName}}", "gigantamax": "G-Max {{pokemonName}}",
"eternamax": "E-Max {{pokemonName}}" "eternamax": "E-Max {{pokemonName}}",
} "megaChange": "¡{{preName}} ha mega-evolucionado a {{pokemonName}}!",
"gigantamaxChange": "¡{{preName}} ha gigamaxizado a {{pokemonName}}!",
"eternamaxChange": "¡{{preName}} ha eternamaxizado a {{pokemonName}}!",
"revertChange": "¡{{pokemonName}} ha revertido a su forma original!",
"formChange": "¡{{preName}} ha cambiado de forma!",
"disguiseChange": "¡El disfraz ha actuado como señuelo!\t"
}

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@ -7,6 +7,7 @@
"pikachuToughCosplay": "Enmascarada", "pikachuToughCosplay": "Enmascarada",
"pikachuPartner": "Compañero", "pikachuPartner": "Compañero",
"eeveePartner": "Compañero", "eeveePartner": "Compañero",
"pichuSpiky": "Picoreja",
"unownA": "A", "unownA": "A",
"unownB": "B", "unownB": "B",
"unownC": "C", "unownC": "C",
@ -49,6 +50,8 @@
"rotomFrost": "Frío", "rotomFrost": "Frío",
"rotomFan": "Ventilador", "rotomFan": "Ventilador",
"rotomMow": "Corte", "rotomMow": "Corte",
"giratinaAltered": "Modificada",
"shayminLand": "Tierra",
"basculinRedStriped": "Raya Roja", "basculinRedStriped": "Raya Roja",
"basculinBlueStriped": "Raya Azul", "basculinBlueStriped": "Raya Azul",
"basculinWhiteStriped": "Raya Blanca", "basculinWhiteStriped": "Raya Blanca",
@ -56,6 +59,10 @@
"deerlingSummer": "Verano", "deerlingSummer": "Verano",
"deerlingAutumn": "Otoño", "deerlingAutumn": "Otoño",
"deerlingWinter": "Invierno", "deerlingWinter": "Invierno",
"tornadusIncarnate": "Avatar",
"thundurusIncarnate": "Avatar",
"landorusIncarnate": "Avatar",
"keldeoOrdinary": "Habitual",
"meloettaAria": "Lírica", "meloettaAria": "Lírica",
"meloettaPirouette": "Danza", "meloettaPirouette": "Danza",
"froakieBattleBond": "Fuerte Afecto", "froakieBattleBond": "Fuerte Afecto",
@ -87,12 +94,12 @@
"furfrouHeart": "Corazón", "furfrouHeart": "Corazón",
"furfrouStar": "Estrella", "furfrouStar": "Estrella",
"furfrouDiamond": "Diamante", "furfrouDiamond": "Diamante",
"furfrouDebutante": "Debutante", "furfrouDebutante": "Señorita",
"furfrouMatron": "Matrón", "furfrouMatron": "Dama",
"furfrouDandy": "Dandi", "furfrouDandy": "Caballero",
"furfrouLaReine": "La Reine", "furfrouLaReine": "Aristócrata",
"furfrouKabuki": "Kabuki", "furfrouKabuki": "Kabuki",
"furfrouPharaoh": "Faraón", "furfrouPharaoh": "Faraónico",
"pumpkabooSmall": "Pequeño", "pumpkabooSmall": "Pequeño",
"pumpkabooLarge": "Grande", "pumpkabooLarge": "Grande",
"pumpkabooSuper": "Enorme", "pumpkabooSuper": "Enorme",
@ -127,11 +134,15 @@
"magearnaOriginal": "Vetusto", "magearnaOriginal": "Vetusto",
"marshadowZenith": "Cénit", "marshadowZenith": "Cénit",
"sinisteaPhony": "Falsificada", "sinisteaPhony": "Falsificada",
"sinisteaAntique": "Auténtica", "sinisteaAntique": "Genuina",
"eiscueNoIce": "Cara Deshielo", "eiscueNoIce": "Cara Deshielo",
"indeedeeMale": "Macho", "indeedeeMale": "Macho",
"indeedeeFemale": "Hembra", "indeedeeFemale": "Hembra",
"morpekoFullBelly": "Saciada",
"zacianHeroOfManyBattles": "Guerrero avezado",
"zamazentaHeroOfManyBattles": "Guerrero avezado",
"zarudeDada": "Papá", "zarudeDada": "Papá",
"enamorusIncarnate": "Avatar",
"squawkabillyGreenPlumage": "Plumaje Verde", "squawkabillyGreenPlumage": "Plumaje Verde",
"squawkabillyBluePlumage": "Plumaje Azul", "squawkabillyBluePlumage": "Plumaje Azul",
"squawkabillyYellowPlumage": "Plumaje Amarillo", "squawkabillyYellowPlumage": "Plumaje Amarillo",
@ -141,9 +152,19 @@
"tatsugiriStretchy": "Estirada", "tatsugiriStretchy": "Estirada",
"gimmighoulChest": "Cofre", "gimmighoulChest": "Cofre",
"gimmighoulRoaming": "Andante", "gimmighoulRoaming": "Andante",
"poltchageistCounterfeit": "Imitación", "koraidonApexBuild": "Forma Plena",
"poltchageistArtisan": "Original", "koraidonLimitedBuild": "Forma Limitada",
"koraidonSprintingBuild": "Forma Carrera",
"koraidonSwimmingBuild": "Forma Nado",
"koraidonGlidingBuild": "Forma Planeo",
"miraidonUltimateMode": "Modo Pleno",
"miraidonLowPowerMode": "Modo Limitado",
"miraidonDriveMode": "Modo Conducción",
"miraidonAquaticMode": "Modo Flote",
"miraidonGlideMode": "Modo Planeo",
"poltchageistCounterfeit": "Fraudulenta",
"poltchageistArtisan": "Opulenta",
"paldeaTaurosCombat": "Combatiente", "paldeaTaurosCombat": "Combatiente",
"paldeaTaurosBlaze": "Ardiente", "paldeaTaurosBlaze": "Ardiente",
"paldeaTaurosAqua": "Acuático" "paldeaTaurosAqua": "Acuático"
} }

View File

@ -3,12 +3,12 @@
"joinTheDiscord": "¡Únete al Discord!", "joinTheDiscord": "¡Únete al Discord!",
"infiniteLevels": "¡Niveles infinitos!", "infiniteLevels": "¡Niveles infinitos!",
"everythingStacks": "¡Todo se acumula!", "everythingStacks": "¡Todo se acumula!",
"optionalSaveScumming": "¡Trampas guardando opcionales!)!", "optionalSaveScumming": "¡Trampas de guardado opcionales!",
"biomes": "¡35 biomas!", "biomes": "¡35 biomas!",
"openSource": "¡Código abierto!", "openSource": "¡Código abierto!",
"playWithSpeed": "¡Juega a velocidad 5x!", "playWithSpeed": "¡Juega a velocidad 5x!",
"liveBugTesting": Arreglo de bugs sobre la marcha!", "liveBugTesting": Testeo de bugs en directo!",
"heavyInfluence": Influencia Alta en RoR2!", "heavyInfluence": Mucha Influencia de RoR2!",
"pokemonRiskAndPokemonRain": "¡Pokémon Risk y Pokémon Rain!", "pokemonRiskAndPokemonRain": "¡Pokémon Risk y Pokémon Rain!",
"nowWithMoreSalt": "¡Con un 33% más de polémica!", "nowWithMoreSalt": "¡Con un 33% más de polémica!",
"infiniteFusionAtHome": "¡Infinite Fusion en casa!", "infiniteFusionAtHome": "¡Infinite Fusion en casa!",
@ -17,16 +17,16 @@
"mubstitute": "¡Mubstituto!", "mubstitute": "¡Mubstituto!",
"thatsCrazy": "¡De locos!", "thatsCrazy": "¡De locos!",
"oranceJuice": "¡Zumo de narancia!", "oranceJuice": "¡Zumo de narancia!",
"questionableBalancing": Balance cuestionable!", "questionableBalancing": Cambios en balance cuestionables!",
"coolShaders": "¡Shaders impresionantes!", "coolShaders": "¡Shaders impresionantes!",
"aiFree": "¡Libre de IA!", "aiFree": "¡Libre de IA!",
"suddenDifficultySpikes": "¡Saltos de dificultad repentinos!", "suddenDifficultySpikes": "¡Saltos de dificultad repentinos!",
"basedOnAnUnfinishedFlashGame": "¡Basado en un juego Flash inacabado!", "basedOnAnUnfinishedFlashGame": "¡Basado en un juego Flash inacabado!",
"moreAddictiveThanIntended": "¡Más adictivo de la cuenta!", "moreAddictiveThanIntended": "¡Más adictivo de lo previsto!",
"mostlyConsistentSeeds": "¡Semillas CASI consistentes!", "mostlyConsistentSeeds": "¡Semillas CASI consistentes!",
"achievementPointsDontDoAnything": "¡Los Puntos de Logro no hacen nada!", "achievementPointsDontDoAnything": "¡Los Puntos de Logro no hacen nada!",
"youDoNotStartAtLevel": "¡No empiezas al nivel 2000!", "youDoNotStartAtLevel": "¡No empiezas al nivel 2000!",
"dontTalkAboutTheManaphyEggIncident": "¡No hablen del incidente del Huevo Manaphy!", "dontTalkAboutTheManaphyEggIncident": "¡No se habla del Incidente Manaphy!",
"alsoTryPokengine": "¡Prueba también Pokéngine!", "alsoTryPokengine": "¡Prueba también Pokéngine!",
"alsoTryEmeraldRogue": "¡Prueba también Emerald Rogue!", "alsoTryEmeraldRogue": "¡Prueba también Emerald Rogue!",
"alsoTryRadicalRed": "¡Prueba también Radical Red!", "alsoTryRadicalRed": "¡Prueba también Radical Red!",

View File

@ -1 +1,16 @@
{} {
"misty": "Niebla",
"mistyStartMessage": "¡La niebla ha envuelto el terreno de combate!",
"mistyClearMessage": "La niebla se ha disipado.",
"mistyBlockMessage": "¡El campo de niebla ha protegido a {{pokemonNameWithAffix}} ",
"electric": "Eléctrico",
"electricStartMessage": "¡Se ha formado un campo de corriente eléctrica en el terreno\nde combate!",
"electricClearMessage": "El campo de corriente eléctrica ha desaparecido.\t",
"grassy": "Hierba",
"grassyStartMessage": "¡El terreno de combate se ha cubierto de hierba!",
"grassyClearMessage": "La hierba ha desaparecido.",
"psychic": "Psíquico",
"psychicStartMessage": "¡El terreno de combate se ha vuelto muy extraño!",
"psychicClearMessage": "Ha desaparecido la extraña sensación que se percibía en el terreno\nde combate.",
"defaultBlockMessage": "¡El campo {{terrainName}} ha protegido a {{pokemonNameWithAffix}} "
}

View File

@ -1,7 +1,7 @@
{ {
"brock": "Brock", "brock": "Brock",
"misty": "Misty", "misty": "Misty",
"lt_surge": "Tt. Surge", "lt_surge": "Teniente Surge",
"erika": "Erika", "erika": "Erika",
"janine": "Sachiko", "janine": "Sachiko",
"sabrina": "Sabrina", "sabrina": "Sabrina",
@ -23,7 +23,7 @@
"winona": "Alana", "winona": "Alana",
"tate": "Vito", "tate": "Vito",
"liza": "Leti", "liza": "Leti",
"juan": "Galán", "juan": "Galano",
"roark": "Roco", "roark": "Roco",
"gardenia": "Gardenia", "gardenia": "Gardenia",
"maylene": "Brega", "maylene": "Brega",
@ -34,7 +34,7 @@
"volkner": "Lectro", "volkner": "Lectro",
"cilan": "Millo", "cilan": "Millo",
"chili": "Zeo", "chili": "Zeo",
"cress": "Maiz", "cress": "Maíz",
"cheren": "Cheren", "cheren": "Cheren",
"lenora": "Aloe", "lenora": "Aloe",
"roxie": "Hiedra", "roxie": "Hiedra",
@ -57,7 +57,7 @@
"nessa": "Cathy", "nessa": "Cathy",
"kabu": "Naboru", "kabu": "Naboru",
"bea": "Judith", "bea": "Judith",
"allister": "Allistair", "allister": "Alistair",
"opal": "Sally", "opal": "Sally",
"bede": "Berto", "bede": "Berto",
"gordie": "Morris", "gordie": "Morris",
@ -123,30 +123,28 @@
"leon": "Lionel", "leon": "Lionel",
"rival": "Finn", "rival": "Finn",
"rival_female": "Ivy", "rival_female": "Ivy",
"archer": "Archer", "archer": "Atlas",
"ariana": "Ariana", "ariana": "Atenea",
"proton": "Proton", "proton": "Protón",
"petrel": "Petrel", "petrel": "Petrel",
"tabitha": "Tabitha", "tabitha": "Tatiano",
"courtney": "Courtney", "courtney": "Carola",
"shelly": "Shelly", "shelly": "Silvina",
"matt": "Matt", "matt": "Matías",
"mars": "Mars", "mars": "Venus",
"jupiter": "Jupiter", "jupiter": "Ceres",
"saturn": "Saturn", "saturn": "Saturno",
"zinzolin": "Zinzolin", "zinzolin": "Menek",
"rood": "Rood", "rood": "Ruga",
"xerosic": "Xerosic", "xerosic": "Xero",
"bryony": "Bryony", "bryony": "Begonia",
"maxie": "Magno",
"archie": "Aquiles",
"cyrus": "Helio",
"ghetsis": "Ghechis",
"lysandre": "Lysson",
"faba": "Fabio", "faba": "Fabio",
"maxie": "Maxie",
"archie": "Archie",
"cyrus": "Cyrus",
"ghetsis": "Ghetsis",
"lysandre": "Lysandre",
"lusamine": "Samina", "lusamine": "Samina",
"blue_red_double": "Azul y Rojo", "blue_red_double": "Azul y Rojo",
"red_blue_double": "Rojo y Azul", "red_blue_double": "Rojo y Azul",
"tate_liza_double": "Vito y Leti", "tate_liza_double": "Vito y Leti",

View File

@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "Le vent arrière soufflant\nsur votre équipe sarrête !", "tailwindOnRemovePlayer": "Le vent arrière soufflant\nsur votre équipe sarrête !",
"tailwindOnRemoveEnemy": "Le vent arrière soufflant\nsur léquipe ennemie sarrête !", "tailwindOnRemoveEnemy": "Le vent arrière soufflant\nsur léquipe ennemie sarrête !",
"happyHourOnAdd": "Lambiance est euphorique !", "happyHourOnAdd": "Lambiance est euphorique !",
"happyHourOnRemove": "Lambiance se calme !" "happyHourOnRemove": "Lambiance se calme !",
"safeguardOnAdd": "Un voile mystérieux recouvre\ntout le terrain !",
"safeguardOnAddPlayer": "Un voile mystérieux recouvre\nvotre équipe !",
"safeguardOnAddEnemy": "Un voile mystérieux recouvre\nléquipe ennemie !",
"safeguardOnRemove": "Le terrain nest plus protégé\npar le voile mystérieux !",
"safeguardOnRemovePlayer": "Votre équipe nest plus protégée\npar le voile mystérieux !",
"safeguardOnRemoveEnemy": "Léquipe ennemie nest plus protégée\npar le voile mystérieux !"
} }

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@ -1,4 +1,6 @@
{ {
"ending": "@c{smile}Oh ? Tas gagné ?@d{96} @c{smile_eclosed}Jaurais dû le savoir.\nMais de voilà de retour.\n$@c{smile}Cest terminé.@d{64} Tas brisé ce cycle infernal.\n$@c{serious_smile_fists}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que tas fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, jen ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un ptit combat une fois rentrés ?\nSi tes daccord.", "ending": "@c{smile}Oh ? Tas gagné ?@d{96} @c{smile_eclosed}Jaurais dû le savoir.\nMais de voilà de retour.\n$@c{smile}Cest terminé.@d{64} Tas brisé ce cycle infernal.\n$@c{serious_smile_fists}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que tas fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, jen ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un ptit combat une fois rentrés ?\nSi tes daccord.",
"ending_female": "@c{shock}Tes revenu ?@d{32} Ça veut dire…@d{96} que tas gagné ?!\n@c{smile_ehalf}Jaurais dû le savoir.\n$@c{smile_eclosed}Bien sûr… Jai toujours eu ce sentiment.\n@c{smile}Cest fini maitenant hein ? Tas brisé ce cycle.\n$@c{smile_ehalf}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que tas fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}Jdéconne !@d{64} @c{smile}Jamais joublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un ptit combat, comme au bon vieux temps ?" "ending_female": "@c{shock}Tes revenu ?@d{32} Ça veut dire…@d{96} que tas gagné ?!\n@c{smile_ehalf}Jaurais dû le savoir.\n$@c{smile_eclosed}Bien sûr… Jai toujours eu ce sentiment.\n@c{smile}Cest fini maitenant hein ? Tas brisé ce cycle.\n$@c{smile_ehalf}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que tas fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}Jdéconne !@d{64} @c{smile}Jamais joublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un ptit combat, comme au bon vieux temps ?",
} "ending_endless": "Félicitations ! Vous avez atteint la fin actuelle.\nPlus de contenu à venir bientôt !",
"ending_name": "Les devs"
}

View File

@ -61,5 +61,6 @@
"suppressAbilities": "Le talent de {{pokemonName}}\na été rendu inactif !", "suppressAbilities": "Le talent de {{pokemonName}}\na été rendu inactif !",
"revivalBlessing": "{{pokemonName}} a repris connaissance\net est prêt à se battre de nouveau !", "revivalBlessing": "{{pokemonName}} a repris connaissance\net est prêt à se battre de nouveau !",
"swapArenaTags": "Les effets affectant chaque côté du terrain\nont été échangés par {{pokemonName}} !", "swapArenaTags": "Les effets affectant chaque côté du terrain\nont été échangés par {{pokemonName}} !",
"exposedMove": "{{targetPokemonName}} est identifié\npar {{pokemonName}} !" "exposedMove": "{{targetPokemonName}} est identifié\npar {{pokemonName}} !",
"safeguard": "{{targetName}} est protégé\npar la capacité Rune Protect !"
} }

View File

@ -13,7 +13,8 @@
"SPD": "Vitesse", "SPD": "Vitesse",
"SPDshortened": "Vit", "SPDshortened": "Vit",
"ACC": "Précison", "ACC": "Précison",
"EVA": "Esquive" "EVA": "Esquive",
"HPStat": "PV"
}, },
"Type": { "Type": {
"UNKNOWN": "Inconnu", "UNKNOWN": "Inconnu",
@ -37,4 +38,4 @@
"FAIRY": "Fée", "FAIRY": "Fée",
"STELLAR": "Stellaire" "STELLAR": "Stellaire"
} }
} }

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@ -13,5 +13,32 @@
"metFragment": { "metFragment": {
"normal": "rencontré au N.{{level}},\n{{biome}}.", "normal": "rencontré au N.{{level}},\n{{biome}}.",
"apparently": "apparemment rencontré au N.{{level}},\n{{biome}}." "apparently": "apparemment rencontré au N.{{level}},\n{{biome}}."
},
"natureFragment": {
"Hardy": "{{nature}}",
"Lonely": "{{nature}}",
"Brave": "{{nature}}",
"Adamant": "{{nature}}",
"Naughty": "{{nature}}",
"Bold": "{{nature}}",
"Docile": "{{nature}}",
"Relaxed": "{{nature}}",
"Impish": "{{nature}}",
"Lax": "{{nature}}",
"Timid": "{{nature}}",
"Hasty": "{{nature}}",
"Serious": "{{nature}}",
"Jolly": "{{nature}}",
"Naive": "{{nature}}",
"Modest": "{{nature}}",
"Mild": "{{nature}}",
"Quiet": "{{nature}}",
"Bashful": "{{nature}}",
"Rash": "{{nature}}",
"Calm": "{{nature}}",
"Gentle": "{{nature}}",
"Sassy": "{{nature}}",
"Careful": "{{nature}}",
"Quirky": "{{nature}}"
} }
} }

View File

@ -101,8 +101,8 @@
"workers": "Ouvriers", "workers": "Ouvriers",
"youngster": "Gamin", "youngster": "Gamin",
"rocket_grunt": "Sbire de la Team Rocket", "rocket_grunt": "Sbire de la Team Rocket",
"rocket_grunt_female": "Sbire de la Team Rocket",
"rocket_grunts": "Sbires de la Team Rocket", "rocket_grunts": "Sbires de la Team Rocket",
"rocket_grunt_female": "Sbire de la Team Rocket",
"magma_grunt": "Sbire de la Team Magma", "magma_grunt": "Sbire de la Team Magma",
"magma_grunt_female": "Sbire de la Team Magma", "magma_grunt_female": "Sbire de la Team Magma",
"magma_grunts": "Sbires de la Team Magma", "magma_grunts": "Sbires de la Team Magma",
@ -123,6 +123,7 @@
"aether_grunts": "Employés de la Fondation Æther", "aether_grunts": "Employés de la Fondation Æther",
"skull_grunt": "Sbire de la Team Skull", "skull_grunt": "Sbire de la Team Skull",
"skull_grunt_female": "Sbire de la Team Skull", "skull_grunt_female": "Sbire de la Team Skull",
"skull_grunts": "Sbires de la Team Skull",
"macro_grunt": "Employé de Macro Cosmos", "macro_grunt": "Employé de Macro Cosmos",
"macro_grunt_female": "Employée de Macro Cosmos", "macro_grunt_female": "Employée de Macro Cosmos",
"macro_grunts": "Employés de Macro Cosmos" "macro_grunts": "Employés de Macro Cosmos"

View File

@ -1 +1,8 @@
{} {
"safeguardOnAdd": "Un velo mistico ricopre il campo!",
"safeguardOnAddPlayer": "Un velo mistico ricopre la tua squadra!",
"safeguardOnAddEnemy": "Un velo mistico ricopre la squadra avversaria!",
"safeguardOnRemove": "Il campo non è più protetto da Salvaguardia!",
"safeguardOnRemovePlayer": "La tua squadra non è più protetta da Salvaguardia!",
"safeguardOnRemoveEnemy": "La squadra avversaria non è più protetta da Salvaguardia!"
}

View File

@ -61,5 +61,6 @@
"suppressAbilities": "Labilità di {{pokemonName}}\nperde ogni efficacia!", "suppressAbilities": "Labilità di {{pokemonName}}\nperde ogni efficacia!",
"revivalBlessing": "{{pokemonName}} torna in forze!", "revivalBlessing": "{{pokemonName}} torna in forze!",
"swapArenaTags": "{{pokemonName}} ha invertito gli effetti attivi\nnelle due metà del campo!", "swapArenaTags": "{{pokemonName}} ha invertito gli effetti attivi\nnelle due metà del campo!",
"exposedMove": "{{pokemonName}} ha identificato\n{{targetPokemonName}}!" "exposedMove": "{{pokemonName}} ha identificato\n{{targetPokemonName}}!",
"safeguard": "Salvaguardia protegge {{targetName}}!"
} }

View File

@ -1,42 +1,47 @@
{ {
"SEND_OUT": "Manda in campo", "SEND_OUT": "Manda in campo",
"SUMMARY": "Sommario", "SUMMARY": "Sommario",
"CANCEL": "Annulla", "CANCEL": "Annulla",
"RELEASE": "Rilascia", "RELEASE": "Rilascia",
"APPLY": "Applica", "APPLY": "Applica",
"TEACH": "Insegna", "TEACH": "Insegna",
"SPLICE": "Unisci", "SPLICE": "Unisci",
"UNSPLICE": "Dividi", "UNSPLICE": "Dividi",
"ACTIVATE": "Attiva", "ACTIVATE": "Attiva",
"DEACTIVATE": "Disattiva", "DEACTIVATE": "Disattiva",
"TRANSFER": "Trasferisci", "TRANSFER": "Trasferisci",
"ALL": "Tutto", "ALL": "Tutto",
"PASS_BATON": "Staffetta", "PASS_BATON": "Staffetta",
"UNPAUSE_EVOLUTION": "Consenti evoluzione", "UNPAUSE_EVOLUTION": "Consenti evoluzione",
"REVIVE": "Revitalizza", "REVIVE": "Revitalizza",
"RENAME": "Rinomina", "RENAME": "Rinomina",
"choosePokemon": "Scegli un Pokémon.", "choosePokemon": "Scegli un Pokémon.",
"doWhatWithThisPokemon": "Hai selezionato questo Pokémon.", "doWhatWithThisPokemon": "Hai selezionato questo Pokémon.",
"noEnergy": "{{pokemonName}} non ha più energie\nper lottare!", "noEnergy": "{{pokemonName}} non ha più energie\nper lottare!",
"hasEnergy": "{{pokemonName}} ha ancora energie\nper lottare!", "hasEnergy": "{{pokemonName}} ha ancora energie\nper lottare!",
"cantBeUsed": "{{pokemonName}} non può essere usato\nin questa sfida!", "cantBeUsed": "{{pokemonName}} non può essere usato\nin questa sfida!",
"tooManyItems": "{{pokemonName}} possiede già\nquest'oggetto in abbondanza!", "tooManyItems": "{{pokemonName}} possiede già\nquest'oggetto in abbondanza!",
"anyEffect": "Non avrebbe alcun effetto.", "anyEffect": "Non avrebbe alcun effetto.",
"unpausedEvolutions": "{{pokemonName}} può di nuovo evolversi.", "unpausedEvolutions": "{{pokemonName}} può di nuovo evolversi.",
"unspliceConfirmation": "Vuoi davvero dividere {{fusionName}}\nda {{pokemonName}}? {{fusionName}} andrà perduto.", "unspliceConfirmation": "Vuoi davvero dividere {{fusionName}}\nda {{pokemonName}}? {{fusionName}} andrà perduto.",
"wasReverted": "{{fusionName}} è tornato ad essere {{pokemonName}}.", "wasReverted": "{{fusionName}} è tornato ad essere {{pokemonName}}.",
"releaseConfirmation": "Vuoi davvero liberare {{pokemonName}}?", "releaseConfirmation": "Vuoi davvero liberare {{pokemonName}}?",
"releaseInBattle": "Non puoi liberare un Pokémon che sta combattendo!", "releaseInBattle": "Non puoi liberare un Pokémon che sta combattendo!",
"selectAMove": "Scegli una mossa.", "selectAMove": "Scegli una mossa.",
"changeQuantity": "Scegli un oggetto da trasferire.\nUsa < e > per cambiarne la quantità.", "changeQuantity": "Scegli un oggetto da trasferire.\nUsa < e > per cambiarne la quantità.",
"selectAnotherPokemonToSplice": "Scegli un altro Pokémon da unire.", "selectAnotherPokemonToSplice": "Scegli un altro Pokémon da unire.",
"cancel": "Annulla", "cancel": "Annulla",
"goodbye": "Addio, {{pokemonName}}!", "able": "Sì!",
"byebye": "Ciao ciao, {{pokemonName}}!", "notAble": "No!",
"farewell": "Arrivederci, {{pokemonName}}!", "learned": "La conosce!",
"soLong": "È stato bello, {{pokemonName}}!", "goodbye": "Addio, {{pokemonName}}!",
"thisIsWhereWePart": "Le nostre strade si dividono, {{pokemonName}}!", "byebye": "Ciao ciao, {{pokemonName}}!",
"illMissYou": "Mi mancherai, {{pokemonName}}!", "farewell": "Arrivederci, {{pokemonName}}!",
"illNeverForgetYou": "Non ti dimenticherò, {{pokemonName}}!", "soLong": "È stato bello, {{pokemonName}}!",
"untilWeMeetAgain": "Alla prossima, {{pokemonName}}!" "thisIsWhereWePart": "Le nostre strade si dividono, {{pokemonName}}!",
} "illMissYou": "Mi mancherai, {{pokemonName}}!",
"illNeverForgetYou": "Non ti dimenticherò, {{pokemonName}}!",
"untilWeMeetAgain": "Alla prossima, {{pokemonName}}!",
"sayonara": "Sayonara, {{pokemonName}}!",
"smellYaLater": "Ci becchiamo, {{pokemonName}}!"
}

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@ -2,5 +2,6 @@
"moveset": "Set di mosse", "moveset": "Set di mosse",
"gender": "Genere:", "gender": "Genere:",
"ability": "Abilità:", "ability": "Abilità:",
"nature": "Natura:" "nature": "Natura:",
} "form": "Forma:"
}

View File

@ -1 +1,23 @@
{} {
"type_null": "Tipo Zero",
"great_tusk": "Grandizanne",
"scream_tail": "Codaurlante",
"brute_bonnet": "Fungofurioso",
"flutter_mane": "Crinealato",
"slither_wing": "Alirasenti",
"sandy_shocks": "Peldisabbia",
"iron_treads": "Solcoferreo",
"iron_bundle": "Saccoferreo",
"iron_hands": "Manoferrea",
"iron_jugulis": "Colloferreo",
"iron_moth": "Falenaferrea",
"iron_thorns": "Spineferree",
"roaring_moon": "Lunaruggente",
"iron_valiant": "Eroeferreo",
"walking_wake": "Acquecrespe",
"iron_leaves": "Fogliaferrea",
"gouging_fire": "Vampeaguzze",
"raging_bolt": "Furiatonante",
"iron_boulder": "Massoferreo",
"iron_crown": "Capoferreo"
}

View File

@ -12,7 +12,6 @@
"blockItemTheft": "{{pokemonNameWithAffix}}の {{abilityName}}で\n道具を うばわれない", "blockItemTheft": "{{pokemonNameWithAffix}}の {{abilityName}}で\n道具を うばわれない",
"typeImmunityHeal": "{{pokemonNameWithAffix}}は {{abilityName}}で\n体力を 回復した", "typeImmunityHeal": "{{pokemonNameWithAffix}}は {{abilityName}}で\n体力を 回復した",
"nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}}は {{abilityName}}で\nダメージを 受けない。", "nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}}は {{abilityName}}で\nダメージを 受けない。",
"postDefendDisguise": "{{pokemonNameWithAffix}}の\nばけのかわが はがれた",
"moveImmunity": "{{pokemonNameWithAffix}}には\n効果が ないようだ…", "moveImmunity": "{{pokemonNameWithAffix}}には\n効果が ないようだ…",
"reverseDrain": "{{pokemonNameWithAffix}}は\nヘドロえきを 吸い取った", "reverseDrain": "{{pokemonNameWithAffix}}は\nヘドロえきを 吸い取った",
"postDefendTypeChange": "{{pokemonNameWithAffix}}は {{abilityName}}で\n{{typeName}}タイプに なった!", "postDefendTypeChange": "{{pokemonNameWithAffix}}は {{abilityName}}で\n{{typeName}}タイプに なった!",
@ -60,4 +59,4 @@
"postSummonTabletsOfRuin": "{{pokemonNameWithAffix}}の わざわいのおふだ\nまわりの {{statName}}が 弱まった!", "postSummonTabletsOfRuin": "{{pokemonNameWithAffix}}の わざわいのおふだ\nまわりの {{statName}}が 弱まった!",
"postSummonBeadsOfRuin": "{{pokemonNameWithAffix}}の わざわいのたまで\nまわりの {{statName}}が 弱まった!", "postSummonBeadsOfRuin": "{{pokemonNameWithAffix}}の わざわいのたまで\nまわりの {{statName}}が 弱まった!",
"preventBerryUse": "{{pokemonNameWithAffix}}は 緊張して\nきのみが 食べられなくなった" "preventBerryUse": "{{pokemonNameWithAffix}}は 緊張して\nきのみが 食べられなくなった"
} }

View File

@ -6,7 +6,7 @@
"name": "なし" "name": "なし"
}, },
"MoneyAchv": { "MoneyAchv": {
"description": "一回の ランで {{moneyAmount}}を 稼ぐ" "description": "一回の ランで {{moneyAmount}}を 稼ぐ"
}, },
"10K_MONEY": { "10K_MONEY": {
"name": "お金を持つ人" "name": "お金を持つ人"
@ -21,7 +21,7 @@
"name": "超富裕層" "name": "超富裕層"
}, },
"DamageAchv": { "DamageAchv": {
"description": "一撃で {{damageAmount}}ダメージを 与える" "description": "一撃で HP{{damageAmount}}の ダメージを 与える"
}, },
"250_DMG": { "250_DMG": {
"name": "力持ち" "name": "力持ち"
@ -33,10 +33,11 @@
"name": "カカロット" "name": "カカロット"
}, },
"10000_DMG": { "10000_DMG": {
"name": "ワンパンマン" "name": "ワンパンマン",
"name_female": "ワンパンウーマン"
}, },
"HealAchv": { "HealAchv": {
"description": "一つの 技や 特性や 持っているアイテムで {{healAmount}}{{HP}}を 一気に 回復する" "description": "一つの 技や 特性や 持っているアイテムで\n{{healAmount}}{{HP}}を 一気に 回復する"
}, },
"250_HEAL": { "250_HEAL": {
"name": "回復発見者" "name": "回復発見者"
@ -82,7 +83,7 @@
}, },
"TRANSFER_MAX_BATTLE_STAT": { "TRANSFER_MAX_BATTLE_STAT": {
"name": "同力", "name": "同力",
"description": "少なくとも 一つの 能力を 最大まで あげて 他の 手持ちポケモンに バトンタッチする" "description": "少なくとも 一つの 能力を 最大まで あげて\n他の 手持ちポケモンに バトンタッチする"
}, },
"MAX_FRIENDSHIP": { "MAX_FRIENDSHIP": {
"name": "マブ達", "name": "マブ達",
@ -106,7 +107,7 @@
}, },
"SPLICE": { "SPLICE": {
"name": "インフィニット・フュジョン", "name": "インフィニット・フュジョン",
"description": "いでんしのくさびで 二つの ポケモンを 吸収合体させる" "description": "遺伝子のくさびで 二つの ポケモンを 吸収合体させる"
}, },
"MINI_BLACK_HOLE": { "MINI_BLACK_HOLE": {
"name": "アイテムホーリック", "name": "アイテムホーリック",
@ -161,8 +162,8 @@
"description": "クラシックモードを クリアする" "description": "クラシックモードを クリアする"
}, },
"UNEVOLVED_CLASSIC_VICTORY": { "UNEVOLVED_CLASSIC_VICTORY": {
"name": "Bring Your Child To Work Day", "name": "はじめてのおつかい",
"description": "Beat the game in Classic Mode with at least one unevolved party member." "description": "少なくとも 一つの 進化していない 手持ちポケモンで\nクラシックモードを クリアする"
}, },
"MONO_GEN_ONE": { "MONO_GEN_ONE": {
"name": "原始", "name": "原始",
@ -260,5 +261,9 @@
"FRESH_START": { "FRESH_START": {
"name": "一発で!", "name": "一発で!",
"description": "出直しチャレンジを クリアする" "description": "出直しチャレンジを クリアする"
},
"INVERSE_BATTLE": {
"name": "カガミよミガカ",
"description": "反転バトルチャレンジを クリアする\nるすアリク をジンレャチルトバ転反"
} }
} }

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@ -1,4 +1,12 @@
{ {
"trappedDesc": "捕らわれること",
"flinchedDesc": "ひるむこと",
"confusedDesc": "混乱",
"infatuatedDesc": "メロメロ",
"seedDesc": "種を植えつくこと",
"nightmareDesc": "あくむ",
"ingrainDesc": "根",
"drowsyDesc": "ねむけ",
"rechargingLapse": "{{pokemonNameWithAffix}}は 攻撃の 反動で 動けない!", "rechargingLapse": "{{pokemonNameWithAffix}}は 攻撃の 反動で 動けない!",
"trappedOnAdd": "{{pokemonNameWithAffix}}は もう 逃げられない!", "trappedOnAdd": "{{pokemonNameWithAffix}}は もう 逃げられない!",
"trappedOnRemove": "{{pokemonNameWithAffix}}は\n{{moveName}}の 効果が 解けた!", "trappedOnRemove": "{{pokemonNameWithAffix}}は\n{{moveName}}の 効果が 解けた!",
@ -13,9 +21,9 @@
"infatuatedOnAdd": "{{pokemonNameWithAffix}}は {{sourcePokemonName}}に メロメロに なった!", "infatuatedOnAdd": "{{pokemonNameWithAffix}}は {{sourcePokemonName}}に メロメロに なった!",
"infatuatedOnOverlap": "{{pokemonNameWithAffix}}は すでに メロメロだ!", "infatuatedOnOverlap": "{{pokemonNameWithAffix}}は すでに メロメロだ!",
"infatuatedLapse": "{{pokemonNameWithAffix}}は {{sourcePokemonName}}に メロメロだ!", "infatuatedLapse": "{{pokemonNameWithAffix}}は {{sourcePokemonName}}に メロメロだ!",
"infatuatedLapseImmobilize": "{{pokemonNameWithAffix}}は\nメロメロで わざが 出せなかった!", "infatuatedLapseImmobilize": "{{pokemonNameWithAffix}}は メロメロで 技が出せなかった!",
"infatuatedOnRemove": "{{pokemonNameWithAffix}}は メロメロ状態が 治った!", "infatuatedOnRemove": "{{pokemonNameWithAffix}}は メロメロ状態が 治った!",
"seededOnAdd": "{{pokemonNameWithAffix}}に 種を 植(う)えつけた!", "seededOnAdd": "{{pokemonNameWithAffix}}に 種を 植えつけた!",
"seededLapse": "やどりぎが {{pokemonNameWithAffix}}の 体力を うばう!", "seededLapse": "やどりぎが {{pokemonNameWithAffix}}の 体力を うばう!",
"seededLapseShed": "{{pokemonNameWithAffix}}は ヘドロえきを 吸い取った!", "seededLapseShed": "{{pokemonNameWithAffix}}は ヘドロえきを 吸い取った!",
"nightmareOnAdd": "{{pokemonNameWithAffix}}は あくむを 見始めた!", "nightmareOnAdd": "{{pokemonNameWithAffix}}は あくむを 見始めた!",
@ -60,4 +68,4 @@
"cursedOnAdd": "{{pokemonNameWithAffix}}は 自分の 体力を 削って\n{{pokemonName}}に のろいを かけた!", "cursedOnAdd": "{{pokemonNameWithAffix}}は 自分の 体力を 削って\n{{pokemonName}}に のろいを かけた!",
"cursedLapse": "{{pokemonNameWithAffix}}は のろわれている!", "cursedLapse": "{{pokemonNameWithAffix}}は のろわれている!",
"stockpilingOnAdd": "{{pokemonNameWithAffix}}は {{stockpiledCount}}つ たくわえた!" "stockpilingOnAdd": "{{pokemonNameWithAffix}}は {{stockpiledCount}}つ たくわえた!"
} }

View File

@ -1,46 +1,46 @@
{ {
"SITRUS": { "SITRUS": {
"name": "オボンのみ", "name": "オボンのみ",
"effect": "HP 50%いかのとき HPを 25パーセント かいふくする" "effect": "持たせると HPが 50以下になるとき HPを 25 回復する"
}, },
"LUM": { "LUM": {
"name": "ラムのみ", "name": "ラムのみ",
"effect": "すべての じょうたい いじょうと こんらんを かいふくする" "effect": "持たせると 状態異常や 混乱になるとき 回復する\n"
}, },
"ENIGMA": { "ENIGMA": {
"name": "ナゾのみ", "name": "ナゾのみ",
"effect": "こうかばつぐんの わざを うけたとき HPを 25パーセント かいふくする" "effect": "持たせると 効果バツグンの 技を 受けたとき HPを 25%回復する"
}, },
"LIECHI": { "LIECHI": {
"name": "チイラのみ", "name": "チイラのみ",
"effect": "HP 25%いかのとき こうげきが あがる" "effect": "持たせると HPが 25%以下に なるとき 攻撃が あがる"
}, },
"GANLON": { "GANLON": {
"name": "リュガのみ", "name": "リュガのみ",
"effect": "HP 25%いかのとき ぼうぎょが あがる" "effect": "持たせると HPが 25%以下に なるとき 防御が あがる\n"
}, },
"PETAYA": { "PETAYA": {
"name": "ヤタピのみ", "name": "ヤタピのみ",
"effect": "HP 25%いかのとき とくこうが あがる" "effect": "持たせると HPが 25%以下に なるとき 特攻が あがる\n"
}, },
"APICOT": { "APICOT": {
"name": "ズアのみ", "name": "ズアのみ",
"effect": "HP 25%いかのとき とくぼうが あがる" "effect": "持たせると HPが 25%以下に なるとき 特防が あがる\n"
}, },
"SALAC": { "SALAC": {
"name": "カムラのみ", "name": "カムラのみ",
"effect": "HP 25%いかのとき すばやさが あがる" "effect": "持たせると HPが 25%以下に なるとき 素早さが あがる"
}, },
"LANSAT": { "LANSAT": {
"name": "サンのみ", "name": "サンのみ",
"effect": "HP 25%いかのとき こうげきが きゅうしょに あたりやすくなる" "effect": "持たせると HPが 25%以下に なるとき 攻撃が 急所に 当たりやすくなる"
}, },
"STARF": { "STARF": {
"name": "スターのみ", "name": "スターのみ",
"effect": "HP 25%いかのとき のうりょくの どれか 1つが ぐーんと あがる" "effect": "持たせると HPが 25%以下に なるとき どれか 1つの 能力が ぐーんと あがる"
}, },
"LEPPA": { "LEPPA": {
"name": "ヒメリのみ", "name": "ヒメリのみ",
"effect": "PPが 0に なった わざの PPを 10だけ かいふくする" "effect": "持たせると PPが 0になる 技のPPを 10回復する"
} }
} }

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@ -1,10 +1,10 @@
{ {
"title": "チャレンジを 設定", "title": "チャレンジを 設定",
"illegalEvolution": "{{pokemon}}は このチャレンジで\n対象外の ポケモンに なってしまった", "illegalEvolution": "{{pokemon}}は このチャレンジで\n対象外の ポケモンに なってしまった",
"singleGeneration": { "singleGeneration": {
"name": "単一世代", "name": "単一世代",
"desc": "{{gen}}世代からの ポケモンしか 使えません", "desc": "{{gen}}世代からの ポケモンしか 使えません",
"desc_default": "選んだ 世代からの ポケモンしか 使えません", "desc_default": "選んだ 世代からの ポケモンしか 使えません",
"gen_1": "1", "gen_1": "1",
"gen_2": "2", "gen_2": "2",
"gen_3": "3", "gen_3": "3",
@ -17,14 +17,20 @@
}, },
"singleType": { "singleType": {
"name": "単一タイプ", "name": "単一タイプ",
"desc": "{{type}}タイプの ポケモンしか 使えません", "desc": "{{type}}タイプの ポケモンしか 使えません",
"desc_default": "選んだ タイプの ポケモンしか 使えません" "desc_default": "選んだ タイプの ポケモンしか 使えません"
}, },
"freshStart": { "freshStart": {
"name": "出直し", "name": "出直し",
"shortName": "出直し", "desc": "ポケローグを 始めた ばかりの ような ままで ゲーム開始の スターターしか 使えません",
"desc": "ポケローグを 始めた ばかりの ような ままで ゲーム開始の 最初のパートナーしか 使えません", "value.0": "オフ",
"value.1": "オン"
},
"inverseBattle": {
"name": "反転バトル",
"shortName": "反バ",
"desc": "タイプ相性が 反転で、なんの タイプも 「効果はなし」が ありません\n他の チャレンジの 実績が 無効に されます",
"value.0": "オフ", "value.0": "オフ",
"value.1": "オン" "value.1": "オン"
} }
} }

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@ -3,5 +3,5 @@
"ball": "ボール", "ball": "ボール",
"pokemon": "ポケモン", "pokemon": "ポケモン",
"run": "にげる", "run": "にげる",
"actionMessage": "{{pokemonName}}は どうする?" "actionMessage": "{{pokemonName}}は どうする?"
} }

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@ -4,23 +4,23 @@
"ultraTier": "超レア", "ultraTier": "超レア",
"masterTier": "伝説", "masterTier": "伝説",
"defaultTier": "ふつう", "defaultTier": "ふつう",
"hatchWavesMessageSoon": "なかから おとが きこえてくる! もうすぐ うまれそう!", "hatchWavesMessageSoon": "中から 音が 聞こえてくる! もうすぐ 生まれそう!",
"hatchWavesMessageClose": "ときどき うごいている みたい。 うまれるまで もう ちょっとかな?", "hatchWavesMessageClose": "時々 動いている みたい。生まれるまで もう ちょっとかな?",
"hatchWavesMessageNotClose": "なにが うまれてくるのかな? うまれるまで まだまだ じかんが かかりそう。", "hatchWavesMessageNotClose": "なにが 生まれてくるのかな? 生まれるまで まだまだ 時間が かかりそう。",
"hatchWavesMessageLongTime": "この タマゴは うまれるまで かなり じかんが かかりそう。", "hatchWavesMessageLongTime": "この タマゴは 生まれるまで かなり 時間が かかりそう。",
"gachaTypeLegendary": "伝説確率アップ", "gachaTypeLegendary": "伝説確率アップ",
"gachaTypeMove": "レアなタマゴわざ確率アップ", "gachaTypeMove": "レアなタマゴ確率アップ",
"gachaTypeShiny": "色違い確率アップ", "gachaTypeShiny": "色違い確率アップ",
"selectMachine": "ガチャマシンを選択", "selectMachine": "ガチャマシンを選択",
"notEnoughVouchers": "タマゴクーポンが足りません!", "notEnoughVouchers": "タマゴクーポンが足りません!",
"tooManyEggs": "タマゴが一杯です!", "tooManyEggs": "タマゴが一杯です!",
"pull": "回引く", "pull": "回引く",
"pulls": "回引く", "pulls": "回引く",
"sameSpeciesEgg": "{{species}}は このタマゴから まれる!", "sameSpeciesEgg": "{{species}}は このタマゴから まれる!",
"hatchFromTheEgg": "{{pokemonName}}は タマゴから まれた!", "hatchFromTheEgg": "{{pokemonName}}は タマゴから まれた!",
"eggMoveUnlock": "タマゴわざ {{moveName}}を おぼえた!", "eggMoveUnlock": "タマゴ技: {{moveName}}を 覚えた!",
"rareEggMoveUnlock": "レアなタマゴわざ {{moveName}}を おぼえた!!", "rareEggMoveUnlock": "レアなタマゴ技: {{moveName}}を 覚えた!!",
"moveUPGacha": "わざ UP!", "moveUPGacha": " UP!",
"shinyUPGacha": "色違い UP!", "shinyUPGacha": "色違い UP!",
"legendaryUPGacha": "UP!" "legendaryUPGacha": "UP!"
} }

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@ -1,8 +1,8 @@
{ {
"classic": "クラシック", "classic": "クラシック",
"endless": "エンドレス", "endless": "エンドレス",
"endlessSpliced": "エンドレス (Spliced)", "endlessSpliced": "エンドレス(吸収合体)",
"dailyRun": "デイリーラン", "dailyRun": "デイリーラン",
"unknown": "Unknown", "unknown": "",
"challenge": "チャレンジ" "challenge": "チャレンジ"
} }

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@ -1,6 +1,6 @@
{ {
"stats": "統計", "stats": "統計",
"playTime": "プレ時間", "playTime": "プレ時間",
"totalBattles": "合計バトル数", "totalBattles": "合計バトル数",
"starters": "スターター数", "starters": "スターター数",
"shinyStarters": "色違いスターター数", "shinyStarters": "色違いスターター数",
@ -12,31 +12,31 @@
"dailyRunAttempts": "デイリーラン", "dailyRunAttempts": "デイリーラン",
"dailyRunWins": "デイリーラン勝利", "dailyRunWins": "デイリーラン勝利",
"endlessRuns": "エンドレスラン", "endlessRuns": "エンドレスラン",
"highestWaveEndless": "エンドレス最高ウェーブ", "highestWaveEndless": "エンドレス最高",
"highestMoney": "最大貯金", "highestMoney": "最大貯金",
"highestDamage": "最大ダメージ", "highestDamage": "最大ダメージ",
"highestHPHealed": "最大HP回復", "highestHPHealed": "最大HP回復",
"pokemonEncountered": "遭遇したポケモン", "pokemonEncountered": "遭遇したポケモン",
"pokemonDefeated": "倒したポケモン", "pokemonDefeated": "倒したポケモン",
"pokemonCaught": "捕まえたポケモン", "pokemonCaught": "捕まえたポケモン",
"eggsHatched": "ふかしたタマゴ", "eggsHatched": "孵化したタマゴ",
"subLegendsSeen": "見つけた順伝説", "subLegendsSeen": "見つけた順伝説ポケモン",
"subLegendsCaught": "捕まえた順伝説", "subLegendsCaught": "捕まえた準伝説ポケモン",
"subLegendsHatched": "ふかした順伝説", "subLegendsHatched": "孵化した準伝説ポケモン",
"legendsSeen": "見つけた伝説", "legendsSeen": "見つけた伝説ポケモン",
"legendsCaught": "捕まえた伝説", "legendsCaught": "捕まえた伝説ポケモン",
"legendsHatched": "ふかした伝説", "legendsHatched": "孵化した伝説ポケモン",
"mythicalsSeen": "見つけた幻ポケモン", "mythicalsSeen": "見つけた幻ポケモン",
"mythicalsCaught": "捕まえた幻ポケモン", "mythicalsCaught": "捕まえた幻ポケモン",
"mythicalsHatched": "ふかした幻ポケモン", "mythicalsHatched": "孵化した幻ポケモン",
"shiniesSeen": "見つけた色違い", "shiniesSeen": "見つけた色違いポケモン",
"shiniesCaught": "捕まえた色違い", "shiniesCaught": "捕まえた色違いポケモン",
"shiniesHatched": "ふかした色違い", "shiniesHatched": "孵化した色違いポケモン",
"pokemonFused": "合体したポケモン", "pokemonFused": "吸収合体したポケモン",
"trainersDefeated": "倒したトレーナー", "trainersDefeated": "倒したトレーナー",
"eggsPulled": "引いたタマゴ", "eggsPulled": "引いたタマゴ",
"rareEggsPulled": "引いたレアタマゴ", "rareEggsPulled": "引いたレアタマゴ",
"epicEggsPulled": "引いた超レアタマゴ", "epicEggsPulled": "引いた超レアタマゴ",
"legendaryEggsPulled": "引いた伝説タマゴ", "legendaryEggsPulled": "引いた伝説タマゴ",
"manaphyEggsPulled": "引いたマナフィタマゴ" "manaphyEggsPulled": "引いたマナフィタマゴ"
} }

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@ -2,19 +2,22 @@
"GAME_SETTINGS": "設定", "GAME_SETTINGS": "設定",
"ACHIEVEMENTS": "実績", "ACHIEVEMENTS": "実績",
"STATS": "統計", "STATS": "統計",
"RUN_HISTORY": "ラン歴",
"EGG_LIST": "タマゴリスト", "EGG_LIST": "タマゴリスト",
"EGG_GACHA": "タマゴガチャ", "EGG_GACHA": "タマゴガチャ",
"MANAGE_DATA": "データ管理", "MANAGE_DATA": "データ管理",
"COMMUNITY": "コミュニティ", "COMMUNITY": "コミュニティ",
"SAVE_AND_QUIT": "保存して終了", "SAVE_AND_QUIT": "セーブして終了",
"LOG_OUT": "ログアウト", "LOG_OUT": "ログアウト",
"slot": "スロット {{slotNumber}}", "slot": "スロット {{slotNumber}}",
"importSession": "セッションインポート", "importSession": "セッションインポート",
"importSlotSelect": "インポート先の スロットを 選んでください", "importSlotSelect": "インポート先の スロットを 選んでください",
"exportSession": "セッションエクスポート", "exportSession": "セッションエクスポート",
"exportSlotSelect": "エクスポート元の スロットを 選んでください", "exportSlotSelect": "エクスポート元の スロットを 選んでください",
"importData": "データのインポート", "importRunHistory": "ラン歴をインポート",
"exportData": "データのエクスポート", "exportRunHistory": "ラン歴をエクスポート",
"importData": "データをインポート",
"exportData": "データをエクスポート",
"consentPreferences": "同意設定", "consentPreferences": "同意設定",
"linkDiscord": "Discord連携", "linkDiscord": "Discord連携",
"unlinkDiscord": "Discord連携解除", "unlinkDiscord": "Discord連携解除",
@ -22,5 +25,5 @@
"unlinkGoogle": "Google連携解除", "unlinkGoogle": "Google連携解除",
"cancel": "キャンセル", "cancel": "キャンセル",
"losingProgressionWarning": "戦闘開始からの データが 保存されません。\nよろしいですか", "losingProgressionWarning": "戦闘開始からの データが 保存されません。\nよろしいですか",
"noEggs": "現在 タマゴを ふかしていません!" "noEggs": "現在は タマゴを 孵化していません!"
} }

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@ -1,38 +1,55 @@
{ {
"cancel": "キャンセル", "cancel": "キャンセル",
"continue": "つづきから", "continue": "つづきから",
"loadGame": "ロードセーブ", "dailyRun": "日替わりラン(ベータ版)",
"loadGame": "セーブを読み込む",
"newGame": "はじめから", "newGame": "はじめから",
"username": "ユーザーめい", "settings": "設定",
"selectGameMode": "ゲームモードを 選んでください。",
"logInOrCreateAccount": "始めるには、ログイン、または 登録して ください。\nメールアドレスは 必要が ありません",
"username": "ユーザー名",
"password": "パスワード", "password": "パスワード",
"login": "ログイン", "login": "ログイン",
"orUse": "Or use", "orUse": "他の\nログイン方法",
"register": "かいいん とうろく", "register": "登録",
"emptyUsername": "ユーザー名は空にできません", "emptyUsername": "ユーザー名を 空にする ことは できません",
"invalidLoginUsername": "入力たユーザー名は無効です", "invalidLoginUsername": "入力されたユーザー名は無効です",
"invalidRegisterUsername": "ユーザー名には英文字、数字、アンダースコアのみを含める必要があります", "invalidRegisterUsername": "ユーザー名には 英文字、 数字、 アンダースコアのみを 含くむ必要が あります",
"invalidLoginPassword": "入力したパスワードは無効です", "invalidLoginPassword": "入力したパスワードは無効です",
"invalidRegisterPassword": "パスワードは6文字以上でなければなりません", "invalidRegisterPassword": "パスワードは 6文字以上 でなければなりません",
"usernameAlreadyUsed": "ユーザー名は既に使用されています", "usernameAlreadyUsed": "入力したユーザー名は すでに 使用されています",
"accountNonExistent": "ユーザーは存在しません", "accountNonExistent": "入力したユーザーは 存在しません",
"unmatchingPassword": "パスワードが一致しません", "unmatchingPassword": "入力したパスワードが 一致しません",
"passwordNotMatchingConfirmPassword": "パスワードは確認パスワードと一致する必要があります", "passwordNotMatchingConfirmPassword": "パスワードは パスワード確認と 一致する 必要があります",
"confirmPassword": "パスワード確認", "confirmPassword": "パスワード確認",
"registrationAgeWarning": "登録することで、あなたが13歳以上であることを確認します。", "registrationAgeWarning": "登録では 13歳以上 であることを 確認します。",
"backToLogin": "ログインへ", "backToLogin": "ログインへ",
"failedToLoadSaveData": "保存データの読み込みに失敗しました。ページを再読み込みしてください。\nこれが続く場合は、管理者に連絡してください。", "failedToLoadSaveData": "セーブデータの 読み込みは 不可能でした。ページを 再読み込み してください。\n長い間に続く 場合は 管理者に 連絡してください。",
"sessionSuccess": "セッションが正常に読み込まれました。", "sessionSuccess": "セッションが 正常に 読み込まれました。",
"failedToLoadSession": "セッションデータを読み込むことができませんでした。\nデータが破損している可能性があります。", "failedToLoadSession": "セッションデータを 読み込むことが できませんでした。\nデータが 破損している 可能性が あります。",
"boyOrGirl": "おとこのこ?\nそれとも おんなのこ?", "boyOrGirl": "男の子?\nそれとも 女の子",
"evolving": "…おや!?\n{{pokemonName}}のようすが…!", "evolving": "…おや!?\n{{pokemonName}}の 様子が…!",
"stoppedEvolving": "{{pokemonName}}のへんかがとまった", "stoppedEvolving": "あれ…? {{pokemonName}}の 変化が 止まった!",
"evolutionDone": "おめでとう!\n{{pokemonName}}は{{evolvedPokemonName}}にしんかした!", "pauseEvolutionsQuestion": "{{pokemonName}}の 進化を 休止しますか?\n後で 手持ち画面から 進化を また 可能にできます。",
"dailyRankings": "ほんじつのランキング", "evolutionsPaused": "{{pokemonName}}の 進化を 休止しました。",
"weeklyRankings": "しゅうのランキング", "evolutionDone": "おめでとう!\n{{pokemonName}}は {{evolvedPokemonName}}に 進化した!",
"dailyRankings": "今日のランキング",
"weeklyRankings": "今週のランキング",
"noRankings": "ランキングなし", "noRankings": "ランキングなし",
"positionIcon": "#", "positionIcon": "#",
"loading": "よみこみちゅう…", "usernameScoreboard": "ユーザー名",
"score": "スコア",
"wave": "波",
"loading": "読み込み中…",
"loadingAsset": "読み込み中:{{assetName}}",
"playersOnline": "オンラインのプレイヤー", "playersOnline": "オンラインのプレイヤー",
"yes": "はい", "yes": "はい",
"no": "いいえ" "no": "いいえ",
} "disclaimer": "免責",
"disclaimerDescription": "このゲームは 未完成作品です。\nセーブデータの 損失を含める ゲーム性に関する 問題が 起きる可能性が あります。\nなお、ゲームは 予告なく変更される 可能性もあり、さらに更新され、完成されるとも 限りません。",
"choosePokemon": "ポケモンを選ぶ",
"renamePokemon": "ニックネームを変える",
"rename": "変える",
"nickname": "ニックネーム",
"errorServerDown": "おや!\nサーバーとの 接続中に 問題が 発生しました。\nゲームは 自動的に 再接続されます から\nウィンドウは 開いたままに しておいても よろしいです。"
}

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@ -1,12 +1,12 @@
{ {
"transfer": "アイテム移行", "transfer": "アイテム移行",
"reroll": "選択肢変更", "reroll": "選択肢変更",
"lockRarities": "レア度固定", "lockRarities": "レア度固定",
"checkTeam": "チームを確認", "checkTeam": "手持ちを確認",
"transferDesc": "ポケモンの 手持ちアイテムを 移行する", "transferDesc": "手持ちポケモンの 持たせるアイテムを 移行する",
"rerollDesc": "お金を 使って アイテムの 選択肢を 変更する", "rerollDesc": "お金を 使って アイテムの 選択肢を 変更する",
"lockRaritiesDesc": "選択肢を 変更するときの レア度を 固定する\n選択肢変更金額を影響する)", "lockRaritiesDesc": "選択肢を 変更するときの レア度を 固定する\n選択肢変更の価格は変わる)",
"checkTeamDesc": "チームの 状態を 確認する\nフォルムチェンジアイテムを 有効・無効にする", "checkTeamDesc": "手持ちポケモンの 状態を 確認する\nフォルムチェンジアイテムを 有効・無効にする",
"rerollCost": "{{formattedMoney}}円", "rerollCost": "{{formattedMoney}}円",
"itemCost": "{{formattedMoney}}円" "itemCost": "{{formattedMoney}}円"
} }

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@ -2,21 +2,22 @@
"Stat": { "Stat": {
"HP": "HP", "HP": "HP",
"HPshortened": "HP", "HPshortened": "HP",
"ATK": "こうげき", "ATK": "攻撃",
"ATKshortened": "こうげき", "ATKshortened": "攻撃",
"DEF": "ぼうぎょ", "DEF": "防御",
"DEFshortened": "ぼうぎょ", "DEFshortened": "防御",
"SPATK": "とくこう", "SPATK": "特攻",
"SPATKshortened": "とくこう", "SPATKshortened": "特攻",
"SPDEF": "とくぼう", "SPDEF": "特防",
"SPDEFshortened": "とくぼう", "SPDEFshortened": "特防",
"SPD": "すばやさ", "SPD": "素早さ",
"SPDshortened": "すばやさ", "SPDshortened": "素早さ",
"ACC": "めいちゅう", "ACC": "命中",
"EVA": "かいひ" "EVA": "回避",
"HPStat": "HP"
}, },
"Type": { "Type": {
"UNKNOWN": "Unknown", "UNKNOWN": "",
"NORMAL": "ノーマル", "NORMAL": "ノーマル",
"FIGHTING": "かくとう", "FIGHTING": "かくとう",
"FLYING": "ひこう", "FLYING": "ひこう",
@ -37,4 +38,4 @@
"FAIRY": "フェアリー", "FAIRY": "フェアリー",
"STELLAR": "ステラ" "STELLAR": "ステラ"
} }
} }

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@ -437,7 +437,7 @@
"bronzor": "ドーミラー", "bronzor": "ドーミラー",
"bronzong": "ドータクン", "bronzong": "ドータクン",
"bonsly": "ウソハチ", "bonsly": "ウソハチ",
"mime_jr.": "マネネ", "mime_jr": "マネネ",
"happiny": "ピンプク", "happiny": "ピンプク",
"chatot": "ペラップ", "chatot": "ペラップ",
"spiritomb": "ミカルゲ", "spiritomb": "ミカルゲ",
@ -770,7 +770,7 @@
"sandygast": "スナバァ", "sandygast": "スナバァ",
"palossand": "シロデスナ", "palossand": "シロデスナ",
"pyukumuku": "ナマコブシ", "pyukumuku": "ナマコブシ",
"type:_null": "タイプ:ヌル", "type_null": "タイプ:ヌル",
"silvally": "シルヴァディ", "silvally": "シルヴァディ",
"minior": "メテノ", "minior": "メテノ",
"komala": "ネッコアラ", "komala": "ネッコアラ",
@ -863,7 +863,7 @@
"obstagoon": "タチフサグマ", "obstagoon": "タチフサグマ",
"perrserker": "ニャイキング", "perrserker": "ニャイキング",
"cursola": "サニゴーン", "cursola": "サニゴーン",
"sirfetch_d": "ネギガナイト", "sirfetchd": "ネギガナイト",
"mr_rime": "バリコオル", "mr_rime": "バリコオル",
"runerigus": "デスバーン", "runerigus": "デスバーン",
"milcery": "マホミル", "milcery": "マホミル",
@ -1081,4 +1081,4 @@
"paldea_tauros": "ケンタロス", "paldea_tauros": "ケンタロス",
"paldea_wooper": "ウパー", "paldea_wooper": "ウパー",
"bloodmoon_ursaluna": "ガチグマ" "bloodmoon_ursaluna": "ガチグマ"
} }

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@ -6,12 +6,14 @@
"audio": "音声", "audio": "音声",
"gamepad": "コントローラー", "gamepad": "コントローラー",
"keyboard": "キーボード", "keyboard": "キーボード",
"gameSpeed": "ゲームスピード", "gameSpeed": "ゲームの速さ",
"hpBarSpeed": "HPバーの増減スピード", "hpBarSpeed": "HPバー増減の速さ",
"expGainsSpeed": "EXPバーの増加スピード", "expGainsSpeed": "経験値バー増加の速さ",
"expPartyDisplay": "パーティの経験値取得表示", "expPartyDisplay": "手持ちの経験値取得表示",
"skipSeenDialogues": "もう見た話をスキップ",
"battleStyle": "試合のルール", "battleStyle": "試合のルール",
"enableRetries": "リトライを有効にする", "enableRetries": "再挑戦を有効にする",
"hideIvs": "個体値スキャナーを隠す",
"tutorials": "チュートリアル", "tutorials": "チュートリアル",
"touchControls": "タッチ操作", "touchControls": "タッチ操作",
"vibrations": "振動", "vibrations": "振動",
@ -35,33 +37,71 @@
"moneyFormat": "お金の表示形式", "moneyFormat": "お金の表示形式",
"damageNumbers": "ダメージ表示", "damageNumbers": "ダメージ表示",
"simple": "シンプル", "simple": "シンプル",
"fancy": "Fancy", "fancy": "オシャレ",
"abbreviated": "省略", "abbreviated": "省略",
"moveAnimations": "戦闘アニメ", "moveAnimations": "戦闘アニメーション",
"showStatsOnLevelUp": "レベルアップ時のステータス表示", "showStatsOnLevelUp": "レベルアップ時のステータス表示",
"candyUpgradeNotification": "飴アプグレ通知",
"passivesOnly": "パッシブのみ", "passivesOnly": "パッシブのみ",
"candyUpgradeDisplay": "飴アプグレ表示",
"icon": "アイコン", "icon": "アイコン",
"animation": "アニメーション", "animation": "アニメーション",
"moveInfo": "技の情報表示", "moveInfo": "技情報",
"showMovesetFlyout": "技情報表示",
"showArenaFlyout": "戦場情報表示",
"showTimeOfDayWidget": "時刻指標",
"timeOfDayAnimation": "時刻指標アニメーション",
"bounce": "跳ねる",
"timeOfDay_back": "跳ね返る",
"spriteSet": "スプライト設定",
"consistent": "一貫",
"mixedAnimated": "アニメーションミックス",
"fusionPaletteSwaps": "吸収合体ポケモンの色違い",
"playerGender": "プレイヤーの性別", "playerGender": "プレイヤーの性別",
"typeHints": "相性のヒント", "typeHints": "タイプ相性ヒント",
"masterVolume": "マスターボリューム", "masterVolume": "マスターボリューム",
"bgmVolume": "BGMのボリューム", "bgmVolume": "BGMボリューム",
"seVolume": "SEのボリューム", "fieldVolume": "フィールドボリューム",
"seVolume": "SEボリューム",
"uiVolume": "UIボリューム",
"musicPreference": "BGM設定",
"mixed": "ミックス",
"gamepadPleasePlug": "コントローラーを 接続してください\nまたは、ボタンを 押してください",
"delete": "削除",
"keyboardPleasePress": "キーを押してください",
"reset": "リセット", "reset": "リセット",
"requireReload": "再読み込みが必要", "requireReload": "再読み込みが必要",
"action": "決定", "action": "決定",
"back": "戻る", "back": "戻る",
"pressToBind": "押下でキーバインド",
"pressButton": "ボタンを押してください",
"buttonUp": "上", "buttonUp": "上",
"buttonDown": "下", "buttonDown": "下",
"buttonLeft": "左", "buttonLeft": "左",
"buttonRight": "右", "buttonRight": "右",
"buttonAction": "決定", "buttonAction": "決定",
"buttonMenu": "メニュー", "buttonMenu": "メニュー",
"buttonSubmit": "Submit", "buttonSubmit": "提出",
"buttonCancel": "キャンセル", "buttonCancel": "キャンセル",
"alt": " (代替)", "buttonStats": "能力変化表示",
"buttonCycleForm": "フォルム変更",
"buttonCycleShiny": "色違い変更",
"buttonCycleGender": "性別変更",
"buttonCycleAbility": "特性変更",
"buttonCycleNature": "性格変更",
"buttonCycleVariant": "色変更",
"buttonSpeedUp": "速さを上げる",
"buttonSlowDown": "速さを下げる",
"alt": "(代替)",
"mute": "ミュート", "mute": "ミュート",
"controller": "コントローラー", "controller": "コントローラー",
"gamepadSupport": "コントローラーサポート" "gamepadSupport": "コントローラーサポート",
"showBgmBar": "BGMの名前を表示",
"moveTouchControls": "タッチ移動操作",
"shopOverlayOpacity": "ショップオーバレイ不透明度",
"shopCursorTarget": "ショップカーソル初位置",
"items": "アイテム",
"reroll": "選択肢変更",
"shop": "ショップ",
"checkTeam": "手持ちを確認"
} }

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@ -1,5 +1,5 @@
{ {
"confirmStartTeam": "この条件で チャレンジを 始めますか?", "confirmStartTeam": "この手持ちで 始めますか?",
"confirmExit": "終了しますか?", "confirmExit": "終了しますか?",
"invalidParty": "手持ちは チャレンジの 条件で 認められない!", "invalidParty": "手持ちは チャレンジの 条件で 認められない!",
"gen1": "1世代", "gen1": "1世代",
@ -16,8 +16,8 @@
"passive": "パッシブ:", "passive": "パッシブ:",
"nature": "性格:", "nature": "性格:",
"eggMoves": "タマゴ技", "eggMoves": "タマゴ技",
"start": "始める",
"addToParty": "手持ちに入れる", "addToParty": "手持ちに入れる",
"removeFromParty": "手持ちから除く",
"toggleIVs": "個体値を表示", "toggleIVs": "個体値を表示",
"manageMoves": "技を並び替える", "manageMoves": "技を並び替える",
"manageNature": "性格を変える", "manageNature": "性格を変える",
@ -36,9 +36,10 @@
"cycleAbility": ": 特性変更", "cycleAbility": ": 特性変更",
"cycleNature": ": 性格変更", "cycleNature": ": 性格変更",
"cycleVariant": ": 色変更", "cycleVariant": ": 色変更",
"goFilter": ": フィルタ へ ",
"enablePassive": "パッシブ - オン", "enablePassive": "パッシブ - オン",
"disablePassive": "パッシブ - オフ", "disablePassive": "パッシブ - オフ",
"locked": "開放されていない", "locked": "開放",
"disabled": "無効", "disabled": "無効",
"uncaught": "捕まっていない" "uncaught": "捕まっていない"
} }

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@ -225,7 +225,7 @@
"name": "독침붕처럼 쏴라" "name": "독침붕처럼 쏴라"
}, },
"MONO_GHOST": { "MONO_GHOST": {
"name": "누굴 부를 거야?" "name": "무서운 게 딱 좋아!"
}, },
"MONO_STEEL": { "MONO_STEEL": {
"name": "강철 심장" "name": "강철 심장"
@ -265,4 +265,4 @@
"name": "상성 전문가(였던 것)", "name": "상성 전문가(였던 것)",
"description": "거꾸로 배틀 챌린지 모드 클리어." "description": "거꾸로 배틀 챌린지 모드 클리어."
} }
} }

View File

@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "우리 편의\n순풍이 멈췄다!", "tailwindOnRemovePlayer": "우리 편의\n순풍이 멈췄다!",
"tailwindOnRemoveEnemy": "상대의\n순풍이 멈췄다!", "tailwindOnRemoveEnemy": "상대의\n순풍이 멈췄다!",
"happyHourOnAdd": "모두 행복한 기분에\n휩싸였다!", "happyHourOnAdd": "모두 행복한 기분에\n휩싸였다!",
"happyHourOnRemove": "기분이 원래대로 돌아왔다." "happyHourOnRemove": "기분이 원래대로 돌아왔다.",
"safeguardOnAdd": "필드 전체가 신비의 베일에 둘러싸였다!",
"safeguardOnAddPlayer": "우리 편은 신비의 베일에 둘러싸였다!",
"safeguardOnAddEnemy": "상대 편은 신비의 베일에 둘러싸였다!",
"safeguardOnRemove": "필드를 감싸던 신비의 베일이 없어졌다!",
"safeguardOnRemovePlayer": "우리 편을 감싸던 신비의 베일이 없어졌다!",
"safeguardOnRemoveEnemy": "상대 편을 감싸던 신비의 베일이 없어졌다!"
} }

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@ -61,5 +61,6 @@
"suppressAbilities": "{{pokemonName}}의\n특성이 효과를 발휘하지 못하게 되었다!", "suppressAbilities": "{{pokemonName}}의\n특성이 효과를 발휘하지 못하게 되었다!",
"revivalBlessing": "{{pokemonName}}[[는]]\n정신을 차려 싸울 수 있게 되었다!", "revivalBlessing": "{{pokemonName}}[[는]]\n정신을 차려 싸울 수 있게 되었다!",
"swapArenaTags": "{{pokemonName}}[[는]]\n서로의 필드 효과를 교체했다!", "swapArenaTags": "{{pokemonName}}[[는]]\n서로의 필드 효과를 교체했다!",
"exposedMove": "{{pokemonName}}[[는]]\n{{targetPokemonName}}의 정체를 꿰뚫어 보았다!" "exposedMove": "{{pokemonName}}[[는]]\n{{targetPokemonName}}의 정체를 꿰뚫어 보았다!",
"safeguard": "{{targetName}}[[는]] 신비의 베일이 지켜 주고 있다!"
} }

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@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "O Tailwind de sua equipe acabou!", "tailwindOnRemovePlayer": "O Tailwind de sua equipe acabou!",
"tailwindOnRemoveEnemy": "O Tailwind da equipe adversária acabou!", "tailwindOnRemoveEnemy": "O Tailwind da equipe adversária acabou!",
"happyHourOnAdd": "Todos foram envolvidos por uma atmosfera alegre!", "happyHourOnAdd": "Todos foram envolvidos por uma atmosfera alegre!",
"happyHourOnRemove": "A atmosfera retornou ao normal." "happyHourOnRemove": "A atmosfera retornou ao normal.",
"safeguardOnAdd": "O campo de batalha está envolto num véu místico!",
"safeguardOnAddPlayer": "Sua equipe se envolveu num véu místico!",
"safeguardOnAddEnemy": "A equipe adversária se envolveu num véu místico!",
"safeguardOnRemove": "O campo não está mais protegido por Safeguard!",
"safeguardOnRemovePlayer": "Sua equipe não está mais protegido por Safeguard!",
"safeguardOnRemoveEnemy": "A equipe adversária não está mais protegido por Safeguard!"
} }

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@ -33,4 +33,4 @@
"value.0": "Desligado", "value.0": "Desligado",
"value.1": "Ligado" "value.1": "Ligado"
} }
} }

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@ -14,8 +14,8 @@
"importSlotSelect": "Selecione um slot para importar.", "importSlotSelect": "Selecione um slot para importar.",
"exportSession": "Exportar sessão", "exportSession": "Exportar sessão",
"exportSlotSelect": "Selecione um slot para exportar.", "exportSlotSelect": "Selecione um slot para exportar.",
"importRunHistory":"Importar Histórico de Jogos", "importRunHistory": "Importar Histórico de Jogos",
"exportRunHistory":"Exportar Histórico de Jogos", "exportRunHistory": "Exportar Histórico de Jogos",
"importData": "Importar dados", "importData": "Importar dados",
"exportData": "Exportar dados", "exportData": "Exportar dados",
"consentPreferences": "Opções de Privacidade", "consentPreferences": "Opções de Privacidade",
@ -25,5 +25,5 @@
"unlinkGoogle": "Desconectar Google", "unlinkGoogle": "Desconectar Google",
"cancel": "Cancelar", "cancel": "Cancelar",
"losingProgressionWarning": "Você vai perder todo o progresso desde o início da batalha. Confirmar?", "losingProgressionWarning": "Você vai perder todo o progresso desde o início da batalha. Confirmar?",
"noEggs": "Você não está chocando\nnenhum ovo no momento!" "noEggs": "Você não está chocando nenhum ovo\nno momento!"
} }

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@ -61,5 +61,6 @@
"suppressAbilities": "A habilidade de {{pokemonName}}\nfoi suprimida!", "suppressAbilities": "A habilidade de {{pokemonName}}\nfoi suprimida!",
"revivalBlessing": "{{pokemonName}} foi reanimado!", "revivalBlessing": "{{pokemonName}} foi reanimado!",
"swapArenaTags": "{{pokemonName}} trocou os efeitos de batalha que afetam cada lado do campo!", "swapArenaTags": "{{pokemonName}} trocou os efeitos de batalha que afetam cada lado do campo!",
"exposedMove": "{{pokemonName}} identificou\n{{targetPokemonName}}!" "exposedMove": "{{pokemonName}} identificou\n{{targetPokemonName}}!",
"safeguard": "{{targetName}} está protegido por Safeguard!"
} }

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@ -13,5 +13,32 @@
"metFragment": { "metFragment": {
"normal": "encontrado no Nv.{{level}},\n{{biome}}.", "normal": "encontrado no Nv.{{level}},\n{{biome}}.",
"apparently": "aparentemente encontrado no Nv.{{level}},\n{{biome}}." "apparently": "aparentemente encontrado no Nv.{{level}},\n{{biome}}."
},
"natureFragment": {
"Hardy": "{{nature}}",
"Lonely": "{{nature}}",
"Brave": "{{nature}}",
"Adamant": "{{nature}}",
"Naughty": "{{nature}}",
"Bold": "{{nature}}",
"Docile": "{{nature}}",
"Relaxed": "{{nature}}",
"Impish": "{{nature}}",
"Lax": "{{nature}}",
"Timid": "{{nature}}",
"Hasty": "{{nature}}",
"Serious": "{{nature}}",
"Jolly": "{{nature}}",
"Naive": "{{nature}}",
"Modest": "{{nature}}",
"Mild": "{{nature}}",
"Quiet": "{{nature}}",
"Bashful": "{{nature}}",
"Rash": "{{nature}}",
"Calm": "{{nature}}",
"Gentle": "{{nature}}",
"Sassy": "{{nature}}",
"Careful": "{{nature}}",
"Quirky": "{{nature}}"
} }
} }

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@ -1,10 +1,10 @@
{ {
"intro": "Bem-vindo ao PokéRogue! Este é um jogo Pokémon feito por fãs focado em batalhas com elementos roguelite.\n$Este jogo não é monetizado e não reivindicamos propriedade de Pokémon nem dos ativos protegidos\n$por direitos autorais usados.\n$O jogo é um trabalho em andamento, mas é totalmente jogável.\n$Para relatórios de bugs, use a comunidade no Discord.\n$Se o jogo estiver rodando lentamente, certifique-se de que a 'Aceleração de hardware' esteja ativada \n$nas configurações do seu navegador.", "intro": "Bem-vindo ao PokéRogue!\n$Este é um fangame Pokémon focado em batalhas com elementos roguelite.\n$Este jogo não é monetizado e não reivindicamos propriedade do Pokémon nem dos ativos protegidos$por direitos autorais usados.\n$O jogo é um trabalho em andamento,\nmas totalmente jogável.\n$Para relatórios de bugs, use a comunidade do Discord.\n$Se o jogo rodar lentamente, certifique-se de que\na 'Aceleração de Hardware' esteja ativada$nas configurações do seu navegador.",
"accessMenu": "Para acessar o menu, pressione M ou Esc.\n$O menu contém configurações e diversas funções.", "accessMenu": "Para acessar o menu, pressione M ou Esc.\n$O menu contém configurações e diversas funções.",
"menu": "A partir deste menu, você pode acessar as configurações. \n$Nas configurações, você pode alterar a velocidade do jogo,\n$o estilo da janela, entre outras opções. \n$Existem também vários outros recursos disponíveis aqui.\n$Não deixe de conferir todos eles!", "menu": "A partir deste menu, você pode\\nacessar as configurações.\n$A partir das configurações, você\npode alterar a velocidade do jogo,\n$o estilo da janela e outras opções.\n$Há também vários outros recursos aqui.\nCertifique-se de verificar todos eles!",
"starterSelect": "Aqui você pode escolher seus iniciais apertando a tecla Z ou\na Barra de Espaço.\n$Esses serão os primeiro Pokémon da sua equipe.\n$Cada inicial tem seu custo. Sua equipe pode ter até 6\nmembros, desde que a soma dos custos não ultrapasse 10. \n$Você pode escolher o gênero, a habilidade\ne até a forma do seu inicial.\n$Essas opções dependem das variantes dessa\nespécie que você já capturou ou chocou. \n$Os IVs de cada inicial são os melhores de todos os Pokémon\ndaquela espécie que você já capturou ou chocou.\n$Sempre capture vários Pokémon de várias espécies!", "starterSelect": "Nesta tela, você pode selecionar seus iniciais\npressionando Z ou a barra de espaço.\n$Esses serão os primeiros membros da sua equipe.\n$Cada inicial tem um custo. Sua equipe pode ter até 6 membros,\ndesde que desde que o custo total não exceda 10.\n$Você pode escolher o gênero, a habilidade\ne até a forma do seu inicial.\n$Essas opções dependem das variantes dessa\nespécie que você já capturou ou chocou.\n$Os IVs de cada inicial são os melhores de todos os Pokémon\ndaquela espécie que você já capturou ou chocou.\n$Sempre capture vários Pokémon de todas as espécies!",
"pokerus": "Todo dia, 3 Pokémon iniciais ficam com uma borda roxa.\n$Caso veja um inicial que você possui com uma dessa, tente\nadicioná-lo a sua equipe. Lembre-se de olhar seu sumário!", "pokerus": "Todo dia, 3 Pokémon iniciais ficam com uma borda roxa.\n$Caso veja um inicial que você possui com uma dessa, tente\nadicioná-lo a sua equipe. Lembre-se de olhar seu sumário!",
"statChange": "As mudanças de atributos se mantém após a batalha desde que o Pokémon não seja trocado.\n$Seus Pokémon voltam a suas Poké Bolas antes de batalhas contra treinadores e de entrar em um novo bioma.\n$Para ver as mudanças de atributos dos Pokémon em campo, mantena C ou Shift pressionado durante a batalha.", "statChange": "As mudanças de atributos se mantém após a batalha desde que o Pokémon não seja trocado.\n$Seus Pokémon voltam a suas Poké Bolas antes de batalhas contra treinadores e de entrar em um novo bioma.\n$Para ver as mudanças de atributos dos Pokémon em campo, mantena C ou Shift pressionado durante a batalha.",
"selectItem": "Após cada batalha, você pode escolher entre 3 itens aleatórios.\n$Você pode escolher apenas um deles.\n$Esses itens variam entre consumíveis, itens de segurar e itens passivos permanentes.\n$A maioria dos efeitos de itens não consumíveis podem ser acumulados.\n$Alguns itens só aparecerão se puderem ser usados, como os itens de evolução.\n$Você também pode transferir itens de segurar entre os Pokémon utilizando a opção \"Alterar\".\n$A opção de transferir irá aparecer no canto inferior direito assim que você obter um item de segurar.\n$Você pode comprar itens consumíveis com dinheiro, e sua variedade aumentará conforme você for mais longe.\n$Certifique-se de comprá-los antes de escolher seu item aleatório. Ao escolhê-lo, a próxima batalha começará.", "selectItem": "Após cada batalha, você pode escolher entre 3 itens aleatórios.\n$Você pode escolher apenas um deles.\n$Esses itens variam entre consumíveis, itens de segurar e itens passivos permanentes.\n$A maioria dos efeitos de itens não consumíveis podem ser acumulados.\n$Alguns itens só aparecerão se puderem ser usados, como os itens de evolução.\n$Você também pode transferir itens de segurar entre os Pokémon utilizando a opção \"Alterar\".\n$A opção de transferir irá aparecer no canto inferior direito assim que você obter um item de segurar.\n$Você pode comprar itens consumíveis com dinheiro, e sua variedade aumentará conforme você for mais longe.\n$Certifique-se de comprá-los antes de escolher seu item aleatório. Ao escolhê-lo, a próxima batalha começará.",
"eggGacha": "Aqui você pode trocar seus vouchers\npor ovos de Pokémon.\n$Ovos ficam mais próximos de chocar após cada batalha.\nOvos mais raros demoram mais para chocar.\n$Pokémon chocados não serão adicionados a sua equipe,\nmas sim aos seus iniciais.\n$Pokémon chocados geralmente possuem IVs melhores\nque Pokémon selvagens.\n$Alguns Pokémon só podem ser obtidos através de seus ovos.\n$Temos 3 máquinas, cada uma com seu bônus específico,\nentão escolha a que mais lhe convém!" "eggGacha": "Nesta tela, você pode trocar seus vouchers por ovos\nde Pokémon.\n$Ovos ficam mais próximos de chocar após cada batalha.\nOvos mais raros demoram mais tempo para chocar.\n$Pokémon chocados não serão adicionados a sua equipe,\nmas sim aos seus iniciais.\n$Pokémon chocados de ovos geralmente têm IVs melhores\ndo que Pokémon selvagens.\n$Alguns Pokémon só podem ser obtidos através de ovos.\n$Existem 3 máquinas para usar com diferentes bônus, então\nescolha a que mais lhe convém!"
} }

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@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "我方的顺风停止了!", "tailwindOnRemovePlayer": "我方的顺风停止了!",
"tailwindOnRemoveEnemy": "敌方的顺风停止了!", "tailwindOnRemoveEnemy": "敌方的顺风停止了!",
"happyHourOnAdd": "大家被欢乐的\n气氛包围了", "happyHourOnAdd": "大家被欢乐的\n气氛包围了",
"happyHourOnRemove": "气氛回复到平常了。" "happyHourOnRemove": "气氛回复到平常了。",
"safeguardOnAdd": "整个场地被\n神秘之幕包围了",
"safeguardOnAddPlayer": "我方被\n神秘之幕包围了",
"safeguardOnAddEnemy": "对手被\n神秘之幕包围了",
"safeguardOnRemove": "包围整个场地的\n神秘之幕消失了",
"safeguardOnRemovePlayer": "包围我方的\n神秘之幕消失了",
"safeguardOnRemoveEnemy": "包围对手的\n神秘之幕消失了"
} }

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@ -61,5 +61,6 @@
"suppressAbilities": "{{pokemonName}}的特性\n变得无效了", "suppressAbilities": "{{pokemonName}}的特性\n变得无效了",
"revivalBlessing": "{{pokemonName}}复活了!", "revivalBlessing": "{{pokemonName}}复活了!",
"swapArenaTags": "{{pokemonName}}\n交换了双方的场地效果", "swapArenaTags": "{{pokemonName}}\n交换了双方的场地效果",
"exposedMove": "{{pokemonName}}识破了\n{{targetPokemonName}}的原型!" "exposedMove": "{{pokemonName}}识破了\n{{targetPokemonName}}的原型!",
"safeguard": "{{targetName}}\n正受到神秘之幕的保护"
} }

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@ -1,5 +1,11 @@
{ {
"noCritOnAddPlayer": "{{moveName}}保護了你的\n隊伍不被擊中要害", "noCritOnAddPlayer": "{{moveName}}保護了你的\n隊伍不被擊中要害",
"noCritOnAddEnemy": "{{moveName}}保護了對方的\n隊伍不被擊中要害", "noCritOnAddEnemy": "{{moveName}}保護了對方的\n隊伍不被擊中要害",
"noCritOnRemove": "{{pokemonNameWithAffix}}的{{moveName}}\n效果消失了" "noCritOnRemove": "{{pokemonNameWithAffix}}的{{moveName}}\n效果消失了",
"safeguardOnAdd": "整個場地被\n神秘之幕包圍了",
"safeguardOnAddPlayer": "我方被\n神秘之幕包圍了",
"safeguardOnAddEnemy": "對手被\n神秘之幕包圍了",
"safeguardOnRemove": "包圍整個場地的\n神秘之幕消失了",
"safeguardOnRemovePlayer": "包圍我方的\n神秘之幕消失了",
"safeguardOnRemoveEnemy": "包圍對手的\n神秘之幕消失了"
} }

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@ -61,5 +61,6 @@
"suppressAbilities": "{{pokemonName}}的特性\n變得無效了", "suppressAbilities": "{{pokemonName}}的特性\n變得無效了",
"revivalBlessing": "{{pokemonName}}復活了!", "revivalBlessing": "{{pokemonName}}復活了!",
"swapArenaTags": "{{pokemonName}}\n交換了雙方的場地效果", "swapArenaTags": "{{pokemonName}}\n交換了雙方的場地效果",
"exposedMove": "{{pokemonName}}識破了\n{{targetPokemonName}}的原形!" "exposedMove": "{{pokemonName}}識破了\n{{targetPokemonName}}的原形!",
"safeguard": "{{targetName}}\n正受到神秘之幕的保護"
} }

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@ -12,7 +12,7 @@ import { getPokemonNameWithAffix } from "../messages";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { TempBattleStat } from "../data/temp-battle-stat"; import { TempBattleStat } from "../data/temp-battle-stat";
import { getBerryEffectFunc, getBerryPredicate } from "../data/berry"; import { getBerryEffectFunc, getBerryPredicate } from "../data/berry";
import { BattlerTagType} from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type"; import { BerryType } from "#enums/berry-type";
import { StatusEffect, getStatusEffectHealText } from "../data/status-effect"; import { StatusEffect, getStatusEffectHealText } from "../data/status-effect";
import { achvs } from "../system/achv"; import { achvs } from "../system/achv";
@ -2193,7 +2193,7 @@ export class ShinyRateBoosterModifier extends PersistentModifier {
} }
apply(args: any[]): boolean { apply(args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value *= Math.pow(2, 2 + this.getStackCount()); (args[0] as Utils.IntegerHolder).value *= Math.pow(2, 1 + this.getStackCount());
return true; return true;
} }

View File

@ -23,12 +23,6 @@ export class BattleEndPhase extends BattlePhase {
this.scene.unshiftPhase(new GameOverPhase(this.scene, true)); this.scene.unshiftPhase(new GameOverPhase(this.scene, true));
} }
for (const pokemon of this.scene.getField()) {
if (pokemon) {
pokemon.resetBattleSummonData();
}
}
for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) { for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) {
applyPostBattleAbAttrs(PostBattleAbAttr, pokemon); applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
} }

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@ -1,21 +1,18 @@
import BattleScene from "#app/battle-scene.js"; import BattleScene from "#app/battle-scene";
import { TurnCommand, BattleType } from "#app/battle.js"; import { TurnCommand, BattleType } from "#app/battle";
import { applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "#app/data/ability.js"; import { TrappedTag, EncoreTag } from "#app/data/battler-tags";
import { TrappedTag, EncoreTag } from "#app/data/battler-tags.js"; import { MoveTargetSet, getMoveTargets } from "#app/data/move";
import { MoveTargetSet, getMoveTargets } from "#app/data/move.js"; import { speciesStarters } from "#app/data/pokemon-species";
import { speciesStarters } from "#app/data/pokemon-species.js"; import { Abilities } from "#app/enums/abilities";
import { Type } from "#app/data/type.js"; import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Abilities } from "#app/enums/abilities.js"; import { Biome } from "#app/enums/biome";
import { BattlerTagType } from "#app/enums/battler-tag-type.js"; import { Moves } from "#app/enums/moves";
import { Biome } from "#app/enums/biome.js"; import { PokeballType } from "#app/enums/pokeball";
import { Moves } from "#app/enums/moves.js"; import { FieldPosition, PlayerPokemon } from "#app/field/pokemon";
import { PokeballType } from "#app/enums/pokeball.js"; import { getPokemonNameWithAffix } from "#app/messages";
import { FieldPosition, PlayerPokemon } from "#app/field/pokemon.js"; import { Command } from "#app/ui/command-ui-handler";
import { getPokemonNameWithAffix } from "#app/messages.js"; import { Mode } from "#app/ui/ui";
import { Command } from "#app/ui/command-ui-handler.js";
import { Mode } from "#app/ui/ui.js";
import i18next from "i18next"; import i18next from "i18next";
import * as Utils from "#app/utils.js";
import { FieldPhase } from "./field-phase"; import { FieldPhase } from "./field-phase";
import { SelectTargetPhase } from "./select-target-phase"; import { SelectTargetPhase } from "./select-target-phase";
@ -77,7 +74,6 @@ export class CommandPhase extends FieldPhase {
handleCommand(command: Command, cursor: integer, ...args: any[]): boolean { handleCommand(command: Command, cursor: integer, ...args: any[]): boolean {
const playerPokemon = this.scene.getPlayerField()[this.fieldIndex]; const playerPokemon = this.scene.getPlayerField()[this.fieldIndex];
const enemyField = this.scene.getEnemyField();
let success: boolean; let success: boolean;
switch (command) { switch (command) {
@ -184,14 +180,9 @@ export class CommandPhase extends FieldPhase {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true); }, null, true);
} else { } else {
const trapTag = playerPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
const trapped = new Utils.BooleanHolder(false);
const batonPass = isSwitch && args[0] as boolean; const batonPass = isSwitch && args[0] as boolean;
const trappedAbMessages: string[] = []; const trappedAbMessages: string[] = [];
if (!batonPass) { if (batonPass || !playerPokemon.isTrapped(trappedAbMessages)) {
enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trapped, playerPokemon, trappedAbMessages, true));
}
if (batonPass || (!trapTag && !trapped.value)) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args } ? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN }; : { command: Command.RUN };
@ -199,14 +190,27 @@ export class CommandPhase extends FieldPhase {
if (!isSwitch && this.fieldIndex) { if (!isSwitch && this.fieldIndex) {
this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true; this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
} }
} else if (trapTag) { } else if (trappedAbMessages.length > 0) {
if (trapTag.sourceMove === Moves.INGRAIN && trapTag.sourceId && this.scene.getPokemonById(trapTag.sourceId)?.isOfType(Type.GHOST)) { if (!isSwitch) {
success = true; this.scene.ui.setMode(Mode.MESSAGE);
}
this.scene.ui.showText(trappedAbMessages[0], null, () => {
this.scene.ui.showText("", 0);
if (!isSwitch) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}
}, null, true);
} else {
const trapTag = playerPokemon.getTag(TrappedTag);
// trapTag should be defined at this point, but just in case...
if (!trapTag) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args } ? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN }; : { command: Command.RUN };
break; break;
} }
if (!isSwitch) { if (!isSwitch) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.setMode(Mode.MESSAGE);
@ -224,16 +228,6 @@ export class CommandPhase extends FieldPhase {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
} }
}, null, true); }, null, true);
} else if (trapped.value && trappedAbMessages.length > 0) {
if (!isSwitch) {
this.scene.ui.setMode(Mode.MESSAGE);
}
this.scene.ui.showText(trappedAbMessages[0], null, () => {
this.scene.ui.showText("", 0);
if (!isSwitch) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}
}, null, true);
} }
} }
break; break;

View File

@ -1,9 +1,6 @@
import BattleScene from "#app/battle-scene.js"; import BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle.js"; import { BattlerIndex } from "#app/battle";
import { applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "#app/data/ability.js"; import { Command } from "#app/ui/command-ui-handler";
import { TrappedTag } from "#app/data/battler-tags.js";
import { Command } from "#app/ui/command-ui-handler.js";
import * as Utils from "#app/utils.js";
import { FieldPhase } from "./field-phase"; import { FieldPhase } from "./field-phase";
/** /**
@ -45,10 +42,7 @@ export class EnemyCommandPhase extends FieldPhase {
if (trainer && !enemyPokemon.getMoveQueue().length) { if (trainer && !enemyPokemon.getMoveQueue().length) {
const opponents = enemyPokemon.getOpponents(); const opponents = enemyPokemon.getOpponents();
const trapTag = enemyPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag; if (!enemyPokemon.isTrapped()) {
const trapped = new Utils.BooleanHolder(false);
opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped, enemyPokemon, [""], true));
if (!trapTag && !trapped.value) {
const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true); const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true);
if (partyMemberScores.length) { if (partyMemberScores.length) {

View File

@ -1,42 +1,9 @@
import { BattlerIndex } from "#app/battle.js";
import { TrickRoomTag } from "#app/data/arena-tag.js";
import { Stat } from "#app/enums/stat.js";
import Pokemon from "#app/field/pokemon.js";
import { BattlePhase } from "./battle-phase"; import { BattlePhase } from "./battle-phase";
import * as Utils from "#app/utils.js"; import Pokemon from "#app/field/pokemon";
type PokemonFunc = (pokemon: Pokemon) => void; type PokemonFunc = (pokemon: Pokemon) => void;
export abstract class FieldPhase extends BattlePhase { export abstract class FieldPhase extends BattlePhase {
getOrder(): BattlerIndex[] {
const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[];
const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[];
// We shuffle the list before sorting so speed ties produce random results
let orderedTargets: Pokemon[] = playerField.concat(enemyField);
// We seed it with the current turn to prevent an inconsistency where it
// was varying based on how long since you last reloaded
this.scene.executeWithSeedOffset(() => {
orderedTargets = Utils.randSeedShuffle(orderedTargets);
}, this.scene.currentBattle.turn, this.scene.waveSeed);
orderedTargets.sort((a: Pokemon, b: Pokemon) => {
const aSpeed = a?.getBattleStat(Stat.SPD) || 0;
const bSpeed = b?.getBattleStat(Stat.SPD) || 0;
return bSpeed - aSpeed;
});
const speedReversed = new Utils.BooleanHolder(false);
this.scene.arena.applyTags(TrickRoomTag, speedReversed);
if (speedReversed.value) {
orderedTargets = orderedTargets.reverse();
}
return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : 0));
}
executeForAll(func: PokemonFunc): void { executeForAll(func: PokemonFunc): void {
const field = this.scene.getField(true).filter(p => p.summonData); const field = this.scene.getField(true).filter(p => p.summonData);
field.forEach(pokemon => func(pokemon)); field.forEach(pokemon => func(pokemon));

View File

@ -1,9 +1,9 @@
import BattleScene from "#app/battle-scene.js"; import BattleScene from "#app/battle-scene.js";
import { BattlerIndex } from "#app/battle.js"; import { BattlerIndex } from "#app/battle.js";
import { applyAbAttrs, RedirectMoveAbAttr, BlockRedirectAbAttr, IncreasePpAbAttr, applyPreAttackAbAttrs, PokemonTypeChangeAbAttr, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr } from "#app/data/ability.js"; import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr } from "#app/data/ability.js";
import { CommonAnim } from "#app/data/battle-anims.js"; import { CommonAnim } from "#app/data/battle-anims.js";
import { CenterOfAttentionTag, BattlerTagLapseType } from "#app/data/battler-tags.js"; import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags.js";
import { MoveFlags, BypassRedirectAttr, allMoves, CopyMoveAttr, applyMoveAttrs, BypassSleepAttr, HealStatusEffectAttr, ChargeAttr, PreMoveMessageAttr } from "#app/data/move.js"; import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, ChargeAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move.js";
import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms.js"; import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms.js";
import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect.js"; import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect.js";
import { Type } from "#app/data/type.js"; import { Type } from "#app/data/type.js";
@ -13,10 +13,10 @@ import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { Moves } from "#app/enums/moves.js"; import { Moves } from "#app/enums/moves.js";
import { StatusEffect } from "#app/enums/status-effect.js"; import { StatusEffect } from "#app/enums/status-effect.js";
import { MoveUsedEvent } from "#app/events/battle-scene.js"; import { MoveUsedEvent } from "#app/events/battle-scene.js";
import Pokemon, { PokemonMove, MoveResult, TurnMove } from "#app/field/pokemon.js"; import Pokemon, { MoveResult, PokemonMove, TurnMove } from "#app/field/pokemon.js";
import { getPokemonNameWithAffix } from "#app/messages.js"; import { getPokemonNameWithAffix } from "#app/messages.js";
import i18next from "i18next";
import * as Utils from "#app/utils.js"; import * as Utils from "#app/utils.js";
import i18next from "i18next";
import { BattlePhase } from "./battle-phase"; import { BattlePhase } from "./battle-phase";
import { CommonAnimPhase } from "./common-anim-phase"; import { CommonAnimPhase } from "./common-anim-phase";
import { MoveEffectPhase } from "./move-effect-phase"; import { MoveEffectPhase } from "./move-effect-phase";
@ -38,8 +38,8 @@ export class MovePhase extends BattlePhase {
this.pokemon = pokemon; this.pokemon = pokemon;
this.targets = targets; this.targets = targets;
this.move = move; this.move = move;
this.followUp = !!followUp; this.followUp = followUp ?? false;
this.ignorePp = !!ignorePp; this.ignorePp = ignorePp ?? false;
this.failed = false; this.failed = false;
this.cancelled = false; this.cancelled = false;
} }
@ -194,7 +194,7 @@ export class MovePhase extends BattlePhase {
return this.end(); return this.end();
} }
if (!moveQueue.length || !moveQueue.shift()?.ignorePP) { // using .shift here clears out two turn moves once they've been used if ((!moveQueue.length || !moveQueue.shift()?.ignorePP) && !this.ignorePp) { // using .shift here clears out two turn moves once they've been used
this.move.usePp(ppUsed); this.move.usePp(ppUsed);
this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed)); this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed));
} }

View File

@ -1,14 +1,14 @@
import BattleScene from "#app/battle-scene.js"; import { BattlerIndex } from "#app/battle";
import { BattlerIndex } from "#app/battle.js"; import BattleScene from "#app/battle-scene";
import { applyPreStatChangeAbAttrs, ProtectStatAbAttr, applyAbAttrs, StatChangeMultiplierAbAttr, StatChangeCopyAbAttr, applyPostStatChangeAbAttrs, PostStatChangeAbAttr } from "#app/data/ability.js"; import { applyAbAttrs, applyPostStatChangeAbAttrs, applyPreStatChangeAbAttrs, PostStatChangeAbAttr, ProtectStatAbAttr, StatChangeCopyAbAttr, StatChangeMultiplierAbAttr } from "#app/data/ability";
import { MistTag, ArenaTagSide } from "#app/data/arena-tag.js"; import { ArenaTagSide, MistTag } from "#app/data/arena-tag";
import { BattleStat, getBattleStatName, getBattleStatLevelChangeDescription } from "#app/data/battle-stat.js"; import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "#app/data/battle-stat";
import Pokemon from "#app/field/pokemon.js"; import Pokemon from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages.js"; import { getPokemonNameWithAffix } from "#app/messages";
import { PokemonResetNegativeStatStageModifier } from "#app/modifier/modifier.js"; import { PokemonResetNegativeStatStageModifier } from "#app/modifier/modifier";
import { handleTutorial, Tutorial } from "#app/tutorial.js"; import { handleTutorial, Tutorial } from "#app/tutorial";
import * as Utils from "#app/utils";
import i18next from "i18next"; import i18next from "i18next";
import * as Utils from "#app/utils.js";
import { PokemonPhase } from "./pokemon-phase"; import { PokemonPhase } from "./pokemon-phase";
export type StatChangeCallback = (target: Pokemon | null, changed: BattleStat[], relativeChanges: number[]) => void; export type StatChangeCallback = (target: Pokemon | null, changed: BattleStat[], relativeChanges: number[]) => void;
@ -72,7 +72,7 @@ export class StatChangePhase extends PokemonPhase {
} }
const battleStats = this.getPokemon().summonData.battleStats; const battleStats = this.getPokemon().summonData.battleStats;
const relLevels = filteredStats.map(stat => (levels.value >= 1 ? Math.min(battleStats![stat] + levels.value, 6) : Math.max(battleStats![stat] + levels.value, -6)) - battleStats![stat]); const relLevels = filteredStats.map(stat => (levels.value >= 1 ? Math.min(battleStats[stat] + levels.value, 6) : Math.max(battleStats[stat] + levels.value, -6)) - battleStats[stat]);
this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels); this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels);
@ -85,6 +85,20 @@ export class StatChangePhase extends PokemonPhase {
} }
for (const stat of filteredStats) { for (const stat of filteredStats) {
if (levels.value > 0 && pokemon.summonData.battleStats[stat] < 6) {
if (!pokemon.turnData) {
// Temporary fix for missing turn data struct on turn 1
pokemon.resetTurnData();
}
pokemon.turnData.battleStatsIncreased = true;
} else if (levels.value < 0 && pokemon.summonData.battleStats[stat] > -6) {
if (!pokemon.turnData) {
// Temporary fix for missing turn data struct on turn 1
pokemon.resetTurnData();
}
pokemon.turnData.battleStatsDecreased = true;
}
pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + levels.value, 6), -6); pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + levels.value, 6), -6);
} }

View File

@ -1,12 +1,12 @@
import BattleScene from "#app/battle-scene.js"; import BattleScene from "#app/battle-scene";
import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability.js"; import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability";
import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move.js"; import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move";
import { Abilities } from "#app/enums/abilities.js"; import { Abilities } from "#app/enums/abilities";
import { Stat } from "#app/enums/stat.js"; import { Stat } from "#app/enums/stat";
import { PokemonMove } from "#app/field/pokemon.js"; import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { BypassSpeedChanceModifier } from "#app/modifier/modifier.js"; import { BypassSpeedChanceModifier } from "#app/modifier/modifier";
import { Command } from "#app/ui/command-ui-handler.js"; import { Command } from "#app/ui/command-ui-handler";
import * as Utils from "#app/utils.js"; import * as Utils from "#app/utils";
import { AttemptCapturePhase } from "./attempt-capture-phase"; import { AttemptCapturePhase } from "./attempt-capture-phase";
import { AttemptRunPhase } from "./attempt-run-phase"; import { AttemptRunPhase } from "./attempt-run-phase";
import { BerryPhase } from "./berry-phase"; import { BerryPhase } from "./berry-phase";
@ -17,18 +17,59 @@ import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
import { SwitchSummonPhase } from "./switch-summon-phase"; import { SwitchSummonPhase } from "./switch-summon-phase";
import { TurnEndPhase } from "./turn-end-phase"; import { TurnEndPhase } from "./turn-end-phase";
import { WeatherEffectPhase } from "./weather-effect-phase"; import { WeatherEffectPhase } from "./weather-effect-phase";
import { BattlerIndex } from "#app/battle";
import { TrickRoomTag } from "#app/data/arena-tag";
export class TurnStartPhase extends FieldPhase { export class TurnStartPhase extends FieldPhase {
constructor(scene: BattleScene) { constructor(scene: BattleScene) {
super(scene); super(scene);
} }
start() { /**
super.start(); * This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array.
* It also checks for Trick Room and reverses the array if it is present.
* @returns {@linkcode BattlerIndex[]} the battle indices of all pokemon on the field ordered by speed
*/
getSpeedOrder(): BattlerIndex[] {
const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[];
const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[];
const field = this.scene.getField(); // We shuffle the list before sorting so speed ties produce random results
const order = this.getOrder(); let orderedTargets: Pokemon[] = playerField.concat(enemyField);
// We seed it with the current turn to prevent an inconsistency where it
// was varying based on how long since you last reloaded
this.scene.executeWithSeedOffset(() => {
orderedTargets = Utils.randSeedShuffle(orderedTargets);
}, this.scene.currentBattle.turn, this.scene.waveSeed);
orderedTargets.sort((a: Pokemon, b: Pokemon) => {
const aSpeed = a?.getBattleStat(Stat.SPD) || 0;
const bSpeed = b?.getBattleStat(Stat.SPD) || 0;
return bSpeed - aSpeed;
});
// Next, a check for Trick Room is applied. If Trick Room is present, the order is reversed.
const speedReversed = new Utils.BooleanHolder(false);
this.scene.arena.applyTags(TrickRoomTag, speedReversed);
if (speedReversed.value) {
orderedTargets = orderedTargets.reverse();
}
return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : BattlerIndex.PLAYER));
}
/**
* This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it.
* This also considers the priority levels of various commands and changes the result of getSpeedOrder based on such.
* @returns {@linkcode BattlerIndex[]} the final sequence of commands for this turn
*/
getCommandOrder(): BattlerIndex[] {
let moveOrder = this.getSpeedOrder();
// The creation of the battlerBypassSpeed object contains checks for the ability Quick Draw and the held item Quick Claw
// The ability Mycelium Might disables Quick Claw's activation when using a status move
// This occurs before the main loop because of battles with more than two Pokemon
const battlerBypassSpeed = {}; const battlerBypassSpeed = {};
this.scene.getField(true).filter(p => p.summonData).map(p => { this.scene.getField(true).filter(p => p.summonData).map(p => {
@ -42,8 +83,9 @@ export class TurnStartPhase extends FieldPhase {
battlerBypassSpeed[p.getBattlerIndex()] = bypassSpeed; battlerBypassSpeed[p.getBattlerIndex()] = bypassSpeed;
}); });
const moveOrder = order.slice(0); // The function begins sorting orderedTargets based on command priority, move priority, and possible speed bypasses.
// Non-FIGHT commands (SWITCH, BALL, RUN) have a higher command priority and will always occur before any FIGHT commands.
moveOrder = moveOrder.slice(0);
moveOrder.sort((a, b) => { moveOrder.sort((a, b) => {
const aCommand = this.scene.currentBattle.turnCommands[a]; const aCommand = this.scene.currentBattle.turnCommands[a];
const bCommand = this.scene.currentBattle.turnCommands[b]; const bCommand = this.scene.currentBattle.turnCommands[b];
@ -55,37 +97,50 @@ export class TurnStartPhase extends FieldPhase {
return -1; return -1;
} }
} else if (aCommand?.command === Command.FIGHT) { } else if (aCommand?.command === Command.FIGHT) {
const aMove = allMoves[aCommand.move!.move];//TODO: is the bang correct here? const aMove = allMoves[aCommand.move!.move];
const bMove = allMoves[bCommand!.move!.move];//TODO: is the bang correct here? const bMove = allMoves[bCommand!.move!.move];
// The game now considers priority and applies the relevant move and ability attributes
const aPriority = new Utils.IntegerHolder(aMove.priority); const aPriority = new Utils.IntegerHolder(aMove.priority);
const bPriority = new Utils.IntegerHolder(bMove.priority); const bPriority = new Utils.IntegerHolder(bMove.priority);
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority); //TODO: is the bang correct here? applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority);
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority); //TODO: is the bang correct here? applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority);
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, false, aMove, aPriority); //TODO: is the bang correct here? applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, false, aMove, aPriority);
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, false, bMove, bPriority); //TODO: is the bang correct here? applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, false, bMove, bPriority);
// The game now checks for differences in priority levels.
// If the moves share the same original priority bracket, it can check for differences in battlerBypassSpeed and return the result.
// This conditional is used to ensure that Quick Claw can still activate with abilities like Stall and Mycelium Might (attack moves only)
// Otherwise, the game returns the user of the move with the highest priority.
const isSameBracket = Math.ceil(aPriority.value) - Math.ceil(bPriority.value) === 0;
if (aPriority.value !== bPriority.value) { if (aPriority.value !== bPriority.value) {
const bracketDifference = Math.ceil(aPriority.value) - Math.ceil(bPriority.value); if (isSameBracket && battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
const hasSpeedDifference = battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value;
if (bracketDifference === 0 && hasSpeedDifference) {
return battlerBypassSpeed[a].value ? -1 : 1; return battlerBypassSpeed[a].value ? -1 : 1;
} }
return aPriority.value < bPriority.value ? 1 : -1; return aPriority.value < bPriority.value ? 1 : -1;
} }
} }
// If there is no difference between the move's calculated priorities, the game checks for differences in battlerBypassSpeed and returns the result.
if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) { if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
return battlerBypassSpeed[a].value ? -1 : 1; return battlerBypassSpeed[a].value ? -1 : 1;
} }
const aIndex = order.indexOf(a); const aIndex = moveOrder.indexOf(a);
const bIndex = order.indexOf(b); const bIndex = moveOrder.indexOf(b);
return aIndex < bIndex ? -1 : aIndex > bIndex ? 1 : 0; return aIndex < bIndex ? -1 : aIndex > bIndex ? 1 : 0;
}); });
return moveOrder;
}
start() {
super.start();
const field = this.scene.getField();
const moveOrder = this.getCommandOrder();
let orderIndex = 0; let orderIndex = 0;
@ -150,10 +205,9 @@ export class TurnStartPhase extends FieldPhase {
} }
} }
this.scene.pushPhase(new WeatherEffectPhase(this.scene)); this.scene.pushPhase(new WeatherEffectPhase(this.scene));
for (const o of order) { for (const o of moveOrder) {
if (field[o].status && field[o].status.isPostTurn()) { if (field[o].status && field[o].status.isPostTurn()) {
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o)); this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o));
} }

View File

@ -1,13 +1,11 @@
import { BattleStyle } from "#app/enums/battle-style";
import { CommandPhase } from "#app/phases/command-phase"; import { CommandPhase } from "#app/phases/command-phase";
import { MessagePhase } from "#app/phases/message-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase";
import i18next, { initI18n } from "#app/plugins/i18n"; import i18next, { initI18n } from "#app/plugins/i18n";
import { Mode } from "#app/ui/ui"; import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager"; import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@ -28,19 +26,18 @@ describe("Ability Timing", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.PIDGEY); game.override
game.override.enemyAbility(Abilities.INTIMIDATE); .battleType("single")
game.override.enemyMoveset(SPLASH_ONLY); .enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.INTIMIDATE)
game.override.ability(Abilities.BALL_FETCH); .ability(Abilities.BALL_FETCH);
game.override.moveset([Moves.SPLASH, Moves.ICE_BEAM]);
}); });
it("should trigger after switch check", async() => { it("should trigger after switch check", async () => {
initI18n(); initI18n();
i18next.changeLanguage("en"); i18next.changeLanguage("en");
game.settings.battleStyle = BattleStyle.SWITCH;
await game.classicMode.runToSummon([Species.EEVEE, Species.FEEBAS]); await game.classicMode.runToSummon([Species.EEVEE, Species.FEEBAS]);
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
@ -48,7 +45,7 @@ describe("Ability Timing", () => {
game.endPhase(); game.endPhase();
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)); }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
await game.phaseInterceptor.to(MessagePhase); await game.phaseInterceptor.to("MessagePhase");
const message = game.textInterceptor.getLatestMessage(); const message = game.textInterceptor.getLatestMessage();
expect(message).toContain("Attack fell"); expect(message).toContain("Attack fell");
}, 5000); }, 5000);

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@ -0,0 +1,64 @@
import { BattlerIndex } from "#app/battle";
import { MovePhase } from "#app/phases/move-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const TIMEOUT = 20 * 1000;
describe("Abilities - Dancer", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("double")
.moveset([Moves.SWORDS_DANCE, Moves.SPLASH])
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.DANCER)
.enemyMoveset(Array(4).fill(Moves.VICTORY_DANCE));
});
// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability)
it("triggers when dance moves are used, doesn't consume extra PP", async () => {
await game.classicMode.startBattle([Species.ORICORIO, Species.FEEBAS]);
const [oricorio] = game.scene.getPlayerField();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SWORDS_DANCE, 1);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MovePhase");
// immediately copies ally move
await game.phaseInterceptor.to("MovePhase", false);
let currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(Moves.SWORDS_DANCE);
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("MovePhase");
// immediately copies enemy move
await game.phaseInterceptor.to("MovePhase", false);
currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(Moves.VICTORY_DANCE);
await game.phaseInterceptor.to("BerryPhase");
// doesn't use PP if copied move is also in moveset
expect(oricorio.moveset[0]?.ppUsed).toBe(0);
}, TIMEOUT);
});

View File

@ -1,11 +1,5 @@
import { BattleStat } from "#app/data/battle-stat"; import { BattleStat } from "#app/data/battle-stat";
import { StatusEffect } from "#app/data/status-effect"; import { StatusEffect } from "#app/data/status-effect";
import { CommandPhase } from "#app/phases/command-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { Mode } from "#app/ui/ui";
import { toDmgValue } from "#app/utils"; import { toDmgValue } from "#app/utils";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -33,13 +27,12 @@ describe("Abilities - Disguise", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override.battleType("single"); game.override
.battleType("single")
game.override.enemySpecies(Species.MIMIKYU); .enemySpecies(Species.MIMIKYU)
game.override.enemyMoveset(SPLASH_ONLY); .enemyMoveset(SPLASH_ONLY)
.starterSpecies(Species.REGIELEKI)
game.override.starterSpecies(Species.REGIELEKI); .moveset([Moves.SHADOW_SNEAK, Moves.VACUUM_WAVE, Moves.TOXIC_THREAD, Moves.SPLASH]);
game.override.moveset([Moves.SHADOW_SNEAK, Moves.VACUUM_WAVE, Moves.TOXIC_THREAD, Moves.SPLASH]);
}, TIMEOUT); }, TIMEOUT);
it("takes no damage from attacking move and transforms to Busted form, takes 1/8 max HP damage from the disguise breaking", async () => { it("takes no damage from attacking move and transforms to Busted form, takes 1/8 max HP damage from the disguise breaking", async () => {
@ -53,7 +46,7 @@ describe("Abilities - Disguise", () => {
game.move.select(Moves.SHADOW_SNEAK); game.move.select(Moves.SHADOW_SNEAK);
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to("MoveEndPhase");
expect(mimikyu.hp).equals(maxHp - disguiseDamage); expect(mimikyu.hp).equals(maxHp - disguiseDamage);
expect(mimikyu.formIndex).toBe(bustedForm); expect(mimikyu.formIndex).toBe(bustedForm);
@ -68,7 +61,7 @@ describe("Abilities - Disguise", () => {
game.move.select(Moves.VACUUM_WAVE); game.move.select(Moves.VACUUM_WAVE);
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to("MoveEndPhase");
expect(mimikyu.formIndex).toBe(disguisedForm); expect(mimikyu.formIndex).toBe(disguisedForm);
}, TIMEOUT); }, TIMEOUT);
@ -87,12 +80,12 @@ describe("Abilities - Disguise", () => {
game.move.select(Moves.SURGING_STRIKES); game.move.select(Moves.SURGING_STRIKES);
// First hit // First hit
await game.phaseInterceptor.to(MoveEffectPhase); await game.phaseInterceptor.to("MoveEffectPhase");
expect(mimikyu.hp).equals(maxHp - disguiseDamage); expect(mimikyu.hp).equals(maxHp - disguiseDamage);
expect(mimikyu.formIndex).toBe(disguisedForm); expect(mimikyu.formIndex).toBe(disguisedForm);
// Second hit // Second hit
await game.phaseInterceptor.to(MoveEffectPhase); await game.phaseInterceptor.to("MoveEffectPhase");
expect(mimikyu.hp).lessThan(maxHp - disguiseDamage); expect(mimikyu.hp).lessThan(maxHp - disguiseDamage);
expect(mimikyu.formIndex).toBe(bustedForm); expect(mimikyu.formIndex).toBe(bustedForm);
}, TIMEOUT); }, TIMEOUT);
@ -105,7 +98,7 @@ describe("Abilities - Disguise", () => {
game.move.select(Moves.TOXIC_THREAD); game.move.select(Moves.TOXIC_THREAD);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(mimikyu.formIndex).toBe(disguisedForm); expect(mimikyu.formIndex).toBe(disguisedForm);
expect(mimikyu.status?.effect).toBe(StatusEffect.POISON); expect(mimikyu.status?.effect).toBe(StatusEffect.POISON);
@ -125,7 +118,7 @@ describe("Abilities - Disguise", () => {
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(mimikyu.formIndex).toBe(bustedForm); expect(mimikyu.formIndex).toBe(bustedForm);
expect(mimikyu.hp).equals(maxHp - disguiseDamage); expect(mimikyu.hp).equals(maxHp - disguiseDamage);
@ -133,7 +126,7 @@ describe("Abilities - Disguise", () => {
await game.toNextTurn(); await game.toNextTurn();
game.doSwitchPokemon(1); game.doSwitchPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(mimikyu.formIndex).toBe(bustedForm); expect(mimikyu.formIndex).toBe(bustedForm);
}, TIMEOUT); }, TIMEOUT);
@ -194,15 +187,6 @@ describe("Abilities - Disguise", () => {
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.doKillOpponents(); await game.doKillOpponents();
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { // TODO: Make tests run in set mode instead of switch mode
game.setMode(Mode.MESSAGE);
game.endPhase();
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
game.setMode(Mode.MESSAGE);
game.endPhase();
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
await game.phaseInterceptor.to("PartyHealPhase"); await game.phaseInterceptor.to("PartyHealPhase");
expect(mimikyu1.formIndex).toBe(disguisedForm); expect(mimikyu1.formIndex).toBe(disguisedForm);

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