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Author SHA1 Message Date
Bertie690
9bddbeb872
Merge 6866248b41 into 375587213e 2025-08-04 23:32:06 -05:00
10 changed files with 235 additions and 388 deletions

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@ -5912,21 +5912,20 @@ export class ProtectAttr extends AddBattlerTagAttr {
getCondition(): MoveConditionFunc { getCondition(): MoveConditionFunc {
return ((user, target, move): boolean => { return ((user, target, move): boolean => {
let timesUsed = 0; let timesUsed = 0;
const moveHistory = user.getLastXMoves();
let turnMove: TurnMove | undefined;
for (const turnMove of user.getLastXMoves(-1).slice()) { while (moveHistory.length) {
if ( turnMove = moveHistory.shift();
// Quick & Wide guard increment the Protect counter without using it for fail chance if (!allMoves[turnMove?.move ?? MoveId.NONE].hasAttr("ProtectAttr") || turnMove?.result !== MoveResult.SUCCESS) {
!(allMoves[turnMove.move].hasAttr("ProtectAttr") ||
[MoveId.QUICK_GUARD, MoveId.WIDE_GUARD].includes(turnMove.move)) ||
turnMove.result !== MoveResult.SUCCESS
) {
break; break;
} }
timesUsed++;
timesUsed++
} }
if (timesUsed) {
return timesUsed === 0 || user.randBattleSeedInt(Math.pow(3, timesUsed)) === 0; return !user.randBattleSeedInt(Math.pow(3, timesUsed));
}
return true;
}); });
} }
} }

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@ -253,6 +253,7 @@ export class PokemonTempSummonData {
* Only currently used for positioning the battle cursor. * Only currently used for positioning the battle cursor.
*/ */
turnCount = 1; turnCount = 1;
/** /**
* The number of turns this pokemon has spent in the active position since the start of the wave * The number of turns this pokemon has spent in the active position since the start of the wave
* without switching out. * without switching out.

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@ -5094,7 +5094,6 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
*/ */
resetWaveData(): void { resetWaveData(): void {
this.waveData = new PokemonWaveData(); this.waveData = new PokemonWaveData();
this.tempSummonData.waveTurnCount = 1;
} }
resetTera(): void { resetTera(): void {

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@ -58,6 +58,12 @@ export class BattleEndPhase extends BattlePhase {
globalScene.phaseManager.unshiftNew("GameOverPhase", true); globalScene.phaseManager.unshiftNew("GameOverPhase", true);
} }
for (const pokemon of globalScene.getField()) {
if (pokemon) {
pokemon.tempSummonData.waveTurnCount = 1;
}
}
for (const pokemon of globalScene.getPokemonAllowedInBattle()) { for (const pokemon of globalScene.getPokemonAllowedInBattle()) {
applyAbAttrs("PostBattleAbAttr", { pokemon, victory: this.isVictory }); applyAbAttrs("PostBattleAbAttr", { pokemon, victory: this.isVictory });
} }

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@ -5,7 +5,7 @@ import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect"; import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Baneful Bunker", () => { describe("Moves - Baneful Bunker", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -26,51 +26,55 @@ describe("Moves - Baneful Bunker", () => {
game.override game.override
.battleStyle("single") .battleStyle("single")
.moveset([MoveId.SLASH, MoveId.FLASH_CANNON]) .moveset(MoveId.SLASH)
.enemySpecies(SpeciesId.TOXAPEX) .enemySpecies(SpeciesId.SNORLAX)
.enemyAbility(AbilityId.INSOMNIA) .enemyAbility(AbilityId.INSOMNIA)
.enemyMoveset(MoveId.BANEFUL_BUNKER) .enemyMoveset(MoveId.BANEFUL_BUNKER)
.startingLevel(100) .startingLevel(100)
.enemyLevel(100); .enemyLevel(100);
}); });
test("should protect the user and poison attackers that make contact", async () => {
function expectProtected() {
expect(game.scene.getEnemyPokemon()?.hp).toBe(game.scene.getEnemyPokemon()?.getMaxHp());
expect(game.scene.getPlayerPokemon()?.status?.effect).toBe(StatusEffect.POISON);
}
it("should protect the user and poison attackers that make contact", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.SLASH); game.move.select(MoveId.SLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expectProtected(); expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
}); });
test("should protect the user and poison attackers that make contact, regardless of accuracy checks", async () => {
it("should ignore accuracy checks", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.SLASH); game.move.select(MoveId.SLASH);
await game.phaseInterceptor.to("MoveEndPhase"); // baneful bunker await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss(); await game.move.forceMiss();
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expectProtected(); expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
}); });
it("should block non-contact moves without poisoning attackers", async () => { test("should not poison attackers that don't make contact", async () => {
game.override.moveset(MoveId.FLASH_CANNON);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.field.getPlayerPokemon(); const leadPokemon = game.field.getPlayerPokemon();
const toxapex = game.field.getEnemyPokemon(); const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.FLASH_CANNON); game.move.select(MoveId.FLASH_CANNON);
await game.phaseInterceptor.to("BerryPhase", false); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(toxapex.hp).toBe(toxapex.getMaxHp()); await game.move.forceMiss();
expect(charizard.status?.effect).toBeUndefined(); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeFalsy();
}); });
}); });

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@ -1,14 +1,12 @@
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { BerryPhase } from "#phases/berry-phase";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Crafty Shield", () => { describe("Moves - Crafty Shield", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -29,100 +27,68 @@ describe("Moves - Crafty Shield", () => {
game.override game.override
.battleStyle("double") .battleStyle("double")
.enemySpecies(SpeciesId.DUSKNOIR) .moveset([MoveId.CRAFTY_SHIELD, MoveId.SPLASH, MoveId.SWORDS_DANCE])
.enemyMoveset(MoveId.GROWL) .enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset([MoveId.GROWL])
.enemyAbility(AbilityId.INSOMNIA) .enemyAbility(AbilityId.INSOMNIA)
.startingLevel(100) .startingLevel(100)
.enemyLevel(100); .enemyLevel(100);
}); });
it("should protect the user and allies from status moves", async () => { test("should protect the user and allies from status moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField(); const leadPokemon = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.GROWL);
await game.move.forceEnemyMove(MoveId.GROWL);
await game.phaseInterceptor.to("TurnEndPhase"); game.move.select(MoveId.CRAFTY_SHIELD);
game.move.select(MoveId.SPLASH, 1);
expect(charizard.getStatStage(Stat.ATK)).toBe(0); await game.phaseInterceptor.to(BerryPhase, false);
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
}); });
it("should not protect the user and allies from attack moves", async () => { test("should not protect the user and allies from attack moves", async () => {
game.override.enemyMoveset(MoveId.TACKLE); game.override.enemyMoveset([MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField(); const leadPokemon = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER); game.move.select(MoveId.CRAFTY_SHIELD);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2); game.move.select(MoveId.SPLASH, 1);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.isFullHp()).toBe(false); await game.phaseInterceptor.to(BerryPhase, false);
expect(blastoise.isFullHp()).toBe(false);
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
}); });
it("should not block entry hazards and field-targeted moves", async () => { test("should protect the user and allies from moves that ignore other protection", async () => {
game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.TOXIC_SPIKES]); game.override.enemySpecies(SpeciesId.DUSCLOPS).enemyMoveset([MoveId.CURSE]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField(); const leadPokemon = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER); game.move.select(MoveId.CRAFTY_SHIELD);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2); game.move.select(MoveId.SPLASH, 1);
await game.move.forceEnemyMove(MoveId.PERISH_SONG);
await game.move.forceEnemyMove(MoveId.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.PLAYER)).toBeDefined(); await game.phaseInterceptor.to(BerryPhase, false);
expect(charizard.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
expect(blastoise.getTag(BattlerTagType.PERISH_SONG)).toBeDefined(); leadPokemon.forEach(p => expect(p.getTag(BattlerTagType.CURSED)).toBeUndefined());
}); });
it("should protect the user and allies from moves that ignore other protection", async () => { test("should not block allies' self-targeted moves", async () => {
game.override.moveset(MoveId.CURSE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField(); const leadPokemon = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER); game.move.select(MoveId.CRAFTY_SHIELD);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2); game.move.select(MoveId.SWORDS_DANCE, 1);
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER_2);
await game.toEndOfTurn(); await game.phaseInterceptor.to(BerryPhase, false);
expect(charizard.getTag(BattlerTagType.CURSED)).toBeUndefined(); expect(leadPokemon[0].getStatStage(Stat.ATK)).toBe(0);
expect(blastoise.getTag(BattlerTagType.CURSED)).toBeUndefined(); expect(leadPokemon[1].getStatStage(Stat.ATK)).toBe(2);
const [dusknoir1, dusknoir2] = game.scene.getEnemyField();
expect(dusknoir1).toHaveFullHp();
expect(dusknoir2).toHaveFullHp();
});
it("should not block allies' self or ally-targeted moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SWORDS_DANCE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
expect(blastoise.getStatStage(Stat.ATK)).toBe(2);
game.move.use(MoveId.HOWL, BattlerIndex.PLAYER);
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.getStatStage(Stat.ATK)).toBe(1);
expect(blastoise.getStatStage(Stat.ATK)).toBe(3);
}); });
}); });

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@ -1,10 +1,9 @@
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { HitResult } from "#enums/hit-result";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Endure", () => { describe("Moves - Endure", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -23,7 +22,7 @@ describe("Moves - Endure", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.SHEER_COLD]) .moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.TOXIC, MoveId.SHEER_COLD])
.ability(AbilityId.SKILL_LINK) .ability(AbilityId.SKILL_LINK)
.startingLevel(100) .startingLevel(100)
.battleStyle("single") .battleStyle("single")
@ -33,7 +32,7 @@ describe("Moves - Endure", () => {
.enemyMoveset(MoveId.ENDURE); .enemyMoveset(MoveId.ENDURE);
}); });
it("should let the pokemon survive with 1 HP from attacks", async () => { it("should let the pokemon survive with 1 HP", async () => {
await game.classicMode.startBattle([SpeciesId.ARCEUS]); await game.classicMode.startBattle([SpeciesId.ARCEUS]);
game.move.select(MoveId.THUNDER); game.move.select(MoveId.THUNDER);
@ -42,7 +41,7 @@ describe("Moves - Endure", () => {
expect(game.field.getEnemyPokemon().hp).toBe(1); expect(game.field.getEnemyPokemon().hp).toBe(1);
}); });
it("should let the pokemon survive with 1 HP from multi-strike moves", async () => { it("should let the pokemon survive with 1 HP when hit with a multihit move", async () => {
await game.classicMode.startBattle([SpeciesId.ARCEUS]); await game.classicMode.startBattle([SpeciesId.ARCEUS]);
game.move.select(MoveId.BULLET_SEED); game.move.select(MoveId.BULLET_SEED);
@ -58,27 +57,30 @@ describe("Moves - Endure", () => {
game.move.select(MoveId.SHEER_COLD); game.move.select(MoveId.SHEER_COLD);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.hp).toBe(1); expect(enemy.isFainted()).toBeFalsy();
}); });
// comprehensive indirect damage test copied from Reviver Seed test // comprehensive indirect damage test copied from Reviver Seed test
it.each([ it.each([
{ moveType: "Damaging Move Chip", move: MoveId.SALT_CURE }, { moveType: "Damaging Move Chip Damage", move: MoveId.SALT_CURE },
{ moveType: "Status Move Chip", move: MoveId.LEECH_SEED }, { moveType: "Chip Damage", move: MoveId.LEECH_SEED },
{ moveType: "Partial Trapping move", move: MoveId.WHIRLPOOL }, { moveType: "Trapping Chip Damage", move: MoveId.WHIRLPOOL },
{ moveType: "Status Effect", move: MoveId.TOXIC }, { moveType: "Status Effect Damage", move: MoveId.TOXIC },
{ moveType: "Weather", move: MoveId.SANDSTORM }, { moveType: "Weather", move: MoveId.SANDSTORM },
])("should not prevent fainting from $moveType Damage", async ({ move }) => { ])("should not prevent fainting from $moveType", async ({ move }) => {
game.override.moveset(move).enemyLevel(100); game.override
.enemyLevel(1)
.startingLevel(100)
.enemySpecies(SpeciesId.MAGIKARP)
.moveset(move)
.enemyMoveset(MoveId.ENDURE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const enemy = game.field.getEnemyPokemon(); const enemy = game.field.getEnemyPokemon();
enemy.hp = 2; enemy.damageAndUpdate(enemy.hp - 1);
// force attack to do 1 dmg (for salt cure)
vi.spyOn(enemy, "getAttackDamage").mockReturnValue({ cancelled: false, result: HitResult.EFFECTIVE, damage: 1 });
game.move.select(move); game.move.select(move);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBe(true); expect(enemy.isFainted()).toBeTruthy();
}); });
}); });

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@ -1,14 +1,15 @@
import { ArenaTrapTag } from "#data/arena-tag";
import { allMoves } from "#data/data-lists"; import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { BattlerIndex } from "#enums/battler-index"; import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result"; import { MoveResult } from "#enums/move-result";
import { MoveUseMode } from "#enums/move-use-mode";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
describe("Moves - Protect", () => { describe("Moves - Protect", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -26,210 +27,90 @@ describe("Moves - Protect", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.battleStyle("single") .battleStyle("single")
.moveset([MoveId.PROTECT, MoveId.SPIKY_SHIELD, MoveId.ENDURE, MoveId.SPLASH]) .moveset([MoveId.PROTECT])
.enemySpecies(SpeciesId.SNORLAX) .enemySpecies(SpeciesId.SNORLAX)
.enemyAbility(AbilityId.INSOMNIA) .enemyAbility(AbilityId.INSOMNIA)
.enemyMoveset(MoveId.LUMINA_CRASH) .enemyMoveset([MoveId.TACKLE])
.startingLevel(100) .startingLevel(100)
.enemyLevel(100); .enemyLevel(100);
}); });
it("should protect the user from attacks and their secondary effects", async () => { test("should protect the user from attacks", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.field.getPlayerPokemon(); const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.PROTECT); game.move.select(MoveId.PROTECT);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(charizard.hp).toBe(charizard.getMaxHp()); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(charizard.getStatStage(Stat.SPDEF)).toBe(0);
expect(charizard);
}); });
it.each<{ numTurns: number; chance: number }>([ test("should prevent secondary effects from the opponent's attack", async () => {
{ numTurns: 1, chance: 3 }, game.override.enemyMoveset([MoveId.CEASELESS_EDGE]);
{ numTurns: 2, chance: 9 }, vi.spyOn(allMoves[MoveId.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
{ numTurns: 3, chance: 27 },
{ numTurns: 4, chance: 81 },
])("should have a 1/$chance success rate after $numTurns successful uses", async ({ numTurns, chance }) => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
// mock RNG roll to suceed unless exactly the desired chance is hit
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range !== chance ? 0 : 1));
const conditionSpy = vi.spyOn(allMoves[MoveId.PROTECT]["conditions"][0], "apply");
// click protect many times
for (let x = 0; x < numTurns; x++) {
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.hp).toBe(charizard.getMaxHp());
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(conditionSpy).toHaveLastReturnedWith(true);
}
game.move.select(MoveId.PROTECT); game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.hp).toBeLessThan(charizard.getMaxHp()); await game.phaseInterceptor.to("BerryPhase", false);
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(conditionSpy).toHaveLastReturnedWith(false); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
}); });
it("should share fail chance with all move variants", async () => { test("should protect the user from status moves", async () => {
game.override.enemyMoveset([MoveId.CHARM]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.field.getPlayerPokemon(); const leadPokemon = game.field.getPlayerPokemon();
charizard.summonData.moveHistory = [
{ move: MoveId.ENDURE, result: MoveResult.SUCCESS, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL },
{
move: MoveId.SPIKY_SHIELD,
result: MoveResult.SUCCESS,
targets: [BattlerIndex.PLAYER],
useMode: MoveUseMode.NORMAL,
},
];
// force protect to fail on anything >=2 uses (1/9 chance)
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range >= 9 ? 1 : 0));
game.move.select(MoveId.PROTECT); game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL); await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
}); });
it("should reset fail chance on move failure", async () => { test("should stop subsequent hits of a multi-hit move", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
// force protect to always fail if RNG roll attempt is made
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(MoveId.SPIKY_SHIELD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
game.move.select(MoveId.SPIKY_SHIELD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should reset fail chance on using another move", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
// force protect to always fail if RNG roll attempt is made
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should reset fail chance on starting a new wave", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.field.getPlayerPokemon();
// force protect to always fail if RNG roll attempt is made
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.PROTECT);
// Wait until move end phase to kill opponent to ensure protect doesn't fail due to going last
await game.phaseInterceptor.to("MoveEndPhase");
await game.doKillOpponents();
await game.toNextWave();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(MoveId.SPIKY_SHIELD);
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should not be blocked by Psychic Terrain", async () => {
game.override.ability(AbilityId.PSYCHIC_SURGE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should stop subsequent hits of multi-hit moves", async () => {
game.override.enemyMoveset([MoveId.TACHYON_CUTTER]); game.override.enemyMoveset([MoveId.TACHYON_CUTTER]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.field.getPlayerPokemon(); const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon(); const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.PROTECT); game.move.select(MoveId.PROTECT);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(charizard.hp).toBe(charizard.getMaxHp()); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(enemyPokemon.turnData.hitCount).toBe(1); expect(enemyPokemon.turnData.hitCount).toBe(1);
}); });
it("should fail if the user moves last in the turn", async () => { test("should fail if the user is the last to move in the turn", async () => {
game.override.enemyMoveset(MoveId.PROTECT); game.override.enemyMoveset([MoveId.PROTECT]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.field.getPlayerPokemon(); const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon(); const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.PROTECT); game.move.select(MoveId.PROTECT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}); });
it("should not block Protection-bypassing moves or Future Sight", async () => {
game.override.enemyMoveset([MoveId.FUTURE_SIGHT, MoveId.MIGHTY_CLEAVE, MoveId.SPORE]);
await game.classicMode.startBattle([SpeciesId.AGGRON]);
const aggron = game.scene.getPlayerPokemon()!;
vi.spyOn(aggron, "randBattleSeedInt").mockReturnValue(0);
// Turn 1: setup future sight
game.move.select(MoveId.PROTECT);
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
// Turn 2: mighty cleave
game.move.select(MoveId.PROTECT);
await game.move.forceEnemyMove(MoveId.MIGHTY_CLEAVE);
await game.toNextTurn();
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
aggron.hp = aggron.getMaxHp();
// turn 3: Future Sight hits
game.move.select(MoveId.PROTECT);
await game.move.forceEnemyMove(MoveId.SPORE);
await game.toNextTurn();
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
expect(aggron.status?.effect).toBeUndefined(); // check that protect actually worked
});
// TODO: Add test
it.todo("should not reset counter when throwing balls");
}); });

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@ -3,9 +3,10 @@ import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result"; import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Quick Guard", () => { describe("Moves - Quick Guard", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -26,72 +27,74 @@ describe("Moves - Quick Guard", () => {
game.override game.override
.battleStyle("double") .battleStyle("double")
.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.SPIKY_SHIELD]) .moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.FOLLOW_ME])
.enemySpecies(SpeciesId.SNORLAX) .enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset(MoveId.QUICK_ATTACK) .enemyMoveset([MoveId.QUICK_ATTACK])
.enemyAbility(AbilityId.BALL_FETCH) .enemyAbility(AbilityId.INSOMNIA)
.startingLevel(100) .startingLevel(100)
.enemyLevel(100); .enemyLevel(100);
}); });
it("should protect the user and allies from priority moves", async () => { test("should protect the user and allies from priority moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField(); const playerPokemon = game.scene.getPlayerField();
game.move.select(MoveId.QUICK_GUARD);
game.move.select(MoveId.SPLASH, 1);
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(charizard.hp).toBe(charizard.getMaxHp()); playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
expect(blastoise.hp).toBe(blastoise.getMaxHp());
}); });
it.each<{ name: string; move: MoveId; ability: AbilityId }>([ test("should protect the user and allies from Prankster-boosted moves", async () => {
{ name: "Prankster", move: MoveId.SPORE, ability: AbilityId.PRANKSTER }, game.override.enemyAbility(AbilityId.PRANKSTER).enemyMoveset([MoveId.GROWL]);
{ name: "Gale Wings", move: MoveId.BRAVE_BIRD, ability: AbilityId.GALE_WINGS },
])("should protect the user and allies from $name-boosted moves", async ({ move, ability }) => {
game.override.enemyMoveset(move).enemyAbility(ability);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField(); const playerPokemon = game.scene.getPlayerField();
game.move.select(MoveId.QUICK_GUARD);
game.move.select(MoveId.SPLASH, 1);
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(charizard.hp).toBe(charizard.getMaxHp()); playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
expect(blastoise.hp).toBe(blastoise.getMaxHp());
expect(charizard.status?.effect).toBeUndefined();
expect(blastoise.status?.effect).toBeUndefined();
}); });
it("should increment (but not respect) other protection moves' fail counters", async () => { test("should stop subsequent hits of a multi-hit priority move", async () => {
game.override.battleStyle("single"); game.override.enemyMoveset([MoveId.WATER_SHURIKEN]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(MoveId.QUICK_GUARD);
game.move.select(MoveId.FOLLOW_ME, 1);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
});
test("should fail if the user is the last to move in the turn", async () => {
game.override.battleStyle("single").enemyMoveset([MoveId.QUICK_GUARD]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
// force protect to fail on anything >0 uses const enemyPokemon = game.field.getEnemyPokemon();
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.QUICK_GUARD); game.move.select(MoveId.QUICK_GUARD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
game.move.select(MoveId.QUICK_GUARD); await game.phaseInterceptor.to("BerryPhase", false);
await game.toNextTurn();
// ignored fail chance expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
game.move.select(MoveId.SPIKY_SHIELD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}); });
}); });

View File

@ -1,12 +1,11 @@
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { BerryPhase } from "#phases/berry-phase";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Wide Guard", () => { describe("Moves - Wide Guard", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -27,84 +26,71 @@ describe("Moves - Wide Guard", () => {
game.override game.override
.battleStyle("double") .battleStyle("double")
.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF, MoveId.SPIKY_SHIELD]) .moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF])
.enemySpecies(SpeciesId.SNORLAX) .enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset([MoveId.SWIFT, MoveId.GROWL, MoveId.TACKLE]) .enemyMoveset(MoveId.SWIFT)
.enemyAbility(AbilityId.INSOMNIA) .enemyAbility(AbilityId.INSOMNIA)
.startingLevel(100) .startingLevel(100)
.enemyLevel(100); .enemyLevel(100);
}); });
it("should protect the user and allies from multi-target attack and status moves", async () => { test("should protect the user and allies from multi-target attack moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.SWIFT);
await game.move.forceEnemyMove(MoveId.GROWL);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.hp).toBe(charizard.getMaxHp());
expect(blastoise.hp).toBe(blastoise.getMaxHp());
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
});
it("should not protect the user and allies from single-target moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField(); const leadPokemon = game.scene.getPlayerField();
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
expect(blastoise.hp).toBeLessThan(blastoise.getMaxHp());
});
it("should protect the user from its ally's multi-target move", async () => {
game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const charizard = game.scene.getPlayerPokemon()!;
const [snorlax1, snorlax2] = game.scene.getEnemyField();
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SURF, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.hp).toBe(charizard.getMaxHp());
expect(snorlax1.hp).toBeLessThan(snorlax1.getMaxHp());
expect(snorlax2.hp).toBeLessThan(snorlax2.getMaxHp());
});
it("should increment (but not respect) other protection moves' fail counters", async () => {
game.override.battleStyle("single");
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
// force protect to fail on anything other than a guaranteed success
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.WIDE_GUARD); game.move.select(MoveId.WIDE_GUARD);
await game.toNextTurn(); game.move.select(MoveId.SPLASH, 1);
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
});
test("should protect the user and allies from multi-target status moves", async () => {
game.override.enemyMoveset([MoveId.GROWL]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
// ignored fail chance
game.move.select(MoveId.WIDE_GUARD); game.move.select(MoveId.WIDE_GUARD);
await game.toNextTurn(); game.move.select(MoveId.SPLASH, 1);
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); await game.phaseInterceptor.to(BerryPhase, false);
game.move.select(MoveId.SPIKY_SHIELD); leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
await game.toNextTurn(); });
// ignored fail chance test("should not protect the user and allies from single-target moves", async () => {
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL); game.override.enemyMoveset([MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(MoveId.WIDE_GUARD);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
});
test("should protect the user from its ally's multi-target move", async () => {
game.override.enemyMoveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(MoveId.WIDE_GUARD);
game.move.select(MoveId.SURF, 1);
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp());
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
}); });
}); });