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13 Commits

Author SHA1 Message Date
Bertie690
8b8248be9a
Merge 68a9d785aa into 6c0253ada4 2025-08-11 10:06:11 -04:00
Jimmybald1
6c0253ada4
[Misc] Expanded Daily Run custom seeds (#6248)
* Modify custom starters and added boss, biome and luck custom seed overrides

* Added form index to boss custom seed

* Fix circular dependency in daily-run.ts

* Review for PR 6248

- Use early returns

- Update TSDocs

- Use `getEnumValues` instead of `Object.values` for `enum`s

- Add console logging for invalid seeds

---------

Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-08-10 23:43:31 -04:00
Bertie690
68a9d785aa Fixed a few more bugs and such 2025-08-08 17:46:02 -04:00
Bertie690
e61a0d4326 Fixed liquid ooze not working 2025-08-08 14:22:37 -04:00
Bertie690
6fd3c356c4 fixd heal block bug 2025-08-08 14:18:03 -04:00
Bertie690
2a611da07a fixed double phase start bug fr 2025-08-08 14:10:47 -04:00
Bertie690
a691c43d33 Fixed bugs 2025-08-08 13:47:30 -04:00
Bertie690
96e3b7f11c Merge remote-tracking branch 'upstream/beta' into heal-attr 2025-08-07 22:52:59 -04:00
Bertie690
751d824af8 Cleaned up Stockpile tests 2025-08-05 17:17:05 -04:00
Bertie690
89536fafda Added MoveHealBoostAbAttr + implemented Healing Pulse boost 2025-08-05 16:48:39 -04:00
Bertie690
95dbfe69a0 Added heal pulse tests and clarified rounding 2025-08-05 13:54:10 -04:00
Bertie690
90c9c71cd9 Cleaned up pokemonHealPhase + wrapped inside an object 2025-08-05 12:53:10 -04:00
Bertie690
e760ed9949 Squashed changes and such 2025-08-05 12:09:55 -04:00
26 changed files with 1388 additions and 1133 deletions

View File

@ -752,11 +752,12 @@ export class TypeImmunityHealAbAttr extends TypeImmunityAbAttr {
"PokemonHealPhase",
pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 4),
i18next.t("abilityTriggers:typeImmunityHeal", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
}),
true,
{
message: i18next.t("abilityTriggers:typeImmunityHeal", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
}),
},
);
cancelled.value = true; // Suppresses "No Effect" message
}
@ -1545,6 +1546,51 @@ export abstract class PreAttackAbAttr extends AbAttr {
private declare readonly _: never;
}
export interface MoveHealBoostAbAttrParams extends AugmentMoveInteractionAbAttrParams {
/** The base amount of HP being healed, as a fraction of the recipient's maximum HP. */
healRatio: NumberHolder;
}
/**
* Ability attribute to boost the healing potency of the user's moves.
* Used by {@linkcode AbilityId.MEGA_LAUNCHER} to implement Heal Pulse boosting.
*/
export class MoveHealBoostAbAttr extends AbAttr {
/**
* The amount to boost the healing by, as a multiplier of the base amount.
*/
private healMulti: number;
/**
* A lambda function determining whether to boost the heal amount.
* The ability will not be applied if this evaluates to `false`.
*/
// TODO: Use a `MoveConditionFunc` maybe?
private boostCondition: (user: Pokemon, target: Pokemon, move: Move) => boolean;
constructor(
boostCondition: (user: Pokemon, target: Pokemon, move: Move) => boolean,
healMulti: number,
showAbility = false,
) {
super(showAbility);
if (healMulti === 1) {
throw new Error("Calling `MoveHealBoostAbAttr` with a multiplier of 1 is useless!");
}
this.healMulti = healMulti;
this.boostCondition = boostCondition;
}
override canApply({ pokemon: user, opponent: target, move }: MoveHealBoostAbAttrParams): boolean {
return this.boostCondition?.(user, target, move) ?? true;
}
override apply({ healRatio }: MoveHealBoostAbAttrParams): void {
healRatio.value *= this.healMulti;
}
}
export interface ModifyMoveEffectChanceAbAttrParams extends AbAttrBaseParams {
/** The move being used by the attacker */
move: Move;
@ -1686,7 +1732,7 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
*/
override canApply({ pokemon, opponent: target, move }: MoveTypeChangeAbAttrParams): boolean {
return (
(!this.condition || this.condition(pokemon, target, move)) &&
(this.condition?.(pokemon, target, move) ?? true) &&
!noAbilityTypeOverrideMoves.has(move.id) &&
!(
pokemon.isTerastallized &&
@ -2830,12 +2876,13 @@ export class PostSummonAllyHealAbAttr extends PostSummonAbAttr {
"PokemonHealPhase",
target.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / this.healRatio),
i18next.t("abilityTriggers:postSummonAllyHeal", {
pokemonNameWithAffix: getPokemonNameWithAffix(target),
pokemonName: pokemon.name,
}),
true,
!this.showAnim,
{
message: i18next.t("abilityTriggers:postSummonAllyHeal", {
pokemonNameWithAffix: getPokemonNameWithAffix(target),
pokemonName: pokemon.name,
}),
skipAnim: !this.showAnim,
},
);
}
}
@ -4476,11 +4523,12 @@ export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr {
"PokemonHealPhase",
pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / (16 / this.healFactor)),
i18next.t("abilityTriggers:postWeatherLapseHeal", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
}),
true,
{
message: i18next.t("abilityTriggers:postWeatherLapseHeal", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
}),
},
);
}
}
@ -4595,8 +4643,12 @@ export class PostTurnStatusHealAbAttr extends PostTurnAbAttr {
"PokemonHealPhase",
pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 8),
i18next.t("abilityTriggers:poisonHeal", { pokemonName: getPokemonNameWithAffix(pokemon), abilityName }),
true,
{
message: i18next.t("abilityTriggers:poisonHeal", {
pokemonName: getPokemonNameWithAffix(pokemon),
abilityName,
}),
},
);
}
}
@ -4843,11 +4895,12 @@ export class PostTurnHealAbAttr extends PostTurnAbAttr {
"PokemonHealPhase",
pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 16),
i18next.t("abilityTriggers:postTurnHeal", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
}),
true,
{
message: i18next.t("abilityTriggers:postTurnHeal", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
}),
},
);
}
}
@ -5224,11 +5277,12 @@ export class HealFromBerryUseAbAttr extends AbAttr {
"PokemonHealPhase",
pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() * this.healPercent),
i18next.t("abilityTriggers:healFromBerryUse", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
}),
true,
{
message: i18next.t("abilityTriggers:healFromBerryUse", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
}),
},
);
}
}
@ -6554,6 +6608,7 @@ const AbilityAttrs = Object.freeze({
PostDefendMoveDisableAbAttr,
PostStatStageChangeStatStageChangeAbAttr,
PreAttackAbAttr,
MoveHealBoostAbAttr,
MoveEffectChanceMultiplierAbAttr,
IgnoreMoveEffectsAbAttr,
VariableMovePowerAbAttr,
@ -7329,7 +7384,9 @@ export function initAbilities() {
.attr(PostSummonUserFieldRemoveStatusEffectAbAttr, StatusEffect.SLEEP)
.attr(UserFieldBattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
.ignorable()
.partial(), // Mold Breaker ally should not be affected by Sweet Veil
// Mold Breaker ally should not be affected by Sweet Veil
// TODO: Review this
.partial(),
new Ability(AbilityId.STANCE_CHANGE, 6)
.attr(NoFusionAbilityAbAttr)
.uncopiable()
@ -7338,7 +7395,8 @@ export function initAbilities() {
new Ability(AbilityId.GALE_WINGS, 6)
.attr(ChangeMovePriorityAbAttr, (pokemon, move) => pokemon.isFullHp() && pokemon.getMoveType(move) === PokemonType.FLYING, 1),
new Ability(AbilityId.MEGA_LAUNCHER, 6)
.attr(MovePowerBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5),
.attr(MovePowerBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5)
.attr(MoveHealBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5),
new Ability(AbilityId.GRASS_PELT, 6)
.conditionalAttr(getTerrainCondition(TerrainType.GRASSY), StatMultiplierAbAttr, Stat.DEF, 1.5)
.ignorable(),

View File

@ -1076,18 +1076,16 @@ export class SeedTag extends SerializableBattlerTag {
);
// Damage the target and restore our HP (or take damage in the case of liquid ooze)
// TODO: Liquid ooze should queue a damage anim phase directly
const damage = pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT });
const reverseDrain = pokemon.hasAbilityWithAttr("ReverseDrainAbAttr", false);
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
source.getBattlerIndex(),
reverseDrain ? -damage : damage,
i18next.t(reverseDrain ? "battlerTags:seededLapseShed" : "battlerTags:seededLapse", {
globalScene.phaseManager.unshiftNew("PokemonHealPhase", source.getBattlerIndex(), reverseDrain ? -damage : damage, {
message: i18next.t(reverseDrain ? "battlerTags:seededLapseShed" : "battlerTags:seededLapse", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
}),
false,
true,
);
showFullHpMessage: false,
skipAnim: true,
});
return true;
}
@ -1382,10 +1380,11 @@ export class IngrainTag extends TrappedTag {
"PokemonHealPhase",
pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 16),
i18next.t("battlerTags:ingrainLapse", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
}),
true,
{
message: i18next.t("battlerTags:ingrainLapse", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
}),
},
);
}
@ -1455,11 +1454,12 @@ export class AquaRingTag extends SerializableBattlerTag {
"PokemonHealPhase",
pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 16),
i18next.t("battlerTags:aquaRingLapse", {
moveName: this.getMoveName(),
pokemonName: getPokemonNameWithAffix(pokemon),
}),
true,
{
message: i18next.t("battlerTags:aquaRingLapse", {
moveName: this.getMoveName(),
pokemonName: getPokemonNameWithAffix(pokemon),
}),
},
);
}
@ -2702,29 +2702,30 @@ export class StockpilingTag extends SerializableBattlerTag {
* For each stat, an internal counter is incremented (by 1) if the stat was successfully changed.
*/
onAdd(pokemon: Pokemon): void {
if (this.stockpiledCount < 3) {
this.stockpiledCount++;
globalScene.phaseManager.queueMessage(
i18next.t("battlerTags:stockpilingOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
stockpiledCount: this.stockpiledCount,
}),
);
// Attempt to increase DEF and SPDEF by one stage, keeping track of successful changes.
globalScene.phaseManager.unshiftNew(
"StatStageChangePhase",
pokemon.getBattlerIndex(),
true,
[Stat.SPDEF, Stat.DEF],
1,
true,
false,
true,
this.onStatStagesChanged.bind(this),
);
if (this.stockpiledCount >= 3) {
return;
}
this.stockpiledCount++;
globalScene.phaseManager.queueMessage(
i18next.t("battlerTags:stockpilingOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
stockpiledCount: this.stockpiledCount,
}),
);
// Attempt to increase DEF and SPDEF by one stage, keeping track of successful changes.
globalScene.phaseManager.unshiftNew(
"StatStageChangePhase",
pokemon.getBattlerIndex(),
true,
[Stat.SPDEF, Stat.DEF],
1,
true,
false,
true,
this.onStatStagesChanged.bind(this),
);
}
onOverlap(pokemon: Pokemon): void {

View File

@ -73,16 +73,12 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
{
const hpHealed = new NumberHolder(toDmgValue(consumer.getMaxHp() / 4));
applyAbAttrs("DoubleBerryEffectAbAttr", { pokemon: consumer, effectValue: hpHealed });
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
consumer.getBattlerIndex(),
hpHealed.value,
i18next.t("battle:hpHealBerry", {
globalScene.phaseManager.unshiftNew("PokemonHealPhase", consumer.getBattlerIndex(), hpHealed.value, {
message: i18next.t("battle:hpHealBerry", {
pokemonNameWithAffix: getPokemonNameWithAffix(consumer),
berryName: getBerryName(berryType),
}),
true,
);
});
}
break;
case BerryType.LUM:

View File

@ -5,10 +5,9 @@ import type { PokemonSpeciesForm } from "#data/pokemon-species";
import { PokemonSpecies } from "#data/pokemon-species";
import { BiomeId } from "#enums/biome-id";
import { PartyMemberStrength } from "#enums/party-member-strength";
import type { SpeciesId } from "#enums/species-id";
import { PlayerPokemon } from "#field/pokemon";
import { SpeciesId } from "#enums/species-id";
import type { Starter } from "#ui/starter-select-ui-handler";
import { randSeedGauss, randSeedInt, randSeedItem } from "#utils/common";
import { isNullOrUndefined, randSeedGauss, randSeedInt, randSeedItem } from "#utils/common";
import { getEnumValues } from "#utils/enums";
import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
@ -32,15 +31,9 @@ export function getDailyRunStarters(seed: string): Starter[] {
() => {
const startingLevel = globalScene.gameMode.getStartingLevel();
if (/\d{18}$/.test(seed)) {
for (let s = 0; s < 3; s++) {
const offset = 6 + s * 6;
const starterSpeciesForm = getPokemonSpeciesForm(
Number.parseInt(seed.slice(offset, offset + 4)) as SpeciesId,
Number.parseInt(seed.slice(offset + 4, offset + 6)),
);
starters.push(getDailyRunStarter(starterSpeciesForm, startingLevel));
}
const eventStarters = getDailyEventSeedStarters(seed);
if (!isNullOrUndefined(eventStarters)) {
starters.push(...eventStarters);
return;
}
@ -72,18 +65,7 @@ function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLeve
const starterSpecies =
starterSpeciesForm instanceof PokemonSpecies ? starterSpeciesForm : getPokemonSpecies(starterSpeciesForm.speciesId);
const formIndex = starterSpeciesForm instanceof PokemonSpecies ? undefined : starterSpeciesForm.formIndex;
const pokemon = new PlayerPokemon(
starterSpecies,
startingLevel,
undefined,
formIndex,
undefined,
undefined,
undefined,
undefined,
undefined,
undefined,
);
const pokemon = globalScene.addPlayerPokemon(starterSpecies, startingLevel, undefined, formIndex);
const starter: Starter = {
species: starterSpecies,
dexAttr: pokemon.getDexAttr(),
@ -145,6 +127,11 @@ const dailyBiomeWeights: BiomeWeights = {
};
export function getDailyStartingBiome(): BiomeId {
const eventBiome = getDailyEventSeedBiome(globalScene.seed);
if (!isNullOrUndefined(eventBiome)) {
return eventBiome;
}
const biomes = getEnumValues(BiomeId).filter(b => b !== BiomeId.TOWN && b !== BiomeId.END);
let totalWeight = 0;
@ -169,3 +156,126 @@ export function getDailyStartingBiome(): BiomeId {
// TODO: should this use `randSeedItem`?
return biomes[randSeedInt(biomes.length)];
}
/**
* If this is Daily Mode and the seed is longer than a default seed
* then it has been modified and could contain a custom event seed. \
* Default seeds are always exactly 24 characters.
* @returns `true` if it is a Daily Event Seed.
*/
export function isDailyEventSeed(seed: string): boolean {
return globalScene.gameMode.isDaily && seed.length > 24;
}
/**
* Expects the seed to contain `/starters\d{18}/`
* where the digits alternate between 4 digits for the species ID and 2 digits for the form index
* (left padded with `0`s as necessary).
* @returns An array of {@linkcode Starter}s, or `null` if no valid match.
*/
export function getDailyEventSeedStarters(seed: string): Starter[] | null {
if (!isDailyEventSeed(seed)) {
return null;
}
const starters: Starter[] = [];
const match = /starters(\d{4})(\d{2})(\d{4})(\d{2})(\d{4})(\d{2})/g.exec(seed);
if (!match || match.length !== 7) {
return null;
}
for (let i = 1; i < match.length; i += 2) {
const speciesId = Number.parseInt(match[i]) as SpeciesId;
const formIndex = Number.parseInt(match[i + 1]);
if (!getEnumValues(SpeciesId).includes(speciesId)) {
console.warn("Invalid species ID used for custom daily run seed starter:", speciesId);
return null;
}
const starterForm = getPokemonSpeciesForm(speciesId, formIndex);
const startingLevel = globalScene.gameMode.getStartingLevel();
const starter = getDailyRunStarter(starterForm, startingLevel);
starters.push(starter);
}
return starters;
}
/**
* Expects the seed to contain `/boss\d{4}\d{2}/`
* where the first 4 digits are the species ID and the next 2 digits are the form index
* (left padded with `0`s as necessary).
* @returns A {@linkcode PokemonSpeciesForm} to be used for the boss, or `null` if no valid match.
*/
export function getDailyEventSeedBoss(seed: string): PokemonSpeciesForm | null {
if (!isDailyEventSeed(seed)) {
return null;
}
const match = /boss(\d{4})(\d{2})/g.exec(seed);
if (!match || match.length !== 3) {
return null;
}
const speciesId = Number.parseInt(match[1]) as SpeciesId;
const formIndex = Number.parseInt(match[2]);
if (!getEnumValues(SpeciesId).includes(speciesId)) {
console.warn("Invalid species ID used for custom daily run seed boss:", speciesId);
return null;
}
const starterForm = getPokemonSpeciesForm(speciesId, formIndex);
return starterForm;
}
/**
* Expects the seed to contain `/biome\d{2}/` where the 2 digits are a biome ID (left padded with `0` if necessary).
* @returns The biome to use or `null` if no valid match.
*/
export function getDailyEventSeedBiome(seed: string): BiomeId | null {
if (!isDailyEventSeed(seed)) {
return null;
}
const match = /biome(\d{2})/g.exec(seed);
if (!match || match.length !== 2) {
return null;
}
const startingBiome = Number.parseInt(match[1]) as BiomeId;
if (!getEnumValues(BiomeId).includes(startingBiome)) {
console.warn("Invalid biome ID used for custom daily run seed:", startingBiome);
return null;
}
return startingBiome;
}
/**
* Expects the seed to contain `/luck\d{2}/` where the 2 digits are a number between `0` and `14`
* (left padded with `0` if necessary).
* @returns The custom luck value or `null` if no valid match.
*/
export function getDailyEventSeedLuck(seed: string): number | null {
if (!isDailyEventSeed(seed)) {
return null;
}
const match = /luck(\d{2})/g.exec(seed);
if (!match || match.length !== 2) {
return null;
}
const luck = Number.parseInt(match[1]);
if (luck < 0 || luck > 14) {
console.warn("Invalid luck value used for custom daily run seed:", luck);
return null;
}
return luck;
}

View File

@ -1940,25 +1940,51 @@ export class AddSubstituteAttr extends MoveEffectAttr {
}
/**
* Heals the user or target by {@linkcode healRatio} depending on the value of {@linkcode selfTarget}
* @extends MoveEffectAttr
* @see {@linkcode apply}
* Attribute to implement healing moves, such as {@linkcode MoveId.RECOVER} or {@linkcode MoveId.SOFT_BOILED}.
* Heals the user or target of the move by a fixed amount relative to their maximum HP.
*/
export class HealAttr extends MoveEffectAttr {
/** The percentage of {@linkcode Stat.HP} to heal */
private healRatio: number;
/** Should an animation be shown? */
private showAnim: boolean;
/** The percentage of {@linkcode Stat.HP} to heal; default `1` */
protected healRatio = 1
/** Whether to display a healing animation upon healing the target; default `false` */
private showAnim = false
constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) {
super(selfTarget === undefined || selfTarget);
/**
* Whether the move should fail if the target is at full HP.
* @defaultValue `true`
* @todo Remove post move failure rework - this solely exists to prevent Lunar Blessing and co. from failing
*/
private failOnFullHp = true;
this.healRatio = healRatio || 1;
this.showAnim = !!showAnim;
constructor(
healRatio = 1,
showAnim = false,
selfTarget = true,
failOnFullHp = true
) {
super(selfTarget);
this.healRatio = healRatio;
this.showAnim = showAnim;
this.failOnFullHp = failOnFullHp;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
this.addHealPhase(this.selfTarget ? user : target, this.healRatio);
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
// Apply any boosts to healing amounts (i.e. Heal Pulse + Mega Launcher).
const hp = new NumberHolder(this.healRatio)
applyAbAttrs("MoveHealBoostAbAttr", {
pokemon: user,
opponent: target,
move,
healRatio: hp
})
this.healRatio = hp.value;
this.addHealPhase(this.selfTarget ? user : target);
return true;
}
@ -1966,15 +1992,81 @@ export class HealAttr extends MoveEffectAttr {
* Creates a new {@linkcode PokemonHealPhase}.
* This heals the target and shows the appropriate message.
*/
addHealPhase(target: Pokemon, healRatio: number) {
globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(),
toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim);
protected addHealPhase(healedPokemon: Pokemon) {
globalScene.phaseManager.unshiftNew("PokemonHealPhase", healedPokemon.getBattlerIndex(),
// Healing moves round half UP the hp healed
// (unlike most other sources which round down)
Math.round(healedPokemon.getMaxHp() * this.healRatio),
{
message: i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(healedPokemon) }),
showFullHpMessage: true,
skipAnim: !this.showAnim,
}
);
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
override getTargetBenefitScore(user: Pokemon, target: Pokemon, _move: Move): number {
const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
return Math.round(score / (1 - this.healRatio / 2));
}
override getCondition(): MoveConditionFunc {
return (user, target) => !(this.failOnFullHp && (this.selfTarget ? user : target).isFullHp());
}
override getFailedText(user: Pokemon, target: Pokemon): string | undefined {
const healedPokemon = this.selfTarget ? user : target;
return i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(healedPokemon),
})
}
}
/**
* Attribute for moves with variable healing amounts.
* Heals the user/target by an amount depending on the return value of {@linkcode healFunc}.
*
* Used for:
* - {@linkcode MoveId.MOONLIGHT} and variants
* - {@linkcode MoveId.SHORE_UP}
* - {@linkcode MoveId.FLORAL_HEALING}
* - {@linkcode MoveId.SWALLOW}
*/
export class VariableHealAttr extends HealAttr {
constructor(
/** A function yielding the amount of HP to heal. */
private healFunc: (user: Pokemon, target: Pokemon, move: Move) => number,
showAnim = false,
selfTarget = true,
failOnFullHp = true,
) {
super(1, showAnim, selfTarget, failOnFullHp);
this.healFunc = healFunc;
}
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
this.healRatio = this.healFunc(user, target, move)
return super.apply(user, target, move, _args);
}
}
/**
* Heals the target only if it is an ally.
* Used for {@linkcode MoveId.POLLEN_PUFF}.
*/
export class HealOnAllyAttr extends HealAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.getAlly() === target) {
super.apply(user, target, move, args);
return true;
}
return false;
}
override getCondition(): MoveConditionFunc {
return (user, target, _move) => user.getAlly() !== target || super.getCondition()(user, target, _move)
}
}
/**
@ -2101,17 +2193,19 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
const pm = globalScene.phaseManager;
pm.pushPhase(
pm.create("PokemonHealPhase",
pm.create(
"PokemonHealPhase",
user.getBattlerIndex(),
maxPartyMemberHp,
i18next.t(this.moveMessage, { pokemonName: getPokemonNameWithAffix(user) }),
true,
false,
false,
true,
false,
this.restorePP),
true);
{
message: i18next.t(this.moveMessage, { pokemonName: getPokemonNameWithAffix(user) }),
showFullHpMessage: false,
skipAnim: true,
healStatus: true,
fullRestorePP: this.restorePP,
}
),
true);
return true;
}
@ -2157,112 +2251,6 @@ export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
}
}
export abstract class WeatherHealAttr extends HealAttr {
constructor() {
super(0.5);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
let healRatio = 0.5;
if (!globalScene.arena.weather?.isEffectSuppressed()) {
const weatherType = globalScene.arena.weather?.weatherType || WeatherType.NONE;
healRatio = this.getWeatherHealRatio(weatherType);
}
this.addHealPhase(user, healRatio);
return true;
}
abstract getWeatherHealRatio(weatherType: WeatherType): number;
}
export class PlantHealAttr extends WeatherHealAttr {
getWeatherHealRatio(weatherType: WeatherType): number {
switch (weatherType) {
case WeatherType.SUNNY:
case WeatherType.HARSH_SUN:
return 2 / 3;
case WeatherType.RAIN:
case WeatherType.SANDSTORM:
case WeatherType.HAIL:
case WeatherType.SNOW:
case WeatherType.FOG:
case WeatherType.HEAVY_RAIN:
return 0.25;
default:
return 0.5;
}
}
}
export class SandHealAttr extends WeatherHealAttr {
getWeatherHealRatio(weatherType: WeatherType): number {
switch (weatherType) {
case WeatherType.SANDSTORM:
return 2 / 3;
default:
return 0.5;
}
}
}
/**
* Heals the target or the user by either {@linkcode normalHealRatio} or {@linkcode boostedHealRatio}
* depending on the evaluation of {@linkcode condition}
* @extends HealAttr
* @see {@linkcode apply}
*/
export class BoostHealAttr extends HealAttr {
/** Healing received when {@linkcode condition} is false */
private normalHealRatio: number;
/** Healing received when {@linkcode condition} is true */
private boostedHealRatio: number;
/** The lambda expression to check against when boosting the healing value */
private condition?: MoveConditionFunc;
constructor(normalHealRatio: number = 0.5, boostedHealRatio: number = 2 / 3, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
super(normalHealRatio, showAnim, selfTarget);
this.normalHealRatio = normalHealRatio;
this.boostedHealRatio = boostedHealRatio;
this.condition = condition;
}
/**
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} target of the move
* @param move {@linkcode Move} with this attribute
* @param args N/A
* @returns true if the move was successful
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const healRatio: number = (this.condition ? this.condition(user, target, move) : false) ? this.boostedHealRatio : this.normalHealRatio;
this.addHealPhase(target, healRatio);
return true;
}
}
/**
* Heals the target only if it is the ally
* @extends HealAttr
* @see {@linkcode apply}
*/
export class HealOnAllyAttr extends HealAttr {
/**
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} target of the move
* @param move {@linkcode Move} with this attribute
* @param args N/A
* @returns true if the function succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.getAlly() === target) {
super.apply(user, target, move, args);
return true;
}
return false;
}
}
/**
* Heals user as a side effect of a move that hits a target.
* Healing is based on {@linkcode healRatio} * the amount of damage dealt or a stat of the target.
@ -2313,7 +2301,9 @@ export class HitHealAttr extends MoveEffectAttr {
message = "";
}
}
globalScene.phaseManager.unshiftNew("PokemonHealPhase", user.getBattlerIndex(), healAmount, message, false, true);
globalScene.phaseManager.unshiftNew("PokemonHealPhase", user.getBattlerIndex(), healAmount,
{message, showFullHpMessage: false, skipAnim: true}
);
return true;
}
@ -4346,7 +4336,8 @@ export class PunishmentPowerAttr extends VariablePowerAttr {
}
export class PresentPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
apply(user: Pokemon, target: Pokemon, move: Move, args: [NumberHolder]): boolean {
const power = args[0]
/**
* If this move is multi-hit, and this attribute is applied to any hit
* other than the first, this move cannot result in a heal.
@ -4355,17 +4346,21 @@ export class PresentPowerAttr extends VariablePowerAttr {
const powerSeed = randSeedInt(firstHit ? 100 : 80);
if (powerSeed <= 40) {
(args[0] as NumberHolder).value = 40;
} else if (40 < powerSeed && powerSeed <= 70) {
(args[0] as NumberHolder).value = 80;
} else if (70 < powerSeed && powerSeed <= 80) {
(args[0] as NumberHolder).value = 120;
} else if (80 < powerSeed && powerSeed <= 100) {
// If this move is multi-hit, disable all other hits
power.value = 40;
} else if (powerSeed <= 70) {
power.value = 80;
} else if (powerSeed <= 80) {
power.value = 120;
} else if (powerSeed <= 100) {
// Disable all other hits and heal the target for 25% max HP
user.turnData.hitCount = 1;
user.turnData.hitsLeft = 1;
globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(),
toDmgValue(target.getMaxHp() / 4), i18next.t("moveTriggers:regainedHealth", { pokemonName: getPokemonNameWithAffix(target) }), true);
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
target.getBattlerIndex(),
toDmgValue(target.getMaxHp() / 4),
{message: i18next.t("moveTriggers:regainedHealth", { pokemonName: getPokemonNameWithAffix(target) })}
)
}
return true;
@ -4406,36 +4401,6 @@ export class SpitUpPowerAttr extends VariablePowerAttr {
}
}
/**
* Attribute used to apply Swallow's healing, which scales with Stockpile stacks.
* Does NOT remove stockpiled stacks.
*/
export class SwallowHealAttr extends HealAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const stockpilingTag = user.getTag(StockpilingTag);
if (stockpilingTag && stockpilingTag.stockpiledCount > 0) {
const stockpiled = stockpilingTag.stockpiledCount;
let healRatio: number;
if (stockpiled === 1) {
healRatio = 0.25;
} else if (stockpiled === 2) {
healRatio = 0.50;
} else { // stockpiled >= 3
healRatio = 1.00;
}
if (healRatio) {
this.addHealPhase(user, healRatio);
return true;
}
}
return false;
}
}
const hasStockpileStacksCondition: MoveConditionFunc = (user) => {
const hasStockpilingTag = user.getTag(StockpilingTag);
return !!hasStockpilingTag && hasStockpilingTag.stockpiledCount > 0;
@ -5916,8 +5881,8 @@ export class ProtectAttr extends AddBattlerTagAttr {
for (const turnMove of user.getLastXMoves(-1).slice()) {
if (
// Quick & Wide guard increment the Protect counter without using it for fail chance
!(allMoves[turnMove.move].hasAttr("ProtectAttr") ||
[MoveId.QUICK_GUARD, MoveId.WIDE_GUARD].includes(turnMove.move)) ||
!(allMoves[turnMove.move].hasAttr("ProtectAttr") ||
[MoveId.QUICK_GUARD, MoveId.WIDE_GUARD].includes(turnMove.move)) ||
turnMove.result !== MoveResult.SUCCESS
) {
break;
@ -8095,6 +8060,53 @@ const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) =
return message;
};
const sunnyHealRatioFunc = (): number => {
if (globalScene.arena.weather?.isEffectSuppressed()) {
return 1 / 2;
}
switch (globalScene.arena.getWeatherType()) {
case WeatherType.SUNNY:
case WeatherType.HARSH_SUN:
return 2 / 3;
case WeatherType.RAIN:
case WeatherType.SANDSTORM:
case WeatherType.HAIL:
case WeatherType.SNOW:
case WeatherType.HEAVY_RAIN:
case WeatherType.FOG:
return 1 / 4;
case WeatherType.STRONG_WINDS:
default:
return 1 / 2;
}
}
const shoreUpHealRatioFunc = (): number => {
if (globalScene.arena.weather?.isEffectSuppressed()) {
return 1 / 2;
}
return globalScene.arena.getWeatherType() === WeatherType.SANDSTORM ? 2 / 3 : 1 / 2;
}
const swallowHealFunc = (user: Pokemon): number => {
const tag = user.getTag(BattlerTagType.STOCKPILING);
if (!tag || tag.stockpiledCount <= 0) {
return 0;
}
switch (tag.stockpiledCount) {
case 1:
return 0.25;
case 2:
return 0.5;
case 3:
default: // in case we ever get more stacks
return 1;
}
}
export class MoveCondition {
protected func: MoveConditionFunc;
@ -8306,15 +8318,12 @@ const MoveAttrs = Object.freeze({
SacrificialAttrOnHit,
HalfSacrificialAttr,
AddSubstituteAttr,
HealAttr,
PartyStatusCureAttr,
FlameBurstAttr,
SacrificialFullRestoreAttr,
IgnoreWeatherTypeDebuffAttr,
WeatherHealAttr,
PlantHealAttr,
SandHealAttr,
BoostHealAttr,
HealAttr,
VariableHealAttr,
HealOnAllyAttr,
HitHealAttr,
IncrementMovePriorityAttr,
@ -8378,7 +8387,6 @@ const MoveAttrs = Object.freeze({
PresentPowerAttr,
WaterShurikenPowerAttr,
SpitUpPowerAttr,
SwallowHealAttr,
MultiHitPowerIncrementAttr,
LastMoveDoublePowerAttr,
CombinedPledgePowerAttr,
@ -9229,13 +9237,13 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true),
new AttackMove(MoveId.VITAL_THROW, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 70, -1, 10, -1, -1, 2),
new SelfStatusMove(MoveId.MORNING_SUN, PokemonType.NORMAL, -1, 5, -1, 0, 2)
.attr(PlantHealAttr)
.attr(VariableHealAttr, sunnyHealRatioFunc)
.triageMove(),
new SelfStatusMove(MoveId.SYNTHESIS, PokemonType.GRASS, -1, 5, -1, 0, 2)
.attr(PlantHealAttr)
.attr(VariableHealAttr, sunnyHealRatioFunc)
.triageMove(),
new SelfStatusMove(MoveId.MOONLIGHT, PokemonType.FAIRY, -1, 5, -1, 0, 2)
.attr(PlantHealAttr)
.attr(VariableHealAttr, sunnyHealRatioFunc)
.triageMove(),
new AttackMove(MoveId.HIDDEN_POWER, PokemonType.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 2)
.attr(HiddenPowerTypeAttr),
@ -9292,15 +9300,15 @@ export function initMoves() {
.partial(), // Does not lock the user, does not stop Pokemon from sleeping
// Likely can make use of FrenzyAttr and an ArenaTag (just without the FrenzyMissFunc)
new SelfStatusMove(MoveId.STOCKPILE, PokemonType.NORMAL, -1, 20, -1, 0, 3)
.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
.condition(user => (user.getTag(BattlerTagType.STOCKPILING)?.stockpiledCount ?? 0) < 3)
.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
.condition(hasStockpileStacksCondition)
.attr(SpitUpPowerAttr, 100)
.condition(hasStockpileStacksCondition)
.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true),
new SelfStatusMove(MoveId.SWALLOW, PokemonType.NORMAL, -1, 10, -1, 0, 3)
.attr(VariableHealAttr, swallowHealFunc, false, true, false)
.condition(hasStockpileStacksCondition)
.attr(SwallowHealAttr)
.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true)
.triageMove(),
new AttackMove(MoveId.HEAT_WAVE, PokemonType.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
@ -10562,7 +10570,7 @@ export function initMoves() {
.unimplemented(),
/* End Unused */
new SelfStatusMove(MoveId.SHORE_UP, PokemonType.GROUND, -1, 5, -1, 0, 7)
.attr(SandHealAttr)
.attr(VariableHealAttr, shoreUpHealRatioFunc)
.triageMove(),
new AttackMove(MoveId.FIRST_IMPRESSION, PokemonType.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7)
.condition(new FirstMoveCondition()),
@ -10582,7 +10590,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPD ], -1, true)
.punchingMove(),
new StatusMove(MoveId.FLORAL_HEALING, PokemonType.FAIRY, -1, 10, -1, 0, 7)
.attr(BoostHealAttr, 0.5, 2 / 3, true, false, (user, target, move) => globalScene.arena.terrain?.terrainType === TerrainType.GRASSY)
.attr(VariableHealAttr, () => globalScene.arena.getTerrainType() === TerrainType.GRASSY ? 2 / 3 : 1 / 2, true, false)
.triageMove()
.reflectable(),
new AttackMove(MoveId.HIGH_HORSEPOWER, PokemonType.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7),
@ -11074,10 +11082,11 @@ export function initMoves() {
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(MoveId.JUNGLE_HEALING, PokemonType.GRASS, -1, 10, -1, 0, 8)
.attr(HealAttr, 0.25, true, false)
.attr(HealAttr, 0.25, true, false, false)
.attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects())
.target(MoveTarget.USER_AND_ALLIES)
.triageMove(),
.triageMove()
.edgeCase(), // TODO: Review if jungle healing fails if HP cannot be restored and status cannot be cured
new AttackMove(MoveId.WICKED_BLOW, PokemonType.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
.attr(CritOnlyAttr)
.punchingMove(),
@ -11179,10 +11188,11 @@ export function initMoves() {
.windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(MoveId.LUNAR_BLESSING, PokemonType.PSYCHIC, -1, 5, -1, 0, 8)
.attr(HealAttr, 0.25, true, false)
.attr(HealAttr, 0.25, true, false, false)
.attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects())
.target(MoveTarget.USER_AND_ALLIES)
.triageMove(),
.triageMove()
.edgeCase(), // TODO: Review if lunar blessing fails if HP cannot be restored and status cannot be cured
new SelfStatusMove(MoveId.TAKE_HEART, PokemonType.PSYCHIC, -1, 10, -1, 0, 8)
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF ], 1, true)
.attr(HealStatusEffectAttr, true, [ StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP ]),

View File

@ -155,13 +155,13 @@ export class WishTag extends PositionalTag implements WishArgs {
public override trigger(): void {
// TODO: Rename this locales key - wish shows a message on REMOVAL, not addition
globalScene.phaseManager.queueMessage(
i18next.t("arenaTag:wishTagOnAdd", {
// TODO: What messages does Wish show when healing a Pokemon at full HP?
globalScene.phaseManager.unshiftNew("PokemonHealPhase", this.targetIndex, this.healHp, {
message: i18next.t("arenaTag:wishTagOnAdd", {
pokemonNameWithAffix: this.pokemonName,
}),
);
globalScene.phaseManager.unshiftNew("PokemonHealPhase", this.targetIndex, this.healHp, null, true, false);
showFullHpMessage: false,
});
}
public override shouldTrigger(): boolean {

View File

@ -24,11 +24,11 @@ import { NoCritTag, WeakenMoveScreenTag } from "#data/arena-tag";
import {
AutotomizedTag,
BattlerTag,
type BattlerTagTypeMap,
CritBoostTag,
EncoreTag,
ExposedTag,
GroundedTag,
type GrudgeTag,
getBattlerTag,
HighestStatBoostTag,
MoveRestrictionBattlerTag,
@ -39,6 +39,7 @@ import {
TrappedTag,
TypeImmuneTag,
} from "#data/battler-tags";
import { getDailyEventSeedBoss } from "#data/daily-run";
import { allAbilities, allMoves } from "#data/data-lists";
import { getLevelTotalExp } from "#data/exp";
import {
@ -1640,6 +1641,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
return this.getMaxHp() - this.hp;
}
// TODO: Why does this default to `false`?
getHpRatio(precise = false): number {
return precise ? this.hp / this.getMaxHp() : Math.round((this.hp / this.getMaxHp()) * 100) / 100;
}
@ -4237,14 +4239,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
return false;
}
/**@overload */
getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | undefined;
/** @overload */
getTag(tagType: BattlerTagType.SUBSTITUTE): SubstituteTag | undefined;
/** @overload */
getTag(tagType: BattlerTagType): BattlerTag | undefined;
getTag<T extends BattlerTagType>(tagType: T): BattlerTagTypeMap[T] | undefined;
/** @overload */
getTag<T extends BattlerTag>(tagType: Constructor<T>): T | undefined;
@ -6256,6 +6252,11 @@ export class EnemyPokemon extends Pokemon {
this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]]
) {
this.formIndex = Overrides.OPP_FORM_OVERRIDES[speciesId];
} else if (globalScene.gameMode.isDaily && globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) {
const eventBoss = getDailyEventSeedBoss(globalScene.seed);
if (!isNullOrUndefined(eventBoss)) {
this.formIndex = eventBoss.formIndex;
}
}
if (!dataSource) {

View File

@ -3,7 +3,7 @@ import { CHALLENGE_MODE_MYSTERY_ENCOUNTER_WAVES, CLASSIC_MODE_MYSTERY_ENCOUNTER_
import { globalScene } from "#app/global-scene";
import Overrides from "#app/overrides";
import { allChallenges, type Challenge, copyChallenge } from "#data/challenge";
import { getDailyStartingBiome } from "#data/daily-run";
import { getDailyEventSeedBoss, getDailyStartingBiome } from "#data/daily-run";
import { allSpecies } from "#data/data-lists";
import type { PokemonSpecies } from "#data/pokemon-species";
import { BiomeId } from "#enums/biome-id";
@ -15,6 +15,7 @@ import type { Arena } from "#field/arena";
import { classicFixedBattles, type FixedBattleConfigs } from "#trainers/fixed-battle-configs";
import { applyChallenges } from "#utils/challenge-utils";
import { BooleanHolder, isNullOrUndefined, randSeedInt, randSeedItem } from "#utils/common";
import { getPokemonSpecies } from "#utils/pokemon-utils";
import i18next from "i18next";
interface GameModeConfig {
@ -211,6 +212,12 @@ export class GameMode implements GameModeConfig {
getOverrideSpecies(waveIndex: number): PokemonSpecies | null {
if (this.isDaily && this.isWaveFinal(waveIndex)) {
const eventBoss = getDailyEventSeedBoss(globalScene.seed);
if (!isNullOrUndefined(eventBoss)) {
// Cannot set form index here, it will be overriden when adding it as enemy pokemon.
return getPokemonSpecies(eventBoss.speciesId);
}
const allFinalBossSpecies = allSpecies.filter(
s =>
(s.subLegendary || s.legendary || s.mythical) &&

View File

@ -6,6 +6,7 @@ import Overrides from "#app/overrides";
import { EvolutionItem, pokemonEvolutions } from "#balance/pokemon-evolutions";
import { tmPoolTiers, tmSpecies } from "#balance/tms";
import { getBerryEffectDescription, getBerryName } from "#data/berry";
import { getDailyEventSeedLuck } from "#data/daily-run";
import { allMoves, modifierTypes } from "#data/data-lists";
import { SpeciesFormChangeItemTrigger } from "#data/form-change-triggers";
import { getNatureName, getNatureStatMultiplier } from "#data/nature";
@ -2921,6 +2922,12 @@ export function getPartyLuckValue(party: Pokemon[]): number {
const DailyLuck = new NumberHolder(0);
globalScene.executeWithSeedOffset(
() => {
const eventLuck = getDailyEventSeedLuck(globalScene.seed);
if (!isNullOrUndefined(eventLuck)) {
DailyLuck.value = eventLuck;
return;
}
DailyLuck.value = randSeedInt(15); // Random number between 0 and 14
},
0,
@ -2928,6 +2935,7 @@ export function getPartyLuckValue(party: Pokemon[]): number {
);
return DailyLuck.value;
}
const eventSpecies = timedEventManager.getEventLuckBoostedSpecies();
const luck = Phaser.Math.Clamp(
party

View File

@ -1674,11 +1674,12 @@ export class TurnHealModifier extends PokemonHeldItemModifier {
"PokemonHealPhase",
pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 16) * this.stackCount,
i18next.t("modifier:turnHealApply", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
typeName: this.type.name,
}),
true,
{
message: i18next.t("modifier:turnHealApply", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
typeName: this.type.name,
}),
},
);
return true;
}
@ -1766,16 +1767,16 @@ export class HitHealModifier extends PokemonHeldItemModifier {
*/
override apply(pokemon: Pokemon): boolean {
if (pokemon.turnData.totalDamageDealt && !pokemon.isFullHp()) {
// TODO: this shouldn't be undefined AFAIK
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
pokemon.getBattlerIndex(),
toDmgValue(pokemon.turnData.totalDamageDealt / 8) * this.stackCount,
i18next.t("modifier:hitHealApply", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
typeName: this.type.name,
}),
true,
toDmgValue((pokemon.turnData.totalDamageDealt * this.stackCount) / 8),
{
message: i18next.t("modifier:hitHealApply", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
typeName: this.type.name,
}),
},
);
}
@ -1934,20 +1935,22 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier {
*/
override apply(pokemon: Pokemon): boolean {
// Restore the Pokemon to half HP
// TODO: This should not use a phase to revive pokemon
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 2),
i18next.t("modifier:pokemonInstantReviveApply", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
typeName: this.type.name,
}),
false,
false,
true,
{
message: i18next.t("modifier:pokemonInstantReviveApply", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
typeName: this.type.name,
}),
revive: true,
},
);
// Remove the Pokemon's FAINT status
// TODO: Remove call to `resetStatus` once StatusEffect.FAINT is canned
pokemon.resetStatus(true, false, true, false);
// Reapply Commander on the Pokemon's side of the field, if applicable
@ -3549,24 +3552,24 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifier {
* @returns `true` if the {@linkcode Pokemon} was healed
*/
override apply(enemyPokemon: Pokemon): boolean {
if (!enemyPokemon.isFullHp()) {
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
enemyPokemon.getBattlerIndex(),
Math.max(Math.floor(enemyPokemon.getMaxHp() / (100 / this.healPercent)) * this.stackCount, 1),
i18next.t("modifier:enemyTurnHealApply", {
pokemonNameWithAffix: getPokemonNameWithAffix(enemyPokemon),
}),
true,
false,
false,
false,
true,
);
return true;
if (enemyPokemon.isFullHp()) {
return false;
}
return false;
// Prevent healing to full from healing tokens
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
enemyPokemon.getBattlerIndex(),
(enemyPokemon.getMaxHp() * this.stackCount * this.healPercent) / 100,
{
message: i18next.t("modifier:enemyTurnHealApply", {
pokemonNameWithAffix: getPokemonNameWithAffix(enemyPokemon),
}),
preventFullHeal: true,
},
);
return true;
}
getMaxStackCount(): number {

View File

@ -1,39 +1,81 @@
import { globalScene } from "#app/global-scene";
import { getPokemonNameWithAffix } from "#app/messages";
import type { HealBlockTag } from "#data/battler-tags";
import { getStatusEffectHealText } from "#data/status-effect";
import type { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { HitResult } from "#enums/hit-result";
import { CommonAnim } from "#enums/move-anims-common";
import { StatusEffect } from "#enums/status-effect";
import { HealingBoosterModifier } from "#modifiers/modifier";
import { CommonAnimPhase } from "#phases/common-anim-phase";
import { HealAchv } from "#system/achv";
import { NumberHolder } from "#utils/common";
import { NumberHolder, toDmgValue } from "#utils/common";
import i18next from "i18next";
export class PokemonHealPhase extends CommonAnimPhase {
public readonly phaseName = "PokemonHealPhase";
/** The base amount of HP to heal. */
private hpHealed: number;
private message: string | null;
/**
* The message to display upon healing the target, or `undefined` to show no message.
* Will be overridden by the full HP message if {@linkcode showFullHpMessage} is set to `true`
*/
private message: string | undefined;
/**
* Whether to show a failure message upon healing a Pokemon already at full HP.
* @defaultValue `true`
*/
private showFullHpMessage: boolean;
/**
* Whether to skip showing the healing animation.
* @defaultValue `false`
*/
private skipAnim: boolean;
/**
* Whether to revive the affected Pokemon in addition to healing.
* Revives will not be affected by any Healing Charms.
* @todo Remove post modifier rework as revives will not be using phases to heal stuff
* @defaultValue `false`
*/
private revive: boolean;
/**
* Whether to heal the affected Pokemon's status condition.
* @todo This should not be the healing phase's job
* @defaultValue `false`
*/
private healStatus: boolean;
/**
* Whether to prevent fully healing affected Pokemon, leaving them 1 HP below full.
* @defaultValue `false`
*/
private preventFullHeal: boolean;
/**
* Whether to fully restore PP upon healing.
* @todo This should not be the healing phase's job
* @defaultValue `false`
*/
private fullRestorePP: boolean;
constructor(
battlerIndex: BattlerIndex,
hpHealed: number,
message: string | null,
showFullHpMessage: boolean,
skipAnim = false,
revive = false,
healStatus = false,
preventFullHeal = false,
fullRestorePP = false,
{
message,
showFullHpMessage = true,
skipAnim = false,
revive = false,
healStatus = false,
preventFullHeal = false,
fullRestorePP = false,
}: {
message?: string;
showFullHpMessage?: boolean;
skipAnim?: boolean;
revive?: boolean;
healStatus?: boolean;
preventFullHeal?: boolean;
fullRestorePP?: boolean;
} = {},
) {
super(battlerIndex, undefined, CommonAnim.HEALTH_UP);
@ -47,89 +89,115 @@ export class PokemonHealPhase extends CommonAnimPhase {
this.fullRestorePP = fullRestorePP;
}
start() {
if (!this.skipAnim && (this.revive || this.getPokemon().hp) && !this.getPokemon().isFullHp()) {
override start() {
// Only play animation if not skipped and target is not at full HP
if (!this.skipAnim && !this.getPokemon().isFullHp()) {
super.start();
} else {
this.end();
}
}
end() {
// This is required as `commonAnimPhase` calls `this.end` once the animation finishes
// TODO: This is a really shitty process and i hate it
override end() {
this.heal().then(() => {
super.end();
});
}
private async heal() {
const pokemon = this.getPokemon();
if (!pokemon.isOnField() || (!this.revive && !pokemon.isActive())) {
return super.end();
// Prevent healing off-field pokemon unless via revives
// TODO: Revival effects shouldn't use this phase
if (!this.revive && !pokemon.isActive(true)) {
return;
}
const hasMessage = !!this.message;
const healOrDamage = !pokemon.isFullHp() || this.hpHealed < 0;
const healBlock = pokemon.getTag(BattlerTagType.HEAL_BLOCK) as HealBlockTag;
let lastStatusEffect = StatusEffect.NONE;
// Check for heal block, ending the phase early if healing was prevented
const healBlock = pokemon.getTag(BattlerTagType.HEAL_BLOCK);
if (healBlock && this.hpHealed > 0) {
globalScene.phaseManager.queueMessage(healBlock.onActivation(pokemon));
this.message = null;
return super.end();
return;
}
if (healOrDamage) {
const hpRestoreMultiplier = new NumberHolder(1);
if (!this.revive) {
globalScene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier);
}
const healAmount = new NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value));
if (healAmount.value < 0) {
pokemon.damageAndUpdate(healAmount.value * -1, { result: HitResult.INDIRECT });
healAmount.value = 0;
}
// Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock)
if (this.preventFullHeal && pokemon.hp + healAmount.value >= pokemon.getMaxHp()) {
healAmount.value = pokemon.getMaxHp() - pokemon.hp - 1;
}
healAmount.value = pokemon.heal(healAmount.value);
if (healAmount.value) {
globalScene.damageNumberHandler.add(pokemon, healAmount.value, HitResult.HEAL);
}
if (pokemon.isPlayer()) {
globalScene.validateAchvs(HealAchv, healAmount);
if (healAmount.value > globalScene.gameData.gameStats.highestHeal) {
globalScene.gameData.gameStats.highestHeal = healAmount.value;
}
}
if (this.healStatus && !this.revive && pokemon.status) {
lastStatusEffect = pokemon.status.effect;
pokemon.resetStatus();
}
if (this.fullRestorePP) {
for (const move of this.getPokemon().getMoveset()) {
if (move) {
move.ppUsed = 0;
}
}
}
pokemon.updateInfo().then(() => super.end());
} else if (this.healStatus && !this.revive && pokemon.status) {
lastStatusEffect = pokemon.status.effect;
this.doHealPokemon();
// Cure status as applicable
// TODO: This should not be the job of the healing phase
if (this.healStatus && pokemon.status) {
this.message = getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon));
pokemon.resetStatus();
pokemon.updateInfo().then(() => super.end());
} else if (this.showFullHpMessage) {
this.message = i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(pokemon),
}
// Restore PP.
// TODO: This should not be the job of the healing phase
if (this.fullRestorePP) {
pokemon.getMoveset().forEach(m => {
m.ppUsed = 0;
});
}
// Show message, update info boxes and then wrap up.
if (this.message) {
globalScene.phaseManager.queueMessage(this.message);
}
await pokemon.updateInfo();
}
if (this.healStatus && lastStatusEffect && !hasMessage) {
globalScene.phaseManager.queueMessage(
getStatusEffectHealText(lastStatusEffect, getPokemonNameWithAffix(pokemon)),
);
/**
* Heal the Pokemon affected by this Phase.
*/
private doHealPokemon(): void {
const pokemon = this.getPokemon()!;
// If we would heal the user past full HP, don't.
if (this.hpHealed > 0 && pokemon.isFullHp()) {
if (this.showFullHpMessage) {
this.message = i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(pokemon),
});
}
return;
}
if (!healOrDamage && !lastStatusEffect) {
super.end();
const healAmount = this.getHealAmount();
if (healAmount < 0) {
// If Liquid Ooze is active, damage the user for the healing amount, then return.
// TODO: Consider refactoring liquid ooze to not use a heal phase to do damage
pokemon.damageAndUpdate(-healAmount, { result: HitResult.INDIRECT });
return;
}
// Heal the pokemon, then show damage numbers and validate achievements.
pokemon.heal(healAmount);
globalScene.damageNumberHandler.add(pokemon, healAmount, HitResult.HEAL);
if (pokemon.isPlayer()) {
globalScene.validateAchvs(HealAchv, healAmount);
globalScene.gameData.gameStats.highestHeal = Math.max(globalScene.gameData.gameStats.highestHeal, healAmount);
}
}
/**
* Calculate the amount of HP to be healed during this Phase.
* @returns The updated healing amount post-modifications, capped at the Pokemon's maximum HP.
* @remarks
* The effect of Healing Charms are rounded down for parity with the closest mainline counterpart
* (i.e. Big Root).
*/
private getHealAmount(): number {
if (this.revive) {
return toDmgValue(this.hpHealed);
}
// Apply the effect of healing charms for non-revival items before rounding down and capping at max HP
// (or 1 below max for healing tokens).
// Liquid Ooze damage (being negative) remains uncapped as normal.
const healMulti = new NumberHolder(1);
globalScene.applyModifiers(HealingBoosterModifier, this.player, healMulti);
// TODO: we need to round liquid ooze dmg towards 0, not down
return Math.min(Math.floor(this.hpHealed * healMulti.value), this.getPokemon().getMaxHp() - +this.preventFullHeal);
}
}

View File

@ -154,16 +154,11 @@ export class QuietFormChangePhase extends BattlePhase {
this.pokemon.findAndRemoveTags(t => t.tagType === BattlerTagType.AUTOTOMIZED);
if (globalScene?.currentBattle.battleSpec === BattleSpec.FINAL_BOSS && this.pokemon.isEnemy()) {
globalScene.playBgm();
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
this.pokemon.getBattlerIndex(),
this.pokemon.getMaxHp(),
null,
false,
false,
false,
true,
);
globalScene.phaseManager.unshiftNew("PokemonHealPhase", this.pokemon.getBattlerIndex(), this.pokemon.getMaxHp(), {
showFullHpMessage: false,
healStatus: true,
fullRestorePP: true,
});
this.pokemon.findAndRemoveTags(() => true);
this.pokemon.bossSegments = 5;
this.pokemon.bossSegmentIndex = 4;

View File

@ -14,6 +14,7 @@ import {
TurnStatusEffectModifier,
} from "#modifiers/modifier";
import { FieldPhase } from "#phases/field-phase";
import { toDmgValue } from "#utils/common";
import i18next from "i18next";
export class TurnEndPhase extends FieldPhase {
@ -38,11 +39,12 @@ export class TurnEndPhase extends FieldPhase {
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
pokemon.getBattlerIndex(),
Math.max(pokemon.getMaxHp() >> 4, 1),
i18next.t("battle:turnEndHpRestore", {
pokemonName: getPokemonNameWithAffix(pokemon),
}),
true,
toDmgValue(pokemon.getMaxHp() / 16),
{
message: i18next.t("battle:turnEndHpRestore", {
pokemonName: getPokemonNameWithAffix(pokemon),
}),
},
);
}

View File

@ -1,4 +1,5 @@
import type { TerrainType } from "#app/data/terrain";
import type Overrides from "#app/overrides";
import type { AbilityId } from "#enums/ability-id";
import type { BattlerTagType } from "#enums/battler-tag-type";
import type { MoveId } from "#enums/move-id";
@ -7,14 +8,14 @@ import type { BattleStat, EffectiveStat, Stat } from "#enums/stat";
import type { StatusEffect } from "#enums/status-effect";
import type { WeatherType } from "#enums/weather-type";
import type { Pokemon } from "#field/pokemon";
import type { PokemonMove } from "#moves/pokemon-move";
import type { ToHaveEffectiveStatMatcherOptions } from "#test/test-utils/matchers/to-have-effective-stat";
import type { expectedStatusType } from "#test/test-utils/matchers/to-have-status-effect";
import type { toHaveTypesOptions } from "#test/test-utils/matchers/to-have-types";
import type { TurnMove } from "#types/turn-move";
import type { AtLeastOne } from "#types/type-helpers";
import type { toDmgValue } from "#utils/common";
import type { expect } from "vitest";
import type Overrides from "#app/overrides";
import type { PokemonMove } from "#moves/pokemon-move";
declare module "vitest" {
interface Assertion {
@ -113,8 +114,9 @@ declare module "vitest" {
/**
* Check whether a {@linkcode Pokemon} has a specific amount of {@linkcode Stat.HP | HP}.
* @param expectedHp - The expected amount of {@linkcode Stat.HP | HP} to have
* @param roundDown - Whether to round down {@linkcode expectedDamageTaken} with {@linkcode toDmgValue}; default `true`
*/
toHaveHp(expectedHp: number): void;
toHaveHp(expectedHp: number, roundDown?: boolean): void;
/**
* Check whether a {@linkcode Pokemon} is currently fainted (as determined by {@linkcode Pokemon.isFainted}).

View File

@ -2,7 +2,6 @@ import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { DamageAnimPhase } from "#phases/damage-anim-phase";
import { TurnEndPhase } from "#phases/turn-end-phase";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@ -54,7 +53,7 @@ describe("Items - Leftovers", () => {
const leadHpAfterDamage = leadPokemon.hp;
// Check if leftovers heal us
await game.phaseInterceptor.to(TurnEndPhase);
await game.toNextTurn();
expect(leadPokemon.hp).toBeGreaterThan(leadHpAfterDamage);
});
});

View File

@ -1,12 +1,15 @@
import { getPokemonNameWithAffix } from "#app/messages";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Pollen Puff", () => {
describe("Move - Pollen Puff", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
@ -23,42 +26,77 @@ describe("Moves - Pollen Puff", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.POLLEN_PUFF])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemyLevel(100)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should not heal more than once when the user has a source of multi-hit", async () => {
game.override.battleStyle("double").moveset([MoveId.POLLEN_PUFF, MoveId.ENDURE]).ability(AbilityId.PARENTAL_BOND);
it("should damage an enemy when used, or heal an ally for 50% max HP", async () => {
game.override.battleStyle("double").ability(AbilityId.PARENTAL_BOND);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
const [_, rightPokemon] = game.scene.getPlayerField();
const [_, omantye, karp1] = game.scene.getField();
omantye.hp = 1;
rightPokemon.damageAndUpdate(rightPokemon.hp - 1);
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.toNextTurn();
game.move.select(MoveId.POLLEN_PUFF, 0, BattlerIndex.PLAYER_2);
game.move.select(MoveId.ENDURE, 1);
expect(karp1).not.toHaveFullHp();
expect(omantye).toHaveHp(omantye.getMaxHp() / 2 + 1);
expect(game.phaseInterceptor.log).toContain("PokemonHealPhase");
});
await game.phaseInterceptor.to("BerryPhase");
it("should display message & count as failed when healing a full HP ally", async () => {
game.override.battleStyle("double").ability(AbilityId.PARENTAL_BOND);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
// Pollen Puff heals with a ratio of 0.5, as long as Pollen Puff triggers only once the pokemon will always be <= (0.5 * Max HP) + 1
expect(rightPokemon.hp).toBeLessThanOrEqual(0.5 * rightPokemon.getMaxHp() + 1);
const [bulbasaur, omantye] = game.scene.getPlayerField();
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
// move failed without unshifting a phase
expect(omantye).toHaveFullHp();
expect(bulbasaur).toHaveUsedMove({ move: MoveId.POLLEN_PUFF, result: MoveResult.FAIL });
expect(game.textInterceptor.logs).toContain(
i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(omantye),
}),
);
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
});
it("should not heal more than once if the user has a source of multi-hit", async () => {
game.override.battleStyle("double").ability(AbilityId.PARENTAL_BOND);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
const [bulbasaur, omantye] = game.scene.getPlayerField();
omantye.hp = 1;
game.move.use(MoveId.POLLEN_PUFF, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toEndOfTurn();
expect(bulbasaur.turnData.hitCount).toBe(1);
expect(omantye).toHaveHp(omantye.getMaxHp() / 2 + 1);
expect(game.phaseInterceptor.log.filter(l => l === "PokemonHealPhase")).toHaveLength(1);
});
it("should damage an enemy multiple times when the user has a source of multi-hit", async () => {
game.override.moveset([MoveId.POLLEN_PUFF]).ability(AbilityId.PARENTAL_BOND).enemyLevel(100);
game.override.ability(AbilityId.PARENTAL_BOND);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.use(MoveId.POLLEN_PUFF);
await game.toEndOfTurn();
const target = game.field.getEnemyPokemon();
game.move.select(MoveId.POLLEN_PUFF);
await game.phaseInterceptor.to("BerryPhase");
expect(target.battleData.hitCount).toBe(2);
});
});

View File

@ -0,0 +1,223 @@
import { getPokemonNameWithAffix } from "#app/messages";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { WeatherType } from "#enums/weather-type";
import { GameManager } from "#test/test-utils/game-manager";
import { getEnumValues } from "#utils/enums";
import { toTitleCase } from "#utils/strings";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - ", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.MAGIC_GUARD) // prevents passive weather damage
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.CHANSEY)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
describe("Self-Healing Moves -", () => {
describe.each<{ name: string; move: MoveId }>([
{ name: "Recover", move: MoveId.RECOVER },
{ name: "Soft-Boiled", move: MoveId.SOFT_BOILED },
{ name: "Milk Drink", move: MoveId.MILK_DRINK },
{ name: "Slack Off", move: MoveId.SLACK_OFF },
{ name: "Heal Order", move: MoveId.HEAL_ORDER },
{ name: "Roost", move: MoveId.ROOST },
{ name: "Weather-based Healing Moves", move: MoveId.SYNTHESIS },
{ name: "Shore Up", move: MoveId.SHORE_UP },
])("$name", ({ move }) => {
it("should heal 50% of the user's maximum HP, rounded half up", async () => {
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.field.getPlayerPokemon();
blissey.hp = 1;
blissey.setStat(Stat.HP, 501); // half is 250.5, rounded half up to 251
game.move.use(move);
await game.toEndOfTurn();
expect(game.phaseInterceptor.log).toContain("PokemonHealPhase");
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(blissey) }),
);
expect(blissey).toHaveHp(252); // 251 + 1
});
it("should fail if the user is at full HP", async () => {
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
game.move.use(move);
await game.toEndOfTurn();
const blissey = game.field.getPlayerPokemon();
expect(blissey).toHaveFullHp();
expect(game.textInterceptor.logs).toContain(
i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(blissey),
}),
);
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
expect(blissey).toHaveUsedMove({ move, result: MoveResult.FAIL });
});
});
describe("Weather-based Healing Moves", () => {
it.each([
{ name: "Harsh Sunlight", weather: WeatherType.SUNNY },
{ name: "Extremely Harsh Sunlight", weather: WeatherType.HARSH_SUN },
])("should heal 66% of the user's maximum HP under $name", async ({ weather }) => {
game.override.weather(weather);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.field.getPlayerPokemon();
blissey.hp = 1;
game.move.use(MoveId.MOONLIGHT);
await game.toEndOfTurn();
expect(blissey.getHpRatio()).toBeCloseTo(0.66, 1);
});
const nonSunWTs = getEnumValues(WeatherType)
.filter(
wt => ![WeatherType.SUNNY, WeatherType.HARSH_SUN, WeatherType.NONE, WeatherType.STRONG_WINDS].includes(wt),
)
.map(wt => ({
name: toTitleCase(WeatherType[wt]),
weather: wt,
}));
it.each(nonSunWTs)("should heal 25% of the user's maximum HP under $name", async ({ weather }) => {
game.override.weather(weather);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.field.getPlayerPokemon();
blissey.hp = 1;
game.move.use(MoveId.MOONLIGHT);
await game.toEndOfTurn();
expect(blissey.getHpRatio()).toBeCloseTo(0.25, 1);
});
it("should heal 50% of the user's maximum HP under strong winds", async () => {
game.override.ability(AbilityId.DELTA_STREAM);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.field.getPlayerPokemon();
blissey.hp = 1;
game.move.use(MoveId.MOONLIGHT);
await game.toEndOfTurn();
expect(blissey.getHpRatio()).toBeCloseTo(0.5, 1);
});
});
describe("Shore Up", () => {
it("should heal 66% of the user's maximum HP in a sandstorm", async () => {
game.override.weather(WeatherType.SANDSTORM);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.field.getPlayerPokemon();
blissey.hp = 1;
game.move.use(MoveId.SHORE_UP);
await game.toEndOfTurn();
expect(blissey.getHpRatio()).toBeCloseTo(0.66, 1);
});
});
});
describe.each([
{
name: "Heal Pulse",
move: MoveId.HEAL_PULSE,
percent: 3 / 4,
ability: AbilityId.MEGA_LAUNCHER,
condText: "user has Mega Launcher",
},
{
name: "Floral Healing",
move: MoveId.FLORAL_HEALING,
percent: 2 / 3,
ability: AbilityId.GRASSY_SURGE,
condText: "Grassy Terrain is active",
},
])("Target-Healing Moves - $name", ({ move, percent, ability, condText }) => {
it("should heal 50% of the target's maximum HP, rounded half up", async () => {
// NB: Shore Up and co. round down in mainline, but we keep them the same as others for consistency's sake
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const chansey = game.field.getEnemyPokemon();
chansey.hp = 1;
chansey.setStat(Stat.HP, 501); // half is 250.5, rounded half up to 251
game.move.use(move);
await game.toEndOfTurn();
expect(game.phaseInterceptor.log).toContain("PokemonHealPhase");
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(chansey) }),
);
expect(chansey).toHaveHp(252); // 251 + 1
});
it("should fail if the target is at full HP", async () => {
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
game.move.use(move);
await game.toEndOfTurn();
const blissey = game.field.getPlayerPokemon();
const chansey = game.field.getEnemyPokemon();
expect(chansey).toHaveFullHp();
expect(game.textInterceptor.logs).toContain(
i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(chansey),
}),
);
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
expect(blissey).toHaveUsedMove({ move, result: MoveResult.FAIL });
});
it(`should heal ${(percent * 100).toPrecision(2)}% of the target's maximum HP if ${condText}`, async () => {
// prevents passive turn heal from grassy terrain
game.override.ability(ability).enemyAbility(AbilityId.LEVITATE);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const chansey = game.field.getEnemyPokemon();
chansey.hp = 1;
game.move.use(move);
await game.toEndOfTurn();
expect(chansey).toHaveHp(Math.round(percent * chansey.getMaxHp()) + 1);
});
});
});

View File

@ -1,13 +1,12 @@
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { MoveEffectPhase } from "#phases/move-effect-phase";
import { TurnEndPhase } from "#phases/turn-end-phase";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Roost", () => {
let phaserGame: Phaser.Game;
@ -27,219 +26,105 @@ describe("Moves - Roost", () => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RELICANTH)
.enemySpecies(SpeciesId.SHUCKLE)
.ability(AbilityId.BALL_FETCH)
.startingLevel(100)
.enemyLevel(100)
.enemyMoveset(MoveId.EARTHQUAKE)
.moveset([MoveId.ROOST, MoveId.BURN_UP, MoveId.DOUBLE_SHOCK]);
.enemyMoveset(MoveId.SPLASH);
});
/**
* Roost's behavior should be defined as:
* The pokemon loses its flying type for a turn. If the pokemon was ungroundd solely due to being a flying type, it will be grounded until end of turn.
* 1. Pure Flying type pokemon -> become normal type until end of turn
* 2. Dual Flying/X type pokemon -> become type X until end of turn
* 3. Pokemon that use burn up into roost (ex. Moltres) -> become flying due to burn up, then typeless until end of turn after using roost
* 4. If a pokemon is afflicted with Forest's Curse or Trick or treat, dual type pokemon will become 3 type pokemon after the flying type is regained
* Pure flying types become (Grass or Ghost) and then back to flying/ (Grass or Ghost),
* and pokemon post Burn up become ()
* 5. If a pokemon is also ungrounded due to other reasons (such as levitate), it will stay ungrounded post roost, despite not being flying type.
* 6. Non flying types using roost (such as dunsparce) are already grounded, so this move will only heal and have no other effects.
*/
test("Non flying type uses roost -> no type change, took damage", async () => {
await game.classicMode.startBattle([SpeciesId.DUNSPARCE]);
const playerPokemon = game.field.getPlayerPokemon();
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(MoveId.ROOST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be normal type, and NOT flying type
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.NORMAL).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Lose HP, still normal type
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === PokemonType.NORMAL).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
});
test("Pure flying type -> becomes normal after roost and takes damage from ground moves -> regains flying", async () => {
await game.classicMode.startBattle([SpeciesId.TORNADUS]);
const playerPokemon = game.field.getPlayerPokemon();
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(MoveId.ROOST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be normal type, and NOT flying type
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.NORMAL).toBeTruthy();
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeFalsy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Should have lost HP and is now back to being pure flying
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === PokemonType.NORMAL).toBeFalsy();
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
});
test("Dual X/flying type -> becomes type X after roost and takes damage from ground moves -> regains flying", async () => {
it("should remove the user's Flying type until end of turn", async () => {
await game.classicMode.startBattle([SpeciesId.HAWLUCHA]);
const playerPokemon = game.field.getPlayerPokemon();
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(MoveId.ROOST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be pure fighting type and grounded
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.FIGHTING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
const hawlucha = game.field.getPlayerPokemon();
hawlucha.hp = 1;
await game.phaseInterceptor.to(TurnEndPhase);
game.move.use(MoveId.ROOST);
await game.phaseInterceptor.to("MoveEffectPhase");
// Should have lost HP and is now back to being fighting/flying
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === PokemonType.FIGHTING).toBeTruthy();
expect(playerPokemonTypes[1] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
// Should lose flying type temporarily
expect(hawlucha).toHaveBattlerTag(BattlerTagType.ROOSTED);
expect(hawlucha).toHaveTypes([PokemonType.FIGHTING]);
expect(hawlucha.isGrounded()).toBe(true);
await game.toEndOfTurn();
// Should have changed back to fighting/flying
expect(hawlucha).toHaveTypes([PokemonType.FIGHTING, PokemonType.FLYING]);
expect(hawlucha.isGrounded()).toBe(false);
});
test("Pokemon with levitate after using roost should lose flying type but still be unaffected by ground moves", async () => {
game.override.starterForms({ [SpeciesId.ROTOM]: 4 });
await game.classicMode.startBattle([SpeciesId.ROTOM]);
const playerPokemon = game.field.getPlayerPokemon();
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(MoveId.ROOST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
it("should preserve types of non-Flying type Pokemon", async () => {
await game.classicMode.startBattle([SpeciesId.MEW]);
// Should only be pure eletric type and grounded
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.ELECTRIC).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
const mew = game.field.getPlayerPokemon();
mew.hp = 1;
await game.phaseInterceptor.to(TurnEndPhase);
game.move.use(MoveId.ROOST);
await game.toEndOfTurn(false);
// Should have lost HP and is now back to being electric/flying
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBe(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === PokemonType.ELECTRIC).toBeTruthy();
expect(playerPokemonTypes[1] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
// Should remain psychic type
expect(mew).toHaveTypes([PokemonType.PSYCHIC]);
expect(mew.isGrounded()).toBe(true);
});
test("A fire/flying type that uses burn up, then roost should be typeless until end of turn", async () => {
await game.classicMode.startBattle([SpeciesId.MOLTRES]);
const playerPokemon = game.field.getPlayerPokemon();
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(MoveId.BURN_UP);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
it("should not remove the user's Tera Type", async () => {
await game.classicMode.startBattle([SpeciesId.PIDGEOT]);
// Should only be pure flying type after burn up
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
const pidgeot = game.field.getPlayerPokemon();
pidgeot.hp = 1;
pidgeot.teraType = PokemonType.FLYING;
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(MoveId.ROOST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
game.move.use(MoveId.ROOST, BattlerIndex.PLAYER, undefined, true);
await game.toEndOfTurn(false);
// Should only be typeless type after roost and is grounded
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
expect(playerPokemonTypes[0] === PokemonType.UNKNOWN).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Should go back to being pure flying and have taken damage from earthquake, and is ungrounded again
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
// Should remain flying type
expect(pidgeot).toHaveTypes([PokemonType.FLYING], { args: [true] });
expect(pidgeot.isGrounded()).toBe(false);
});
test("An electric/flying type that uses double shock, then roost should be typeless until end of turn", async () => {
game.override.enemySpecies(SpeciesId.ZEKROM);
await game.classicMode.startBattle([SpeciesId.ZAPDOS]);
const playerPokemon = game.field.getPlayerPokemon();
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(MoveId.DOUBLE_SHOCK);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
it("should convert pure Flying types into normal types", async () => {
await game.classicMode.startBattle([SpeciesId.TORNADUS]);
// Should only be pure flying type after burn up
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
const tornadus = game.field.getPlayerPokemon();
tornadus.hp = 1;
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(MoveId.ROOST);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
game.move.use(MoveId.ROOST);
await game.toEndOfTurn(false);
// Should only be typeless type after roost and is grounded
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
expect(playerPokemonTypes[0] === PokemonType.UNKNOWN).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Should go back to being pure flying and have taken damage from earthquake, and is ungrounded again
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === PokemonType.FLYING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
// Should only be normal type, and NOT flying type
expect(tornadus).toHaveTypes([PokemonType.NORMAL]);
expect(tornadus.isGrounded()).toBe(true);
});
test("Dual Type Pokemon afflicted with Forests Curse/Trick or Treat and post roost will become dual type and then become 3 type at end of turn", async () => {
game.override.enemyMoveset([
MoveId.TRICK_OR_TREAT,
MoveId.TRICK_OR_TREAT,
MoveId.TRICK_OR_TREAT,
MoveId.TRICK_OR_TREAT,
]);
await game.classicMode.startBattle([SpeciesId.MOLTRES]);
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.ROOST);
await game.phaseInterceptor.to(MoveEffectPhase);
it.each<{ name: string; move: MoveId; species: SpeciesId }>([
{ name: "Burn Up", move: MoveId.BURN_UP, species: SpeciesId.MOLTRES },
{ name: "Double Shock", move: MoveId.DOUBLE_SHOCK, species: SpeciesId.ZAPDOS },
])("should render user typeless when roosting after using $name", async ({ move, species }) => {
await game.classicMode.startBattle([species]);
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === PokemonType.FIRE).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
const player = game.field.getPlayerPokemon();
player.hp = 1;
await game.phaseInterceptor.to(TurnEndPhase);
game.move.use(move);
await game.toNextTurn();
// Should be fire/flying/ghost
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes.filter(type => type === PokemonType.FLYING)).toHaveLength(1);
expect(playerPokemonTypes.filter(type => type === PokemonType.FIRE)).toHaveLength(1);
expect(playerPokemonTypes.filter(type => type === PokemonType.GHOST)).toHaveLength(1);
expect(playerPokemonTypes.length === 3).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
// Should be pure flying type
expect(player).toHaveTypes([PokemonType.FLYING]);
expect(player.isGrounded()).toBe(false);
game.move.use(MoveId.ROOST);
await game.phaseInterceptor.to("MoveEffectPhase");
// Should be typeless
expect(player).toHaveBattlerTag(BattlerTagType.ROOSTED);
expect(player).toHaveTypes([PokemonType.UNKNOWN]);
expect(player.isGrounded()).toBe(true);
await game.toEndOfTurn();
// Should go back to being pure flying
expect(player).toHaveTypes([PokemonType.FLYING]);
expect(player.isGrounded()).toBe(false);
});
});

View File

@ -1,201 +0,0 @@
import { StockpilingTag } from "#data/battler-tags";
import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import type { Move } from "#moves/move";
import { MovePhase } from "#phases/move-phase";
import { TurnInitPhase } from "#phases/turn-init-phase";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Spit Up", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let spitUp: Move;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
spitUp = allMoves[MoveId.SPIT_UP];
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.NONE)
.enemyLevel(2000)
.moveset(MoveId.SPIT_UP)
.ability(AbilityId.NONE);
vi.spyOn(spitUp, "calculateBattlePower");
});
describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => {
it("1 stack -> 100 power", async () => {
const stacksToSetup = 1;
const expectedPower = 100;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.field.getPlayerPokemon();
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("2 stacks -> 200 power", async () => {
const stacksToSetup = 2;
const expectedPower = 200;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.field.getPlayerPokemon();
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("3 stacks -> 300 power", async () => {
const stacksToSetup = 3;
const expectedPower = 300;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.field.getPlayerPokemon();
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
it("fails without stacks", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.field.getPlayerPokemon();
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeUndefined();
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SPIT_UP,
result: MoveResult.FAIL,
targets: [game.field.getEnemyPokemon().getBattlerIndex()],
});
expect(spitUp.calculateBattlePower).not.toHaveBeenCalled();
});
describe("restores stat boosts granted by stacks", () => {
it("decreases stats based on stored values (both boosts equal)", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.field.getPlayerPokemon();
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(MovePhase);
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SPIT_UP,
result: MoveResult.SUCCESS,
targets: [game.field.getEnemyPokemon().getBattlerIndex()],
});
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("decreases stats based on stored values (different boosts)", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.field.getPlayerPokemon();
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
stockpilingTag.statChangeCounts = {
[Stat.DEF]: -1,
[Stat.SPDEF]: 2,
};
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SPIT_UP,
result: MoveResult.SUCCESS,
targets: [game.field.getEnemyPokemon().getBattlerIndex()],
});
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
});

View File

@ -1,109 +1,110 @@
import { StockpilingTag } from "#data/battler-tags";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { TurnInitPhase } from "#phases/turn-init-phase";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Stockpile", () => {
describe("integration tests", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.NONE)
.startingLevel(2000)
.moveset([MoveId.STOCKPILE, MoveId.SPLASH])
.ability(AbilityId.NONE);
});
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH)
.startingLevel(2000)
.ability(AbilityId.BALL_FETCH);
});
it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
it("should gain a stockpile stack and raise DEF and SPDEF when used, up to 3 times", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const user = game.field.getPlayerPokemon();
const user = game.field.getPlayerPokemon();
// Unfortunately, Stockpile stacks are not directly queryable (i.e. there is no pokemon.getStockpileStacks()),
// we just have to know that they're implemented as a BattlerTag.
expect(user).toHaveStatStage(Stat.DEF, 0);
expect(user).toHaveStatStage(Stat.SPDEF, 0);
expect(user.getTag(StockpilingTag)).toBeUndefined();
expect(user.getStatStage(Stat.DEF)).toBe(0);
expect(user.getStatStage(Stat.SPDEF)).toBe(0);
// use Stockpile thrice
for (let i = 0; i < 3; i++) {
game.move.use(MoveId.STOCKPILE);
await game.toNextTurn();
// use Stockpile four times
for (let i = 0; i < 4; i++) {
game.move.select(MoveId.STOCKPILE);
await game.toNextTurn();
const stockpilingTag = user.getTag(StockpilingTag)!;
if (i < 3) {
// first three uses should behave normally
expect(user.getStatStage(Stat.DEF)).toBe(i + 1);
expect(user.getStatStage(Stat.SPDEF)).toBe(i + 1);
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(i + 1);
} else {
// fourth should have failed
expect(user.getStatStage(Stat.DEF)).toBe(3);
expect(user.getStatStage(Stat.SPDEF)).toBe(3);
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(3);
expect(user.getMoveHistory().at(-1)).toMatchObject({
result: MoveResult.FAIL,
move: MoveId.STOCKPILE,
targets: [user.getBattlerIndex()],
});
}
}
});
it("gains a stockpile stack even if user's DEF and SPDEF stat stages are at +6", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const user = game.field.getPlayerPokemon();
user.setStatStage(Stat.DEF, 6);
user.setStatStage(Stat.SPDEF, 6);
expect(user.getTag(StockpilingTag)).toBeUndefined();
expect(user.getStatStage(Stat.DEF)).toBe(6);
expect(user.getStatStage(Stat.SPDEF)).toBe(6);
game.move.select(MoveId.STOCKPILE);
await game.phaseInterceptor.to(TurnInitPhase);
const stockpilingTag = user.getTag(StockpilingTag)!;
const stockpilingTag = user.getTag(BattlerTagType.STOCKPILING)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(1);
expect(user.getStatStage(Stat.DEF)).toBe(6);
expect(user.getStatStage(Stat.SPDEF)).toBe(6);
expect(stockpilingTag.stockpiledCount).toBe(i + 1);
expect(user).toHaveStatStage(Stat.DEF, i + 1);
expect(user).toHaveStatStage(Stat.SPDEF, i + 1);
}
});
game.move.select(MoveId.STOCKPILE);
await game.phaseInterceptor.to(TurnInitPhase);
it("should fail when used at max stacks", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const stockpilingTagAgain = user.getTag(StockpilingTag)!;
expect(stockpilingTagAgain).toBeDefined();
expect(stockpilingTagAgain.stockpiledCount).toBe(2);
expect(user.getStatStage(Stat.DEF)).toBe(6);
expect(user.getStatStage(Stat.SPDEF)).toBe(6);
const user = game.field.getPlayerPokemon();
user.addTag(BattlerTagType.STOCKPILING);
user.addTag(BattlerTagType.STOCKPILING);
user.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = user.getTag(BattlerTagType.STOCKPILING)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(3);
game.move.use(MoveId.STOCKPILE);
await game.toNextTurn();
// should have failed
expect(user).toHaveStatStage(Stat.DEF, 3);
expect(user).toHaveStatStage(Stat.SPDEF, 3);
expect(stockpilingTag.stockpiledCount).toBe(3);
expect(user).toHaveUsedMove({
move: MoveId.STOCKPILE,
result: MoveResult.FAIL,
});
});
it("gains a stockpile stack even if user's DEF and SPDEF stat stages are at +6", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const user = game.field.getPlayerPokemon();
user.setStatStage(Stat.DEF, 6);
user.setStatStage(Stat.SPDEF, 6);
expect(user).not.toHaveBattlerTag(BattlerTagType.STOCKPILING);
game.move.use(MoveId.STOCKPILE);
await game.toNextTurn();
const stockpilingTag = user.getTag(BattlerTagType.STOCKPILING)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(1);
expect(user).toHaveStatStage(Stat.DEF, 6);
expect(user).toHaveStatStage(Stat.SPDEF, 6);
game.move.use(MoveId.STOCKPILE);
await game.toNextTurn();
const stockpilingTagAgain = user.getTag(BattlerTagType.STOCKPILING)!;
expect(stockpilingTagAgain).toBeDefined();
expect(stockpilingTagAgain.stockpiledCount).toBe(2);
expect(user).toHaveStatStage(Stat.DEF, 6);
expect(user).toHaveStatStage(Stat.SPDEF, 6);
});
});

View File

@ -0,0 +1,233 @@
import { StockpilingTag } from "#app/data/battler-tags";
import { allMoves } from "#app/data/data-lists";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { getPokemonNameWithAffix } from "#app/messages";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { GameManager } from "#test/test-utils/game-manager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, type MockInstance, vi } from "vitest";
describe("Moves - Swallow & Spit Up - ", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyLevel(100)
.startingLevel(100)
.ability(AbilityId.BALL_FETCH);
});
describe("Swallow", () => {
it.each<{ stackCount: number; healPercent: number }>([
{ stackCount: 1, healPercent: 25 },
{ stackCount: 2, healPercent: 50 },
{ stackCount: 3, healPercent: 100 },
])(
"should heal the user by $healPercent% max HP when consuming $stackCount stockpile stacks",
async ({ stackCount, healPercent }) => {
await game.classicMode.startBattle([SpeciesId.SWALOT]);
const swalot = game.field.getPlayerPokemon();
swalot.hp = 1;
for (let i = 0; i < stackCount; i++) {
swalot.addTag(BattlerTagType.STOCKPILING);
}
const stockpilingTag = swalot.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stackCount);
game.move.use(MoveId.SWALLOW);
await game.toEndOfTurn();
expect(swalot).toHaveHp(Math.min(swalot.getMaxHp(), Math.round((swalot.getMaxHp() * healPercent) / 100) + 1));
expect(swalot).not.toHaveBattlerTag(BattlerTagType.STOCKPILING);
},
);
it("should fail without Stockpile stacks", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const player = game.field.getPlayerPokemon();
player.hp = 1;
expect(player).not.toHaveBattlerTag(BattlerTagType.STOCKPILING);
game.move.use(MoveId.SWALLOW);
await game.toEndOfTurn();
expect(player).toHaveUsedMove({
move: MoveId.SWALLOW,
result: MoveResult.FAIL,
});
});
it("should count as a success and consume stacks despite displaying message at full HP", async () => {
await game.classicMode.startBattle([SpeciesId.SWALOT]);
const swalot = game.field.getPlayerPokemon();
swalot.addTag(BattlerTagType.STOCKPILING);
expect(swalot).toHaveBattlerTag(BattlerTagType.STOCKPILING);
game.move.use(MoveId.SWALLOW);
await game.toEndOfTurn();
// Swallow counted as a "success" as its other effect (removing Stockpile) _did_ work
expect(swalot).toHaveUsedMove({
move: MoveId.SWALLOW,
result: MoveResult.SUCCESS,
});
expect(game.textInterceptor.logs).toContain(
i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(swalot),
}),
);
expect(swalot).not.toHaveBattlerTag(BattlerTagType.STOCKPILING);
});
});
describe("Spit Up", () => {
let spitUpSpy: MockInstance;
beforeEach(() => {
spitUpSpy = vi.spyOn(allMoves[MoveId.SPIT_UP], "calculateBattlePower");
});
it.each<{ stackCount: number; power: number }>([
{ stackCount: 1, power: 100 },
{ stackCount: 2, power: 200 },
{ stackCount: 3, power: 300 },
])("should have $power base power when consuming $stackCount stockpile stacks", async ({ stackCount, power }) => {
await game.classicMode.startBattle([SpeciesId.SWALOT]);
const swalot = game.field.getPlayerPokemon();
for (let i = 0; i < stackCount; i++) {
swalot.addTag(BattlerTagType.STOCKPILING);
}
const stockpilingTag = swalot.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stackCount);
game.move.use(MoveId.SPIT_UP);
await game.toEndOfTurn();
expect(spitUpSpy).toHaveReturnedWith(power);
expect(swalot).not.toHaveBattlerTag(BattlerTagType.STOCKPILING);
});
it("should fail without Stockpile stacks", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const player = game.field.getPlayerPokemon();
expect(player).not.toHaveBattlerTag(BattlerTagType.STOCKPILING);
game.move.use(MoveId.SPIT_UP);
await game.toEndOfTurn();
expect(player).toHaveUsedMove({
move: MoveId.SPIT_UP,
result: MoveResult.FAIL,
});
});
});
describe("Stockpile stack removal", () => {
it("should undo stat boosts when losing stacks", async () => {
await game.classicMode.startBattle([SpeciesId.SWALOT]);
const player = game.field.getPlayerPokemon();
game.move.use(MoveId.STOCKPILE);
await game.toNextTurn();
expect(player).toHaveBattlerTag(BattlerTagType.STOCKPILING);
expect(player).toHaveStatStage(Stat.DEF, 1);
expect(player).toHaveStatStage(Stat.SPDEF, 1);
// remove the prior stat boost phases from the log
game.phaseInterceptor.clearLogs();
game.move.use(MoveId.SWALLOW);
await game.move.forceEnemyMove(MoveId.ACID_SPRAY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toEndOfTurn();
expect(player).toHaveStatStage(Stat.DEF, 0);
expect(player).toHaveStatStage(Stat.SPDEF, -2); // +1 --> -1 --> -2
expect(game.phaseInterceptor.log.filter(l => l === "StatStageChangePhase")).toHaveLength(3);
});
it("should double stat drops when gaining Simple", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const player = game.field.getPlayerPokemon();
game.move.use(MoveId.STOCKPILE);
await game.move.forceEnemyMove(MoveId.SIMPLE_BEAM);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(player).toHaveStatStage(Stat.DEF, 1);
expect(player).toHaveStatStage(Stat.SPDEF, 1);
expect(player.hasAbility(AbilityId.SIMPLE)).toBe(true);
game.move.use(MoveId.SWALLOW);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toEndOfTurn();
// should have fallen by 2 stages from Simple
expect(player).toHaveStatStage(Stat.DEF, -1);
expect(player).toHaveStatStage(Stat.SPDEF, -1);
});
it("should invert stat drops when gaining Contrary", async () => {
game.override.enemyAbility(AbilityId.CONTRARY);
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const player = game.field.getPlayerPokemon();
game.move.use(MoveId.STOCKPILE);
await game.move.forceEnemyMove(MoveId.ENTRAINMENT);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(player).toHaveStatStage(Stat.DEF, 1);
expect(player).toHaveStatStage(Stat.SPDEF, 1);
expect(player.hasAbility(AbilityId.CONTRARY)).toBe(true);
game.move.use(MoveId.SPIT_UP);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toEndOfTurn();
// should have risen 1 stage from Contrary
expect(player).toHaveStatStage(Stat.DEF, 2);
expect(player).toHaveStatStage(Stat.SPDEF, 2);
});
});
});

View File

@ -1,204 +0,0 @@
import { StockpilingTag } from "#data/battler-tags";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { MovePhase } from "#phases/move-phase";
import { TurnInitPhase } from "#phases/turn-init-phase";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Swallow", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.NONE)
.enemyLevel(2000)
.moveset(MoveId.SWALLOW)
.ability(AbilityId.NONE);
});
describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {
it("1 stack -> 25% heal", async () => {
const stacksToSetup = 1;
const expectedHeal = 25;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.field.getPlayerPokemon();
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
pokemon["hp"] = 1;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
vi.spyOn(pokemon, "heal");
game.move.select(MoveId.SWALLOW);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.heal).toHaveBeenCalledOnce();
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("2 stacks -> 50% heal", async () => {
const stacksToSetup = 2;
const expectedHeal = 50;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.field.getPlayerPokemon();
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
pokemon["hp"] = 1;
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
vi.spyOn(pokemon, "heal");
game.move.select(MoveId.SWALLOW);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.heal).toHaveBeenCalledOnce();
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("3 stacks -> 100% heal", async () => {
const stacksToSetup = 3;
const expectedHeal = 100;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.field.getPlayerPokemon();
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
pokemon["hp"] = 0.0001;
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
vi.spyOn(pokemon, "heal");
game.move.select(MoveId.SWALLOW);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.heal).toHaveBeenCalledOnce();
expect(pokemon.heal).toHaveReturnedWith(expect.closeTo(expectedHeal));
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
it("fails without stacks", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.field.getPlayerPokemon();
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeUndefined();
game.move.select(MoveId.SWALLOW);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SWALLOW,
result: MoveResult.FAIL,
targets: [pokemon.getBattlerIndex()],
});
});
describe("restores stat stage boosts granted by stacks", () => {
it("decreases stats based on stored values (both boosts equal)", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.field.getPlayerPokemon();
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
game.move.select(MoveId.SWALLOW);
await game.phaseInterceptor.to(MovePhase);
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SWALLOW,
result: MoveResult.SUCCESS,
targets: [pokemon.getBattlerIndex()],
});
expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("lower stat stages based on stored values (different boosts)", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.field.getPlayerPokemon();
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
stockpilingTag.statChangeCounts = {
[Stat.DEF]: -1,
[Stat.SPDEF]: 2,
};
game.move.select(MoveId.SWALLOW);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SWALLOW,
result: MoveResult.SUCCESS,
targets: [pokemon.getBattlerIndex()],
});
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
});

View File

@ -144,6 +144,11 @@ describe("Move - Wish", () => {
expectWishActive(0);
const healPhases = game.scene.phaseManager.phaseQueue.filter(p => p.is("PokemonHealPhase"));
// account for phase interceptor stopping jank
const currPhase = game.scene.phaseManager.getCurrentPhase()!;
if (currPhase.is("PokemonHealPhase")) {
healPhases.unshift(currPhase);
}
expect(healPhases).toHaveLength(4);
expect.soft(healPhases.map(php => php.getPokemon())).toEqual(oldOrder);

View File

@ -371,9 +371,12 @@ export class GameManager {
console.log("==================[New Turn]==================");
}
/** Transition to the {@linkcode TurnEndPhase | end of the current turn}. */
async toEndOfTurn() {
await this.phaseInterceptor.to("TurnEndPhase");
/**
* Transition to the {@linkcode TurnEndPhase | end of the current turn}.
* @param endTurn - Whether to run the TurnEndPhase or not; default `true`
*/
async toEndOfTurn(endTurn = true) {
await this.phaseInterceptor.to("TurnEndPhase", endTurn);
console.log("==================[End of Turn]==================");
}

View File

@ -2,15 +2,22 @@ import { getPokemonNameWithAffix } from "#app/messages";
// biome-ignore lint/correctness/noUnusedImports: TSDoc
import type { Pokemon } from "#field/pokemon";
import { isPokemonInstance, receivedStr } from "#test/test-utils/test-utils";
import { toDmgValue } from "#utils/common";
import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
/**
* Matcher that checks if a Pokemon has a specific amount of HP.
* @param received - The object to check. Should be a {@linkcode Pokemon}.
* @param expectedHp - The expected amount of HP the {@linkcode Pokemon} has
* @param roundDown - Whether to round down {@linkcode expectedDamageTaken} with {@linkcode toDmgValue}; default `true`
* @returns Whether the matcher passed
*/
export function toHaveHp(this: MatcherState, received: unknown, expectedHp: number): SyncExpectationResult {
export function toHaveHp(
this: MatcherState,
received: unknown,
expectedHp: number,
roundDown = true,
): SyncExpectationResult {
if (!isPokemonInstance(received)) {
return {
pass: false,
@ -18,6 +25,9 @@ export function toHaveHp(this: MatcherState, received: unknown, expectedHp: numb
};
}
if (roundDown) {
expectedHp = toDmgValue(expectedHp);
}
const actualHp = received.hp;
const pass = actualHp === expectedHp;

View File

@ -36,6 +36,7 @@ import { NewBiomeEncounterPhase } from "#phases/new-biome-encounter-phase";
import { NextEncounterPhase } from "#phases/next-encounter-phase";
import { PartyExpPhase } from "#phases/party-exp-phase";
import { PartyHealPhase } from "#phases/party-heal-phase";
import { PokemonHealPhase } from "#phases/pokemon-heal-phase";
import { PokemonTransformPhase } from "#phases/pokemon-transform-phase";
import { PositionalTagPhase } from "#phases/positional-tag-phase";
import { PostGameOverPhase } from "#phases/post-game-over-phase";
@ -100,6 +101,7 @@ export class PhaseInterceptor {
* `initPhases()` so that its subclasses can use `super.start()` properly.
*/
private PHASES = [
[PokemonHealPhase, this.startPhase],
[LoginPhase, this.startPhase],
[TitlePhase, this.startPhase],
[SelectGenderPhase, this.startPhase],