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12 Commits

Author SHA1 Message Date
Bertie690
6d7d2af951
Merge 0e4d924433 into 3b36ab17e4 2025-08-05 00:57:38 -05:00
Jimmybald1
3b36ab17e4
[Bug] Protect now tracks success chance properly (#5869)
* Protect rng now resets on new waves and fixed to look at all turns in the same wave.

* Added per-wave move history object to fix issues

@Jimmybald1 I added a commented out `console.log` in the protect code (L5797) for you to use for testing

* Added many tests

* Wave move history has to be looped in reverse

* Update src/data/moves/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/moves/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* comments

* Fixed forceEnemyMove references after merge

* Removed console log

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* Fixed test message

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Apply Biome

* Fix merge issues

* Fix Crafty Shield test

* Remove protect chance reset on wave change

* Fix merge issue

---------

Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
2025-08-05 07:35:14 +02:00
NightKev
0e4d924433 Re-add .vscode/ to Biome ignore list 2025-08-02 01:40:32 -07:00
Bertie690
53c88192f5
Update settings.json 2025-08-01 18:07:59 -04:00
Bertie690
c88af5d058
Update settings.json
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-08-01 18:05:53 -04:00
Bertie690
c9ea813b01
Update settings.json
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-08-01 18:05:43 -04:00
Bertie690
e59dc87bf1
Update extensions.json
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-08-01 18:02:45 -04:00
Bertie690
1b8c2cfd0b
Merge branch 'beta' into settings-json 2025-08-01 18:02:26 -04:00
Bertie690
b1468c17ef
Update settings.json 2025-08-01 13:28:09 -04:00
Bertie690
11ca012270
Removed "don't lint vscode json files" setting from biome.jsonc 2025-08-01 11:56:46 -04:00
Bertie690
cfef679967
Update settings.json 2025-08-01 11:55:01 -04:00
Bertie690
31efc1939b [Dev] Added devcontainer.json and VS code config files 2025-08-01 11:00:53 -04:00
18 changed files with 546 additions and 225 deletions

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@ -0,0 +1,23 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the
// README at: https://github.com/devcontainers/templates/tree/main/src/typescript-node
{
"name": "Node.js & TypeScript",
// Or use a Dockerfile or Docker Compose file. More info: https://containers.dev/guide/dockerfile
"image": "mcr.microsoft.com/devcontainers/typescript-node:1-22-bookworm",
"features": {
"ghcr.io/devcontainers/features/github-cli:1": {
"installDirectlyFromGitHubRelease": true,
"version": "latest"
},
"ghcr.io/devcontainers-extra/features/pnpm:2": {
"version": "latest"
}
},
"customizations": {
"vscode": {
"extensions": ["aaron-bond.better-comments", ""]
}
},
"postCreateCommand": "pnpm install && pnpm postinstall",
"forwardPorts": [8000]
}

1
.gitignore vendored
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@ -13,7 +13,6 @@ dist-ssr
*.local *.local
# Editor directories and files # Editor directories and files
.vscode
*.code-workspace *.code-workspace
.idea .idea
.DS_Store .DS_Store

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@ -26,3 +26,4 @@ ignore:
- .git - .git
- public - public
- dist - dist
- .devcontainer

11
.vscode/extensions.json vendored Normal file
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@ -0,0 +1,11 @@
{
"recommendations": [
"biomejs.biome",
"YoavBls.pretty-ts-errors",
"vitest.explorer",
// This stuff isn't mandatory - it's just nice to have ;)
"adpyke.codesnap",
"aaron-bond.better-comments"
]
}

31
.vscode/launch.json vendored Normal file
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@ -0,0 +1,31 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "node",
"request": "launch",
"name": "Debug Vitest",
"skipFiles": ["<node_internals>/**"],
"program": "${workspaceFolder}/node_modules/vitest/vitest.mjs",
"args": ["--inspectBrk", "--no-file-parallelism", "${input:testfile}", "-t", "${input:testcase}"],
"autoAttachChildProcesses": true
}
],
"inputs": [
{
"id": "testfile",
"type": "promptString",
"description": "Enter test file to run.",
"default": "${fileBasename}"
},
{
"id": "testcase",
"type": "promptString",
"description": "Enter test case to run.",
"default": ""
}
]
}

34
.vscode/settings.json vendored Normal file
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@ -0,0 +1,34 @@
{
// # Formatter configs
"editor.defaultFormatter": "biomejs.biome",
"editor.tabSize": 2,
"editor.insertSpaces": true,
"editor.codeActionsOnSave": {
"source.addMissingImports.ts": "always",
"source.removeUnusedImports": "always",
"source.fixAll.biome": "always",
"source.organizeImports.biome": "always"
},
"biome.suggestInstallingGlobally": false,
// # JS/TS setting overrides
"javascript.preferences.importModuleSpecifier": "non-relative",
"javascript.preferences.importModuleSpecifierEnding": "index",
"javascript.preferGoToSourceDefinition": true,
"javascript.updateImportsOnFileMove.enabled": "always",
"typescript.preferences.importModuleSpecifier": "non-relative",
"typescript.preferences.importModuleSpecifierEnding": "index",
"typescript.preferGoToSourceDefinition": true,
"typescript.updateImportsOnFileMove.enabled": "always",
"typescript.tsserver.experimental.enableProjectDiagnostics": true,
// Note: You may want to adjust the max server memory depending on your PC's specs:
// "typescript.tsserver.maxTsServerMemory": 1536, // 1.5 GB by default
"typescript.autoClosingTags": false,
// # Miscellaneous
"npm.packageManager": "pnpm",
"npm.scriptRunner": "pnpm",
"vitest.cliArguments": "--no-isolate",
}

70
.vscode/tasks.json vendored Normal file
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@ -0,0 +1,70 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"presentation": {
"reveal": "never",
"focus": false
},
"tasks": [
{
"label": "Update Submodules",
"type": "shell",
"command": "git submodule update --init --recursive",
"icon": {
"color": "terminal.ansiRed",
"id": "git-branch"
},
},
{
"label": "Clear Submodules",
"type": "shell",
"command": "rm -rf public/locales; git checkout upstream/beta -- public/locales",
"icon": {
"color": "terminal.ansiRed",
"id": "trash"
},
},
{
"label": "Biome - Write All",
"type": "shell",
"command": {
"value": "pnpm",
"quoting": "weak"
},
"args": [
"run",
"biome",
"--diagnostic-level=${input:error-level}"
],
"icon": {
"color": "terminal.ansiBlue",
"id": "json"
},
"problemMatcher": []
},
{
"label": "Start Local Dev",
"type": "npm",
"script": "start:dev",
"icon": {
"color": "terminal.ansiGreen",
"id": "debug-start"
},
"problemMatcher": []
}
],
"inputs": [
{
"id": "error-level",
"description": "Select the level of errors to report from Biome.",
"type": "pickString",
"options": [
"error",
"warning",
"info"
],
"default": "error"
}
]
}

View File

@ -36,7 +36,6 @@
"!**/src/data/balance/tms.ts" "!**/src/data/balance/tms.ts"
] ]
}, },
"assist": { "assist": {
"actions": { "actions": {
"source": { "source": {

View File

@ -5912,20 +5912,21 @@ export class ProtectAttr extends AddBattlerTagAttr {
getCondition(): MoveConditionFunc { getCondition(): MoveConditionFunc {
return ((user, target, move): boolean => { return ((user, target, move): boolean => {
let timesUsed = 0; let timesUsed = 0;
const moveHistory = user.getLastXMoves();
let turnMove: TurnMove | undefined;
while (moveHistory.length) { for (const turnMove of user.getLastXMoves(-1).slice()) {
turnMove = moveHistory.shift(); if (
if (!allMoves[turnMove?.move ?? MoveId.NONE].hasAttr("ProtectAttr") || turnMove?.result !== MoveResult.SUCCESS) { // Quick & Wide guard increment the Protect counter without using it for fail chance
!(allMoves[turnMove.move].hasAttr("ProtectAttr") ||
[MoveId.QUICK_GUARD, MoveId.WIDE_GUARD].includes(turnMove.move)) ||
turnMove.result !== MoveResult.SUCCESS
) {
break; break;
} }
timesUsed++;
timesUsed++
} }
if (timesUsed) {
return !user.randBattleSeedInt(Math.pow(3, timesUsed)); return timesUsed === 0 || user.randBattleSeedInt(Math.pow(3, timesUsed)) === 0;
}
return true;
}); });
} }
} }

View File

@ -253,7 +253,6 @@ export class PokemonTempSummonData {
* Only currently used for positioning the battle cursor. * Only currently used for positioning the battle cursor.
*/ */
turnCount = 1; turnCount = 1;
/** /**
* The number of turns this pokemon has spent in the active position since the start of the wave * The number of turns this pokemon has spent in the active position since the start of the wave
* without switching out. * without switching out.

View File

@ -5094,6 +5094,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
*/ */
resetWaveData(): void { resetWaveData(): void {
this.waveData = new PokemonWaveData(); this.waveData = new PokemonWaveData();
this.tempSummonData.waveTurnCount = 1;
} }
resetTera(): void { resetTera(): void {

View File

@ -58,12 +58,6 @@ export class BattleEndPhase extends BattlePhase {
globalScene.phaseManager.unshiftNew("GameOverPhase", true); globalScene.phaseManager.unshiftNew("GameOverPhase", true);
} }
for (const pokemon of globalScene.getField()) {
if (pokemon) {
pokemon.tempSummonData.waveTurnCount = 1;
}
}
for (const pokemon of globalScene.getPokemonAllowedInBattle()) { for (const pokemon of globalScene.getPokemonAllowedInBattle()) {
applyAbAttrs("PostBattleAbAttr", { pokemon, victory: this.isVictory }); applyAbAttrs("PostBattleAbAttr", { pokemon, victory: this.isVictory });
} }

View File

@ -5,7 +5,7 @@ import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect"; import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Baneful Bunker", () => { describe("Moves - Baneful Bunker", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -26,55 +26,51 @@ describe("Moves - Baneful Bunker", () => {
game.override game.override
.battleStyle("single") .battleStyle("single")
.moveset(MoveId.SLASH) .moveset([MoveId.SLASH, MoveId.FLASH_CANNON])
.enemySpecies(SpeciesId.SNORLAX) .enemySpecies(SpeciesId.TOXAPEX)
.enemyAbility(AbilityId.INSOMNIA) .enemyAbility(AbilityId.INSOMNIA)
.enemyMoveset(MoveId.BANEFUL_BUNKER) .enemyMoveset(MoveId.BANEFUL_BUNKER)
.startingLevel(100) .startingLevel(100)
.enemyLevel(100); .enemyLevel(100);
}); });
test("should protect the user and poison attackers that make contact", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon(); function expectProtected() {
const enemyPokemon = game.field.getEnemyPokemon(); expect(game.scene.getEnemyPokemon()?.hp).toBe(game.scene.getEnemyPokemon()?.getMaxHp());
expect(game.scene.getPlayerPokemon()?.status?.effect).toBe(StatusEffect.POISON);
}
it("should protect the user and poison attackers that make contact", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
game.move.select(MoveId.SLASH); game.move.select(MoveId.SLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy(); expectProtected();
}); });
test("should protect the user and poison attackers that make contact, regardless of accuracy checks", async () => {
it("should ignore accuracy checks", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.SLASH); game.move.select(MoveId.SLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("MoveEndPhase"); // baneful bunker
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss(); await game.move.forceMiss();
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy(); expectProtected();
}); });
test("should not poison attackers that don't make contact", async () => { it("should block non-contact moves without poisoning attackers", async () => {
game.override.moveset(MoveId.FLASH_CANNON);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon(); const charizard = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon(); const toxapex = game.field.getEnemyPokemon();
game.move.select(MoveId.FLASH_CANNON); game.move.select(MoveId.FLASH_CANNON);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss();
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeFalsy(); expect(toxapex.hp).toBe(toxapex.getMaxHp());
expect(charizard.status?.effect).toBeUndefined();
}); });
}); });

View File

@ -1,12 +1,14 @@
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { BerryPhase } from "#phases/berry-phase";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Crafty Shield", () => { describe("Moves - Crafty Shield", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -27,68 +29,100 @@ describe("Moves - Crafty Shield", () => {
game.override game.override
.battleStyle("double") .battleStyle("double")
.moveset([MoveId.CRAFTY_SHIELD, MoveId.SPLASH, MoveId.SWORDS_DANCE]) .enemySpecies(SpeciesId.DUSKNOIR)
.enemySpecies(SpeciesId.SNORLAX) .enemyMoveset(MoveId.GROWL)
.enemyMoveset([MoveId.GROWL])
.enemyAbility(AbilityId.INSOMNIA) .enemyAbility(AbilityId.INSOMNIA)
.startingLevel(100) .startingLevel(100)
.enemyLevel(100); .enemyLevel(100);
}); });
test("should protect the user and allies from status moves", async () => { it("should protect the user and allies from status moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField(); const [charizard, blastoise] = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.GROWL);
await game.move.forceEnemyMove(MoveId.GROWL);
game.move.select(MoveId.CRAFTY_SHIELD); await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false); expect(charizard.getStatStage(Stat.ATK)).toBe(0);
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
}); });
test("should not protect the user and allies from attack moves", async () => { it("should not protect the user and allies from attack moves", async () => {
game.override.enemyMoveset([MoveId.TACKLE]); game.override.enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField(); const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(MoveId.CRAFTY_SHIELD); game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, 1); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to(BerryPhase, false); expect(charizard.isFullHp()).toBe(false);
expect(blastoise.isFullHp()).toBe(false);
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
}); });
test("should protect the user and allies from moves that ignore other protection", async () => { it("should not block entry hazards and field-targeted moves", async () => {
game.override.enemySpecies(SpeciesId.DUSCLOPS).enemyMoveset([MoveId.CURSE]); game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.TOXIC_SPIKES]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField(); const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(MoveId.CRAFTY_SHIELD); game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, 1); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.PERISH_SONG);
await game.move.forceEnemyMove(MoveId.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to(BerryPhase, false); expect(game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.PLAYER)).toBeDefined();
expect(charizard.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
leadPokemon.forEach(p => expect(p.getTag(BattlerTagType.CURSED)).toBeUndefined()); expect(blastoise.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
}); });
test("should not block allies' self-targeted moves", async () => { it("should protect the user and allies from moves that ignore other protection", async () => {
game.override.moveset(MoveId.CURSE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField(); const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(MoveId.CRAFTY_SHIELD); game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.select(MoveId.SWORDS_DANCE, 1); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to(BerryPhase, false); await game.toEndOfTurn();
expect(leadPokemon[0].getStatStage(Stat.ATK)).toBe(0); expect(charizard.getTag(BattlerTagType.CURSED)).toBeUndefined();
expect(leadPokemon[1].getStatStage(Stat.ATK)).toBe(2); expect(blastoise.getTag(BattlerTagType.CURSED)).toBeUndefined();
const [dusknoir1, dusknoir2] = game.scene.getEnemyField();
expect(dusknoir1).toHaveFullHp();
expect(dusknoir2).toHaveFullHp();
});
it("should not block allies' self or ally-targeted moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SWORDS_DANCE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
expect(blastoise.getStatStage(Stat.ATK)).toBe(2);
game.move.use(MoveId.HOWL, BattlerIndex.PLAYER);
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.getStatStage(Stat.ATK)).toBe(1);
expect(blastoise.getStatStage(Stat.ATK)).toBe(3);
}); });
}); });

View File

@ -1,9 +1,10 @@
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { HitResult } from "#enums/hit-result";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Endure", () => { describe("Moves - Endure", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -22,7 +23,7 @@ describe("Moves - Endure", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.TOXIC, MoveId.SHEER_COLD]) .moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.SHEER_COLD])
.ability(AbilityId.SKILL_LINK) .ability(AbilityId.SKILL_LINK)
.startingLevel(100) .startingLevel(100)
.battleStyle("single") .battleStyle("single")
@ -32,7 +33,7 @@ describe("Moves - Endure", () => {
.enemyMoveset(MoveId.ENDURE); .enemyMoveset(MoveId.ENDURE);
}); });
it("should let the pokemon survive with 1 HP", async () => { it("should let the pokemon survive with 1 HP from attacks", async () => {
await game.classicMode.startBattle([SpeciesId.ARCEUS]); await game.classicMode.startBattle([SpeciesId.ARCEUS]);
game.move.select(MoveId.THUNDER); game.move.select(MoveId.THUNDER);
@ -41,7 +42,7 @@ describe("Moves - Endure", () => {
expect(game.field.getEnemyPokemon().hp).toBe(1); expect(game.field.getEnemyPokemon().hp).toBe(1);
}); });
it("should let the pokemon survive with 1 HP when hit with a multihit move", async () => { it("should let the pokemon survive with 1 HP from multi-strike moves", async () => {
await game.classicMode.startBattle([SpeciesId.ARCEUS]); await game.classicMode.startBattle([SpeciesId.ARCEUS]);
game.move.select(MoveId.BULLET_SEED); game.move.select(MoveId.BULLET_SEED);
@ -57,30 +58,27 @@ describe("Moves - Endure", () => {
game.move.select(MoveId.SHEER_COLD); game.move.select(MoveId.SHEER_COLD);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBeFalsy(); expect(enemy.hp).toBe(1);
}); });
// comprehensive indirect damage test copied from Reviver Seed test // comprehensive indirect damage test copied from Reviver Seed test
it.each([ it.each([
{ moveType: "Damaging Move Chip Damage", move: MoveId.SALT_CURE }, { moveType: "Damaging Move Chip", move: MoveId.SALT_CURE },
{ moveType: "Chip Damage", move: MoveId.LEECH_SEED }, { moveType: "Status Move Chip", move: MoveId.LEECH_SEED },
{ moveType: "Trapping Chip Damage", move: MoveId.WHIRLPOOL }, { moveType: "Partial Trapping move", move: MoveId.WHIRLPOOL },
{ moveType: "Status Effect Damage", move: MoveId.TOXIC }, { moveType: "Status Effect", move: MoveId.TOXIC },
{ moveType: "Weather", move: MoveId.SANDSTORM }, { moveType: "Weather", move: MoveId.SANDSTORM },
])("should not prevent fainting from $moveType", async ({ move }) => { ])("should not prevent fainting from $moveType Damage", async ({ move }) => {
game.override game.override.moveset(move).enemyLevel(100);
.enemyLevel(1)
.startingLevel(100)
.enemySpecies(SpeciesId.MAGIKARP)
.moveset(move)
.enemyMoveset(MoveId.ENDURE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const enemy = game.field.getEnemyPokemon(); const enemy = game.field.getEnemyPokemon();
enemy.damageAndUpdate(enemy.hp - 1); enemy.hp = 2;
// force attack to do 1 dmg (for salt cure)
vi.spyOn(enemy, "getAttackDamage").mockReturnValue({ cancelled: false, result: HitResult.EFFECTIVE, damage: 1 });
game.move.select(move); game.move.select(move);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBeTruthy(); expect(enemy.isFainted()).toBe(true);
}); });
}); });

View File

@ -1,15 +1,14 @@
import { ArenaTrapTag } from "#data/arena-tag";
import { allMoves } from "#data/data-lists"; import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { BattlerIndex } from "#enums/battler-index"; import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result"; import { MoveResult } from "#enums/move-result";
import { MoveUseMode } from "#enums/move-use-mode";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Protect", () => { describe("Moves - Protect", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -27,90 +26,210 @@ describe("Moves - Protect", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.battleStyle("single") .battleStyle("single")
.moveset([MoveId.PROTECT]) .moveset([MoveId.PROTECT, MoveId.SPIKY_SHIELD, MoveId.ENDURE, MoveId.SPLASH])
.enemySpecies(SpeciesId.SNORLAX) .enemySpecies(SpeciesId.SNORLAX)
.enemyAbility(AbilityId.INSOMNIA) .enemyAbility(AbilityId.INSOMNIA)
.enemyMoveset([MoveId.TACKLE]) .enemyMoveset(MoveId.LUMINA_CRASH)
.startingLevel(100) .startingLevel(100)
.enemyLevel(100); .enemyLevel(100);
}); });
test("should protect the user from attacks", async () => { it("should protect the user from attacks and their secondary effects", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon(); const charizard = game.field.getPlayerPokemon();
game.move.select(MoveId.PROTECT); game.move.select(MoveId.PROTECT);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(charizard.hp).toBe(charizard.getMaxHp());
expect(charizard.getStatStage(Stat.SPDEF)).toBe(0);
expect(charizard);
}); });
test("should prevent secondary effects from the opponent's attack", async () => { it.each<{ numTurns: number; chance: number }>([
game.override.enemyMoveset([MoveId.CEASELESS_EDGE]); { numTurns: 1, chance: 3 },
vi.spyOn(allMoves[MoveId.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100); { numTurns: 2, chance: 9 },
{ numTurns: 3, chance: 27 },
{ numTurns: 4, chance: 81 },
])("should have a 1/$chance success rate after $numTurns successful uses", async ({ numTurns, chance }) => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon(); const charizard = game.scene.getPlayerPokemon()!;
// mock RNG roll to suceed unless exactly the desired chance is hit
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range !== chance ? 0 : 1));
const conditionSpy = vi.spyOn(allMoves[MoveId.PROTECT]["conditions"][0], "apply");
// click protect many times
for (let x = 0; x < numTurns; x++) {
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.hp).toBe(charizard.getMaxHp());
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(conditionSpy).toHaveLastReturnedWith(true);
}
game.move.select(MoveId.PROTECT); game.move.select(MoveId.PROTECT);
await game.toNextTurn();
await game.phaseInterceptor.to("BerryPhase", false); expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(conditionSpy).toHaveLastReturnedWith(false);
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
}); });
test("should protect the user from status moves", async () => { it("should share fail chance with all move variants", async () => {
game.override.enemyMoveset([MoveId.CHARM]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon(); const charizard = game.field.getPlayerPokemon();
charizard.summonData.moveHistory = [
{ move: MoveId.ENDURE, result: MoveResult.SUCCESS, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL },
{
move: MoveId.SPIKY_SHIELD,
result: MoveResult.SUCCESS,
targets: [BattlerIndex.PLAYER],
useMode: MoveUseMode.NORMAL,
},
];
// force protect to fail on anything >=2 uses (1/9 chance)
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range >= 9 ? 1 : 0));
game.move.select(MoveId.PROTECT); game.move.select(MoveId.PROTECT);
await game.toNextTurn();
await game.phaseInterceptor.to("BerryPhase", false); expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
}); });
test("should stop subsequent hits of a multi-hit move", async () => { it("should reset fail chance on move failure", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
// force protect to always fail if RNG roll attempt is made
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(MoveId.SPIKY_SHIELD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
game.move.select(MoveId.SPIKY_SHIELD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should reset fail chance on using another move", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
// force protect to always fail if RNG roll attempt is made
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should reset fail chance on starting a new wave", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.field.getPlayerPokemon();
// force protect to always fail if RNG roll attempt is made
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.PROTECT);
// Wait until move end phase to kill opponent to ensure protect doesn't fail due to going last
await game.phaseInterceptor.to("MoveEndPhase");
await game.doKillOpponents();
await game.toNextWave();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(MoveId.SPIKY_SHIELD);
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should not be blocked by Psychic Terrain", async () => {
game.override.ability(AbilityId.PSYCHIC_SURGE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should stop subsequent hits of multi-hit moves", async () => {
game.override.enemyMoveset([MoveId.TACHYON_CUTTER]); game.override.enemyMoveset([MoveId.TACHYON_CUTTER]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon(); const charizard = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon(); const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.PROTECT); game.move.select(MoveId.PROTECT);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(charizard.hp).toBe(charizard.getMaxHp());
expect(enemyPokemon.turnData.hitCount).toBe(1); expect(enemyPokemon.turnData.hitCount).toBe(1);
}); });
test("should fail if the user is the last to move in the turn", async () => { it("should fail if the user moves last in the turn", async () => {
game.override.enemyMoveset([MoveId.PROTECT]); game.override.enemyMoveset(MoveId.PROTECT);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon(); const charizard = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon(); const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.PROTECT); game.move.select(MoveId.PROTECT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}); });
it("should not block Protection-bypassing moves or Future Sight", async () => {
game.override.enemyMoveset([MoveId.FUTURE_SIGHT, MoveId.MIGHTY_CLEAVE, MoveId.SPORE]);
await game.classicMode.startBattle([SpeciesId.AGGRON]);
const aggron = game.scene.getPlayerPokemon()!;
vi.spyOn(aggron, "randBattleSeedInt").mockReturnValue(0);
// Turn 1: setup future sight
game.move.select(MoveId.PROTECT);
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
// Turn 2: mighty cleave
game.move.select(MoveId.PROTECT);
await game.move.forceEnemyMove(MoveId.MIGHTY_CLEAVE);
await game.toNextTurn();
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
aggron.hp = aggron.getMaxHp();
// turn 3: Future Sight hits
game.move.select(MoveId.PROTECT);
await game.move.forceEnemyMove(MoveId.SPORE);
await game.toNextTurn();
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
expect(aggron.status?.effect).toBeUndefined(); // check that protect actually worked
});
// TODO: Add test
it.todo("should not reset counter when throwing balls");
}); });

View File

@ -3,10 +3,9 @@ import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result"; import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Quick Guard", () => { describe("Moves - Quick Guard", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -27,74 +26,72 @@ describe("Moves - Quick Guard", () => {
game.override game.override
.battleStyle("double") .battleStyle("double")
.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.FOLLOW_ME]) .moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.SPIKY_SHIELD])
.enemySpecies(SpeciesId.SNORLAX) .enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset([MoveId.QUICK_ATTACK]) .enemyMoveset(MoveId.QUICK_ATTACK)
.enemyAbility(AbilityId.INSOMNIA) .enemyAbility(AbilityId.BALL_FETCH)
.startingLevel(100) .startingLevel(100)
.enemyLevel(100); .enemyLevel(100);
}); });
test("should protect the user and allies from priority moves", async () => { it("should protect the user and allies from priority moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField(); const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(MoveId.QUICK_GUARD);
game.move.select(MoveId.SPLASH, 1);
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp())); expect(charizard.hp).toBe(charizard.getMaxHp());
expect(blastoise.hp).toBe(blastoise.getMaxHp());
}); });
test("should protect the user and allies from Prankster-boosted moves", async () => { it.each<{ name: string; move: MoveId; ability: AbilityId }>([
game.override.enemyAbility(AbilityId.PRANKSTER).enemyMoveset([MoveId.GROWL]); { name: "Prankster", move: MoveId.SPORE, ability: AbilityId.PRANKSTER },
{ name: "Gale Wings", move: MoveId.BRAVE_BIRD, ability: AbilityId.GALE_WINGS },
])("should protect the user and allies from $name-boosted moves", async ({ move, ability }) => {
game.override.enemyMoveset(move).enemyAbility(ability);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField(); const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(MoveId.QUICK_GUARD);
game.move.select(MoveId.SPLASH, 1);
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0)); expect(charizard.hp).toBe(charizard.getMaxHp());
expect(blastoise.hp).toBe(blastoise.getMaxHp());
expect(charizard.status?.effect).toBeUndefined();
expect(blastoise.status?.effect).toBeUndefined();
}); });
test("should stop subsequent hits of a multi-hit priority move", async () => { it("should increment (but not respect) other protection moves' fail counters", async () => {
game.override.enemyMoveset([MoveId.WATER_SHURIKEN]); game.override.battleStyle("single");
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(MoveId.QUICK_GUARD);
game.move.select(MoveId.FOLLOW_ME, 1);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
});
test("should fail if the user is the last to move in the turn", async () => {
game.override.battleStyle("single").enemyMoveset([MoveId.QUICK_GUARD]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const playerPokemon = game.field.getPlayerPokemon(); const charizard = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon(); // force protect to fail on anything >0 uses
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.QUICK_GUARD); game.move.select(MoveId.QUICK_GUARD);
await game.toNextTurn();
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
await game.phaseInterceptor.to("BerryPhase", false); game.move.select(MoveId.QUICK_GUARD);
await game.toNextTurn();
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); // ignored fail chance
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(MoveId.SPIKY_SHIELD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}); });
}); });

View File

@ -1,11 +1,12 @@
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id"; import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { BerryPhase } from "#phases/berry-phase";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Wide Guard", () => { describe("Moves - Wide Guard", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -26,71 +27,84 @@ describe("Moves - Wide Guard", () => {
game.override game.override
.battleStyle("double") .battleStyle("double")
.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF]) .moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF, MoveId.SPIKY_SHIELD])
.enemySpecies(SpeciesId.SNORLAX) .enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset(MoveId.SWIFT) .enemyMoveset([MoveId.SWIFT, MoveId.GROWL, MoveId.TACKLE])
.enemyAbility(AbilityId.INSOMNIA) .enemyAbility(AbilityId.INSOMNIA)
.startingLevel(100) .startingLevel(100)
.enemyLevel(100); .enemyLevel(100);
}); });
test("should protect the user and allies from multi-target attack moves", async () => { it("should protect the user and allies from multi-target attack and status moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField();
const leadPokemon = game.scene.getPlayerField(); game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.SWIFT);
await game.move.forceEnemyMove(MoveId.GROWL);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(MoveId.WIDE_GUARD); expect(charizard.hp).toBe(charizard.getMaxHp());
game.move.select(MoveId.SPLASH, 1); expect(blastoise.hp).toBe(blastoise.getMaxHp());
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
await game.phaseInterceptor.to(BerryPhase, false); expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
}); });
test("should protect the user and allies from multi-target status moves", async () => { it("should not protect the user and allies from single-target moves", async () => {
game.override.enemyMoveset([MoveId.GROWL]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField(); const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(MoveId.WIDE_GUARD); expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
game.move.select(MoveId.SPLASH, 1); expect(blastoise.hp).toBeLessThan(blastoise.getMaxHp());
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
}); });
test("should not protect the user and allies from single-target moves", async () => { it("should protect the user from its ally's multi-target move", async () => {
game.override.enemyMoveset([MoveId.TACKLE]); game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField(); const charizard = game.scene.getPlayerPokemon()!;
const [snorlax1, snorlax2] = game.scene.getEnemyField();
game.move.select(MoveId.WIDE_GUARD); game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, 1); game.move.select(MoveId.SURF, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to(BerryPhase, false); expect(charizard.hp).toBe(charizard.getMaxHp());
expect(snorlax1.hp).toBeLessThan(snorlax1.getMaxHp());
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy(); expect(snorlax2.hp).toBeLessThan(snorlax2.getMaxHp());
}); });
test("should protect the user from its ally's multi-target move", async () => { it("should increment (but not respect) other protection moves' fail counters", async () => {
game.override.enemyMoveset([MoveId.SPLASH]); game.override.battleStyle("single");
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); const charizard = game.scene.getPlayerPokemon()!;
// force protect to fail on anything other than a guaranteed success
const leadPokemon = game.scene.getPlayerField(); vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
const enemyPokemon = game.scene.getEnemyField();
game.move.select(MoveId.WIDE_GUARD); game.move.select(MoveId.WIDE_GUARD);
game.move.select(MoveId.SURF, 1); await game.toNextTurn();
await game.phaseInterceptor.to(BerryPhase, false); expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp()); // ignored fail chance
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp())); game.move.select(MoveId.WIDE_GUARD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(MoveId.SPIKY_SHIELD);
await game.toNextTurn();
// ignored fail chance
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}); });
}); });