mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-21 00:52:47 +02:00
Compare commits
6 Commits
d0734cb503
...
7e22d80339
Author | SHA1 | Date | |
---|---|---|---|
|
7e22d80339 | ||
|
fa0da8438a | ||
|
c310df3a66 | ||
|
1ff2701964 | ||
|
1e306e25b5 | ||
|
43aa772603 |
@ -3,7 +3,7 @@ import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("{{description}}", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -15,10 +15,6 @@ describe("{{description}}", () => {
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
|
@ -93,6 +93,10 @@ import { ChargingMove, MoveAttrMap, MoveAttrString, MoveKindString, MoveClassMap
|
||||
import { applyMoveAttrs } from "./apply-attrs";
|
||||
import { frenzyMissFunc, getMoveTargets } from "./move-utils";
|
||||
|
||||
/**
|
||||
* A function used to conditionally determine execution of a given {@linkcode MoveAttr}.
|
||||
* Conventionally returns `true` for success and `false` for failure.
|
||||
*/
|
||||
type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
|
||||
export type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean;
|
||||
|
||||
@ -1390,18 +1394,31 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute to display a message before a move is executed.
|
||||
*/
|
||||
export class PreMoveMessageAttr extends MoveAttr {
|
||||
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
|
||||
/** The message to display or a function returning one */
|
||||
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
|
||||
|
||||
/**
|
||||
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
|
||||
* @param message - The message to display before move use, either as a string or a function producing one.
|
||||
* @remarks
|
||||
* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
|
||||
* (though the move will still succeed).
|
||||
*/
|
||||
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
|
||||
super();
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const message = typeof this.message === "string"
|
||||
? this.message as string
|
||||
: this.message(user, target, move);
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
|
||||
const message = typeof this.message === "function"
|
||||
? this.message(user, target, move)
|
||||
: this.message;
|
||||
|
||||
// TODO: Consider changing if/when MoveAttr `apply` return values become significant
|
||||
if (message) {
|
||||
globalScene.phaseManager.queueMessage(message, 500);
|
||||
return true;
|
||||
@ -11299,7 +11316,11 @@ export function initMoves() {
|
||||
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
|
||||
.condition(failIfLastInPartyCondition),
|
||||
new SelfStatusMove(MoveId.CHILLY_RECEPTION, PokemonType.ICE, -1, 10, -1, 0, 9)
|
||||
.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||
.attr(PreMoveMessageAttr, (user, _target, _move) =>
|
||||
// Don't display text if current move phase is follow up (ie move called indirectly)
|
||||
isVirtual((globalScene.phaseManager.getCurrentPhase() as MovePhase).useMode)
|
||||
? ""
|
||||
: i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||
.attr(ChillyReceptionAttr, true),
|
||||
new SelfStatusMove(MoveId.TIDY_UP, PokemonType.NORMAL, -1, 10, -1, 0, 9)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)
|
||||
|
@ -751,7 +751,7 @@ export async function catchPokemon(
|
||||
UiMode.POKEDEX_PAGE,
|
||||
pokemon.species,
|
||||
pokemon.formIndex,
|
||||
attributes,
|
||||
[attributes],
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
|
||||
|
@ -764,7 +764,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
readonly subLegendary: boolean;
|
||||
readonly legendary: boolean;
|
||||
readonly mythical: boolean;
|
||||
readonly species: string;
|
||||
public category: string;
|
||||
readonly growthRate: GrowthRate;
|
||||
/** The chance (as a decimal) for this Species to be male, or `null` for genderless species */
|
||||
readonly malePercent: number | null;
|
||||
@ -778,7 +778,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
subLegendary: boolean,
|
||||
legendary: boolean,
|
||||
mythical: boolean,
|
||||
species: string,
|
||||
category: string,
|
||||
type1: PokemonType,
|
||||
type2: PokemonType | null,
|
||||
height: number,
|
||||
@ -829,7 +829,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
this.subLegendary = subLegendary;
|
||||
this.legendary = legendary;
|
||||
this.mythical = mythical;
|
||||
this.species = species;
|
||||
this.category = category;
|
||||
this.growthRate = growthRate;
|
||||
this.malePercent = malePercent;
|
||||
this.genderDiffs = genderDiffs;
|
||||
@ -968,6 +968,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
|
||||
localize(): void {
|
||||
this.name = i18next.t(`pokemon:${SpeciesId[this.speciesId].toLowerCase()}`);
|
||||
this.category = i18next.t(`pokemonCategory:${SpeciesId[this.speciesId].toLowerCase()}_category`);
|
||||
}
|
||||
|
||||
getWildSpeciesForLevel(level: number, allowEvolving: boolean, isBoss: boolean, gameMode: GameMode): SpeciesId {
|
||||
|
@ -253,7 +253,9 @@ export class PhaseManager {
|
||||
constructor() {
|
||||
this.dynamicPhaseQueues = [new PostSummonPhasePriorityQueue()];
|
||||
this.dynamicPhaseTypes = [PostSummonPhase];
|
||||
} /* Phase Functions */
|
||||
}
|
||||
|
||||
/* Phase Functions */
|
||||
|
||||
/**
|
||||
* Getter function to return the currently-in-progess {@linkcode Phase}.
|
||||
@ -358,10 +360,9 @@ export class PhaseManager {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.phaseQueuePrependSpliceIndex > -1) {
|
||||
this.clearPhaseQueueSplice();
|
||||
}
|
||||
this.clearPhaseQueueSplice();
|
||||
this.phaseQueue.unshift(...this.phaseQueuePrepend);
|
||||
this.phaseQueuePrepend = [];
|
||||
|
||||
if (!this.phaseQueue.length) {
|
||||
this.populatePhaseQueue();
|
||||
@ -372,22 +373,17 @@ export class PhaseManager {
|
||||
this.currentPhase = this.phaseQueue.shift() ?? null;
|
||||
|
||||
const unactivatedConditionalPhases: [() => boolean, Phase][] = [];
|
||||
// Check if there are any conditional phases queued
|
||||
while (this.conditionalQueue?.length) {
|
||||
// Retrieve the first conditional phase from the queue
|
||||
const conditionalPhase = this.conditionalQueue.shift();
|
||||
// Evaluate the condition associated with the phase
|
||||
if (conditionalPhase?.[0]()) {
|
||||
// If the condition is met, add the phase to the phase queue
|
||||
this.pushPhase(conditionalPhase[1]);
|
||||
} else if (conditionalPhase) {
|
||||
// If the condition is not met, re-add the phase back to the front of the conditional queue
|
||||
unactivatedConditionalPhases.push(conditionalPhase);
|
||||
// Check each queued conditional phase, either adding it to the end of the queue (if met)
|
||||
// or keeping it on (if not).
|
||||
for (const [condition, phase] of this.conditionalQueue) {
|
||||
if (condition()) {
|
||||
this.pushPhase(phase);
|
||||
} else {
|
||||
console.warn("condition phase is undefined/null!", conditionalPhase);
|
||||
unactivatedConditionalPhases.push([condition, phase]);
|
||||
}
|
||||
}
|
||||
this.conditionalQueue.push(...unactivatedConditionalPhases);
|
||||
this.conditionalQueue = unactivatedConditionalPhases;
|
||||
|
||||
this.startCurrentPhase();
|
||||
}
|
||||
|
||||
@ -407,6 +403,7 @@ export class PhaseManager {
|
||||
this.currentPhase.start();
|
||||
}
|
||||
|
||||
// TODO: Review if we can remove this
|
||||
overridePhase(phase: Phase): boolean {
|
||||
if (this.standbyPhase) {
|
||||
return false;
|
||||
@ -481,9 +478,9 @@ export class PhaseManager {
|
||||
|
||||
/**
|
||||
* Tries to add the input phase(s) to index after target phase in the {@linkcode phaseQueue}, else simply calls {@linkcode unshiftPhase()}
|
||||
* @param phase {@linkcode Phase} the phase(s) to be added
|
||||
* @param targetPhase {@linkcode Phase} the type of phase to search for in {@linkcode phaseQueue}
|
||||
* @param condition Condition the target phase must meet to be appended to
|
||||
* @param phase - One or more {@linkcode Phase}s to be added
|
||||
* @param targetPhase - The type of target {@linkcode Phase} phase to search for in {@linkcode phaseQueue}
|
||||
* @param condition - If provided, will only consider target phases passing the condition.
|
||||
* @returns `true` if a `targetPhase` was found to append to
|
||||
*/
|
||||
appendToPhase(phase: Phase | Phase[], targetPhase: PhaseString, condition?: (p: Phase) => boolean): boolean {
|
||||
@ -501,7 +498,7 @@ export class PhaseManager {
|
||||
|
||||
/**
|
||||
* Checks a phase and returns the matching {@linkcode DynamicPhaseType}, or undefined if it does not match one
|
||||
* @param phase The phase to check
|
||||
* @param phase - The {@linkcode Phase} to check
|
||||
* @returns The corresponding {@linkcode DynamicPhaseType} or `undefined`
|
||||
*/
|
||||
public getDynamicPhaseType(phase: Phase | null): DynamicPhaseType | undefined {
|
||||
@ -519,7 +516,7 @@ export class PhaseManager {
|
||||
* Pushes a phase onto its corresponding dynamic queue and marks the activation point in {@linkcode phaseQueue}
|
||||
*
|
||||
* The {@linkcode ActivatePriorityQueuePhase} will run the top phase in the dynamic queue (not necessarily {@linkcode phase})
|
||||
* @param phase The phase to push
|
||||
* @param phase The {@linkcode Phase} to push
|
||||
*/
|
||||
public pushDynamicPhase(phase: Phase): void {
|
||||
const type = this.getDynamicPhaseType(phase);
|
||||
@ -533,7 +530,7 @@ export class PhaseManager {
|
||||
|
||||
/**
|
||||
* Unshifts the top phase from the corresponding dynamic queue onto {@linkcode phaseQueue}
|
||||
* @param type {@linkcode DynamicPhaseType} The type of dynamic phase to start
|
||||
* @param type - The {@linkcode DynamicPhaseType} corresponding to the dynamic phase being started.
|
||||
*/
|
||||
public startDynamicPhaseType(type: DynamicPhaseType): void {
|
||||
const phase = this.dynamicPhaseQueues[type].pop();
|
||||
@ -548,8 +545,7 @@ export class PhaseManager {
|
||||
* This is the same as {@linkcode pushDynamicPhase}, except the activation phase is unshifted
|
||||
*
|
||||
* {@linkcode phase} is not guaranteed to be the next phase from the queue to run (if the queue is not empty)
|
||||
* @param phase The phase to add
|
||||
* @returns
|
||||
* @param phase - The {@linkcode Phase} to add
|
||||
*/
|
||||
public startDynamicPhase(phase: Phase): void {
|
||||
const type = this.getDynamicPhaseType(phase);
|
||||
@ -571,7 +567,7 @@ export class PhaseManager {
|
||||
*
|
||||
* @see {@linkcode MessagePhase} for more details on the parameters
|
||||
*/
|
||||
queueMessage(
|
||||
public queueMessage(
|
||||
message: string,
|
||||
callbackDelay?: number | null,
|
||||
prompt?: boolean | null,
|
||||
@ -596,7 +592,7 @@ export class PhaseManager {
|
||||
*/
|
||||
public queueAbilityDisplay(pokemon: Pokemon, passive: boolean, show: boolean): void {
|
||||
this.unshiftPhase(show ? new ShowAbilityPhase(pokemon.getBattlerIndex(), passive) : new HideAbilityPhase());
|
||||
this.clearPhaseQueueSplice();
|
||||
this.clearPhaseQueueSplice(); // TODO: Is this necessary?
|
||||
}
|
||||
|
||||
/**
|
||||
@ -609,7 +605,8 @@ export class PhaseManager {
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves everything from nextCommandPhaseQueue to phaseQueue (keeping order)
|
||||
* Moves everything from nextCommandPhaseQueue to phaseQueue (keeping order),
|
||||
* then adds a new {@linkcode TurnInitPhase} to start a new turn.
|
||||
*/
|
||||
private populatePhaseQueue(): void {
|
||||
if (this.nextCommandPhaseQueue.length) {
|
||||
|
@ -668,6 +668,9 @@ export class MovePhase extends BattlePhase {
|
||||
}),
|
||||
500,
|
||||
);
|
||||
|
||||
// Moves with pre-use messages (Magnitude, Chilly Reception, Fickle Beam, etc.) always display their messages even on failure
|
||||
// TODO: This assumes single target for message funcs - is this sustainable?
|
||||
applyMoveAttrs("PreMoveMessageAttr", this.pokemon, this.pokemon.getOpponents(false)[0], this.move.getMove());
|
||||
}
|
||||
|
||||
|
@ -245,6 +245,7 @@ export async function initI18n(): Promise<void> {
|
||||
"pokeball",
|
||||
"pokedexUiHandler",
|
||||
"pokemon",
|
||||
"pokemonCategory",
|
||||
"pokemonEvolutions",
|
||||
"pokemonForm",
|
||||
"pokemonInfo",
|
||||
|
@ -174,6 +174,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
private pokemonCaughtHatchedContainer: Phaser.GameObjects.Container;
|
||||
private pokemonCaughtCountText: Phaser.GameObjects.Text;
|
||||
private pokemonFormText: Phaser.GameObjects.Text;
|
||||
private pokemonCategoryText: Phaser.GameObjects.Text;
|
||||
private pokemonHatchedIcon: Phaser.GameObjects.Sprite;
|
||||
private pokemonHatchedCountText: Phaser.GameObjects.Text;
|
||||
private pokemonShinyIcons: Phaser.GameObjects.Sprite[];
|
||||
@ -409,6 +410,12 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonFormText.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.pokemonFormText);
|
||||
|
||||
this.pokemonCategoryText = addTextObject(100, 18, "Category", TextStyle.WINDOW_ALT, {
|
||||
fontSize: "42px",
|
||||
});
|
||||
this.pokemonCategoryText.setOrigin(1, 0);
|
||||
this.starterSelectContainer.add(this.pokemonCategoryText);
|
||||
|
||||
this.pokemonCaughtHatchedContainer = globalScene.add.container(2, 25);
|
||||
this.pokemonCaughtHatchedContainer.setScale(0.5);
|
||||
this.starterSelectContainer.add(this.pokemonCaughtHatchedContainer);
|
||||
@ -2354,6 +2361,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonCaughtHatchedContainer.setVisible(true);
|
||||
this.pokemonCandyContainer.setVisible(false);
|
||||
this.pokemonFormText.setVisible(false);
|
||||
this.pokemonCategoryText.setVisible(false);
|
||||
|
||||
const defaultDexAttr = globalScene.gameData.getSpeciesDefaultDexAttr(species, true, true);
|
||||
const props = globalScene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
|
||||
@ -2382,6 +2390,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonCaughtHatchedContainer.setVisible(false);
|
||||
this.pokemonCandyContainer.setVisible(false);
|
||||
this.pokemonFormText.setVisible(false);
|
||||
this.pokemonCategoryText.setVisible(false);
|
||||
|
||||
this.setSpeciesDetails(species!, {
|
||||
// TODO: is this bang correct?
|
||||
@ -2534,6 +2543,13 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonNameText.setText(species ? "???" : "");
|
||||
}
|
||||
|
||||
// Setting the category
|
||||
if (isFormCaught) {
|
||||
this.pokemonCategoryText.setText(species.category);
|
||||
} else {
|
||||
this.pokemonCategoryText.setText("");
|
||||
}
|
||||
|
||||
// Setting tint of the sprite
|
||||
if (isFormCaught) {
|
||||
this.species.loadAssets(female!, formIndex, shiny, variant as Variant, true).then(() => {
|
||||
|
@ -1,11 +1,14 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { RandomMoveAttr } from "#app/data/moves/move";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { AbilityId } from "#app/enums/ability-id";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import i18next from "i18next";
|
||||
import Phaser from "phaser";
|
||||
//import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Chilly Reception", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -25,95 +28,121 @@ describe("Moves - Chilly Reception", () => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE])
|
||||
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE, MoveId.SPLASH, MoveId.METRONOME])
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.ability(AbilityId.BALL_FETCH);
|
||||
});
|
||||
|
||||
it("should still change the weather if user can't switch out", async () => {
|
||||
it("should display message before use, switch the user out and change the weather to snow", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||
expect(slowking.isOnField()).toBe(false);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
it("should still change weather if user can't switch out", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should switch out even if it's snowing", async () => {
|
||||
it("should still switch out even if weather cannot be changed", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
// first turn set up snow with snowscape, try chilly reception on second turn
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
|
||||
|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.select(MoveId.SNOWSCAPE);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
// TODO: Uncomment lines once wimp out PR fixes force switches to not reset summon data immediately
|
||||
// await game.phaseInterceptor.to("SwitchSummonPhase", false);
|
||||
// expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||
expect(slowking.isOnField()).toBe(false);
|
||||
});
|
||||
|
||||
it("happy case - switch out and weather changes", async () => {
|
||||
// Source: https://replay.pokemonshowdown.com/gen9ou-2367532550
|
||||
it("should fail (while still displaying message) if neither weather change nor switch out succeeds", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
|
||||
|
||||
const slowking = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(MoveId.SNOWSCAPE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()).toBe(slowking);
|
||||
expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
it("should succeed without message if called indirectly", async () => {
|
||||
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.CHILLY_RECEPTION);
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.select(MoveId.METRONOME);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||
expect(slowking.isOnField()).toBe(false);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.textInterceptor.logs).not.toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
// enemy uses another move and weather doesn't change
|
||||
it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
|
||||
game.override.battleStyle("single").enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]).moveset(MoveId.SPLASH);
|
||||
|
||||
// Bugcheck test for enemy AI bug
|
||||
it("check case - enemy not selecting chilly reception doesn't change weather", async () => {
|
||||
game.override.enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]);
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(undefined);
|
||||
});
|
||||
|
||||
it("enemy trainer - expected behavior ", async () => {
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.startingWave(8)
|
||||
.enemyMoveset(MoveId.CHILLY_RECEPTION)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.moveset([MoveId.SPLASH, MoveId.THUNDERBOLT]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.JOLTEON]);
|
||||
const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
|
||||
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
game.move.select(MoveId.SPLASH);
|
||||
|
||||
// second chilly reception should still switch out
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
|
||||
game.move.select(MoveId.THUNDERBOLT);
|
||||
|
||||
// enemy chilly recep move should fail: it's snowing and no option to switch out
|
||||
// no crashing
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.arena.weather?.weatherType).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
@ -197,11 +197,5 @@ export default class PhaseInterceptor {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Restores the original state of phases and clears intervals.
|
||||
*/
|
||||
restoreOg() {
|
||||
// clearInterval(this.promptInterval);
|
||||
// clearInterval(this.intervalRun);
|
||||
}
|
||||
restoreOg() {}
|
||||
}
|
||||
|
@ -16,8 +16,8 @@ abstract class mockPhase extends Phase {
|
||||
}
|
||||
}
|
||||
|
||||
class normalPhase extends mockPhase {
|
||||
public readonly phaseName = "normalPhase";
|
||||
class bananaPhase extends mockPhase {
|
||||
public readonly phaseName = "bananaPhase";
|
||||
}
|
||||
|
||||
class applePhase extends mockPhase {
|
||||
@ -36,7 +36,7 @@ class oneSecTimerPhase extends mockPhase {
|
||||
class unshifterPhase extends mockPhase {
|
||||
public readonly phaseName = "unshifterPhase";
|
||||
override start() {
|
||||
game.scene.phaseManager.unshiftPhase(new normalPhase() as unknown as Phase);
|
||||
game.scene.phaseManager.unshiftPhase(new bananaPhase() as unknown as Phase);
|
||||
game.scene.phaseManager.unshiftPhase(new applePhase() as unknown as Phase);
|
||||
super.start();
|
||||
}
|
||||
@ -52,7 +52,7 @@ describe("Utils - Phase Interceptor", { timeout: 4000 }, () => {
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
setPhases(normalPhase, applePhase, oneSecTimerPhase, unshifterPhase, normalPhase);
|
||||
setPhases(bananaPhase, applePhase, oneSecTimerPhase, unshifterPhase, bananaPhase);
|
||||
});
|
||||
|
||||
function setPhases(...phases: Constructor<mockPhase>[]) {
|
||||
@ -78,29 +78,29 @@ describe("Utils - Phase Interceptor", { timeout: 4000 }, () => {
|
||||
|
||||
describe("to", () => {
|
||||
it("should run the specified phase and halt after it ends", async () => {
|
||||
await to("normalPhase");
|
||||
await to("bananaPhase");
|
||||
expect(getCurrentPhaseName()).toBe("applePhase");
|
||||
expect(getQueuedPhases()).toEqual(["oneSecTimerPhase", "unshifterPhase", "normalPhase"]);
|
||||
expect(game.phaseInterceptor.log).toEqual(["normalPhase"]);
|
||||
expect(getQueuedPhases()).toEqual(["oneSecTimerPhase", "unshifterPhase", "bananaPhase"]);
|
||||
expect(game.phaseInterceptor.log).toEqual(["bananaPhase"]);
|
||||
});
|
||||
|
||||
it("should run to the specified phase without starting/logging", async () => {
|
||||
await to("normalPhase", false);
|
||||
expect(getCurrentPhaseName()).toBe("normalPhase");
|
||||
expect(getQueuedPhases()).toEqual(["applePhase", "oneSecTimerPhase", "unshifterPhase", "normalPhase"]);
|
||||
await to("bananaPhase", false);
|
||||
expect(getCurrentPhaseName()).toBe("bananaPhase");
|
||||
expect(getQueuedPhases()).toEqual(["applePhase", "oneSecTimerPhase", "unshifterPhase", "bananaPhase"]);
|
||||
expect(game.phaseInterceptor.log).toHaveLength(0);
|
||||
});
|
||||
|
||||
it("should start all phases between start and target", async () => {
|
||||
await to("oneSecTimerPhase");
|
||||
expect(getQueuedPhases()).toEqual(["unshifterPhase", "normalPhase"]);
|
||||
expect(game.phaseInterceptor.log).toEqual(["normalPhase", "applePhase", "oneSecTimerPhase"]);
|
||||
expect(getQueuedPhases()).toEqual(["unshifterPhase", "bananaPhase"]);
|
||||
expect(game.phaseInterceptor.log).toEqual(["bananaPhase", "applePhase", "oneSecTimerPhase"]);
|
||||
});
|
||||
|
||||
it("should work on newly unshifted phases", async () => {
|
||||
setPhases(unshifterPhase); // adds normalPhase and applePhase to queue
|
||||
setPhases(unshifterPhase); // adds bananaPhase and applePhase to queue
|
||||
await to("applePhase");
|
||||
expect(game.phaseInterceptor.log).toEqual(["unshifterPhase", "normalPhase", "applePhase"]);
|
||||
expect(game.phaseInterceptor.log).toEqual(["unshifterPhase", "bananaPhase", "applePhase"]);
|
||||
});
|
||||
|
||||
it("should wait until phase finishes before starting next", async () => {
|
||||
@ -112,13 +112,13 @@ describe("Utils - Phase Interceptor", { timeout: 4000 }, () => {
|
||||
|
||||
describe("shift", () => {
|
||||
it("should skip the next phase without starting", async () => {
|
||||
expect(getCurrentPhaseName()).toBe("normalPhase");
|
||||
expect(getQueuedPhases()).toEqual(["applePhase", "oneSecTimerPhase", "unshifterPhase", "normalPhase"]);
|
||||
expect(getCurrentPhaseName()).toBe("bananaPhase");
|
||||
expect(getQueuedPhases()).toEqual(["applePhase", "oneSecTimerPhase", "unshifterPhase", "bananaPhase"]);
|
||||
|
||||
game.phaseInterceptor.shiftPhase();
|
||||
|
||||
expect(getCurrentPhaseName()).toBe("applePhase");
|
||||
expect(getQueuedPhases()).toEqual(["oneSecTimerPhase", "unshifterPhase", "normalPhase"]);
|
||||
expect(getQueuedPhases()).toEqual(["oneSecTimerPhase", "unshifterPhase", "bananaPhase"]);
|
||||
expect(game.phaseInterceptor.log).toEqual([]);
|
||||
});
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user