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2d6267b668 | ||
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8b65f9afab |
@ -104,6 +104,7 @@ import {
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|||||||
getLuckString,
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getLuckString,
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||||||
getLuckTextTint,
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getLuckTextTint,
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getPartyLuckValue,
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getPartyLuckValue,
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type ModifierType,
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PokemonHeldItemModifierType,
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PokemonHeldItemModifierType,
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} from "#modifiers/modifier-type";
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} from "#modifiers/modifier-type";
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import { MysteryEncounter } from "#mystery-encounters/mystery-encounter";
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import { MysteryEncounter } from "#mystery-encounters/mystery-encounter";
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@ -1203,7 +1204,9 @@ export class BattleScene extends SceneBase {
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this.updateScoreText();
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this.updateScoreText();
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this.scoreText.setVisible(false);
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this.scoreText.setVisible(false);
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|
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[this.luckLabelText, this.luckText].map(t => t.setVisible(false));
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[this.luckLabelText, this.luckText].forEach(t => {
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t.setVisible(false);
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});
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|
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this.newArena(Overrides.STARTING_BIOME_OVERRIDE || BiomeId.TOWN);
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this.newArena(Overrides.STARTING_BIOME_OVERRIDE || BiomeId.TOWN);
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|
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@ -1237,8 +1240,7 @@ export class BattleScene extends SceneBase {
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Object.values(mp)
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Object.values(mp)
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.flat()
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.flat()
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.map(mt => mt.modifierType)
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.map(mt => mt.modifierType)
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.filter(mt => "localize" in mt)
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.filter((mt): mt is ModifierType & Localizable => "localize" in mt && typeof mt.localize === "function"),
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.map(lpb => lpb as unknown as Localizable),
|
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),
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),
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];
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];
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for (const item of localizable) {
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for (const item of localizable) {
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@ -1513,8 +1515,8 @@ export class BattleScene extends SceneBase {
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return this.currentBattle;
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return this.currentBattle;
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}
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}
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|
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newArena(biome: BiomeId, playerFaints?: number): Arena {
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newArena(biome: BiomeId, playerFaints = 0): Arena {
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this.arena = new Arena(biome, BiomeId[biome].toLowerCase(), playerFaints);
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this.arena = new Arena(biome, playerFaints);
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this.eventTarget.dispatchEvent(new NewArenaEvent());
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this.eventTarget.dispatchEvent(new NewArenaEvent());
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|
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this.arenaBg.pipelineData = {
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this.arenaBg.pipelineData = {
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@ -2711,7 +2713,9 @@ export class BattleScene extends SceneBase {
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}
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}
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}
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}
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|
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this.party.map(p => p.updateInfo(instant));
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this.party.forEach(p => {
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p.updateInfo(instant);
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|
});
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} else {
|
} else {
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const args = [this];
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const args = [this];
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if (modifier.shouldApply(...args)) {
|
if (modifier.shouldApply(...args)) {
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|
@ -74,6 +74,7 @@ import {
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randSeedItem,
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randSeedItem,
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toDmgValue,
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toDmgValue,
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} from "#utils/common";
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} from "#utils/common";
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|
import { toCamelCase } from "#utils/strings";
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import i18next from "i18next";
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import i18next from "i18next";
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|
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export class Ability implements Localizable {
|
export class Ability implements Localizable {
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@ -109,13 +110,9 @@ export class Ability implements Localizable {
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}
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}
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|
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localize(): void {
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localize(): void {
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const i18nKey = AbilityId[this.id]
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const i18nKey = toCamelCase(AbilityId[this.id]);
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.split("_")
|
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.filter(f => f)
|
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.map((f, i) => (i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()))
|
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.join("") as string;
|
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|
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this.name = this.id ? `${i18next.t(`ability:${i18nKey}.name`) as string}${this.nameAppend}` : "";
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this.name = this.id ? `${i18next.t(`ability:${i18nKey}.name`)}${this.nameAppend}` : "";
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this.description = this.id ? (i18next.t(`ability:${i18nKey}.description`) as string) : "";
|
this.description = this.id ? (i18next.t(`ability:${i18nKey}.description`) as string) : "";
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}
|
}
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|
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|
@ -1866,17 +1866,16 @@ interface PokemonPrevolutions {
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export const pokemonPrevolutions: PokemonPrevolutions = {};
|
export const pokemonPrevolutions: PokemonPrevolutions = {};
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|
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export function initPokemonPrevolutions(): void {
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export function initPokemonPrevolutions(): void {
|
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const megaFormKeys = [ SpeciesFormKey.MEGA, "", SpeciesFormKey.MEGA_X, "", SpeciesFormKey.MEGA_Y ].map(sfk => sfk as string);
|
// TODO: Why do we have empty strings in our array?
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const prevolutionKeys = Object.keys(pokemonEvolutions);
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const megaFormKeys = [ SpeciesFormKey.MEGA, "", SpeciesFormKey.MEGA_X, "", SpeciesFormKey.MEGA_Y ];
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prevolutionKeys.forEach(pk => {
|
for (const [pk, evolutions] of Object.entries(pokemonEvolutions)) {
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const evolutions = pokemonEvolutions[pk];
|
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for (const ev of evolutions) {
|
for (const ev of evolutions) {
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if (ev.evoFormKey && megaFormKeys.indexOf(ev.evoFormKey) > -1) {
|
if (ev.evoFormKey && megaFormKeys.indexOf(ev.evoFormKey) > -1) {
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continue;
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continue;
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}
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}
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pokemonPrevolutions[ev.speciesId] = Number.parseInt(pk) as SpeciesId;
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pokemonPrevolutions[ev.speciesId] = Number.parseInt(pk) as SpeciesId;
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}
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}
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});
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}
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}
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}
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|
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|
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@ -90,7 +90,7 @@ import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindS
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import type { TurnMove } from "#types/turn-move";
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import type { TurnMove } from "#types/turn-move";
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import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
|
import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
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import { getEnumValues } from "#utils/enums";
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import { getEnumValues } from "#utils/enums";
|
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import { toTitleCase } from "#utils/strings";
|
import { toCamelCase, toTitleCase } from "#utils/strings";
|
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import i18next from "i18next";
|
import i18next from "i18next";
|
||||||
import { applyChallenges } from "#utils/challenge-utils";
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import { applyChallenges } from "#utils/challenge-utils";
|
||||||
|
|
||||||
@ -162,10 +162,16 @@ export abstract class Move implements Localizable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
localize(): void {
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localize(): void {
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const i18nKey = MoveId[this.id].split("_").filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join("") as unknown as string;
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const i18nKey = toCamelCase(MoveId[this.id])
|
||||||
|
|
||||||
this.name = this.id ? `${i18next.t(`move:${i18nKey}.name`)}${this.nameAppend}` : "";
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if (this.id === MoveId.NONE) {
|
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this.effect = this.id ? `${i18next.t(`move:${i18nKey}.effect`)}${this.nameAppend}` : "";
|
this.name = "";
|
||||||
|
this.effect = ""
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.name = `${i18next.t(`move:${i18nKey}.name`)}${this.nameAppend}`;
|
||||||
|
this.effect = `${i18next.t(`move:${i18nKey}.effect`)}${this.nameAppend}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -5926,8 +5932,8 @@ export class ProtectAttr extends AddBattlerTagAttr {
|
|||||||
for (const turnMove of user.getLastXMoves(-1).slice()) {
|
for (const turnMove of user.getLastXMoves(-1).slice()) {
|
||||||
if (
|
if (
|
||||||
// Quick & Wide guard increment the Protect counter without using it for fail chance
|
// Quick & Wide guard increment the Protect counter without using it for fail chance
|
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!(allMoves[turnMove.move].hasAttr("ProtectAttr") ||
|
!(allMoves[turnMove.move].hasAttr("ProtectAttr") ||
|
||||||
[MoveId.QUICK_GUARD, MoveId.WIDE_GUARD].includes(turnMove.move)) ||
|
[MoveId.QUICK_GUARD, MoveId.WIDE_GUARD].includes(turnMove.move)) ||
|
||||||
turnMove.result !== MoveResult.SUCCESS
|
turnMove.result !== MoveResult.SUCCESS
|
||||||
) {
|
) {
|
||||||
break;
|
break;
|
||||||
|
@ -44,6 +44,33 @@ export abstract class PhasePriorityQueue {
|
|||||||
public clear(): void {
|
public clear(): void {
|
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this.queue.splice(0, this.queue.length);
|
this.queue.splice(0, this.queue.length);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempt to remove one or more Phases from the current queue.
|
||||||
|
* @param phaseFilter - The function to select phases for removal
|
||||||
|
* @param removeCount - The maximum number of phases to remove, or `all` to remove all matching phases;
|
||||||
|
* default `1`
|
||||||
|
* @returns The number of successfully removed phases
|
||||||
|
* @todo Remove this eventually once the patchwork bug this is used for is fixed
|
||||||
|
*/
|
||||||
|
public tryRemovePhase(phaseFilter: (phase: Phase) => boolean, removeCount: number | "all" = 1): number {
|
||||||
|
if (removeCount === "all") {
|
||||||
|
removeCount = Number.MAX_SAFE_INTEGER;
|
||||||
|
} else if (removeCount < 1) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
let numRemoved = 0;
|
||||||
|
let phaseIndex = this.queue.findIndex(phaseFilter);
|
||||||
|
if (phaseIndex === -1) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
while (numRemoved < removeCount && phaseIndex !== -1) {
|
||||||
|
this.queue.splice(phaseIndex, 1);
|
||||||
|
numRemoved++;
|
||||||
|
phaseIndex = this.queue.findIndex(phaseFilter);
|
||||||
|
}
|
||||||
|
return numRemoved;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -79,6 +106,7 @@ export class PostSummonPhasePriorityQueue extends PhasePriorityQueue {
|
|||||||
private queueAbilityPhase(phase: PostSummonPhase): void {
|
private queueAbilityPhase(phase: PostSummonPhase): void {
|
||||||
const phasePokemon = phase.getPokemon();
|
const phasePokemon = phase.getPokemon();
|
||||||
|
|
||||||
|
console.log(phasePokemon.getNameToRender());
|
||||||
phasePokemon.getAbilityPriorities().forEach((priority, idx) => {
|
phasePokemon.getAbilityPriorities().forEach((priority, idx) => {
|
||||||
this.queue.push(new PostSummonActivateAbilityPhase(phasePokemon.getBattlerIndex(), priority, !!idx));
|
this.queue.push(new PostSummonActivateAbilityPhase(phasePokemon.getBattlerIndex(), priority, !!idx));
|
||||||
globalScene.phaseManager.appendToPhase(
|
globalScene.phaseManager.appendToPhase(
|
||||||
|
@ -12,6 +12,7 @@ import { WeatherType } from "#enums/weather-type";
|
|||||||
import type { Pokemon } from "#field/pokemon";
|
import type { Pokemon } from "#field/pokemon";
|
||||||
import type { PokemonFormChangeItemModifier } from "#modifiers/modifier";
|
import type { PokemonFormChangeItemModifier } from "#modifiers/modifier";
|
||||||
import { type Constructor, coerceArray } from "#utils/common";
|
import { type Constructor, coerceArray } from "#utils/common";
|
||||||
|
import { toCamelCase } from "#utils/strings";
|
||||||
import i18next from "i18next";
|
import i18next from "i18next";
|
||||||
|
|
||||||
export abstract class SpeciesFormChangeTrigger {
|
export abstract class SpeciesFormChangeTrigger {
|
||||||
@ -143,11 +144,7 @@ export class SpeciesFormChangeMoveLearnedTrigger extends SpeciesFormChangeTrigge
|
|||||||
super();
|
super();
|
||||||
this.move = move;
|
this.move = move;
|
||||||
this.known = known;
|
this.known = known;
|
||||||
const moveKey = MoveId[this.move]
|
const moveKey = toCamelCase(MoveId[this.move]);
|
||||||
.split("_")
|
|
||||||
.filter(f => f)
|
|
||||||
.map((f, i) => (i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()))
|
|
||||||
.join("") as unknown as string;
|
|
||||||
this.description = known
|
this.description = known
|
||||||
? i18next.t("pokemonEvolutions:Forms.moveLearned", {
|
? i18next.t("pokemonEvolutions:Forms.moveLearned", {
|
||||||
move: i18next.t(`move:${moveKey}.name`),
|
move: i18next.t(`move:${moveKey}.name`),
|
||||||
|
@ -54,7 +54,7 @@ export class Arena {
|
|||||||
public bgm: string;
|
public bgm: string;
|
||||||
public ignoreAbilities: boolean;
|
public ignoreAbilities: boolean;
|
||||||
public ignoringEffectSource: BattlerIndex | null;
|
public ignoringEffectSource: BattlerIndex | null;
|
||||||
public playerTerasUsed: number;
|
public playerTerasUsed = 0;
|
||||||
/**
|
/**
|
||||||
* Saves the number of times a party pokemon faints during a arena encounter.
|
* Saves the number of times a party pokemon faints during a arena encounter.
|
||||||
* {@linkcode globalScene.currentBattle.enemyFaints} is the corresponding faint counter for the enemy (this resets every wave).
|
* {@linkcode globalScene.currentBattle.enemyFaints} is the corresponding faint counter for the enemy (this resets every wave).
|
||||||
@ -68,12 +68,11 @@ export class Arena {
|
|||||||
|
|
||||||
public readonly eventTarget: EventTarget = new EventTarget();
|
public readonly eventTarget: EventTarget = new EventTarget();
|
||||||
|
|
||||||
constructor(biome: BiomeId, bgm: string, playerFaints = 0) {
|
constructor(biome: BiomeId, playerFaints = 0) {
|
||||||
this.biomeType = biome;
|
this.biomeType = biome;
|
||||||
this.bgm = bgm;
|
this.bgm = BiomeId[biome].toLowerCase();
|
||||||
this.trainerPool = biomeTrainerPools[biome];
|
this.trainerPool = biomeTrainerPools[biome];
|
||||||
this.updatePoolsForTimeOfDay();
|
this.updatePoolsForTimeOfDay();
|
||||||
this.playerTerasUsed = 0;
|
|
||||||
this.playerFaints = playerFaints;
|
this.playerFaints = playerFaints;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -447,7 +447,9 @@ export class LoadingScene extends SceneBase {
|
|||||||
);
|
);
|
||||||
|
|
||||||
if (!mobile) {
|
if (!mobile) {
|
||||||
loadingGraphics.map(g => g.setVisible(false));
|
loadingGraphics.forEach(g => {
|
||||||
|
g.setVisible(false);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
const intro = this.add.video(0, 0);
|
const intro = this.add.video(0, 0);
|
||||||
|
@ -121,8 +121,8 @@ export class ModifierBar extends Phaser.GameObjects.Container {
|
|||||||
}
|
}
|
||||||
|
|
||||||
updateModifierOverflowVisibility(ignoreLimit: boolean) {
|
updateModifierOverflowVisibility(ignoreLimit: boolean) {
|
||||||
const modifierIcons = this.getAll().reverse();
|
const modifierIcons = this.getAll().reverse() as Phaser.GameObjects.Container[];
|
||||||
for (const modifier of modifierIcons.map(m => m as Phaser.GameObjects.Container).slice(iconOverflowIndex)) {
|
for (const modifier of modifierIcons.slice(iconOverflowIndex)) {
|
||||||
modifier.setVisible(ignoreLimit);
|
modifier.setVisible(ignoreLimit);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -355,14 +355,23 @@ export class PhaseManager {
|
|||||||
if (this.phaseQueuePrependSpliceIndex > -1) {
|
if (this.phaseQueuePrependSpliceIndex > -1) {
|
||||||
this.clearPhaseQueueSplice();
|
this.clearPhaseQueueSplice();
|
||||||
}
|
}
|
||||||
if (this.phaseQueuePrepend.length) {
|
this.phaseQueue.unshift(...this.phaseQueuePrepend);
|
||||||
while (this.phaseQueuePrepend.length) {
|
this.phaseQueuePrepend.splice(0);
|
||||||
const poppedPhase = this.phaseQueuePrepend.pop();
|
|
||||||
if (poppedPhase) {
|
const unactivatedConditionalPhases: [() => boolean, Phase][] = [];
|
||||||
this.phaseQueue.unshift(poppedPhase);
|
// Check if there are any conditional phases queued
|
||||||
}
|
for (const [condition, phase] of this.conditionalQueue) {
|
||||||
|
// Evaluate the condition associated with the phase
|
||||||
|
if (condition()) {
|
||||||
|
// If the condition is met, add the phase to the phase queue
|
||||||
|
this.pushPhase(phase);
|
||||||
|
} else {
|
||||||
|
// If the condition is not met, re-add the phase back to the end of the conditional queue
|
||||||
|
unactivatedConditionalPhases.push([condition, phase]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
this.conditionalQueue = unactivatedConditionalPhases;
|
||||||
|
|
||||||
if (!this.phaseQueue.length) {
|
if (!this.phaseQueue.length) {
|
||||||
this.populatePhaseQueue();
|
this.populatePhaseQueue();
|
||||||
// Clear the conditionalQueue if there are no phases left in the phaseQueue
|
// Clear the conditionalQueue if there are no phases left in the phaseQueue
|
||||||
@ -371,24 +380,6 @@ export class PhaseManager {
|
|||||||
|
|
||||||
this.currentPhase = this.phaseQueue.shift() ?? null;
|
this.currentPhase = this.phaseQueue.shift() ?? null;
|
||||||
|
|
||||||
const unactivatedConditionalPhases: [() => boolean, Phase][] = [];
|
|
||||||
// Check if there are any conditional phases queued
|
|
||||||
while (this.conditionalQueue?.length) {
|
|
||||||
// Retrieve the first conditional phase from the queue
|
|
||||||
const conditionalPhase = this.conditionalQueue.shift();
|
|
||||||
// Evaluate the condition associated with the phase
|
|
||||||
if (conditionalPhase?.[0]()) {
|
|
||||||
// If the condition is met, add the phase to the phase queue
|
|
||||||
this.pushPhase(conditionalPhase[1]);
|
|
||||||
} else if (conditionalPhase) {
|
|
||||||
// If the condition is not met, re-add the phase back to the front of the conditional queue
|
|
||||||
unactivatedConditionalPhases.push(conditionalPhase);
|
|
||||||
} else {
|
|
||||||
console.warn("condition phase is undefined/null!", conditionalPhase);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
this.conditionalQueue.push(...unactivatedConditionalPhases);
|
|
||||||
|
|
||||||
if (this.currentPhase) {
|
if (this.currentPhase) {
|
||||||
console.log(`%cStart Phase ${this.currentPhase.constructor.name}`, "color:green;");
|
console.log(`%cStart Phase ${this.currentPhase.constructor.name}`, "color:green;");
|
||||||
this.currentPhase.start();
|
this.currentPhase.start();
|
||||||
@ -520,6 +511,25 @@ export class PhaseManager {
|
|||||||
this.dynamicPhaseQueues[type].push(phase);
|
this.dynamicPhaseQueues[type].push(phase);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempt to remove one or more Phases from the given DynamicPhaseQueue, removing the equivalent amount of {@linkcode ActivatePriorityQueuePhase}s from the queue.
|
||||||
|
* @param type - The {@linkcode DynamicPhaseType} to check
|
||||||
|
* @param phaseFilter - The function to select phases for removal
|
||||||
|
* @param removeCount - The maximum number of phases to remove, or `all` to remove all matching phases;
|
||||||
|
* default `1`
|
||||||
|
* @todo Remove this eventually once the patchwork bug this is used for is fixed
|
||||||
|
*/
|
||||||
|
public tryRemoveDynamicPhase(
|
||||||
|
type: DynamicPhaseType,
|
||||||
|
phaseFilter: (phase: Phase) => boolean,
|
||||||
|
removeCount: number | "all" = 1,
|
||||||
|
): void {
|
||||||
|
const numRemoved = this.dynamicPhaseQueues[type].tryRemovePhase(phaseFilter, removeCount);
|
||||||
|
for (let x = 0; x < numRemoved; x++) {
|
||||||
|
this.tryRemovePhase(p => p.is("ActivatePriorityQueuePhase"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Unshifts the top phase from the corresponding dynamic queue onto {@linkcode phaseQueue}
|
* Unshifts the top phase from the corresponding dynamic queue onto {@linkcode phaseQueue}
|
||||||
* @param type {@linkcode DynamicPhaseType} The type of dynamic phase to start
|
* @param type {@linkcode DynamicPhaseType} The type of dynamic phase to start
|
||||||
|
@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene";
|
|||||||
import { getPokemonNameWithAffix } from "#app/messages";
|
import { getPokemonNameWithAffix } from "#app/messages";
|
||||||
import { BattleStyle } from "#enums/battle-style";
|
import { BattleStyle } from "#enums/battle-style";
|
||||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||||
|
import { DynamicPhaseType } from "#enums/dynamic-phase-type";
|
||||||
import { SwitchType } from "#enums/switch-type";
|
import { SwitchType } from "#enums/switch-type";
|
||||||
import { UiMode } from "#enums/ui-mode";
|
import { UiMode } from "#enums/ui-mode";
|
||||||
import { BattlePhase } from "#phases/battle-phase";
|
import { BattlePhase } from "#phases/battle-phase";
|
||||||
@ -66,6 +67,17 @@ export class CheckSwitchPhase extends BattlePhase {
|
|||||||
UiMode.CONFIRM,
|
UiMode.CONFIRM,
|
||||||
() => {
|
() => {
|
||||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||||
|
/*
|
||||||
|
Remove any pending `ActivatePriorityQueuePhase`s for the currently leaving Pokemon produced by the prior `SwitchSummonPhase`.
|
||||||
|
This is required to avoid triggering on-switch abilities twice on initial entrance.
|
||||||
|
TODO: Separate the animations from `SwitchSummonPhase` to another phase and call that on initial switch - this is a band-aid fix
|
||||||
|
TODO: Confirm with @emdeann what the maximum number of these things that gets unshifted can be
|
||||||
|
*/
|
||||||
|
globalScene.phaseManager.tryRemoveDynamicPhase(
|
||||||
|
DynamicPhaseType.POST_SUMMON,
|
||||||
|
p => p.is("PostSummonPhase") && p.getPokemon() === pokemon,
|
||||||
|
4,
|
||||||
|
);
|
||||||
globalScene.phaseManager.unshiftNew("SwitchPhase", SwitchType.INITIAL_SWITCH, this.fieldIndex, false, true);
|
globalScene.phaseManager.unshiftNew("SwitchPhase", SwitchType.INITIAL_SWITCH, this.fieldIndex, false, true);
|
||||||
this.end();
|
this.end();
|
||||||
},
|
},
|
||||||
|
@ -207,10 +207,12 @@ export interface StarterData {
|
|||||||
[key: number]: StarterDataEntry;
|
[key: number]: StarterDataEntry;
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface TutorialFlags {
|
// TODO: Rework into a bitmask
|
||||||
[key: string]: boolean;
|
export type TutorialFlags = {
|
||||||
}
|
[key in Tutorial]: boolean;
|
||||||
|
};
|
||||||
|
|
||||||
|
// TODO: Rework into a bitmask
|
||||||
export interface SeenDialogues {
|
export interface SeenDialogues {
|
||||||
[key: string]: boolean;
|
[key: string]: boolean;
|
||||||
}
|
}
|
||||||
@ -823,52 +825,51 @@ export class GameData {
|
|||||||
return true; // TODO: is `true` the correct return value?
|
return true; // TODO: is `true` the correct return value?
|
||||||
}
|
}
|
||||||
|
|
||||||
private loadGamepadSettings(): boolean {
|
private loadGamepadSettings(): void {
|
||||||
Object.values(SettingGamepad)
|
Object.values(SettingGamepad).forEach(setting => {
|
||||||
.map(setting => setting as SettingGamepad)
|
setSettingGamepad(setting, settingGamepadDefaults[setting]);
|
||||||
.forEach(setting => setSettingGamepad(setting, settingGamepadDefaults[setting]));
|
});
|
||||||
|
|
||||||
if (!localStorage.hasOwnProperty("settingsGamepad")) {
|
if (!localStorage.hasOwnProperty("settingsGamepad")) {
|
||||||
return false;
|
return;
|
||||||
}
|
}
|
||||||
const settingsGamepad = JSON.parse(localStorage.getItem("settingsGamepad")!); // TODO: is this bang correct?
|
const settingsGamepad = JSON.parse(localStorage.getItem("settingsGamepad")!); // TODO: is this bang correct?
|
||||||
|
|
||||||
for (const setting of Object.keys(settingsGamepad)) {
|
for (const setting of Object.keys(settingsGamepad)) {
|
||||||
setSettingGamepad(setting as SettingGamepad, settingsGamepad[setting]);
|
setSettingGamepad(setting as SettingGamepad, settingsGamepad[setting]);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true; // TODO: is `true` the correct return value?
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public saveTutorialFlag(tutorial: Tutorial, flag: boolean): boolean {
|
/**
|
||||||
const key = getDataTypeKey(GameDataType.TUTORIALS);
|
* Save the specified tutorial as having the specified completion status.
|
||||||
let tutorials: object = {};
|
* @param tutorial - The {@linkcode Tutorial} whose completion status is being saved
|
||||||
if (localStorage.hasOwnProperty(key)) {
|
* @param status - The completion status to set
|
||||||
tutorials = JSON.parse(localStorage.getItem(key)!); // TODO: is this bang correct?
|
*/
|
||||||
|
public saveTutorialFlag(tutorial: Tutorial, status: boolean): void {
|
||||||
|
// Grab the prior save data tutorial
|
||||||
|
const saveDataKey = getDataTypeKey(GameDataType.TUTORIALS);
|
||||||
|
const tutorials: TutorialFlags = localStorage.hasOwnProperty(saveDataKey)
|
||||||
|
? JSON.parse(localStorage.getItem(saveDataKey)!)
|
||||||
|
: {};
|
||||||
|
|
||||||
|
// TODO: We shouldn't be storing this like that
|
||||||
|
for (const key of Object.values(Tutorial)) {
|
||||||
|
if (key === tutorial) {
|
||||||
|
tutorials[key] = status;
|
||||||
|
} else {
|
||||||
|
tutorials[key] ??= false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Object.keys(Tutorial)
|
localStorage.setItem(saveDataKey, JSON.stringify(tutorials));
|
||||||
.map(t => t as Tutorial)
|
|
||||||
.forEach(t => {
|
|
||||||
const key = Tutorial[t];
|
|
||||||
if (key === tutorial) {
|
|
||||||
tutorials[key] = flag;
|
|
||||||
} else {
|
|
||||||
tutorials[key] ??= false;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
localStorage.setItem(key, JSON.stringify(tutorials));
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public getTutorialFlags(): TutorialFlags {
|
public getTutorialFlags(): TutorialFlags {
|
||||||
const key = getDataTypeKey(GameDataType.TUTORIALS);
|
const key = getDataTypeKey(GameDataType.TUTORIALS);
|
||||||
const ret: TutorialFlags = {};
|
const ret: TutorialFlags = Object.values(Tutorial).reduce((acc, tutorial) => {
|
||||||
Object.values(Tutorial)
|
acc[Tutorial[tutorial]] = false;
|
||||||
.map(tutorial => tutorial as Tutorial)
|
return acc;
|
||||||
.forEach(tutorial => (ret[Tutorial[tutorial]] = false));
|
}, {} as TutorialFlags);
|
||||||
|
|
||||||
if (!localStorage.hasOwnProperty(key)) {
|
if (!localStorage.hasOwnProperty(key)) {
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -26,6 +26,7 @@ import { addBBCodeTextObject, addTextObject, getTextColor } from "#ui/text";
|
|||||||
import { UiHandler } from "#ui/ui-handler";
|
import { UiHandler } from "#ui/ui-handler";
|
||||||
import { addWindow } from "#ui/ui-theme";
|
import { addWindow } from "#ui/ui-theme";
|
||||||
import { formatFancyLargeNumber, formatLargeNumber, formatMoney, getPlayTimeString } from "#utils/common";
|
import { formatFancyLargeNumber, formatLargeNumber, formatMoney, getPlayTimeString } from "#utils/common";
|
||||||
|
import { toCamelCase } from "#utils/strings";
|
||||||
import i18next from "i18next";
|
import i18next from "i18next";
|
||||||
import RoundRectangle from "phaser3-rex-plugins/plugins/roundrectangle";
|
import RoundRectangle from "phaser3-rex-plugins/plugins/roundrectangle";
|
||||||
|
|
||||||
@ -706,10 +707,7 @@ export class RunInfoUiHandler extends UiHandler {
|
|||||||
rules.push(i18next.t("challenges:inverseBattle.shortName"));
|
rules.push(i18next.t("challenges:inverseBattle.shortName"));
|
||||||
break;
|
break;
|
||||||
default: {
|
default: {
|
||||||
const localizationKey = Challenges[this.runInfo.challenges[i].id]
|
const localizationKey = toCamelCase(Challenges[this.runInfo.challenges[i].id]);
|
||||||
.split("_")
|
|
||||||
.map((f, i) => (i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()))
|
|
||||||
.join("");
|
|
||||||
rules.push(i18next.t(`challenges:${localizationKey}.name`));
|
rules.push(i18next.t(`challenges:${localizationKey}.name`));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -31,7 +31,7 @@ export class TestDialogueUiHandler extends FormModalUiHandler {
|
|||||||
// we check for null or undefined here as per above - the typeof is still an object but the value is null so we need to exit out of this and pass the null key
|
// we check for null or undefined here as per above - the typeof is still an object but the value is null so we need to exit out of this and pass the null key
|
||||||
|
|
||||||
// Return in the format expected by i18next
|
// Return in the format expected by i18next
|
||||||
return middleKey ? `${topKey}:${middleKey.map(m => m).join(".")}.${t}` : `${topKey}:${t}`;
|
return middleKey ? `${topKey}:${middleKey.join(".")}.${t}` : `${topKey}:${t}`;
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.filter(t => t);
|
.filter(t => t);
|
||||||
|
@ -35,13 +35,43 @@ describe("Abilities - Intimidate", () => {
|
|||||||
it("should lower all opponents' ATK by 1 stage on entry and switch", async () => {
|
it("should lower all opponents' ATK by 1 stage on entry and switch", async () => {
|
||||||
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
|
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
|
||||||
|
|
||||||
|
const [mightyena, poochyena] = game.scene.getPlayerParty();
|
||||||
|
|
||||||
const enemy = game.field.getEnemyPokemon();
|
const enemy = game.field.getEnemyPokemon();
|
||||||
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
|
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
|
||||||
|
expect(mightyena).toHaveAbilityApplied(AbilityId.INTIMIDATE);
|
||||||
|
|
||||||
game.doSwitchPokemon(1);
|
game.doSwitchPokemon(1);
|
||||||
await game.toNextTurn();
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
expect(poochyena.isActive()).toBe(true);
|
||||||
expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
|
expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
|
||||||
|
expect(poochyena).toHaveAbilityApplied(AbilityId.INTIMIDATE);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should trigger once on initial switch prompt without cancelling opposing abilities", async () => {
|
||||||
|
await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
|
||||||
|
await game.classicMode.startBattleWithSwitch(1);
|
||||||
|
|
||||||
|
const [poochyena, mightyena] = game.scene.getPlayerParty();
|
||||||
|
expect(poochyena.species.speciesId).toBe(SpeciesId.POOCHYENA);
|
||||||
|
|
||||||
|
const enemy = game.field.getEnemyPokemon();
|
||||||
|
expect(enemy).toHaveStatStage(Stat.ATK, -1);
|
||||||
|
expect(poochyena).toHaveStatStage(Stat.ATK, -1);
|
||||||
|
|
||||||
|
expect(poochyena).toHaveAbilityApplied(AbilityId.INTIMIDATE);
|
||||||
|
expect(mightyena).not.toHaveAbilityApplied(AbilityId.INTIMIDATE);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should activate on reload with single party", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
|
||||||
|
|
||||||
|
expect(game.field.getEnemyPokemon()).toHaveStatStage(Stat.ATK, -1);
|
||||||
|
|
||||||
|
await game.reload.reloadSession();
|
||||||
|
|
||||||
|
expect(game.field.getEnemyPokemon()).toHaveStatStage(Stat.ATK, -1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should lower ATK of all opponents in a double battle", async () => {
|
it("should lower ATK of all opponents in a double battle", async () => {
|
||||||
|
@ -112,7 +112,7 @@ describe("Weird Dream - Mystery Encounter", () => {
|
|||||||
it("should transform the new party into new species, 2 at +90/+110, the rest at +40/50 BST", async () => {
|
it("should transform the new party into new species, 2 at +90/+110, the rest at +40/50 BST", async () => {
|
||||||
await game.runToMysteryEncounter(MysteryEncounterType.WEIRD_DREAM, defaultParty);
|
await game.runToMysteryEncounter(MysteryEncounterType.WEIRD_DREAM, defaultParty);
|
||||||
|
|
||||||
const pokemonPrior = scene.getPlayerParty().map(pokemon => pokemon);
|
const pokemonPrior = scene.getPlayerParty().slice();
|
||||||
const bstsPrior = pokemonPrior.map(species => species.getSpeciesForm().getBaseStatTotal());
|
const bstsPrior = pokemonPrior.map(species => species.getSpeciesForm().getBaseStatTotal());
|
||||||
|
|
||||||
await runMysteryEncounterToEnd(game, 1);
|
await runMysteryEncounterToEnd(game, 1);
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
import { getGameMode } from "#app/game-mode";
|
import { getGameMode } from "#app/game-mode";
|
||||||
import overrides from "#app/overrides";
|
import overrides from "#app/overrides";
|
||||||
import { BattleStyle } from "#enums/battle-style";
|
import { BattleStyle } from "#enums/battle-style";
|
||||||
|
import { Button } from "#enums/buttons";
|
||||||
import { GameModes } from "#enums/game-modes";
|
import { GameModes } from "#enums/game-modes";
|
||||||
import { Nature } from "#enums/nature";
|
import { Nature } from "#enums/nature";
|
||||||
import type { SpeciesId } from "#enums/species-id";
|
import type { SpeciesId } from "#enums/species-id";
|
||||||
@ -100,4 +101,33 @@ export class ClassicModeHelper extends GameManagerHelper {
|
|||||||
await this.game.phaseInterceptor.to(CommandPhase);
|
await this.game.phaseInterceptor.to(CommandPhase);
|
||||||
console.log("==================[New Turn]==================");
|
console.log("==================[New Turn]==================");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Queue inputs to switch at the start of the next battle, and then start it.
|
||||||
|
* @param pokemonIndex - The 0-indexed position of the party pokemon to switch to.
|
||||||
|
* Should never be called with 0 as that will select the currently active pokemon and freeze
|
||||||
|
* @returns A Promise that resolves once the battle has been started and the switch prompt resolved
|
||||||
|
* @todo Make this work for double battles
|
||||||
|
* @example
|
||||||
|
* ```ts
|
||||||
|
* await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA])
|
||||||
|
* await game.startBattleWithSwitch(1);
|
||||||
|
* ```
|
||||||
|
*/
|
||||||
|
public async startBattleWithSwitch(pokemonIndex: number): Promise<void> {
|
||||||
|
this.game.scene.battleStyle = BattleStyle.SWITCH;
|
||||||
|
this.game.onNextPrompt(
|
||||||
|
"CheckSwitchPhase",
|
||||||
|
UiMode.CONFIRM,
|
||||||
|
() => {
|
||||||
|
this.game.scene.ui.getHandler().setCursor(0);
|
||||||
|
this.game.scene.ui.getHandler().processInput(Button.ACTION);
|
||||||
|
},
|
||||||
|
() => this.game.isCurrentPhase("CommandPhase") || this.game.isCurrentPhase("TurnInitPhase"),
|
||||||
|
);
|
||||||
|
this.game.doSelectPartyPokemon(pokemonIndex);
|
||||||
|
|
||||||
|
await this.game.phaseInterceptor.to("CommandPhase");
|
||||||
|
console.log("==================[New Battle (Initial Switch)]==================");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user