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55 Commits

Author SHA1 Message Date
xsn34kzx
f3ce23f16e Fix Moody 2024-09-02 21:43:37 -04:00
Amani H.
51545bda36
Adjust Italian Localization
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
2024-09-02 20:48:19 -04:00
Amani H.
6feefb3368
Merge branch 'beta' into stats_refactor 2024-09-02 20:45:32 -04:00
xsn34kzx
f54df49042 Change ignoreOverride to bypassSummonData 2024-09-02 20:44:20 -04:00
cam
672bc77c58
Added Donate Link to Community Page (#3989)
* Added Donate Link to Community Page

Removed the cookies from the html and added a Donations link on the community page (with guidance from Walker)

* Added Translation Key
2024-09-03 01:37:53 +01:00
Amani H.
89b0344a3f
Merge branch 'beta' into stats_refactor 2024-09-02 19:57:12 -04:00
xsn34kzx
4a5faa8e5f Fix Merge Conflicts 2024-09-02 19:56:26 -04:00
AJ Fontaine
b0360123e0
[Balance] [QoL] [Feature] Allow mons to track and relearn used TMs (#3656)
* Allow mons to track and relearn used TMs

* Fix issue getting level moves

* Apply suggested safety measures
2024-09-02 16:25:41 -07:00
Leo Kim
60becf54f8
[Enhancement][UI] Passive ability will be displayed even if it is locked or disabled (#3976)
* show passive name even if it is locked or disabled

* update passive label with updated new icons

* fix icon remains bug, when go start button and filterbar
2024-09-02 23:49:11 +01:00
Lugiad
df1c6efe2d
[Localization] [Fix] Restoring inverted rival dialogues in all dialogue-misc.json locales (#3986)
* Update dialogue-misc.json

* Update dialogue-misc.json

* Update dialogue-misc.json

* Update dialogue-misc.json

* Update dialogue-misc.json

* Update dialogue-misc.json

* Update dialogue-misc.json
2024-09-02 18:33:21 -04:00
MokaStitcher
89a1ff7b5b
[Bug] Fix Inconsistency with stat boost when breaking through boss shields + tests (#3785)
* fix boss shield stats up calculation and add tests

* update test to remove usage of deprecated startBattle
2024-09-03 00:29:15 +02:00
xsn34kzx
a820eb41c8 Fix Merge Conflicts 2024-09-02 18:26:31 -04:00
Lugiad
9c30e5b213
[Localization] [FR] [Fix] Dialogue fixs batch + ignored entries form previous PR (#3985)
* Update dialogue-misc.json

* Update dialogue.json

* Update dialogue.json

* Update dialogue-misc.json

* Update dialogue.json

* Update dialogue.json

* Update dialogue.json

* Update dialogue.json

* Update dialogue.json

* Update dialogue.json
2024-09-02 18:03:21 -04:00
njahja
03567ed56c
[Bugfix #3930] Moves That a Pokemon Knows and are not in their List of Learnable TMs Display as "Not Able" Rather than Learned (#3935)
* fix for [Bug] Moves That a Pokemon Knows and are not in their List of Learnable TMs Display as "Not Able" Rather than Learned #3930

* convert switch case block to if/elif/else
2024-09-02 17:59:26 -04:00
Chapybara-jp
4c4a2c1900
[Localisation] [JA] Translated trainer-classes.json, trainer-names.json, trainer-titles.json (#3978)
* [Localisation] [JA] trainer-classes.json

Names taken from Poke Corpus and Bulbapedia. 
Some double team names do not exist in the official games so I created some new fitting/localised/funny ones (e.g. (solo) サイキッカー -> (double) サイキッ家)
As we are using Scarlet/Violet Kanji usage conventions, I decided to write all class titles that were Hiragana only in BW/B2W2 with Kanji instead.

* Translate trainer-names.json

Should we localise the names of Finn and Ivy? 
Two possible ideas:
Finn -> チトセ (Finn may come from the "Whale Fin" snake plant; Latin Name Sansevieria Masoniana. The Sansevieria family is known as チトセラン属 in Japanese. チトセ(千歳 millenium;long time) can be a reference to endless loop of Classic Mode)
Ivy -> タイチ (Ivy -> IV. IV in Japanese is 固体値 (こたいち). タイチ also sounds like  対置 (opposition)

* Update trainer-classes.json

* Translate trainer-titles.json
2024-09-02 17:57:24 -04:00
Mumble
ce5a92325c
[UI][Misc] Rename Space to Action in voucher/achv menu (#3982)
* Changing only achvs-ui-handler for now

* Add ACTION sprite

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
2024-09-02 17:54:56 -04:00
Asdar
e9998fcc16
[Localisation] [ES] Bugfix pokemon-form-battle.json (#3981)
Removed an extra tab added by GitLocalize
2024-09-02 14:20:05 -07:00
timchi94
aae4d6933c
[QoL] Enable female gender for all default starters and all existing s… (#2194)
* fix: Enable female gender for all default starters and all existing saves

* Fixed Fresh Start so it doesn't restrict gender

---------

Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
Co-authored-by: frutescens <info@laptop>
2024-09-02 12:43:44 -07:00
Mumble
256dfbde6e
Fixed conditional (#3983)
Co-authored-by: frutescens <info@laptop>
2024-09-02 21:27:29 +02:00
Jannik Tappert
86316bd6f8
[Localization] [DE] DisguiseChange (#3979)
* [Localization] [DE] DisguiseChange

* Update src/locales/de/pokemon-form-battle.json
2024-09-02 10:55:57 -07:00
Jannik Tappert
ad778101e4
[DEV] Remove female achv file (#3977) 2024-09-02 10:32:49 -07:00
NightKev
c20f37bcf9
[P3 Bug] Add dialog lines for Rood (#3970) 2024-09-02 01:39:52 -04:00
AJ Fontaine
39cfe69cd9
[Bug] Fix affix used when enemy trainer switches Pokemon (#3899) 2024-09-02 01:25:45 -04:00
chaosgrimmon
634bfb7900
[Sprite] Pelipper variant cleanup (#3969)
* [Sprite] Sprite fix Pelipper front

* [Sprite] Map epic Pelipper front

* Delete public/images/pokemon/variant/279_1.png

* Delete public/images/pokemon/variant/279_2.png

* Delete public/images/pokemon/variant/279_3.png

* Delete public/images/pokemon/variant/279_1.json

* Delete public/images/pokemon/variant/279_2.json

* Delete public/images/pokemon/variant/279_3.json

* [Sprite] Use epic Pelipper palette

* [Sprite] Index base shiny Pelipper front
2024-09-02 01:16:47 -04:00
Madmadness65
434b823112
[Enhancement/Item] Separate form change items into non-rare and rare (#3957)
* Separate form change items into non-rare and rare

* Remove unnecessary !!
2024-09-02 01:15:52 -04:00
NightKev
744c8f8845
[Test] Update/modernize/fix some tests (#3968) 2024-09-02 01:06:20 -04:00
Mumble
0cbdaab28e
[UI][Misc] Force users to have an active challenge (#3953)
* I hope this is good enough

* renamed variable to better name

* Remove random newline

* When player is ready cool box

* Fixed cancel behavior

* standardized action/cancel behavior

* Added comments

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-02 00:32:22 -04:00
NightKev
84ef7f0683
[Balance] Double base shiny odds, adjusted Shiny Charm to match (#3964)
* Double shiny odds

"anyone wanna double the base shiny odds for me" - damo, 2024

* Adjust Shiny Charm to compensate for increased base odds

* Remove magic number

* Update tsdoc and remove unneeded `console.log()`

* Clarify tsdoc
2024-09-02 00:26:47 -04:00
Mumble
1e432fc74b
[Bug] Fixed pre-set volume oversight (#3963)
Co-authored-by: frutescens <info@laptop>
2024-09-02 00:26:35 -04:00
NightKev
f54846f735
[Move] Implement Safeguard (#3447)
* Implemented safeguard and tests

* Update tests

* Add i18n placeholders

* Implement Safeguard for non-volatile statuses

* Implement protection from confusion and Yawn

* Replace `target instanceof EnemyPokemon` with `target.isPlayer()`

* Minor capitalization change

* First batch of i18n

Adds fr, pt_BR, zh_CN, zh_TW

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>

* Add more translations

+ de, es, ko

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Asdar <asdargmng@gmail.com>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>

* Fix broken character in es translation

* Update test with new function definition

* Add Italian translation

Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>

* Add move category check for message display

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update phase imports in Safeguard test

* Fix test imports

* Update tests

---------

Co-authored-by: Joshua Keegan <keeganjosh@vuw.ac.nz>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Asdar <asdargmng@gmail.com>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-09-02 00:26:20 -04:00
gitlocalize-app[bot]
2d5bd57c44
[Localization] [FR] pokemon-info.json and dialogue-misc.json completion (#3761)
* Translate pokemon-info.json via GitLocalize

* Update dialogue-misc.json

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-09-02 00:25:07 -04:00
NightKev
f3c41edf5e
[Bug] Don't reset turn count or used moves array at the start of a new wave (fakeout and gigaton hammer) (#3606)
* Don't reset turn count or used moves array at the start of a new wave

* Add tests
2024-09-02 00:24:12 -04:00
NightKev
69a9916b4c
[Bug] Moves copied by Dancer should not consume PP (#3623)
* Moves copied by Dancer should not consume PP

* Add test for Dancer (unfinished)

* Delete src/test/abilities/dancer.test.ts

This test is not finished lol

* Add test
2024-09-02 00:21:56 -04:00
PrabbyDD
4553c1c34f
[Bug] Fix Octolock Ignores Clear Body, White Smoke, Big Pecks #3876
Pecks, Clear Body, and White Smoke

Adding tests for octolock
2024-09-02 00:20:16 -04:00
gitlocalize-app[bot]
22d31bc704
[Localisation] [ES] Review and finished pokemon-form and pokemon-form-battle (#3903)
* Translate pokemon-form.json via GitLocalize

* Translate pokemon-form.json via GitLocalize

* Translate pokemon-form-battle.json via GitLocalize

* Translate pokemon-form-battle.json via GitLocalize

* Update src/locales/es/pokemon-form.json

Co-authored-by: Asdar <asdargmng@gmail.com>

---------

Co-authored-by: Rafa <rhijano@hotmail.com>
Co-authored-by: LilyAlternis <tias.a2002@gmail.com>
Co-authored-by: Asdar <asdargmng@gmail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-09-02 00:19:02 -04:00
gitlocalize-app[bot]
a894438e24
[Localisation] [JA] Several files translated (#3916)
* Translate ability-trigger.json via GitLocalize

* Translate game-stats-ui-handler.json via GitLocalize

* Translate modifier-select-ui-handler.json via GitLocalize

* Translate pokemon-form-battle.json via GitLocalize

* Translate battle-info.json via GitLocalize

* Translate menu.json via GitLocalize

* Translate battler-tags.json via GitLocalize

* Translate pokemon-info.json via GitLocalize

* Translate achv.json via GitLocalize

* Translate berry.json via GitLocalize

* Translate achv-female.json via GitLocalize

* Translate challenges.json via GitLocalize

* Translate menu-ui-handler.json via GitLocalize

* Translate egg.json via GitLocalize

* Translate pokemon.json via GitLocalize

* Translate pokemon.json via GitLocalize

* Translate starter-select-ui-handler.json via GitLocalize

* Translate command-ui-handler.json via GitLocalize

* Translate settings.json via GitLocalize

* Update achv-female.json

* Update menu-ui-handler.json

* Update settings.json

* Update achv.json

* Update achv.json

* Update achv.json

* Delete src/locales/ja/achv-female.json

* Update achv.json

Compared in-game, with these changes it should all look good.

* Update challenges.json

* Update game-mode.json

* Update menu.json

* Update settings.json

* Translate game-stats-ui-handler.json via GitLocalize

* Update game-stats-ui-handler.json

* Update settings.json

---------

Co-authored-by: gitlocalize-app[bot] <55277160+gitlocalize-app[bot]@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
2024-09-02 00:18:49 -04:00
gitlocalize-app[bot]
dd033f4ec1
[Localization] [pt_BR] Updated many translations (#3917)
* Translate tutorial.json via GitLocalize

* Translate challenges.json via GitLocalize

* Translate menu-ui-handler.json via GitLocalize

---------

Co-authored-by: José Ricardo <josefleury@discente.ufg.br>
2024-09-02 00:17:05 -04:00
gitlocalize-app[bot]
0671a244a8
[Localisation] [ES] Reviewed and finished ability.json and bgm-name.json (#3920)
* Translate ability.json via GitLocalize

* Translate ability.json via GitLocalize

* Translate bgm-name.json via GitLocalize

---------

Co-authored-by: Asdar <asdargmng@gmail.com>
Co-authored-by: LilyAlternis <tias.a2002@gmail.com>
2024-09-02 00:16:54 -04:00
Mumble
c4c9cf939e
[Bug] Moved RNG call if the Pokemon's ability hasn't been determined (#3966)
Co-authored-by: frutescens <info@laptop>
2024-09-02 00:09:46 -04:00
gitlocalize-app[bot]
8edb9ca65b
[Localizaiton(pt_br)] Translate pokemon-summary.json via GitLocalize (#3868)
Co-authored-by: José Ricardo <josefleury@discente.ufg.br>
2024-09-01 23:57:48 -04:00
gitlocalize-app[bot]
08fe9e1e21
[Localization(fr)] Translate trainer-classes.json (#3882)
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-09-01 23:57:28 -04:00
gitlocalize-app[bot]
781bfd831f
[Localization] pokemon names, party-ui-handler, pokemon-info and pokemon-info-container localizations for italian (#3836)
* Translate pokemon-info-container.json via GitLocalize

* Translate pokemon-info.json via GitLocalize

* Translate party-ui-handler.json via GitLocalize

* Translate pokemon.json via GitLocalize

---------

Co-authored-by: Niccolò <niccolo.pulcini.07@gmail.com>
2024-09-01 23:55:07 -04:00
innerthunder
e29f1fe5fd
[Bug] Fix some trapping moves' interactions with Ghost-type Pokemon (#3936)
* Fix secondary effects to trapping moves not applying to Ghost types

* Docs for `isTrapped`

* more `isTrapped` cleanup

* Remove .js from imports
2024-09-01 23:39:26 -04:00
NightKev
1fd662111e
[Test] Tests now default to using "Set" battle style (#3728)
* Tests now default to using "Set" battle style

* Fix typo
2024-09-01 23:32:31 -04:00
Adrian T.
56b39032b9
[Dev] add script to create test boilerplate file (#3954)
* add script to create test boilerplate file

* add more docs

* add timeout to template
2024-09-01 23:30:27 -04:00
gitlocalize-app[bot]
80828359e2
[Localization(en)] Fix Roark Dialouge (#3873)
* Translate dialogue-male.json via GitLocalize

* Added female

* !

* Update src/locales/en/dialogue-male.json

* Remove empty files

* Added missing comma

---------

Co-authored-by: Jannik Tappert <tappertjannik@googlemail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-09-01 23:28:10 -04:00
NightKev
709066bd1a
[Move] Finish Alluring Voice, Burning Jealousy and Lash Out (#3508)
* Implement Alluring Voice and Burning Jealousy

* Fix Alluring Voice and add tests

* Replace `BattlerTag.STATS_BOOSTED` with `PokemonTurnData` field

* Work around bug with turn data

* Remove unused variable

* Replace nearby instances of `integer` with `number`

* Fix imports

* Implement Lash Out

* Rename `battleStats(In|De)crease` -> `battleStats(In|De)creased`

* Fix copy/paste error

Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>

* Update tests

---------

Co-authored-by: ElliottSimmonds <simmonds.elliott@yahoo.co.uk>
Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-01 22:57:07 -04:00
MokaStitcher
dcb03f4ee9
[Test] Add test for final boss fight phase switch (#3847)
* implement test for final boss encounter phase switch

* Update Eternatus tests & helper function

* fix endless_boss test following GameManager update

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-01 22:47:22 -04:00
gitlocalize-app[bot]
14e0c66ed9
[Localisation] [ES] Finished and reviewed terrain, modifier, trainer-names, splash messages (#3848)
* Translate splash-messages.json via GitLocalize

* Translate splash-messages.json via GitLocalize

* Translate trainer-names.json via GitLocalize

* Translate modifier.json via GitLocalize

* Translate modifier.json via GitLocalize

* Translate modifier.json via GitLocalize

* Translate terrain.json via GitLocalize

* Update src/locales/es/trainer-names.json

Co-authored-by: Asdar <asdargmng@gmail.com>

---------

Co-authored-by: LilyAlternis <tias.a2002@gmail.com>
Co-authored-by: Asdar <asdargmng@gmail.com>
Co-authored-by: Rafa <rhijano@hotmail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-01 22:46:53 -04:00
gitlocalize-app[bot]
49c3158fd1
[Localization(ko)] Change ghost type challenge acv for achv-female (#3866)
Co-authored-by: sodam <sodamlee315@gmail.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
2024-09-01 22:45:42 -04:00
gitlocalize-app[bot]
c070f110e5
[Localization(fr)] Additional nature entries in pokemon-summary (#3869)
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-09-01 22:44:58 -04:00
flx-sta
0c28da75b4
[Bug] Fix Opponent pokemon sprite disappears after using Roar and Dragon Tail #481 (#3927) 2024-09-01 22:42:23 -04:00
Adrian T.
64368b62bc
[Ability] Add form change support for Flower Gift (#3941)
* add form change support for flower gift

* fix nits
2024-09-01 22:39:42 -04:00
Adrian T.
3bcee779e2
[Move] Fully implement dragon cheer (#3959) 2024-09-01 22:39:12 -04:00
chaosgrimmon
97e3250f62
[Sprite] Chien-Pao sprite cleanup (#3961)
* Delete public/images/pokemon/exp/shiny/1002b.png

* Delete public/images/pokemon/exp/shiny/1002s.png

* Delete public/images/pokemon/exp/shiny/1002sb.png
2024-09-01 22:31:25 -04:00
163 changed files with 5918 additions and 14869 deletions

101
create-test-boilerplate.js Normal file
View File

@ -0,0 +1,101 @@
import fs from 'fs';
import path from 'path';
import { fileURLToPath } from 'url';
/**
* This script creates a test boilerplate file for a move or ability.
* @param {string} type - The type of test to create. Either "move" or "ability".
* @param {string} fileName - The name of the file to create.
* @example npm run create-test move tackle
*/
// Get the directory name of the current module file
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
// Get the arguments from the command line
const args = process.argv.slice(2);
const type = args[0]; // "move" or "ability"
let fileName = args[1]; // The file name
if (!type || !fileName) {
console.error('Please provide both a type ("move" or "ability") and a file name.');
process.exit(1);
}
// Convert fileName from to snake_case if camelCase is given
fileName = fileName.replace(/([a-z])([A-Z])/g, '$1_$2').toLowerCase();
// Format the description for the test case
const formattedName = fileName
.replace(/_/g, ' ')
.replace(/\b\w/g, char => char.toUpperCase());
// Determine the directory based on the type
let dir;
let description;
if (type === 'move') {
dir = path.join(__dirname, 'src', 'test', 'moves');
description = `Moves - ${formattedName}`;
} else if (type === 'ability') {
dir = path.join(__dirname, 'src', 'test', 'abilities');
description = `Abilities - ${formattedName}`;
} else {
console.error('Invalid type. Please use "move" or "ability".');
process.exit(1);
}
// Ensure the directory exists
if (!fs.existsSync(dir)) {
fs.mkdirSync(dir, { recursive: true });
}
// Create the file with the given name
const filePath = path.join(dir, `${fileName}.test.ts`);
if (fs.existsSync(filePath)) {
console.error(`File "${fileName}.test.ts" already exists.`);
process.exit(1);
}
// Define the content template
const content = `import { Abilities } from "#enums/abilities";
import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it } from "vitest";
describe("${description}", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(SPLASH_ONLY);
});
it("test case", async () => {
// await game.classicMode.startBattle();
// game.move.select();
}, TIMEOUT);
});
`;
// Write the template content to the file
fs.writeFileSync(filePath, content, 'utf8');
console.log(`File created at: ${filePath}`);

View File

@ -23,15 +23,6 @@ body {
} }
} }
#links {
width: 90%;
text-align: center;
position: fixed;
bottom: 0;
display: flex;
justify-content: space-around;
}
#app { #app {
display: flex; display: flex;
justify-content: center; justify-content: center;
@ -93,7 +84,7 @@ input:-internal-autofill-selected {
@media (orientation: landscape) { @media (orientation: landscape) {
#touchControls { #touchControls {
--controls-size: 20vh; --controls-size: 20vh;
--text-shadow-size: 1.3vh; --text-shadow-size: 1.3vh;
--small-button-offset: 4vh; --small-button-offset: 4vh;
} }

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@ -39,7 +39,6 @@
</style> </style>
<link rel="stylesheet" type="text/css" href="./index.css" /> <link rel="stylesheet" type="text/css" href="./index.css" />
<link rel="manifest" href="./manifest.webmanifest"> <link rel="manifest" href="./manifest.webmanifest">
<script type="text/javascript" src="https://app.termly.io/resource-blocker/c5dbfa2f-9723-4c0f-a84b-2895124e851f?autoBlock=on"></script>
<script> <script>
if ("serviceWorker" in navigator) { if ("serviceWorker" in navigator) {
window.addEventListener("load", function () { window.addEventListener("load", function () {
@ -144,13 +143,6 @@
</div> </div>
</div> </div>
<div id="tnc-links">
<a href="#" class="termly-display-preferences" style="display: none;" target="_blank" rel="noreferrer noopener">Consent Preferences</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=bc96778b-3f04-4d25-bafc-0deba53e8bec" target="_blank" rel="noreferrer noopener">Privacy Policy</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=8b523c05-7ec2-4646-9534-5bd61b386e2a" target="_blank" rel="noreferrer noopener">Cookie Disclaimer</a>
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</div>
<script type="module" src="./src/main.ts"></script> <script type="module" src="./src/main.ts"></script>
<script src="./src/touch-controls.ts" type="module"></script> <script src="./src/touch-controls.ts" type="module"></script>
<script src="./src/debug.js" type="module"></script> <script src="./src/debug.js" type="module"></script>

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@ -18,7 +18,8 @@
"eslint-ci": "eslint .", "eslint-ci": "eslint .",
"docs": "typedoc", "docs": "typedoc",
"depcruise": "depcruise src", "depcruise": "depcruise src",
"depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg" "depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg",
"create-test": "node ./create-test-boilerplate.js"
}, },
"devDependencies": { "devDependencies": {
"@eslint/js": "^9.3.0", "@eslint/js": "^9.3.0",

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@ -1,38 +1,49 @@
{ {
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"31638c": "324a26", "31638c": "324a26",
"101010": "101010",
"5aa5ce": "40683c", "5aa5ce": "40683c",
"a5e6ff": "b6d9ac", "ce4252": "af2c4f",
"7bceef": "789c6e",
"ced6ef": "c09e99",
"737384": "774644",
"ffffff": "f1dcd8", "ffffff": "f1dcd8",
"8c4231": "420b0c", "8c4231": "420b0c",
"ffde4a": "c66f68",
"c57b31": "551917",
"ffffad": "f4bfb6", "ffffad": "f4bfb6",
"ffde4a": "c66f68",
"7bceef": "789c6e",
"a5e6ff": "b6d9ac",
"737384": "774644",
"f7b531": "af5457", "f7b531": "af5457",
"ce4252": "af2c4f", "c57b31": "551917",
"bc4524": "af5457", "ced6ef": "c09e99"
"00e5e7": "00e5e7"
}, },
"1": { "1": {
"bc4524": "3d325e",
"31638c": "143a72", "31638c": "143a72",
"101010": "101010",
"5aa5ce": "4060bc", "5aa5ce": "4060bc",
"a5e6ff": "b4b3ff", "ce4252": "b75558",
"7bceef": "657ddf",
"ced6ef": "a8b5dd",
"737384": "737384",
"ffffff": "e5ecff", "ffffff": "e5ecff",
"8c4231": "17103f", "8c4231": "17103f",
"ffde4a": "534e72",
"c57b31": "2a1f50",
"ffffad": "87879b", "ffffad": "87879b",
"ffde4a": "534e72",
"7bceef": "657ddf",
"a5e6ff": "b4b3ff",
"f7b531": "3d325e", "f7b531": "3d325e",
"ce4252": "b75558", "c57b31": "2a1f50",
"bc4524": "3d325e", "ced6ef": "a8b5dd"
"00e5e7": "00e5e7" },
"2": {
"ce4252": "215991",
"ffde4a": "f16f40",
"ffffad": "ffb274",
"737384": "884c43",
"c57b31": "761c03",
"7bceef": "be3d2f",
"8c4231": "5a0700",
"5aa5ce": "892722",
"8c4232": "761c03",
"ffffff": "f5e1d1",
"a5e6ff": "dd533a",
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"ced6ef": "d19e92",
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} }
} }

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@ -1017,7 +1017,7 @@
"279": [ "279": [
1, 1,
1, 1,
2 1
], ],
"280": [ "280": [
0, 0,

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@ -841,12 +841,13 @@ export default class BattleScene extends SceneBase {
} }
addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon { addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
if (Overrides.OPP_LEVEL_OVERRIDE > 0) {
level = Overrides.OPP_LEVEL_OVERRIDE;
}
if (Overrides.OPP_SPECIES_OVERRIDE) { if (Overrides.OPP_SPECIES_OVERRIDE) {
species = getPokemonSpecies(Overrides.OPP_SPECIES_OVERRIDE); species = getPokemonSpecies(Overrides.OPP_SPECIES_OVERRIDE);
} // The fact that a Pokemon is a boss or not can change based on its Species and level
boss = this.getEncounterBossSegments(this.currentBattle.waveIndex, level, species) > 1;
if (Overrides.OPP_LEVEL_OVERRIDE !== 0) {
level = Overrides.OPP_LEVEL_OVERRIDE;
} }
const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource); const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
@ -1327,6 +1328,13 @@ export default class BattleScene extends SceneBase {
} }
getEncounterBossSegments(waveIndex: integer, level: integer, species?: PokemonSpecies, forceBoss: boolean = false): integer { getEncounterBossSegments(waveIndex: integer, level: integer, species?: PokemonSpecies, forceBoss: boolean = false): integer {
if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1) {
return Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE;
} else if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE === 1) {
// The rest of the code expects to be returned 0 and not 1 if the enemy is not a boss
return 0;
}
if (this.gameMode.isDaily && this.gameMode.isWaveFinal(waveIndex)) { if (this.gameMode.isDaily && this.gameMode.isWaveFinal(waveIndex)) {
return 5; return 5;
} }
@ -1791,6 +1799,7 @@ export default class BattleScene extends SceneBase {
config = config ?? {}; config = config ?? {};
try { try {
const keyDetails = key.split("/"); const keyDetails = key.split("/");
config["volume"] = config["volume"] ?? 1;
switch (keyDetails[0]) { switch (keyDetails[0]) {
case "level_up_fanfare": case "level_up_fanfare":
case "item_fanfare": case "item_fanfare":
@ -1800,11 +1809,11 @@ export default class BattleScene extends SceneBase {
case "evolution_fanfare": case "evolution_fanfare":
// These sounds are loaded in as BGM, but played as sound effects // These sounds are loaded in as BGM, but played as sound effects
// When these sounds are updated in updateVolume(), they are treated as BGM however because they are placed in the BGM Cache through being called by playSoundWithoutBGM() // When these sounds are updated in updateVolume(), they are treated as BGM however because they are placed in the BGM Cache through being called by playSoundWithoutBGM()
config["volume"] = this.masterVolume * this.bgmVolume; config["volume"] *= (this.masterVolume * this.bgmVolume);
break; break;
case "battle_anims": case "battle_anims":
case "cry": case "cry":
config["volume"] = this.masterVolume * this.fieldVolume; config["volume"] *= (this.masterVolume * this.fieldVolume);
//PRSFX sound files are unusually loud //PRSFX sound files are unusually loud
if (keyDetails[1].startsWith("PRSFX- ")) { if (keyDetails[1].startsWith("PRSFX- ")) {
config["volume"] *= 0.5; config["volume"] *= 0.5;
@ -1812,10 +1821,10 @@ export default class BattleScene extends SceneBase {
break; break;
case "ui": case "ui":
//As of, right now this applies to the "select", "menu_open", "error" sound effects //As of, right now this applies to the "select", "menu_open", "error" sound effects
config["volume"] = this.masterVolume * this.uiVolume; config["volume"] *= (this.masterVolume * this.uiVolume);
break; break;
case "se": case "se":
config["volume"] = this.masterVolume * this.seVolume; config["volume"] *= (this.masterVolume * this.seVolume);
break; break;
} }
this.sound.play(key, config); this.sound.play(key, config);

View File

@ -847,7 +847,7 @@ export class PostDefendTerrainChangeAbAttr extends PostDefendAbAttr {
} }
export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr { export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
private chance: integer; public chance: integer;
private effects: StatusEffect[]; private effects: StatusEffect[];
constructor(chance: integer, ...effects: StatusEffect[]) { constructor(chance: integer, ...effects: StatusEffect[]) {
@ -2377,9 +2377,13 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m!.moveId, m!.ppUsed, m!.ppUp)); // TODO: are those bangs correct? pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m!.moveId, m!.ppUsed, m!.ppUp)); // TODO: are those bangs correct?
pokemon.summonData.types = target.getTypes(); pokemon.summonData.types = target.getTypes();
pokemon.scene.playSound("battle_anims/PRSFX- Transform"); pokemon.scene.playSound("battle_anims/PRSFX- Transform");
pokemon.loadAssets(false).then(() => pokemon.playAnim()); pokemon.loadAssets(false).then(() => {
pokemon.playAnim();
pokemon.updateInfo();
});
pokemon.scene.queueMessage(i18next.t("abilityTriggers:postSummonTransform", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), targetName: target.name, })); pokemon.scene.queueMessage(i18next.t("abilityTriggers:postSummonTransform", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), targetName: target.name, }));
@ -2417,7 +2421,7 @@ export class PostSummonWeatherSuppressedFormChangeAbAttr extends PostSummonAbAtt
/** /**
* Triggers weather-based form change when summoned into an active weather. * Triggers weather-based form change when summoned into an active weather.
* Used by Forecast. * Used by Forecast and Flower Gift.
* @extends PostSummonAbAttr * @extends PostSummonAbAttr
*/ */
export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr { export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
@ -2440,7 +2444,10 @@ export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
* @returns whether the form change was triggered * @returns whether the form change was triggered
*/ */
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST) { const isCastformWithForecast = (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST);
const isCherrimWithFlowerGift = (pokemon.species.speciesId === Species.CHERRIM && this.ability === Abilities.FLOWER_GIFT);
if (isCastformWithForecast || isCherrimWithFlowerGift) {
if (simulated) { if (simulated) {
return simulated; return simulated;
} }
@ -3113,37 +3120,41 @@ export class PostWeatherChangeAbAttr extends AbAttr {
/** /**
* Triggers weather-based form change when weather changes. * Triggers weather-based form change when weather changes.
* Used by Forecast. * Used by Forecast and Flower Gift.
* @extends PostWeatherChangeAbAttr * @extends PostWeatherChangeAbAttr
*/ */
export class PostWeatherChangeFormChangeAbAttr extends PostWeatherChangeAbAttr { export class PostWeatherChangeFormChangeAbAttr extends PostWeatherChangeAbAttr {
private ability: Abilities; private ability: Abilities;
private formRevertingWeathers: WeatherType[];
constructor(ability: Abilities) { constructor(ability: Abilities, formRevertingWeathers: WeatherType[]) {
super(false); super(false);
this.ability = ability; this.ability = ability;
this.formRevertingWeathers = formRevertingWeathers;
} }
/** /**
* Calls {@linkcode Arena.triggerWeatherBasedFormChangesToNormal | triggerWeatherBasedFormChangesToNormal} when the * Calls {@linkcode Arena.triggerWeatherBasedFormChangesToNormal | triggerWeatherBasedFormChangesToNormal} when the
* weather changed to form-reverting weather, otherwise calls {@linkcode Arena.triggerWeatherBasedFormChanges | triggerWeatherBasedFormChanges} * weather changed to form-reverting weather, otherwise calls {@linkcode Arena.triggerWeatherBasedFormChanges | triggerWeatherBasedFormChanges}
* @param {Pokemon} pokemon the Pokemon that changed the weather * @param {Pokemon} pokemon the Pokemon with this ability
* @param passive n/a * @param passive n/a
* @param weather n/a * @param weather n/a
* @param args n/a * @param args n/a
* @returns whether the form change was triggered * @returns whether the form change was triggered
*/ */
applyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): boolean { applyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): boolean {
if (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST) { const isCastformWithForecast = (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST);
const isCherrimWithFlowerGift = (pokemon.species.speciesId === Species.CHERRIM && this.ability === Abilities.FLOWER_GIFT);
if (isCastformWithForecast || isCherrimWithFlowerGift) {
if (simulated) { if (simulated) {
return simulated; return simulated;
} }
const formRevertingWeathers: WeatherType[] = [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG ];
const weatherType = pokemon.scene.arena.weather?.weatherType; const weatherType = pokemon.scene.arena.weather?.weatherType;
if (weatherType && formRevertingWeathers.includes(weatherType)) { if (weatherType && this.formRevertingWeathers.includes(weatherType)) {
pokemon.scene.arena.triggerWeatherBasedFormChangesToNormal(); pokemon.scene.arena.triggerWeatherBasedFormChangesToNormal();
} else { } else {
pokemon.scene.arena.triggerWeatherBasedFormChanges(); pokemon.scene.arena.triggerWeatherBasedFormChanges();
@ -3447,30 +3458,33 @@ export class MoodyAbAttr extends PostTurnAbAttr {
super(true); super(true);
} }
/** /**
* Randomly increases one BattleStat by 2 stages and decreases a different BattleStat by 1 stage * Randomly increases one stat stage by 2 and decreases a different stat stage by 1
* @param {Pokemon} pokemon Pokemon that has this ability * @param {Pokemon} pokemon Pokemon that has this ability
* @param passive N/A * @param passive N/A
* @param simulated true if applying in a simulated call. * @param simulated true if applying in a simulated call.
* @param args N/A * @param args N/A
* @returns true * @returns true
* *
* Any BattleStats at +6 or -6 are excluded from being increased or decreased, respectively * Any stat stages at +6 or -6 are excluded from being increased or decreased, respectively
* If the pokemon already has all BattleStats raised to stage 6, it will only decrease one BattleStat by 1 stage * If the pokemon already has all stat stages raised to 6, it will only decrease one stat stage by 1
* If the pokemon already has all BattleStats lowered to stage -6, it will only increase one BattleStat by 2 stages * If the pokemon already has all stat stages lowered to -6, it will only increase one stat stage by 2
*/ */
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const increaseStatArray = EFFECTIVE_STATS.filter(s => pokemon.getStatStage(s) < 6); const canRaise = EFFECTIVE_STATS.filter(s => pokemon.getStatStage(s) < 6);
let decreaseStatArray = EFFECTIVE_STATS.filter(s => pokemon.getStatStage(s) > -6); let canLower = EFFECTIVE_STATS.filter(s => pokemon.getStatStage(s) > -6);
if (!simulated && increaseStatArray.length > 0) { if (!simulated) {
const increaseStat = increaseStatArray[Utils.randInt(increaseStatArray.length)]; if (canRaise.length > 0) {
decreaseStatArray = decreaseStatArray.filter(s => s !== increaseStat); const raisedStat = Utils.randSeedItem(canRaise);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [increaseStat], 2)); canLower = canRaise.filter(s => s !== raisedStat);
} pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ raisedStat ], 2));
if (!simulated && decreaseStatArray.length > 0) { }
const decreaseStat = decreaseStatArray[Utils.randInt(EFFECTIVE_STATS.length)]; if (canLower.length > 0) {
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [decreaseStat], -1)); const loweredStat = Utils.randSeedItem(canLower);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ loweredStat ], -1));
}
} }
return true; return true;
} }
} }
@ -3676,10 +3690,10 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
// If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance // If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance
if (move.getMove() instanceof AttackMove || move.getMove() instanceof StatusMove) { if (move.getMove() instanceof AttackMove || move.getMove() instanceof StatusMove) {
const target = this.getTarget(dancer, source, targets); const target = this.getTarget(dancer, source, targets);
dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, target, move, true)); dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, target, move, true, true));
} else if (move.getMove() instanceof SelfStatusMove) { } else if (move.getMove() instanceof SelfStatusMove) {
// If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself // If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself
dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, [dancer.getBattlerIndex()], move, true)); dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, [dancer.getBattlerIndex()], move, true, true));
} }
} }
return true; return true;
@ -4732,7 +4746,8 @@ function setAbilityRevealed(pokemon: Pokemon): void {
*/ */
function getPokemonWithWeatherBasedForms(scene: BattleScene) { function getPokemonWithWeatherBasedForms(scene: BattleScene) {
return scene.getField(true).filter(p => return scene.getField(true).filter(p =>
p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM (p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM)
|| (p.hasAbility(Abilities.FLOWER_GIFT) && p.species.speciesId === Species.CHERRIM)
); );
} }
@ -4931,7 +4946,7 @@ export function initAbilities() {
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr) .attr(NoFusionAbilityAbAttr)
.attr(PostSummonFormChangeByWeatherAbAttr, Abilities.FORECAST) .attr(PostSummonFormChangeByWeatherAbAttr, Abilities.FORECAST)
.attr(PostWeatherChangeFormChangeAbAttr, Abilities.FORECAST), .attr(PostWeatherChangeFormChangeAbAttr, Abilities.FORECAST, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG ]),
new Ability(Abilities.STICKY_HOLD, 3) new Ability(Abilities.STICKY_HOLD, 3)
.attr(BlockItemTheftAbAttr) .attr(BlockItemTheftAbAttr)
.bypassFaint() .bypassFaint()
@ -5124,8 +5139,10 @@ export function initAbilities() {
.conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.SPDEF, 1.5) .conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.SPDEF, 1.5)
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr) .attr(NoFusionAbilityAbAttr)
.ignorable() .attr(PostSummonFormChangeByWeatherAbAttr, Abilities.FLOWER_GIFT)
.partial(), .attr(PostWeatherChangeFormChangeAbAttr, Abilities.FLOWER_GIFT, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG, WeatherType.HAIL, WeatherType.HEAVY_RAIN, WeatherType.SNOW, WeatherType.RAIN ])
.partial() // Should also boosts stats of ally
.ignorable(),
new Ability(Abilities.BAD_DREAMS, 4) new Ability(Abilities.BAD_DREAMS, 4)
.attr(PostTurnHurtIfSleepingAbAttr), .attr(PostTurnHurtIfSleepingAbAttr),
new Ability(Abilities.PICKPOCKET, 5) new Ability(Abilities.PICKPOCKET, 5)

View File

@ -905,6 +905,21 @@ class HappyHourTag extends ArenaTag {
} }
} }
class SafeguardTag extends ArenaTag {
constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
super(ArenaTagType.SAFEGUARD, turnCount, Moves.SAFEGUARD, sourceId, side);
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null { export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
switch (tagType) { switch (tagType) {
case ArenaTagType.MIST: case ArenaTagType.MIST:
@ -950,6 +965,8 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
return new TailwindTag(turnCount, sourceId, side); return new TailwindTag(turnCount, sourceId, side);
case ArenaTagType.HAPPY_HOUR: case ArenaTagType.HAPPY_HOUR:
return new HappyHourTag(turnCount, sourceId, side); return new HappyHourTag(turnCount, sourceId, side);
case ArenaTagType.SAFEGUARD:
return new SafeguardTag(turnCount, sourceId, side);
default: default:
return null; return null;
} }

View File

@ -788,10 +788,10 @@ export abstract class BattleAnim {
targetSprite.pipelineData["tone"] = [ 0.0, 0.0, 0.0, 0.0 ]; targetSprite.pipelineData["tone"] = [ 0.0, 0.0, 0.0, 0.0 ];
targetSprite.setAngle(0); targetSprite.setAngle(0);
if (!this.isHideUser() && userSprite) { if (!this.isHideUser() && userSprite) {
userSprite.setVisible(true); this.user?.getSprite().setVisible(true); // using this.user to fix context loss due to isOppAnim swap (#481)
} }
if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser())) { if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser())) {
targetSprite.setVisible(true); this.target?.getSprite().setVisible(true); // using this.target to fix context loss due to isOppAnim swap (#481)
} }
for (const ms of Object.values(spriteCache).flat()) { for (const ms of Object.values(spriteCache).flat()) {
if (ms) { if (ms) {

View File

@ -211,7 +211,7 @@ export class TrappedTag extends BattlerTag {
canAdd(pokemon: Pokemon): boolean { canAdd(pokemon: Pokemon): boolean {
const isGhost = pokemon.isOfType(Type.GHOST); const isGhost = pokemon.isOfType(Type.GHOST);
const isTrapped = pokemon.getTag(BattlerTagType.TRAPPED); const isTrapped = pokemon.getTag(TrappedTag);
return !isTrapped && !isGhost; return !isTrapped && !isGhost;
} }
@ -244,6 +244,23 @@ export class TrappedTag extends BattlerTag {
} }
} }
/**
* BattlerTag implementing No Retreat's trapping effect.
* This is treated separately from other trapping effects to prevent
* Ghost-type Pokemon from being able to reuse the move.
* @extends TrappedTag
*/
class NoRetreatTag extends TrappedTag {
constructor(sourceId: number) {
super(BattlerTagType.NO_RETREAT, BattlerTagLapseType.CUSTOM, 0, Moves.NO_RETREAT, sourceId);
}
/** overrides {@linkcode TrappedTag.apply}, removing the Ghost-type condition */
canAdd(pokemon: Pokemon): boolean {
return !pokemon.getTag(TrappedTag);
}
}
/** /**
* BattlerTag that represents the {@link https://bulbapedia.bulbagarden.net/wiki/Flinch Flinch} status condition * BattlerTag that represents the {@link https://bulbapedia.bulbagarden.net/wiki/Flinch Flinch} status condition
*/ */
@ -749,7 +766,7 @@ export class OctolockTag extends TrappedTag {
const shouldLapse = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); const shouldLapse = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
if (shouldLapse) { if (shouldLapse) {
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.DEF, Stat.SPDEF ], -1)); pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.DEF, Stat.SPDEF ], -1));
return true; return true;
} }
@ -863,7 +880,7 @@ export abstract class DamagingTrapTag extends TrappedTag {
} }
canAdd(pokemon: Pokemon): boolean { canAdd(pokemon: Pokemon): boolean {
return !pokemon.isOfType(Type.GHOST) && !pokemon.findTag(t => t instanceof DamagingTrapTag); return !pokemon.getTag(TrappedTag);
} }
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
@ -1505,6 +1522,25 @@ export class CritBoostTag extends BattlerTag {
} }
} }
/**
* Tag for the effects of Dragon Cheer, which boosts the critical hit ratio of the user's allies.
* @extends {CritBoostTag}
*/
export class DragonCheerTag extends CritBoostTag {
/** The types of the user's ally when the tag is added */
public typesOnAdd: Type[];
constructor() {
super(BattlerTagType.CRIT_BOOST, Moves.DRAGON_CHEER);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
this.typesOnAdd = pokemon.getTypes(true);
}
}
export class SaltCuredTag extends BattlerTag { export class SaltCuredTag extends BattlerTag {
private sourceIndex: number; private sourceIndex: number;
@ -1862,6 +1898,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new DrowsyTag(); return new DrowsyTag();
case BattlerTagType.TRAPPED: case BattlerTagType.TRAPPED:
return new TrappedTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId); return new TrappedTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
case BattlerTagType.NO_RETREAT:
return new NoRetreatTag(sourceId);
case BattlerTagType.BIND: case BattlerTagType.BIND:
return new BindTag(turnCount, sourceId); return new BindTag(turnCount, sourceId);
case BattlerTagType.WRAP: case BattlerTagType.WRAP:
@ -1921,6 +1959,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new TypeBoostTag(tagType, sourceMove, Type.FIRE, 1.5, false); return new TypeBoostTag(tagType, sourceMove, Type.FIRE, 1.5, false);
case BattlerTagType.CRIT_BOOST: case BattlerTagType.CRIT_BOOST:
return new CritBoostTag(tagType, sourceMove); return new CritBoostTag(tagType, sourceMove);
case BattlerTagType.DRAGON_CHEER:
return new DragonCheerTag();
case BattlerTagType.ALWAYS_CRIT: case BattlerTagType.ALWAYS_CRIT:
case BattlerTagType.IGNORE_ACCURACY: case BattlerTagType.IGNORE_ACCURACY:
return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, 2, sourceMove); return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, 2, sourceMove);

View File

@ -13,7 +13,6 @@ import { TrainerType } from "#enums/trainer-type";
import { Nature } from "./nature"; import { Nature } from "./nature";
import { Moves } from "#app/enums/moves.js"; import { Moves } from "#app/enums/moves.js";
import { TypeColor, TypeShadow } from "#app/enums/color.js"; import { TypeColor, TypeShadow } from "#app/enums/color.js";
import { Gender } from "./gender";
import { pokemonEvolutions } from "./pokemon-evolutions"; import { pokemonEvolutions } from "./pokemon-evolutions";
import { pokemonFormChanges } from "./pokemon-forms"; import { pokemonFormChanges } from "./pokemon-forms";
@ -659,7 +658,6 @@ export class FreshStartChallenge extends Challenge {
pokemon.luck = 0; // No luck pokemon.luck = 0; // No luck
pokemon.shiny = false; // Not shiny pokemon.shiny = false; // Not shiny
pokemon.variant = 0; // Not shiny pokemon.variant = 0; // Not shiny
pokemon.gender = Gender.MALE; // Starters default to male
pokemon.formIndex = 0; // Froakie should be base form pokemon.formIndex = 0; // Froakie should be base form
pokemon.ivs = [10, 10, 10, 10, 10, 10]; // Default IVs of 10 for all stats pokemon.ivs = [10, 10, 10, 10, 10, 10]; // Default IVs of 10 for all stats
return true; return true;

View File

@ -1,6 +1,6 @@
import { BattleSpec } from "#enums/battle-spec"; import { BattleSpec } from "#enums/battle-spec";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
import {trainerConfigs} from "./trainer-config"; import { trainerConfigs } from "./trainer-config";
export interface TrainerTypeMessages { export interface TrainerTypeMessages {
encounter?: string | string[], encounter?: string | string[],
@ -707,6 +707,20 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
] ]
} }
], ],
[TrainerType.ROOD]: [
{
encounter: [
"dialogue:rood.encounter.1",
"dialogue:rood.encounter.2",
"dialogue:rood.encounter.3",
],
victory: [
"dialogue:rood.victory.1",
"dialogue:rood.victory.2",
"dialogue:rood.victory.3",
]
}
],
[TrainerType.FLARE_GRUNT]: [ [TrainerType.FLARE_GRUNT]: [
{ {
encounter: [ encounter: [

View File

@ -1951,6 +1951,13 @@ export class StatusEffectAttr extends MoveEffectAttr {
return false; return false;
} }
} }
if (user !== target && target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)) {
if (move.category === MoveCategory.STATUS) {
user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target)}));
}
return false;
}
if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0)) if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0))
&& pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) { && pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) {
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect); applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
@ -4678,6 +4685,17 @@ export class ConfuseAttr extends AddBattlerTagAttr {
constructor(selfTarget?: boolean) { constructor(selfTarget?: boolean) {
super(BattlerTagType.CONFUSED, selfTarget, false, 2, 5); super(BattlerTagType.CONFUSED, selfTarget, false, 2, 5);
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!this.selfTarget && target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)) {
if (move.category === MoveCategory.STATUS) {
user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target)}));
}
return false;
}
return super.apply(user, target, move, args);
}
} }
export class RechargeAttr extends AddBattlerTagAttr { export class RechargeAttr extends AddBattlerTagAttr {
@ -5907,9 +5925,9 @@ export class SwitchAbilitiesAttr extends MoveEffectAttr {
target.summonData.ability = tempAbilityId; target.summonData.ability = tempAbilityId;
user.scene.queueMessage(i18next.t("moveTriggers:swappedAbilitiesWithTarget", {pokemonName: getPokemonNameWithAffix(user)})); user.scene.queueMessage(i18next.t("moveTriggers:swappedAbilitiesWithTarget", {pokemonName: getPokemonNameWithAffix(user)}));
// Swaps Forecast from Castform // Swaps Forecast/Flower Gift from Castform/Cherrim
user.scene.arena.triggerWeatherBasedFormChangesToNormal(); user.scene.arena.triggerWeatherBasedFormChangesToNormal();
// Swaps Forecast to Castform (edge case) // Swaps Forecast/Flower Gift to Castform/Cherrim (edge case)
user.scene.arena.triggerWeatherBasedFormChanges(); user.scene.arena.triggerWeatherBasedFormChanges();
return true; return true;
@ -6008,6 +6026,7 @@ export class TransformAttr extends MoveEffectAttr {
user.loadAssets(false).then(() => { user.loadAssets(false).then(() => {
user.playAnim(); user.playAnim();
user.updateInfo();
resolve(true); resolve(true);
}); });
}); });
@ -6154,6 +6173,57 @@ export class DestinyBondAttr extends MoveEffectAttr {
} }
} }
/**
* Attribute to apply a battler tag to the target if they have had their stats boosted this turn.
* @extends AddBattlerTagAttr
*/
export class AddBattlerTagIfBoostedAttr extends AddBattlerTagAttr {
constructor(tag: BattlerTagType) {
super(tag, false, false, 2, 5);
}
/**
* @param user {@linkcode Pokemon} using this move
* @param target {@linkcode Pokemon} target of this move
* @param move {@linkcode Move} being used
* @param {any[]} args N/A
* @returns true
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (target.turnData.statStagesIncreased) {
super.apply(user, target, move, args);
}
return true;
}
}
/**
* Attribute to apply a status effect to the target if they have had their stats boosted this turn.
* @extends MoveEffectAttr
*/
export class StatusIfBoostedAttr extends MoveEffectAttr {
public effect: StatusEffect;
constructor(effect: StatusEffect) {
super(true, MoveEffectTrigger.HIT);
this.effect = effect;
}
/**
* @param user {@linkcode Pokemon} using this move
* @param target {@linkcode Pokemon} target of this move
* @param move {@linkcode Move} N/A
* @param {any[]} args N/A
* @returns true
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (target.turnData.statStagesIncreased) {
target.trySetStatus(this.effect, true, user);
}
return true;
}
}
export class LastResortAttr extends MoveAttr { export class LastResortAttr extends MoveAttr {
getCondition(): MoveConditionFunc { getCondition(): MoveConditionFunc {
return (user: Pokemon, target: Pokemon, move: Move) => { return (user: Pokemon, target: Pokemon, move: Move) => {
@ -7080,7 +7150,7 @@ export function initMoves() {
.attr(FriendshipPowerAttr, true), .attr(FriendshipPowerAttr, true),
new StatusMove(Moves.SAFEGUARD, Type.NORMAL, -1, 25, -1, 0, 2) new StatusMove(Moves.SAFEGUARD, Type.NORMAL, -1, 25, -1, 0, 2)
.target(MoveTarget.USER_SIDE) .target(MoveTarget.USER_SIDE)
.unimplemented(), .attr(AddArenaTagAttr, ArenaTagType.SAFEGUARD, 5, true, true),
new StatusMove(Moves.PAIN_SPLIT, Type.NORMAL, -1, 20, -1, 0, 2) new StatusMove(Moves.PAIN_SPLIT, Type.NORMAL, -1, 20, -1, 0, 2)
.attr(HpSplitAttr) .attr(HpSplitAttr)
.condition(failOnBossCondition), .condition(failOnBossCondition),
@ -7269,7 +7339,7 @@ export function initMoves() {
.attr(RemoveScreensAttr), .attr(RemoveScreensAttr),
new StatusMove(Moves.YAWN, Type.NORMAL, -1, 10, -1, 0, 3) new StatusMove(Moves.YAWN, Type.NORMAL, -1, 10, -1, 0, 3)
.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true) .attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true)
.condition((user, target, move) => !target.status), .condition((user, target, move) => !target.status && !target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)),
new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3) new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferrable).length > 0 ? 1.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferrable).length > 0 ? 1.5 : 1)
.attr(RemoveHeldItemAttr, false), .attr(RemoveHeldItemAttr, false),
@ -8619,7 +8689,7 @@ export function initMoves() {
.partial(), .partial(),
new SelfStatusMove(Moves.NO_RETREAT, Type.FIGHTING, -1, 5, -1, 0, 8) new SelfStatusMove(Moves.NO_RETREAT, Type.FIGHTING, -1, 5, -1, 0, 8)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, true, true, 1) .attr(AddBattlerTagAttr, BattlerTagType.NO_RETREAT, true, false)
.condition((user, target, move) => user.getTag(TrappedTag)?.sourceMove !== Moves.NO_RETREAT), // fails if the user is currently trapped by No Retreat .condition((user, target, move) => user.getTag(TrappedTag)?.sourceMove !== Moves.NO_RETREAT), // fails if the user is currently trapped by No Retreat
new StatusMove(Moves.TAR_SHOT, Type.ROCK, 100, 15, -1, 0, 8) new StatusMove(Moves.TAR_SHOT, Type.ROCK, 100, 15, -1, 0, 8)
.attr(StatStageChangeAttr, [ Stat.SPD ], -1) .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
@ -8811,10 +8881,10 @@ export function initMoves() {
new AttackMove(Moves.SKITTER_SMACK, Type.BUG, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8) new AttackMove(Moves.SKITTER_SMACK, Type.BUG, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8)
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1), .attr(StatStageChangeAttr, [ Stat.SPATK ], -1),
new AttackMove(Moves.BURNING_JEALOUSY, Type.FIRE, MoveCategory.SPECIAL, 70, 100, 5, 100, 0, 8) new AttackMove(Moves.BURNING_JEALOUSY, Type.FIRE, MoveCategory.SPECIAL, 70, 100, 5, 100, 0, 8)
.target(MoveTarget.ALL_NEAR_ENEMIES) .attr(StatusIfBoostedAttr, StatusEffect.BURN)
.partial(), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.LASH_OUT, Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8) new AttackMove(Moves.LASH_OUT, Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
.partial(), .attr(MovePowerMultiplierAttr, (user, _target, _move) => user.turnData.statStagesDecreased ? 2 : 1),
new AttackMove(Moves.POLTERGEIST, Type.GHOST, MoveCategory.PHYSICAL, 110, 90, 5, -1, 0, 8) new AttackMove(Moves.POLTERGEIST, Type.GHOST, MoveCategory.PHYSICAL, 110, 90, 5, -1, 0, 8)
.attr(AttackedByItemAttr) .attr(AttackedByItemAttr)
.makesContact(false), .makesContact(false),
@ -9260,12 +9330,11 @@ export function initMoves() {
new AttackMove(Moves.HARD_PRESS, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 9) new AttackMove(Moves.HARD_PRESS, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 9)
.attr(OpponentHighHpPowerAttr, 100), .attr(OpponentHighHpPowerAttr, 100),
new StatusMove(Moves.DRAGON_CHEER, Type.DRAGON, -1, 15, -1, 0, 9) new StatusMove(Moves.DRAGON_CHEER, Type.DRAGON, -1, 15, -1, 0, 9)
.attr(AddBattlerTagAttr, BattlerTagType.CRIT_BOOST, false, true) .attr(AddBattlerTagAttr, BattlerTagType.DRAGON_CHEER, false, true)
.target(MoveTarget.NEAR_ALLY) .target(MoveTarget.NEAR_ALLY),
.partial(),
new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9) new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9)
.soundBased() .attr(AddBattlerTagIfBoostedAttr, BattlerTagType.CONFUSED)
.partial(), .soundBased(),
new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9) new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result === MoveResult.MISS || user.getLastXMoves(2)[1]?.result === MoveResult.FAIL ? 2 : 1), .attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result === MoveResult.MISS || user.getLastXMoves(2)[1]?.result === MoveResult.FAIL ? 2 : 1),
new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9) new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9)

View File

@ -66,34 +66,34 @@ export enum FormChangeItem {
BLUE_ORB = 50, BLUE_ORB = 50,
RED_ORB, RED_ORB,
SHARP_METEORITE,
HARD_METEORITE,
SMOOTH_METEORITE,
ADAMANT_CRYSTAL, ADAMANT_CRYSTAL,
LUSTROUS_GLOBE, LUSTROUS_GLOBE,
GRISEOUS_CORE, GRISEOUS_CORE,
REVEAL_GLASS, REVEAL_GLASS,
GRACIDEA,
MAX_MUSHROOMS, MAX_MUSHROOMS,
DARK_STONE, DARK_STONE,
LIGHT_STONE, LIGHT_STONE,
PRISON_BOTTLE, PRISON_BOTTLE,
N_LUNARIZER,
N_SOLARIZER,
RUSTED_SWORD, RUSTED_SWORD,
RUSTED_SHIELD, RUSTED_SHIELD,
ICY_REINS_OF_UNITY, ICY_REINS_OF_UNITY,
SHADOW_REINS_OF_UNITY, SHADOW_REINS_OF_UNITY,
WELLSPRING_MASK, ULTRANECROZIUM_Z,
HEARTHFLAME_MASK,
CORNERSTONE_MASK, SHARP_METEORITE = 100,
HARD_METEORITE,
SMOOTH_METEORITE,
GRACIDEA,
SHOCK_DRIVE, SHOCK_DRIVE,
BURN_DRIVE, BURN_DRIVE,
CHILL_DRIVE, CHILL_DRIVE,
DOUSE_DRIVE, DOUSE_DRIVE,
ULTRANECROZIUM_Z, N_SOLARIZER,
N_LUNARIZER,
FIST_PLATE = 100, WELLSPRING_MASK,
HEARTHFLAME_MASK,
CORNERSTONE_MASK,
FIST_PLATE,
SKY_PLATE, SKY_PLATE,
TOXIC_PLATE, TOXIC_PLATE,
EARTH_PLATE, EARTH_PLATE,
@ -129,7 +129,7 @@ export enum FormChangeItem {
DRAGON_MEMORY, DRAGON_MEMORY,
DARK_MEMORY, DARK_MEMORY,
FAIRY_MEMORY, FAIRY_MEMORY,
BLANK_MEMORY // TODO: Find a potential use for this NORMAL_MEMORY // TODO: Find a potential use for this
} }
export type SpeciesFormChangeConditionPredicate = (p: Pokemon) => boolean; export type SpeciesFormChangeConditionPredicate = (p: Pokemon) => boolean;
@ -359,7 +359,7 @@ export class SpeciesDefaultFormMatchTrigger extends SpeciesFormChangeTrigger {
/** /**
* Class used for triggering form changes based on weather. * Class used for triggering form changes based on weather.
* Used by Castform. * Used by Castform and Cherrim.
* @extends SpeciesFormChangeTrigger * @extends SpeciesFormChangeTrigger
*/ */
export class SpeciesFormChangeWeatherTrigger extends SpeciesFormChangeTrigger { export class SpeciesFormChangeWeatherTrigger extends SpeciesFormChangeTrigger {
@ -392,7 +392,7 @@ export class SpeciesFormChangeWeatherTrigger extends SpeciesFormChangeTrigger {
/** /**
* Class used for reverting to the original form when the weather runs out * Class used for reverting to the original form when the weather runs out
* or when the user loses the ability/is suppressed. * or when the user loses the ability/is suppressed.
* Used by Castform. * Used by Castform and Cherrim.
* @extends SpeciesFormChangeTrigger * @extends SpeciesFormChangeTrigger
*/ */
export class SpeciesFormChangeRevertWeatherFormTrigger extends SpeciesFormChangeTrigger { export class SpeciesFormChangeRevertWeatherFormTrigger extends SpeciesFormChangeTrigger {
@ -930,6 +930,11 @@ export const pokemonFormChanges: PokemonFormChanges = {
new SpeciesFormChange(Species.CASTFORM, "rainy", "", new SpeciesFormChangeActiveTrigger(), true), new SpeciesFormChange(Species.CASTFORM, "rainy", "", new SpeciesFormChangeActiveTrigger(), true),
new SpeciesFormChange(Species.CASTFORM, "snowy", "", new SpeciesFormChangeActiveTrigger(), true), new SpeciesFormChange(Species.CASTFORM, "snowy", "", new SpeciesFormChangeActiveTrigger(), true),
], ],
[Species.CHERRIM]: [
new SpeciesFormChange(Species.CHERRIM, "overcast", "sunshine", new SpeciesFormChangeWeatherTrigger(Abilities.FLOWER_GIFT, [ WeatherType.SUNNY, WeatherType.HARSH_SUN ]), true),
new SpeciesFormChange(Species.CHERRIM, "sunshine", "overcast", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FLOWER_GIFT, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG, WeatherType.HAIL, WeatherType.HEAVY_RAIN, WeatherType.SNOW, WeatherType.RAIN ]), true),
new SpeciesFormChange(Species.CHERRIM, "sunshine", "overcast", new SpeciesFormChangeActiveTrigger(), true),
],
}; };
export function initPokemonForms() { export function initPokemonForms() {

View File

@ -22,5 +22,6 @@ export enum ArenaTagType {
CRAFTY_SHIELD = "CRAFTY_SHIELD", CRAFTY_SHIELD = "CRAFTY_SHIELD",
TAILWIND = "TAILWIND", TAILWIND = "TAILWIND",
HAPPY_HOUR = "HAPPY_HOUR", HAPPY_HOUR = "HAPPY_HOUR",
SAFEGUARD = "SAFEGUARD",
NO_CRIT = "NO_CRIT" NO_CRIT = "NO_CRIT"
} }

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@ -69,5 +69,7 @@ export enum BattlerTagType {
GULP_MISSILE_ARROKUDA = "GULP_MISSILE_ARROKUDA", GULP_MISSILE_ARROKUDA = "GULP_MISSILE_ARROKUDA",
GULP_MISSILE_PIKACHU = "GULP_MISSILE_PIKACHU", GULP_MISSILE_PIKACHU = "GULP_MISSILE_PIKACHU",
BEAK_BLAST_CHARGING = "BEAK_BLAST_CHARGING", BEAK_BLAST_CHARGING = "BEAK_BLAST_CHARGING",
SHELL_TRAP = "SHELL_TRAP" SHELL_TRAP = "SHELL_TRAP",
DRAGON_CHEER = "DRAGON_CHEER",
NO_RETREAT = "NO_RETREAT",
} }

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@ -339,7 +339,10 @@ export class Arena {
*/ */
triggerWeatherBasedFormChanges(): void { triggerWeatherBasedFormChanges(): void {
this.scene.getField(true).forEach( p => { this.scene.getField(true).forEach( p => {
if (p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM) { const isCastformWithForecast = (p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM);
const isCherrimWithFlowerGift = (p.hasAbility(Abilities.FLOWER_GIFT) && p.species.speciesId === Species.CHERRIM);
if (isCastformWithForecast || isCherrimWithFlowerGift) {
new ShowAbilityPhase(this.scene, p.getBattlerIndex()); new ShowAbilityPhase(this.scene, p.getBattlerIndex());
this.scene.triggerPokemonFormChange(p, SpeciesFormChangeWeatherTrigger); this.scene.triggerPokemonFormChange(p, SpeciesFormChangeWeatherTrigger);
} }
@ -351,7 +354,10 @@ export class Arena {
*/ */
triggerWeatherBasedFormChangesToNormal(): void { triggerWeatherBasedFormChangesToNormal(): void {
this.scene.getField(true).forEach( p => { this.scene.getField(true).forEach( p => {
if (p.hasAbility(Abilities.FORECAST, false, true) && p.species.speciesId === Species.CASTFORM) { const isCastformWithForecast = (p.hasAbility(Abilities.FORECAST, false, true) && p.species.speciesId === Species.CASTFORM);
const isCherrimWithFlowerGift = (p.hasAbility(Abilities.FLOWER_GIFT, false, true) && p.species.speciesId === Species.CHERRIM);
if (isCastformWithForecast || isCherrimWithFlowerGift) {
new ShowAbilityPhase(this.scene, p.getBattlerIndex()); new ShowAbilityPhase(this.scene, p.getBattlerIndex());
return this.scene.triggerPokemonFormChange(p, SpeciesFormChangeRevertWeatherFormTrigger); return this.scene.triggerPokemonFormChange(p, SpeciesFormChangeRevertWeatherFormTrigger);
} }

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@ -17,10 +17,10 @@ import { initMoveAnim, loadMoveAnimAssets } from "../data/battle-anims";
import { Status, StatusEffect, getRandomStatus } from "../data/status-effect"; import { Status, StatusEffect, getRandomStatus } from "../data/status-effect";
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "../data/pokemon-evolutions"; import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "../data/pokemon-evolutions";
import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "../data/tms"; import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "../data/tms";
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, ExposedTag } from "../data/battler-tags"; import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag } from "../data/battler-tags";
import { WeatherType } from "../data/weather"; import { WeatherType } from "../data/weather";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "../data/arena-tag"; import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "../data/arena-tag";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr } from "../data/ability"; import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "../data/ability";
import PokemonData from "../system/pokemon-data"; import PokemonData from "../system/pokemon-data";
import { BattlerIndex } from "../battle"; import { BattlerIndex } from "../battle";
import { Mode } from "../ui/ui"; import { Mode } from "../ui/ui";
@ -117,6 +117,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
public maskEnabled: boolean; public maskEnabled: boolean;
public maskSprite: Phaser.GameObjects.Sprite | null; public maskSprite: Phaser.GameObjects.Sprite | null;
public usedTMs: Moves[];
private shinySparkle: Phaser.GameObjects.Sprite; private shinySparkle: Phaser.GameObjects.Sprite;
constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) { constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) {
@ -131,9 +133,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance); this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
} }
const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value);
const randAbilityIndex = Utils.randSeedInt(2);
this.species = species; this.species = species;
this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL; this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL;
this.level = level; this.level = level;
@ -144,6 +143,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.abilityIndex = abilityIndex; // Use the provided ability index if it is defined this.abilityIndex = abilityIndex; // Use the provided ability index if it is defined
} else { } else {
// If abilityIndex is not provided, determine it based on species and hidden ability // If abilityIndex is not provided, determine it based on species and hidden ability
const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value);
const randAbilityIndex = Utils.randSeedInt(2);
if (species.abilityHidden && hasHiddenAbility) { if (species.abilityHidden && hasHiddenAbility) {
// If the species has a hidden ability and the hidden ability is present // If the species has a hidden ability and the hidden ability is present
this.abilityIndex = 2; this.abilityIndex = 2;
@ -194,6 +195,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.fusionVariant = dataSource.fusionVariant || 0; this.fusionVariant = dataSource.fusionVariant || 0;
this.fusionGender = dataSource.fusionGender; this.fusionGender = dataSource.fusionGender;
this.fusionLuck = dataSource.fusionLuck; this.fusionLuck = dataSource.fusionLuck;
this.usedTMs = dataSource.usedTMs ?? [];
} else { } else {
this.id = Utils.randSeedInt(4294967296); this.id = Utils.randSeedInt(4294967296);
this.ivs = ivs || Utils.getIvsFromId(this.id); this.ivs = ivs || Utils.getIvsFromId(this.id);
@ -674,11 +676,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Retrieves the entire set of stats of the {@linkcode Pokemon}. * Retrieves the entire set of stats of the {@linkcode Pokemon}.
* @param ignoreOverride prefer actual stats (`true` by default) or in-battle overriden stats (`false`) * @param bypassSummonData prefer actual stats (`true` by default) or in-battle overriden stats (`false`)
* @returns the numeric values of the {@linkcode Pokemon}'s stats * @returns the numeric values of the {@linkcode Pokemon}'s stats
*/ */
getStats(ignoreOverride: boolean = true): number[] { getStats(bypassSummonData: boolean = true): number[] {
if (!ignoreOverride && this.summonData?.stats) { if (!bypassSummonData && this.summonData?.stats) {
return this.summonData.stats; return this.summonData.stats;
} }
return this.stats; return this.stats;
@ -687,11 +689,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Retrieves the corresponding {@linkcode PermanentStat} of the {@linkcode Pokemon}. * Retrieves the corresponding {@linkcode PermanentStat} of the {@linkcode Pokemon}.
* @param stat the desired {@linkcode PermanentStat} * @param stat the desired {@linkcode PermanentStat}
* @param ignoreOverride prefer actual stats (`true` by default) or in-battle overridden stats (`false`) * @param bypassSummonData prefer actual stats (`true` by default) or in-battle overridden stats (`false`)
* @returns the numeric value of the desired {@linkcode Stat} * @returns the numeric value of the desired {@linkcode Stat}
*/ */
getStat(stat: PermanentStat, ignoreOverride: boolean = true): number { getStat(stat: PermanentStat, bypassSummonData: boolean = true): number {
if (!ignoreOverride && this.summonData && (this.summonData.stats[stat] !== 0)) { if (!bypassSummonData && this.summonData && (this.summonData.stats[stat] !== 0)) {
return this.summonData.stats[stat]; return this.summonData.stats[stat];
} }
return this.stats[stat]; return this.stats[stat];
@ -703,11 +705,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* Note that this does nothing if {@linkcode value} is less than 0. * Note that this does nothing if {@linkcode value} is less than 0.
* @param stat the desired {@linkcode PermanentStat} to be overwritten * @param stat the desired {@linkcode PermanentStat} to be overwritten
* @param value the desired numeric value * @param value the desired numeric value
* @param ignoreOverride write to actual stats (`true` by default) or in-battle overridden stats (`false`) * @param bypassSummonData write to actual stats (`true` by default) or in-battle overridden stats (`false`)
*/ */
setStat(stat: PermanentStat, value: number, ignoreOverride: boolean = true): void { setStat(stat: PermanentStat, value: number, bypassSummonData: boolean = true): void {
if (value >= 0) { if (value >= 0) {
if (!ignoreOverride && this.summonData) { if (!bypassSummonData && this.summonData) {
this.summonData.stats[stat] = value; this.summonData.stats[stat] = value;
} else { } else {
this.stats[stat] = value; this.stats[stat] = value;
@ -768,9 +770,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
critStage.value += 1; critStage.value += 1;
} }
} }
if (source.getTag(BattlerTagType.CRIT_BOOST)) { const critBoostTag = source.getTag(CritBoostTag);
critStage.value += 2; if (critBoostTag) {
if (critBoostTag instanceof DragonCheerTag) {
critStage.value += critBoostTag.typesOnAdd.includes(Type.DRAGON) ? 2 : 1;
} else {
critStage.value += 2;
}
} }
console.log(`crit stage: +${critStage.value}`); console.log(`crit stage: +${critStage.value}`);
return critStage.value; return critStage.value;
} }
@ -1020,7 +1028,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.metBiome === -1 && !this.scene.gameMode.isFreshStartChallenge() && !this.scene.gameMode.isDaily) { if (this.metBiome === -1 && !this.scene.gameMode.isFreshStartChallenge() && !this.scene.gameMode.isDaily) {
levelMoves = this.getUnlockedEggMoves().concat(levelMoves); levelMoves = this.getUnlockedEggMoves().concat(levelMoves);
} }
return levelMoves.filter(lm => !this.moveset.some(m => m?.moveId === lm)); if (Array.isArray(this.usedTMs) && this.usedTMs.length > 0) {
levelMoves = this.usedTMs.filter(m => !levelMoves.includes(m)).concat(levelMoves);
}
levelMoves = levelMoves.filter(lm => !this.moveset.some(m => m?.moveId === lm));
return levelMoves;
} }
/** /**
@ -1294,6 +1306,28 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return !!this.getTag(GroundedTag) || (!this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.MAGNET_RISEN) && !this.getTag(SemiInvulnerableTag)); return !!this.getTag(GroundedTag) || (!this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.MAGNET_RISEN) && !this.getTag(SemiInvulnerableTag));
} }
/**
* Determines whether this Pokemon is prevented from running or switching due
* to effects from moves and/or abilities.
* @param trappedAbMessages `string[]` If defined, ability trigger messages
* (e.g. from Shadow Tag) are forwarded through this array.
* @param simulated `boolean` if `true`, applies abilities via simulated calls.
* @returns
*/
isTrapped(trappedAbMessages: string[] = [], simulated: boolean = true): boolean {
if (this.isOfType(Type.GHOST)) {
return false;
}
const trappedByAbility = new Utils.BooleanHolder(false);
this.scene.getEnemyField()!.forEach(enemyPokemon =>
applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trappedByAbility, this, trappedAbMessages, simulated)
);
return (trappedByAbility.value || !!this.getTag(TrappedTag));
}
/** /**
* Calculates the type of a move when used by this Pokemon after * Calculates the type of a move when used by this Pokemon after
* type-changing move and ability attributes have applied. * type-changing move and ability attributes have applied.
@ -1590,13 +1624,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Function that tries to set a Pokemon shiny based on the trainer's trainer ID and secret ID * Function that tries to set a Pokemon shiny based on the trainer's trainer ID and secret ID.
* Endless Pokemon in the end biome are unable to be set to shiny * Endless Pokemon in the end biome are unable to be set to shiny
* *
* The exact mechanic is that it calculates E as the XOR of the player's trainer ID and secret ID * The exact mechanic is that it calculates E as the XOR of the player's trainer ID and secret ID.
* F is calculated as the XOR of the first 16 bits of the Pokemon's ID with the last 16 bits * F is calculated as the XOR of the first 16 bits of the Pokemon's ID with the last 16 bits.
* The XOR of E and F are then compared to the thresholdOverride (default case 32) to see whether or not to generate a shiny * The XOR of E and F are then compared to the {@linkcode shinyThreshold} (or {@linkcode thresholdOverride} if set) to see whether or not to generate a shiny.
* @param thresholdOverride number that is divided by 2^16 (65536) to get the shiny chance * The base shiny odds are {@linkcode baseShinyChance} / 65536
* @param thresholdOverride number that is divided by 2^16 (65536) to get the shiny chance, overrides {@linkcode shinyThreshold} if set (bypassing shiny rate modifiers such as Shiny Charm)
* @returns true if the Pokemon has been set as a shiny, false otherwise * @returns true if the Pokemon has been set as a shiny, false otherwise
*/ */
trySetShiny(thresholdOverride?: integer): boolean { trySetShiny(thresholdOverride?: integer): boolean {
@ -1611,7 +1646,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const E = this.scene.gameData.trainerId ^ this.scene.gameData.secretId; const E = this.scene.gameData.trainerId ^ this.scene.gameData.secretId;
const F = rand1 ^ rand2; const F = rand1 ^ rand2;
const shinyThreshold = new Utils.IntegerHolder(32); /** `64/65536 -> 1/1024` */
const baseShinyChance = 64;
const shinyThreshold = new Utils.IntegerHolder(baseShinyChance);
if (thresholdOverride === undefined) { if (thresholdOverride === undefined) {
if (this.scene.eventManager.isEventActive()) { if (this.scene.eventManager.isEventActive()) {
shinyThreshold.value *= this.scene.eventManager.getShinyMultiplier(); shinyThreshold.value *= this.scene.eventManager.getShinyMultiplier();
@ -1624,9 +1661,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
this.shiny = (E ^ F) < shinyThreshold.value; this.shiny = (E ^ F) < shinyThreshold.value;
if ((E ^ F) < 32) {
console.log("REAL SHINY!!");
}
if (this.shiny) { if (this.shiny) {
this.initShinySparkle(); this.initShinySparkle();
@ -2879,6 +2913,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const types = this.getTypes(true, true); const types = this.getTypes(true, true);
const defendingSide = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (sourcePokemon && sourcePokemon !== this && this.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, defendingSide)) {
return false;
}
switch (effect) { switch (effect) {
case StatusEffect.POISON: case StatusEffect.POISON:
case StatusEffect.TOXIC: case StatusEffect.TOXIC:
@ -3444,6 +3483,7 @@ export default interface Pokemon {
export class PlayerPokemon extends Pokemon { export class PlayerPokemon extends Pokemon {
public compatibleTms: Moves[]; public compatibleTms: Moves[];
public usedTms: Moves[];
constructor(scene: BattleScene, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) { constructor(scene: BattleScene, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) {
super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource); super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
@ -3467,6 +3507,7 @@ export class PlayerPokemon extends Pokemon {
} }
} }
this.generateCompatibleTms(); this.generateCompatibleTms();
this.usedTms = [];
} }
initBattleInfo(): void { initBattleInfo(): void {
@ -4264,7 +4305,7 @@ export class EnemyPokemon extends Pokemon {
//console.log('damage', damage, 'segment', segmentsBypassed + 1, 'segment size', segmentSize, 'damage needed', Math.round(segmentSize * Math.pow(2, segmentsBypassed + 1))); //console.log('damage', damage, 'segment', segmentsBypassed + 1, 'segment size', segmentSize, 'damage needed', Math.round(segmentSize * Math.pow(2, segmentsBypassed + 1)));
} }
damage = hpRemainder + Math.round(segmentSize * segmentsBypassed); damage = Utils.toDmgValue(this.hp - hpThreshold + segmentSize * segmentsBypassed);
clearedBossSegmentIndex = s - segmentsBypassed; clearedBossSegmentIndex = s - segmentsBypassed;
} }
break; break;
@ -4329,19 +4370,15 @@ export class EnemyPokemon extends Pokemon {
} }
} }
// Increment the amount of stages the chosen stat will be raised
let stages = 1; let stages = 1;
switch (segmentIndex) {
case 1: // increase the boost if the boss has at least 3 segments and we passed last shield
if (this.bossSegments >= 3) { if (this.bossSegments >= 3 && this.bossSegmentIndex === 1) {
stages++; stages++;
} }
break; // increase the boost if the boss has at least 5 segments and we passed the second to last shield
case 2: if (this.bossSegments >= 5 && this.bossSegmentIndex === 2) {
if (this.bossSegments >= 5) { stages++;
stages++;
}
break;
} }
this.scene.unshiftPhase(new StatStageChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat! ], stages, true, true)); this.scene.unshiftPhase(new StatStageChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat! ], stages, true, true));
@ -4401,7 +4438,7 @@ export interface TurnMove {
targets?: BattlerIndex[]; targets?: BattlerIndex[];
result: MoveResult; result: MoveResult;
virtual?: boolean; virtual?: boolean;
turn?: integer; turn?: number;
} }
export interface QueuedMove { export interface QueuedMove {
@ -4413,9 +4450,9 @@ export interface QueuedMove {
export interface AttackMoveResult { export interface AttackMoveResult {
move: Moves; move: Moves;
result: DamageResult; result: DamageResult;
damage: integer; damage: number;
critical: boolean; critical: boolean;
sourceId: integer; sourceId: number;
sourceBattlerIndex: BattlerIndex; sourceBattlerIndex: BattlerIndex;
} }
@ -4423,7 +4460,7 @@ export class PokemonSummonData {
public statStages: number[] = [ 0, 0, 0, 0, 0, 0, 0 ]; public statStages: number[] = [ 0, 0, 0, 0, 0, 0, 0 ];
public moveQueue: QueuedMove[] = []; public moveQueue: QueuedMove[] = [];
public disabledMove: Moves = Moves.NONE; public disabledMove: Moves = Moves.NONE;
public disabledTurns: integer = 0; public disabledTurns: number = 0;
public tags: BattlerTag[] = []; public tags: BattlerTag[] = [];
public abilitySuppressed: boolean = false; public abilitySuppressed: boolean = false;
public abilitiesApplied: Abilities[] = []; public abilitiesApplied: Abilities[] = [];
@ -4440,7 +4477,7 @@ export class PokemonSummonData {
} }
export class PokemonBattleData { export class PokemonBattleData {
public hitCount: integer = 0; public hitCount: number = 0;
public endured: boolean = false; public endured: boolean = false;
public berriesEaten: BerryType[] = []; public berriesEaten: BerryType[] = [];
public abilitiesApplied: Abilities[] = []; public abilitiesApplied: Abilities[] = [];
@ -4449,21 +4486,23 @@ export class PokemonBattleData {
export class PokemonBattleSummonData { export class PokemonBattleSummonData {
/** The number of turns the pokemon has passed since entering the battle */ /** The number of turns the pokemon has passed since entering the battle */
public turnCount: integer = 1; public turnCount: number = 1;
/** The list of moves the pokemon has used since entering the battle */ /** The list of moves the pokemon has used since entering the battle */
public moveHistory: TurnMove[] = []; public moveHistory: TurnMove[] = [];
} }
export class PokemonTurnData { export class PokemonTurnData {
public flinched: boolean; public flinched: boolean = false;
public acted: boolean; public acted: boolean = false;
public hitCount: integer; public hitCount: number;
public hitsLeft: integer; public hitsLeft: number;
public damageDealt: integer = 0; public damageDealt: number = 0;
public currDamageDealt: integer = 0; public currDamageDealt: number = 0;
public damageTaken: integer = 0; public damageTaken: number = 0;
public attacksReceived: AttackMoveResult[] = []; public attacksReceived: AttackMoveResult[] = [];
public order: number; public order: number;
public statStagesIncreased: boolean = false;
public statStagesDecreased: boolean = false;
} }
export enum AiType { export enum AiType {

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@ -98,6 +98,8 @@ export class LoadingScene extends SceneBase {
this.loadImage("ha_capsule", "ui", "ha_capsule.png"); this.loadImage("ha_capsule", "ui", "ha_capsule.png");
this.loadImage("champion_ribbon", "ui", "champion_ribbon.png"); this.loadImage("champion_ribbon", "ui", "champion_ribbon.png");
this.loadImage("icon_spliced", "ui"); this.loadImage("icon_spliced", "ui");
this.loadImage("icon_lock", "ui", "icon_lock.png");
this.loadImage("icon_stop", "ui", "icon_stop.png");
this.loadImage("icon_tera", "ui"); this.loadImage("icon_tera", "ui");
this.loadImage("type_tera", "ui"); this.loadImage("type_tera", "ui");
this.loadAtlas("type_bgs", "ui"); this.loadAtlas("type_bgs", "ui");

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@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "Der Rückenwind auf deiner Seite hat sich gelegt!", "tailwindOnRemovePlayer": "Der Rückenwind auf deiner Seite hat sich gelegt!",
"tailwindOnRemoveEnemy": "Der Rückenwind auf gegnerischer Seite hat sich gelegt!", "tailwindOnRemoveEnemy": "Der Rückenwind auf gegnerischer Seite hat sich gelegt!",
"happyHourOnAdd": "Goldene Zeiten sind angebrochen!", "happyHourOnAdd": "Goldene Zeiten sind angebrochen!",
"happyHourOnRemove": "Die goldenen Zeiten sind vorbei!" "happyHourOnRemove": "Die goldenen Zeiten sind vorbei!",
"safeguardOnAdd": "Das ganze Feld wird von einem Schleier umhüllt!",
"safeguardOnAddPlayer": "Das Team des Anwenders wird von einem Schleier umhüllt!",
"safeguardOnAddEnemy": "Das gegnerische Team wird von einem Schleier umhüllt!",
"safeguardOnRemove": "Der mystische Schleier, der das ganze Feld umgab, hat sich gelüftet!",
"safeguardOnRemovePlayer": "Der mystische Schleier, der dein Team umgab, hat sich gelüftet!",
"safeguardOnRemoveEnemy": "Der mystische Schleier, der das gegnerische Team umgab, hat sich gelüftet!"
} }

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@ -1,6 +1,6 @@
{ {
"ending": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.", "ending": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?",
"ending_female": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?", "ending_female": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.",
"ending_endless": "Glückwunsch! Du hast das aktuelle Ende erreicht!\nWir arbeiten an mehr Spielinhalten.", "ending_endless": "Glückwunsch! Du hast das aktuelle Ende erreicht!\nWir arbeiten an mehr Spielinhalten.",
"ending_name": "Entwickler" "ending_name": "Entwickler"
} }

View File

@ -1403,19 +1403,19 @@
"1": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!", "1": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!",
"2": "Los geht's! Dies sind meine Gesteins-Pokémon, mein ganzer Stolz!", "2": "Los geht's! Dies sind meine Gesteins-Pokémon, mein ganzer Stolz!",
"3": "Gesteins-Pokémon sind einfach die besten!", "3": "Gesteins-Pokémon sind einfach die besten!",
"4": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!" "4": "Tag für Tag grabe ich hier nach Fossilien.\n$Die viele Arbeit hat meine Pokémon felsenfest gemacht\nund das wirst du jetzt im Kampf zu spüren bekommen!"
}, },
"victory": { "victory": {
"1": "W-was? Das kann nicht sein! Meine total tranierten Pokémon!", "1": "W-was? Das kann nicht sein! Meine total tranierten Pokémon!",
"2": "…Wir haben die Kontrolle verloren. Beim nächsten Mal fordere ich dich\n$zu einem Fossilien-Ausgrabungswettbewerb heraus.", "2": "…Wir haben die Kontrolle verloren. Beim nächsten Mal fordere ich dich\n$zu einem Fossilien-Ausgrabungswettbewerb heraus.",
"3": "Mit deinem Können ist es nur natürlich, dass du gewinnst.", "3": "Mit deinem Können ist es nur natürlich, dass du gewinnst.",
"4": "W-was?! Das kann nicht sein! Selbst das war nicht genug?", "4": "W-was?! Das kann nicht sein! Selbst das war nicht genug?"
"5": "Ich habe es vermasselt."
}, },
"defeat": { "defeat": {
"1": "Siehst du? Ich bin stolz auf meinen steinigen Kampfstil!", "1": "Siehst du? Ich bin stolz auf meinen steinigen Kampfstil!",
"2": "Danke! Der Kampf hat mir Vertrauen gegeben, dass ich vielleicht meinen Vater besiegen kann!", "2": "Danke! Der Kampf hat mir Vertrauen gegeben, dass ich vielleicht meinen Vater besiegen kann!",
"3": "Ich fühle mich, als hätte ich gerade einen wirklich hartnäckigen Felsen durchbrochen!" "3": "Na, was sagst du jetzt? Meine felsenfesten Pokémon waren hart genug für dich, was?",
"4": "Ich wusste, dass ich gewinnen würde!"
} }
}, },
"morty": { "morty": {

View File

@ -598,6 +598,6 @@
"DRAGON_MEMORY": "Drachen-Disc", "DRAGON_MEMORY": "Drachen-Disc",
"DARK_MEMORY": "Unlicht-Disc", "DARK_MEMORY": "Unlicht-Disc",
"FAIRY_MEMORY": "Feen-Disc", "FAIRY_MEMORY": "Feen-Disc",
"BLANK_MEMORY": "Leere-Disc" "NORMAL_MEMORY": "Normal-Disc"
} }
} }

View File

@ -65,5 +65,6 @@
"suppressAbilities": "Die Fähigkeit von {{pokemonName}} wirkt nicht mehr!", "suppressAbilities": "Die Fähigkeit von {{pokemonName}} wirkt nicht mehr!",
"revivalBlessing": "{{pokemonName}} ist wieder fit und kampfbereit!", "revivalBlessing": "{{pokemonName}} ist wieder fit und kampfbereit!",
"swapArenaTags": "{{pokemonName}} hat die Effekte, die auf den beiden Seiten des Kampffeldes wirken, miteinander getauscht!", "swapArenaTags": "{{pokemonName}} hat die Effekte, die auf den beiden Seiten des Kampffeldes wirken, miteinander getauscht!",
"exposedMove": "{{pokemonName}} erkennt {{targetPokemonName}}!" "exposedMove": "{{pokemonName}} erkennt {{targetPokemonName}}!",
"safeguard": "{{targetName}} wird durch Bodyguard geschützt!"
} }

View File

@ -10,5 +10,5 @@
"eternamaxChange": "{{preName}} hat sich zu {{pokemonName}} unendynamaximiert!", "eternamaxChange": "{{preName}} hat sich zu {{pokemonName}} unendynamaximiert!",
"revertChange": "{{pokemonName}} hat seine ursprüngliche Form zurückerlangt!", "revertChange": "{{pokemonName}} hat seine ursprüngliche Form zurückerlangt!",
"formChange": "{{preName}} hat seine Form geändert!", "formChange": "{{preName}} hat seine Form geändert!",
"disguiseChange": "Its disguise served it as a decoy!" "disguiseChange": "Sein Kostüm hat die Attacke absorbiert!"
} }

View File

@ -1,268 +0,0 @@
{
"Achievements": {
"name": "Achievements"
},
"Locked": {
"name": "Locked"
},
"MoneyAchv": {
"description": "Accumulate a total of ₽{{moneyAmount}}"
},
"10K_MONEY": {
"name": "Money Haver"
},
"100K_MONEY": {
"name": "Rich"
},
"1M_MONEY": {
"name": "Millionaire"
},
"10M_MONEY": {
"name": "One Percenter"
},
"DamageAchv": {
"description": "Inflict {{damageAmount}} damage in one hit"
},
"250_DMG": {
"name": "Hard Hitter"
},
"1000_DMG": {
"name": "Harder Hitter"
},
"2500_DMG": {
"name": "That's a Lotta Damage!"
},
"10000_DMG": {
"name": "One Punch Man"
},
"HealAchv": {
"description": "Heal {{healAmount}} {{HP}} at once with a move, ability, or held item"
},
"250_HEAL": {
"name": "Novice Healer"
},
"1000_HEAL": {
"name": "Big Healer"
},
"2500_HEAL": {
"name": "Cleric"
},
"10000_HEAL": {
"name": "Recovery Master"
},
"LevelAchv": {
"description": "Level up a Pokémon to Lv{{level}}"
},
"LV_100": {
"name": "But Wait, There's More!"
},
"LV_250": {
"name": "Elite"
},
"LV_1000": {
"name": "To Go Even Further Beyond"
},
"RibbonAchv": {
"description": "Accumulate a total of {{ribbonAmount}} Ribbons"
},
"10_RIBBONS": {
"name": "Pokémon League Champion"
},
"25_RIBBONS": {
"name": "Great League Champion"
},
"50_RIBBONS": {
"name": "Ultra League Champion"
},
"75_RIBBONS": {
"name": "Rogue League Champion"
},
"100_RIBBONS": {
"name": "Master League Champion"
},
"TRANSFER_MAX_STAT_STAGE": {
"name": "Teamwork",
"description": "Baton pass to another party member with at least one stat stage maxed out"
},
"MAX_FRIENDSHIP": {
"name": "Friendmaxxing",
"description": "Reach max friendship on a Pokémon"
},
"MEGA_EVOLVE": {
"name": "Megamorph",
"description": "Mega evolve a Pokémon"
},
"GIGANTAMAX": {
"name": "Absolute Unit",
"description": "Gigantamax a Pokémon"
},
"TERASTALLIZE": {
"name": "STAB Enthusiast",
"description": "Terastallize a Pokémon"
},
"STELLAR_TERASTALLIZE": {
"name": "The Hidden Type",
"description": "Stellar Terastallize a Pokémon"
},
"SPLICE": {
"name": "Infinite Fusion",
"description": "Splice two Pokémon together with DNA Splicers"
},
"MINI_BLACK_HOLE": {
"name": "A Hole Lot of Items",
"description": "Acquire a Mini Black Hole"
},
"CATCH_MYTHICAL": {
"name": "Mythical",
"description": "Catch a mythical Pokémon"
},
"CATCH_SUB_LEGENDARY": {
"name": "(Sub-)Legendary",
"description": "Catch a sub-legendary Pokémon"
},
"CATCH_LEGENDARY": {
"name": "Legendary",
"description": "Catch a legendary Pokémon"
},
"SEE_SHINY": {
"name": "Shiny",
"description": "Find a shiny Pokémon in the wild"
},
"SHINY_PARTY": {
"name": "That's Dedication",
"description": "Have a full party of shiny Pokémon"
},
"HATCH_MYTHICAL": {
"name": "Mythical Egg",
"description": "Hatch a mythical Pokémon from an egg"
},
"HATCH_SUB_LEGENDARY": {
"name": "Sub-Legendary Egg",
"description": "Hatch a sub-legendary Pokémon from an egg"
},
"HATCH_LEGENDARY": {
"name": "Legendary Egg",
"description": "Hatch a legendary Pokémon from an egg"
},
"HATCH_SHINY": {
"name": "Shiny Egg",
"description": "Hatch a shiny Pokémon from an egg"
},
"HIDDEN_ABILITY": {
"name": "Hidden Potential",
"description": "Catch a Pokémon with a hidden ability"
},
"PERFECT_IVS": {
"name": "Certificate of Authenticity",
"description": "Get perfect IVs on a Pokémon"
},
"CLASSIC_VICTORY": {
"name": "Undefeated",
"description": "Beat the game in classic mode"
},
"UNEVOLVED_CLASSIC_VICTORY": {
"name": "Bring Your Child To Work Day",
"description": "Beat the game in Classic Mode with at least one unevolved party member."
},
"MONO_GEN_ONE": {
"name": "The Original Rival",
"description": "Complete the generation one only challenge."
},
"MONO_GEN_TWO": {
"name": "Generation 1.5",
"description": "Complete the generation two only challenge."
},
"MONO_GEN_THREE": {
"name": "Too much water?",
"description": "Complete the generation three only challenge."
},
"MONO_GEN_FOUR": {
"name": "Is she really the hardest?",
"description": "Complete the generation four only challenge."
},
"MONO_GEN_FIVE": {
"name": "All Original",
"description": "Complete the generation five only challenge."
},
"MONO_GEN_SIX": {
"name": "Almost Royalty",
"description": "Complete the generation six only challenge."
},
"MONO_GEN_SEVEN": {
"name": "Only Technically",
"description": "Complete the generation seven only challenge."
},
"MONO_GEN_EIGHT": {
"name": "A Champion Time!",
"description": "Complete the generation eight only challenge."
},
"MONO_GEN_NINE": {
"name": "She was going easy on you",
"description": "Complete the generation nine only challenge."
},
"MonoType": {
"description": "Complete the {{type}} monotype challenge."
},
"MONO_NORMAL": {
"name": "Extra Ordinary"
},
"MONO_FIGHTING": {
"name": "I Know Kung Fu"
},
"MONO_FLYING": {
"name": "Angry Birds"
},
"MONO_POISON": {
"name": "Kanto's Favourite"
},
"MONO_GROUND": {
"name": "Forecast: Earthquakes"
},
"MONO_ROCK": {
"name": "Brock Hard"
},
"MONO_BUG": {
"name": "You Like Jazz?"
},
"MONO_GHOST": {
"name": "Who You Gonna Call?"
},
"MONO_STEEL": {
"name": "Iron Giant"
},
"MONO_FIRE": {
"name": "I Cast Fireball!"
},
"MONO_WATER": {
"name": "When It Rains, It Pours"
},
"MONO_GRASS": {
"name": "Can't Touch This"
},
"MONO_ELECTRIC": {
"name": "Aim For The Horn!"
},
"MONO_PSYCHIC": {
"name": "Big Brain Energy"
},
"MONO_ICE": {
"name": "Walking On Thin Ice"
},
"MONO_DRAGON": {
"name": "Pseudo-Legend Club"
},
"MONO_DARK": {
"name": "It's Just A Phase"
},
"MONO_FAIRY": {
"name": "Hey! Listen!"
},
"FRESH_START": {
"name": "First Try!",
"description": "Complete the Fresh Start challenge."
},
"INVERSE_BATTLE": {
"name": "Mirror rorriM",
"description": "Complete the Inverse Battle challenge.\n.egnellahc elttaB esrevnI eht etelpmoC"
}
}

View File

@ -1,6 +1,7 @@
{ {
"title": "Challenge Modifiers", "title": "Challenge Modifiers",
"illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!", "illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!",
"noneSelected": "None Selected",
"singleGeneration": { "singleGeneration": {
"name": "Mono Gen", "name": "Mono Gen",
"desc": "You can only use Pokémon from Generation {{gen}}.", "desc": "You can only use Pokémon from Generation {{gen}}.",

View File

@ -1,6 +1,6 @@
{ {
"ending": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.", "ending": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?",
"ending_female": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?", "ending_female": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.",
"ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.", "ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.",
"ending_name": "Devs" "ending_name": "Devs"
} }

View File

@ -699,6 +699,7 @@
"encounter": { "encounter": {
"1": "I'll fight you with all I have to wipe you out!", "1": "I'll fight you with all I have to wipe you out!",
"2": "I don't care if you're a kid or what. I'll send you flying if you threaten us!", "2": "I don't care if you're a kid or what. I'll send you flying if you threaten us!",
"2_female": "I don't care if you're a kid or what. I'll send you flying if you threaten us!",
"3": "I was told to turn away Trainers, whomever they might be!", "3": "I was told to turn away Trainers, whomever they might be!",
"4": "I'll show you the power of Aether Paradise!", "4": "I'll show you the power of Aether Paradise!",
"5": "Now that you've learned of the darkness at the heart of Aether Paradise, we'll need you to conveniently disappear!" "5": "Now that you've learned of the darkness at the heart of Aether Paradise, we'll need you to conveniently disappear!"
@ -715,11 +716,13 @@
"encounter": { "encounter": {
"1": "I, Branch Chief Faba, shall show you the harshness of the real world!", "1": "I, Branch Chief Faba, shall show you the harshness of the real world!",
"2": "The man who is called Aether Paradise's last line of defense is to battle a mere child?", "2": "The man who is called Aether Paradise's last line of defense is to battle a mere child?",
"2_female": "The man who is called Aether Paradise's last line of defense is to battle a mere child?",
"3": "I, Faba, am the Aether Branch Chief. The only one in the world, I'm irreplaceable." "3": "I, Faba, am the Aether Branch Chief. The only one in the world, I'm irreplaceable."
}, },
"victory": { "victory": {
"1": "Aiyee!", "1": "Aiyee!",
"2": "H-h-how can this be?! How could this child...", "2": "H-h-how can this be?! How could this child...",
"2_female": "H-h-how can this be?! How could this child...",
"3": "This is why... This is why I can't bring myself to like children." "3": "This is why... This is why I can't bring myself to like children."
} }
}, },
@ -727,9 +730,12 @@
"encounter": { "encounter": {
"1": "We're not bad-we're just hard!", "1": "We're not bad-we're just hard!",
"2": "You want some? That's how we say hello! Nice knowing you, punks!", "2": "You want some? That's how we say hello! Nice knowing you, punks!",
"2_female": "You want some? That's how we say hello! Nice knowing you, punks!",
"3": "We're just a bunch of guys and gals with a great interest in other people's Pokémon!", "3": "We're just a bunch of guys and gals with a great interest in other people's Pokémon!",
"4": "Why you trying to act hard when we're already hard as bones out here, homie?", "4": "Why you trying to act hard when we're already hard as bones out here, homie?",
"5": "Team Skull represent! We can't pay the rent! Had a lot of fun, but our youth was misspent!" "4_female": "Why you trying to act hard when we're already hard as bones out here, homie?",
"5": "Team Skull represent! We can't pay the rent! Had a lot of fun, but our youth was misspent!",
"5_female": "Team Skull represent! We can't pay the rent! Had a lot of fun, but our youth was misspent!"
}, },
"victory": { "victory": {
"1": "Huh? Is it over already?", "1": "Huh? Is it over already?",
@ -742,11 +748,13 @@
"plumeria": { "plumeria": {
"encounter": { "encounter": {
"1": " ...Hmph. You don't look like anything special to me.", "1": " ...Hmph. You don't look like anything special to me.",
"2": "It takes these dumb Grunts way too long to deal with you kids..", "1_female": " ...Hmph. You don't look like anything special to me.",
"2": "It takes these dumb Grunts way too long to deal with you kids...",
"3": "Mess with anyone in Team Skull, and I'll show you how serious I can get." "3": "Mess with anyone in Team Skull, and I'll show you how serious I can get."
}, },
"victory": { "victory": {
"1": "Hmmph! You're pretty strong. I'll give you that.", "1": "Hmmph! You're pretty strong. I'll give you that.",
"1_female": "Hmmph! You're pretty strong. I'll give you that.",
"2": "Hmmph. Guess you are pretty tough. Now I understand why my Grunts waste so much time battling kids.", "2": "Hmmph. Guess you are pretty tough. Now I understand why my Grunts waste so much time battling kids.",
"3": "Hmmph! I guess I just have to hold that loss." "3": "Hmmph! I guess I just have to hold that loss."
} }
@ -755,6 +763,7 @@
"encounter": { "encounter": {
"1": "It looks like this is the end of the line for you!", "1": "It looks like this is the end of the line for you!",
"2": "You are a trainer aren't you? I'm afraid that doesn't give you the right to interfere in our work.", "2": "You are a trainer aren't you? I'm afraid that doesn't give you the right to interfere in our work.",
"2_female": "You are a trainer aren't you? I'm afraid that doesn't give you the right to interfere in our work.",
"3": "I'm from Macro Cosmos Insurance! Do you have a life insurance policy?" "3": "I'm from Macro Cosmos Insurance! Do you have a life insurance policy?"
}, },
"victory": { "victory": {
@ -772,6 +781,7 @@
"victory": { "victory": {
"1": "*sigh* I wasn't able to win... Oleana...you really are a hopeless woman.", "1": "*sigh* I wasn't able to win... Oleana...you really are a hopeless woman.",
"2": "Arghhh! This is inexcusable... What was I thinking... Any trainer who's made it this far would be no pushover..", "2": "Arghhh! This is inexcusable... What was I thinking... Any trainer who's made it this far would be no pushover..",
"2_female": "Arghhh! This is inexcusable... What was I thinking... Any trainer who's made it this far would be no pushover..",
"3": "*sigh* I am one tired Oleana..." "3": "*sigh* I am one tired Oleana..."
} }
}, },
@ -1479,21 +1489,21 @@
"1_female": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", "1_female": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!",
"2": "Here goes! These are my rocking Pokémon, my pride and joy!", "2": "Here goes! These are my rocking Pokémon, my pride and joy!",
"3": "Rock-type Pokémon are simply the best!", "3": "Rock-type Pokémon are simply the best!",
"4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", "4": "Every day, I toughened up my Pokémon by digging up Fossils nonstop.\n$Could I show you how tough I made them in a battle?",
"4_female": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" "4_female": "Every day, I toughened up my Pokémon by digging up Fossils nonstop.\n$Could I show you how tough I made them in a battle?"
}, },
"victory": { "victory": {
"1": "W-what? That can't be! My buffed-up Pokémon!", "1": "W-what? That can't be! My buffed-up Pokémon!",
"2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", "2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.",
"2_female": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", "2_female": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.",
"3": "With skill like yours, it's natural for you to win.", "3": "With skill like yours, it's natural for you to win.",
"4": "Wh-what?! It can't be! Even that wasn't enough?", "4": "Wh-what?! It can't be! Even that wasn't enough?"
"5": "I blew it."
}, },
"defeat": { "defeat": {
"1": "See? I'm proud of my rocking battle style!", "1": "See? I'm proud of my rocking battle style!",
"2": "Thanks! The battle gave me confidence that I may be able to beat my dad!", "2": "Thanks! The battle gave me confidence that I may be able to beat my dad!",
"3": "I feel like I just smashed through a really stubborn boulder!" "3": "See? These are my rocking Pokémon, my pride and joy!",
"4": "I knew I would win!"
} }
}, },
"morty": { "morty": {

View File

@ -24,6 +24,7 @@
"linkGoogle": "Link Google", "linkGoogle": "Link Google",
"unlinkGoogle": "Unlink Google", "unlinkGoogle": "Unlink Google",
"cancel": "Cancel", "cancel": "Cancel",
"donate": "Donate",
"losingProgressionWarning": "You will lose any progress since the beginning of the battle. Proceed?", "losingProgressionWarning": "You will lose any progress since the beginning of the battle. Proceed?",
"noEggs": "You are not hatching\nany eggs at the moment!" "noEggs": "You are not hatching\nany eggs at the moment!"
} }

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@ -437,6 +437,6 @@
"DRAGON_MEMORY": "Dragon Memory", "DRAGON_MEMORY": "Dragon Memory",
"DARK_MEMORY": "Dark Memory", "DARK_MEMORY": "Dark Memory",
"FAIRY_MEMORY": "Fairy Memory", "FAIRY_MEMORY": "Fairy Memory",
"BLANK_MEMORY": "Blank Memory" "NORMAL_MEMORY": "Normal Memory"
} }
} }

File diff suppressed because it is too large Load Diff

View File

@ -1 +1,8 @@
{} {
"safeguardOnAdd": "¡Todos los Pokémon están protegidos por Velo Sagrado!",
"safeguardOnAddPlayer": "¡Tu equipo se ha protegido con Velo Sagrado!",
"safeguardOnAddEnemy": "¡El equipo enemigo se ha protegido con Velo Sagrado!",
"safeguardOnRemove": "¡Velo Sagrado dejó de hacer efecto!",
"safeguardOnRemovePlayer": "El efecto de Velo Sagrado en tu equipo se ha disipado.",
"safeguardOnRemoveEnemy": "El efecto de Velo Sagrado en el equipo enemigo se ha disipado."
}

View File

@ -1,95 +1,99 @@
{ {
"music": "Música: ", "music": "Música: ",
"missing_entries": "{{name}}", "missing_entries": "{{name}}",
"battle_kanto_champion": "B2W2 - ¡Vs Campeón de Kanto!", "battle_kanto_champion": "B2W2 - ¡Vs. Campeón de Kanto!",
"battle_johto_champion": "B2W2 - ¡Vs Campeón de Johto!", "battle_johto_champion": "B2W2 - ¡Vs. Campeón de Johto!",
"battle_hoenn_champion_g5": "B2W2 - ¡Vs Campeón de Hoenn!", "battle_hoenn_champion_g5": "B2W2 - ¡Vs. Campeón de Hoenn!",
"battle_hoenn_champion_g6": "ORAS - ¡Vs Campeón de Hoenn!", "battle_hoenn_champion_g6": "ORAS - ¡Vs. Campeón de Hoenn!",
"battle_sinnoh_champion": "B2W2 - ¡Vs Campeón de Sinnoh!", "battle_sinnoh_champion": "B2W2 - ¡Vs. Campeón de Sinnoh!",
"battle_champion_alder": "BW - ¡Vs Campeón de Teselia!", "battle_champion_alder": "BW - ¡Vs. Campeón de Teselia!",
"battle_champion_iris": "B2W2 - ¡Vs Campeón de Teselia!", "battle_champion_iris": "B2W2 - ¡Vs. Campeón de Teselia!",
"battle_kalos_champion": "XY - ¡Vs Campeón de Kalos!", "battle_kalos_champion": "XY - ¡Vs. Campeón de Kalos!",
"battle_alola_champion": "USUM - ¡Vs Campeón de Alola!", "battle_alola_champion": "USUM - ¡Vs. Campeón de Alola!",
"battle_galar_champion": "SWSH - ¡Vs Campeón de Galar!", "battle_galar_champion": "SWSH - ¡Vs. Campeón de Galar!",
"battle_champion_geeta": "SV - ¡Vs Campeona Ságita!", "battle_champion_geeta": "SV - ¡Vs. Campeona Ságita!",
"battle_champion_nemona": "SV - ¡Vs Campeona Mencía!", "battle_champion_nemona": "SV - ¡Vs. Campeona Mencía!",
"battle_champion_kieran": "SV - ¡Vs Campeón Cass!", "battle_champion_kieran": "SV - ¡Vs. Campeón Cass!",
"battle_hoenn_elite": "ORAS - ¡Vs Alto Mando!", "battle_hoenn_elite": "ORAS - ¡Vs. Alto Mando!",
"battle_unova_elite": "BW - ¡Vs Alto Mando!", "battle_unova_elite": "BW - ¡Vs. Alto Mando!",
"battle_kalos_elite": "XY - ¡Vs Alto Mando!", "battle_kalos_elite": "XY - ¡Vs. Alto Mando!",
"battle_alola_elite": "SM - ¡Vs Alto Mando!", "battle_alola_elite": "SM - ¡Vs. Alto Mando!",
"battle_galar_elite": "SWSH - Torneo de Finalistas", "battle_galar_elite": "SWSH - Torneo de finalistas",
"battle_paldea_elite": "SV - ¡Vs Alto Mando!", "battle_paldea_elite": "SV - ¡Vs. Alto Mando!",
"battle_bb_elite": "SV - ¡Vs Alto Mando de la Academia Arándano!", "battle_bb_elite": "SV - ¡Vs. Alto Mando de la Academia Arándano!",
"battle_final_encounter": "PMD RTDX - Dominio de Rayquaza", "battle_final_encounter": "PMD RTDX - Dominio de Rayquaza",
"battle_final": "BW - ¡Vs Ghechis!", "battle_final": "BW - ¡Vs. Ghechis!",
"battle_kanto_gym": "B2W2 - ¡Vs Líder de Kanto!", "battle_kanto_gym": "B2W2 - ¡Vs. Líder de Kanto!",
"battle_johto_gym": "B2W2 - ¡Vs Líder de Johto!", "battle_johto_gym": "B2W2 - ¡Vs. Líder de Johto!",
"battle_hoenn_gym": "B2W2 - ¡Vs Líder de Hoenn!", "battle_hoenn_gym": "B2W2 - ¡Vs. Líder de Hoenn!",
"battle_sinnoh_gym": "B2W2 - ¡Vs Líder de Sinnoh!", "battle_sinnoh_gym": "B2W2 - ¡Vs. Líder de Sinnoh!",
"battle_unova_gym": "BW - ¡Vs Líder de Teselia!", "battle_unova_gym": "BW - ¡Vs. Líder de Teselia!",
"battle_kalos_gym": "XY - ¡Vs Líder de Kalos!", "battle_kalos_gym": "XY - ¡Vs. Líder de Kalos!",
"battle_galar_gym": "SWSH - ¡Vs Líder de Galar!", "battle_galar_gym": "SWSH - ¡Vs. Líder de Galar!",
"battle_paldea_gym": "SV - ¡Vs Líder de Paldea!", "battle_paldea_gym": "SV - ¡Vs. Líder de Paldea!",
"battle_legendary_kanto": "XY - ¡Vs Legendarios de Kanto!", "battle_legendary_kanto": "XY - ¡Vs. Legendarios de Kanto!",
"battle_legendary_raikou": "HGSS - ¡Vs Raikou!", "battle_legendary_raikou": "HGSS - ¡Vs. Raikou!",
"battle_legendary_entei": "HGSS - ¡Vs Entei!", "battle_legendary_entei": "HGSS - ¡Vs. Entei!",
"battle_legendary_suicune": "HGSS - ¡Vs Suicune!", "battle_legendary_suicune": "HGSS - ¡Vs. Suicune!",
"battle_legendary_lugia": "HGSS - ¡Vs Lugia!", "battle_legendary_lugia": "HGSS - ¡Vs. Lugia!",
"battle_legendary_ho_oh": "HGSS - ¡Vs Ho-oh!", "battle_legendary_ho_oh": "HGSS - ¡Vs. Ho-oh!",
"battle_legendary_regis_g5": "B2W2 - ¡Vs Regis!", "battle_legendary_regis_g5": "B2W2 - ¡Vs. Regis!",
"battle_legendary_regis_g6": "ORAS - ¡Vs Regis!", "battle_legendary_regis_g6": "ORAS - ¡Vs. Regis!",
"battle_legendary_gro_kyo": "ORAS - ¡Vs Groudon/Kyogre!", "battle_legendary_gro_kyo": "ORAS - ¡Vs. Groudon/Kyogre!",
"battle_legendary_rayquaza": "ORAS - ¡Vs Rayquaza!", "battle_legendary_rayquaza": "ORAS - ¡Vs. Rayquaza!",
"battle_legendary_deoxys": "ORAS - ¡Vs Deoxys!", "battle_legendary_deoxys": "ORAS - ¡Vs. Deoxys!",
"battle_legendary_lake_trio": "ORAS - ¡Vs Trío del Lago!", "battle_legendary_lake_trio": "ORAS - ¡Vs. trío del Lago!",
"battle_legendary_sinnoh": "ORAS - ¡Vs Legendarios de Sinnoh!", "battle_legendary_sinnoh": "ORAS - ¡Vs. legendarios de Sinnoh!",
"battle_legendary_dia_pal": "ORAS - ¡Vs Dialga/Palkia!", "battle_legendary_dia_pal": "ORAS - ¡Vs. Dialga/Palkia!",
"battle_legendary_giratina": "ORAS - ¡Vs Giratina!", "battle_legendary_origin_forme": "LA - ¡Vs. Dialga & Palkia, Forma Origen!",
"battle_legendary_arceus": "HGSS - ¡Vs Arceus!", "battle_legendary_giratina": "ORAS - ¡Vs. Giratina!",
"battle_legendary_unova": "BW - ¡Vs Legendarios de Teselia!", "battle_legendary_arceus": "HGSS - ¡Vs. Arceus!",
"battle_legendary_kyurem": "BW - ¡Vs Kyurem!", "battle_legendary_unova": "BW - ¡Vs. legendarios de Teselia!",
"battle_legendary_res_zek": "BW - ¡Vs Reshiram/Zekrom!", "battle_legendary_kyurem": "BW - ¡Vs. Kyurem!",
"battle_legendary_xern_yvel": "XY - ¡Vs Xerneas/Yveltal!", "battle_legendary_res_zek": "BW - ¡Vs. Reshiram/Zekrom!",
"battle_legendary_tapu": "SM - ¡Vs Tapus!", "battle_legendary_xern_yvel": "XY - ¡Vs. Xerneas/Yveltal!",
"battle_legendary_sol_lun": "SM - ¡Vs Solgaleo/Lunala!", "battle_legendary_tapu": "SM - ¡Vs. Tapus!",
"battle_legendary_ub": "SM - ¡Vs Ultraentes!", "battle_legendary_sol_lun": "SM - ¡Vs. Solgaleo/Lunala!",
"battle_legendary_dusk_dawn": "USUM - ¡Vs Necrozma Melena Crepuscular/Alas del Alba!", "battle_legendary_ub": "SM - ¡Vs. Ultraentes!",
"battle_legendary_ultra_nec": "USUM - ¡Vs Ultra-Necrozma!", "battle_legendary_dusk_dawn": "USUM - ¡Vs. Necrozma Melena Crepuscular/Alas del Alba!",
"battle_legendary_zac_zam": "SWSH - ¡Vs Zacian/Zamazenta!", "battle_legendary_ultra_nec": "USUM - ¡Vs. Ultra-Necrozma!",
"battle_legendary_glas_spec": "SWSH - ¡Vs Glastrier/Spectrier!", "battle_legendary_zac_zam": "SWSH - ¡Vs. Zacian/Zamazenta!",
"battle_legendary_calyrex": "SWSH - ¡Vs Calyrex!", "battle_legendary_glas_spec": "SWSH - ¡Vs. Glastrier/Spectrier!",
"battle_legendary_birds_galar": "SWSH - ¡Vs Aves Legendarias de Galar!", "battle_legendary_calyrex": "SWSH - ¡Vs. Calyrex!",
"battle_legendary_ruinous": "SV - ¡Vs Tesoros Funestos!", "battle_legendary_riders": "SWSH - ¡Vs. Calyrex Jinete!",
"battle_legendary_kor_mir": "SV Depths of Area Zero Battle", "battle_legendary_birds_galar": "SWSH - ¡Vs. Aves Legendarias de Galar!",
"battle_legendary_loyal_three": "SV - ¡Vs Compatrones!", "battle_legendary_ruinous": "SV - ¡Vs. Tesoros Funestos!",
"battle_legendary_ogerpon": "SV - ¡Vs Ogerpon!", "battle_legendary_kor_mir": "SV - ¡Batalla en el área Zero!",
"battle_legendary_terapagos": "SV - ¡Vs Terapagos!", "battle_legendary_loyal_three": "SV - ¡Vs. Compatrones!",
"battle_legendary_pecharunt": "SV - ¡Vs Pecharunt!", "battle_legendary_ogerpon": "SV - ¡Vs. Ogerpon!",
"battle_rival": "BW - ¡Vs Rival!", "battle_legendary_terapagos": "SV - ¡Vs. Terapagos!",
"battle_legendary_pecharunt": "SV - ¡Vs. Pecharunt!",
"battle_rival": "BW - ¡Vs. Rival!",
"battle_rival_2": "BW - ¡Vs N!", "battle_rival_2": "BW - ¡Vs N!",
"battle_rival_3": "BW - ¡Vs N (Liga Pokémon)!", "battle_rival_3": "BW - ¡Vs. N (Liga Pokémon)!",
"battle_trainer": "BW - ¡Vs Entrenador!", "battle_trainer": "BW - ¡Vs. entrenador!",
"battle_wild": "BW - ¡Vs Pokémon Salvaje!", "battle_wild": "BW - ¡Vs. Pokémon salvaje!",
"battle_wild_strong": "BW - ¡Vs Pokémon Salvaje Raro!", "battle_wild_strong": "BW - ¡Vs. Pokémon salvaje raro!",
"end_summit": "PMD RTDX - Techo del Cielo", "end_summit": "PMD RTDX - Techo del cielo",
"battle_rocket_grunt": "HGSS Team Rocket Battle", "battle_rocket_grunt": "HGSS - ¡Vs. Team Rocket!",
"battle_aqua_magma_grunt": "ORAS Team Aqua & Magma Battle", "battle_aqua_magma_grunt": "ORAS - ¡Vs. Equipo Aqua & Magma!",
"battle_galactic_grunt": "BDSP Team Galactic Battle", "battle_galactic_grunt": "BDSP - ¡Vs. Equipo Galaxia!",
"battle_plasma_grunt": "BW - ¡Vs Equipo Plasma!", "battle_plasma_grunt": "BW - ¡Vs Equipo Plasma!",
"battle_flare_grunt": "XY Team Flare Battle", "battle_flare_grunt": "XY - ¡Vs. Team Flare!",
"battle_aether_grunt": "SM Aether Foundation Battle", "battle_aether_grunt": "SM - ¡Vs. Fundación Æther!",
"battle_skull_grunt": "SM Team Skull Battle", "battle_skull_grunt": "SM - ¡Vs. Team Skull!",
"battle_macro_grunt": "SWSH Trainer Battle", "battle_macro_grunt": "SWSH - ¡Vs. entrenador!",
"battle_galactic_admin": "BDSP Team Galactic Admin Battle", "battle_galactic_admin": "BDSP - ¡Vs. Comandante del Equipo Galaxia!",
"battle_skull_admin": "SM Team Skull Admin Battle", "battle_skull_admin": "SM - ¡Vs. Comandante del Team Skull!",
"battle_oleana": "SWSH Oleana Battle", "battle_oleana": "SWSH - ¡Vs. Olivia!",
"battle_rocket_boss": "USUM Giovanni Battle", "battle_rocket_boss": "USUM - ¡Vs. Giovanni!",
"battle_aqua_magma_boss": "ORAS Archie & Maxie Battle", "battle_aqua_magma_boss": "ORAS - ¡Vs. Aquiles & Magno!",
"battle_galactic_boss": "BDSP Cyrus Battle", "battle_galactic_boss": "BDSP - ¡Vs. Helio!",
"battle_plasma_boss": "B2W2 Ghetsis Battle", "battle_plasma_boss": "B2W2 - ¡Vs. Ghechis Armonia!",
"battle_flare_boss": "XY Lysandre Battle", "battle_flare_boss": "XY - ¡Vs. Lysson!",
"battle_aether_boss": "SM - ¡Vs. Samina!",
"battle_skull_boss": "SM - ¡Vs. Guzmán!",
"battle_macro_boss": "SWSH - ¡Vs. Rose!",
"abyss": "PMD EoS - Cráter Oscuro", "abyss": "PMD EoS - Cráter Oscuro",
"badlands": "PMD EoS - Valle Desolado", "badlands": "PMD EoS - Valle Desolado",
"beach": "PMD EoS - Risco Calado", "beach": "PMD EoS - Risco Calado",
@ -105,40 +109,40 @@
"graveyard": "PMD EoS - Bosque Misterio", "graveyard": "PMD EoS - Bosque Misterio",
"ice_cave": "PMD EoS - Gran Iceberg", "ice_cave": "PMD EoS - Gran Iceberg",
"island": "PMD EoS - Costa Escarpada", "island": "PMD EoS - Costa Escarpada",
"jungle": "Lmz - Jungle", "jungle": "Lmz - Jungla",
"laboratory": "Firel - Laboratory", "laboratory": "Firel - Laboratorio",
"lake": "PMD EoS - Cueva Cristal", "lake": "PMD EoS - Cueva Cristal",
"meadow": "PMD EoS - Bosque de la Cumbre del Cielo", "meadow": "PMD EoS - Bosque de la Cumbre del Cielo",
"metropolis": "Firel - Metropolis", "metropolis": "Firel - Metrópolis",
"mountain": "PMD EoS - Monte Cuerno", "mountain": "PMD EoS - Monte Cuerno",
"plains": "PMD EoS - Pradera de la Cumbre del Cielo", "plains": "PMD EoS - Pradera de la Cumbre del Cielo",
"power_plant": "PMD EoS - Pradera Destello", "power_plant": "PMD EoS - Pradera Destello",
"ruins": "PMD EoS - Sima Hermética", "ruins": "PMD EoS - Sima Hermética",
"sea": "Andr06 - Marine Mystique", "sea": "Andr06 - Misticismo marino",
"seabed": "Firel - Seabed", "seabed": "Firel - Lecho del mar",
"slum": "Andr06 - Sneaky Snom", "slum": "Andr06 - Snom sigiloso",
"snowy_forest": "PMD EoS - Campo nevado de la Cumbre del Cielo", "snowy_forest": "PMD EoS - Campo nevado de la Cumbre del Cielo",
"space": "Firel - Aether", "space": "Firel - Æther ",
"swamp": "PMD EoS - Mar Circundante", "swamp": "PMD EoS - Mar Circundante",
"tall_grass": "PMD EoS - Bosque Niebla", "tall_grass": "PMD EoS - Bosque Niebla",
"temple": "PMD EoS - Cueva Regia", "temple": "PMD EoS - Cueva Regia",
"town": "PMD EoS - Tema del territorio aleatorio 3", "town": "PMD EoS - Tema del territorio aleatorio 3",
"volcano": "PMD EoS - Cueva Vapor", "volcano": "PMD EoS - Cueva Vapor",
"wasteland": "PMD EoS - Corazón Tierra Oculta", "wasteland": "PMD EoS - Corazón Tierra Oculta",
"encounter_ace_trainer": "BW - Desafío Combate (Entrenador Guay)", "encounter_ace_trainer": "BW - ¡Vs. entrenador guay!",
"encounter_backpacker": "BW - Desafío Combate (Mochilero)", "encounter_backpacker": "BW - ¡Vs. mochilero!",
"encounter_clerk": "BW - Desafío Combate (Empresario)", "encounter_clerk": "BW - ¡Vs. empresario!",
"encounter_cyclist": "BW - Desafío Combate (Ciclista)", "encounter_cyclist": "BW - ¡Vs. ciclista!",
"encounter_lass": "BW - Desafío Combate (Chica)", "encounter_lass": "BW - ¡Vs. chica joven!",
"encounter_parasol_lady": "BW - Desafío Combate (Dama parasol)", "encounter_parasol_lady": "BW - ¡Vs. dama parasol!",
"encounter_pokefan": "BW - Desafío Combate (Pokéfan)", "encounter_pokefan": "BW - ¡Vs. poké-fan!",
"encounter_psychic": "BW - Desafío Combate (Médium)", "encounter_psychic": "BW -¡Vs. médium!",
"encounter_rich": "BW - Desafío Combate (Aristócrata)", "encounter_rich": "BW - ¡Vs. aristócrata!",
"encounter_rival": "BW - Desafío Combate (Cheren)", "encounter_rival": "BW - ¡Vs. Cheren!",
"encounter_roughneck": "BW - Desafío Combate (Calvo)", "encounter_roughneck": "BW - ¡Vs. tío chungo!",
"encounter_scientist": "BW - Desafío Combate (Científico)", "encounter_scientist": "BW - ¡Vs. científico!",
"encounter_twins": "BW - Desafío Combate (Gemelas)", "encounter_twins": "BW - ¡Vs. gemelas!",
"encounter_youngster": "BW - Desafío Combate (Joven)", "encounter_youngster": "BW - ¡Vs. chico joven!",
"heal": "BW - Cura Pokémon", "heal": "BW - Cura Pokémon",
"menu": "PMD EoS - ¡Bienvenidos al mundo de los Pokémon!", "menu": "PMD EoS - ¡Bienvenidos al mundo de los Pokémon!",
"title": "PMD EoS - Tema del menú principal" "title": "PMD EoS - Tema del menú principal"

View File

@ -598,6 +598,6 @@
"DRAGON_MEMORY": "Disco dragón", "DRAGON_MEMORY": "Disco dragón",
"DARK_MEMORY": "Disco siniestro", "DARK_MEMORY": "Disco siniestro",
"FAIRY_MEMORY": "Disco hada", "FAIRY_MEMORY": "Disco hada",
"BLANK_MEMORY": "Disco en blanco" "NORMAL_MEMORY": "Disco normal"
} }
} }

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@ -1,3 +1,12 @@
{ {
"bypassSpeedChanceApply": "¡Gracias {{itemName}} {{pokemonName}} puede tener prioridad!" "surviveDamageApply": "{{pokemonNameWithAffix}} ha usado {{typeName}} y ha logrado resistir!",
} "turnHealApply": "{{pokemonNameWithAffix}} ha recuperado unos pocos PS gracias a {{typeName}}!",
"hitHealApply": "{{pokemonNameWithAffix}} ha recuperado unos pocos PS gracias a {{typeName}}!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} ha sido revivido gracias a su {{typeName}}!",
"pokemonResetNegativeStatStageApply": "Las estadísticas bajadas de {{pokemonNameWithAffix}} fueron restauradas gracias a {{typeName}}!",
"moneyInterestApply": "Recibiste intereses de ₽{{moneyAmount}}\ngracias a {{typeName}}!",
"turnHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} fue absorbido\npor {{pokemonName}}'s {{typeName}}!",
"contactHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} fue robado por {{pokemonName}}'s {{typeName}}!",
"enemyTurnHealApply": "¡{{pokemonNameWithAffix}}\nrecuperó algunos PS!",
"bypassSpeedChanceApply": "¡Gracias a su {{itemName}}, {{pokemonName}} puede tener prioridad!"
}

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@ -11,5 +11,6 @@
"usedUpAllElectricity": "¡{{pokemonName}} ha descargado toda su electricidad!", "usedUpAllElectricity": "¡{{pokemonName}} ha descargado toda su electricidad!",
"stoleItem": "¡{{pokemonName}} robó el objeto\n{{itemName}} de {{targetName}}!", "stoleItem": "¡{{pokemonName}} robó el objeto\n{{itemName}} de {{targetName}}!",
"statEliminated": "¡Los cambios en estadísticas fueron eliminados!", "statEliminated": "¡Los cambios en estadísticas fueron eliminados!",
"revivalBlessing": "¡{{pokemonName}} ha revivido!" "revivalBlessing": "¡{{pokemonName}} ha revivido!",
"safeguard": "¡{{targetName}} está protegido por Velo Sagrado!"
} }

View File

@ -4,5 +4,11 @@
"mega-y": "Mega {{pokemonName}} Y", "mega-y": "Mega {{pokemonName}} Y",
"primal": "{{pokemonName}} Primigenio", "primal": "{{pokemonName}} Primigenio",
"gigantamax": "G-Max {{pokemonName}}", "gigantamax": "G-Max {{pokemonName}}",
"eternamax": "E-Max {{pokemonName}}" "eternamax": "E-Max {{pokemonName}}",
} "megaChange": "¡{{preName}} ha mega-evolucionado a {{pokemonName}}!",
"gigantamaxChange": "¡{{preName}} ha gigamaxizado a {{pokemonName}}!",
"eternamaxChange": "¡{{preName}} ha eternamaxizado a {{pokemonName}}!",
"revertChange": "¡{{pokemonName}} ha revertido a su forma original!",
"formChange": "¡{{preName}} ha cambiado de forma!",
"disguiseChange": "¡El disfraz ha actuado como señuelo!"
}

View File

@ -7,6 +7,7 @@
"pikachuToughCosplay": "Enmascarada", "pikachuToughCosplay": "Enmascarada",
"pikachuPartner": "Compañero", "pikachuPartner": "Compañero",
"eeveePartner": "Compañero", "eeveePartner": "Compañero",
"pichuSpiky": "Picoreja",
"unownA": "A", "unownA": "A",
"unownB": "B", "unownB": "B",
"unownC": "C", "unownC": "C",
@ -49,6 +50,8 @@
"rotomFrost": "Frío", "rotomFrost": "Frío",
"rotomFan": "Ventilador", "rotomFan": "Ventilador",
"rotomMow": "Corte", "rotomMow": "Corte",
"giratinaAltered": "Modificada",
"shayminLand": "Tierra",
"basculinRedStriped": "Raya Roja", "basculinRedStriped": "Raya Roja",
"basculinBlueStriped": "Raya Azul", "basculinBlueStriped": "Raya Azul",
"basculinWhiteStriped": "Raya Blanca", "basculinWhiteStriped": "Raya Blanca",
@ -56,6 +59,10 @@
"deerlingSummer": "Verano", "deerlingSummer": "Verano",
"deerlingAutumn": "Otoño", "deerlingAutumn": "Otoño",
"deerlingWinter": "Invierno", "deerlingWinter": "Invierno",
"tornadusIncarnate": "Avatar",
"thundurusIncarnate": "Avatar",
"landorusIncarnate": "Avatar",
"keldeoOrdinary": "Habitual",
"meloettaAria": "Lírica", "meloettaAria": "Lírica",
"meloettaPirouette": "Danza", "meloettaPirouette": "Danza",
"froakieBattleBond": "Fuerte Afecto", "froakieBattleBond": "Fuerte Afecto",
@ -87,12 +94,12 @@
"furfrouHeart": "Corazón", "furfrouHeart": "Corazón",
"furfrouStar": "Estrella", "furfrouStar": "Estrella",
"furfrouDiamond": "Diamante", "furfrouDiamond": "Diamante",
"furfrouDebutante": "Debutante", "furfrouDebutante": "Señorita",
"furfrouMatron": "Matrón", "furfrouMatron": "Dama",
"furfrouDandy": "Dandi", "furfrouDandy": "Caballero",
"furfrouLaReine": "La Reine", "furfrouLaReine": "Aristócrata",
"furfrouKabuki": "Kabuki", "furfrouKabuki": "Kabuki",
"furfrouPharaoh": "Faraón", "furfrouPharaoh": "Faraónico",
"pumpkabooSmall": "Pequeño", "pumpkabooSmall": "Pequeño",
"pumpkabooLarge": "Grande", "pumpkabooLarge": "Grande",
"pumpkabooSuper": "Enorme", "pumpkabooSuper": "Enorme",
@ -127,11 +134,15 @@
"magearnaOriginal": "Vetusto", "magearnaOriginal": "Vetusto",
"marshadowZenith": "Cénit", "marshadowZenith": "Cénit",
"sinisteaPhony": "Falsificada", "sinisteaPhony": "Falsificada",
"sinisteaAntique": "Auténtica", "sinisteaAntique": "Genuina",
"eiscueNoIce": "Cara Deshielo", "eiscueNoIce": "Cara Deshielo",
"indeedeeMale": "Macho", "indeedeeMale": "Macho",
"indeedeeFemale": "Hembra", "indeedeeFemale": "Hembra",
"morpekoFullBelly": "Saciada",
"zacianHeroOfManyBattles": "Guerrero avezado",
"zamazentaHeroOfManyBattles": "Guerrero avezado",
"zarudeDada": "Papá", "zarudeDada": "Papá",
"enamorusIncarnate": "Avatar",
"squawkabillyGreenPlumage": "Plumaje Verde", "squawkabillyGreenPlumage": "Plumaje Verde",
"squawkabillyBluePlumage": "Plumaje Azul", "squawkabillyBluePlumage": "Plumaje Azul",
"squawkabillyYellowPlumage": "Plumaje Amarillo", "squawkabillyYellowPlumage": "Plumaje Amarillo",
@ -141,9 +152,19 @@
"tatsugiriStretchy": "Estirada", "tatsugiriStretchy": "Estirada",
"gimmighoulChest": "Cofre", "gimmighoulChest": "Cofre",
"gimmighoulRoaming": "Andante", "gimmighoulRoaming": "Andante",
"poltchageistCounterfeit": "Imitación", "koraidonApexBuild": "Forma Plena",
"poltchageistArtisan": "Original", "koraidonLimitedBuild": "Forma Limitada",
"koraidonSprintingBuild": "Forma Carrera",
"koraidonSwimmingBuild": "Forma Nado",
"koraidonGlidingBuild": "Forma Planeo",
"miraidonUltimateMode": "Modo Pleno",
"miraidonLowPowerMode": "Modo Limitado",
"miraidonDriveMode": "Modo Conducción",
"miraidonAquaticMode": "Modo Flote",
"miraidonGlideMode": "Modo Planeo",
"poltchageistCounterfeit": "Fraudulenta",
"poltchageistArtisan": "Opulenta",
"paldeaTaurosCombat": "Combatiente", "paldeaTaurosCombat": "Combatiente",
"paldeaTaurosBlaze": "Ardiente", "paldeaTaurosBlaze": "Ardiente",
"paldeaTaurosAqua": "Acuático" "paldeaTaurosAqua": "Acuático"
} }

View File

@ -3,12 +3,12 @@
"joinTheDiscord": "¡Únete al Discord!", "joinTheDiscord": "¡Únete al Discord!",
"infiniteLevels": "¡Niveles infinitos!", "infiniteLevels": "¡Niveles infinitos!",
"everythingStacks": "¡Todo se acumula!", "everythingStacks": "¡Todo se acumula!",
"optionalSaveScumming": "¡Trampas guardando opcionales!)!", "optionalSaveScumming": "¡Trampas de guardado opcionales!",
"biomes": "¡35 biomas!", "biomes": "¡35 biomas!",
"openSource": "¡Código abierto!", "openSource": "¡Código abierto!",
"playWithSpeed": "¡Juega a velocidad 5x!", "playWithSpeed": "¡Juega a velocidad 5x!",
"liveBugTesting": Arreglo de bugs sobre la marcha!", "liveBugTesting": Testeo de bugs en directo!",
"heavyInfluence": Influencia Alta en RoR2!", "heavyInfluence": Mucha Influencia de RoR2!",
"pokemonRiskAndPokemonRain": "¡Pokémon Risk y Pokémon Rain!", "pokemonRiskAndPokemonRain": "¡Pokémon Risk y Pokémon Rain!",
"nowWithMoreSalt": "¡Con un 33% más de polémica!", "nowWithMoreSalt": "¡Con un 33% más de polémica!",
"infiniteFusionAtHome": "¡Infinite Fusion en casa!", "infiniteFusionAtHome": "¡Infinite Fusion en casa!",
@ -17,16 +17,16 @@
"mubstitute": "¡Mubstituto!", "mubstitute": "¡Mubstituto!",
"thatsCrazy": "¡De locos!", "thatsCrazy": "¡De locos!",
"oranceJuice": "¡Zumo de narancia!", "oranceJuice": "¡Zumo de narancia!",
"questionableBalancing": Balance cuestionable!", "questionableBalancing": Cambios en balance cuestionables!",
"coolShaders": "¡Shaders impresionantes!", "coolShaders": "¡Shaders impresionantes!",
"aiFree": "¡Libre de IA!", "aiFree": "¡Libre de IA!",
"suddenDifficultySpikes": "¡Saltos de dificultad repentinos!", "suddenDifficultySpikes": "¡Saltos de dificultad repentinos!",
"basedOnAnUnfinishedFlashGame": "¡Basado en un juego Flash inacabado!", "basedOnAnUnfinishedFlashGame": "¡Basado en un juego Flash inacabado!",
"moreAddictiveThanIntended": "¡Más adictivo de la cuenta!", "moreAddictiveThanIntended": "¡Más adictivo de lo previsto!",
"mostlyConsistentSeeds": "¡Semillas CASI consistentes!", "mostlyConsistentSeeds": "¡Semillas CASI consistentes!",
"achievementPointsDontDoAnything": "¡Los Puntos de Logro no hacen nada!", "achievementPointsDontDoAnything": "¡Los Puntos de Logro no hacen nada!",
"youDoNotStartAtLevel": "¡No empiezas al nivel 2000!", "youDoNotStartAtLevel": "¡No empiezas al nivel 2000!",
"dontTalkAboutTheManaphyEggIncident": "¡No hablen del incidente del Huevo Manaphy!", "dontTalkAboutTheManaphyEggIncident": "¡No se habla del Incidente Manaphy!",
"alsoTryPokengine": "¡Prueba también Pokéngine!", "alsoTryPokengine": "¡Prueba también Pokéngine!",
"alsoTryEmeraldRogue": "¡Prueba también Emerald Rogue!", "alsoTryEmeraldRogue": "¡Prueba también Emerald Rogue!",
"alsoTryRadicalRed": "¡Prueba también Radical Red!", "alsoTryRadicalRed": "¡Prueba también Radical Red!",

View File

@ -1 +1,16 @@
{} {
"misty": "Niebla",
"mistyStartMessage": "¡La niebla ha envuelto el terreno de combate!",
"mistyClearMessage": "La niebla se ha disipado.",
"mistyBlockMessage": "¡El campo de niebla ha protegido a {{pokemonNameWithAffix}} ",
"electric": "Eléctrico",
"electricStartMessage": "¡Se ha formado un campo de corriente eléctrica en el terreno\nde combate!",
"electricClearMessage": "El campo de corriente eléctrica ha desaparecido.\t",
"grassy": "Hierba",
"grassyStartMessage": "¡El terreno de combate se ha cubierto de hierba!",
"grassyClearMessage": "La hierba ha desaparecido.",
"psychic": "Psíquico",
"psychicStartMessage": "¡El terreno de combate se ha vuelto muy extraño!",
"psychicClearMessage": "Ha desaparecido la extraña sensación que se percibía en el terreno\nde combate.",
"defaultBlockMessage": "¡El campo {{terrainName}} ha protegido a {{pokemonNameWithAffix}} "
}

View File

@ -1,7 +1,7 @@
{ {
"brock": "Brock", "brock": "Brock",
"misty": "Misty", "misty": "Misty",
"lt_surge": "Tt. Surge", "lt_surge": "Teniente Surge",
"erika": "Erika", "erika": "Erika",
"janine": "Sachiko", "janine": "Sachiko",
"sabrina": "Sabrina", "sabrina": "Sabrina",
@ -23,7 +23,7 @@
"winona": "Alana", "winona": "Alana",
"tate": "Vito", "tate": "Vito",
"liza": "Leti", "liza": "Leti",
"juan": "Galán", "juan": "Galano",
"roark": "Roco", "roark": "Roco",
"gardenia": "Gardenia", "gardenia": "Gardenia",
"maylene": "Brega", "maylene": "Brega",
@ -34,7 +34,7 @@
"volkner": "Lectro", "volkner": "Lectro",
"cilan": "Millo", "cilan": "Millo",
"chili": "Zeo", "chili": "Zeo",
"cress": "Maiz", "cress": "Maíz",
"cheren": "Cheren", "cheren": "Cheren",
"lenora": "Aloe", "lenora": "Aloe",
"roxie": "Hiedra", "roxie": "Hiedra",
@ -57,7 +57,7 @@
"nessa": "Cathy", "nessa": "Cathy",
"kabu": "Naboru", "kabu": "Naboru",
"bea": "Judith", "bea": "Judith",
"allister": "Allistair", "allister": "Alistair",
"opal": "Sally", "opal": "Sally",
"bede": "Berto", "bede": "Berto",
"gordie": "Morris", "gordie": "Morris",
@ -123,30 +123,28 @@
"leon": "Lionel", "leon": "Lionel",
"rival": "Finn", "rival": "Finn",
"rival_female": "Ivy", "rival_female": "Ivy",
"archer": "Archer", "archer": "Atlas",
"ariana": "Ariana", "ariana": "Atenea",
"proton": "Proton", "proton": "Protón",
"petrel": "Petrel", "petrel": "Petrel",
"tabitha": "Tabitha", "tabitha": "Tatiano",
"courtney": "Courtney", "courtney": "Carola",
"shelly": "Shelly", "shelly": "Silvina",
"matt": "Matt", "matt": "Matías",
"mars": "Mars", "mars": "Venus",
"jupiter": "Jupiter", "jupiter": "Ceres",
"saturn": "Saturn", "saturn": "Saturno",
"zinzolin": "Zinzolin", "zinzolin": "Menek",
"rood": "Rood", "rood": "Ruga",
"xerosic": "Xerosic", "xerosic": "Xero",
"bryony": "Bryony", "bryony": "Begonia",
"maxie": "Magno",
"archie": "Aquiles",
"cyrus": "Helio",
"ghetsis": "Ghechis",
"lysandre": "Lysson",
"faba": "Fabio", "faba": "Fabio",
"maxie": "Maxie",
"archie": "Archie",
"cyrus": "Cyrus",
"ghetsis": "Ghetsis",
"lysandre": "Lysandre",
"lusamine": "Samina", "lusamine": "Samina",
"blue_red_double": "Azul y Rojo", "blue_red_double": "Azul y Rojo",
"red_blue_double": "Rojo y Azul", "red_blue_double": "Rojo y Azul",
"tate_liza_double": "Vito y Leti", "tate_liza_double": "Vito y Leti",

View File

@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "Le vent arrière soufflant\nsur votre équipe sarrête !", "tailwindOnRemovePlayer": "Le vent arrière soufflant\nsur votre équipe sarrête !",
"tailwindOnRemoveEnemy": "Le vent arrière soufflant\nsur léquipe ennemie sarrête !", "tailwindOnRemoveEnemy": "Le vent arrière soufflant\nsur léquipe ennemie sarrête !",
"happyHourOnAdd": "Lambiance est euphorique !", "happyHourOnAdd": "Lambiance est euphorique !",
"happyHourOnRemove": "Lambiance se calme !" "happyHourOnRemove": "Lambiance se calme !",
"safeguardOnAdd": "Un voile mystérieux recouvre\ntout le terrain !",
"safeguardOnAddPlayer": "Un voile mystérieux recouvre\nvotre équipe !",
"safeguardOnAddEnemy": "Un voile mystérieux recouvre\nléquipe ennemie !",
"safeguardOnRemove": "Le terrain nest plus protégé\npar le voile mystérieux !",
"safeguardOnRemovePlayer": "Votre équipe nest plus protégée\npar le voile mystérieux !",
"safeguardOnRemoveEnemy": "Léquipe ennemie nest plus protégée\npar le voile mystérieux !"
} }

View File

@ -1,4 +1,6 @@
{ {
"ending": "@c{smile}Oh ? Tas gagné ?@d{96} @c{smile_eclosed}Jaurais dû le savoir.\nMais de voilà de retour.\n$@c{smile}Cest terminé.@d{64} Tas brisé ce cycle infernal.\n$@c{serious_smile_fists}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que tas fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, jen ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un ptit combat une fois rentrés ?\nSi tes daccord.", "ending": "@c{shock}Tes revenu ?@d{32} Ça veut dire…@d{96} que tas gagné ?!\n@c{smile_ehalf}Jaurais dû men douter.\n$@c{smile_eclosed}Bien sûr… Jai toujours eu ce sentiment.\n@c{smile}Cest fini maintenant hein ? Tas brisé ce cycle.\n$@c{smile_ehalf}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que tas fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}Jdéconne !@d{64} @c{smile}Jamais joublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un ptit combat, comme au bon vieux temps ?",
"ending_female": "@c{shock}Tes revenu ?@d{32} Ça veut dire…@d{96} que tas gagné ?!\n@c{smile_ehalf}Jaurais dû le savoir.\n$@c{smile_eclosed}Bien sûr… Jai toujours eu ce sentiment.\n@c{smile}Cest fini maitenant hein ? Tas brisé ce cycle.\n$@c{smile_ehalf}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que tas fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}Jdéconne !@d{64} @c{smile}Jamais joublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un ptit combat, comme au bon vieux temps ?" "ending_female": "@c{smile}Oh ? Tas gagné ?@d{96} @c{smile_eclosed}Jaurais dû men douter.\nMais te voilà enfin de retour.\n$@c{smile}Cest terminé.@d{64} Tas brisé ce cycle infernal.\n$@c{serious_smile_fists}Tas aussi accompli ton rêve non ?\nTu nas pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que tas fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, jen ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un ptit combat une fois rentrés ?\nSi tes daccord.",
} "ending_endless": "Félicitations ! Vous avez atteint la fin actuelle.\nPlus de contenu à venir bientôt !",
"ending_name": "Les devs"
}

View File

@ -9,7 +9,7 @@
"6": "Allez, cest parti !", "6": "Allez, cest parti !",
"7": "Attention, me voilà !\nTu vas voir comment jsuis fort !", "7": "Attention, me voilà !\nTu vas voir comment jsuis fort !",
"8": "Coucou… Tu veux voir mes bô Pokémon ?", "8": "Coucou… Tu veux voir mes bô Pokémon ?",
"9": "Trève de mondanités. Ramène-toi quand tu le sens !", "9": "Trêve de mondanités. Ramène-toi quand tu le sens !",
"10": "Baisse pas ta garde si tu veux pas pleurer davoir perdu face à un gamin.", "10": "Baisse pas ta garde si tu veux pas pleurer davoir perdu face à un gamin.",
"11": "Jai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !", "11": "Jai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !",
"12": "Incroyable que ty sois parvenu ! Mais la suite va pas être une partie de plaisir.", "12": "Incroyable que ty sois parvenu ! Mais la suite va pas être une partie de plaisir.",
@ -68,7 +68,7 @@
"3": "Hum, tes pas trop laxiste avec tes Pokémon ?\nTrop les chouchouter nest pas bon." "3": "Hum, tes pas trop laxiste avec tes Pokémon ?\nTrop les chouchouter nest pas bon."
}, },
"victory": { "victory": {
"1": "Il est primordial de nourir et développer toutes les caractéristiques de chaque Pokémon.", "1": "Il est primordial de nourrir et développer toutes les caractéristiques de chaque Pokémon.",
"2": "Contrairement à moi, ces Pokémon ont un bon fond.", "2": "Contrairement à moi, ces Pokémon ont un bon fond.",
"3": "Trop déloges peut ruiner les Pokémon et les gens." "3": "Trop déloges peut ruiner les Pokémon et les gens."
}, },
@ -229,7 +229,7 @@
"encounter": { "encounter": {
"1": "Ne te mets pas en travers de la Team Galaxie !", "1": "Ne te mets pas en travers de la Team Galaxie !",
"2": "Sois témoin de la puissance de notre technologie et du futur qui se profile !", "2": "Sois témoin de la puissance de notre technologie et du futur qui se profile !",
"3": "Au nom de la Team Galaxie, jéliminerai quiconque se mettera sur notre route !", "3": "Au nom de la Team Galaxie, jéliminerai quiconque se mettra sur notre route !",
"4": "Prépare ta défaite !", "4": "Prépare ta défaite !",
"5": "Jespère que tes prêt à te prendre une raclée de lespace !", "5": "Jespère que tes prêt à te prendre une raclée de lespace !",
"5_female": "Jespère que tes prête à te prendre une raclée de lespace !" "5_female": "Jespère que tes prête à te prendre une raclée de lespace !"
@ -244,7 +244,7 @@
}, },
"plasma_grunt": { "plasma_grunt": {
"encounter": { "encounter": {
"1": "Pas de quatiers à ceux qui ne suivent pas notre idéal !", "1": "Pas de quartiers à quiconque ne suit pas notre idéal !",
"2": "Si je gagne, tu relâches tous tes Pokémon !", "2": "Si je gagne, tu relâches tous tes Pokémon !",
"3": "Si tu te mets en travers de la Team Plasma, je moccuperai de toi personnellement !", "3": "Si tu te mets en travers de la Team Plasma, je moccuperai de toi personnellement !",
"4": "La Team Plasma va libérer les Pokémon de tous les humains égoïstes dans ton genre !", "4": "La Team Plasma va libérer les Pokémon de tous les humains égoïstes dans ton genre !",
@ -275,6 +275,96 @@
"5": "Jappelle pas ça perdre, jappelle ça échouer avec panache !" "5": "Jappelle pas ça perdre, jappelle ça échouer avec panache !"
} }
}, },
"aether_grunt": {
"encounter": {
"1": "Je vais te mettre ta raclée !",
"2": "Jen ai rien à faire que tu sois une gosse. Tu vas tutoyer les étoiles si tu nous menaces !",
"2_female": "Jen ai rien à faire que tu sois une gosse. Tu vas tutoyer les étoiles si tu nous menaces !",
"3": "Jai pour ordre de ne laisser passer aucun Dresseur, peu importe qui cest !",
"4": "Je vais te montrer le pouvoir du Paradis Æther !",
"5": "Maintenant que tes au courant de ce quil se passe au cœur du Paradis Æther, fais-moi une faveur et disparait !"
},
"victory": {
"1": "Cest plutôt toi qui devrait mapprendre à en mettre…",
"2": "Pardon ? Jai pas compris…",
"3": "Peu importe les ordres, jamais jaurais pu te retenir en fait…",
"4": "Mhh… Il semblerait que jai perdu.",
"5": "Cest plutôt moi qui va disparaitre je crois."
}
},
"faba": {
"encounter": {
"1": "Moi, Directeur Saubohne, je vais te montrer de quel bois je me chauffe !",
"2": "Donc là, lhomme supposé être la dernière ligne défense du Paradis Æther doit affronter un mioche ?",
"2_female": "Donc là, lhomme supposé être la dernière ligne défense du Paradis Æther doit affronter un mioche ?",
"3": "Sil ny a quun seul nom à retenir au sein de la Fondation Æther, cest le mien : Saubohne !"
},
"victory": {
"1": "Gloups !",
"2": "Malheur ! Jai perdu face à un simple enfant ?!",
"2_female": "Malheur ! Jai perdu face à une simple enfant ?!",
"3": "Jai HORREUR des enfants !"
}
},
"skull_grunt": {
"encounter": {
"1": "Oush oush ! On est pas méchants, sauf si tu viens nous allumer la mèche-han !",
"2": "Ce manque de respect, jhallucine ! Tes allé trop loin, le mioche !",
"2_female": "Ce manque de respect, jhallucine ! Tes allée trop loin, la mioche !",
"3": "On est juste des gars et des meufs normaux, on voit un Pokémon on le prend !",
"4": "Pourquoi tu te la joue comme ça ? C'est avec tes dents que tvas jouer frérot.",
"4_female": "Pourquoi tu te la joue comme ça ? C'est avec tes dents que tvas jouer ma reus.",
"5": "Cousin, écoute-nous bien ! ♪\nSe taper dessus, ça sert à rien ! ♪\n$Tu tincrustes chez nous, ça sfait pas ! ♪\n$Mais on est sympa, on a un plan pour toi ! ♪",
"5_female": "Cousine, écoute-nous bien ! ♪\nSe taper dessus, ça sert à rien ! ♪\n$Tu tincrustes chez nous, ça sfait pas ! ♪\n$Mais on est sympa, on a un plan pour toi ! ♪"
},
"victory": {
"1": "Hein ? Cest déjà terminé ?",
"2": "… Ça craint grave! On stire!",
"3": "Ouais de toute on en avait pas bsoin de ton Pokémon… Ah ah…",
"4": "Ouh là, cest bon, jen demandais pas tant…",
"5": "On pèse plus que des Pokémon, tentends ?\nAlors tu vas nous respecter, oush !"
}
},
"plumeria": {
"encounter": {
"1": "Tsk. Tes un gamin tout ce quil y a de plus banal, en fait.",
"1_female": "Tsk. Tes une gamine tout ce quil y a de plus banal, en fait.",
"2": "Abrutis de sbires. Trop incompétents pour arriver à se débarasser de gamins…",
"3": "Si tu touches encore à un cheveu de mes lascars, tu vas pas comprendre cqui tarrive !"
},
"victory": {
"1": "Tsk. Tes pas mauvais. Jte laccorde.",
"1_female": "Tsk. Tes pas mauvaise. Jte laccorde.",
"2": "Tsk. Jdois reconnaitre que ten as dans le ventre.\n$Maintenant, jcomprends pourquoi mes gars narrêtent pas de se faire battre par toi.",
"3": "Tsk. Jcrois que j'ai plus quà assumer ma défaite."
}
},
"macro_grunt": {
"encounter": {
"1": "Hop hop hop ! Terminus !",
"2": "Tes un Dresseur nest-ce pas ?\n$Jai bien peur ce que ne soit pas une excuse suffisante pour nous interrompre dans notre travail.",
"2_female": "Tes une Dresseuse nest-ce pas ?\n$Jai bien peur ce que ne soit pas une excuse suffisante pour nous interrompre dans notre travail.",
"3": "Je travaille à Macro Cosmos Assurances !\nBesoin dune assurance-vie ?"
},
"victory": {
"1": "Je nai dautre choix que respectueusement me retirer.",
"2": "Mon argent de poche…\nPlus quà manger des pâtes pour la fin du mois…",
"3": "Chez Macro Cosmos, rien nest comparable à notre dévotion au travail !"
}
},
"oleana": {
"encounter": {
"1": "Je ne laisserai personne interférer avec les projets du président Shehroz.",
"2": "Je vois que vous avez su vous défaire de mes subalternes.\n$Mais assez joué. Il est temps de rentrer chez vous, maintenant.",
"3": "Je gagnerai en votre nom, monsieur le président."
},
"victory": {
"1": "*soupir* Comment ai-je fait pour perdre ainsi…?\nJe ne suis vraiment pas à la hauteur…",
"2": "Ah! Quelle erreur… Je naurais pas dû sous-estimer un Dresseur de ton calibre…",
"2_female": "Ah! Quelle erreur… Je naurais pas dû sous-estimer une Dresseuse de ton calibre…",
"3": "*soupir* Je suis fatiguée parton…"
}
},
"rocket_boss_giovanni_1": { "rocket_boss_giovanni_1": {
"encounter": { "encounter": {
"1": "Bien. Je dois admettre que je suis impressionné de te voir ici !" "1": "Bien. Je dois admettre que je suis impressionné de te voir ici !"
@ -468,7 +558,7 @@
"4": "Voir un tel jardin rempli de fleurs est si apaisant…" "4": "Voir un tel jardin rempli de fleurs est si apaisant…"
}, },
"victory": { "victory": {
"1": "Bien joué, cest mértié.", "1": "Bien joué, cest mérité.",
"2": "Dommage, on samusait si bien…", "2": "Dommage, on samusait si bien…",
"3": "Oh non, le combat est terminé…", "3": "Oh non, le combat est terminé…",
"4": "Aaah, ça fait du bien !\nMerci, jen avais besoin." "4": "Aaah, ça fait du bien !\nMerci, jen avais besoin."
@ -505,15 +595,15 @@
}, },
"rival": { "rival": {
"encounter": { "encounter": {
"1": "@c{smile}Ah, je te cherchais ! Je savais que tétais pressé de partir, mais je mattendais quand même à un au revoir…\n$@c{smile_eclosed}Tas finalement décidé de réaliser ton rêve ?\nJai peine à y croire.\n$@c{serious_smile_fists}Vu que tes là, ça te dis un petit combat ?\nJe voudrais quand même massurer que tes prêt.\n$@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que tas !" "1": "@c{smile}Ah, je te cherchais ! Je savais que tétais pressée de partir, mais je mattendais quand même à un au revoir…\n$@c{smile_eclosed}Tas finalement décidé de réaliser ton rêve ?\nJai peine à y croire.\n$@c{serious_smile_fists}Vu que tes là, ça te dis un petit combat ?\nJe voudrais quand même massurer que tes prête.\n$@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que tas !"
}, },
"victory": { "victory": {
"1": "@c{shock}Wah… Tu mas vraiment lavé.\nTes vraiment un débutant ?\n$@c{smile}Tas peut-être eu de la chance, mais…\nPeut-être que tarriveras jusquau bout du chemin.\n$Dailleurs, le prof ma demandé de te filer ces objets.\nIls ont lair sympas.\n$@c{serious_smile_fists}Bonne chance à toi !" "1": "@c{shock}Wah… Tu mas vraiment lavé.\nTes vraiment une débutante ?\n$@c{smile}Tas peut-être eu de la chance, mais…\nPeut-être que tarriveras jusquau bout du chemin.\n$Dailleurs, le prof ma demandé de te filer ces objets.\nIls ont lair sympas.\n$@c{serious_smile_fists}Bonne chance à toi !"
} }
}, },
"rival_female": { "rival_female": {
"encounter": { "encounter": {
"1": "@c{smile_wave}Ah, te voilà ! Je tai cherché partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ?\n$@c{smile_ehalf}Tas décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé…\n$@c{smile}Je veux bien te pardonner de mavoir oubliée,\nà une conditon. @c{smile_wave_wink}Que tu maffronte !\n$@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant davoir commencé, hein ?" "1": "@c{smile_wave}Ah, te voilà ! Je tai cherché partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ?\n$@c{smile_ehalf}Tas décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé…\n$@c{smile}Je veux bien te pardonner de mavoir oubliée,\nà une condition. @c{smile_wave_wink}Que tu maffronte !\n$@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant davoir commencé, hein ?"
}, },
"victory": { "victory": {
"1": "@c{shock}Tu viens de commencer et tes déjà si fort ?!@d{96}\n@c{angry}Tas triché non ? Avoue !\n$@c{smile_wave_wink}Jdéconne !@d{64} @c{smile_eclosed}Jai perdu dans les règles…\nJai le sentiment que tu vas très bien ten sortir.\n$@c{smile}Dailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr !\n$@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !" "1": "@c{shock}Tu viens de commencer et tes déjà si fort ?!@d{96}\n@c{angry}Tas triché non ? Avoue !\n$@c{smile_wave_wink}Jdéconne !@d{64} @c{smile_eclosed}Jai perdu dans les règles…\nJai le sentiment que tu vas très bien ten sortir.\n$@c{smile}Dailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr !\n$@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !"
@ -521,10 +611,10 @@
}, },
"rival_2": { "rival_2": {
"encounter": { "encounter": {
"1": "@c{smile}Hé, toi aussi tes là ?\n@c{smile_eclosed}Toujours invaincu, hein… ?\n$@c{serious_mopen_fists}Je sais que jai lair de tavoir suivi ici, mais cest pas complètement vrai.\n$@c{serious_smile_fists}Pour être honnête, ça me démangeait davoir une revanche depuis que tu mas battu.\n$Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois.\n$@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nCest parti !" "1": "@c{smile}Hé, toi aussi tes là ?\n@c{smile_eclosed}Toujours invaincue, hein… ?\n$@c{serious_mopen_fists}Je sais que jai lair de tavoir suivie ici, mais cest pas complètement vrai.\n$@c{serious_smile_fists}Pour être honnête, ça me démangeait davoir une revanche depuis que tu mas battu.\n$Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois.\n$@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nCest parti !"
}, },
"victory": { "victory": {
"1": "@c{neutral_eclosed}Oh. Je crois que jai trop pris la confiance.\n$@c{smile}Pas grave, cest OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus mentrainer !\n\n$@c{smile}Ah, et pas que taies réellement besoin daide, mais jai ça en trop sur moi qui pourrait tintéresser.\n\n$@c{serious_smile_fists}Mais nespère plus en avoir dautres !\nJe peux pas passer mon temps à aider mon adversaire.\n$@c{smile}Bref, prends soin de toi et profite bien de lévènement !" "1": "@c{neutral_eclosed}Oh. Je crois que jai trop pris la confiance.\n$@c{smile}Pas grave, cest OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus mentrainer !\n\n$@c{smile}Ah, et pas que taies réellement besoin daide, mais jai ça en trop sur moi qui pourrait tintéresser.\n\n$@c{serious_smile_fists}Mais nespère plus en avoir dautres !\nJe peux pas passer mon temps à aider mon adversaire.\n$@c{smile}Bref, prends soin de toi !"
} }
}, },
"rival_2_female": { "rival_2_female": {
@ -532,7 +622,7 @@
"1": "@c{smile_wave}Hé, sympa de te croiser ici. Tas toujours lair invaincu. @c{angry_mopen}Eh… Pas mal !\n$@c{angry_mopen}Je sais à quoi tu penses et non, je tespionne pas.\n@c{smile_eclosed}Cest juste que jétais aussi dans le coin.\n$@c{smile_ehalf}Heureuse pour toi, mais je veux juste te rappeler que cest pas grave de perdre parfois.\n$@c{smile}On apprend de nos erreurs, souvent plus que si on ne connaissait que le succès.\n$@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, tas intérêt à tout donner !" "1": "@c{smile_wave}Hé, sympa de te croiser ici. Tas toujours lair invaincu. @c{angry_mopen}Eh… Pas mal !\n$@c{angry_mopen}Je sais à quoi tu penses et non, je tespionne pas.\n@c{smile_eclosed}Cest juste que jétais aussi dans le coin.\n$@c{smile_ehalf}Heureuse pour toi, mais je veux juste te rappeler que cest pas grave de perdre parfois.\n$@c{smile}On apprend de nos erreurs, souvent plus que si on ne connaissait que le succès.\n$@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, tas intérêt à tout donner !"
}, },
"victory": { "victory": {
"1": "@c{neutral}Je… Jétais pas encore supposée perdre…\n$@c{smile}Bon. Ça veut juste dire que je vais devoir encore plus mentrainer !\n$@c{smile_wave}Jai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~.\n$@c{angry_mopen}Cétaient les derniers, terminé les cadeaux après ceux-là !\n$@c{smile_wave}Allez, tiens le coup et profite bien de lévènement !" "1": "@c{neutral}Je… Jétais pas encore supposée perdre…\n$@c{smile}Bon. Ça veut juste dire que je vais devoir encore plus mentrainer !\n$@c{smile_wave}Jai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~.\n$@c{angry_mopen}Cétaient les derniers, terminé les cadeaux après ceux-là !\n$@c{smile_wave}Allez, tiens le coup !"
}, },
"defeat": { "defeat": {
"1": "Je suppose que cest parfois normal de perdre…" "1": "Je suppose que cest parfois normal de perdre…"
@ -540,7 +630,7 @@
}, },
"rival_3": { "rival_3": {
"encounter": { "encounter": {
"1": "@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}Tes… toujours invaincu ? Incroyable.\n$@c{neutral_eclosed}Tout est devenu un peu… étrange.\nCest plus pareil sans toi au village.\n$@c{serious}Je sais que cest égoïste, mais jai besoin dexpier ça.\n@c{neutral_eclosed}Je crois que tout ça te dépasse.\n$@c{serious}Ne jamais perdre, cest juste irréaliste.\nGrandir, cest parfois aussi savoir perdre.\n$@c{neutral_eclosed}Tas un beau parcours, mais il y a encore tellement à venir et ça va pas sarranger. @c{neutral}Tes prêt pour ça ?\n$@c{serious_mopen_fists}Si tu les, alors prouve-le." "1": "@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}Tes… toujours invaincue ? Incroyable.\n$@c{neutral_eclosed}Tout est devenu un peu… étrange.\nCest plus pareil sans toi au village.\n$@c{serious}Je sais que cest égoïste, mais jai besoin dexpier ça.\n@c{neutral_eclosed}Je crois que tout ça te dépasse.\n$@c{serious}Ne jamais perdre, cest juste irréaliste.\nGrandir, cest parfois aussi savoir perdre.\n$@c{neutral_eclosed}Tas un beau parcours, mais il y a encore tellement à venir et ça va pas sarranger. @c{neutral}Tes prête pour ça ?\n$@c{serious_mopen_fists}Si tu les, alors prouve-le."
}, },
"victory": { "victory": {
"1": "@c{angry_mhalf}Cest lunaire… Jai presque fait que mentrainer…\nAlors pourquoi il y a encore un tel écart entre nous ?" "1": "@c{angry_mhalf}Cest lunaire… Jai presque fait que mentrainer…\nAlors pourquoi il y a encore un tel écart entre nous ?"
@ -559,7 +649,7 @@
}, },
"rival_4": { "rival_4": {
"encounter": { "encounter": {
"1": "@c{neutral}Hé.\n$Je vais pas y aller par quatre chemins avec toi.\n@c{neutral_eclosed}Je suis là pour gagner. Simple, basique.\n$@c{serious_mhalf_fists}Jai appris à maximiser tout mon potentiel en mentrainant darrachepied.\n$@c{smile}Cest fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale.\n$@c{serious_mopen_fists}Plus rien na dimportance désormais, pas tant que jaurai pas gagné.\n$@c{neutral_eclosed}Jai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement.\n$@c{angry_mhalf}La défaite, cest pour les faibles, et je ne suis plus un faible.\n$@c{serious_mopen_fists}Tiens-toi prêt." "1": "@c{neutral}Hé.\n$Je vais pas y aller par quatre chemins avec toi.\n@c{neutral_eclosed}Je suis là pour gagner. Simple, basique.\n$@c{serious_mhalf_fists}Jai appris à maximiser tout mon potentiel en mentrainant darrachepied.\n$@c{smile}Cest fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale.\n$@c{serious_mopen_fists}Plus rien na dimportance désormais, pas tant que jaurai pas gagné.\n$@c{neutral_eclosed}Jai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement.\n$@c{angry_mhalf}La défaite, cest pour les faibles, et je ne suis plus un faible.\n$@c{serious_mopen_fists}Tiens-toi prête."
}, },
"victory": { "victory": {
"1": "@c{neutral}Que…@d{64} Qui es-tu ?" "1": "@c{neutral}Que…@d{64} Qui es-tu ?"
@ -597,7 +687,7 @@
}, },
"rival_6": { "rival_6": {
"encounter": { "encounter": {
"1": "@c{smile_eclosed}Nous y revoilà.\n$@c{neutral}Jai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange.\n$@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand.\n$@c{serious}Cest même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission.\n$@c{neutral_eclosed}Jignore si je serai capable de laccomplir, mais je ferai tout ce qui est en mon pouvoir.\n$@c{neutral}Cet endroit est terrifiant… Et pourtant il ma lair familier, comme si jy avais déjà mis les pieds.\n$@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ?\n$@c{serious}… et cest comme si quelque chose ici me parlait.\n$Comme si cétait tout ce que ce monde avait toujours connu.\n$Ces précieux moments ensemble semblent si proches ne sont rien de plus quun lointain souvenir.\n$@c{neutral_eclosed}Dailleurs, qui peut dire aujourdhui quils ont pu être réels ?\n$@c{serious_mopen_fists}Il faut que tu persévères. Si tu tarrêtes, ça naura jamais de fin et tes le seul à en être capable.\n$@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que cest la réalité.\n$@c{serious_mopen_fists}Si tu ne parviens pas à me battre ici et maintenant, tu nas aucune chance." "1": "@c{smile_eclosed}Nous y revoilà.\n$@c{neutral}Jai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange.\n$@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand.\n$@c{serious}Cest même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission.\n$@c{neutral_eclosed}Jignore si je serai capable de laccomplir, mais je ferai tout ce qui est en mon pouvoir.\n$@c{neutral}Cet endroit est terrifiant… Et pourtant il ma lair familier, comme si jy avais déjà mis les pieds.\n$@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ?\n$@c{serious}… et cest comme si quelque chose ici me parlait.\n$Comme si cétait tout ce que ce monde avait toujours connu.\n$Ces précieux moments ensemble semblent si proches ne sont rien de plus quun lointain souvenir.\n$@c{neutral_eclosed}Dailleurs, qui peut dire aujourdhui quils ont pu être réels ?\n$@c{serious_mopen_fists}Il faut que tu persévères. Si tu tarrêtes, ça naura jamais de fin et tes la seule à en être capable.\n$@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que cest la réalité.\n$@c{serious_mopen_fists}Si tu ne parviens pas à me battre ici et maintenant, tu nas aucune chance."
}, },
"victory": { "victory": {
"1": "@c{smile_eclosed}Jai fait ce que javais à faire.\n$Promets-moi juste une chose.\n@c{smile}Après avoir réparé ce monde… Rentre à la maison." "1": "@c{smile_eclosed}Jai fait ce que javais à faire.\n$Promets-moi juste une chose.\n@c{smile}Après avoir réparé ce monde… Rentre à la maison."

View File

@ -437,6 +437,6 @@
"DRAGON_MEMORY": "ROM Dragon", "DRAGON_MEMORY": "ROM Dragon",
"DARK_MEMORY": "ROM Ténèbres", "DARK_MEMORY": "ROM Ténèbres",
"FAIRY_MEMORY": "ROM Fée", "FAIRY_MEMORY": "ROM Fée",
"BLANK_MEMORY": "ROM Vierge" "NORMAL_MEMORY": "ROM Normal"
} }
} }

View File

@ -65,5 +65,6 @@
"suppressAbilities": "Le talent de {{pokemonName}}\na été rendu inactif !", "suppressAbilities": "Le talent de {{pokemonName}}\na été rendu inactif !",
"revivalBlessing": "{{pokemonName}} a repris connaissance\net est prêt à se battre de nouveau !", "revivalBlessing": "{{pokemonName}} a repris connaissance\net est prêt à se battre de nouveau !",
"swapArenaTags": "Les effets affectant chaque côté du terrain\nont été échangés par {{pokemonName}} !", "swapArenaTags": "Les effets affectant chaque côté du terrain\nont été échangés par {{pokemonName}} !",
"exposedMove": "{{targetPokemonName}} est identifié\npar {{pokemonName}} !" "exposedMove": "{{targetPokemonName}} est identifié\npar {{pokemonName}} !",
"safeguard": "{{targetName}} est protégé\npar la capacité Rune Protect !"
} }

View File

@ -13,7 +13,8 @@
"SPD": "Vitesse", "SPD": "Vitesse",
"SPDshortened": "Vit", "SPDshortened": "Vit",
"ACC": "Précison", "ACC": "Précison",
"EVA": "Esquive" "EVA": "Esquive",
"HPStat": "PV"
}, },
"Type": { "Type": {
"UNKNOWN": "Inconnu", "UNKNOWN": "Inconnu",
@ -37,4 +38,4 @@
"FAIRY": "Fée", "FAIRY": "Fée",
"STELLAR": "Stellaire" "STELLAR": "Stellaire"
} }
} }

View File

@ -13,5 +13,32 @@
"metFragment": { "metFragment": {
"normal": "rencontré au N.{{level}},\n{{biome}}.", "normal": "rencontré au N.{{level}},\n{{biome}}.",
"apparently": "apparemment rencontré au N.{{level}},\n{{biome}}." "apparently": "apparemment rencontré au N.{{level}},\n{{biome}}."
},
"natureFragment": {
"Hardy": "{{nature}}",
"Lonely": "{{nature}}",
"Brave": "{{nature}}",
"Adamant": "{{nature}}",
"Naughty": "{{nature}}",
"Bold": "{{nature}}",
"Docile": "{{nature}}",
"Relaxed": "{{nature}}",
"Impish": "{{nature}}",
"Lax": "{{nature}}",
"Timid": "{{nature}}",
"Hasty": "{{nature}}",
"Serious": "{{nature}}",
"Jolly": "{{nature}}",
"Naive": "{{nature}}",
"Modest": "{{nature}}",
"Mild": "{{nature}}",
"Quiet": "{{nature}}",
"Bashful": "{{nature}}",
"Rash": "{{nature}}",
"Calm": "{{nature}}",
"Gentle": "{{nature}}",
"Sassy": "{{nature}}",
"Careful": "{{nature}}",
"Quirky": "{{nature}}"
} }
} }

View File

@ -101,8 +101,8 @@
"workers": "Ouvriers", "workers": "Ouvriers",
"youngster": "Gamin", "youngster": "Gamin",
"rocket_grunt": "Sbire de la Team Rocket", "rocket_grunt": "Sbire de la Team Rocket",
"rocket_grunt_female": "Sbire de la Team Rocket",
"rocket_grunts": "Sbires de la Team Rocket", "rocket_grunts": "Sbires de la Team Rocket",
"rocket_grunt_female": "Sbire de la Team Rocket",
"magma_grunt": "Sbire de la Team Magma", "magma_grunt": "Sbire de la Team Magma",
"magma_grunt_female": "Sbire de la Team Magma", "magma_grunt_female": "Sbire de la Team Magma",
"magma_grunts": "Sbires de la Team Magma", "magma_grunts": "Sbires de la Team Magma",
@ -123,6 +123,7 @@
"aether_grunts": "Employés de la Fondation Æther", "aether_grunts": "Employés de la Fondation Æther",
"skull_grunt": "Sbire de la Team Skull", "skull_grunt": "Sbire de la Team Skull",
"skull_grunt_female": "Sbire de la Team Skull", "skull_grunt_female": "Sbire de la Team Skull",
"skull_grunts": "Sbires de la Team Skull",
"macro_grunt": "Employé de Macro Cosmos", "macro_grunt": "Employé de Macro Cosmos",
"macro_grunt_female": "Employée de Macro Cosmos", "macro_grunt_female": "Employée de Macro Cosmos",
"macro_grunts": "Employés de Macro Cosmos" "macro_grunts": "Employés de Macro Cosmos"

View File

@ -1 +1,8 @@
{} {
"safeguardOnAdd": "Un velo mistico ricopre il campo!",
"safeguardOnAddPlayer": "Un velo mistico ricopre la tua squadra!",
"safeguardOnAddEnemy": "Un velo mistico ricopre la squadra avversaria!",
"safeguardOnRemove": "Il campo non è più protetto da Salvaguardia!",
"safeguardOnRemovePlayer": "La tua squadra non è più protetta da Salvaguardia!",
"safeguardOnRemoveEnemy": "La squadra avversaria non è più protetta da Salvaguardia!"
}

View File

@ -50,7 +50,7 @@
"description": "Raddoppia la possibilità di imbattersi in doppie battaglie per {{battleCount}} battaglie." "description": "Raddoppia la possibilità di imbattersi in doppie battaglie per {{battleCount}} battaglie."
}, },
"TempStatStageBoosterModifierType": { "TempStatStageBoosterModifierType": {
"description": "Aumenta {{stat}} di un livello a tutti i Pokémon nel gruppo per 5 battaglie." "description": "Aumenta la statistica {{stat}} di un livello\na tutti i Pokémon nel gruppo per 5 battaglie."
}, },
"AttackTypeBoosterModifierType": { "AttackTypeBoosterModifierType": {
"description": "Aumenta la potenza delle mosse di tipo {{moveType}} del 20% per un Pokémon." "description": "Aumenta la potenza delle mosse di tipo {{moveType}} del 20% per un Pokémon."
@ -59,10 +59,10 @@
"description": "Aumenta il livello di un Pokémon di {{levels}}." "description": "Aumenta il livello di un Pokémon di {{levels}}."
}, },
"AllPokemonLevelIncrementModifierType": { "AllPokemonLevelIncrementModifierType": {
"description": "Aumenta i livell di tutti i Pokémon della squadra di {{levels}}." "description": "Aumenta il livello di tutti i Pokémon della squadra di {{levels}}."
}, },
"BaseStatBoosterModifierType": { "BaseStatBoosterModifierType": {
"description": "Aumenta {{stat}} di base del possessore del 10%." "description": "Aumenta l'/la {{stat}} di base del possessore del 10%."
}, },
"AllPokemonFullHpRestoreModifierType": { "AllPokemonFullHpRestoreModifierType": {
"description": "Restituisce il 100% dei PS a tutti i Pokémon." "description": "Restituisce il 100% dei PS a tutti i Pokémon."
@ -598,6 +598,6 @@
"DRAGON_MEMORY": "ROM Drago", "DRAGON_MEMORY": "ROM Drago",
"DARK_MEMORY": "ROM Buio", "DARK_MEMORY": "ROM Buio",
"FAIRY_MEMORY": "ROM Folletto", "FAIRY_MEMORY": "ROM Folletto",
"BLANK_MEMORY": "ROM Vuota" "NORMAL_MEMORY": "ROM Normale"
} }
} }

View File

@ -65,5 +65,6 @@
"suppressAbilities": "Labilità di {{pokemonName}}\nperde ogni efficacia!", "suppressAbilities": "Labilità di {{pokemonName}}\nperde ogni efficacia!",
"revivalBlessing": "{{pokemonName}} torna in forze!", "revivalBlessing": "{{pokemonName}} torna in forze!",
"swapArenaTags": "{{pokemonName}} ha invertito gli effetti attivi\nnelle due metà del campo!", "swapArenaTags": "{{pokemonName}} ha invertito gli effetti attivi\nnelle due metà del campo!",
"exposedMove": "{{pokemonName}} ha identificato\n{{targetPokemonName}}!" "exposedMove": "{{pokemonName}} ha identificato\n{{targetPokemonName}}!",
"safeguard": "Salvaguardia protegge {{targetName}}!"
} }

View File

@ -1,42 +1,47 @@
{ {
"SEND_OUT": "Manda in campo", "SEND_OUT": "Manda in campo",
"SUMMARY": "Sommario", "SUMMARY": "Sommario",
"CANCEL": "Annulla", "CANCEL": "Annulla",
"RELEASE": "Rilascia", "RELEASE": "Rilascia",
"APPLY": "Applica", "APPLY": "Applica",
"TEACH": "Insegna", "TEACH": "Insegna",
"SPLICE": "Unisci", "SPLICE": "Unisci",
"UNSPLICE": "Dividi", "UNSPLICE": "Dividi",
"ACTIVATE": "Attiva", "ACTIVATE": "Attiva",
"DEACTIVATE": "Disattiva", "DEACTIVATE": "Disattiva",
"TRANSFER": "Trasferisci", "TRANSFER": "Trasferisci",
"ALL": "Tutto", "ALL": "Tutto",
"PASS_BATON": "Staffetta", "PASS_BATON": "Staffetta",
"UNPAUSE_EVOLUTION": "Consenti evoluzione", "UNPAUSE_EVOLUTION": "Consenti evoluzione",
"REVIVE": "Revitalizza", "REVIVE": "Revitalizza",
"RENAME": "Rinomina", "RENAME": "Rinomina",
"choosePokemon": "Scegli un Pokémon.", "choosePokemon": "Scegli un Pokémon.",
"doWhatWithThisPokemon": "Hai selezionato questo Pokémon.", "doWhatWithThisPokemon": "Hai selezionato questo Pokémon.",
"noEnergy": "{{pokemonName}} non ha più energie\nper lottare!", "noEnergy": "{{pokemonName}} non ha più energie\nper lottare!",
"hasEnergy": "{{pokemonName}} ha ancora energie\nper lottare!", "hasEnergy": "{{pokemonName}} ha ancora energie\nper lottare!",
"cantBeUsed": "{{pokemonName}} non può essere usato\nin questa sfida!", "cantBeUsed": "{{pokemonName}} non può essere usato\nin questa sfida!",
"tooManyItems": "{{pokemonName}} possiede già\nquest'oggetto in abbondanza!", "tooManyItems": "{{pokemonName}} possiede già\nquest'oggetto in abbondanza!",
"anyEffect": "Non avrebbe alcun effetto.", "anyEffect": "Non avrebbe alcun effetto.",
"unpausedEvolutions": "{{pokemonName}} può di nuovo evolversi.", "unpausedEvolutions": "{{pokemonName}} può di nuovo evolversi.",
"unspliceConfirmation": "Vuoi davvero dividere {{fusionName}}\nda {{pokemonName}}? {{fusionName}} andrà perduto.", "unspliceConfirmation": "Vuoi davvero dividere {{fusionName}}\nda {{pokemonName}}? {{fusionName}} andrà perduto.",
"wasReverted": "{{fusionName}} è tornato ad essere {{pokemonName}}.", "wasReverted": "{{fusionName}} è tornato ad essere {{pokemonName}}.",
"releaseConfirmation": "Vuoi davvero liberare {{pokemonName}}?", "releaseConfirmation": "Vuoi davvero liberare {{pokemonName}}?",
"releaseInBattle": "Non puoi liberare un Pokémon che sta combattendo!", "releaseInBattle": "Non puoi liberare un Pokémon che sta combattendo!",
"selectAMove": "Scegli una mossa.", "selectAMove": "Scegli una mossa.",
"changeQuantity": "Scegli un oggetto da trasferire.\nUsa < e > per cambiarne la quantità.", "changeQuantity": "Scegli un oggetto da trasferire.\nUsa < e > per cambiarne la quantità.",
"selectAnotherPokemonToSplice": "Scegli un altro Pokémon da unire.", "selectAnotherPokemonToSplice": "Scegli un altro Pokémon da unire.",
"cancel": "Annulla", "cancel": "Annulla",
"goodbye": "Addio, {{pokemonName}}!", "able": "Sì!",
"byebye": "Ciao ciao, {{pokemonName}}!", "notAble": "No!",
"farewell": "Arrivederci, {{pokemonName}}!", "learned": "La conosce!",
"soLong": "È stato bello, {{pokemonName}}!", "goodbye": "Addio, {{pokemonName}}!",
"thisIsWhereWePart": "Le nostre strade si dividono, {{pokemonName}}!", "byebye": "Ciao ciao, {{pokemonName}}!",
"illMissYou": "Mi mancherai, {{pokemonName}}!", "farewell": "Arrivederci, {{pokemonName}}!",
"illNeverForgetYou": "Non ti dimenticherò, {{pokemonName}}!", "soLong": "È stato bello, {{pokemonName}}!",
"untilWeMeetAgain": "Alla prossima, {{pokemonName}}!" "thisIsWhereWePart": "Le nostre strade si dividono, {{pokemonName}}!",
} "illMissYou": "Mi mancherai, {{pokemonName}}!",
"illNeverForgetYou": "Non ti dimenticherò, {{pokemonName}}!",
"untilWeMeetAgain": "Alla prossima, {{pokemonName}}!",
"sayonara": "Sayonara, {{pokemonName}}!",
"smellYaLater": "Ci becchiamo, {{pokemonName}}!"
}

View File

@ -2,5 +2,6 @@
"moveset": "Set di mosse", "moveset": "Set di mosse",
"gender": "Genere:", "gender": "Genere:",
"ability": "Abilità:", "ability": "Abilità:",
"nature": "Natura:" "nature": "Natura:",
} "form": "Forma:"
}

View File

@ -1 +1,23 @@
{} {
"type_null": "Tipo Zero",
"great_tusk": "Grandizanne",
"scream_tail": "Codaurlante",
"brute_bonnet": "Fungofurioso",
"flutter_mane": "Crinealato",
"slither_wing": "Alirasenti",
"sandy_shocks": "Peldisabbia",
"iron_treads": "Solcoferreo",
"iron_bundle": "Saccoferreo",
"iron_hands": "Manoferrea",
"iron_jugulis": "Colloferreo",
"iron_moth": "Falenaferrea",
"iron_thorns": "Spineferree",
"roaring_moon": "Lunaruggente",
"iron_valiant": "Eroeferreo",
"walking_wake": "Acquecrespe",
"iron_leaves": "Fogliaferrea",
"gouging_fire": "Vampeaguzze",
"raging_bolt": "Furiatonante",
"iron_boulder": "Massoferreo",
"iron_crown": "Capoferreo"
}

View File

@ -12,7 +12,6 @@
"blockItemTheft": "{{pokemonNameWithAffix}}の {{abilityName}}で\n道具を うばわれない", "blockItemTheft": "{{pokemonNameWithAffix}}の {{abilityName}}で\n道具を うばわれない",
"typeImmunityHeal": "{{pokemonNameWithAffix}}は {{abilityName}}で\n体力を 回復した", "typeImmunityHeal": "{{pokemonNameWithAffix}}は {{abilityName}}で\n体力を 回復した",
"nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}}は {{abilityName}}で\nダメージを 受けない。", "nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}}は {{abilityName}}で\nダメージを 受けない。",
"postDefendDisguise": "{{pokemonNameWithAffix}}の\nばけのかわが はがれた",
"moveImmunity": "{{pokemonNameWithAffix}}には\n効果が ないようだ…", "moveImmunity": "{{pokemonNameWithAffix}}には\n効果が ないようだ…",
"reverseDrain": "{{pokemonNameWithAffix}}は\nヘドロえきを 吸い取った", "reverseDrain": "{{pokemonNameWithAffix}}は\nヘドロえきを 吸い取った",
"postDefendTypeChange": "{{pokemonNameWithAffix}}は {{abilityName}}で\n{{typeName}}タイプに なった!", "postDefendTypeChange": "{{pokemonNameWithAffix}}は {{abilityName}}で\n{{typeName}}タイプに なった!",
@ -60,4 +59,4 @@
"postSummonTabletsOfRuin": "{{pokemonNameWithAffix}}の わざわいのおふだ\nまわりの {{statName}}が 弱まった!", "postSummonTabletsOfRuin": "{{pokemonNameWithAffix}}の わざわいのおふだ\nまわりの {{statName}}が 弱まった!",
"postSummonBeadsOfRuin": "{{pokemonNameWithAffix}}の わざわいのたまで\nまわりの {{statName}}が 弱まった!", "postSummonBeadsOfRuin": "{{pokemonNameWithAffix}}の わざわいのたまで\nまわりの {{statName}}が 弱まった!",
"preventBerryUse": "{{pokemonNameWithAffix}}は 緊張して\nきのみが 食べられなくなった" "preventBerryUse": "{{pokemonNameWithAffix}}は 緊張して\nきのみが 食べられなくなった"
} }

View File

@ -6,7 +6,7 @@
"name": "なし" "name": "なし"
}, },
"MoneyAchv": { "MoneyAchv": {
"description": "一回の ランで {{moneyAmount}}を 稼ぐ" "description": "一回の ランで {{moneyAmount}}を 稼ぐ"
}, },
"10K_MONEY": { "10K_MONEY": {
"name": "お金を持つ人" "name": "お金を持つ人"
@ -21,7 +21,7 @@
"name": "超富裕層" "name": "超富裕層"
}, },
"DamageAchv": { "DamageAchv": {
"description": "一撃で {{damageAmount}}ダメージを 与える" "description": "一撃で HP{{damageAmount}}の ダメージを 与える"
}, },
"250_DMG": { "250_DMG": {
"name": "力持ち" "name": "力持ち"
@ -33,10 +33,11 @@
"name": "カカロット" "name": "カカロット"
}, },
"10000_DMG": { "10000_DMG": {
"name": "ワンパンマン" "name": "ワンパンマン",
"name_female": "ワンパンウーマン"
}, },
"HealAchv": { "HealAchv": {
"description": "一つの 技や 特性や 持っているアイテムで {{healAmount}}{{HP}}を 一気に 回復する" "description": "一つの 技や 特性や 持っているアイテムで\n{{healAmount}}{{HP}}を 一気に 回復する"
}, },
"250_HEAL": { "250_HEAL": {
"name": "回復発見者" "name": "回復発見者"
@ -82,7 +83,7 @@
}, },
"TRANSFER_MAX_STAT_STAGE": { "TRANSFER_MAX_STAT_STAGE": {
"name": "同力", "name": "同力",
"description": "少なくとも 一つの 能力を 最大まで あげて 他の 手持ちポケモンに バトンタッチする" "description": "少なくとも 一つの 能力を 最大まで あげて\n他の 手持ちポケモンに バトンタッチする"
}, },
"MAX_FRIENDSHIP": { "MAX_FRIENDSHIP": {
"name": "マブ達", "name": "マブ達",
@ -106,7 +107,7 @@
}, },
"SPLICE": { "SPLICE": {
"name": "インフィニット・フュジョン", "name": "インフィニット・フュジョン",
"description": "いでんしのくさびで 二つの ポケモンを 吸収合体させる" "description": "遺伝子のくさびで 二つの ポケモンを 吸収合体させる"
}, },
"MINI_BLACK_HOLE": { "MINI_BLACK_HOLE": {
"name": "アイテムホーリック", "name": "アイテムホーリック",
@ -161,8 +162,8 @@
"description": "クラシックモードを クリアする" "description": "クラシックモードを クリアする"
}, },
"UNEVOLVED_CLASSIC_VICTORY": { "UNEVOLVED_CLASSIC_VICTORY": {
"name": "Bring Your Child To Work Day", "name": "はじめてのおつかい",
"description": "Beat the game in Classic Mode with at least one unevolved party member." "description": "少なくとも 一つの 進化していない 手持ちポケモンで\nクラシックモードを クリアする"
}, },
"MONO_GEN_ONE": { "MONO_GEN_ONE": {
"name": "原始", "name": "原始",
@ -260,5 +261,9 @@
"FRESH_START": { "FRESH_START": {
"name": "一発で!", "name": "一発で!",
"description": "出直しチャレンジを クリアする" "description": "出直しチャレンジを クリアする"
},
"INVERSE_BATTLE": {
"name": "カガミよミガカ",
"description": "反転バトルチャレンジを クリアする\nるすアリク をジンレャチルトバ転反"
} }
} }

View File

@ -1,4 +1,12 @@
{ {
"trappedDesc": "捕らわれること",
"flinchedDesc": "ひるむこと",
"confusedDesc": "混乱",
"infatuatedDesc": "メロメロ",
"seedDesc": "種を植えつくこと",
"nightmareDesc": "あくむ",
"ingrainDesc": "根",
"drowsyDesc": "ねむけ",
"rechargingLapse": "{{pokemonNameWithAffix}}は 攻撃の 反動で 動けない!", "rechargingLapse": "{{pokemonNameWithAffix}}は 攻撃の 反動で 動けない!",
"trappedOnAdd": "{{pokemonNameWithAffix}}は もう 逃げられない!", "trappedOnAdd": "{{pokemonNameWithAffix}}は もう 逃げられない!",
"trappedOnRemove": "{{pokemonNameWithAffix}}は\n{{moveName}}の 効果が 解けた!", "trappedOnRemove": "{{pokemonNameWithAffix}}は\n{{moveName}}の 効果が 解けた!",
@ -13,9 +21,9 @@
"infatuatedOnAdd": "{{pokemonNameWithAffix}}は {{sourcePokemonName}}に メロメロに なった!", "infatuatedOnAdd": "{{pokemonNameWithAffix}}は {{sourcePokemonName}}に メロメロに なった!",
"infatuatedOnOverlap": "{{pokemonNameWithAffix}}は すでに メロメロだ!", "infatuatedOnOverlap": "{{pokemonNameWithAffix}}は すでに メロメロだ!",
"infatuatedLapse": "{{pokemonNameWithAffix}}は {{sourcePokemonName}}に メロメロだ!", "infatuatedLapse": "{{pokemonNameWithAffix}}は {{sourcePokemonName}}に メロメロだ!",
"infatuatedLapseImmobilize": "{{pokemonNameWithAffix}}は\nメロメロで わざが 出せなかった!", "infatuatedLapseImmobilize": "{{pokemonNameWithAffix}}は メロメロで 技が出せなかった!",
"infatuatedOnRemove": "{{pokemonNameWithAffix}}は メロメロ状態が 治った!", "infatuatedOnRemove": "{{pokemonNameWithAffix}}は メロメロ状態が 治った!",
"seededOnAdd": "{{pokemonNameWithAffix}}に 種を 植(う)えつけた!", "seededOnAdd": "{{pokemonNameWithAffix}}に 種を 植えつけた!",
"seededLapse": "やどりぎが {{pokemonNameWithAffix}}の 体力を うばう!", "seededLapse": "やどりぎが {{pokemonNameWithAffix}}の 体力を うばう!",
"seededLapseShed": "{{pokemonNameWithAffix}}は ヘドロえきを 吸い取った!", "seededLapseShed": "{{pokemonNameWithAffix}}は ヘドロえきを 吸い取った!",
"nightmareOnAdd": "{{pokemonNameWithAffix}}は あくむを 見始めた!", "nightmareOnAdd": "{{pokemonNameWithAffix}}は あくむを 見始めた!",
@ -60,4 +68,4 @@
"cursedOnAdd": "{{pokemonNameWithAffix}}は 自分の 体力を 削って\n{{pokemonName}}に のろいを かけた!", "cursedOnAdd": "{{pokemonNameWithAffix}}は 自分の 体力を 削って\n{{pokemonName}}に のろいを かけた!",
"cursedLapse": "{{pokemonNameWithAffix}}は のろわれている!", "cursedLapse": "{{pokemonNameWithAffix}}は のろわれている!",
"stockpilingOnAdd": "{{pokemonNameWithAffix}}は {{stockpiledCount}}つ たくわえた!" "stockpilingOnAdd": "{{pokemonNameWithAffix}}は {{stockpiledCount}}つ たくわえた!"
} }

View File

@ -1,46 +1,46 @@
{ {
"SITRUS": { "SITRUS": {
"name": "オボンのみ", "name": "オボンのみ",
"effect": "HP 50%いかのとき HPを 25パーセント かいふくする" "effect": "持たせると HPが 50以下になるとき HPを 25 回復する"
}, },
"LUM": { "LUM": {
"name": "ラムのみ", "name": "ラムのみ",
"effect": "すべての じょうたい いじょうと こんらんを かいふくする" "effect": "持たせると 状態異常や 混乱になるとき 回復する\n"
}, },
"ENIGMA": { "ENIGMA": {
"name": "ナゾのみ", "name": "ナゾのみ",
"effect": "こうかばつぐんの わざを うけたとき HPを 25パーセント かいふくする" "effect": "持たせると 効果バツグンの 技を 受けたとき HPを 25%回復する"
}, },
"LIECHI": { "LIECHI": {
"name": "チイラのみ", "name": "チイラのみ",
"effect": "HP 25%いかのとき こうげきが あがる" "effect": "持たせると HPが 25%以下に なるとき 攻撃が あがる"
}, },
"GANLON": { "GANLON": {
"name": "リュガのみ", "name": "リュガのみ",
"effect": "HP 25%いかのとき ぼうぎょが あがる" "effect": "持たせると HPが 25%以下に なるとき 防御が あがる\n"
}, },
"PETAYA": { "PETAYA": {
"name": "ヤタピのみ", "name": "ヤタピのみ",
"effect": "HP 25%いかのとき とくこうが あがる" "effect": "持たせると HPが 25%以下に なるとき 特攻が あがる\n"
}, },
"APICOT": { "APICOT": {
"name": "ズアのみ", "name": "ズアのみ",
"effect": "HP 25%いかのとき とくぼうが あがる" "effect": "持たせると HPが 25%以下に なるとき 特防が あがる\n"
}, },
"SALAC": { "SALAC": {
"name": "カムラのみ", "name": "カムラのみ",
"effect": "HP 25%いかのとき すばやさが あがる" "effect": "持たせると HPが 25%以下に なるとき 素早さが あがる"
}, },
"LANSAT": { "LANSAT": {
"name": "サンのみ", "name": "サンのみ",
"effect": "HP 25%いかのとき こうげきが きゅうしょに あたりやすくなる" "effect": "持たせると HPが 25%以下に なるとき 攻撃が 急所に 当たりやすくなる"
}, },
"STARF": { "STARF": {
"name": "スターのみ", "name": "スターのみ",
"effect": "HP 25%いかのとき のうりょくの どれか 1つが ぐーんと あがる" "effect": "持たせると HPが 25%以下に なるとき どれか 1つの 能力が ぐーんと あがる"
}, },
"LEPPA": { "LEPPA": {
"name": "ヒメリのみ", "name": "ヒメリのみ",
"effect": "PPが 0に なった わざの PPを 10だけ かいふくする" "effect": "持たせると PPが 0になる 技のPPを 10回復する"
} }
} }

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@ -1,10 +1,10 @@
{ {
"title": "チャレンジを 設定", "title": "チャレンジを 設定",
"illegalEvolution": "{{pokemon}}は このチャレンジで\n対象外の ポケモンに なってしまった", "illegalEvolution": "{{pokemon}}は このチャレンジで\n対象外の ポケモンに なってしまった",
"singleGeneration": { "singleGeneration": {
"name": "単一世代", "name": "単一世代",
"desc": "{{gen}}世代からの ポケモンしか 使えません", "desc": "{{gen}}世代からの ポケモンしか 使えません",
"desc_default": "選んだ 世代からの ポケモンしか 使えません", "desc_default": "選んだ 世代からの ポケモンしか 使えません",
"gen_1": "1", "gen_1": "1",
"gen_2": "2", "gen_2": "2",
"gen_3": "3", "gen_3": "3",
@ -17,14 +17,20 @@
}, },
"singleType": { "singleType": {
"name": "単一タイプ", "name": "単一タイプ",
"desc": "{{type}}タイプの ポケモンしか 使えません", "desc": "{{type}}タイプの ポケモンしか 使えません",
"desc_default": "選んだ タイプの ポケモンしか 使えません" "desc_default": "選んだ タイプの ポケモンしか 使えません"
}, },
"freshStart": { "freshStart": {
"name": "出直し", "name": "出直し",
"shortName": "出直し", "desc": "ポケローグを 始めた ばかりの ような ままで ゲーム開始の スターターしか 使えません",
"desc": "ポケローグを 始めた ばかりの ような ままで ゲーム開始の 最初のパートナーしか 使えません", "value.0": "オフ",
"value.1": "オン"
},
"inverseBattle": {
"name": "反転バトル",
"shortName": "反バ",
"desc": "タイプ相性が 反転で、なんの タイプも 「効果はなし」が ありません\n他の チャレンジの 実績が 無効に されます",
"value.0": "オフ", "value.0": "オフ",
"value.1": "オン" "value.1": "オン"
} }
} }

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@ -3,5 +3,5 @@
"ball": "ボール", "ball": "ボール",
"pokemon": "ポケモン", "pokemon": "ポケモン",
"run": "にげる", "run": "にげる",
"actionMessage": "{{pokemonName}}は どうする?" "actionMessage": "{{pokemonName}}は どうする?"
} }

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@ -4,23 +4,23 @@
"ultraTier": "超レア", "ultraTier": "超レア",
"masterTier": "伝説", "masterTier": "伝説",
"defaultTier": "ふつう", "defaultTier": "ふつう",
"hatchWavesMessageSoon": "なかから おとが きこえてくる! もうすぐ うまれそう!", "hatchWavesMessageSoon": "中から 音が 聞こえてくる! もうすぐ 生まれそう!",
"hatchWavesMessageClose": "ときどき うごいている みたい。 うまれるまで もう ちょっとかな?", "hatchWavesMessageClose": "時々 動いている みたい。生まれるまで もう ちょっとかな?",
"hatchWavesMessageNotClose": "なにが うまれてくるのかな? うまれるまで まだまだ じかんが かかりそう。", "hatchWavesMessageNotClose": "なにが 生まれてくるのかな? 生まれるまで まだまだ 時間が かかりそう。",
"hatchWavesMessageLongTime": "この タマゴは うまれるまで かなり じかんが かかりそう。", "hatchWavesMessageLongTime": "この タマゴは 生まれるまで かなり 時間が かかりそう。",
"gachaTypeLegendary": "伝説確率アップ", "gachaTypeLegendary": "伝説確率アップ",
"gachaTypeMove": "レアなタマゴわざ確率アップ", "gachaTypeMove": "レアなタマゴ確率アップ",
"gachaTypeShiny": "色違い確率アップ", "gachaTypeShiny": "色違い確率アップ",
"selectMachine": "ガチャマシンを選択", "selectMachine": "ガチャマシンを選択",
"notEnoughVouchers": "タマゴクーポンが足りません!", "notEnoughVouchers": "タマゴクーポンが足りません!",
"tooManyEggs": "タマゴが一杯です!", "tooManyEggs": "タマゴが一杯です!",
"pull": "回引く", "pull": "回引く",
"pulls": "回引く", "pulls": "回引く",
"sameSpeciesEgg": "{{species}}は このタマゴから まれる!", "sameSpeciesEgg": "{{species}}は このタマゴから まれる!",
"hatchFromTheEgg": "{{pokemonName}}は タマゴから まれた!", "hatchFromTheEgg": "{{pokemonName}}は タマゴから まれた!",
"eggMoveUnlock": "タマゴわざ {{moveName}}を おぼえた!", "eggMoveUnlock": "タマゴ技: {{moveName}}を 覚えた!",
"rareEggMoveUnlock": "レアなタマゴわざ {{moveName}}を おぼえた!!", "rareEggMoveUnlock": "レアなタマゴ技: {{moveName}}を 覚えた!!",
"moveUPGacha": "わざ UP!", "moveUPGacha": " UP!",
"shinyUPGacha": "色違い UP!", "shinyUPGacha": "色違い UP!",
"legendaryUPGacha": "UP!" "legendaryUPGacha": "UP!"
} }

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@ -1,8 +1,8 @@
{ {
"classic": "クラシック", "classic": "クラシック",
"endless": "エンドレス", "endless": "エンドレス",
"endlessSpliced": "エンドレス (Spliced)", "endlessSpliced": "エンドレス(吸収合体)",
"dailyRun": "デイリーラン", "dailyRun": "デイリーラン",
"unknown": "Unknown", "unknown": "",
"challenge": "チャレンジ" "challenge": "チャレンジ"
} }

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@ -1,6 +1,6 @@
{ {
"stats": "統計", "stats": "統計",
"playTime": "プレ時間", "playTime": "プレ時間",
"totalBattles": "合計バトル数", "totalBattles": "合計バトル数",
"starters": "スターター数", "starters": "スターター数",
"shinyStarters": "色違いスターター数", "shinyStarters": "色違いスターター数",
@ -12,31 +12,31 @@
"dailyRunAttempts": "デイリーラン", "dailyRunAttempts": "デイリーラン",
"dailyRunWins": "デイリーラン勝利", "dailyRunWins": "デイリーラン勝利",
"endlessRuns": "エンドレスラン", "endlessRuns": "エンドレスラン",
"highestWaveEndless": "エンドレス最高ウェーブ", "highestWaveEndless": "エンドレス最高",
"highestMoney": "最大貯金", "highestMoney": "最大貯金",
"highestDamage": "最大ダメージ", "highestDamage": "最大ダメージ",
"highestHPHealed": "最大HP回復", "highestHPHealed": "最大HP回復",
"pokemonEncountered": "遭遇したポケモン", "pokemonEncountered": "遭遇したポケモン",
"pokemonDefeated": "倒したポケモン", "pokemonDefeated": "倒したポケモン",
"pokemonCaught": "捕まえたポケモン", "pokemonCaught": "捕まえたポケモン",
"eggsHatched": "ふかしたタマゴ", "eggsHatched": "孵化したタマゴ",
"subLegendsSeen": "見つけた順伝説", "subLegendsSeen": "見つけた順伝説ポケモン",
"subLegendsCaught": "捕まえた順伝説", "subLegendsCaught": "捕まえた準伝説ポケモン",
"subLegendsHatched": "ふかした順伝説", "subLegendsHatched": "孵化した準伝説ポケモン",
"legendsSeen": "見つけた伝説", "legendsSeen": "見つけた伝説ポケモン",
"legendsCaught": "捕まえた伝説", "legendsCaught": "捕まえた伝説ポケモン",
"legendsHatched": "ふかした伝説", "legendsHatched": "孵化した伝説ポケモン",
"mythicalsSeen": "見つけた幻ポケモン", "mythicalsSeen": "見つけた幻ポケモン",
"mythicalsCaught": "捕まえた幻ポケモン", "mythicalsCaught": "捕まえた幻ポケモン",
"mythicalsHatched": "ふかした幻ポケモン", "mythicalsHatched": "孵化した幻ポケモン",
"shiniesSeen": "見つけた色違い", "shiniesSeen": "見つけた色違いポケモン",
"shiniesCaught": "捕まえた色違い", "shiniesCaught": "捕まえた色違いポケモン",
"shiniesHatched": "ふかした色違い", "shiniesHatched": "孵化した色違いポケモン",
"pokemonFused": "合体したポケモン", "pokemonFused": "吸収合体したポケモン",
"trainersDefeated": "倒したトレーナー", "trainersDefeated": "倒したトレーナー",
"eggsPulled": "引いたタマゴ", "eggsPulled": "引いたタマゴ",
"rareEggsPulled": "引いたレアタマゴ", "rareEggsPulled": "引いたレアタマゴ",
"epicEggsPulled": "引いた超レアタマゴ", "epicEggsPulled": "引いた超レアタマゴ",
"legendaryEggsPulled": "引いた伝説タマゴ", "legendaryEggsPulled": "引いた伝説タマゴ",
"manaphyEggsPulled": "引いたマナフィタマゴ" "manaphyEggsPulled": "引いたマナフィタマゴ"
} }

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@ -2,19 +2,22 @@
"GAME_SETTINGS": "設定", "GAME_SETTINGS": "設定",
"ACHIEVEMENTS": "実績", "ACHIEVEMENTS": "実績",
"STATS": "統計", "STATS": "統計",
"RUN_HISTORY": "ラン歴",
"EGG_LIST": "タマゴリスト", "EGG_LIST": "タマゴリスト",
"EGG_GACHA": "タマゴガチャ", "EGG_GACHA": "タマゴガチャ",
"MANAGE_DATA": "データ管理", "MANAGE_DATA": "データ管理",
"COMMUNITY": "コミュニティ", "COMMUNITY": "コミュニティ",
"SAVE_AND_QUIT": "保存して終了", "SAVE_AND_QUIT": "セーブして終了",
"LOG_OUT": "ログアウト", "LOG_OUT": "ログアウト",
"slot": "スロット {{slotNumber}}", "slot": "スロット {{slotNumber}}",
"importSession": "セッションインポート", "importSession": "セッションインポート",
"importSlotSelect": "インポート先の スロットを 選んでください", "importSlotSelect": "インポート先の スロットを 選んでください",
"exportSession": "セッションエクスポート", "exportSession": "セッションエクスポート",
"exportSlotSelect": "エクスポート元の スロットを 選んでください", "exportSlotSelect": "エクスポート元の スロットを 選んでください",
"importData": "データのインポート", "importRunHistory": "ラン歴をインポート",
"exportData": "データのエクスポート", "exportRunHistory": "ラン歴をエクスポート",
"importData": "データをインポート",
"exportData": "データをエクスポート",
"consentPreferences": "同意設定", "consentPreferences": "同意設定",
"linkDiscord": "Discord連携", "linkDiscord": "Discord連携",
"unlinkDiscord": "Discord連携解除", "unlinkDiscord": "Discord連携解除",
@ -22,5 +25,5 @@
"unlinkGoogle": "Google連携解除", "unlinkGoogle": "Google連携解除",
"cancel": "キャンセル", "cancel": "キャンセル",
"losingProgressionWarning": "戦闘開始からの データが 保存されません。\nよろしいですか", "losingProgressionWarning": "戦闘開始からの データが 保存されません。\nよろしいですか",
"noEggs": "現在 タマゴを ふかしていません!" "noEggs": "現在は タマゴを 孵化していません!"
} }

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@ -1,38 +1,55 @@
{ {
"cancel": "キャンセル", "cancel": "キャンセル",
"continue": "つづきから", "continue": "つづきから",
"loadGame": "ロードセーブ", "dailyRun": "日替わりラン(ベータ版)",
"loadGame": "セーブを読み込む",
"newGame": "はじめから", "newGame": "はじめから",
"username": "ユーザーめい", "settings": "設定",
"selectGameMode": "ゲームモードを 選んでください。",
"logInOrCreateAccount": "始めるには、ログイン、または 登録して ください。\nメールアドレスは 必要が ありません",
"username": "ユーザー名",
"password": "パスワード", "password": "パスワード",
"login": "ログイン", "login": "ログイン",
"orUse": "Or use", "orUse": "他の\nログイン方法",
"register": "かいいん とうろく", "register": "登録",
"emptyUsername": "ユーザー名は空にできません", "emptyUsername": "ユーザー名を 空にする ことは できません",
"invalidLoginUsername": "入力たユーザー名は無効です", "invalidLoginUsername": "入力されたユーザー名は無効です",
"invalidRegisterUsername": "ユーザー名には英文字、数字、アンダースコアのみを含める必要があります", "invalidRegisterUsername": "ユーザー名には 英文字、 数字、 アンダースコアのみを 含くむ必要が あります",
"invalidLoginPassword": "入力したパスワードは無効です", "invalidLoginPassword": "入力したパスワードは無効です",
"invalidRegisterPassword": "パスワードは6文字以上でなければなりません", "invalidRegisterPassword": "パスワードは 6文字以上 でなければなりません",
"usernameAlreadyUsed": "ユーザー名は既に使用されています", "usernameAlreadyUsed": "入力したユーザー名は すでに 使用されています",
"accountNonExistent": "ユーザーは存在しません", "accountNonExistent": "入力したユーザーは 存在しません",
"unmatchingPassword": "パスワードが一致しません", "unmatchingPassword": "入力したパスワードが 一致しません",
"passwordNotMatchingConfirmPassword": "パスワードは確認パスワードと一致する必要があります", "passwordNotMatchingConfirmPassword": "パスワードは パスワード確認と 一致する 必要があります",
"confirmPassword": "パスワード確認", "confirmPassword": "パスワード確認",
"registrationAgeWarning": "登録することで、あなたが13歳以上であることを確認します。", "registrationAgeWarning": "登録では 13歳以上 であることを 確認します。",
"backToLogin": "ログインへ", "backToLogin": "ログインへ",
"failedToLoadSaveData": "保存データの読み込みに失敗しました。ページを再読み込みしてください。\nこれが続く場合は、管理者に連絡してください。", "failedToLoadSaveData": "セーブデータの 読み込みは 不可能でした。ページを 再読み込み してください。\n長い間に続く 場合は 管理者に 連絡してください。",
"sessionSuccess": "セッションが正常に読み込まれました。", "sessionSuccess": "セッションが 正常に 読み込まれました。",
"failedToLoadSession": "セッションデータを読み込むことができませんでした。\nデータが破損している可能性があります。", "failedToLoadSession": "セッションデータを 読み込むことが できませんでした。\nデータが 破損している 可能性が あります。",
"boyOrGirl": "おとこのこ?\nそれとも おんなのこ?", "boyOrGirl": "男の子?\nそれとも 女の子",
"evolving": "…おや!?\n{{pokemonName}}のようすが…!", "evolving": "…おや!?\n{{pokemonName}}の 様子が…!",
"stoppedEvolving": "{{pokemonName}}のへんかがとまった", "stoppedEvolving": "あれ…? {{pokemonName}}の 変化が 止まった!",
"evolutionDone": "おめでとう!\n{{pokemonName}}は{{evolvedPokemonName}}にしんかした!", "pauseEvolutionsQuestion": "{{pokemonName}}の 進化を 休止しますか?\n後で 手持ち画面から 進化を また 可能にできます。",
"dailyRankings": "ほんじつのランキング", "evolutionsPaused": "{{pokemonName}}の 進化を 休止しました。",
"weeklyRankings": "しゅうのランキング", "evolutionDone": "おめでとう!\n{{pokemonName}}は {{evolvedPokemonName}}に 進化した!",
"dailyRankings": "今日のランキング",
"weeklyRankings": "今週のランキング",
"noRankings": "ランキングなし", "noRankings": "ランキングなし",
"positionIcon": "#", "positionIcon": "#",
"loading": "よみこみちゅう…", "usernameScoreboard": "ユーザー名",
"score": "スコア",
"wave": "波",
"loading": "読み込み中…",
"loadingAsset": "読み込み中:{{assetName}}",
"playersOnline": "オンラインのプレイヤー", "playersOnline": "オンラインのプレイヤー",
"yes": "はい", "yes": "はい",
"no": "いいえ" "no": "いいえ",
} "disclaimer": "免責",
"disclaimerDescription": "このゲームは 未完成作品です。\nセーブデータの 損失を含める ゲーム性に関する 問題が 起きる可能性が あります。\nなお、ゲームは 予告なく変更される 可能性もあり、さらに更新され、完成されるとも 限りません。",
"choosePokemon": "ポケモンを選ぶ",
"renamePokemon": "ニックネームを変える",
"rename": "変える",
"nickname": "ニックネーム",
"errorServerDown": "おや!\nサーバーとの 接続中に 問題が 発生しました。\nゲームは 自動的に 再接続されます から\nウィンドウは 開いたままに しておいても よろしいです。"
}

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@ -1,12 +1,12 @@
{ {
"transfer": "アイテム移行", "transfer": "アイテム移行",
"reroll": "選択肢変更", "reroll": "選択肢変更",
"lockRarities": "レア度固定", "lockRarities": "レア度固定",
"checkTeam": "チームを確認", "checkTeam": "手持ちを確認",
"transferDesc": "ポケモンの 手持ちアイテムを 移行する", "transferDesc": "手持ちポケモンの 持たせるアイテムを 移行する",
"rerollDesc": "お金を 使って アイテムの 選択肢を 変更する", "rerollDesc": "お金を 使って アイテムの 選択肢を 変更する",
"lockRaritiesDesc": "選択肢を 変更するときの レア度を 固定する\n選択肢変更金額を影響する)", "lockRaritiesDesc": "選択肢を 変更するときの レア度を 固定する\n選択肢変更の価格は変わる)",
"checkTeamDesc": "チームの 状態を 確認する\nフォルムチェンジアイテムを 有効・無効にする", "checkTeamDesc": "手持ちポケモンの 状態を 確認する\nフォルムチェンジアイテムを 有効・無効にする",
"rerollCost": "{{formattedMoney}}円", "rerollCost": "{{formattedMoney}}円",
"itemCost": "{{formattedMoney}}円" "itemCost": "{{formattedMoney}}円"
} }

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@ -2,21 +2,22 @@
"Stat": { "Stat": {
"HP": "HP", "HP": "HP",
"HPshortened": "HP", "HPshortened": "HP",
"ATK": "こうげき", "ATK": "攻撃",
"ATKshortened": "こうげき", "ATKshortened": "攻撃",
"DEF": "ぼうぎょ", "DEF": "防御",
"DEFshortened": "ぼうぎょ", "DEFshortened": "防御",
"SPATK": "とくこう", "SPATK": "特攻",
"SPATKshortened": "とくこう", "SPATKshortened": "特攻",
"SPDEF": "とくぼう", "SPDEF": "特防",
"SPDEFshortened": "とくぼう", "SPDEFshortened": "特防",
"SPD": "すばやさ", "SPD": "素早さ",
"SPDshortened": "すばやさ", "SPDshortened": "素早さ",
"ACC": "めいちゅう", "ACC": "命中",
"EVA": "かいひ" "EVA": "回避",
"HPStat": "HP"
}, },
"Type": { "Type": {
"UNKNOWN": "Unknown", "UNKNOWN": "",
"NORMAL": "ノーマル", "NORMAL": "ノーマル",
"FIGHTING": "かくとう", "FIGHTING": "かくとう",
"FLYING": "ひこう", "FLYING": "ひこう",
@ -37,4 +38,4 @@
"FAIRY": "フェアリー", "FAIRY": "フェアリー",
"STELLAR": "ステラ" "STELLAR": "ステラ"
} }
} }

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@ -437,7 +437,7 @@
"bronzor": "ドーミラー", "bronzor": "ドーミラー",
"bronzong": "ドータクン", "bronzong": "ドータクン",
"bonsly": "ウソハチ", "bonsly": "ウソハチ",
"mime_jr.": "マネネ", "mime_jr": "マネネ",
"happiny": "ピンプク", "happiny": "ピンプク",
"chatot": "ペラップ", "chatot": "ペラップ",
"spiritomb": "ミカルゲ", "spiritomb": "ミカルゲ",
@ -770,7 +770,7 @@
"sandygast": "スナバァ", "sandygast": "スナバァ",
"palossand": "シロデスナ", "palossand": "シロデスナ",
"pyukumuku": "ナマコブシ", "pyukumuku": "ナマコブシ",
"type:_null": "タイプ:ヌル", "type_null": "タイプ:ヌル",
"silvally": "シルヴァディ", "silvally": "シルヴァディ",
"minior": "メテノ", "minior": "メテノ",
"komala": "ネッコアラ", "komala": "ネッコアラ",
@ -863,7 +863,7 @@
"obstagoon": "タチフサグマ", "obstagoon": "タチフサグマ",
"perrserker": "ニャイキング", "perrserker": "ニャイキング",
"cursola": "サニゴーン", "cursola": "サニゴーン",
"sirfetch_d": "ネギガナイト", "sirfetchd": "ネギガナイト",
"mr_rime": "バリコオル", "mr_rime": "バリコオル",
"runerigus": "デスバーン", "runerigus": "デスバーン",
"milcery": "マホミル", "milcery": "マホミル",
@ -1081,4 +1081,4 @@
"paldea_tauros": "ケンタロス", "paldea_tauros": "ケンタロス",
"paldea_wooper": "ウパー", "paldea_wooper": "ウパー",
"bloodmoon_ursaluna": "ガチグマ" "bloodmoon_ursaluna": "ガチグマ"
} }

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@ -6,12 +6,14 @@
"audio": "音声", "audio": "音声",
"gamepad": "コントローラー", "gamepad": "コントローラー",
"keyboard": "キーボード", "keyboard": "キーボード",
"gameSpeed": "ゲームスピード", "gameSpeed": "ゲームの速さ",
"hpBarSpeed": "HPバーの増減スピード", "hpBarSpeed": "HPバー増減の速さ",
"expGainsSpeed": "EXPバーの増加スピード", "expGainsSpeed": "経験値バー増加の速さ",
"expPartyDisplay": "パーティの経験値取得表示", "expPartyDisplay": "手持ちの経験値取得表示",
"skipSeenDialogues": "もう見た話をスキップ",
"battleStyle": "試合のルール", "battleStyle": "試合のルール",
"enableRetries": "リトライを有効にする", "enableRetries": "再挑戦を有効にする",
"hideIvs": "個体値スキャナーを隠す",
"tutorials": "チュートリアル", "tutorials": "チュートリアル",
"touchControls": "タッチ操作", "touchControls": "タッチ操作",
"vibrations": "振動", "vibrations": "振動",
@ -35,33 +37,71 @@
"moneyFormat": "お金の表示形式", "moneyFormat": "お金の表示形式",
"damageNumbers": "ダメージ表示", "damageNumbers": "ダメージ表示",
"simple": "シンプル", "simple": "シンプル",
"fancy": "Fancy", "fancy": "オシャレ",
"abbreviated": "省略", "abbreviated": "省略",
"moveAnimations": "戦闘アニメ", "moveAnimations": "戦闘アニメーション",
"showStatsOnLevelUp": "レベルアップ時のステータス表示", "showStatsOnLevelUp": "レベルアップ時のステータス表示",
"candyUpgradeNotification": "飴アプグレ通知",
"passivesOnly": "パッシブのみ", "passivesOnly": "パッシブのみ",
"candyUpgradeDisplay": "飴アプグレ表示",
"icon": "アイコン", "icon": "アイコン",
"animation": "アニメーション", "animation": "アニメーション",
"moveInfo": "技の情報表示", "moveInfo": "技情報",
"showMovesetFlyout": "技情報表示",
"showArenaFlyout": "戦場情報表示",
"showTimeOfDayWidget": "時刻指標",
"timeOfDayAnimation": "時刻指標アニメーション",
"bounce": "跳ねる",
"timeOfDay_back": "跳ね返る",
"spriteSet": "スプライト設定",
"consistent": "一貫",
"mixedAnimated": "アニメーションミックス",
"fusionPaletteSwaps": "吸収合体ポケモンの色違い",
"playerGender": "プレイヤーの性別", "playerGender": "プレイヤーの性別",
"typeHints": "相性のヒント", "typeHints": "タイプ相性ヒント",
"masterVolume": "マスターボリューム", "masterVolume": "マスターボリューム",
"bgmVolume": "BGMのボリューム", "bgmVolume": "BGMボリューム",
"seVolume": "SEのボリューム", "fieldVolume": "フィールドボリューム",
"seVolume": "SEボリューム",
"uiVolume": "UIボリューム",
"musicPreference": "BGM設定",
"mixed": "ミックス",
"gamepadPleasePlug": "コントローラーを 接続してください\nまたは、ボタンを 押してください",
"delete": "削除",
"keyboardPleasePress": "キーを押してください",
"reset": "リセット", "reset": "リセット",
"requireReload": "再読み込みが必要", "requireReload": "再読み込みが必要",
"action": "決定", "action": "決定",
"back": "戻る", "back": "戻る",
"pressToBind": "押下でキーバインド",
"pressButton": "ボタンを押してください",
"buttonUp": "上", "buttonUp": "上",
"buttonDown": "下", "buttonDown": "下",
"buttonLeft": "左", "buttonLeft": "左",
"buttonRight": "右", "buttonRight": "右",
"buttonAction": "決定", "buttonAction": "決定",
"buttonMenu": "メニュー", "buttonMenu": "メニュー",
"buttonSubmit": "Submit", "buttonSubmit": "提出",
"buttonCancel": "キャンセル", "buttonCancel": "キャンセル",
"alt": " (代替)", "buttonStats": "能力変化表示",
"buttonCycleForm": "フォルム変更",
"buttonCycleShiny": "色違い変更",
"buttonCycleGender": "性別変更",
"buttonCycleAbility": "特性変更",
"buttonCycleNature": "性格変更",
"buttonCycleVariant": "色変更",
"buttonSpeedUp": "速さを上げる",
"buttonSlowDown": "速さを下げる",
"alt": "(代替)",
"mute": "ミュート", "mute": "ミュート",
"controller": "コントローラー", "controller": "コントローラー",
"gamepadSupport": "コントローラーサポート" "gamepadSupport": "コントローラーサポート",
"showBgmBar": "BGMの名前を表示",
"moveTouchControls": "タッチ移動操作",
"shopOverlayOpacity": "ショップオーバレイ不透明度",
"shopCursorTarget": "ショップカーソル初位置",
"items": "アイテム",
"reroll": "選択肢変更",
"shop": "ショップ",
"checkTeam": "手持ちを確認"
} }

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@ -1,5 +1,5 @@
{ {
"confirmStartTeam": "この条件で チャレンジを 始めますか?", "confirmStartTeam": "この手持ちで 始めますか?",
"confirmExit": "終了しますか?", "confirmExit": "終了しますか?",
"invalidParty": "手持ちは チャレンジの 条件で 認められない!", "invalidParty": "手持ちは チャレンジの 条件で 認められない!",
"gen1": "1世代", "gen1": "1世代",
@ -16,8 +16,8 @@
"passive": "パッシブ:", "passive": "パッシブ:",
"nature": "性格:", "nature": "性格:",
"eggMoves": "タマゴ技", "eggMoves": "タマゴ技",
"start": "始める",
"addToParty": "手持ちに入れる", "addToParty": "手持ちに入れる",
"removeFromParty": "手持ちから除く",
"toggleIVs": "個体値を表示", "toggleIVs": "個体値を表示",
"manageMoves": "技を並び替える", "manageMoves": "技を並び替える",
"manageNature": "性格を変える", "manageNature": "性格を変える",
@ -36,9 +36,10 @@
"cycleAbility": ": 特性変更", "cycleAbility": ": 特性変更",
"cycleNature": ": 性格変更", "cycleNature": ": 性格変更",
"cycleVariant": ": 色変更", "cycleVariant": ": 色変更",
"goFilter": ": フィルタ へ ",
"enablePassive": "パッシブ - オン", "enablePassive": "パッシブ - オン",
"disablePassive": "パッシブ - オフ", "disablePassive": "パッシブ - オフ",
"locked": "開放されていない", "locked": "開放",
"disabled": "無効", "disabled": "無効",
"uncaught": "捕まっていない" "uncaught": "捕まっていない"
} }

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@ -1 +1,130 @@
{} {
"ace_trainer": "エリートトレーナー",
"ace_trainer_female": "エリートトレーナー",
"ace_duo": "エリートコンビ",
"artist": "芸術家",
"artist_female": "芸術家",
"backers": "ファンクラブ",
"backpacker": "バックパッカー",
"backpacker_female": "バックパッカー",
"backpackers": "バックパッカーズ",
"baker": "ベーカリー",
"battle_girl": "バトルガール",
"beauty": "大人のおねえさん",
"beginners": "初心者",
"biker": "暴走族",
"black_belt": "カラテ王",
"breeder": "ポケモンブリーダー",
"breeder_female": "ポケモンブリーダー",
"breeders": "ブリーダーコンビ",
"clerk": "ビジネスマン",
"clerk_female": "",
"colleagues": "ビジネスパートナー",
"crush_kin": "格闘兄妹",
"cyclist": "サイクリング",
"cyclist_female": "サイクリング",
"cyclists": "サイクリングチーム",
"dancer": "ダンサー",
"dancer_female": "ダンサー",
"depot_agent": "鉄道員",
"doctor": "ドクター",
"doctor_female": "ドクター",
"firebreather": "火吹きやろう",
"fisherman": "釣り人",
"fisherman_female": "釣り人",
"gentleman": "ジェントルマン",
"guitarist": "ギタリスト",
"guitarist_female": "ギタリスト",
"harlequin": "クラウン",
"hiker": "山男",
"hooligans": "バッドチーム",
"hoopster": "バスケ選手",
"infielder": "野球選手",
"janitor": "清掃員",
"lady": "お嬢さま",
"lass": "ミニスカート",
"linebacker": "フットボーラー",
"maid": "メイド",
"madame": "マダム",
"medical_team": "医療チーム",
"musician": "ミュージシャン",
"hex_maniac": "オカルトマニア",
"nurse": "ナース",
"nursery_aide": "保育士",
"officer": "お巡りさん",
"parasol_lady": "パラソルおねえさん",
"pilot": "パイロット",
"pokéfan": "大好きクラブ",
"pokéfan_female": "大好きクラブ",
"pokéfan_family": "大好き夫婦",
"preschooler": "園児",
"preschooler_female": "園児",
"preschoolers": "園児たち",
"psychic": "サイキッカー",
"psychic_female": "サイキッカー",
"psychics": "サイキッ家",
"pokémon_ranger": "ポケモンレンジャー",
"pokémon_ranger_female": "ポケモンレンジャー",
"pokémon_rangers": "レンジャーズ",
"ranger": "レンジャー",
"restaurant_staff": "レストランスタッフ",
"rich": "お金持ち",
"rich_female": "お金持ち",
"rich_boy": "お坊っちゃま",
"rich_couple": "お二人さま",
"rich_kid": "ブルジョワ男子",
"rich_kid_female": "ブルジョワ女子",
"rich_kids": "ブルジョワ子達",
"roughneck": "スキンヘッズ",
"sailor": "船乗り",
"scientist": "研究員",
"scientist_female": "研究員",
"scientists": "研究チーム",
"smasher": "テニスプレイヤー",
"snow_worker": "冷凍作業員",
"snow_worker_female": "冷凍作業員",
"striker": "サッカー選手",
"school_kid": "塾帰り",
"school_kid_female": "塾帰り",
"school_kids": "塾生たち",
"swimmer": "海パンやろう",
"swimmer_female": "ビキニのおねえさん",
"swimmers": "水着カップル",
"twins": "双子ちゃん",
"veteran": "ベテラントレーナー",
"veteran_female": "ベテラントレーナー",
"veteran_duo": "ベテランコンビ",
"waiter": "ウエーター",
"waitress": "ウエートレス",
"worker": "作業員",
"worker_female": "作業員",
"workers": "作業班",
"youngster": "短パン小僧",
"rocket_grunt": "ロケット団の下っ端",
"rocket_grunts": " ロケット団の下っ端",
"rocket_grunt_female": "ロケット団の下っ端",
"magma_grunt": "マグマ団の下っ端",
"magma_grunt_female": "マグマ団の下っ端",
"magma_grunts": "マグマ団の下っ端",
"aqua_grunt": "アクア団の下っ端",
"aqua_grunt_female": "アクア団の下っ端",
"aqua_grunts": "アクア団の下っ端",
"galactic_grunt": "ギンガ団の下っ端",
"galactic_grunt_female": "ギンガ団の下っ端",
"galactic_grunts": "ギンガ団の下っ端",
"plasma_grunt": "プラスマ団の下っ端",
"plasma_grunt_female": "プラズマ団の下っ端",
"plasma_grunts": "プラズマ団の下っ端",
"flare_grunt": "フレア団の下っ端",
"flare_grunt_female": "フレア団の下っ端",
"flare_grunts": "フレア団の下っ端",
"aether_grunt": "エーテル財団の職員",
"aether_grunt_female": "エーテル財団の職員",
"aether_grunts": "エーテル財団の職員",
"skull_grunt": "スカル団の下っ端",
"skull_grunt_female": "スカル団の下っ端",
"skull_grunts": "スカル団の下っ端",
"macro_grunt": "マクロコスモスのトレーナ",
"macro_grunt_female": "マクロコスモスのトレーナ",
"macro_grunts": "マクロコスモスのトレーナ"
}

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@ -1 +1,164 @@
{} {
"brock": "タケシ",
"misty": "カスミ",
"lt_surge": "マチス",
"erika": "エリカ",
"janine": "アンズ",
"sabrina": "ナツメ",
"blaine": "カツラ",
"giovanni": "サカキ",
"falkner": "ハヤト",
"bugsy": "ツクシ",
"whitney": "アカネ",
"morty": "マツバ",
"chuck": "シジマ",
"jasmine": "ミカン",
"pryce": "ヤナギ",
"clair": "イブキ",
"roxanne": "ツツジ",
"brawly": "トウキ",
"wattson": "テッセン",
"flannery": "アスナ",
"norman": "センリ",
"winona": "ナギ",
"tate": "フウ",
"liza": "ラン",
"juan": "アダン",
"roark": "ヒョウタ",
"gardenia": "ナタネ",
"maylene": "スモモ",
"crasher_wake": "マキシ",
"fantina": "メリッサ",
"byron": "トウガン",
"candice": "スズナ",
"volkner": "デンジ",
"cilan": "デント",
"chili": "ポッド",
"cress": "コーン",
"cheren": "チェレン",
"lenora": "アロエ",
"roxie": "ホミカ",
"burgh": "アーティ",
"elesa": "カミツレ",
"clay": "ヤーコン",
"skyla": "フウロ",
"brycen": "ハチク",
"drayden": "シャガ",
"marlon": "シズイ",
"viola": "ビオラ",
"grant": "ザクロ",
"korrina": "コルニ",
"ramos": "フクジ",
"clemont": "シトロン",
"valerie": "マーシュ",
"olympia": "ゴジカ",
"wulfric": "ウルップ",
"milo": "ヤロー",
"nessa": "ルリナ",
"kabu": "カブ",
"bea": "サイトウ",
"allister": "オニオン",
"opal": "ポプラ",
"bede": "ビート",
"gordie": "マクワ",
"melony": "メロン",
"piers": "ネズ",
"marnie": "マリィ",
"raihan": "キバナ",
"katy": "カエデ",
"brassius": "コルサ",
"iono": " ナンジャモ",
"kofu": "ハイダイ",
"larry": "アオキ",
"ryme": "ライム",
"tulip": "リップ",
"grusha": "グルーシャ",
"lorelei": "カンナ",
"bruno": "シバ",
"agatha": "キクコ",
"lance": "ワタル",
"will": "イツキ",
"koga": "キョウ",
"karen": "カリン",
"sidney": "カゲツ",
"phoebe": "フヨウ",
"glacia": "プリム",
"drake": "ゲンジ",
"aaron": "リョウ",
"bertha": "キクノ",
"flint": "オーバ",
"lucian": "ゴヨウ",
"shauntal": "シキミ",
"marshal": "レンブ",
"grimsley": "ギーマ",
"caitlin": "カトレア",
"malva": "パキラ",
"siebold": "ズミ",
"wikstrom": "ガンピ",
"drasna": "ドラセナ",
"hala": "ハラ",
"molayne": "マーレイン",
"olivia": "ライチ",
"acerola": "アセロラ",
"kahili": "カヒリ",
"rika": "チリ",
"poppy": "ポピー",
"hassel": "ハッサク",
"crispin": "アカマツ",
"amarys": "ネリネ",
"lacey": "タロ",
"drayton": "カキツバタ",
"blue": "グリーン",
"red": "レッド",
"steven": "ダイゴ",
"wallace": "ミクリ",
"cynthia": "シロナ",
"alder": "アデク",
"iris": "アイリス",
"diantha": "カルネ",
"hau": "ハウ",
"geeta": "オモダカ",
"nemona": "ネモ",
"kieran": "スグリ",
"leon": "ダンデ",
"rival": "フィン",
"rival_female": "アイヴィー",
"archer": "アポロ",
"ariana": "アテナ",
"proton": "ランス",
"petrel": "ラムダ",
"tabitha": "ホムラ",
"courtney": "カガリ",
"shelly": "イズミ",
"matt": "ウシオ",
"mars": "マーズ",
"jupiter": "ジュピター",
"saturn": "サターン",
"zinzolin": "ヴィオ",
"rood": "ロット",
"xerosic": "クセロシキ",
"bryony": "バラ",
"faba": "ザオボー",
"plumeria": "プルメリ",
"oleana": "オリーヴ",
"maxie": "マツブサ",
"archie": "アオギリ",
"cyrus": "アカギ",
"ghetsis": "ゲーチス",
"lysandre": "フラダリ",
"lusamine": "ルザミーネ",
"guzma": "グズマ",
"rose": "ローズ",
"blue_red_double": "グリーンとレッド",
"red_blue_double": "レッドとグリーン",
"tate_liza_double": "フウとラン",
"liza_tate_double": "ランとフウ",
"steven_wallace_double": "ダイゴとミクリ",
"wallace_steven_double": "ミクリとダイゴ",
"alder_iris_double": "アデクとアイリス",
"iris_alder_double": "アイリスとアデク",
"marnie_piers_double": "マリィとネズ",
"piers_marnie_double": "ネズとマリィ"
}

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@ -1 +1,38 @@
{} {
"elite_four": "四天王",
"elite_four_female": "四天王",
"gym_leader": "ジムリーダー",
"gym_leader_female": "ジムリーダー",
"gym_leader_double": "ジムリーダーコンビ",
"champion": "チャンピオン",
"champion_female": "チャンピオン",
"champion_double": "チャンピオンコンビ",
"rival": "ライバル",
"professor": "ポケモン博士",
"frontier_brain": "フロンティアブレーン",
"rocket_boss": "ロケット団ボス",
"magma_boss": "マグマ団リーダー",
"aqua_boss": "アクア団リーダー",
"galactic_boss": "ギンガ団ボス",
"plasma_boss": "プラズマ団ボス",
"flare_boss": "フレア団ボス",
"aether_boss": "エーテル代表",
"skull_boss": "スカル団ボス",
"macro_boss": "マクロコスモス社長",
"rocket_admin": "ロケット団幹部",
"rocket_admin_female": "ロケット団幹部",
"magma_admin": "マグマ団幹部",
"magma_admin_female": "マグマロケット団幹部",
"aqua_admin": "アクア団幹部",
"aqua_admin_female": "アクア団幹部",
"galactic_commander": "ギンガ団幹部",
"galactic_commander_female": "ギンガ団幹部",
"plasma_sage": "プラズマ団賢人",
"plasma_admin": "プラズマ団賢人",
"flare_admin": "フレア団幹部",
"flare_admin_female": "フレア団幹部",
"aether_admin": "エーテル支部長",
"skull_admin": "スカル団幹部",
"macro_admin": "マクロコスモス"
}

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@ -225,7 +225,7 @@
"name": "독침붕처럼 쏴라" "name": "독침붕처럼 쏴라"
}, },
"MONO_GHOST": { "MONO_GHOST": {
"name": "누굴 부를 거야?" "name": "무서운 게 딱 좋아!"
}, },
"MONO_STEEL": { "MONO_STEEL": {
"name": "강철 심장" "name": "강철 심장"

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@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "우리 편의\n순풍이 멈췄다!", "tailwindOnRemovePlayer": "우리 편의\n순풍이 멈췄다!",
"tailwindOnRemoveEnemy": "상대의\n순풍이 멈췄다!", "tailwindOnRemoveEnemy": "상대의\n순풍이 멈췄다!",
"happyHourOnAdd": "모두 행복한 기분에\n휩싸였다!", "happyHourOnAdd": "모두 행복한 기분에\n휩싸였다!",
"happyHourOnRemove": "기분이 원래대로 돌아왔다." "happyHourOnRemove": "기분이 원래대로 돌아왔다.",
"safeguardOnAdd": "필드 전체가 신비의 베일에 둘러싸였다!",
"safeguardOnAddPlayer": "우리 편은 신비의 베일에 둘러싸였다!",
"safeguardOnAddEnemy": "상대 편은 신비의 베일에 둘러싸였다!",
"safeguardOnRemove": "필드를 감싸던 신비의 베일이 없어졌다!",
"safeguardOnRemovePlayer": "우리 편을 감싸던 신비의 베일이 없어졌다!",
"safeguardOnRemoveEnemy": "상대 편을 감싸던 신비의 베일이 없어졌다!"
} }

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@ -1,6 +1,6 @@
{ {
"ending": "@c{smile}오? 이긴거야?@d{96} @c{smile_eclosed}진즉 알았어야 했는데.\n아무튼, 돌아왔구나.\n$@c{smile}다 끝난거야.@d{64} 네가 굴레를 끝장냈어.\n$@c{serious_smile_fists}네 꿈도 이뤄졌고말야.\n진짜로 한 번도 안 졌잖아.\n$@c{neutral}기억하는 건 우리들 뿐일 모양이지만.@d{96}\n그래도, 괜찮지?\n$@c{serious_smile_fists}오늘의 일은\n너와 나의 마음 속에 항상 함께할 거야.\n$@c{smile_eclosed}여기 구경도 충분히 했으니\n이제 집에 가자.\n$@c{serious_smile_fists}되돌아가서, 다시 배틀을 할 수도 있지 않을까?\n네가 원한다면 말야.", "ending": "@c{shock}돌아왔구나?@d{32} 그 말은…@d{96} 이겼어?!\n@c{smile_ehalf}그럴 줄 알았다니까.\n$@c{smile_eclosed}물론… 언제나 느껴왔지.\n@c{smile}끝난 거, 맞지? 이 굴레를 말이야.\n$@c{smile_ehalf}네 꿈도 이뤘고 말이야.\n어떻게 한번도 안 졌대?\n$네가 한 일은 나만 기억하게 될 모양이지만.\n@c{angry_mopen}나, 안 까먹어볼 테니까!\n$@c{smile_wave_wink}농담이야!@d{64} @c{smile}절대 안 잊어버릴 거야.@d{32}\n마음 속엔 쭉 남아있을 수 있게.\n$@c{smile_wave}어쨌든,@d{64} 시간이 좀 늦었어…@d{96}\n이런 곳에서 할 말은 아닌가?\n$집에 가자. @c{smile_wave_wink}아마 내일은,\n추억을 되짚어보기 위한 배틀을 해볼 수 있을 거야.",
"ending_female": "@c{shock}돌아왔구나?@d{32} 그 말은…@d{96} 이겼어?!\n@c{smile_ehalf}그럴 줄 알았다니까.\n$@c{smile_eclosed}물론… 언제나 느껴왔지.\n@c{smile}끝난 거, 맞지? 이 굴레를 말이야.\n$@c{smile_ehalf}네 꿈도 이뤘고 말이야.\n어떻게 한번도 안 졌대?\n$네가 한 일은 나만 기억하게 될 모양이지만.\n@c{angry_mopen}나, 안 까먹어볼 테니까!\n$@c{smile_wave_wink}농담이야!@d{64} @c{smile}절대 안 잊어버릴 거야.@d{32}\n마음 속엔 쭉 남아있을 수 있게.\n$@c{smile_wave}어쨌든,@d{64} 시간이 좀 늦었어…@d{96}\n이런 곳에서 할 말은 아닌가?\n$집에 가자. @c{smile_wave_wink}아마 내일은,\n추억을 되짚어보기 위한 배틀을 해볼 수 있을 거야.", "ending_female": "@c{smile}오? 이긴거야?@d{96} @c{smile_eclosed}진즉 알았어야 했는데.\n아무튼, 돌아왔구나.\n$@c{smile}다 끝난거야.@d{64} 네가 굴레를 끝장냈어.\n$@c{serious_smile_fists}네 꿈도 이뤄졌고말야.\n진짜로 한 번도 안 졌잖아.\n$@c{neutral}기억하는 건 우리들 뿐일 모양이지만.@d{96}\n그래도, 괜찮지?\n$@c{serious_smile_fists}오늘의 일은\n너와 나의 마음 속에 항상 함께할 거야.\n$@c{smile_eclosed}여기 구경도 충분히 했으니\n이제 집에 가자.\n$@c{serious_smile_fists}되돌아가서, 다시 배틀을 할 수도 있지 않을까?\n네가 원한다면 말야.",
"ending_endless": "끝에 도달하신 것을 축하드립니다!\n더 많은 컨텐츠를 기다려주세요.", "ending_endless": "끝에 도달하신 것을 축하드립니다!\n더 많은 컨텐츠를 기다려주세요.",
"ending_name": "Devs" "ending_name": "Devs"
} }

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@ -598,6 +598,6 @@
"DRAGON_MEMORY": "드래곤메모리", "DRAGON_MEMORY": "드래곤메모리",
"DARK_MEMORY": "다크메모리", "DARK_MEMORY": "다크메모리",
"FAIRY_MEMORY": "페어리메모리", "FAIRY_MEMORY": "페어리메모리",
"BLANK_MEMORY": "빈메모리" "NORMAL_MEMORY": "일반메모리"
} }
} }

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