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Author | SHA1 | Date | |
---|---|---|---|
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845bcefff0 | ||
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0da37a0f0c | ||
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6321a4cd19 |
@ -1,13 +1,24 @@
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|||||||
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import type { Pokemon } from "#field/pokemon";
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import type {
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import type {
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AttackMove,
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AttackMove,
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ChargingAttackMove,
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ChargingAttackMove,
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ChargingSelfStatusMove,
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ChargingSelfStatusMove,
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Move,
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MoveAttr,
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MoveAttr,
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MoveAttrConstructorMap,
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MoveAttrConstructorMap,
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SelfStatusMove,
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SelfStatusMove,
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StatusMove,
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StatusMove,
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||||||
} from "#moves/move";
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} from "#moves/move";
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|
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/**
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* A generic function producing a message during a Move's execution.
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* @param user - The {@linkcode Pokemon} using the move
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* @param target - The {@linkcode Pokemon} targeted by the move
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* @param move - The {@linkcode Move} being used
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* @returns a string
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*/
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export type MoveMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => string;
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|
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export type MoveAttrFilter = (attr: MoveAttr) => boolean;
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export type MoveAttrFilter = (attr: MoveAttr) => boolean;
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|
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export type * from "#moves/move";
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export type * from "#moves/move";
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|
@ -27,13 +27,7 @@ import { UiInputs } from "#app/ui-inputs";
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import { biomeDepths, getBiomeName } from "#balance/biomes";
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import { biomeDepths, getBiomeName } from "#balance/biomes";
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import { pokemonPrevolutions } from "#balance/pokemon-evolutions";
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import { pokemonPrevolutions } from "#balance/pokemon-evolutions";
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import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#balance/starters";
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import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#balance/starters";
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import {
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets } from "#data/battle-anims";
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initCommonAnims,
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initMoveAnim,
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loadCommonAnimAssets,
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loadMoveAnimAssets,
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populateAnims,
|
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} from "#data/battle-anims";
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import { allAbilities, allMoves, allSpecies, modifierTypes } from "#data/data-lists";
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import { allAbilities, allMoves, allSpecies, modifierTypes } from "#data/data-lists";
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import { battleSpecDialogue } from "#data/dialogue";
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import { battleSpecDialogue } from "#data/dialogue";
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import type { SpeciesFormChangeTrigger } from "#data/form-change-triggers";
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import type { SpeciesFormChangeTrigger } from "#data/form-change-triggers";
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@ -387,7 +381,6 @@ export class BattleScene extends SceneBase {
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const defaultMoves = [MoveId.TACKLE, MoveId.TAIL_WHIP, MoveId.FOCUS_ENERGY, MoveId.STRUGGLE];
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const defaultMoves = [MoveId.TACKLE, MoveId.TAIL_WHIP, MoveId.FOCUS_ENERGY, MoveId.STRUGGLE];
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|
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await Promise.all([
|
await Promise.all([
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populateAnims(),
|
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this.initVariantData(),
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this.initVariantData(),
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initCommonAnims().then(() => loadCommonAnimAssets(true)),
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initCommonAnims().then(() => loadCommonAnimAssets(true)),
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Promise.all(defaultMoves.map(m => initMoveAnim(m))).then(() => loadMoveAnimAssets(defaultMoves, true)),
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Promise.all(defaultMoves.map(m => initMoveAnim(m))).then(() => loadMoveAnimAssets(defaultMoves, true)),
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@ -1670,6 +1670,7 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
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constructor(
|
constructor(
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private newType: PokemonType,
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private newType: PokemonType,
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private powerMultiplier: number,
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private powerMultiplier: number,
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// TODO: all moves with this attr solely check the move being used...
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private condition?: PokemonAttackCondition,
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private condition?: PokemonAttackCondition,
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) {
|
) {
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super(false);
|
super(false);
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@ -404,22 +404,18 @@ export const chargeAnims = new Map<ChargeAnim, AnimConfig | [AnimConfig, AnimCon
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export const commonAnims = new Map<CommonAnim, AnimConfig>();
|
export const commonAnims = new Map<CommonAnim, AnimConfig>();
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export const encounterAnims = new Map<EncounterAnim, AnimConfig>();
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export const encounterAnims = new Map<EncounterAnim, AnimConfig>();
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|
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export function initCommonAnims(): Promise<void> {
|
export async function initCommonAnims(): Promise<void> {
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return new Promise(resolve => {
|
const commonAnimFetches: Promise<Map<CommonAnim, AnimConfig>>[] = [];
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const commonAnimNames = getEnumKeys(CommonAnim);
|
for (const commonAnimName of getEnumKeys(CommonAnim)) {
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const commonAnimIds = getEnumValues(CommonAnim);
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const commonAnimId = CommonAnim[commonAnimName];
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const commonAnimFetches: Promise<Map<CommonAnim, AnimConfig>>[] = [];
|
commonAnimFetches.push(
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for (let ca = 0; ca < commonAnimIds.length; ca++) {
|
globalScene
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const commonAnimId = commonAnimIds[ca];
|
.cachedFetch(`./battle-anims/common-${toKebabCase(commonAnimName)}.json`)
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commonAnimFetches.push(
|
.then(response => response.json())
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globalScene
|
.then(cas => commonAnims.set(commonAnimId, new AnimConfig(cas))),
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.cachedFetch(`./battle-anims/common-${toKebabCase(commonAnimNames[ca])}.json`)
|
);
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.then(response => response.json())
|
}
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.then(cas => commonAnims.set(commonAnimId, new AnimConfig(cas))),
|
await Promise.allSettled(commonAnimFetches);
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||||||
);
|
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}
|
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Promise.allSettled(commonAnimFetches).then(() => resolve());
|
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});
|
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}
|
}
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|
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export function initMoveAnim(move: MoveId): Promise<void> {
|
export function initMoveAnim(move: MoveId): Promise<void> {
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@ -1396,279 +1392,3 @@ export class EncounterBattleAnim extends BattleAnim {
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return this.oppAnim;
|
return this.oppAnim;
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}
|
}
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}
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}
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|
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export async function populateAnims() {
|
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const commonAnimNames = getEnumKeys(CommonAnim).map(k => k.toLowerCase());
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const commonAnimMatchNames = commonAnimNames.map(k => k.replace(/_/g, ""));
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const commonAnimIds = getEnumValues(CommonAnim);
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const chargeAnimNames = getEnumKeys(ChargeAnim).map(k => k.toLowerCase());
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const chargeAnimMatchNames = chargeAnimNames.map(k => k.replace(/_/g, " "));
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const chargeAnimIds = getEnumValues(ChargeAnim);
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const commonNamePattern = /name: (?:Common:)?(Opp )?(.*)/;
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const moveNameToId = {};
|
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// Exclude MoveId.NONE;
|
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for (const move of getEnumValues(MoveId).slice(1)) {
|
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// KARATE_CHOP => KARATECHOP
|
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||||||
const moveName = MoveId[move].toUpperCase().replace(/_/g, "");
|
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||||||
moveNameToId[moveName] = move;
|
|
||||||
}
|
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||||||
|
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||||||
const seNames: string[] = []; //(await fs.readdir('./public/audio/se/battle_anims/')).map(se => se.toString());
|
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||||||
|
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const animsData: any[] = []; //battleAnimRawData.split('!ruby/array:PBAnimation').slice(1); // TODO: add a proper type
|
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for (let a = 0; a < animsData.length; a++) {
|
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const fields = animsData[a].split("@").slice(1);
|
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||||||
|
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const nameField = fields.find(f => f.startsWith("name: "));
|
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|
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let isOppMove: boolean | undefined;
|
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let commonAnimId: CommonAnim | undefined;
|
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let chargeAnimId: ChargeAnim | undefined;
|
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if (!nameField.startsWith("name: Move:") && !(isOppMove = nameField.startsWith("name: OppMove:"))) {
|
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||||||
const nameMatch = commonNamePattern.exec(nameField)!; // TODO: is this bang correct?
|
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const name = nameMatch[2].toLowerCase();
|
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if (commonAnimMatchNames.indexOf(name) > -1) {
|
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commonAnimId = commonAnimIds[commonAnimMatchNames.indexOf(name)];
|
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} else if (chargeAnimMatchNames.indexOf(name) > -1) {
|
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isOppMove = nameField.startsWith("name: Opp ");
|
|
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chargeAnimId = chargeAnimIds[chargeAnimMatchNames.indexOf(name)];
|
|
||||||
}
|
|
||||||
}
|
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||||||
const nameIndex = nameField.indexOf(":", 5) + 1;
|
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const animName = nameField.slice(nameIndex, nameField.indexOf("\n", nameIndex));
|
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||||||
if (!moveNameToId.hasOwnProperty(animName) && !commonAnimId && !chargeAnimId) {
|
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||||||
continue;
|
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||||||
}
|
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const anim = commonAnimId || chargeAnimId ? new AnimConfig() : new AnimConfig();
|
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||||||
if (anim instanceof AnimConfig) {
|
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(anim as AnimConfig).id = moveNameToId[animName];
|
|
||||||
}
|
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||||||
if (commonAnimId) {
|
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commonAnims.set(commonAnimId, anim);
|
|
||||||
} else if (chargeAnimId) {
|
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chargeAnims.set(chargeAnimId, !isOppMove ? anim : [chargeAnims.get(chargeAnimId) as AnimConfig, anim]);
|
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||||||
} else {
|
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||||||
moveAnims.set(
|
|
||||||
moveNameToId[animName],
|
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||||||
!isOppMove ? (anim as AnimConfig) : [moveAnims.get(moveNameToId[animName]) as AnimConfig, anim as AnimConfig],
|
|
||||||
);
|
|
||||||
}
|
|
||||||
for (let f = 0; f < fields.length; f++) {
|
|
||||||
const field = fields[f];
|
|
||||||
const fieldName = field.slice(0, field.indexOf(":"));
|
|
||||||
const fieldData = field.slice(fieldName.length + 1, field.lastIndexOf("\n")).trim();
|
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||||||
switch (fieldName) {
|
|
||||||
case "array": {
|
|
||||||
const framesData = fieldData.split(" - - - ").slice(1);
|
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||||||
for (let fd = 0; fd < framesData.length; fd++) {
|
|
||||||
anim.frames.push([]);
|
|
||||||
const frameData = framesData[fd];
|
|
||||||
const focusFramesData = frameData.split(" - - ");
|
|
||||||
for (let tf = 0; tf < focusFramesData.length; tf++) {
|
|
||||||
const values = focusFramesData[tf].replace(/ {6}- /g, "").split("\n");
|
|
||||||
const targetFrame = new AnimFrame(
|
|
||||||
Number.parseFloat(values[0]),
|
|
||||||
Number.parseFloat(values[1]),
|
|
||||||
Number.parseFloat(values[2]),
|
|
||||||
Number.parseFloat(values[11]),
|
|
||||||
Number.parseFloat(values[3]),
|
|
||||||
Number.parseInt(values[4]) === 1,
|
|
||||||
Number.parseInt(values[6]) === 1,
|
|
||||||
Number.parseInt(values[5]),
|
|
||||||
Number.parseInt(values[7]),
|
|
||||||
Number.parseInt(values[8]),
|
|
||||||
Number.parseInt(values[12]),
|
|
||||||
Number.parseInt(values[13]),
|
|
||||||
Number.parseInt(values[14]),
|
|
||||||
Number.parseInt(values[15]),
|
|
||||||
Number.parseInt(values[16]),
|
|
||||||
Number.parseInt(values[17]),
|
|
||||||
Number.parseInt(values[18]),
|
|
||||||
Number.parseInt(values[19]),
|
|
||||||
Number.parseInt(values[21]),
|
|
||||||
Number.parseInt(values[22]),
|
|
||||||
Number.parseInt(values[23]),
|
|
||||||
Number.parseInt(values[24]),
|
|
||||||
Number.parseInt(values[20]) === 1,
|
|
||||||
Number.parseInt(values[25]),
|
|
||||||
Number.parseInt(values[26]) as AnimFocus,
|
|
||||||
);
|
|
||||||
anim.frames[fd].push(targetFrame);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case "graphic": {
|
|
||||||
const graphic = fieldData !== "''" ? fieldData : "";
|
|
||||||
anim.graphic = graphic.indexOf(".") > -1 ? graphic.slice(0, fieldData.indexOf(".")) : graphic;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case "timing": {
|
|
||||||
const timingEntries = fieldData.split("- !ruby/object:PBAnimTiming ").slice(1);
|
|
||||||
for (let t = 0; t < timingEntries.length; t++) {
|
|
||||||
const timingData = timingEntries[t]
|
|
||||||
.replace(/\n/g, " ")
|
|
||||||
.replace(/[ ]{2,}/g, " ")
|
|
||||||
.replace(/[a-z]+: ! '', /gi, "")
|
|
||||||
.replace(/name: (.*?),/, 'name: "$1",')
|
|
||||||
.replace(
|
|
||||||
/flashColor: !ruby\/object:Color { alpha: ([\d.]+), blue: ([\d.]+), green: ([\d.]+), red: ([\d.]+)}/,
|
|
||||||
"flashRed: $4, flashGreen: $3, flashBlue: $2, flashAlpha: $1",
|
|
||||||
);
|
|
||||||
const frameIndex = Number.parseInt(/frame: (\d+)/.exec(timingData)![1]); // TODO: is the bang correct?
|
|
||||||
let resourceName = /name: "(.*?)"/.exec(timingData)![1].replace("''", ""); // TODO: is the bang correct?
|
|
||||||
const timingType = Number.parseInt(/timingType: (\d)/.exec(timingData)![1]); // TODO: is the bang correct?
|
|
||||||
let timedEvent: AnimTimedEvent | undefined;
|
|
||||||
switch (timingType) {
|
|
||||||
case 0:
|
|
||||||
if (resourceName && resourceName.indexOf(".") === -1) {
|
|
||||||
let ext: string | undefined;
|
|
||||||
["wav", "mp3", "m4a"].every(e => {
|
|
||||||
if (seNames.indexOf(`${resourceName}.${e}`) > -1) {
|
|
||||||
ext = e;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
});
|
|
||||||
if (!ext) {
|
|
||||||
ext = ".wav";
|
|
||||||
}
|
|
||||||
resourceName += `.${ext}`;
|
|
||||||
}
|
|
||||||
timedEvent = new AnimTimedSoundEvent(frameIndex, resourceName);
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
timedEvent = new AnimTimedAddBgEvent(frameIndex, resourceName.slice(0, resourceName.indexOf(".")));
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
timedEvent = new AnimTimedUpdateBgEvent(frameIndex, resourceName.slice(0, resourceName.indexOf(".")));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (!timedEvent) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
const propPattern = /([a-z]+): (.*?)(?:,|\})/gi;
|
|
||||||
let propMatch: RegExpExecArray;
|
|
||||||
while ((propMatch = propPattern.exec(timingData)!)) {
|
|
||||||
// TODO: is this bang correct?
|
|
||||||
const prop = propMatch[1];
|
|
||||||
let value: any = propMatch[2];
|
|
||||||
switch (prop) {
|
|
||||||
case "bgX":
|
|
||||||
case "bgY":
|
|
||||||
value = Number.parseFloat(value);
|
|
||||||
break;
|
|
||||||
case "volume":
|
|
||||||
case "pitch":
|
|
||||||
case "opacity":
|
|
||||||
case "colorRed":
|
|
||||||
case "colorGreen":
|
|
||||||
case "colorBlue":
|
|
||||||
case "colorAlpha":
|
|
||||||
case "duration":
|
|
||||||
case "flashScope":
|
|
||||||
case "flashRed":
|
|
||||||
case "flashGreen":
|
|
||||||
case "flashBlue":
|
|
||||||
case "flashAlpha":
|
|
||||||
case "flashDuration":
|
|
||||||
value = Number.parseInt(value);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (timedEvent.hasOwnProperty(prop)) {
|
|
||||||
timedEvent[prop] = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!anim.frameTimedEvents.has(frameIndex)) {
|
|
||||||
anim.frameTimedEvents.set(frameIndex, []);
|
|
||||||
}
|
|
||||||
anim.frameTimedEvents.get(frameIndex)!.push(timedEvent); // TODO: is this bang correct?
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case "position":
|
|
||||||
anim.position = Number.parseInt(fieldData);
|
|
||||||
break;
|
|
||||||
case "hue":
|
|
||||||
anim.hue = Number.parseInt(fieldData);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// biome-ignore lint/correctness/noUnusedVariables: used in commented code
|
|
||||||
const animReplacer = (k, v) => {
|
|
||||||
if (k === "id" && !v) {
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
if (v instanceof Map) {
|
|
||||||
return Object.fromEntries(v);
|
|
||||||
}
|
|
||||||
if (v instanceof AnimTimedEvent) {
|
|
||||||
v["eventType"] = v.getEventType();
|
|
||||||
}
|
|
||||||
return v;
|
|
||||||
};
|
|
||||||
|
|
||||||
const animConfigProps = ["id", "graphic", "frames", "frameTimedEvents", "position", "hue"];
|
|
||||||
const animFrameProps = [
|
|
||||||
"x",
|
|
||||||
"y",
|
|
||||||
"zoomX",
|
|
||||||
"zoomY",
|
|
||||||
"angle",
|
|
||||||
"mirror",
|
|
||||||
"visible",
|
|
||||||
"blendType",
|
|
||||||
"target",
|
|
||||||
"graphicFrame",
|
|
||||||
"opacity",
|
|
||||||
"color",
|
|
||||||
"tone",
|
|
||||||
"flash",
|
|
||||||
"locked",
|
|
||||||
"priority",
|
|
||||||
"focus",
|
|
||||||
];
|
|
||||||
const propSets = [animConfigProps, animFrameProps];
|
|
||||||
|
|
||||||
// biome-ignore lint/correctness/noUnusedVariables: used in commented code
|
|
||||||
const animComparator = (a: Element, b: Element) => {
|
|
||||||
let props: string[];
|
|
||||||
for (let p = 0; p < propSets.length; p++) {
|
|
||||||
props = propSets[p];
|
|
||||||
// @ts-expect-error TODO
|
|
||||||
const ai = props.indexOf(a.key);
|
|
||||||
if (ai === -1) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
// @ts-expect-error TODO
|
|
||||||
const bi = props.indexOf(b.key);
|
|
||||||
|
|
||||||
return ai < bi ? -1 : ai > bi ? 1 : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
/*for (let ma of moveAnims.keys()) {
|
|
||||||
const data = moveAnims.get(ma);
|
|
||||||
(async () => {
|
|
||||||
await fs.writeFile(`../public/battle-anims/${Moves[ma].toLowerCase().replace(/\_/g, '-')}.json`, stringify(data, { replacer: animReplacer, cmp: animComparator, space: ' ' }));
|
|
||||||
})();
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let ca of chargeAnims.keys()) {
|
|
||||||
const data = chargeAnims.get(ca);
|
|
||||||
(async () => {
|
|
||||||
await fs.writeFile(`../public/battle-anims/${chargeAnimNames[chargeAnimIds.indexOf(ca)].replace(/\_/g, '-')}.json`, stringify(data, { replacer: animReplacer, cmp: animComparator, space: ' ' }));
|
|
||||||
})();
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let cma of commonAnims.keys()) {
|
|
||||||
const data = commonAnims.get(cma);
|
|
||||||
(async () => {
|
|
||||||
await fs.writeFile(`../public/battle-anims/common-${commonAnimNames[commonAnimIds.indexOf(cma)].replace(/\_/g, '-')}.json`, stringify(data, { replacer: animReplacer, cmp: animComparator, space: ' ' }));
|
|
||||||
})();
|
|
||||||
}*/
|
|
||||||
}
|
|
||||||
|
@ -86,7 +86,7 @@ import { PokemonHealPhase } from "#phases/pokemon-heal-phase";
|
|||||||
import { SwitchSummonPhase } from "#phases/switch-summon-phase";
|
import { SwitchSummonPhase } from "#phases/switch-summon-phase";
|
||||||
import type { AttackMoveResult } from "#types/attack-move-result";
|
import type { AttackMoveResult } from "#types/attack-move-result";
|
||||||
import type { Localizable } from "#types/locales";
|
import type { Localizable } from "#types/locales";
|
||||||
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString } from "#types/move-types";
|
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString, MoveMessageFunc } from "#types/move-types";
|
||||||
import type { TurnMove } from "#types/turn-move";
|
import type { TurnMove } from "#types/turn-move";
|
||||||
import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
|
import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
|
||||||
import { getEnumValues } from "#utils/enums";
|
import { getEnumValues } from "#utils/enums";
|
||||||
@ -1357,20 +1357,20 @@ export class MoveHeaderAttr extends MoveAttr {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Header attribute to queue a message at the beginning of a turn.
|
* Header attribute to queue a message at the beginning of a turn.
|
||||||
* @see {@link MoveHeaderAttr}
|
|
||||||
*/
|
*/
|
||||||
export class MessageHeaderAttr extends MoveHeaderAttr {
|
export class MessageHeaderAttr extends MoveHeaderAttr {
|
||||||
private message: string | ((user: Pokemon, move: Move) => string);
|
/** The message to display, or a function producing one. */
|
||||||
|
private message: string | MoveMessageFunc;
|
||||||
|
|
||||||
constructor(message: string | ((user: Pokemon, move: Move) => string)) {
|
constructor(message: string | MoveMessageFunc) {
|
||||||
super();
|
super();
|
||||||
this.message = message;
|
this.message = message;
|
||||||
}
|
}
|
||||||
|
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||||
const message = typeof this.message === "string"
|
const message = typeof this.message === "string"
|
||||||
? this.message
|
? this.message
|
||||||
: this.message(user, move);
|
: this.message(user, target, move);
|
||||||
|
|
||||||
if (message) {
|
if (message) {
|
||||||
globalScene.phaseManager.queueMessage(message);
|
globalScene.phaseManager.queueMessage(message);
|
||||||
@ -1418,21 +1418,21 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
|
|||||||
*/
|
*/
|
||||||
export class PreMoveMessageAttr extends MoveAttr {
|
export class PreMoveMessageAttr extends MoveAttr {
|
||||||
/** The message to display or a function returning one */
|
/** The message to display or a function returning one */
|
||||||
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
|
private message: string | MoveMessageFunc;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
|
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
|
||||||
* @param message - The message to display before move use, either as a string or a function producing one.
|
* @param message - The message to display before move use, either` a literal string or a function producing one.
|
||||||
* @remarks
|
* @remarks
|
||||||
* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
|
* If {@linkcode message} evaluates to an empty string (`""`), no message will be displayed
|
||||||
* (though the move will still succeed).
|
* (though the move will still succeed).
|
||||||
*/
|
*/
|
||||||
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
|
constructor(message: string | MoveMessageFunc) {
|
||||||
super();
|
super();
|
||||||
this.message = message;
|
this.message = message;
|
||||||
}
|
}
|
||||||
|
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
|
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||||
const message = typeof this.message === "function"
|
const message = typeof this.message === "function"
|
||||||
? this.message(user, target, move)
|
? this.message(user, target, move)
|
||||||
: this.message;
|
: this.message;
|
||||||
@ -1453,18 +1453,17 @@ export class PreMoveMessageAttr extends MoveAttr {
|
|||||||
* @extends MoveAttr
|
* @extends MoveAttr
|
||||||
*/
|
*/
|
||||||
export class PreUseInterruptAttr extends MoveAttr {
|
export class PreUseInterruptAttr extends MoveAttr {
|
||||||
protected message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
|
protected message: string | MoveMessageFunc;
|
||||||
protected overridesFailedMessage: boolean;
|
|
||||||
protected conditionFunc: MoveConditionFunc;
|
protected conditionFunc: MoveConditionFunc;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create a new MoveInterruptedMessageAttr.
|
* Create a new MoveInterruptedMessageAttr.
|
||||||
* @param message The message to display when the move is interrupted, or a function that formats the message based on the user, target, and move.
|
* @param message The message to display when the move is interrupted, or a function that formats the message based on the user, target, and move.
|
||||||
*/
|
*/
|
||||||
constructor(message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string), conditionFunc?: MoveConditionFunc) {
|
constructor(message: string | MoveMessageFunc, conditionFunc: MoveConditionFunc) {
|
||||||
super();
|
super();
|
||||||
this.message = message;
|
this.message = message;
|
||||||
this.conditionFunc = conditionFunc ?? (() => true);
|
this.conditionFunc = conditionFunc;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -1485,11 +1484,9 @@ export class PreUseInterruptAttr extends MoveAttr {
|
|||||||
*/
|
*/
|
||||||
override getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined {
|
override getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined {
|
||||||
if (this.message && this.conditionFunc(user, target, move)) {
|
if (this.message && this.conditionFunc(user, target, move)) {
|
||||||
const message =
|
return typeof this.message === "string"
|
||||||
typeof this.message === "string"
|
? this.message
|
||||||
? (this.message as string)
|
|
||||||
: this.message(user, target, move);
|
: this.message(user, target, move);
|
||||||
return message;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1694,17 +1691,30 @@ export class SurviveDamageAttr extends ModifiedDamageAttr {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export class SplashAttr extends MoveEffectAttr {
|
/**
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
* Move attribute to display arbitrary text during a move's execution.
|
||||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:splash"));
|
*/
|
||||||
return true;
|
export class MessageAttr extends MoveEffectAttr {
|
||||||
}
|
/** The message to display, either as a string or a function returning one. */
|
||||||
}
|
private message: string | MoveMessageFunc;
|
||||||
|
|
||||||
export class CelebrateAttr extends MoveEffectAttr {
|
constructor(message: string | MoveMessageFunc, options?: MoveEffectAttrOptions) {
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
// TODO: Do we need to respect `selfTarget` if we're just displaying text?
|
||||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username }));
|
super(false, options)
|
||||||
return true;
|
this.message = message;
|
||||||
|
}
|
||||||
|
|
||||||
|
override apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||||
|
const message = typeof this.message === "function"
|
||||||
|
? this.message(user, target, move)
|
||||||
|
: this.message;
|
||||||
|
|
||||||
|
// TODO: Consider changing if/when MoveAttr `apply` return values become significant
|
||||||
|
if (message) {
|
||||||
|
globalScene.phaseManager.queueMessage(message, 500);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5931,38 +5941,6 @@ export class ProtectAttr extends AddBattlerTagAttr {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
|
|
||||||
constructor() {
|
|
||||||
super(BattlerTagType.IGNORE_ACCURACY, true, false, 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
|
||||||
if (!super.apply(user, target, move, args)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) }));
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
export class FaintCountdownAttr extends AddBattlerTagAttr {
|
|
||||||
constructor() {
|
|
||||||
super(BattlerTagType.PERISH_SONG, false, true, 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
|
||||||
if (!super.apply(user, target, move, args)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: this.turnCountMin - 1 }));
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Attribute to remove all Substitutes from the field.
|
* Attribute to remove all Substitutes from the field.
|
||||||
* @extends MoveEffectAttr
|
* @extends MoveEffectAttr
|
||||||
@ -6603,8 +6581,10 @@ export class ChillyReceptionAttr extends ForceSwitchOutAttr {
|
|||||||
return (user, target, move) => globalScene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move);
|
return (user, target, move) => globalScene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export class RemoveTypeAttr extends MoveEffectAttr {
|
export class RemoveTypeAttr extends MoveEffectAttr {
|
||||||
|
|
||||||
|
// TODO: Remove the message callback
|
||||||
private removedType: PokemonType;
|
private removedType: PokemonType;
|
||||||
private messageCallback: ((user: Pokemon) => void) | undefined;
|
private messageCallback: ((user: Pokemon) => void) | undefined;
|
||||||
|
|
||||||
@ -8299,8 +8279,6 @@ const MoveAttrs = Object.freeze({
|
|||||||
RandomLevelDamageAttr,
|
RandomLevelDamageAttr,
|
||||||
ModifiedDamageAttr,
|
ModifiedDamageAttr,
|
||||||
SurviveDamageAttr,
|
SurviveDamageAttr,
|
||||||
SplashAttr,
|
|
||||||
CelebrateAttr,
|
|
||||||
RecoilAttr,
|
RecoilAttr,
|
||||||
SacrificialAttr,
|
SacrificialAttr,
|
||||||
SacrificialAttrOnHit,
|
SacrificialAttrOnHit,
|
||||||
@ -8443,8 +8421,7 @@ const MoveAttrs = Object.freeze({
|
|||||||
RechargeAttr,
|
RechargeAttr,
|
||||||
TrapAttr,
|
TrapAttr,
|
||||||
ProtectAttr,
|
ProtectAttr,
|
||||||
IgnoreAccuracyAttr,
|
MessageAttr,
|
||||||
FaintCountdownAttr,
|
|
||||||
RemoveAllSubstitutesAttr,
|
RemoveAllSubstitutesAttr,
|
||||||
HitsTagAttr,
|
HitsTagAttr,
|
||||||
HitsTagForDoubleDamageAttr,
|
HitsTagForDoubleDamageAttr,
|
||||||
@ -8938,7 +8915,7 @@ export function initMoves() {
|
|||||||
new AttackMove(MoveId.PSYWAVE, PokemonType.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1)
|
new AttackMove(MoveId.PSYWAVE, PokemonType.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1)
|
||||||
.attr(RandomLevelDamageAttr),
|
.attr(RandomLevelDamageAttr),
|
||||||
new SelfStatusMove(MoveId.SPLASH, PokemonType.NORMAL, -1, 40, -1, 0, 1)
|
new SelfStatusMove(MoveId.SPLASH, PokemonType.NORMAL, -1, 40, -1, 0, 1)
|
||||||
.attr(SplashAttr)
|
.attr(MessageAttr, i18next.t("moveTriggers:splash"))
|
||||||
.condition(failOnGravityCondition),
|
.condition(failOnGravityCondition),
|
||||||
new SelfStatusMove(MoveId.ACID_ARMOR, PokemonType.POISON, -1, 20, -1, 0, 1)
|
new SelfStatusMove(MoveId.ACID_ARMOR, PokemonType.POISON, -1, 20, -1, 0, 1)
|
||||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
|
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
|
||||||
@ -9000,7 +8977,10 @@ export function initMoves() {
|
|||||||
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1)
|
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1)
|
||||||
.reflectable(),
|
.reflectable(),
|
||||||
new StatusMove(MoveId.MIND_READER, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
new StatusMove(MoveId.MIND_READER, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
||||||
.attr(IgnoreAccuracyAttr),
|
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
|
||||||
|
.attr(MessageAttr, (user, target) =>
|
||||||
|
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
|
||||||
|
),
|
||||||
new StatusMove(MoveId.NIGHTMARE, PokemonType.GHOST, 100, 15, -1, 0, 2)
|
new StatusMove(MoveId.NIGHTMARE, PokemonType.GHOST, 100, 15, -1, 0, 2)
|
||||||
.attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE)
|
.attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE)
|
||||||
.condition(targetSleptOrComatoseCondition),
|
.condition(targetSleptOrComatoseCondition),
|
||||||
@ -9088,7 +9068,9 @@ export function initMoves() {
|
|||||||
return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS;
|
return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS;
|
||||||
}),
|
}),
|
||||||
new StatusMove(MoveId.PERISH_SONG, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
new StatusMove(MoveId.PERISH_SONG, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
||||||
.attr(FaintCountdownAttr)
|
.attr(AddBattlerTagAttr, BattlerTagType.PERISH_SONG, false, true, 4)
|
||||||
|
.attr(MessageAttr, (_user, target) =>
|
||||||
|
i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: 3 }))
|
||||||
.ignoresProtect()
|
.ignoresProtect()
|
||||||
.soundBased()
|
.soundBased()
|
||||||
.condition(failOnBossCondition)
|
.condition(failOnBossCondition)
|
||||||
@ -9104,7 +9086,10 @@ export function initMoves() {
|
|||||||
.attr(MultiHitAttr)
|
.attr(MultiHitAttr)
|
||||||
.makesContact(false),
|
.makesContact(false),
|
||||||
new StatusMove(MoveId.LOCK_ON, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
new StatusMove(MoveId.LOCK_ON, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
||||||
.attr(IgnoreAccuracyAttr),
|
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
|
||||||
|
.attr(MessageAttr, (user, target) =>
|
||||||
|
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
|
||||||
|
),
|
||||||
new AttackMove(MoveId.OUTRAGE, PokemonType.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 2)
|
new AttackMove(MoveId.OUTRAGE, PokemonType.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 2)
|
||||||
.attr(FrenzyAttr)
|
.attr(FrenzyAttr)
|
||||||
.attr(MissEffectAttr, frenzyMissFunc)
|
.attr(MissEffectAttr, frenzyMissFunc)
|
||||||
@ -9331,8 +9316,8 @@ export function initMoves() {
|
|||||||
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
|
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
|
||||||
.attr(BypassBurnDamageReductionAttr),
|
.attr(BypassBurnDamageReductionAttr),
|
||||||
new AttackMove(MoveId.FOCUS_PUNCH, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
|
new AttackMove(MoveId.FOCUS_PUNCH, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
|
||||||
.attr(MessageHeaderAttr, (user, move) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
|
.attr(MessageHeaderAttr, (user) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||||
.attr(PreUseInterruptAttr, (user, target, move) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => !!user.turnData.attacksReceived.find(r => r.damage))
|
.attr(PreUseInterruptAttr, (user) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => user.turnData.attacksReceived.some(r => r.damage > 0))
|
||||||
.punchingMove(),
|
.punchingMove(),
|
||||||
new AttackMove(MoveId.SMELLING_SALTS, PokemonType.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3)
|
new AttackMove(MoveId.SMELLING_SALTS, PokemonType.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3)
|
||||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
|
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
|
||||||
@ -10433,7 +10418,8 @@ export function initMoves() {
|
|||||||
new AttackMove(MoveId.DAZZLING_GLEAM, PokemonType.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
|
new AttackMove(MoveId.DAZZLING_GLEAM, PokemonType.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
|
||||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||||
new SelfStatusMove(MoveId.CELEBRATE, PokemonType.NORMAL, -1, 40, -1, 0, 6)
|
new SelfStatusMove(MoveId.CELEBRATE, PokemonType.NORMAL, -1, 40, -1, 0, 6)
|
||||||
.attr(CelebrateAttr),
|
// NB: This needs a lambda function as the user will not be logged in by the time the moves are initialized
|
||||||
|
.attr(MessageAttr, () => i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username })),
|
||||||
new StatusMove(MoveId.HOLD_HANDS, PokemonType.NORMAL, -1, 40, -1, 0, 6)
|
new StatusMove(MoveId.HOLD_HANDS, PokemonType.NORMAL, -1, 40, -1, 0, 6)
|
||||||
.ignoresSubstitute()
|
.ignoresSubstitute()
|
||||||
.target(MoveTarget.NEAR_ALLY),
|
.target(MoveTarget.NEAR_ALLY),
|
||||||
@ -10608,7 +10594,12 @@ export function initMoves() {
|
|||||||
.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
|
.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
|
||||||
.reflectable(),
|
.reflectable(),
|
||||||
new SelfStatusMove(MoveId.LASER_FOCUS, PokemonType.NORMAL, -1, 30, -1, 0, 7)
|
new SelfStatusMove(MoveId.LASER_FOCUS, PokemonType.NORMAL, -1, 30, -1, 0, 7)
|
||||||
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
|
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false)
|
||||||
|
.attr(MessageAttr, (user) =>
|
||||||
|
i18next.t("battlerTags:laserFocusOnAdd", {
|
||||||
|
pokemonNameWithAffix: getPokemonNameWithAffix(user),
|
||||||
|
}),
|
||||||
|
),
|
||||||
new StatusMove(MoveId.GEAR_UP, PokemonType.STEEL, -1, 20, -1, 0, 7)
|
new StatusMove(MoveId.GEAR_UP, PokemonType.STEEL, -1, 20, -1, 0, 7)
|
||||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ AbilityId.PLUS, AbilityId.MINUS ].find(a => target.hasAbility(a, false)) })
|
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ AbilityId.PLUS, AbilityId.MINUS ].find(a => target.hasAbility(a, false)) })
|
||||||
.ignoresSubstitute()
|
.ignoresSubstitute()
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
import { globalScene } from "#app/global-scene";
|
|
||||||
import { Status } from "#data/status-effect";
|
import { Status } from "#data/status-effect";
|
||||||
import { AbilityId } from "#enums/ability-id";
|
import { AbilityId } from "#enums/ability-id";
|
||||||
import { BattleType } from "#enums/battle-type";
|
import { BattleType } from "#enums/battle-type";
|
||||||
@ -179,18 +178,13 @@ describe("Moves - Whirlwind", () => {
|
|||||||
const eligibleEnemy = enemyParty.filter(p => p.hp > 0 && p.isAllowedInBattle());
|
const eligibleEnemy = enemyParty.filter(p => p.hp > 0 && p.isAllowedInBattle());
|
||||||
expect(eligibleEnemy.length).toBe(1);
|
expect(eligibleEnemy.length).toBe(1);
|
||||||
|
|
||||||
// Spy on the queueMessage function
|
|
||||||
const queueSpy = vi.spyOn(globalScene.phaseManager, "queueMessage");
|
|
||||||
|
|
||||||
// Player uses Whirlwind; opponent uses Splash
|
// Player uses Whirlwind; opponent uses Splash
|
||||||
game.move.select(MoveId.WHIRLWIND);
|
game.move.select(MoveId.WHIRLWIND);
|
||||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||||
await game.toNextTurn();
|
await game.toNextTurn();
|
||||||
|
|
||||||
// Verify that the failure message is displayed for Whirlwind
|
const player = game.field.getPlayerPokemon();
|
||||||
expect(queueSpy).toHaveBeenCalledWith(expect.stringContaining("But it failed"));
|
expect(player).toHaveUsedMove({ move: MoveId.WHIRLWIND, result: MoveResult.FAIL });
|
||||||
// Verify the opponent's Splash message
|
|
||||||
expect(queueSpy).toHaveBeenCalledWith(expect.stringContaining("But nothing happened!"));
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should not pull in the other trainer's pokemon in a partner trainer battle", async () => {
|
it("should not pull in the other trainer's pokemon in a partner trainer battle", async () => {
|
||||||
|
Loading…
Reference in New Issue
Block a user