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3 Commits

Author SHA1 Message Date
Bertie690
845bcefff0
Merge 6321a4cd19 into 0da37a0f0c 2025-08-13 13:09:55 -04:00
Bertie690
0da37a0f0c
[Move] Added laser focus locales (#6202)
* Added Laser Focus locales

* Fixed key for locales text

* Added `MessageAttr`; cleaned up a lot of other jank move attrs
2025-08-13 08:16:08 -07:00
Bertie690
6321a4cd19 Removed populateAnims 2025-08-06 21:28:31 -04:00
6 changed files with 91 additions and 381 deletions

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@ -1,13 +1,24 @@
import type { Pokemon } from "#field/pokemon";
import type { import type {
AttackMove, AttackMove,
ChargingAttackMove, ChargingAttackMove,
ChargingSelfStatusMove, ChargingSelfStatusMove,
Move,
MoveAttr, MoveAttr,
MoveAttrConstructorMap, MoveAttrConstructorMap,
SelfStatusMove, SelfStatusMove,
StatusMove, StatusMove,
} from "#moves/move"; } from "#moves/move";
/**
* A generic function producing a message during a Move's execution.
* @param user - The {@linkcode Pokemon} using the move
* @param target - The {@linkcode Pokemon} targeted by the move
* @param move - The {@linkcode Move} being used
* @returns a string
*/
export type MoveMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => string;
export type MoveAttrFilter = (attr: MoveAttr) => boolean; export type MoveAttrFilter = (attr: MoveAttr) => boolean;
export type * from "#moves/move"; export type * from "#moves/move";

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@ -27,13 +27,7 @@ import { UiInputs } from "#app/ui-inputs";
import { biomeDepths, getBiomeName } from "#balance/biomes"; import { biomeDepths, getBiomeName } from "#balance/biomes";
import { pokemonPrevolutions } from "#balance/pokemon-evolutions"; import { pokemonPrevolutions } from "#balance/pokemon-evolutions";
import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#balance/starters"; import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#balance/starters";
import { import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets } from "#data/battle-anims";
initCommonAnims,
initMoveAnim,
loadCommonAnimAssets,
loadMoveAnimAssets,
populateAnims,
} from "#data/battle-anims";
import { allAbilities, allMoves, allSpecies, modifierTypes } from "#data/data-lists"; import { allAbilities, allMoves, allSpecies, modifierTypes } from "#data/data-lists";
import { battleSpecDialogue } from "#data/dialogue"; import { battleSpecDialogue } from "#data/dialogue";
import type { SpeciesFormChangeTrigger } from "#data/form-change-triggers"; import type { SpeciesFormChangeTrigger } from "#data/form-change-triggers";
@ -387,7 +381,6 @@ export class BattleScene extends SceneBase {
const defaultMoves = [MoveId.TACKLE, MoveId.TAIL_WHIP, MoveId.FOCUS_ENERGY, MoveId.STRUGGLE]; const defaultMoves = [MoveId.TACKLE, MoveId.TAIL_WHIP, MoveId.FOCUS_ENERGY, MoveId.STRUGGLE];
await Promise.all([ await Promise.all([
populateAnims(),
this.initVariantData(), this.initVariantData(),
initCommonAnims().then(() => loadCommonAnimAssets(true)), initCommonAnims().then(() => loadCommonAnimAssets(true)),
Promise.all(defaultMoves.map(m => initMoveAnim(m))).then(() => loadMoveAnimAssets(defaultMoves, true)), Promise.all(defaultMoves.map(m => initMoveAnim(m))).then(() => loadMoveAnimAssets(defaultMoves, true)),

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@ -1670,6 +1670,7 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
constructor( constructor(
private newType: PokemonType, private newType: PokemonType,
private powerMultiplier: number, private powerMultiplier: number,
// TODO: all moves with this attr solely check the move being used...
private condition?: PokemonAttackCondition, private condition?: PokemonAttackCondition,
) { ) {
super(false); super(false);

View File

@ -404,22 +404,18 @@ export const chargeAnims = new Map<ChargeAnim, AnimConfig | [AnimConfig, AnimCon
export const commonAnims = new Map<CommonAnim, AnimConfig>(); export const commonAnims = new Map<CommonAnim, AnimConfig>();
export const encounterAnims = new Map<EncounterAnim, AnimConfig>(); export const encounterAnims = new Map<EncounterAnim, AnimConfig>();
export function initCommonAnims(): Promise<void> { export async function initCommonAnims(): Promise<void> {
return new Promise(resolve => { const commonAnimFetches: Promise<Map<CommonAnim, AnimConfig>>[] = [];
const commonAnimNames = getEnumKeys(CommonAnim); for (const commonAnimName of getEnumKeys(CommonAnim)) {
const commonAnimIds = getEnumValues(CommonAnim); const commonAnimId = CommonAnim[commonAnimName];
const commonAnimFetches: Promise<Map<CommonAnim, AnimConfig>>[] = []; commonAnimFetches.push(
for (let ca = 0; ca < commonAnimIds.length; ca++) { globalScene
const commonAnimId = commonAnimIds[ca]; .cachedFetch(`./battle-anims/common-${toKebabCase(commonAnimName)}.json`)
commonAnimFetches.push( .then(response => response.json())
globalScene .then(cas => commonAnims.set(commonAnimId, new AnimConfig(cas))),
.cachedFetch(`./battle-anims/common-${toKebabCase(commonAnimNames[ca])}.json`) );
.then(response => response.json()) }
.then(cas => commonAnims.set(commonAnimId, new AnimConfig(cas))), await Promise.allSettled(commonAnimFetches);
);
}
Promise.allSettled(commonAnimFetches).then(() => resolve());
});
} }
export function initMoveAnim(move: MoveId): Promise<void> { export function initMoveAnim(move: MoveId): Promise<void> {
@ -1396,279 +1392,3 @@ export class EncounterBattleAnim extends BattleAnim {
return this.oppAnim; return this.oppAnim;
} }
} }
export async function populateAnims() {
const commonAnimNames = getEnumKeys(CommonAnim).map(k => k.toLowerCase());
const commonAnimMatchNames = commonAnimNames.map(k => k.replace(/_/g, ""));
const commonAnimIds = getEnumValues(CommonAnim);
const chargeAnimNames = getEnumKeys(ChargeAnim).map(k => k.toLowerCase());
const chargeAnimMatchNames = chargeAnimNames.map(k => k.replace(/_/g, " "));
const chargeAnimIds = getEnumValues(ChargeAnim);
const commonNamePattern = /name: (?:Common:)?(Opp )?(.*)/;
const moveNameToId = {};
// Exclude MoveId.NONE;
for (const move of getEnumValues(MoveId).slice(1)) {
// KARATE_CHOP => KARATECHOP
const moveName = MoveId[move].toUpperCase().replace(/_/g, "");
moveNameToId[moveName] = move;
}
const seNames: string[] = []; //(await fs.readdir('./public/audio/se/battle_anims/')).map(se => se.toString());
const animsData: any[] = []; //battleAnimRawData.split('!ruby/array:PBAnimation').slice(1); // TODO: add a proper type
for (let a = 0; a < animsData.length; a++) {
const fields = animsData[a].split("@").slice(1);
const nameField = fields.find(f => f.startsWith("name: "));
let isOppMove: boolean | undefined;
let commonAnimId: CommonAnim | undefined;
let chargeAnimId: ChargeAnim | undefined;
if (!nameField.startsWith("name: Move:") && !(isOppMove = nameField.startsWith("name: OppMove:"))) {
const nameMatch = commonNamePattern.exec(nameField)!; // TODO: is this bang correct?
const name = nameMatch[2].toLowerCase();
if (commonAnimMatchNames.indexOf(name) > -1) {
commonAnimId = commonAnimIds[commonAnimMatchNames.indexOf(name)];
} else if (chargeAnimMatchNames.indexOf(name) > -1) {
isOppMove = nameField.startsWith("name: Opp ");
chargeAnimId = chargeAnimIds[chargeAnimMatchNames.indexOf(name)];
}
}
const nameIndex = nameField.indexOf(":", 5) + 1;
const animName = nameField.slice(nameIndex, nameField.indexOf("\n", nameIndex));
if (!moveNameToId.hasOwnProperty(animName) && !commonAnimId && !chargeAnimId) {
continue;
}
const anim = commonAnimId || chargeAnimId ? new AnimConfig() : new AnimConfig();
if (anim instanceof AnimConfig) {
(anim as AnimConfig).id = moveNameToId[animName];
}
if (commonAnimId) {
commonAnims.set(commonAnimId, anim);
} else if (chargeAnimId) {
chargeAnims.set(chargeAnimId, !isOppMove ? anim : [chargeAnims.get(chargeAnimId) as AnimConfig, anim]);
} else {
moveAnims.set(
moveNameToId[animName],
!isOppMove ? (anim as AnimConfig) : [moveAnims.get(moveNameToId[animName]) as AnimConfig, anim as AnimConfig],
);
}
for (let f = 0; f < fields.length; f++) {
const field = fields[f];
const fieldName = field.slice(0, field.indexOf(":"));
const fieldData = field.slice(fieldName.length + 1, field.lastIndexOf("\n")).trim();
switch (fieldName) {
case "array": {
const framesData = fieldData.split(" - - - ").slice(1);
for (let fd = 0; fd < framesData.length; fd++) {
anim.frames.push([]);
const frameData = framesData[fd];
const focusFramesData = frameData.split(" - - ");
for (let tf = 0; tf < focusFramesData.length; tf++) {
const values = focusFramesData[tf].replace(/ {6}- /g, "").split("\n");
const targetFrame = new AnimFrame(
Number.parseFloat(values[0]),
Number.parseFloat(values[1]),
Number.parseFloat(values[2]),
Number.parseFloat(values[11]),
Number.parseFloat(values[3]),
Number.parseInt(values[4]) === 1,
Number.parseInt(values[6]) === 1,
Number.parseInt(values[5]),
Number.parseInt(values[7]),
Number.parseInt(values[8]),
Number.parseInt(values[12]),
Number.parseInt(values[13]),
Number.parseInt(values[14]),
Number.parseInt(values[15]),
Number.parseInt(values[16]),
Number.parseInt(values[17]),
Number.parseInt(values[18]),
Number.parseInt(values[19]),
Number.parseInt(values[21]),
Number.parseInt(values[22]),
Number.parseInt(values[23]),
Number.parseInt(values[24]),
Number.parseInt(values[20]) === 1,
Number.parseInt(values[25]),
Number.parseInt(values[26]) as AnimFocus,
);
anim.frames[fd].push(targetFrame);
}
}
break;
}
case "graphic": {
const graphic = fieldData !== "''" ? fieldData : "";
anim.graphic = graphic.indexOf(".") > -1 ? graphic.slice(0, fieldData.indexOf(".")) : graphic;
break;
}
case "timing": {
const timingEntries = fieldData.split("- !ruby/object:PBAnimTiming ").slice(1);
for (let t = 0; t < timingEntries.length; t++) {
const timingData = timingEntries[t]
.replace(/\n/g, " ")
.replace(/[ ]{2,}/g, " ")
.replace(/[a-z]+: ! '', /gi, "")
.replace(/name: (.*?),/, 'name: "$1",')
.replace(
/flashColor: !ruby\/object:Color { alpha: ([\d.]+), blue: ([\d.]+), green: ([\d.]+), red: ([\d.]+)}/,
"flashRed: $4, flashGreen: $3, flashBlue: $2, flashAlpha: $1",
);
const frameIndex = Number.parseInt(/frame: (\d+)/.exec(timingData)![1]); // TODO: is the bang correct?
let resourceName = /name: "(.*?)"/.exec(timingData)![1].replace("''", ""); // TODO: is the bang correct?
const timingType = Number.parseInt(/timingType: (\d)/.exec(timingData)![1]); // TODO: is the bang correct?
let timedEvent: AnimTimedEvent | undefined;
switch (timingType) {
case 0:
if (resourceName && resourceName.indexOf(".") === -1) {
let ext: string | undefined;
["wav", "mp3", "m4a"].every(e => {
if (seNames.indexOf(`${resourceName}.${e}`) > -1) {
ext = e;
return false;
}
return true;
});
if (!ext) {
ext = ".wav";
}
resourceName += `.${ext}`;
}
timedEvent = new AnimTimedSoundEvent(frameIndex, resourceName);
break;
case 1:
timedEvent = new AnimTimedAddBgEvent(frameIndex, resourceName.slice(0, resourceName.indexOf(".")));
break;
case 2:
timedEvent = new AnimTimedUpdateBgEvent(frameIndex, resourceName.slice(0, resourceName.indexOf(".")));
break;
}
if (!timedEvent) {
continue;
}
const propPattern = /([a-z]+): (.*?)(?:,|\})/gi;
let propMatch: RegExpExecArray;
while ((propMatch = propPattern.exec(timingData)!)) {
// TODO: is this bang correct?
const prop = propMatch[1];
let value: any = propMatch[2];
switch (prop) {
case "bgX":
case "bgY":
value = Number.parseFloat(value);
break;
case "volume":
case "pitch":
case "opacity":
case "colorRed":
case "colorGreen":
case "colorBlue":
case "colorAlpha":
case "duration":
case "flashScope":
case "flashRed":
case "flashGreen":
case "flashBlue":
case "flashAlpha":
case "flashDuration":
value = Number.parseInt(value);
break;
}
if (timedEvent.hasOwnProperty(prop)) {
timedEvent[prop] = value;
}
}
if (!anim.frameTimedEvents.has(frameIndex)) {
anim.frameTimedEvents.set(frameIndex, []);
}
anim.frameTimedEvents.get(frameIndex)!.push(timedEvent); // TODO: is this bang correct?
}
break;
}
case "position":
anim.position = Number.parseInt(fieldData);
break;
case "hue":
anim.hue = Number.parseInt(fieldData);
break;
}
}
}
// biome-ignore lint/correctness/noUnusedVariables: used in commented code
const animReplacer = (k, v) => {
if (k === "id" && !v) {
return undefined;
}
if (v instanceof Map) {
return Object.fromEntries(v);
}
if (v instanceof AnimTimedEvent) {
v["eventType"] = v.getEventType();
}
return v;
};
const animConfigProps = ["id", "graphic", "frames", "frameTimedEvents", "position", "hue"];
const animFrameProps = [
"x",
"y",
"zoomX",
"zoomY",
"angle",
"mirror",
"visible",
"blendType",
"target",
"graphicFrame",
"opacity",
"color",
"tone",
"flash",
"locked",
"priority",
"focus",
];
const propSets = [animConfigProps, animFrameProps];
// biome-ignore lint/correctness/noUnusedVariables: used in commented code
const animComparator = (a: Element, b: Element) => {
let props: string[];
for (let p = 0; p < propSets.length; p++) {
props = propSets[p];
// @ts-expect-error TODO
const ai = props.indexOf(a.key);
if (ai === -1) {
continue;
}
// @ts-expect-error TODO
const bi = props.indexOf(b.key);
return ai < bi ? -1 : ai > bi ? 1 : 0;
}
return 0;
};
/*for (let ma of moveAnims.keys()) {
const data = moveAnims.get(ma);
(async () => {
await fs.writeFile(`../public/battle-anims/${Moves[ma].toLowerCase().replace(/\_/g, '-')}.json`, stringify(data, { replacer: animReplacer, cmp: animComparator, space: ' ' }));
})();
}
for (let ca of chargeAnims.keys()) {
const data = chargeAnims.get(ca);
(async () => {
await fs.writeFile(`../public/battle-anims/${chargeAnimNames[chargeAnimIds.indexOf(ca)].replace(/\_/g, '-')}.json`, stringify(data, { replacer: animReplacer, cmp: animComparator, space: ' ' }));
})();
}
for (let cma of commonAnims.keys()) {
const data = commonAnims.get(cma);
(async () => {
await fs.writeFile(`../public/battle-anims/common-${commonAnimNames[commonAnimIds.indexOf(cma)].replace(/\_/g, '-')}.json`, stringify(data, { replacer: animReplacer, cmp: animComparator, space: ' ' }));
})();
}*/
}

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@ -86,7 +86,7 @@ import { PokemonHealPhase } from "#phases/pokemon-heal-phase";
import { SwitchSummonPhase } from "#phases/switch-summon-phase"; import { SwitchSummonPhase } from "#phases/switch-summon-phase";
import type { AttackMoveResult } from "#types/attack-move-result"; import type { AttackMoveResult } from "#types/attack-move-result";
import type { Localizable } from "#types/locales"; import type { Localizable } from "#types/locales";
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString } from "#types/move-types"; import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString, MoveMessageFunc } from "#types/move-types";
import type { TurnMove } from "#types/turn-move"; import type { TurnMove } from "#types/turn-move";
import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common"; import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
import { getEnumValues } from "#utils/enums"; import { getEnumValues } from "#utils/enums";
@ -1357,20 +1357,20 @@ export class MoveHeaderAttr extends MoveAttr {
/** /**
* Header attribute to queue a message at the beginning of a turn. * Header attribute to queue a message at the beginning of a turn.
* @see {@link MoveHeaderAttr}
*/ */
export class MessageHeaderAttr extends MoveHeaderAttr { export class MessageHeaderAttr extends MoveHeaderAttr {
private message: string | ((user: Pokemon, move: Move) => string); /** The message to display, or a function producing one. */
private message: string | MoveMessageFunc;
constructor(message: string | ((user: Pokemon, move: Move) => string)) { constructor(message: string | MoveMessageFunc) {
super(); super();
this.message = message; this.message = message;
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move): boolean {
const message = typeof this.message === "string" const message = typeof this.message === "string"
? this.message ? this.message
: this.message(user, move); : this.message(user, target, move);
if (message) { if (message) {
globalScene.phaseManager.queueMessage(message); globalScene.phaseManager.queueMessage(message);
@ -1418,21 +1418,21 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
*/ */
export class PreMoveMessageAttr extends MoveAttr { export class PreMoveMessageAttr extends MoveAttr {
/** The message to display or a function returning one */ /** The message to display or a function returning one */
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined); private message: string | MoveMessageFunc;
/** /**
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution. * Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
* @param message - The message to display before move use, either as a string or a function producing one. * @param message - The message to display before move use, either` a literal string or a function producing one.
* @remarks * @remarks
* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed * If {@linkcode message} evaluates to an empty string (`""`), no message will be displayed
* (though the move will still succeed). * (though the move will still succeed).
*/ */
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) { constructor(message: string | MoveMessageFunc) {
super(); super();
this.message = message; this.message = message;
} }
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move): boolean {
const message = typeof this.message === "function" const message = typeof this.message === "function"
? this.message(user, target, move) ? this.message(user, target, move)
: this.message; : this.message;
@ -1453,18 +1453,17 @@ export class PreMoveMessageAttr extends MoveAttr {
* @extends MoveAttr * @extends MoveAttr
*/ */
export class PreUseInterruptAttr extends MoveAttr { export class PreUseInterruptAttr extends MoveAttr {
protected message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string); protected message: string | MoveMessageFunc;
protected overridesFailedMessage: boolean;
protected conditionFunc: MoveConditionFunc; protected conditionFunc: MoveConditionFunc;
/** /**
* Create a new MoveInterruptedMessageAttr. * Create a new MoveInterruptedMessageAttr.
* @param message The message to display when the move is interrupted, or a function that formats the message based on the user, target, and move. * @param message The message to display when the move is interrupted, or a function that formats the message based on the user, target, and move.
*/ */
constructor(message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string), conditionFunc?: MoveConditionFunc) { constructor(message: string | MoveMessageFunc, conditionFunc: MoveConditionFunc) {
super(); super();
this.message = message; this.message = message;
this.conditionFunc = conditionFunc ?? (() => true); this.conditionFunc = conditionFunc;
} }
/** /**
@ -1485,11 +1484,9 @@ export class PreUseInterruptAttr extends MoveAttr {
*/ */
override getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined { override getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined {
if (this.message && this.conditionFunc(user, target, move)) { if (this.message && this.conditionFunc(user, target, move)) {
const message = return typeof this.message === "string"
typeof this.message === "string" ? this.message
? (this.message as string)
: this.message(user, target, move); : this.message(user, target, move);
return message;
} }
} }
} }
@ -1694,17 +1691,30 @@ export class SurviveDamageAttr extends ModifiedDamageAttr {
} }
} }
export class SplashAttr extends MoveEffectAttr { /**
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { * Move attribute to display arbitrary text during a move's execution.
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:splash")); */
return true; export class MessageAttr extends MoveEffectAttr {
} /** The message to display, either as a string or a function returning one. */
} private message: string | MoveMessageFunc;
export class CelebrateAttr extends MoveEffectAttr { constructor(message: string | MoveMessageFunc, options?: MoveEffectAttrOptions) {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { // TODO: Do we need to respect `selfTarget` if we're just displaying text?
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username })); super(false, options)
return true; this.message = message;
}
override apply(user: Pokemon, target: Pokemon, move: Move): boolean {
const message = typeof this.message === "function"
? this.message(user, target, move)
: this.message;
// TODO: Consider changing if/when MoveAttr `apply` return values become significant
if (message) {
globalScene.phaseManager.queueMessage(message, 500);
return true;
}
return false;
} }
} }
@ -5931,38 +5941,6 @@ export class ProtectAttr extends AddBattlerTagAttr {
} }
} }
export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.IGNORE_ACCURACY, true, false, 2);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) }));
return true;
}
}
export class FaintCountdownAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.PERISH_SONG, false, true, 4);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: this.turnCountMin - 1 }));
return true;
}
}
/** /**
* Attribute to remove all Substitutes from the field. * Attribute to remove all Substitutes from the field.
* @extends MoveEffectAttr * @extends MoveEffectAttr
@ -6603,8 +6581,10 @@ export class ChillyReceptionAttr extends ForceSwitchOutAttr {
return (user, target, move) => globalScene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move); return (user, target, move) => globalScene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move);
} }
} }
export class RemoveTypeAttr extends MoveEffectAttr { export class RemoveTypeAttr extends MoveEffectAttr {
// TODO: Remove the message callback
private removedType: PokemonType; private removedType: PokemonType;
private messageCallback: ((user: Pokemon) => void) | undefined; private messageCallback: ((user: Pokemon) => void) | undefined;
@ -8299,8 +8279,6 @@ const MoveAttrs = Object.freeze({
RandomLevelDamageAttr, RandomLevelDamageAttr,
ModifiedDamageAttr, ModifiedDamageAttr,
SurviveDamageAttr, SurviveDamageAttr,
SplashAttr,
CelebrateAttr,
RecoilAttr, RecoilAttr,
SacrificialAttr, SacrificialAttr,
SacrificialAttrOnHit, SacrificialAttrOnHit,
@ -8443,8 +8421,7 @@ const MoveAttrs = Object.freeze({
RechargeAttr, RechargeAttr,
TrapAttr, TrapAttr,
ProtectAttr, ProtectAttr,
IgnoreAccuracyAttr, MessageAttr,
FaintCountdownAttr,
RemoveAllSubstitutesAttr, RemoveAllSubstitutesAttr,
HitsTagAttr, HitsTagAttr,
HitsTagForDoubleDamageAttr, HitsTagForDoubleDamageAttr,
@ -8938,7 +8915,7 @@ export function initMoves() {
new AttackMove(MoveId.PSYWAVE, PokemonType.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1) new AttackMove(MoveId.PSYWAVE, PokemonType.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1)
.attr(RandomLevelDamageAttr), .attr(RandomLevelDamageAttr),
new SelfStatusMove(MoveId.SPLASH, PokemonType.NORMAL, -1, 40, -1, 0, 1) new SelfStatusMove(MoveId.SPLASH, PokemonType.NORMAL, -1, 40, -1, 0, 1)
.attr(SplashAttr) .attr(MessageAttr, i18next.t("moveTriggers:splash"))
.condition(failOnGravityCondition), .condition(failOnGravityCondition),
new SelfStatusMove(MoveId.ACID_ARMOR, PokemonType.POISON, -1, 20, -1, 0, 1) new SelfStatusMove(MoveId.ACID_ARMOR, PokemonType.POISON, -1, 20, -1, 0, 1)
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true), .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
@ -9000,7 +8977,10 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1) .attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1)
.reflectable(), .reflectable(),
new StatusMove(MoveId.MIND_READER, PokemonType.NORMAL, -1, 5, -1, 0, 2) new StatusMove(MoveId.MIND_READER, PokemonType.NORMAL, -1, 5, -1, 0, 2)
.attr(IgnoreAccuracyAttr), .attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
.attr(MessageAttr, (user, target) =>
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
),
new StatusMove(MoveId.NIGHTMARE, PokemonType.GHOST, 100, 15, -1, 0, 2) new StatusMove(MoveId.NIGHTMARE, PokemonType.GHOST, 100, 15, -1, 0, 2)
.attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE) .attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE)
.condition(targetSleptOrComatoseCondition), .condition(targetSleptOrComatoseCondition),
@ -9088,7 +9068,9 @@ export function initMoves() {
return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS; return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS;
}), }),
new StatusMove(MoveId.PERISH_SONG, PokemonType.NORMAL, -1, 5, -1, 0, 2) new StatusMove(MoveId.PERISH_SONG, PokemonType.NORMAL, -1, 5, -1, 0, 2)
.attr(FaintCountdownAttr) .attr(AddBattlerTagAttr, BattlerTagType.PERISH_SONG, false, true, 4)
.attr(MessageAttr, (_user, target) =>
i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: 3 }))
.ignoresProtect() .ignoresProtect()
.soundBased() .soundBased()
.condition(failOnBossCondition) .condition(failOnBossCondition)
@ -9104,7 +9086,10 @@ export function initMoves() {
.attr(MultiHitAttr) .attr(MultiHitAttr)
.makesContact(false), .makesContact(false),
new StatusMove(MoveId.LOCK_ON, PokemonType.NORMAL, -1, 5, -1, 0, 2) new StatusMove(MoveId.LOCK_ON, PokemonType.NORMAL, -1, 5, -1, 0, 2)
.attr(IgnoreAccuracyAttr), .attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
.attr(MessageAttr, (user, target) =>
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
),
new AttackMove(MoveId.OUTRAGE, PokemonType.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 2) new AttackMove(MoveId.OUTRAGE, PokemonType.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 2)
.attr(FrenzyAttr) .attr(FrenzyAttr)
.attr(MissEffectAttr, frenzyMissFunc) .attr(MissEffectAttr, frenzyMissFunc)
@ -9331,8 +9316,8 @@ export function initMoves() {
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1) && (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
.attr(BypassBurnDamageReductionAttr), .attr(BypassBurnDamageReductionAttr),
new AttackMove(MoveId.FOCUS_PUNCH, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3) new AttackMove(MoveId.FOCUS_PUNCH, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
.attr(MessageHeaderAttr, (user, move) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) })) .attr(MessageHeaderAttr, (user) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
.attr(PreUseInterruptAttr, (user, target, move) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => !!user.turnData.attacksReceived.find(r => r.damage)) .attr(PreUseInterruptAttr, (user) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => user.turnData.attacksReceived.some(r => r.damage > 0))
.punchingMove(), .punchingMove(),
new AttackMove(MoveId.SMELLING_SALTS, PokemonType.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3) new AttackMove(MoveId.SMELLING_SALTS, PokemonType.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
@ -10433,7 +10418,8 @@ export function initMoves() {
new AttackMove(MoveId.DAZZLING_GLEAM, PokemonType.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6) new AttackMove(MoveId.DAZZLING_GLEAM, PokemonType.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new SelfStatusMove(MoveId.CELEBRATE, PokemonType.NORMAL, -1, 40, -1, 0, 6) new SelfStatusMove(MoveId.CELEBRATE, PokemonType.NORMAL, -1, 40, -1, 0, 6)
.attr(CelebrateAttr), // NB: This needs a lambda function as the user will not be logged in by the time the moves are initialized
.attr(MessageAttr, () => i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username })),
new StatusMove(MoveId.HOLD_HANDS, PokemonType.NORMAL, -1, 40, -1, 0, 6) new StatusMove(MoveId.HOLD_HANDS, PokemonType.NORMAL, -1, 40, -1, 0, 6)
.ignoresSubstitute() .ignoresSubstitute()
.target(MoveTarget.NEAR_ALLY), .target(MoveTarget.NEAR_ALLY),
@ -10608,7 +10594,12 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPD ], -1) .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.reflectable(), .reflectable(),
new SelfStatusMove(MoveId.LASER_FOCUS, PokemonType.NORMAL, -1, 30, -1, 0, 7) new SelfStatusMove(MoveId.LASER_FOCUS, PokemonType.NORMAL, -1, 30, -1, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false), .attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false)
.attr(MessageAttr, (user) =>
i18next.t("battlerTags:laserFocusOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(user),
}),
),
new StatusMove(MoveId.GEAR_UP, PokemonType.STEEL, -1, 20, -1, 0, 7) new StatusMove(MoveId.GEAR_UP, PokemonType.STEEL, -1, 20, -1, 0, 7)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ AbilityId.PLUS, AbilityId.MINUS ].find(a => target.hasAbility(a, false)) }) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ AbilityId.PLUS, AbilityId.MINUS ].find(a => target.hasAbility(a, false)) })
.ignoresSubstitute() .ignoresSubstitute()

View File

@ -1,4 +1,3 @@
import { globalScene } from "#app/global-scene";
import { Status } from "#data/status-effect"; import { Status } from "#data/status-effect";
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { BattleType } from "#enums/battle-type"; import { BattleType } from "#enums/battle-type";
@ -179,18 +178,13 @@ describe("Moves - Whirlwind", () => {
const eligibleEnemy = enemyParty.filter(p => p.hp > 0 && p.isAllowedInBattle()); const eligibleEnemy = enemyParty.filter(p => p.hp > 0 && p.isAllowedInBattle());
expect(eligibleEnemy.length).toBe(1); expect(eligibleEnemy.length).toBe(1);
// Spy on the queueMessage function
const queueSpy = vi.spyOn(globalScene.phaseManager, "queueMessage");
// Player uses Whirlwind; opponent uses Splash // Player uses Whirlwind; opponent uses Splash
game.move.select(MoveId.WHIRLWIND); game.move.select(MoveId.WHIRLWIND);
await game.move.selectEnemyMove(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
// Verify that the failure message is displayed for Whirlwind const player = game.field.getPlayerPokemon();
expect(queueSpy).toHaveBeenCalledWith(expect.stringContaining("But it failed")); expect(player).toHaveUsedMove({ move: MoveId.WHIRLWIND, result: MoveResult.FAIL });
// Verify the opponent's Splash message
expect(queueSpy).toHaveBeenCalledWith(expect.stringContaining("But nothing happened!"));
}); });
it("should not pull in the other trainer's pokemon in a partner trainer battle", async () => { it("should not pull in the other trainer's pokemon in a partner trainer battle", async () => {