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Author | SHA1 | Date | |
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737d7db105 | ||
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3b36ab17e4 | ||
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943cbeb89f | ||
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283fc1b4e4 | ||
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7b1eb66e1c | ||
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38ee8ac718 |
@ -15,3 +15,10 @@ export interface AccountRegisterRequest {
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username: string;
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password: string;
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}
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export interface AccountChangePwRequest {
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password: string;
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}
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export interface AccountChangePwResponse {
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success: boolean;
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}
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|
@ -5912,20 +5912,21 @@ export class ProtectAttr extends AddBattlerTagAttr {
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getCondition(): MoveConditionFunc {
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return ((user, target, move): boolean => {
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let timesUsed = 0;
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const moveHistory = user.getLastXMoves();
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let turnMove: TurnMove | undefined;
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while (moveHistory.length) {
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turnMove = moveHistory.shift();
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if (!allMoves[turnMove?.move ?? MoveId.NONE].hasAttr("ProtectAttr") || turnMove?.result !== MoveResult.SUCCESS) {
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for (const turnMove of user.getLastXMoves(-1).slice()) {
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if (
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// Quick & Wide guard increment the Protect counter without using it for fail chance
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!(allMoves[turnMove.move].hasAttr("ProtectAttr") ||
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[MoveId.QUICK_GUARD, MoveId.WIDE_GUARD].includes(turnMove.move)) ||
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turnMove.result !== MoveResult.SUCCESS
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) {
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break;
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}
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timesUsed++;
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timesUsed++
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}
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if (timesUsed) {
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return !user.randBattleSeedInt(Math.pow(3, timesUsed));
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}
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return true;
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return timesUsed === 0 || user.randBattleSeedInt(Math.pow(3, timesUsed)) === 0;
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});
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}
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}
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|
@ -253,7 +253,6 @@ export class PokemonTempSummonData {
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* Only currently used for positioning the battle cursor.
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*/
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turnCount = 1;
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/**
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* The number of turns this pokemon has spent in the active position since the start of the wave
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* without switching out.
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|
@ -43,5 +43,6 @@ export enum UiMode {
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TEST_DIALOGUE,
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AUTO_COMPLETE,
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ADMIN,
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MYSTERY_ENCOUNTER
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MYSTERY_ENCOUNTER,
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CHANGE_PASSWORD_FORM,
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}
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|
@ -5094,6 +5094,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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*/
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resetWaveData(): void {
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this.waveData = new PokemonWaveData();
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this.tempSummonData.waveTurnCount = 1;
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}
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resetTera(): void {
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|
@ -58,12 +58,6 @@ export class BattleEndPhase extends BattlePhase {
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globalScene.phaseManager.unshiftNew("GameOverPhase", true);
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}
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for (const pokemon of globalScene.getField()) {
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if (pokemon) {
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pokemon.tempSummonData.waveTurnCount = 1;
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}
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}
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for (const pokemon of globalScene.getPokemonAllowedInBattle()) {
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applyAbAttrs("PostBattleAbAttr", { pokemon, victory: this.isVictory });
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}
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|
@ -1,6 +1,7 @@
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import { ApiBase } from "#api/api-base";
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import { SESSION_ID_COOKIE_NAME } from "#app/constants";
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import type {
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AccountChangePwRequest,
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AccountInfoResponse,
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AccountLoginRequest,
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AccountLoginResponse,
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@ -95,4 +96,19 @@ export class PokerogueAccountApi extends ApiBase {
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removeCookie(SESSION_ID_COOKIE_NAME); // we are always clearing the cookie.
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}
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public async changePassword(changePwData: AccountChangePwRequest) {
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try {
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const response = await this.doPost("/account/changepw", changePwData, "form-urlencoded");
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if (response.ok) {
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return null;
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}
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console.warn("Change password failed!", response.status, response.statusText);
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return response.text();
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} catch (err) {
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console.warn("Change password failed!", err);
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}
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return "Unknown error!";
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}
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}
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|
124
src/ui/change-password-form-ui-handler.ts
Normal file
124
src/ui/change-password-form-ui-handler.ts
Normal file
@ -0,0 +1,124 @@
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import { globalScene } from "#app/global-scene";
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import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
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import { UiMode } from "#enums/ui-mode";
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import type { InputFieldConfig } from "#ui/form-modal-ui-handler";
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import { FormModalUiHandler } from "#ui/form-modal-ui-handler";
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import type { ModalConfig } from "#ui/modal-ui-handler";
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import i18next from "i18next";
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export class ChangePasswordFormUiHandler extends FormModalUiHandler {
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private readonly ERR_PASSWORD: string = "invalid password";
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private readonly ERR_ACCOUNT_EXIST: string = "account doesn't exist";
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private readonly ERR_PASSWORD_MISMATCH: string = "password doesn't match";
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constructor(mode: UiMode | null = null) {
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super(mode);
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}
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setup(): void {
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super.setup();
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}
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override getModalTitle(_config?: ModalConfig): string {
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return i18next.t("menu:changePassword");
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}
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override getWidth(_config?: ModalConfig): number {
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return 160;
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}
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override getMargin(_config?: ModalConfig): [number, number, number, number] {
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return [0, 0, 48, 0];
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}
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override getButtonLabels(_config?: ModalConfig): string[] {
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return [i18next.t("settings:buttonSubmit"), i18next.t("menu:cancel")];
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}
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override getReadableErrorMessage(error: string): string {
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const colonIndex = error?.indexOf(":");
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if (colonIndex > 0) {
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error = error.slice(0, colonIndex);
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}
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switch (error) {
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case this.ERR_PASSWORD:
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return i18next.t("menu:invalidRegisterPassword");
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case this.ERR_ACCOUNT_EXIST:
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return i18next.t("menu:accountNonExistent");
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case this.ERR_PASSWORD_MISMATCH:
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return i18next.t("menu:passwordNotMatchingConfirmPassword");
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}
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return super.getReadableErrorMessage(error);
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||||
}
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||||
|
||||
override getInputFieldConfigs(): InputFieldConfig[] {
|
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const inputFieldConfigs: InputFieldConfig[] = [];
|
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inputFieldConfigs.push({
|
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label: i18next.t("menu:password"),
|
||||
isPassword: true,
|
||||
});
|
||||
inputFieldConfigs.push({
|
||||
label: i18next.t("menu:confirmPassword"),
|
||||
isPassword: true,
|
||||
});
|
||||
return inputFieldConfigs;
|
||||
}
|
||||
|
||||
override show(args: [ModalConfig, ...any]): boolean {
|
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if (super.show(args)) {
|
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const config = args[0];
|
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const originalSubmitAction = this.submitAction;
|
||||
this.submitAction = () => {
|
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if (globalScene.tweens.getTweensOf(this.modalContainer).length === 0) {
|
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// Prevent overlapping overrides on action modification
|
||||
this.submitAction = originalSubmitAction;
|
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this.sanitizeInputs();
|
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globalScene.ui.setMode(UiMode.LOADING, { buttonActions: [] });
|
||||
const onFail = (error: string | null) => {
|
||||
globalScene.ui.setMode(UiMode.CHANGE_PASSWORD_FORM, Object.assign(config, { errorMessage: error?.trim() }));
|
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globalScene.ui.playError();
|
||||
};
|
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const [passwordInput, confirmPasswordInput] = this.inputs;
|
||||
if (!passwordInput?.text) {
|
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return onFail(this.getReadableErrorMessage("invalid password"));
|
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}
|
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if (passwordInput.text !== confirmPasswordInput.text) {
|
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return onFail(this.ERR_PASSWORD_MISMATCH);
|
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}
|
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pokerogueApi.account.changePassword({ password: passwordInput.text }).then(error => {
|
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if (!error && originalSubmitAction) {
|
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globalScene.ui.playSelect();
|
||||
originalSubmitAction();
|
||||
// Only clear inputs if the action was successful
|
||||
for (const input of this.inputs) {
|
||||
input.setText("");
|
||||
}
|
||||
} else {
|
||||
onFail(error);
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
// Upon pressing cancel, the inputs should be cleared
|
||||
const originalCancelAction = this.cancelAction;
|
||||
this.cancelAction = () => {
|
||||
globalScene.ui.playSelect();
|
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for (const input of this.inputs) {
|
||||
input.setText("");
|
||||
}
|
||||
originalCancelAction?.();
|
||||
};
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
override clear() {
|
||||
super.clear();
|
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this.setMouseCursorStyle("default"); //reset cursor
|
||||
}
|
||||
}
|
@ -19,6 +19,7 @@ export abstract class FormModalUiHandler extends ModalUiHandler {
|
||||
protected inputs: InputText[];
|
||||
protected errorMessage: Phaser.GameObjects.Text;
|
||||
protected submitAction: Function | null;
|
||||
protected cancelAction: (() => void) | null;
|
||||
protected tween: Phaser.Tweens.Tween;
|
||||
protected formLabels: Phaser.GameObjects.Text[];
|
||||
|
||||
@ -126,22 +127,37 @@ export abstract class FormModalUiHandler extends ModalUiHandler {
|
||||
});
|
||||
}
|
||||
|
||||
show(args: any[]): boolean {
|
||||
override show(args: any[]): boolean {
|
||||
if (super.show(args)) {
|
||||
this.inputContainers.map(ic => ic.setVisible(true));
|
||||
|
||||
const config = args[0] as FormModalConfig;
|
||||
|
||||
this.submitAction = config.buttonActions.length ? config.buttonActions[0] : null;
|
||||
this.cancelAction = config.buttonActions[1] ?? null;
|
||||
|
||||
if (this.buttonBgs.length) {
|
||||
this.buttonBgs[0].off("pointerdown");
|
||||
this.buttonBgs[0].on("pointerdown", () => {
|
||||
if (this.submitAction && globalScene.tweens.getTweensOf(this.modalContainer).length === 0) {
|
||||
this.submitAction();
|
||||
// #region: Override button pointerDown
|
||||
// Override the pointerDown event for the buttonBgs to call the `submitAction` and `cancelAction`
|
||||
// properties that we set above, allowing their behavior to change after this method terminates
|
||||
// Some subclasses use this to add behavior to the submit and cancel action
|
||||
|
||||
this.buttonBgs[0].off("pointerdown");
|
||||
this.buttonBgs[0].on("pointerdown", () => {
|
||||
if (this.submitAction && globalScene.tweens.getTweensOf(this.modalContainer).length === 0) {
|
||||
this.submitAction();
|
||||
}
|
||||
});
|
||||
const cancelBg = this.buttonBgs[1];
|
||||
if (cancelBg) {
|
||||
cancelBg.off("pointerdown");
|
||||
cancelBg.on("pointerdown", () => {
|
||||
// The seemingly redundant cancelAction check is intentionally left in as a defensive programming measure
|
||||
if (this.cancelAction && globalScene.tweens.getTweensOf(this.modalContainer).length === 0) {
|
||||
this.cancelAction();
|
||||
}
|
||||
});
|
||||
}
|
||||
//#endregion: Override pointerDown events
|
||||
|
||||
this.modalContainer.y += 24;
|
||||
this.modalContainer.setAlpha(0);
|
||||
|
@ -311,6 +311,17 @@ export class MenuUiHandler extends MessageUiHandler {
|
||||
},
|
||||
keepOpen: true,
|
||||
},
|
||||
{
|
||||
// Note: i18n key is under `menu`, not `menuUiHandler` to avoid duplication
|
||||
label: i18next.t("menu:changePassword"),
|
||||
handler: () => {
|
||||
ui.setOverlayMode(UiMode.CHANGE_PASSWORD_FORM, {
|
||||
buttonActions: [() => ui.revertMode(), () => ui.revertMode()],
|
||||
});
|
||||
return true;
|
||||
},
|
||||
keepOpen: true,
|
||||
},
|
||||
{
|
||||
label: i18next.t("menuUiHandler:consentPreferences"),
|
||||
handler: () => {
|
||||
|
@ -7,7 +7,7 @@ import { UiHandler } from "#ui/ui-handler";
|
||||
import { addWindow, WindowVariant } from "#ui/ui-theme";
|
||||
|
||||
export interface ModalConfig {
|
||||
buttonActions: Function[];
|
||||
buttonActions: ((...args: any[]) => any)[];
|
||||
}
|
||||
|
||||
export abstract class ModalUiHandler extends UiHandler {
|
||||
|
@ -13,6 +13,7 @@ import { BallUiHandler } from "#ui/ball-ui-handler";
|
||||
import { BattleMessageUiHandler } from "#ui/battle-message-ui-handler";
|
||||
import type { BgmBar } from "#ui/bgm-bar";
|
||||
import { GameChallengesUiHandler } from "#ui/challenges-select-ui-handler";
|
||||
import { ChangePasswordFormUiHandler } from "#ui/change-password-form-ui-handler";
|
||||
import { CommandUiHandler } from "#ui/command-ui-handler";
|
||||
import { ConfirmUiHandler } from "#ui/confirm-ui-handler";
|
||||
import { EggGachaUiHandler } from "#ui/egg-gacha-ui-handler";
|
||||
@ -102,6 +103,7 @@ const noTransitionModes = [
|
||||
UiMode.ADMIN,
|
||||
UiMode.MYSTERY_ENCOUNTER,
|
||||
UiMode.RUN_INFO,
|
||||
UiMode.CHANGE_PASSWORD_FORM,
|
||||
];
|
||||
|
||||
export class UI extends Phaser.GameObjects.Container {
|
||||
@ -172,6 +174,7 @@ export class UI extends Phaser.GameObjects.Container {
|
||||
new AutoCompleteUiHandler(),
|
||||
new AdminUiHandler(),
|
||||
new MysteryEncounterUiHandler(),
|
||||
new ChangePasswordFormUiHandler(),
|
||||
];
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,7 @@ import { SpeciesId } from "#enums/species-id";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Baneful Bunker", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -26,55 +26,51 @@ describe("Moves - Baneful Bunker", () => {
|
||||
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.moveset(MoveId.SLASH)
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.moveset([MoveId.SLASH, MoveId.FLASH_CANNON])
|
||||
.enemySpecies(SpeciesId.TOXAPEX)
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.enemyMoveset(MoveId.BANEFUL_BUNKER)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
test("should protect the user and poison attackers that make contact", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
function expectProtected() {
|
||||
expect(game.scene.getEnemyPokemon()?.hp).toBe(game.scene.getEnemyPokemon()?.getMaxHp());
|
||||
expect(game.scene.getPlayerPokemon()?.status?.effect).toBe(StatusEffect.POISON);
|
||||
}
|
||||
|
||||
it("should protect the user and poison attackers that make contact", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
game.move.select(MoveId.SLASH);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
|
||||
|
||||
expectProtected();
|
||||
});
|
||||
test("should protect the user and poison attackers that make contact, regardless of accuracy checks", async () => {
|
||||
|
||||
it("should ignore accuracy checks", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(MoveId.SLASH);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase"); // baneful bunker
|
||||
await game.move.forceMiss();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
|
||||
|
||||
expectProtected();
|
||||
});
|
||||
|
||||
test("should not poison attackers that don't make contact", async () => {
|
||||
game.override.moveset(MoveId.FLASH_CANNON);
|
||||
it("should block non-contact moves without poisoning attackers", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
const toxapex = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(MoveId.FLASH_CANNON);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
await game.move.forceMiss();
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeFalsy();
|
||||
|
||||
expect(toxapex.hp).toBe(toxapex.getMaxHp());
|
||||
expect(charizard.status?.effect).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
@ -1,12 +1,14 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { BerryPhase } from "#phases/berry-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Crafty Shield", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -27,68 +29,100 @@ describe("Moves - Crafty Shield", () => {
|
||||
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.moveset([MoveId.CRAFTY_SHIELD, MoveId.SPLASH, MoveId.SWORDS_DANCE])
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.enemyMoveset([MoveId.GROWL])
|
||||
.enemySpecies(SpeciesId.DUSKNOIR)
|
||||
.enemyMoveset(MoveId.GROWL)
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from status moves", async () => {
|
||||
it("should protect the user and allies from status moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.GROWL);
|
||||
await game.move.forceEnemyMove(MoveId.GROWL);
|
||||
|
||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
||||
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
test("should not protect the user and allies from attack moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.TACKLE]);
|
||||
|
||||
it("should not protect the user and allies from attack moves", async () => {
|
||||
game.override.enemyMoveset(MoveId.TACKLE);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
|
||||
expect(charizard.isFullHp()).toBe(false);
|
||||
expect(blastoise.isFullHp()).toBe(false);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from moves that ignore other protection", async () => {
|
||||
game.override.enemySpecies(SpeciesId.DUSCLOPS).enemyMoveset([MoveId.CURSE]);
|
||||
|
||||
it("should not block entry hazards and field-targeted moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.TOXIC_SPIKES]);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.PERISH_SONG);
|
||||
await game.move.forceEnemyMove(MoveId.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.getTag(BattlerTagType.CURSED)).toBeUndefined());
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.PLAYER)).toBeDefined();
|
||||
expect(charizard.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
|
||||
expect(blastoise.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
|
||||
});
|
||||
|
||||
test("should not block allies' self-targeted moves", async () => {
|
||||
it("should protect the user and allies from moves that ignore other protection", async () => {
|
||||
game.override.moveset(MoveId.CURSE);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
||||
game.move.select(MoveId.SWORDS_DANCE, 1);
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER_2);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(leadPokemon[0].getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(leadPokemon[1].getStatStage(Stat.ATK)).toBe(2);
|
||||
expect(charizard.getTag(BattlerTagType.CURSED)).toBeUndefined();
|
||||
expect(blastoise.getTag(BattlerTagType.CURSED)).toBeUndefined();
|
||||
|
||||
const [dusknoir1, dusknoir2] = game.scene.getEnemyField();
|
||||
expect(dusknoir1).toHaveFullHp();
|
||||
expect(dusknoir2).toHaveFullHp();
|
||||
});
|
||||
|
||||
it("should not block allies' self or ally-targeted moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SWORDS_DANCE, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(blastoise.getStatStage(Stat.ATK)).toBe(2);
|
||||
|
||||
game.move.use(MoveId.HOWL, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(charizard.getStatStage(Stat.ATK)).toBe(1);
|
||||
expect(blastoise.getStatStage(Stat.ATK)).toBe(3);
|
||||
});
|
||||
});
|
||||
|
@ -1,9 +1,10 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { HitResult } from "#enums/hit-result";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Endure", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -22,7 +23,7 @@ describe("Moves - Endure", () => {
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.TOXIC, MoveId.SHEER_COLD])
|
||||
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.SHEER_COLD])
|
||||
.ability(AbilityId.SKILL_LINK)
|
||||
.startingLevel(100)
|
||||
.battleStyle("single")
|
||||
@ -32,7 +33,7 @@ describe("Moves - Endure", () => {
|
||||
.enemyMoveset(MoveId.ENDURE);
|
||||
});
|
||||
|
||||
it("should let the pokemon survive with 1 HP", async () => {
|
||||
it("should let the pokemon survive with 1 HP from attacks", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
|
||||
|
||||
game.move.select(MoveId.THUNDER);
|
||||
@ -41,7 +42,7 @@ describe("Moves - Endure", () => {
|
||||
expect(game.field.getEnemyPokemon().hp).toBe(1);
|
||||
});
|
||||
|
||||
it("should let the pokemon survive with 1 HP when hit with a multihit move", async () => {
|
||||
it("should let the pokemon survive with 1 HP from multi-strike moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
|
||||
|
||||
game.move.select(MoveId.BULLET_SEED);
|
||||
@ -57,30 +58,27 @@ describe("Moves - Endure", () => {
|
||||
game.move.select(MoveId.SHEER_COLD);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(enemy.isFainted()).toBeFalsy();
|
||||
expect(enemy.hp).toBe(1);
|
||||
});
|
||||
|
||||
// comprehensive indirect damage test copied from Reviver Seed test
|
||||
it.each([
|
||||
{ moveType: "Damaging Move Chip Damage", move: MoveId.SALT_CURE },
|
||||
{ moveType: "Chip Damage", move: MoveId.LEECH_SEED },
|
||||
{ moveType: "Trapping Chip Damage", move: MoveId.WHIRLPOOL },
|
||||
{ moveType: "Status Effect Damage", move: MoveId.TOXIC },
|
||||
{ moveType: "Damaging Move Chip", move: MoveId.SALT_CURE },
|
||||
{ moveType: "Status Move Chip", move: MoveId.LEECH_SEED },
|
||||
{ moveType: "Partial Trapping move", move: MoveId.WHIRLPOOL },
|
||||
{ moveType: "Status Effect", move: MoveId.TOXIC },
|
||||
{ moveType: "Weather", move: MoveId.SANDSTORM },
|
||||
])("should not prevent fainting from $moveType", async ({ move }) => {
|
||||
game.override
|
||||
.enemyLevel(1)
|
||||
.startingLevel(100)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.moveset(move)
|
||||
.enemyMoveset(MoveId.ENDURE);
|
||||
])("should not prevent fainting from $moveType Damage", async ({ move }) => {
|
||||
game.override.moveset(move).enemyLevel(100);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
enemy.damageAndUpdate(enemy.hp - 1);
|
||||
enemy.hp = 2;
|
||||
// force attack to do 1 dmg (for salt cure)
|
||||
vi.spyOn(enemy, "getAttackDamage").mockReturnValue({ cancelled: false, result: HitResult.EFFECTIVE, damage: 1 });
|
||||
|
||||
game.move.select(move);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(enemy.isFainted()).toBeTruthy();
|
||||
expect(enemy.isFainted()).toBe(true);
|
||||
});
|
||||
});
|
||||
|
@ -1,15 +1,14 @@
|
||||
import { ArenaTrapTag } from "#data/arena-tag";
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Protect", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -27,90 +26,210 @@ describe("Moves - Protect", () => {
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.moveset([MoveId.PROTECT])
|
||||
.moveset([MoveId.PROTECT, MoveId.SPIKY_SHIELD, MoveId.ENDURE, MoveId.SPLASH])
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.enemyMoveset([MoveId.TACKLE])
|
||||
.enemyMoveset(MoveId.LUMINA_CRASH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user from attacks", async () => {
|
||||
it("should protect the user from attacks and their secondary effects", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(charizard.getStatStage(Stat.SPDEF)).toBe(0);
|
||||
expect(charizard);
|
||||
});
|
||||
|
||||
test("should prevent secondary effects from the opponent's attack", async () => {
|
||||
game.override.enemyMoveset([MoveId.CEASELESS_EDGE]);
|
||||
vi.spyOn(allMoves[MoveId.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
|
||||
|
||||
it.each<{ numTurns: number; chance: number }>([
|
||||
{ numTurns: 1, chance: 3 },
|
||||
{ numTurns: 2, chance: 9 },
|
||||
{ numTurns: 3, chance: 27 },
|
||||
{ numTurns: 4, chance: 81 },
|
||||
])("should have a 1/$chance success rate after $numTurns successful uses", async ({ numTurns, chance }) => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
|
||||
// mock RNG roll to suceed unless exactly the desired chance is hit
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range !== chance ? 0 : 1));
|
||||
const conditionSpy = vi.spyOn(allMoves[MoveId.PROTECT]["conditions"][0], "apply");
|
||||
|
||||
// click protect many times
|
||||
for (let x = 0; x < numTurns; x++) {
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
expect(conditionSpy).toHaveLastReturnedWith(true);
|
||||
}
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
|
||||
expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(conditionSpy).toHaveLastReturnedWith(false);
|
||||
});
|
||||
|
||||
test("should protect the user from status moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.CHARM]);
|
||||
|
||||
it("should share fail chance with all move variants", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
charizard.summonData.moveHistory = [
|
||||
{ move: MoveId.ENDURE, result: MoveResult.SUCCESS, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL },
|
||||
{
|
||||
move: MoveId.SPIKY_SHIELD,
|
||||
result: MoveResult.SUCCESS,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
useMode: MoveUseMode.NORMAL,
|
||||
},
|
||||
];
|
||||
// force protect to fail on anything >=2 uses (1/9 chance)
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range >= 9 ? 1 : 0));
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
test("should stop subsequent hits of a multi-hit move", async () => {
|
||||
it("should reset fail chance on move failure", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to always fail if RNG roll attempt is made
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should reset fail chance on using another move", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to always fail if RNG roll attempt is made
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should reset fail chance on starting a new wave", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
// force protect to always fail if RNG roll attempt is made
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
// Wait until move end phase to kill opponent to ensure protect doesn't fail due to going last
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should not be blocked by Psychic Terrain", async () => {
|
||||
game.override.ability(AbilityId.PSYCHIC_SURGE);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should stop subsequent hits of multi-hit moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.TACHYON_CUTTER]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(enemyPokemon.turnData.hitCount).toBe(1);
|
||||
});
|
||||
|
||||
test("should fail if the user is the last to move in the turn", async () => {
|
||||
game.override.enemyMoveset([MoveId.PROTECT]);
|
||||
|
||||
it("should fail if the user moves last in the turn", async () => {
|
||||
game.override.enemyMoveset(MoveId.PROTECT);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should not block Protection-bypassing moves or Future Sight", async () => {
|
||||
game.override.enemyMoveset([MoveId.FUTURE_SIGHT, MoveId.MIGHTY_CLEAVE, MoveId.SPORE]);
|
||||
await game.classicMode.startBattle([SpeciesId.AGGRON]);
|
||||
|
||||
const aggron = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(aggron, "randBattleSeedInt").mockReturnValue(0);
|
||||
|
||||
// Turn 1: setup future sight
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Turn 2: mighty cleave
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.move.forceEnemyMove(MoveId.MIGHTY_CLEAVE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
|
||||
|
||||
aggron.hp = aggron.getMaxHp();
|
||||
|
||||
// turn 3: Future Sight hits
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.move.forceEnemyMove(MoveId.SPORE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
|
||||
expect(aggron.status?.effect).toBeUndefined(); // check that protect actually worked
|
||||
});
|
||||
|
||||
// TODO: Add test
|
||||
it.todo("should not reset counter when throwing balls");
|
||||
});
|
||||
|
@ -3,10 +3,9 @@ import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Quick Guard", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -27,74 +26,72 @@ describe("Moves - Quick Guard", () => {
|
||||
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.FOLLOW_ME])
|
||||
.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.SPIKY_SHIELD])
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.enemyMoveset([MoveId.QUICK_ATTACK])
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.enemyMoveset(MoveId.QUICK_ATTACK)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from priority moves", async () => {
|
||||
it("should protect the user and allies from priority moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||
});
|
||||
|
||||
test("should protect the user and allies from Prankster-boosted moves", async () => {
|
||||
game.override.enemyAbility(AbilityId.PRANKSTER).enemyMoveset([MoveId.GROWL]);
|
||||
|
||||
it.each<{ name: string; move: MoveId; ability: AbilityId }>([
|
||||
{ name: "Prankster", move: MoveId.SPORE, ability: AbilityId.PRANKSTER },
|
||||
{ name: "Gale Wings", move: MoveId.BRAVE_BIRD, ability: AbilityId.GALE_WINGS },
|
||||
])("should protect the user and allies from $name-boosted moves", async ({ move, ability }) => {
|
||||
game.override.enemyMoveset(move).enemyAbility(ability);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||
expect(charizard.status?.effect).toBeUndefined();
|
||||
expect(blastoise.status?.effect).toBeUndefined();
|
||||
});
|
||||
|
||||
test("should stop subsequent hits of a multi-hit priority move", async () => {
|
||||
game.override.enemyMoveset([MoveId.WATER_SHURIKEN]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
game.move.select(MoveId.FOLLOW_ME, 1);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
||||
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
|
||||
});
|
||||
|
||||
test("should fail if the user is the last to move in the turn", async () => {
|
||||
game.override.battleStyle("single").enemyMoveset([MoveId.QUICK_GUARD]);
|
||||
|
||||
it("should increment (but not respect) other protection moves' fail counters", async () => {
|
||||
game.override.battleStyle("single");
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const playerPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to fail on anything >0 uses
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
// ignored fail chance
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
});
|
||||
|
@ -1,11 +1,12 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { BerryPhase } from "#phases/berry-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Wide Guard", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -26,71 +27,84 @@ describe("Moves - Wide Guard", () => {
|
||||
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF])
|
||||
.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF, MoveId.SPIKY_SHIELD])
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.enemyMoveset(MoveId.SWIFT)
|
||||
.enemyMoveset([MoveId.SWIFT, MoveId.GROWL, MoveId.TACKLE])
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from multi-target attack moves", async () => {
|
||||
it("should protect the user and allies from multi-target attack and status moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.SWIFT);
|
||||
await game.move.forceEnemyMove(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from multi-target status moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.GROWL]);
|
||||
|
||||
it("should not protect the user and allies from single-target moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
||||
expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBeLessThan(blastoise.getMaxHp());
|
||||
});
|
||||
|
||||
test("should not protect the user and allies from single-target moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.TACKLE]);
|
||||
it("should protect the user from its ally's multi-target move", async () => {
|
||||
game.override.enemyMoveset(MoveId.SPLASH);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
const [snorlax1, snorlax2] = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SURF, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(snorlax1.hp).toBeLessThan(snorlax1.getMaxHp());
|
||||
expect(snorlax2.hp).toBeLessThan(snorlax2.getMaxHp());
|
||||
});
|
||||
|
||||
test("should protect the user from its ally's multi-target move", async () => {
|
||||
game.override.enemyMoveset([MoveId.SPLASH]);
|
||||
it("should increment (but not respect) other protection moves' fail counters", async () => {
|
||||
game.override.battleStyle("single");
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to fail on anything other than a guaranteed success
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
game.move.select(MoveId.SURF, 1);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp());
|
||||
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
|
||||
// ignored fail chance
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
|
||||
// ignored fail chance
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user