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7 Commits

Author SHA1 Message Date
Sirz Benjie
737d7db105
Merge 62ac2f6042 into 3b36ab17e4 2025-08-05 00:57:37 -05:00
Jimmybald1
3b36ab17e4
[Bug] Protect now tracks success chance properly (#5869)
* Protect rng now resets on new waves and fixed to look at all turns in the same wave.

* Added per-wave move history object to fix issues

@Jimmybald1 I added a commented out `console.log` in the protect code (L5797) for you to use for testing

* Added many tests

* Wave move history has to be looped in reverse

* Update src/data/moves/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/moves/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* comments

* Fixed forceEnemyMove references after merge

* Removed console log

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* Fixed test message

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Apply Biome

* Fix merge issues

* Fix Crafty Shield test

* Remove protect chance reset on wave change

* Fix merge issue

---------

Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
2025-08-05 07:35:14 +02:00
Wlowscha
62ac2f6042
Merge branch 'beta' into add-change-password 2025-07-27 19:53:50 +02:00
Sirz Benjie
943cbeb89f
Update src/ui/change-password-form-ui-handler.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-26 16:05:19 -06:00
Sirz Benjie
283fc1b4e4
Play select sound on successful submission or cancel 2025-07-26 16:05:18 -06:00
Sirz Benjie
7b1eb66e1c
Ensure input fields are cleared after submit or cancel 2025-07-26 16:05:18 -06:00
Sirz Benjie
38ee8ac718
Add change password ui 2025-07-26 16:05:17 -06:00
18 changed files with 562 additions and 231 deletions

View File

@ -15,3 +15,10 @@ export interface AccountRegisterRequest {
username: string;
password: string;
}
export interface AccountChangePwRequest {
password: string;
}
export interface AccountChangePwResponse {
success: boolean;
}

View File

@ -5912,20 +5912,21 @@ export class ProtectAttr extends AddBattlerTagAttr {
getCondition(): MoveConditionFunc {
return ((user, target, move): boolean => {
let timesUsed = 0;
const moveHistory = user.getLastXMoves();
let turnMove: TurnMove | undefined;
while (moveHistory.length) {
turnMove = moveHistory.shift();
if (!allMoves[turnMove?.move ?? MoveId.NONE].hasAttr("ProtectAttr") || turnMove?.result !== MoveResult.SUCCESS) {
for (const turnMove of user.getLastXMoves(-1).slice()) {
if (
// Quick & Wide guard increment the Protect counter without using it for fail chance
!(allMoves[turnMove.move].hasAttr("ProtectAttr") ||
[MoveId.QUICK_GUARD, MoveId.WIDE_GUARD].includes(turnMove.move)) ||
turnMove.result !== MoveResult.SUCCESS
) {
break;
}
timesUsed++;
timesUsed++
}
if (timesUsed) {
return !user.randBattleSeedInt(Math.pow(3, timesUsed));
}
return true;
return timesUsed === 0 || user.randBattleSeedInt(Math.pow(3, timesUsed)) === 0;
});
}
}

View File

@ -253,7 +253,6 @@ export class PokemonTempSummonData {
* Only currently used for positioning the battle cursor.
*/
turnCount = 1;
/**
* The number of turns this pokemon has spent in the active position since the start of the wave
* without switching out.

View File

@ -43,5 +43,6 @@ export enum UiMode {
TEST_DIALOGUE,
AUTO_COMPLETE,
ADMIN,
MYSTERY_ENCOUNTER
MYSTERY_ENCOUNTER,
CHANGE_PASSWORD_FORM,
}

View File

@ -5094,6 +5094,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
*/
resetWaveData(): void {
this.waveData = new PokemonWaveData();
this.tempSummonData.waveTurnCount = 1;
}
resetTera(): void {

View File

@ -58,12 +58,6 @@ export class BattleEndPhase extends BattlePhase {
globalScene.phaseManager.unshiftNew("GameOverPhase", true);
}
for (const pokemon of globalScene.getField()) {
if (pokemon) {
pokemon.tempSummonData.waveTurnCount = 1;
}
}
for (const pokemon of globalScene.getPokemonAllowedInBattle()) {
applyAbAttrs("PostBattleAbAttr", { pokemon, victory: this.isVictory });
}

View File

@ -1,6 +1,7 @@
import { ApiBase } from "#api/api-base";
import { SESSION_ID_COOKIE_NAME } from "#app/constants";
import type {
AccountChangePwRequest,
AccountInfoResponse,
AccountLoginRequest,
AccountLoginResponse,
@ -95,4 +96,19 @@ export class PokerogueAccountApi extends ApiBase {
removeCookie(SESSION_ID_COOKIE_NAME); // we are always clearing the cookie.
}
public async changePassword(changePwData: AccountChangePwRequest) {
try {
const response = await this.doPost("/account/changepw", changePwData, "form-urlencoded");
if (response.ok) {
return null;
}
console.warn("Change password failed!", response.status, response.statusText);
return response.text();
} catch (err) {
console.warn("Change password failed!", err);
}
return "Unknown error!";
}
}

View File

@ -0,0 +1,124 @@
import { globalScene } from "#app/global-scene";
import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
import { UiMode } from "#enums/ui-mode";
import type { InputFieldConfig } from "#ui/form-modal-ui-handler";
import { FormModalUiHandler } from "#ui/form-modal-ui-handler";
import type { ModalConfig } from "#ui/modal-ui-handler";
import i18next from "i18next";
export class ChangePasswordFormUiHandler extends FormModalUiHandler {
private readonly ERR_PASSWORD: string = "invalid password";
private readonly ERR_ACCOUNT_EXIST: string = "account doesn't exist";
private readonly ERR_PASSWORD_MISMATCH: string = "password doesn't match";
constructor(mode: UiMode | null = null) {
super(mode);
}
setup(): void {
super.setup();
}
override getModalTitle(_config?: ModalConfig): string {
return i18next.t("menu:changePassword");
}
override getWidth(_config?: ModalConfig): number {
return 160;
}
override getMargin(_config?: ModalConfig): [number, number, number, number] {
return [0, 0, 48, 0];
}
override getButtonLabels(_config?: ModalConfig): string[] {
return [i18next.t("settings:buttonSubmit"), i18next.t("menu:cancel")];
}
override getReadableErrorMessage(error: string): string {
const colonIndex = error?.indexOf(":");
if (colonIndex > 0) {
error = error.slice(0, colonIndex);
}
switch (error) {
case this.ERR_PASSWORD:
return i18next.t("menu:invalidRegisterPassword");
case this.ERR_ACCOUNT_EXIST:
return i18next.t("menu:accountNonExistent");
case this.ERR_PASSWORD_MISMATCH:
return i18next.t("menu:passwordNotMatchingConfirmPassword");
}
return super.getReadableErrorMessage(error);
}
override getInputFieldConfigs(): InputFieldConfig[] {
const inputFieldConfigs: InputFieldConfig[] = [];
inputFieldConfigs.push({
label: i18next.t("menu:password"),
isPassword: true,
});
inputFieldConfigs.push({
label: i18next.t("menu:confirmPassword"),
isPassword: true,
});
return inputFieldConfigs;
}
override show(args: [ModalConfig, ...any]): boolean {
if (super.show(args)) {
const config = args[0];
const originalSubmitAction = this.submitAction;
this.submitAction = () => {
if (globalScene.tweens.getTweensOf(this.modalContainer).length === 0) {
// Prevent overlapping overrides on action modification
this.submitAction = originalSubmitAction;
this.sanitizeInputs();
globalScene.ui.setMode(UiMode.LOADING, { buttonActions: [] });
const onFail = (error: string | null) => {
globalScene.ui.setMode(UiMode.CHANGE_PASSWORD_FORM, Object.assign(config, { errorMessage: error?.trim() }));
globalScene.ui.playError();
};
const [passwordInput, confirmPasswordInput] = this.inputs;
if (!passwordInput?.text) {
return onFail(this.getReadableErrorMessage("invalid password"));
}
if (passwordInput.text !== confirmPasswordInput.text) {
return onFail(this.ERR_PASSWORD_MISMATCH);
}
pokerogueApi.account.changePassword({ password: passwordInput.text }).then(error => {
if (!error && originalSubmitAction) {
globalScene.ui.playSelect();
originalSubmitAction();
// Only clear inputs if the action was successful
for (const input of this.inputs) {
input.setText("");
}
} else {
onFail(error);
}
});
}
};
// Upon pressing cancel, the inputs should be cleared
const originalCancelAction = this.cancelAction;
this.cancelAction = () => {
globalScene.ui.playSelect();
for (const input of this.inputs) {
input.setText("");
}
originalCancelAction?.();
};
return true;
}
return false;
}
override clear() {
super.clear();
this.setMouseCursorStyle("default"); //reset cursor
}
}

View File

@ -19,6 +19,7 @@ export abstract class FormModalUiHandler extends ModalUiHandler {
protected inputs: InputText[];
protected errorMessage: Phaser.GameObjects.Text;
protected submitAction: Function | null;
protected cancelAction: (() => void) | null;
protected tween: Phaser.Tweens.Tween;
protected formLabels: Phaser.GameObjects.Text[];
@ -126,22 +127,37 @@ export abstract class FormModalUiHandler extends ModalUiHandler {
});
}
show(args: any[]): boolean {
override show(args: any[]): boolean {
if (super.show(args)) {
this.inputContainers.map(ic => ic.setVisible(true));
const config = args[0] as FormModalConfig;
this.submitAction = config.buttonActions.length ? config.buttonActions[0] : null;
this.cancelAction = config.buttonActions[1] ?? null;
if (this.buttonBgs.length) {
this.buttonBgs[0].off("pointerdown");
this.buttonBgs[0].on("pointerdown", () => {
if (this.submitAction && globalScene.tweens.getTweensOf(this.modalContainer).length === 0) {
this.submitAction();
// #region: Override button pointerDown
// Override the pointerDown event for the buttonBgs to call the `submitAction` and `cancelAction`
// properties that we set above, allowing their behavior to change after this method terminates
// Some subclasses use this to add behavior to the submit and cancel action
this.buttonBgs[0].off("pointerdown");
this.buttonBgs[0].on("pointerdown", () => {
if (this.submitAction && globalScene.tweens.getTweensOf(this.modalContainer).length === 0) {
this.submitAction();
}
});
const cancelBg = this.buttonBgs[1];
if (cancelBg) {
cancelBg.off("pointerdown");
cancelBg.on("pointerdown", () => {
// The seemingly redundant cancelAction check is intentionally left in as a defensive programming measure
if (this.cancelAction && globalScene.tweens.getTweensOf(this.modalContainer).length === 0) {
this.cancelAction();
}
});
}
//#endregion: Override pointerDown events
this.modalContainer.y += 24;
this.modalContainer.setAlpha(0);

View File

@ -311,6 +311,17 @@ export class MenuUiHandler extends MessageUiHandler {
},
keepOpen: true,
},
{
// Note: i18n key is under `menu`, not `menuUiHandler` to avoid duplication
label: i18next.t("menu:changePassword"),
handler: () => {
ui.setOverlayMode(UiMode.CHANGE_PASSWORD_FORM, {
buttonActions: [() => ui.revertMode(), () => ui.revertMode()],
});
return true;
},
keepOpen: true,
},
{
label: i18next.t("menuUiHandler:consentPreferences"),
handler: () => {

View File

@ -7,7 +7,7 @@ import { UiHandler } from "#ui/ui-handler";
import { addWindow, WindowVariant } from "#ui/ui-theme";
export interface ModalConfig {
buttonActions: Function[];
buttonActions: ((...args: any[]) => any)[];
}
export abstract class ModalUiHandler extends UiHandler {

View File

@ -13,6 +13,7 @@ import { BallUiHandler } from "#ui/ball-ui-handler";
import { BattleMessageUiHandler } from "#ui/battle-message-ui-handler";
import type { BgmBar } from "#ui/bgm-bar";
import { GameChallengesUiHandler } from "#ui/challenges-select-ui-handler";
import { ChangePasswordFormUiHandler } from "#ui/change-password-form-ui-handler";
import { CommandUiHandler } from "#ui/command-ui-handler";
import { ConfirmUiHandler } from "#ui/confirm-ui-handler";
import { EggGachaUiHandler } from "#ui/egg-gacha-ui-handler";
@ -102,6 +103,7 @@ const noTransitionModes = [
UiMode.ADMIN,
UiMode.MYSTERY_ENCOUNTER,
UiMode.RUN_INFO,
UiMode.CHANGE_PASSWORD_FORM,
];
export class UI extends Phaser.GameObjects.Container {
@ -172,6 +174,7 @@ export class UI extends Phaser.GameObjects.Container {
new AutoCompleteUiHandler(),
new AdminUiHandler(),
new MysteryEncounterUiHandler(),
new ChangePasswordFormUiHandler(),
];
}

View File

@ -5,7 +5,7 @@ import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Baneful Bunker", () => {
let phaserGame: Phaser.Game;
@ -26,55 +26,51 @@ describe("Moves - Baneful Bunker", () => {
game.override
.battleStyle("single")
.moveset(MoveId.SLASH)
.enemySpecies(SpeciesId.SNORLAX)
.moveset([MoveId.SLASH, MoveId.FLASH_CANNON])
.enemySpecies(SpeciesId.TOXAPEX)
.enemyAbility(AbilityId.INSOMNIA)
.enemyMoveset(MoveId.BANEFUL_BUNKER)
.startingLevel(100)
.enemyLevel(100);
});
test("should protect the user and poison attackers that make contact", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
function expectProtected() {
expect(game.scene.getEnemyPokemon()?.hp).toBe(game.scene.getEnemyPokemon()?.getMaxHp());
expect(game.scene.getPlayerPokemon()?.status?.effect).toBe(StatusEffect.POISON);
}
it("should protect the user and poison attackers that make contact", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
game.move.select(MoveId.SLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
expectProtected();
});
test("should protect the user and poison attackers that make contact, regardless of accuracy checks", async () => {
it("should ignore accuracy checks", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.SLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.phaseInterceptor.to("MoveEndPhase"); // baneful bunker
await game.move.forceMiss();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
expectProtected();
});
test("should not poison attackers that don't make contact", async () => {
game.override.moveset(MoveId.FLASH_CANNON);
it("should block non-contact moves without poisoning attackers", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
const charizard = game.field.getPlayerPokemon();
const toxapex = game.field.getEnemyPokemon();
game.move.select(MoveId.FLASH_CANNON);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeFalsy();
expect(toxapex.hp).toBe(toxapex.getMaxHp());
expect(charizard.status?.effect).toBeUndefined();
});
});

View File

@ -1,12 +1,14 @@
import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { BerryPhase } from "#phases/berry-phase";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Crafty Shield", () => {
let phaserGame: Phaser.Game;
@ -27,68 +29,100 @@ describe("Moves - Crafty Shield", () => {
game.override
.battleStyle("double")
.moveset([MoveId.CRAFTY_SHIELD, MoveId.SPLASH, MoveId.SWORDS_DANCE])
.enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset([MoveId.GROWL])
.enemySpecies(SpeciesId.DUSKNOIR)
.enemyMoveset(MoveId.GROWL)
.enemyAbility(AbilityId.INSOMNIA)
.startingLevel(100)
.enemyLevel(100);
});
test("should protect the user and allies from status moves", async () => {
it("should protect the user and allies from status moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.GROWL);
await game.move.forceEnemyMove(MoveId.GROWL);
game.move.select(MoveId.CRAFTY_SHIELD);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
});
test("should not protect the user and allies from attack moves", async () => {
game.override.enemyMoveset([MoveId.TACKLE]);
it("should not protect the user and allies from attack moves", async () => {
game.override.enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(MoveId.CRAFTY_SHIELD);
game.move.select(MoveId.SPLASH, 1);
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
expect(charizard.isFullHp()).toBe(false);
expect(blastoise.isFullHp()).toBe(false);
});
test("should protect the user and allies from moves that ignore other protection", async () => {
game.override.enemySpecies(SpeciesId.DUSCLOPS).enemyMoveset([MoveId.CURSE]);
it("should not block entry hazards and field-targeted moves", async () => {
game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.TOXIC_SPIKES]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(MoveId.CRAFTY_SHIELD);
game.move.select(MoveId.SPLASH, 1);
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.PERISH_SONG);
await game.move.forceEnemyMove(MoveId.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.getTag(BattlerTagType.CURSED)).toBeUndefined());
expect(game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.PLAYER)).toBeDefined();
expect(charizard.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
expect(blastoise.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
});
test("should not block allies' self-targeted moves", async () => {
it("should protect the user and allies from moves that ignore other protection", async () => {
game.override.moveset(MoveId.CURSE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(MoveId.CRAFTY_SHIELD);
game.move.select(MoveId.SWORDS_DANCE, 1);
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to(BerryPhase, false);
await game.toEndOfTurn();
expect(leadPokemon[0].getStatStage(Stat.ATK)).toBe(0);
expect(leadPokemon[1].getStatStage(Stat.ATK)).toBe(2);
expect(charizard.getTag(BattlerTagType.CURSED)).toBeUndefined();
expect(blastoise.getTag(BattlerTagType.CURSED)).toBeUndefined();
const [dusknoir1, dusknoir2] = game.scene.getEnemyField();
expect(dusknoir1).toHaveFullHp();
expect(dusknoir2).toHaveFullHp();
});
it("should not block allies' self or ally-targeted moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.use(MoveId.SWORDS_DANCE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
expect(blastoise.getStatStage(Stat.ATK)).toBe(2);
game.move.use(MoveId.HOWL, BattlerIndex.PLAYER);
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.getStatStage(Stat.ATK)).toBe(1);
expect(blastoise.getStatStage(Stat.ATK)).toBe(3);
});
});

View File

@ -1,9 +1,10 @@
import { AbilityId } from "#enums/ability-id";
import { HitResult } from "#enums/hit-result";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Endure", () => {
let phaserGame: Phaser.Game;
@ -22,7 +23,7 @@ describe("Moves - Endure", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.TOXIC, MoveId.SHEER_COLD])
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.SHEER_COLD])
.ability(AbilityId.SKILL_LINK)
.startingLevel(100)
.battleStyle("single")
@ -32,7 +33,7 @@ describe("Moves - Endure", () => {
.enemyMoveset(MoveId.ENDURE);
});
it("should let the pokemon survive with 1 HP", async () => {
it("should let the pokemon survive with 1 HP from attacks", async () => {
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
game.move.select(MoveId.THUNDER);
@ -41,7 +42,7 @@ describe("Moves - Endure", () => {
expect(game.field.getEnemyPokemon().hp).toBe(1);
});
it("should let the pokemon survive with 1 HP when hit with a multihit move", async () => {
it("should let the pokemon survive with 1 HP from multi-strike moves", async () => {
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
game.move.select(MoveId.BULLET_SEED);
@ -57,30 +58,27 @@ describe("Moves - Endure", () => {
game.move.select(MoveId.SHEER_COLD);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBeFalsy();
expect(enemy.hp).toBe(1);
});
// comprehensive indirect damage test copied from Reviver Seed test
it.each([
{ moveType: "Damaging Move Chip Damage", move: MoveId.SALT_CURE },
{ moveType: "Chip Damage", move: MoveId.LEECH_SEED },
{ moveType: "Trapping Chip Damage", move: MoveId.WHIRLPOOL },
{ moveType: "Status Effect Damage", move: MoveId.TOXIC },
{ moveType: "Damaging Move Chip", move: MoveId.SALT_CURE },
{ moveType: "Status Move Chip", move: MoveId.LEECH_SEED },
{ moveType: "Partial Trapping move", move: MoveId.WHIRLPOOL },
{ moveType: "Status Effect", move: MoveId.TOXIC },
{ moveType: "Weather", move: MoveId.SANDSTORM },
])("should not prevent fainting from $moveType", async ({ move }) => {
game.override
.enemyLevel(1)
.startingLevel(100)
.enemySpecies(SpeciesId.MAGIKARP)
.moveset(move)
.enemyMoveset(MoveId.ENDURE);
])("should not prevent fainting from $moveType Damage", async ({ move }) => {
game.override.moveset(move).enemyLevel(100);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const enemy = game.field.getEnemyPokemon();
enemy.damageAndUpdate(enemy.hp - 1);
enemy.hp = 2;
// force attack to do 1 dmg (for salt cure)
vi.spyOn(enemy, "getAttackDamage").mockReturnValue({ cancelled: false, result: HitResult.EFFECTIVE, damage: 1 });
game.move.select(move);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBeTruthy();
expect(enemy.isFainted()).toBe(true);
});
});

View File

@ -1,15 +1,14 @@
import { ArenaTrapTag } from "#data/arena-tag";
import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { MoveUseMode } from "#enums/move-use-mode";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Protect", () => {
let phaserGame: Phaser.Game;
@ -27,90 +26,210 @@ describe("Moves - Protect", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.moveset([MoveId.PROTECT])
.moveset([MoveId.PROTECT, MoveId.SPIKY_SHIELD, MoveId.ENDURE, MoveId.SPLASH])
.enemySpecies(SpeciesId.SNORLAX)
.enemyAbility(AbilityId.INSOMNIA)
.enemyMoveset([MoveId.TACKLE])
.enemyMoveset(MoveId.LUMINA_CRASH)
.startingLevel(100)
.enemyLevel(100);
});
test("should protect the user from attacks", async () => {
it("should protect the user from attacks and their secondary effects", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon();
const charizard = game.field.getPlayerPokemon();
game.move.select(MoveId.PROTECT);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(charizard.hp).toBe(charizard.getMaxHp());
expect(charizard.getStatStage(Stat.SPDEF)).toBe(0);
expect(charizard);
});
test("should prevent secondary effects from the opponent's attack", async () => {
game.override.enemyMoveset([MoveId.CEASELESS_EDGE]);
vi.spyOn(allMoves[MoveId.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
it.each<{ numTurns: number; chance: number }>([
{ numTurns: 1, chance: 3 },
{ numTurns: 2, chance: 9 },
{ numTurns: 3, chance: 27 },
{ numTurns: 4, chance: 81 },
])("should have a 1/$chance success rate after $numTurns successful uses", async ({ numTurns, chance }) => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon();
const charizard = game.scene.getPlayerPokemon()!;
// mock RNG roll to suceed unless exactly the desired chance is hit
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range !== chance ? 0 : 1));
const conditionSpy = vi.spyOn(allMoves[MoveId.PROTECT]["conditions"][0], "apply");
// click protect many times
for (let x = 0; x < numTurns; x++) {
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.hp).toBe(charizard.getMaxHp());
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(conditionSpy).toHaveLastReturnedWith(true);
}
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(conditionSpy).toHaveLastReturnedWith(false);
});
test("should protect the user from status moves", async () => {
game.override.enemyMoveset([MoveId.CHARM]);
it("should share fail chance with all move variants", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon();
const charizard = game.field.getPlayerPokemon();
charizard.summonData.moveHistory = [
{ move: MoveId.ENDURE, result: MoveResult.SUCCESS, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL },
{
move: MoveId.SPIKY_SHIELD,
result: MoveResult.SUCCESS,
targets: [BattlerIndex.PLAYER],
useMode: MoveUseMode.NORMAL,
},
];
// force protect to fail on anything >=2 uses (1/9 chance)
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range >= 9 ? 1 : 0));
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
test("should stop subsequent hits of a multi-hit move", async () => {
it("should reset fail chance on move failure", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
// force protect to always fail if RNG roll attempt is made
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(MoveId.SPIKY_SHIELD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
game.move.select(MoveId.SPIKY_SHIELD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should reset fail chance on using another move", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
// force protect to always fail if RNG roll attempt is made
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should reset fail chance on starting a new wave", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.field.getPlayerPokemon();
// force protect to always fail if RNG roll attempt is made
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.PROTECT);
// Wait until move end phase to kill opponent to ensure protect doesn't fail due to going last
await game.phaseInterceptor.to("MoveEndPhase");
await game.doKillOpponents();
await game.toNextWave();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(MoveId.SPIKY_SHIELD);
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should not be blocked by Psychic Terrain", async () => {
game.override.ability(AbilityId.PSYCHIC_SURGE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should stop subsequent hits of multi-hit moves", async () => {
game.override.enemyMoveset([MoveId.TACHYON_CUTTER]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon();
const charizard = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.PROTECT);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(charizard.hp).toBe(charizard.getMaxHp());
expect(enemyPokemon.turnData.hitCount).toBe(1);
});
test("should fail if the user is the last to move in the turn", async () => {
game.override.enemyMoveset([MoveId.PROTECT]);
it("should fail if the user moves last in the turn", async () => {
game.override.enemyMoveset(MoveId.PROTECT);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.field.getPlayerPokemon();
const charizard = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.PROTECT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should not block Protection-bypassing moves or Future Sight", async () => {
game.override.enemyMoveset([MoveId.FUTURE_SIGHT, MoveId.MIGHTY_CLEAVE, MoveId.SPORE]);
await game.classicMode.startBattle([SpeciesId.AGGRON]);
const aggron = game.scene.getPlayerPokemon()!;
vi.spyOn(aggron, "randBattleSeedInt").mockReturnValue(0);
// Turn 1: setup future sight
game.move.select(MoveId.PROTECT);
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
// Turn 2: mighty cleave
game.move.select(MoveId.PROTECT);
await game.move.forceEnemyMove(MoveId.MIGHTY_CLEAVE);
await game.toNextTurn();
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
aggron.hp = aggron.getMaxHp();
// turn 3: Future Sight hits
game.move.select(MoveId.PROTECT);
await game.move.forceEnemyMove(MoveId.SPORE);
await game.toNextTurn();
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
expect(aggron.status?.effect).toBeUndefined(); // check that protect actually worked
});
// TODO: Add test
it.todo("should not reset counter when throwing balls");
});

View File

@ -3,10 +3,9 @@ import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Quick Guard", () => {
let phaserGame: Phaser.Game;
@ -27,74 +26,72 @@ describe("Moves - Quick Guard", () => {
game.override
.battleStyle("double")
.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.FOLLOW_ME])
.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.SPIKY_SHIELD])
.enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset([MoveId.QUICK_ATTACK])
.enemyAbility(AbilityId.INSOMNIA)
.enemyMoveset(MoveId.QUICK_ATTACK)
.enemyAbility(AbilityId.BALL_FETCH)
.startingLevel(100)
.enemyLevel(100);
});
test("should protect the user and allies from priority moves", async () => {
it("should protect the user and allies from priority moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField();
game.move.select(MoveId.QUICK_GUARD);
game.move.select(MoveId.SPLASH, 1);
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
expect(charizard.hp).toBe(charizard.getMaxHp());
expect(blastoise.hp).toBe(blastoise.getMaxHp());
});
test("should protect the user and allies from Prankster-boosted moves", async () => {
game.override.enemyAbility(AbilityId.PRANKSTER).enemyMoveset([MoveId.GROWL]);
it.each<{ name: string; move: MoveId; ability: AbilityId }>([
{ name: "Prankster", move: MoveId.SPORE, ability: AbilityId.PRANKSTER },
{ name: "Gale Wings", move: MoveId.BRAVE_BIRD, ability: AbilityId.GALE_WINGS },
])("should protect the user and allies from $name-boosted moves", async ({ move, ability }) => {
game.override.enemyMoveset(move).enemyAbility(ability);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField();
game.move.select(MoveId.QUICK_GUARD);
game.move.select(MoveId.SPLASH, 1);
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
expect(charizard.hp).toBe(charizard.getMaxHp());
expect(blastoise.hp).toBe(blastoise.getMaxHp());
expect(charizard.status?.effect).toBeUndefined();
expect(blastoise.status?.effect).toBeUndefined();
});
test("should stop subsequent hits of a multi-hit priority move", async () => {
game.override.enemyMoveset([MoveId.WATER_SHURIKEN]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(MoveId.QUICK_GUARD);
game.move.select(MoveId.FOLLOW_ME, 1);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
});
test("should fail if the user is the last to move in the turn", async () => {
game.override.battleStyle("single").enemyMoveset([MoveId.QUICK_GUARD]);
it("should increment (but not respect) other protection moves' fail counters", async () => {
game.override.battleStyle("single");
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
const charizard = game.scene.getPlayerPokemon()!;
// force protect to fail on anything >0 uses
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.QUICK_GUARD);
await game.toNextTurn();
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
await game.phaseInterceptor.to("BerryPhase", false);
game.move.select(MoveId.QUICK_GUARD);
await game.toNextTurn();
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
// ignored fail chance
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(MoveId.SPIKY_SHIELD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
});

View File

@ -1,11 +1,12 @@
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { BerryPhase } from "#phases/berry-phase";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Wide Guard", () => {
let phaserGame: Phaser.Game;
@ -26,71 +27,84 @@ describe("Moves - Wide Guard", () => {
game.override
.battleStyle("double")
.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF])
.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF, MoveId.SPIKY_SHIELD])
.enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset(MoveId.SWIFT)
.enemyMoveset([MoveId.SWIFT, MoveId.GROWL, MoveId.TACKLE])
.enemyAbility(AbilityId.INSOMNIA)
.startingLevel(100)
.enemyLevel(100);
});
test("should protect the user and allies from multi-target attack moves", async () => {
it("should protect the user and allies from multi-target attack and status moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField();
const leadPokemon = game.scene.getPlayerField();
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.SWIFT);
await game.move.forceEnemyMove(MoveId.GROWL);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(MoveId.WIDE_GUARD);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
expect(charizard.hp).toBe(charizard.getMaxHp());
expect(blastoise.hp).toBe(blastoise.getMaxHp());
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
});
test("should protect the user and allies from multi-target status moves", async () => {
game.override.enemyMoveset([MoveId.GROWL]);
it("should not protect the user and allies from single-target moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(MoveId.WIDE_GUARD);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
expect(blastoise.hp).toBeLessThan(blastoise.getMaxHp());
});
test("should not protect the user and allies from single-target moves", async () => {
game.override.enemyMoveset([MoveId.TACKLE]);
it("should protect the user from its ally's multi-target move", async () => {
game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
const charizard = game.scene.getPlayerPokemon()!;
const [snorlax1, snorlax2] = game.scene.getEnemyField();
game.move.select(MoveId.WIDE_GUARD);
game.move.select(MoveId.SPLASH, 1);
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
game.move.select(MoveId.SURF, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
expect(charizard.hp).toBe(charizard.getMaxHp());
expect(snorlax1.hp).toBeLessThan(snorlax1.getMaxHp());
expect(snorlax2.hp).toBeLessThan(snorlax2.getMaxHp());
});
test("should protect the user from its ally's multi-target move", async () => {
game.override.enemyMoveset([MoveId.SPLASH]);
it("should increment (but not respect) other protection moves' fail counters", async () => {
game.override.battleStyle("single");
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
const charizard = game.scene.getPlayerPokemon()!;
// force protect to fail on anything other than a guaranteed success
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(MoveId.WIDE_GUARD);
game.move.select(MoveId.SURF, 1);
await game.toNextTurn();
await game.phaseInterceptor.to(BerryPhase, false);
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp());
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
// ignored fail chance
game.move.select(MoveId.WIDE_GUARD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(MoveId.SPIKY_SHIELD);
await game.toNextTurn();
// ignored fail chance
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
});