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3 Commits

Author SHA1 Message Date
Acelynn Zhang
812ce7af3e
Merge e20d7047f7 into 907e3c8208 2025-08-12 09:52:13 -04:00
Blitzy
907e3c8208
[Balance] Updates to Twins Trainer Class Pool (#6239)
* Update trainer-config.ts

* Update trainer-config.ts

* Update trainer-config.ts

* Update trainer-config.ts

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-08-12 01:10:35 -04:00
Acelynn Zhang
e20d7047f7 Fix behavior of ally-targeting moves during sleep 2025-07-29 22:02:18 -05:00
3 changed files with 70 additions and 18 deletions

View File

@ -1865,27 +1865,43 @@ export const trainerConfigs: TrainerConfigs = {
.setPartyMemberFunc(
0,
getRandomPartyMemberFunc([
SpeciesId.METAPOD,
SpeciesId.LEDYBA,
SpeciesId.CLEFFA,
SpeciesId.WOOPER,
SpeciesId.TEDDIURSA,
SpeciesId.REMORAID,
SpeciesId.HOUNDOUR,
SpeciesId.SILCOON,
SpeciesId.PLUSLE,
SpeciesId.VOLBEAT,
SpeciesId.PACHIRISU,
SpeciesId.SILCOON,
SpeciesId.METAPOD,
SpeciesId.IGGLYBUFF,
SpeciesId.SPINDA,
SpeciesId.BONSLY,
SpeciesId.PETILIL,
SpeciesId.EEVEE,
SpeciesId.SPRITZEE,
SpeciesId.MILCERY,
SpeciesId.PICHU,
]),
)
.setPartyMemberFunc(
1,
getRandomPartyMemberFunc(
[
SpeciesId.KAKUNA,
SpeciesId.SPINARAK,
SpeciesId.IGGLYBUFF,
SpeciesId.PALDEA_WOOPER,
SpeciesId.PHANPY,
SpeciesId.MANTYKE,
SpeciesId.ELECTRIKE,
SpeciesId.CASCOON,
SpeciesId.MINUN,
SpeciesId.ILLUMISE,
SpeciesId.EMOLGA,
SpeciesId.CASCOON,
SpeciesId.KAKUNA,
SpeciesId.CLEFFA,
SpeciesId.SPINDA,
SpeciesId.MIME_JR,
SpeciesId.COTTONEE,
SpeciesId.SWIRLIX,
SpeciesId.FIDOUGH,
SpeciesId.EEVEE,
],
TrainerSlot.TRAINER_PARTNER,

View File

@ -120,14 +120,8 @@ export class MovePhase extends BattlePhase {
console.log(MoveId[this.move.moveId], enumValueToKey(MoveUseMode, this.useMode));
// Check if move is unusable (e.g. running out of PP due to a mid-turn Spite
// or the user no longer being on field), ending the phase early if not.
if (!this.canMove(true)) {
if (this.pokemon.isActive(true)) {
this.fail();
this.showMoveText();
this.showFailedText();
}
if (!this.pokemon.isActive(true)) {
this.cancel();
this.end();
return;
}
@ -155,6 +149,7 @@ export class MovePhase extends BattlePhase {
this.resolveCounterAttackTarget();
// Check status cancellation from sleep, freeze, etc.
this.resolvePreMoveStatusEffects();
this.lapsePreMoveAndMoveTags();
@ -180,6 +175,18 @@ export class MovePhase extends BattlePhase {
const targets = this.getActiveTargetPokemon();
const moveQueue = this.pokemon.getMoveQueue();
// Check if move is unusable (e.g. running out of PP due to a mid-turn Spite
// or the user no longer being on field)
if (!this.canMove(true)) {
if (this.pokemon.isActive(true)) {
this.fail();
this.showMoveText();
this.showFailedText();
}
return;
}
if (
(targets.length === 0 && !this.move.getMove().hasAttr("AddArenaTrapTagAttr")) ||
(moveQueue.length > 0 && moveQueue[0].move === MoveId.NONE)

View File

@ -353,7 +353,7 @@ describe("Status Effects", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.moveset([MoveId.SPLASH, MoveId.DRAGON_CHEER])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
@ -390,6 +390,35 @@ describe("Status Effects", () => {
expect(player.status).toBeFalsy();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("Sleep turns should tick down when failing to use ally-targeting moves", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.field.getPlayerPokemon();
player.status = new Status(StatusEffect.SLEEP, 0, 4);
game.move.select(MoveId.DRAGON_CHEER);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.DRAGON_CHEER);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.DRAGON_CHEER);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(MoveId.DRAGON_CHEER);
await game.toNextTurn();
expect(player.status).toBeFalsy();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
});
});
describe("Behavior", () => {