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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 800 B |
Before Width: | Height: | Size: 743 B After Width: | Height: | Size: 793 B |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 976 B After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
@ -1,21 +1,5 @@
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{
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"1": {
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"b0a080": "e552ec",
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"f8f8e8": "ffe2ed",
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"9b8259": "b021c5",
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||||
"e5e4c2": "ffb9f9",
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||||
"000000": "000000",
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||||
"bc9b4e": "900090",
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||||
"f8f8d0": "ff8ae9",
|
||||
"e8e088": "ff49e7",
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||||
"d0b868": "d10cc7",
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||||
"7d673b": "510059",
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||||
"282828": "282828",
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||||
"f84040": "f84040",
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"f88888": "1ae2e6",
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"c81010": "00c2d2"
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},
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"2": {
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"b0a080": "d96b23",
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"f8f8e8": "ffe1b8",
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"9b8259": "b43c06",
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@ -30,5 +14,21 @@
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"f84040": "f84040",
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"f88888": "f88888",
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"c81010": "c81010"
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},
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"2": {
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"b0a080": "e552ec",
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"f8f8e8": "ffe2ed",
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"9b8259": "b021c5",
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"e5e4c2": "ffb9f9",
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"000000": "000000",
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"bc9b4e": "900090",
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"f8f8d0": "ff8ae9",
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"e8e088": "ff49e7",
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"d0b868": "d10cc7",
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||||
"7d673b": "510059",
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"282828": "282828",
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"f84040": "f84040",
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"f88888": "1ae2e6",
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"c81010": "00c2d2"
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}
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}
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@ -2419,9 +2419,14 @@ export default class BattleScene extends SceneBase {
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count = Math.max(count, Math.floor(chances / 2));
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}
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getEnemyModifierTypesForWave(difficultyWaveIndex, count, [ enemyPokemon ], this.currentBattle.battleType === BattleType.TRAINER ? ModifierPoolType.TRAINER : ModifierPoolType.WILD, upgradeChance)
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.map(mt => mt.newModifier(enemyPokemon).add(this.enemyModifiers, false, this));
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.map(mt => {
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const enemyModifier = mt.newModifier(enemyPokemon);
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if (enemyModifier instanceof TurnHeldItemTransferModifier) {
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enemyModifier.setTransferrableFalse();
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}
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enemyModifier.add(this.enemyModifiers, false, this);
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});
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});
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this.updateModifiers(false).then(() => resolve());
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});
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}
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@ -921,7 +921,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* by how many learnable moves there are for the {@linkcode Pokemon}.
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*/
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getLearnableLevelMoves(): Moves[] {
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let levelMoves = this.getLevelMoves(1, true).map(lm => lm[1]);
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let levelMoves = this.getLevelMoves(1, true, false, true).map(lm => lm[1]);
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if (this.metBiome === -1 && !this.scene.gameMode.isFreshStartChallenge() && !this.scene.gameMode.isDaily) {
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levelMoves = this.getUnlockedEggMoves().concat(levelMoves);
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}
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@ -1210,11 +1210,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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*
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* @param source - The Pokémon using the move.
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* @param move - The move being used.
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* @returns The type damage multiplier or undefined if it's a status move
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* @returns The type damage multiplier or 1 if it's a status move
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*/
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getMoveEffectiveness(source: Pokemon, move: PokemonMove): TypeDamageMultiplier | undefined {
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getMoveEffectiveness(source: Pokemon, move: PokemonMove): TypeDamageMultiplier {
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if (move.getMove().category === MoveCategory.STATUS) {
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return undefined;
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return 1;
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}
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return this.getAttackMoveEffectiveness(source, move, !this.battleData?.abilityRevealed);
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@ -4033,13 +4033,24 @@ export class FaintPhase extends PokemonPhase {
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}
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if (this.player) {
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const nonFaintedLegalPartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle());
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const nonFaintedPartyMemberCount = nonFaintedLegalPartyMembers.length;
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if (!nonFaintedPartyMemberCount) {
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/** The total number of Pokemon in the player's party that can legally fight */
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const legalPlayerPokemon = this.scene.getParty().filter(p => p.isAllowedInBattle());
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/** The total number of legal player Pokemon that aren't currently on the field */
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const legalPlayerPartyPokemon = legalPlayerPokemon.filter(p => !p.isActive(true));
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if (!legalPlayerPokemon.length) {
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/** If the player doesn't have any legal Pokemon, end the game */
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this.scene.unshiftPhase(new GameOverPhase(this.scene));
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} else if (nonFaintedPartyMemberCount === 1 && this.scene.currentBattle.double) {
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} else if (this.scene.currentBattle.double && legalPlayerPokemon.length === 1 && legalPlayerPartyPokemon.length === 0) {
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/**
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* If the player has exactly one Pokemon in total at this point in a double battle, and that Pokemon
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* is already on the field, unshift a phase that moves that Pokemon to center position.
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*/
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this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
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} else if (nonFaintedPartyMemberCount >= this.scene.currentBattle.getBattlerCount()) {
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} else if (legalPlayerPartyPokemon.length > 0) {
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/**
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* If previous conditions weren't met, and the player has at least 1 legal Pokemon off the field,
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* push a phase that prompts the player to summon a Pokemon from their party.
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*/
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this.scene.pushPhase(new SwitchPhase(this.scene, this.fieldIndex, true, false));
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}
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} else {
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@ -12,6 +12,7 @@ import { SPLASH_ONLY } from "#test/utils/testUtils";
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describe("Moves - Rollout", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const TIMEOUT = 20 * 1000;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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@ -77,5 +78,5 @@ describe("Moves - Rollout", () => {
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// reset
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expect(turn6Dmg).toBeGreaterThanOrEqual(turn1Dmg - variance);
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expect(turn6Dmg).toBeLessThanOrEqual(turn1Dmg + variance);
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});
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}, TIMEOUT);
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});
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@ -87,7 +87,6 @@ describe("UI - Transfer Items", () => {
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handler.processInput(Button.ACTION); // select Pokemon
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expect(handler.optionsContainer.list.some((option) => (option as BBCodeText).text?.includes("Transfer"))).toBe(true);
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game.phaseInterceptor.unlock();
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});
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89
src/test/ui/type-hints.test.ts
Normal file
@ -0,0 +1,89 @@
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import { Button } from "#app/enums/buttons.js";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { CommandPhase } from "#app/phases";
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import FightUiHandler from "#app/ui/fight-ui-handler.js";
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import { Mode } from "#app/ui/ui.js";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import MockText from "../utils/mocks/mocksContainer/mockText";
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import { SPLASH_ONLY } from "../utils/testUtils";
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describe("UI - Type Hints", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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game.settings.typeHints(true); //activate type hints
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game.override.battleType("single").startingLevel(100).startingWave(1).enemyMoveset(SPLASH_ONLY);
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});
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it("check immunity color", async () => {
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game.override
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.battleType("single")
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.startingLevel(100)
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.startingWave(1)
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.enemySpecies(Species.FLORGES)
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.enemyMoveset(SPLASH_ONLY)
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.moveset([Moves.DRAGON_CLAW]);
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game.settings.typeHints(true); //activate type hints
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await game.startBattle([Species.RAYQUAZA]);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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const { ui } = game.scene;
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const handler = ui.getHandler<FightUiHandler>();
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handler.processInput(Button.ACTION); // select "Fight"
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game.phaseInterceptor.unlock();
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const { ui } = game.scene;
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const movesContainer = ui.getByName<Phaser.GameObjects.Container>(FightUiHandler.MOVES_CONTAINER_NAME);
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const dragonClawText = movesContainer
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.getAll<Phaser.GameObjects.Text>()
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.find((text) => text.text === "Dragon Claw")! as unknown as MockText;
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expect.soft(dragonClawText.color).toBe("#929292");
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ui.getHandler().processInput(Button.ACTION);
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});
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await game.phaseInterceptor.to(CommandPhase);
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});
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it("check status move color", async () => {
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game.override.enemySpecies(Species.FLORGES).moveset([Moves.GROWL]);
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await game.startBattle([Species.RAYQUAZA]);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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const { ui } = game.scene;
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const handler = ui.getHandler<FightUiHandler>();
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handler.processInput(Button.ACTION); // select "Fight"
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game.phaseInterceptor.unlock();
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const { ui } = game.scene;
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const movesContainer = ui.getByName<Phaser.GameObjects.Container>(FightUiHandler.MOVES_CONTAINER_NAME);
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const growlText = movesContainer
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.getAll<Phaser.GameObjects.Text>()
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.find((text) => text.text === "Growl")! as unknown as MockText;
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expect.soft(growlText.color).toBe(undefined);
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ui.getHandler().processInput(Button.ACTION);
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});
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await game.phaseInterceptor.to(CommandPhase);
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});
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});
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@ -30,6 +30,7 @@ import { MoveHelper } from "./helpers/moveHelper";
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import { vi } from "vitest";
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import { ClassicModeHelper } from "./helpers/classicModeHelper";
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import { DailyModeHelper } from "./helpers/dailyModeHelper";
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import { SettingsHelper } from "./helpers/settingsHelper";
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/**
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* Class to manage the game state and transitions between phases.
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@ -44,6 +45,7 @@ export default class GameManager {
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public readonly move: MoveHelper;
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public readonly classicMode: ClassicModeHelper;
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public readonly dailyMode: DailyModeHelper;
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public readonly settings: SettingsHelper;
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/**
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* Creates an instance of GameManager.
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@ -63,6 +65,7 @@ export default class GameManager {
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this.move = new MoveHelper(this);
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this.classicMode = new ClassicModeHelper(this);
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this.dailyMode = new DailyModeHelper(this);
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this.settings = new SettingsHelper(this);
|
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}
|
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/**
|
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|
15
src/test/utils/helpers/settingsHelper.ts
Normal file
@ -0,0 +1,15 @@
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import { GameManagerHelper } from "./gameManagerHelper";
|
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|
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/**
|
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* Helper to handle settings for tests
|
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*/
|
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export class SettingsHelper extends GameManagerHelper {
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/**
|
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* Disable/Enable type hints settings
|
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* @param enable true to enabled, false to disabled
|
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*/
|
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typeHints(enable: boolean) {
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this.game.scene.typeHints = enable;
|
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}
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}
|
@ -1,4 +1,5 @@
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import MockTextureManager from "#test/utils/mocks/mockTextureManager";
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import { vi } from "vitest";
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import { MockGameObject } from "../mockGameObject";
|
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export default class MockContainer implements MockGameObject {
|
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@ -13,6 +14,7 @@ export default class MockContainer implements MockGameObject {
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public frame;
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protected textureManager;
|
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public list: MockGameObject[] = [];
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private name?: string;
|
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constructor(textureManager: MockTextureManager, x, y) {
|
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this.x = x;
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@ -159,9 +161,10 @@ export default class MockContainer implements MockGameObject {
|
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// Moves this Game Object to be below the given Game Object in the display list.
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}
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setName(name) {
|
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setName = vi.fn((name: string) => {
|
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this.name = name;
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// return this.phaserSprite.setName(name);
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}
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});
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bringToTop(obj) {
|
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// Brings this Game Object to the top of its parents display list.
|
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|
@ -1,4 +1,5 @@
|
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import UI from "#app/ui/ui";
|
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import { vi } from "vitest";
|
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import { MockGameObject } from "../mockGameObject";
|
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|
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export default class MockText implements MockGameObject {
|
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@ -10,6 +11,8 @@ export default class MockText implements MockGameObject {
|
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public list: MockGameObject[] = [];
|
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public style;
|
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public text = "";
|
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private name?: string;
|
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public color?: string;
|
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|
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constructor(textureManager, x, y, content, styleOptions) {
|
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this.scene = textureManager.scene;
|
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@ -190,10 +193,9 @@ export default class MockText implements MockGameObject {
|
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};
|
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}
|
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|
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setColor(color) {
|
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// Sets the tint of this Game Object.
|
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// return this.phaserText.setColor(color);
|
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}
|
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setColor = vi.fn((color: string) => {
|
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this.color = color;
|
||||
});
|
||||
|
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setShadowColor(color) {
|
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// Sets the shadow color.
|
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@ -219,9 +221,9 @@ export default class MockText implements MockGameObject {
|
||||
// return this.phaserText.setAlpha(alpha);
|
||||
}
|
||||
|
||||
setName(name) {
|
||||
// return this.phaserText.setName(name);
|
||||
}
|
||||
setName = vi.fn((name: string) => {
|
||||
this.name = name;
|
||||
});
|
||||
|
||||
setAlign(align) {
|
||||
// return this.phaserText.setAlign(align);
|
||||
|
@ -226,7 +226,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
|
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highestIv = ivs[s];
|
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}
|
||||
});
|
||||
if (shownStat) {
|
||||
if (shownStat !== null && shownStat !== undefined) {
|
||||
shownStats.push(shownStat);
|
||||
statsPool.splice(statsPool.indexOf(shownStat), 1);
|
||||
}
|
||||
|
@ -12,6 +12,8 @@ import {Button} from "#enums/buttons";
|
||||
import Pokemon, { PokemonMove } from "#app/field/pokemon.js";
|
||||
|
||||
export default class FightUiHandler extends UiHandler {
|
||||
public static readonly MOVES_CONTAINER_NAME = "moves";
|
||||
|
||||
private movesContainer: Phaser.GameObjects.Container;
|
||||
private moveInfoContainer: Phaser.GameObjects.Container;
|
||||
private typeIcon: Phaser.GameObjects.Sprite;
|
||||
@ -35,7 +37,7 @@ export default class FightUiHandler extends UiHandler {
|
||||
const ui = this.getUi();
|
||||
|
||||
this.movesContainer = this.scene.add.container(18, -38.7);
|
||||
this.movesContainer.setName("moves");
|
||||
this.movesContainer.setName(FightUiHandler.MOVES_CONTAINER_NAME);
|
||||
ui.add(this.movesContainer);
|
||||
|
||||
this.moveInfoContainer = this.scene.add.container(1, 0);
|
||||
@ -271,11 +273,10 @@ export default class FightUiHandler extends UiHandler {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
const moveColors = opponents.map((opponent) => {
|
||||
return opponent.getMoveEffectiveness(pokemon, pokemonMove);
|
||||
}).filter((eff) => !!eff).sort((a, b) => b - a).map((effectiveness) => {
|
||||
return getTypeDamageMultiplierColor(effectiveness, "offense");
|
||||
});
|
||||
const moveColors = opponents
|
||||
.map((opponent) => opponent.getMoveEffectiveness(pokemon, pokemonMove))
|
||||
.sort((a, b) => b - a)
|
||||
.map((effectiveness) => getTypeDamageMultiplierColor(effectiveness ?? 0, "offense"));
|
||||
|
||||
return moveColors[0];
|
||||
}
|
||||
|