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@ -2,7 +2,7 @@ import { ability } from "./ability";
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import { abilityTriggers } from "./ability-trigger";
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import { battle } from "./battle";
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import { commandUiHandler } from "./command-ui-handler";
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// import { egg } from "./egg";
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import { egg } from "./egg";
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import { fightUiHandler } from "./fight-ui-handler";
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import { growth } from "./growth";
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import { menu } from "./menu";
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@ -28,7 +28,7 @@ export const zhCnConfig = {
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abilityTriggers: abilityTriggers,
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battle: battle,
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commandUiHandler: commandUiHandler,
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// egg: egg,
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egg: egg,
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fightUiHandler: fightUiHandler,
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growth: growth,
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menu: menu,
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@ -6,16 +6,16 @@ export const egg: SimpleTranslationEntries = {
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"ultraTier": "史诗",
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"masterTier": "传说",
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"defaultTier": "普通",
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"hatchWavesMessageSoon": "里面传来声音!似乎快要孵化了!",
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"hatchWavesMessageClose": "有时好像会动一下。就快孵化了吧?",
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"hatchWavesMessageNotClose": "会孵化出什么呢?看来还需要很长时间才能孵化。",
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"hatchWavesMessageLongTime": "这个蛋需要很长时间才能孵化。",
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"hatchWavesMessageSoon": "里面传来声音!\n似乎快要孵化了!",
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"hatchWavesMessageClose": "有时好像会动一下。\n就快孵化了吧?",
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"hatchWavesMessageNotClose": "会孵化出什么呢?\n看来还需要很长时\n间才能孵化。",
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"hatchWavesMessageLongTime": "这个蛋需要很长时间\n才能孵化。",
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"gachaTypeLegendary": "传说概率上升",
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"gachaTypeMove": "稀有概率上升",
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"gachaTypeShiny": "闪光概率上升",
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"selectMachine": "选择一个机器。",
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"notEnoughVouchers": "你没有足够的兑换券!",
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"tooManyEggs": "你的蛋太多啦!",
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"pull": "抽",
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"pulls": "连抽"
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} as const;
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"pull": "次",
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"pulls": "次"
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} as const;
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@ -1423,7 +1423,7 @@ export class ExpBalanceModifier extends PersistentModifier {
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}
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getMaxStackCount(scene: BattleScene): integer {
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return 5;
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return 4;
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}
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}
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@ -867,8 +867,11 @@ export class GameData {
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const ret: PersistentModifierData[] = [];
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if (v === null)
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v = [];
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for (let md of v)
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for (let md of v) {
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if(md?.className === 'ExpBalanceModifier') // Temporarily limit EXP Balance until it gets reworked
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md.stackCount = Math.min(md.stackCount, 4);
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ret.push(new PersistentModifierData(md, player));
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}
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return ret;
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}
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