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10f1a96ed6 |
@ -83,6 +83,7 @@ import { SwitchPhase } from "./phases/switch-phase";
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import { TitlePhase } from "./phases/title-phase";
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import { ToggleDoublePositionPhase } from "./phases/toggle-double-position-phase";
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import { TurnInitPhase } from "./phases/turn-init-phase";
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import { ShopCursorTarget } from "./enums/shop-cursor-target";
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export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
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@ -127,6 +128,7 @@ export default class BattleScene extends SceneBase {
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public gameSpeed: integer = 1;
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public damageNumbersMode: integer = 0;
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public reroll: boolean = false;
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public shopCursorTarget: number = ShopCursorTarget.CHECK_TEAM;
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public showMovesetFlyout: boolean = true;
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public showArenaFlyout: boolean = true;
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public showTimeOfDayWidget: boolean = true;
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@ -4591,7 +4591,7 @@ export function initAbilities() {
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.ignorable(),
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new Ability(Abilities.CLOUD_NINE, 3)
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.attr(SuppressWeatherEffectAbAttr, true)
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.attr(PostSummonUnnamedMessageAbAttr, "The effects of the weather disappeared."),
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.attr(PostSummonUnnamedMessageAbAttr, i18next.t("abilityTriggers:weatherEffectDisappeared")),
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new Ability(Abilities.COMPOUND_EYES, 3)
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.attr(BattleStatMultiplierAbAttr, BattleStat.ACC, 1.3),
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new Ability(Abilities.INSOMNIA, 3)
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@ -4786,7 +4786,7 @@ export function initAbilities() {
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.ignorable(),
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new Ability(Abilities.AIR_LOCK, 3)
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.attr(SuppressWeatherEffectAbAttr, true)
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.attr(PostSummonUnnamedMessageAbAttr, "The effects of the weather disappeared."),
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.attr(PostSummonUnnamedMessageAbAttr, i18next.t("abilityTriggers:weatherEffectDisappeared")),
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new Ability(Abilities.TANGLED_FEET, 4)
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.conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2)
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.ignorable(),
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|
@ -3317,6 +3317,28 @@ export function getStarterValueFriendshipCap(value: integer): integer {
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}
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}
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/**
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* Method to get the daily list of starters with Pokerus.
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* @param scene {@linkcode BattleScene} used as part of RNG
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* @returns A list of starters with Pokerus
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*/
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export function getPokerusStarters(scene: BattleScene): PokemonSpecies[] {
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const pokerusStarters: PokemonSpecies[] = [];
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const date = new Date();
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const starterCount = 3; //for easy future adjustment!
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date.setUTCHours(0, 0, 0, 0);
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scene.executeWithSeedOffset(() => {
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while (pokerusStarters.length < starterCount) {
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const randomSpeciesId = parseInt(Utils.randSeedItem(Object.keys(speciesStarters)), 10);
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const species = getPokemonSpecies(randomSpeciesId);
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if (!pokerusStarters.includes(species)) {
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pokerusStarters.push(species);
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}
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}
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}, 0, date.getTime().toString());
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return pokerusStarters;
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}
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export const starterPassiveAbilities = {
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[Species.BULBASAUR]: Abilities.GRASSY_SURGE,
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[Species.CHARMANDER]: Abilities.BEAST_BOOST,
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13
src/enums/shop-cursor-target.ts
Normal file
13
src/enums/shop-cursor-target.ts
Normal file
@ -0,0 +1,13 @@
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/**
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* Determines the cursor target when entering the shop phase.
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*/
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export enum ShopCursorTarget {
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/** Cursor points to Reroll */
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REROLL,
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/** Cursor points to Items */
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ITEMS,
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/** Cursor points to Shop */
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SHOP,
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/** Cursor points to Check Team */
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CHECK_TEAM
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}
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@ -47,6 +47,7 @@ export const abilityTriggers: SimpleTranslationEntries = {
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"postFaintContactDamage": "{{pokemonNameWithAffix}}'s {{abilityName}}\nhurt its attacker!",
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"postFaintHpDamage": "{{pokemonNameWithAffix}}'s {{abilityName}}\nhurt its attacker!",
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"postSummonPressure": "{{pokemonNameWithAffix}} is exerting its Pressure!",
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"weatherEffectDisappeared": "The effects of the weather disappeared.",
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"postSummonMoldBreaker": "{{pokemonNameWithAffix}} breaks the mold!",
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"postSummonAnticipation": "{{pokemonNameWithAffix}} shuddered!",
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"postSummonTurboblaze": "{{pokemonNameWithAffix}} is radiating a blazing aura!",
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@ -96,5 +96,10 @@ export const settings: SimpleTranslationEntries = {
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"controller": "Controller",
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"gamepadSupport": "Gamepad Support",
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"showBgmBar": "Show Music Names",
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"shopOverlayOpacity": "Shop Overlay Opacity"
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"shopOverlayOpacity": "Shop Overlay Opacity",
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"shopCursorTarget": "Shop Cursor Target",
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"items": "Items",
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"reroll": "Reroll",
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"shop": "Shop",
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"checkTeam": "Check Team"
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} as const;
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@ -46,6 +46,7 @@ export const abilityTriggers: SimpleTranslationEntries = {
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"postFaintContactDamage": "{{abilityName}} von {{pokemonNameWithAffix}} schadet seinem Angreifer!",
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"postFaintHpDamage": "{{abilityName}} von {{pokemonNameWithAffix}} schadet seinem Angreifer!",
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"postSummonPressure": "{{pokemonNameWithAffix}} setzt Gegner mit Erzwinger unter Druck!",
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"weatherEffectDisappeared": "Jegliche wetterbedingten Effekte wurden aufgehoben!",
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"postSummonMoldBreaker": "{{pokemonNameWithAffix}} gelingt es, gegnerische Fähigkeiten zu überbrücken!",
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"postSummonAnticipation": "{{pokemonNameWithAffix}} erschaudert!",
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"postSummonTurboblaze": "{{pokemonNameWithAffix}} strahlt eine lodernde Aura aus!",
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@ -99,4 +99,9 @@ export const settings: SimpleTranslationEntries = {
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"showBgmBar": "Musiknamen anzeigen",
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"moveTouchControls": "Bewegung Touch Steuerung",
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"shopOverlayOpacity": "Shop Overlay Deckkraft",
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"shopCursorTarget": "Shop Cursor Target",
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"items": "Items",
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"reroll": "Reroll",
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"shop": "Shop",
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"checkTeam": "Check Team"
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} as const;
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@ -46,6 +46,7 @@ export const abilityTriggers: SimpleTranslationEntries = {
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"postFaintContactDamage": "{{pokemonNameWithAffix}}'s {{abilityName}}\nhurt its attacker!",
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"postFaintHpDamage": "{{pokemonNameWithAffix}}'s {{abilityName}}\nhurt its attacker!",
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"postSummonPressure": "{{pokemonNameWithAffix}} is exerting its Pressure!",
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"weatherEffectDisappeared": "The effects of the weather disappeared.",
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"postSummonMoldBreaker": "{{pokemonNameWithAffix}} breaks the mold!",
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"postSummonAnticipation": "{{pokemonNameWithAffix}} shuddered!",
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"postSummonTurboblaze": "{{pokemonNameWithAffix}} is radiating a blazing aura!",
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@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
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"gamepadSupport": "Gamepad Support",
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"showBgmBar": "Show Music Names",
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"moveTouchControls": "Move Touch Controls",
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"shopOverlayOpacity": "Shop Overlay Opacity"
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"shopOverlayOpacity": "Shop Overlay Opacity",
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"shopCursorTarget": "Shop Cursor Target",
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"items": "Items",
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"reroll": "Reroll",
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"shop": "Shop",
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"checkTeam": "Check Team"
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} as const;
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@ -46,6 +46,7 @@ export const abilityTriggers: SimpleTranslationEntries = {
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"postFaintContactDamage": "{{pokemonNameWithAffix}}'s {{abilityName}}\nhurt its attacker!",
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"postFaintHpDamage": "{{pokemonNameWithAffix}}'s {{abilityName}}\nhurt its attacker!",
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"postSummonPressure": "{{pokemonNameWithAffix}} is exerting its Pressure!",
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"weatherEffectDisappeared": "El tiempo atmosférico ya no ejerce ninguna influencia.",
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"postSummonMoldBreaker": "{{pokemonNameWithAffix}} breaks the mold!",
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"postSummonAnticipation": "{{pokemonNameWithAffix}} shuddered!",
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"postSummonTurboblaze": "{{pokemonNameWithAffix}} is radiating a blazing aura!",
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@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
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"gamepadSupport": "Gamepad Support",
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"showBgmBar": "Show Music Names",
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"moveTouchControls": "Move Touch Controls",
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"shopOverlayOpacity": "Opacidad de la fase de compra"
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"shopOverlayOpacity": "Opacidad de la fase de compra",
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"shopCursorTarget": "Shop Cursor Target",
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"items": "Items",
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"reroll": "Reroll",
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"shop": "Shop",
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"checkTeam": "Check Team"
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} as const;
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@ -46,6 +46,7 @@ export const abilityTriggers: SimpleTranslationEntries = {
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"postFaintContactDamage": "{{pokemonNameWithAffix}} est blessé\npar son talent {{abilityName}} !",
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"postFaintHpDamage": "{{pokemonNameWithAffix}} est blessé\npar son talent {{abilityName}} !",
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"postSummonPressure": "{{pokemonNameWithAffix}}\naugmente la pression !",
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"weatherEffectDisappeared": "Les effets de la météo se dissipent !",
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"postSummonMoldBreaker": "{{pokemonNameWithAffix}}\nbrise le moule !",
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"postSummonAnticipation": "{{pokemonNameWithAffix}}\nest tout tremblant !",
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"postSummonTurboblaze": "{{pokemonNameWithAffix}} dégage\nune aura de flammes incandescentes !",
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@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
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"gamepadSupport": "Gamepad Support",
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"showBgmBar": "Titre de la musique",
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"moveTouchControls": "Déplacer les contrôles tactiles",
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"shopOverlayOpacity": "Opacité boutique"
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"shopOverlayOpacity": "Opacité boutique",
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"shopCursorTarget": "Choix après relance",
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"items": "Obj. gratuits",
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"reroll": "Relance",
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"shop": "Boutique",
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"checkTeam": "Équipe"
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} as const;
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@ -46,6 +46,7 @@ export const abilityTriggers: SimpleTranslationEntries = {
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"postFaintContactDamage": "{{abilityName}} di {{pokemonNameWithAffix}}\nferisce il Pokémon che lo ha attaccato!",
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"postFaintHpDamage": "{{abilityName}} di {{pokemonNameWithAffix}}\nferisce il Pokémon che lo ha attaccato!",
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"postSummonPressure": "{{pokemonNameWithAffix}} fa pressione!",
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"weatherEffectDisappeared": "Le condizioni atmosferiche non hanno alcun effetto.",
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"postSummonMoldBreaker": "{{pokemonNameWithAffix}} ha l’abilità Rompiforma!",
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"postSummonAnticipation": "{{pokemonNameWithAffix}} rabbrividisce!",
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"postSummonTurboblaze": "{{pokemonNameWithAffix}} emana un’aura infuocata!",
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@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
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"gamepadSupport": "Supporto Gamepad",
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"showBgmBar": "Mostra Nomi Musica",
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"moveTouchControls": "Move Touch Controls",
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"shopOverlayOpacity": "Opacità Finestra Negozio"
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"shopOverlayOpacity": "Opacità Finestra Negozio",
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"shopCursorTarget": "Target Cursore Negozio",
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"items": "Oggetti",
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"reroll": "Rerolla",
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"shop": "Negozio",
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"checkTeam": "Squadra"
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} as const;
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||||
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@ -47,6 +47,7 @@ export const abilityTriggers: SimpleTranslationEntries = {
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||||
"postFaintContactDamage": "{{pokemonNameWithAffix}}は {{abilityName}}で\n相手に ダメージを 与えた!",
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"postFaintHpDamage": "{{pokemonNameWithAffix}}は {{abilityName}}で\n相手に ダメージを 与えた!",
|
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"postSummonPressure": "{{pokemonNameWithAffix}}は\nプレッシャーを 放っている!",
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"weatherEffectDisappeared": "天候の影響が なくなった!",
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"postSummonMoldBreaker": "{{pokemonNameWithAffix}}は\nかたやぶりだ!",
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"postSummonAnticipation": "{{pokemonNameWithAffix}}は\nみぶるいした!",
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"postSummonTurboblaze": "{{pokemonNameWithAffix}}は\n燃え盛(もえさか)る オーラを 放っている!",
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|
@ -98,4 +98,9 @@ export const settings: SimpleTranslationEntries = {
|
||||
"gamepadSupport": "コントローラーサポート",
|
||||
"showBgmBar": "Show Music Names",
|
||||
"shopOverlayOpacity": "Shop Overlay Opacity",
|
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"shopCursorTarget": "Shop Cursor Target",
|
||||
"items": "Items",
|
||||
"reroll": "Reroll",
|
||||
"shop": "Shop",
|
||||
"checkTeam": "Check Team"
|
||||
} as const;
|
||||
|
@ -46,6 +46,7 @@ export const abilityTriggers: SimpleTranslationEntries = {
|
||||
"postFaintContactDamage": "{{pokemonNameWithAffix}}[[는]] {{abilityName}}[[로]]\n상대에게 데미지를 입혔다!",
|
||||
"postFaintHpDamage": "{{pokemonNameWithAffix}}[[는]] {{abilityName}}[[로]]\n상대에게 데미지를 입혔다!",
|
||||
"postSummonPressure": "{{pokemonNameWithAffix}}[[는]]\n프레셔를 발산하고 있다!",
|
||||
"weatherEffectDisappeared": "날씨의 영향이 없어졌다!",
|
||||
"postSummonMoldBreaker": "{{pokemonNameWithAffix}}의\n틀깨기!",
|
||||
"postSummonAnticipation": "{{pokemonNameWithAffix}}[[는]]\n몸을 떨었다!",
|
||||
"postSummonTurboblaze": "{{pokemonNameWithAffix}}[[는]]\n활활 타오르는 오라를 발산하고 있다!",
|
||||
|
@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
|
||||
"gamepadSupport": "게임패드 지원",
|
||||
"showBgmBar": "BGM 제목 보여주기",
|
||||
"moveTouchControls": "터치 컨트롤 이동",
|
||||
"shopOverlayOpacity": "상점 오버레이 투명도"
|
||||
"shopOverlayOpacity": "상점 오버레이 투명도",
|
||||
"shopCursorTarget": "상점 커서 위치",
|
||||
"items": "아이템",
|
||||
"reroll": "갱신",
|
||||
"shop": "상점",
|
||||
"checkTeam": "파티 확인"
|
||||
} as const;
|
||||
|
@ -46,6 +46,7 @@ export const abilityTriggers: SimpleTranslationEntries = {
|
||||
"postFaintContactDamage": "{{abilityName}} de {{pokemonNameWithAffix}}\nferiu seu adversário!",
|
||||
"postFaintHpDamage": "{{abilityName}} de {{pokemonNameWithAffix}}\nferiu seu adversário!",
|
||||
"postSummonPressure": "{{pokemonNameWithAffix}} está exercendo sua pressão!",
|
||||
"weatherEffectDisappeared": "Os efeitos do clima desapareceram.",
|
||||
"postSummonMoldBreaker": "{{pokemonNameWithAffix}} quebra o molde!",
|
||||
"postSummonAnticipation": "{{pokemonNameWithAffix}} se arrepiou!",
|
||||
"postSummonTurboblaze": "{{pokemonNameWithAffix}} está irradiando uma aura ardente!",
|
||||
|
@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
|
||||
"gamepadSupport": "Suporte para Controle",
|
||||
"showBgmBar": "Exibir Nomes das Músicas",
|
||||
"moveTouchControls": "Move Touch Controls",
|
||||
"shopOverlayOpacity": "Opacidade da Loja"
|
||||
"shopOverlayOpacity": "Opacidade da Loja",
|
||||
"shopCursorTarget": "Alvo do Cursor da Loja",
|
||||
"items": "Itens",
|
||||
"reroll": "Atualizar",
|
||||
"shop": "Loja",
|
||||
"checkTeam": "Checar Time"
|
||||
} as const;
|
||||
|
@ -46,6 +46,7 @@ export const abilityTriggers: SimpleTranslationEntries = {
|
||||
"postFaintContactDamage": "{{pokemonNameWithAffix}}的{{abilityName}}\n使对方受到了伤害!",
|
||||
"postFaintHpDamage": "{{pokemonNameWithAffix}}的{{abilityName}}\n使对方受到了伤害!",
|
||||
"postSummonPressure": "从{{pokemonNameWithAffix}}的身上\n感到了一种压迫感!",
|
||||
"weatherEffectDisappeared": "天气的影响消失了!",
|
||||
"postSummonMoldBreaker": "{{pokemonNameWithAffix}}\n打破了常规!",
|
||||
"postSummonAnticipation": "{{pokemonNameWithAffix}}\n发抖了!",
|
||||
"postSummonTurboblaze": "{{pokemonNameWithAffix}}\n正在释放炽焰气场!",
|
||||
|
@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
|
||||
"gamepadSupport": "手柄支持",
|
||||
"showBgmBar": "显示音乐名称",
|
||||
"moveTouchControls": "移动触摸控制",
|
||||
"shopOverlayOpacity": "商店显示不透明度"
|
||||
"shopOverlayOpacity": "商店显示不透明度",
|
||||
"shopCursorTarget": "商店指针位置",
|
||||
"items": "道具",
|
||||
"reroll": "刷新",
|
||||
"shop": "购买",
|
||||
"checkTeam": "检查队伍"
|
||||
} as const;
|
||||
|
@ -46,6 +46,7 @@ export const abilityTriggers: SimpleTranslationEntries = {
|
||||
"postFaintContactDamage": "{{pokemonNameWithAffix}}'s {{abilityName}}\nhurt its attacker!",
|
||||
"postFaintHpDamage": "{{pokemonNameWithAffix}}'s {{abilityName}}\nhurt its attacker!",
|
||||
"postSummonPressure": "{{pokemonNameWithAffix}} is exerting its Pressure!",
|
||||
"weatherEffectDisappeared": "天氣的影響消失了!",
|
||||
"postSummonMoldBreaker": "{{pokemonNameWithAffix}} breaks the mold!",
|
||||
"postSummonAnticipation": "{{pokemonNameWithAffix}} shuddered!",
|
||||
"postSummonTurboblaze": "{{pokemonNameWithAffix}} is radiating a blazing aura!",
|
||||
|
@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
|
||||
"gamepadSupport": "手柄支持",
|
||||
"showBgmBar": "Show Music Names",
|
||||
"moveTouchControls": "移動觸控控制",
|
||||
"shopOverlayOpacity": "Shop Overlay Opacity"
|
||||
"shopOverlayOpacity": "Shop Overlay Opacity",
|
||||
"shopCursorTarget": "Shop Cursor Target",
|
||||
"items": "Items",
|
||||
"reroll": "Reroll",
|
||||
"shop": "Shop",
|
||||
"checkTeam": "Check Team"
|
||||
} as const;
|
||||
|
@ -205,7 +205,7 @@ export class SelectModifierPhase extends BattlePhase {
|
||||
return true;
|
||||
}
|
||||
|
||||
getRerollCost(typeOptions: ModifierTypeOption[], lockRarities: boolean): integer {
|
||||
getRerollCost(typeOptions: ModifierTypeOption[], lockRarities: boolean): number {
|
||||
let baseValue = 0;
|
||||
if (Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
|
||||
return baseValue;
|
||||
|
@ -9,6 +9,7 @@ import { EaseType } from "#enums/ease-type";
|
||||
import { MoneyFormat } from "#enums/money-format";
|
||||
import { PlayerGender } from "#enums/player-gender";
|
||||
import { getIsInitialized, initI18n } from "#app/plugins/i18n.js";
|
||||
import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
|
||||
|
||||
function getTranslation(key: string): string {
|
||||
if (!getIsInitialized()) {
|
||||
@ -102,6 +103,7 @@ export const SettingKeys = {
|
||||
Damage_Numbers: "DAMAGE_NUMBERS",
|
||||
Move_Animations: "MOVE_ANIMATIONS",
|
||||
Show_Stats_on_Level_Up: "SHOW_LEVEL_UP_STATS",
|
||||
Reroll_Target: "REROLL_TARGET",
|
||||
Candy_Upgrade_Notification: "CANDY_UPGRADE_NOTIFICATION",
|
||||
Candy_Upgrade_Display: "CANDY_UPGRADE_DISPLAY",
|
||||
Move_Info: "MOVE_INFO",
|
||||
@ -577,6 +579,30 @@ export const Setting: Array<Setting> = [
|
||||
activatable: true,
|
||||
isHidden: () => !hasTouchscreen()
|
||||
},
|
||||
{
|
||||
key: SettingKeys.Reroll_Target,
|
||||
label: i18next.t("settings:shopCursorTarget"),
|
||||
options: [
|
||||
{
|
||||
value:"Reroll",
|
||||
label: i18next.t("settings:reroll")
|
||||
},
|
||||
{
|
||||
value:"Items",
|
||||
label: i18next.t("settings:items")
|
||||
},
|
||||
{
|
||||
value:"Shop",
|
||||
label: i18next.t("settings:shop")
|
||||
},
|
||||
{
|
||||
value:"Check Team",
|
||||
label: i18next.t("settings:checkTeam")
|
||||
}
|
||||
],
|
||||
default: ShopCursorTarget.CHECK_TEAM,
|
||||
type: SettingType.DISPLAY
|
||||
},
|
||||
{
|
||||
key: SettingKeys.Shop_Overlay_Opacity,
|
||||
label: i18next.t("settings:shopOverlayOpacity"),
|
||||
@ -709,6 +735,8 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
|
||||
case SettingKeys.Show_Stats_on_Level_Up:
|
||||
scene.showLevelUpStats = Setting[index].options[value].value === "On";
|
||||
break;
|
||||
case SettingKeys.Reroll_Target:
|
||||
scene.shopCursorTarget = value;
|
||||
case SettingKeys.EXP_Gains_Speed:
|
||||
scene.expGainsSpeed = value;
|
||||
break;
|
||||
|
@ -1,15 +1,15 @@
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { MessagePhase } from "#app/phases/message-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import i18next, { initI18n } from "#app/plugins/i18n";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { MessagePhase } from "#app/phases/message-phase.js";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase.js";
|
||||
|
||||
|
||||
describe("Ability Timing", () => {
|
||||
|
@ -1,19 +1,18 @@
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
|
||||
describe("Abilities - Aura Break", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
const auraBreakMultiplier = 9/16 * 4/3;
|
||||
const auraBreakMultiplier = 9 / 16 * 4 / 3;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
@ -42,7 +41,7 @@ describe("Abilities - Aura Break", () => {
|
||||
vi.spyOn(moveToCheck, "calculateBattlePower");
|
||||
|
||||
await game.startBattle([Species.PIKACHU]);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.MOONBLAST));
|
||||
game.move.select(Moves.MOONBLAST);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
|
||||
@ -56,7 +55,7 @@ describe("Abilities - Aura Break", () => {
|
||||
vi.spyOn(moveToCheck, "calculateBattlePower");
|
||||
|
||||
await game.startBattle([Species.PIKACHU]);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DARK_PULSE));
|
||||
game.move.select(Moves.DARK_PULSE);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
|
||||
|
@ -1,14 +1,13 @@
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
describe("Abilities - Battery", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -43,8 +42,8 @@ describe("Abilities - Battery", () => {
|
||||
|
||||
await game.startBattle([Species.PIKACHU, Species.CHARJABUG]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DAZZLING_GLEAM));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.DAZZLING_GLEAM);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * batteryMultiplier);
|
||||
@ -58,8 +57,8 @@ describe("Abilities - Battery", () => {
|
||||
|
||||
await game.startBattle([Species.PIKACHU, Species.CHARJABUG]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.BREAKING_SWIPE);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
|
||||
@ -73,8 +72,8 @@ describe("Abilities - Battery", () => {
|
||||
|
||||
await game.startBattle([Species.CHARJABUG, Species.PIKACHU]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DAZZLING_GLEAM));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.DAZZLING_GLEAM);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
|
||||
|
@ -1,11 +1,10 @@
|
||||
import { Status, StatusEffect } from "#app/data/status-effect.js";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
@ -53,7 +52,7 @@ describe("Abilities - BATTLE BOND", () => {
|
||||
greninja!.status = new Status(StatusEffect.FAINT);
|
||||
expect(greninja!.isFainted()).toBe(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.doSelectModifier();
|
||||
|
@ -1,14 +1,13 @@
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import { Moves } from "#app/enums/moves.js";
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { MessagePhase } from "#app/phases/message-phase";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { MessagePhase } from "#app/phases/message-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
@ -44,15 +43,15 @@ describe("Abilities - COSTAR", () => {
|
||||
|
||||
let [leftPokemon, rightPokemon] = game.scene.getPlayerField();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.NASTY_PLOT));
|
||||
game.move.select(Moves.NASTY_PLOT);
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(leftPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(+2);
|
||||
expect(rightPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(0);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
game.doSwitchPokemon(2);
|
||||
await game.phaseInterceptor.to(MessagePhase);
|
||||
@ -76,7 +75,7 @@ describe("Abilities - COSTAR", () => {
|
||||
expect(leftPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-2);
|
||||
expect(leftPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-2);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
game.doSwitchPokemon(2);
|
||||
await game.phaseInterceptor.to(MessagePhase);
|
||||
|
@ -1,18 +1,17 @@
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#app/data/status-effect.js";
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "../utils/testUtils";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
import { Mode } from "#app/ui/ui.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase.js";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
@ -52,7 +51,7 @@ describe("Abilities - Disguise", () => {
|
||||
|
||||
expect(mimikyu.formIndex).toBe(disguisedForm);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SHADOW_SNEAK));
|
||||
game.move.select(Moves.SHADOW_SNEAK);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
@ -67,7 +66,7 @@ describe("Abilities - Disguise", () => {
|
||||
|
||||
expect(mimikyu.formIndex).toBe(disguisedForm);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.VACUUM_WAVE));
|
||||
game.move.select(Moves.VACUUM_WAVE);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
@ -85,7 +84,7 @@ describe("Abilities - Disguise", () => {
|
||||
|
||||
expect(mimikyu.formIndex).toBe(disguisedForm);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURGING_STRIKES));
|
||||
game.move.select(Moves.SURGING_STRIKES);
|
||||
|
||||
// First hit
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
@ -104,7 +103,7 @@ describe("Abilities - Disguise", () => {
|
||||
const mimikyu = game.scene.getEnemyPokemon()!;
|
||||
expect(mimikyu.hp).toBe(mimikyu.getMaxHp());
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TOXIC_THREAD));
|
||||
game.move.select(Moves.TOXIC_THREAD);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -124,7 +123,7 @@ describe("Abilities - Disguise", () => {
|
||||
const maxHp = mimikyu.getMaxHp();
|
||||
const disguiseDamage = toDmgValue(maxHp / 8);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -149,7 +148,7 @@ describe("Abilities - Disguise", () => {
|
||||
const mimikyu = game.scene.getParty()[1]!;
|
||||
expect(mimikyu.formIndex).toBe(bustedForm);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
|
||||
@ -169,7 +168,7 @@ describe("Abilities - Disguise", () => {
|
||||
|
||||
expect(mimikyu.formIndex).toBe(bustedForm);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
|
||||
@ -189,11 +188,11 @@ describe("Abilities - Disguise", () => {
|
||||
|
||||
expect(mimikyu1.formIndex).toBe(bustedForm);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.killPokemon(mimikyu1);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { // TODO: Make tests run in set mode instead of switch mode
|
||||
game.setMode(Mode.MESSAGE);
|
||||
|
@ -1,12 +1,11 @@
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
describe("Abilities - Dry Skin", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -43,13 +42,13 @@ describe("Abilities - Dry Skin", () => {
|
||||
|
||||
// first turn
|
||||
let previousEnemyHp = enemy.hp;
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SUNNY_DAY));
|
||||
game.move.select(Moves.SUNNY_DAY);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(enemy.hp).toBeLessThan(previousEnemyHp);
|
||||
|
||||
// second turn
|
||||
previousEnemyHp = enemy.hp;
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(enemy.hp).toBeLessThan(previousEnemyHp);
|
||||
});
|
||||
@ -66,13 +65,13 @@ describe("Abilities - Dry Skin", () => {
|
||||
|
||||
// first turn
|
||||
let previousEnemyHp = enemy.hp;
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.RAIN_DANCE));
|
||||
game.move.select(Moves.RAIN_DANCE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
|
||||
|
||||
// second turn
|
||||
previousEnemyHp = enemy.hp;
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
|
||||
});
|
||||
@ -87,7 +86,7 @@ describe("Abilities - Dry Skin", () => {
|
||||
enemy.hp = initialHP;
|
||||
|
||||
// first turn
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
|
||||
game.move.select(Moves.FLAMETHROWER);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const fireDamageTakenWithDrySkin = initialHP - enemy.hp;
|
||||
|
||||
@ -96,7 +95,7 @@ describe("Abilities - Dry Skin", () => {
|
||||
game.override.enemyAbility(Abilities.NONE);
|
||||
|
||||
// second turn
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
|
||||
game.move.select(Moves.FLAMETHROWER);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const fireDamageTakenWithoutDrySkin = initialHP - enemy.hp;
|
||||
|
||||
@ -113,7 +112,7 @@ describe("Abilities - Dry Skin", () => {
|
||||
|
||||
enemy.hp = 1;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
|
||||
game.move.select(Moves.WATER_GUN);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(enemy.hp).toBeGreaterThan(1);
|
||||
});
|
||||
@ -129,7 +128,7 @@ describe("Abilities - Dry Skin", () => {
|
||||
enemy.hp = 1;
|
||||
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
|
||||
game.move.select(Moves.WATER_GUN);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(enemy.hp).toBe(1);
|
||||
});
|
||||
@ -145,14 +144,14 @@ describe("Abilities - Dry Skin", () => {
|
||||
enemy.hp = 1;
|
||||
|
||||
// first turn
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_SHURIKEN));
|
||||
game.move.select(Moves.WATER_SHURIKEN);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const healthGainedFromWaterShuriken = enemy.hp - 1;
|
||||
|
||||
enemy.hp = 1;
|
||||
|
||||
// second turn
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
|
||||
game.move.select(Moves.WATER_GUN);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const healthGainedFromWaterGun = enemy.hp - 1;
|
||||
|
||||
|
@ -1,16 +1,15 @@
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { StatusEffect } from "#app/data/status-effect.js";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
import { MovePhase } from "#app/phases/move-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
describe("Abilities - Flash Fire", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -38,35 +37,35 @@ describe("Abilities - Flash Fire", () => {
|
||||
});
|
||||
|
||||
|
||||
it("immune to Fire-type moves", async() => {
|
||||
it("immune to Fire-type moves", async () => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.EMBER)).moveset(SPLASH_ONLY);
|
||||
await game.startBattle([Species.BLISSEY]);
|
||||
|
||||
const blissey = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(blissey.hp).toBe(blissey.getMaxHp());
|
||||
}, 20000);
|
||||
|
||||
it("not activate if the Pokémon is protected from the Fire-type move", async() => {
|
||||
it("not activate if the Pokémon is protected from the Fire-type move", async () => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.EMBER)).moveset([Moves.PROTECT]);
|
||||
await game.startBattle([Species.BLISSEY]);
|
||||
|
||||
const blissey = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.PROTECT));
|
||||
game.move.select(Moves.PROTECT);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(blissey!.getTag(BattlerTagType.FIRE_BOOST)).toBeUndefined();
|
||||
}, 20000);
|
||||
|
||||
it("activated by Will-O-Wisp", async() => {
|
||||
it("activated by Will-O-Wisp", async () => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.WILL_O_WISP)).moveset(SPLASH_ONLY);
|
||||
await game.startBattle([Species.BLISSEY]);
|
||||
|
||||
const blissey = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.move.forceHit();
|
||||
await game.phaseInterceptor.to(MovePhase, false);
|
||||
await game.move.forceHit();
|
||||
@ -75,25 +74,25 @@ describe("Abilities - Flash Fire", () => {
|
||||
expect(blissey!.getTag(BattlerTagType.FIRE_BOOST)).toBeDefined();
|
||||
}, 20000);
|
||||
|
||||
it("activated after being frozen", async() => {
|
||||
it("activated after being frozen", async () => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.EMBER)).moveset(SPLASH_ONLY);
|
||||
game.override.statusEffect(StatusEffect.FREEZE);
|
||||
await game.startBattle([Species.BLISSEY]);
|
||||
|
||||
const blissey = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(blissey!.getTag(BattlerTagType.FIRE_BOOST)).toBeDefined();
|
||||
}, 20000);
|
||||
|
||||
it("not passing with baton pass", async() => {
|
||||
it("not passing with baton pass", async () => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.EMBER)).moveset([Moves.BATON_PASS]);
|
||||
await game.startBattle([Species.BLISSEY, Species.CHANSEY]);
|
||||
|
||||
// ensure use baton pass after enemy moved
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BATON_PASS));
|
||||
game.move.select(Moves.BATON_PASS);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
|
||||
game.doSelectPartyPokemon(1);
|
||||
@ -104,7 +103,7 @@ describe("Abilities - Flash Fire", () => {
|
||||
expect(chansey!.getTag(BattlerTagType.FIRE_BOOST)).toBeUndefined();
|
||||
}, 20000);
|
||||
|
||||
it("boosts Fire-type move when the ability is activated", async() => {
|
||||
it("boosts Fire-type move when the ability is activated", async () => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.FIRE_PLEDGE)).moveset([Moves.EMBER, Moves.SPLASH]);
|
||||
game.override.enemyAbility(Abilities.FLASH_FIRE).ability(Abilities.NONE);
|
||||
await game.startBattle([Species.BLISSEY]);
|
||||
@ -113,7 +112,7 @@ describe("Abilities - Flash Fire", () => {
|
||||
blissey.hp = initialHP;
|
||||
|
||||
// first turn
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.EMBER));
|
||||
game.move.select(Moves.EMBER);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const originalDmg = initialHP - blissey.hp;
|
||||
@ -122,7 +121,7 @@ describe("Abilities - Flash Fire", () => {
|
||||
blissey.hp = initialHP;
|
||||
|
||||
// second turn
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const flashFireDmg = initialHP - blissey.hp;
|
||||
|
||||
|
@ -1,19 +1,18 @@
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { StatusEffect } from "#app/enums/status-effect";
|
||||
import Pokemon from "#app/field/pokemon";
|
||||
import { BerryPhase } from "#app/phases/berry-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { TurnStartPhase } from "#app/phases/turn-start-phase";
|
||||
import GameManager from "#app/test/utils/gameManager";
|
||||
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { SPLASH_ONLY } from "../utils/testUtils";
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { StatusEffect } from "#app/enums/status-effect.js";
|
||||
import Pokemon from "#app/field/pokemon.js";
|
||||
import { BerryPhase } from "#app/phases/berry-phase.js";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { TurnStartPhase } from "#app/phases/turn-start-phase.js";
|
||||
|
||||
describe("Abilities - Gulp Missile", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -30,7 +29,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
* @returns The effect damage of Gulp Missile
|
||||
*/
|
||||
const getEffectDamage = (pokemon: Pokemon): number => {
|
||||
return Math.max(1, Math.floor(pokemon.getMaxHp() * 1/4));
|
||||
return Math.max(1, Math.floor(pokemon.getMaxHp() * 1 / 4));
|
||||
};
|
||||
|
||||
beforeAll(() => {
|
||||
@ -58,9 +57,9 @@ describe("Abilities - Gulp Missile", () => {
|
||||
await game.startBattle([Species.CRAMORANT]);
|
||||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DIVE));
|
||||
game.move.select(Moves.DIVE);
|
||||
await game.toNextTurn();
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DIVE));
|
||||
game.move.select(Moves.DIVE);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getHpRatio()).toBeGreaterThanOrEqual(.5);
|
||||
@ -75,7 +74,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.49);
|
||||
expect(cramorant.getHpRatio()).toBe(.49);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
game.move.select(Moves.SURF);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_PIKACHU)).toBeDefined();
|
||||
@ -86,7 +85,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
await game.startBattle([Species.CRAMORANT, Species.MAGIKARP]);
|
||||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
game.move.select(Moves.SURF);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
@ -101,7 +100,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
await game.startBattle([Species.CRAMORANT]);
|
||||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DIVE));
|
||||
game.move.select(Moves.DIVE);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
|
||||
@ -115,7 +114,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
vi.spyOn(enemy, "damageAndUpdate");
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
game.move.select(Moves.SURF);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(enemy.damageAndUpdate).toHaveReturnedWith(getEffectDamage(enemy));
|
||||
@ -128,7 +127,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
game.move.select(Moves.SURF);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
|
||||
@ -150,7 +149,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
vi.spyOn(enemy, "damageAndUpdate");
|
||||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
game.move.select(Moves.SURF);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
|
||||
@ -174,7 +173,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
vi.spyOn(enemy, "damageAndUpdate");
|
||||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.45);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
game.move.select(Moves.SURF);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_PIKACHU)).toBeDefined();
|
||||
@ -194,7 +193,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
|
||||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DIVE));
|
||||
game.move.select(Moves.DIVE);
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
|
||||
@ -210,7 +209,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
|
||||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
game.move.select(Moves.SURF);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
const enemyHpPreEffect = enemy.hp;
|
||||
|
||||
@ -232,7 +231,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
game.move.select(Moves.SURF);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
|
||||
@ -252,7 +251,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
game.move.select(Moves.SURF);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
|
||||
@ -269,7 +268,7 @@ describe("Abilities - Gulp Missile", () => {
|
||||
game.override.enemyAbility(Abilities.TRACE);
|
||||
|
||||
await game.startBattle([Species.CRAMORANT]);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnStartPhase);
|
||||
|
||||
expect(game.scene.getEnemyPokemon()?.hasAbility(Abilities.GULP_MISSILE)).toBe(false);
|
||||
|
@ -1,14 +1,13 @@
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { StatusEffect } from "#app/enums/status-effect";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { StatusEffect } from "#app/enums/status-effect.js";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
|
||||
describe("Abilities - Heatproof", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -46,14 +45,14 @@ describe("Abilities - Heatproof", () => {
|
||||
const initialHP = 1000;
|
||||
enemy.hp = initialHP;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
|
||||
game.move.select(Moves.FLAMETHROWER);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const heatproofDamage = initialHP - enemy.hp;
|
||||
|
||||
enemy.hp = initialHP;
|
||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
|
||||
game.move.select(Moves.FLAMETHROWER);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const regularDamage = initialHP - enemy.hp;
|
||||
|
||||
@ -69,7 +68,7 @@ describe("Abilities - Heatproof", () => {
|
||||
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Normal burn damage is /16
|
||||
|
@ -1,15 +1,14 @@
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import { Stat } from "#app/enums/stat.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { Stat } from "#app/enums/stat";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { DamagePhase } from "#app/phases/damage-phase.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
|
||||
describe("Abilities - Hustle", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -44,7 +43,7 @@ describe("Abilities - Hustle", () => {
|
||||
|
||||
vi.spyOn(pikachu, "getBattleStat");
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.move.forceHit();
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
@ -57,7 +56,7 @@ describe("Abilities - Hustle", () => {
|
||||
|
||||
vi.spyOn(pikachu, "getAccuracyMultiplier");
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(0.8);
|
||||
@ -71,7 +70,7 @@ describe("Abilities - Hustle", () => {
|
||||
vi.spyOn(pikachu, "getBattleStat");
|
||||
vi.spyOn(pikachu, "getAccuracyMultiplier");
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.GIGA_DRAIN));
|
||||
game.move.select(Moves.GIGA_DRAIN);
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
expect(pikachu.getBattleStat).toHaveReturnedWith(spatk);
|
||||
@ -89,7 +88,7 @@ describe("Abilities - Hustle", () => {
|
||||
vi.spyOn(pikachu, "getAccuracyMultiplier");
|
||||
vi.spyOn(allMoves[Moves.FISSURE], "calculateBattleAccuracy");
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE));
|
||||
game.move.select(Moves.FISSURE);
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp());
|
||||
|
@ -3,7 +3,6 @@ import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
@ -40,16 +39,16 @@ describe("Abilities - Hyper Cutter", () => {
|
||||
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.OCTOLOCK));
|
||||
game.move.select(Moves.OCTOLOCK);
|
||||
await game.toNextTurn();
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DEFOG));
|
||||
game.move.select(Moves.DEFOG);
|
||||
await game.toNextTurn();
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.NOBLE_ROAR));
|
||||
game.move.select(Moves.NOBLE_ROAR);
|
||||
await game.toNextTurn();
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SAND_ATTACK));
|
||||
game.move.select(Moves.SAND_ATTACK);
|
||||
await game.toNextTurn();
|
||||
game.override.moveset([Moves.STRING_SHOT]);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.STRING_SHOT));
|
||||
game.move.select(Moves.STRING_SHOT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy.summonData.battleStats[BattleStat.ATK]).toEqual(0);
|
||||
|
@ -1,16 +1,15 @@
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase.js";
|
||||
|
||||
describe("Abilities - Ice Face", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -39,7 +38,7 @@ describe("Abilities - Ice Face", () => {
|
||||
it("takes no damage from physical move and transforms to Noice", async () => {
|
||||
await game.startBattle([Species.HITMONLEE]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
@ -55,7 +54,7 @@ describe("Abilities - Ice Face", () => {
|
||||
game.override.enemyLevel(1);
|
||||
await game.startBattle([Species.HITMONLEE]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURGING_STRIKES));
|
||||
game.move.select(Moves.SURGING_STRIKES);
|
||||
|
||||
const eiscue = game.scene.getEnemyPokemon()!;
|
||||
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
|
||||
@ -81,7 +80,7 @@ describe("Abilities - Ice Face", () => {
|
||||
it("takes damage from special moves", async () => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
|
||||
game.move.select(Moves.ICE_BEAM);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
@ -95,7 +94,7 @@ describe("Abilities - Ice Face", () => {
|
||||
it("takes effects from status moves", async () => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TOXIC_THREAD));
|
||||
game.move.select(Moves.TOXIC_THREAD);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
@ -111,7 +110,7 @@ describe("Abilities - Ice Face", () => {
|
||||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
|
||||
game.move.select(Moves.QUICK_ATTACK);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
@ -133,7 +132,7 @@ describe("Abilities - Ice Face", () => {
|
||||
|
||||
await game.startBattle([Species.EISCUE, Species.NINJASK]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SNOWSCAPE));
|
||||
game.move.select(Moves.SNOWSCAPE);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
let eiscue = game.scene.getPlayerPokemon()!;
|
||||
@ -160,7 +159,7 @@ describe("Abilities - Ice Face", () => {
|
||||
|
||||
await game.startBattle([Species.EISCUE]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.HAIL));
|
||||
game.move.select(Moves.HAIL);
|
||||
const eiscue = game.scene.getPlayerPokemon()!;
|
||||
|
||||
await game.phaseInterceptor.to(QuietFormChangePhase);
|
||||
@ -179,7 +178,7 @@ describe("Abilities - Ice Face", () => {
|
||||
|
||||
await game.startBattle([Species.EISCUE, Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
|
||||
game.move.select(Moves.ICE_BEAM);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
let eiscue = game.scene.getPlayerPokemon()!;
|
||||
@ -213,7 +212,7 @@ describe("Abilities - Ice Face", () => {
|
||||
expect(eiscue.formIndex).toBe(noiceForm);
|
||||
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
|
||||
game.move.select(Moves.ICE_BEAM);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.doSelectModifier();
|
||||
@ -228,7 +227,7 @@ describe("Abilities - Ice Face", () => {
|
||||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.GASTRO_ACID));
|
||||
game.move.select(Moves.GASTRO_ACID);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -244,7 +243,7 @@ describe("Abilities - Ice Face", () => {
|
||||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SKILL_SWAP));
|
||||
game.move.select(Moves.SKILL_SWAP);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -260,7 +259,7 @@ describe("Abilities - Ice Face", () => {
|
||||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SIMPLE_BEAM));
|
||||
game.move.select(Moves.SIMPLE_BEAM);
|
||||
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
|
@ -1,22 +1,21 @@
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { generateStarter, getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { GameModes, getGameMode } from "#app/game-mode";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { EncounterPhase } from "#app/phases/encounter-phase";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
|
||||
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { generateStarter } from "#test/utils/gameManagerUtils";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { DamagePhase } from "#app/phases/damage-phase.js";
|
||||
import { EncounterPhase } from "#app/phases/encounter-phase.js";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase.js";
|
||||
import { SelectStarterPhase } from "#app/phases/select-starter-phase.js";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase.js";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Intimidate", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -217,13 +216,7 @@ describe("Abilities - Intimidate", () => {
|
||||
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(Moves.AERIAL_ACE);
|
||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(DamagePhase);
|
||||
await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
|
||||
expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
|
||||
@ -243,13 +236,7 @@ describe("Abilities - Intimidate", () => {
|
||||
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(Moves.AERIAL_ACE);
|
||||
console.log("===to new turn===");
|
||||
await game.toNextTurn();
|
||||
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
@ -268,13 +255,7 @@ describe("Abilities - Intimidate", () => {
|
||||
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(Moves.AERIAL_ACE);
|
||||
console.log("===to new turn===");
|
||||
await game.toNextTurn();
|
||||
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
@ -282,13 +263,7 @@ describe("Abilities - Intimidate", () => {
|
||||
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
|
||||
expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(Moves.AERIAL_ACE);
|
||||
console.log("===to new turn===");
|
||||
await game.toNextTurn();
|
||||
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
@ -307,13 +282,7 @@ describe("Abilities - Intimidate", () => {
|
||||
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(Moves.AERIAL_ACE);
|
||||
console.log("===to new turn===");
|
||||
await game.toNextTurn();
|
||||
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
@ -321,13 +290,7 @@ describe("Abilities - Intimidate", () => {
|
||||
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
|
||||
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(Moves.AERIAL_ACE);
|
||||
console.log("===to new turn===");
|
||||
await game.toNextTurn();
|
||||
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
|
@ -1,10 +1,10 @@
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
|
||||
|
||||
describe("Abilities - Intrepid Sword", () => {
|
||||
|
@ -1,18 +1,17 @@
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { Type } from "#app/data/type.js";
|
||||
import { Weather, WeatherType } from "#app/data/weather.js";
|
||||
import { PlayerPokemon } from "#app/field/pokemon.js";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Weather, WeatherType } from "#app/data/weather";
|
||||
import { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
@ -49,7 +48,7 @@ describe("Abilities - Libero", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
|
||||
@ -67,12 +66,12 @@ describe("Abilities - Libero", () => {
|
||||
let leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.AGILITY));
|
||||
game.move.select(Moves.AGILITY);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied.filter((a) => a === Abilities.LIBERO)).toHaveLength(1);
|
||||
@ -89,7 +88,7 @@ describe("Abilities - Libero", () => {
|
||||
leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
|
||||
@ -108,7 +107,7 @@ describe("Abilities - Libero", () => {
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.scene.arena.weather = new Weather(WeatherType.SUNNY);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WEATHER_BALL));
|
||||
game.move.select(Moves.WEATHER_BALL);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.LIBERO);
|
||||
@ -131,7 +130,7 @@ describe("Abilities - Libero", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.LIBERO);
|
||||
@ -154,7 +153,7 @@ describe("Abilities - Libero", () => {
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.scene.arena.biomeType = Biome.MOUNTAIN;
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.NATURE_POWER));
|
||||
game.move.select(Moves.NATURE_POWER);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.AIR_SLASH);
|
||||
@ -172,7 +171,7 @@ describe("Abilities - Libero", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DIG));
|
||||
game.move.select(Moves.DIG);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.DIG);
|
||||
@ -191,7 +190,7 @@ describe("Abilities - Libero", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.move.forceMiss();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -213,7 +212,7 @@ describe("Abilities - Libero", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
|
||||
@ -232,7 +231,7 @@ describe("Abilities - Libero", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
|
||||
@ -251,7 +250,7 @@ describe("Abilities - Libero", () => {
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
leadPokemon.summonData.types = [allMoves[Moves.SPLASH].defaultType];
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
@ -271,7 +270,7 @@ describe("Abilities - Libero", () => {
|
||||
|
||||
vi.spyOn(leadPokemon, "isTerastallized").mockReturnValue(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
@ -289,7 +288,7 @@ describe("Abilities - Libero", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.STRUGGLE));
|
||||
game.move.select(Moves.STRUGGLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
@ -307,7 +306,7 @@ describe("Abilities - Libero", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BURN_UP));
|
||||
game.move.select(Moves.BURN_UP);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
@ -326,7 +325,7 @@ describe("Abilities - Libero", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TRICK_OR_TREAT));
|
||||
game.move.select(Moves.TRICK_OR_TREAT);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TRICK_OR_TREAT);
|
||||
@ -344,7 +343,7 @@ describe("Abilities - Libero", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.CURSE));
|
||||
game.move.select(Moves.CURSE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.CURSE);
|
||||
|
@ -1,17 +1,16 @@
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Species } from "#enums/species";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { ArenaTagSide, getArenaTag } from "#app/data/arena-tag";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { WeatherType } from "#app/data/weather.js";
|
||||
import { StatusEffect, getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000; // 20 sec timeout
|
||||
|
||||
@ -58,7 +57,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).toBeDefined();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -82,7 +81,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -99,14 +98,14 @@ describe("Abilities - Magic Guard", () => {
|
||||
it(
|
||||
"ability effect should not persist when the ability is replaced",
|
||||
async () => {
|
||||
game.override.enemyMoveset([Moves.WORRY_SEED,Moves.WORRY_SEED,Moves.WORRY_SEED,Moves.WORRY_SEED]);
|
||||
game.override.enemyMoveset([Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED]);
|
||||
game.override.statusEffect(StatusEffect.POISON);
|
||||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -126,7 +125,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
@ -150,7 +149,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
@ -180,7 +179,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
@ -206,7 +205,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
@ -233,7 +232,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.CURSE));
|
||||
game.move.select(Moves.CURSE);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
@ -257,7 +256,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.HIGH_JUMP_KICK));
|
||||
game.move.select(Moves.HIGH_JUMP_KICK);
|
||||
await game.move.forceMiss();
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
@ -276,7 +275,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TAKE_DOWN));
|
||||
game.move.select(Moves.TAKE_DOWN);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -294,7 +293,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.STRUGGLE));
|
||||
game.move.select(Moves.STRUGGLE);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -313,7 +312,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.STEEL_BEAM));
|
||||
game.move.select(Moves.STEEL_BEAM);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -329,7 +328,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
it("Magic Guard does not prevent self-damage from confusion", async () => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
|
||||
game.move.select(Moves.CHARM);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
});
|
||||
@ -341,7 +340,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BELLY_DRUM));
|
||||
game.move.select(Moves.BELLY_DRUM);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -353,7 +352,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
it("Magic Guard prevents damage from abilities with PostTurnHurtIfSleepingAbAttr", async() => {
|
||||
it("Magic Guard prevents damage from abilities with PostTurnHurtIfSleepingAbAttr", async () => {
|
||||
//Tests the ability Bad Dreams
|
||||
game.override.statusEffect(StatusEffect.SLEEP);
|
||||
//enemy pokemon is given Spore just in case player pokemon somehow awakens during test
|
||||
@ -364,7 +363,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -378,7 +377,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
it("Magic Guard prevents damage from abilities with PostFaintContactDamageAbAttr", async() => {
|
||||
it("Magic Guard prevents damage from abilities with PostFaintContactDamageAbAttr", async () => {
|
||||
//Tests the abilities Innards Out/Aftermath
|
||||
game.override.moveset([Moves.TACKLE]);
|
||||
game.override.enemyAbility(Abilities.AFTERMATH);
|
||||
@ -390,7 +389,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
enemyPokemon.hp = 1;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
/**
|
||||
@ -403,7 +402,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
it("Magic Guard prevents damage from abilities with PostDefendContactDamageAbAttr", async() => {
|
||||
it("Magic Guard prevents damage from abilities with PostDefendContactDamageAbAttr", async () => {
|
||||
//Tests the abilities Iron Barbs/Rough Skin
|
||||
game.override.moveset([Moves.TACKLE]);
|
||||
game.override.enemyAbility(Abilities.IRON_BARBS);
|
||||
@ -414,7 +413,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
/**
|
||||
@ -427,7 +426,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
it("Magic Guard prevents damage from abilities with ReverseDrainAbAttr", async() => {
|
||||
it("Magic Guard prevents damage from abilities with ReverseDrainAbAttr", async () => {
|
||||
//Tests the ability Liquid Ooze
|
||||
game.override.moveset([Moves.ABSORB]);
|
||||
game.override.enemyAbility(Abilities.LIQUID_OOZE);
|
||||
@ -438,7 +437,7 @@ describe("Abilities - Magic Guard", () => {
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ABSORB));
|
||||
game.move.select(Moves.ABSORB);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
/**
|
||||
@ -451,14 +450,14 @@ describe("Abilities - Magic Guard", () => {
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
it("Magic Guard prevents HP loss from abilities with PostWeatherLapseDamageAbAttr", async() => {
|
||||
it("Magic Guard prevents HP loss from abilities with PostWeatherLapseDamageAbAttr", async () => {
|
||||
//Tests the abilities Solar Power/Dry Skin
|
||||
game.override.passiveAbility(Abilities.SOLAR_POWER);
|
||||
game.override.weather(WeatherType.SUNNY);
|
||||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
/**
|
||||
|
@ -1,17 +1,13 @@
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { Stat } from "#app/data/pokemon-stat";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
|
||||
import { VictoryPhase } from "#app/phases/victory-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase.js";
|
||||
import { VictoryPhase } from "#app/phases/victory-phase.js";
|
||||
|
||||
|
||||
describe("Abilities - Moxie", () => {
|
||||
@ -37,10 +33,10 @@ describe("Abilities - Moxie", () => {
|
||||
game.override.ability(Abilities.MOXIE);
|
||||
game.override.startingLevel(2000);
|
||||
game.override.moveset([moveToUse]);
|
||||
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
});
|
||||
|
||||
it("MOXIE", async() => {
|
||||
it("MOXIE", async () => {
|
||||
const moveToUse = Moves.AERIAL_ACE;
|
||||
await game.startBattle([
|
||||
Species.MIGHTYENA,
|
||||
@ -50,13 +46,7 @@ describe("Abilities - Moxie", () => {
|
||||
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
expect(battleStatsPokemon[Stat.ATK]).toBe(0);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(moveToUse);
|
||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase);
|
||||
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
expect(battleStatsPokemon[BattleStat.ATK]).toBe(1);
|
||||
|
@ -1,11 +1,10 @@
|
||||
import { MovePhase } from "#app/phases/move-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
@ -42,14 +41,14 @@ describe("Abilities - Mycelium Might", () => {
|
||||
* https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-24
|
||||
**/
|
||||
|
||||
it("If a Pokemon with Mycelium Might uses a status move, it will always move last but the status move will ignore protective abilities", async() => {
|
||||
await game.startBattle([ Species.REGIELEKI ]);
|
||||
it("will move last in its priority bracket and ignore protective abilities", async () => {
|
||||
await game.startBattle([Species.REGIELEKI]);
|
||||
|
||||
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
const enemyIndex = enemyPokemon?.getBattlerIndex();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BABY_DOLL_EYES));
|
||||
game.move.select(Moves.BABY_DOLL_EYES);
|
||||
|
||||
await game.phaseInterceptor.to(MovePhase, false);
|
||||
// The opponent Pokemon (without Mycelium Might) goes first despite having lower speed than the player Pokemon.
|
||||
@ -64,15 +63,15 @@ describe("Abilities - Mycelium Might", () => {
|
||||
expect(enemyPokemon?.summonData.battleStats[BattleStat.ATK]).toBe(-1);
|
||||
}, 20000);
|
||||
|
||||
it("Pokemon with Mycelium Might will go first if a status move that is in a higher priority bracket than the opponent's move is used", async() => {
|
||||
it("will still go first if a status move that is in a higher priority bracket than the opponent's move is used", async () => {
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
await game.startBattle([ Species.REGIELEKI ]);
|
||||
await game.startBattle([Species.REGIELEKI]);
|
||||
|
||||
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
const enemyIndex = enemyPokemon?.getBattlerIndex();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BABY_DOLL_EYES));
|
||||
game.move.select(Moves.BABY_DOLL_EYES);
|
||||
|
||||
await game.phaseInterceptor.to(MovePhase, false);
|
||||
// The player Pokemon (with M.M.) goes first because its move is still within a higher priority bracket than its opponent.
|
||||
@ -86,13 +85,13 @@ describe("Abilities - Mycelium Might", () => {
|
||||
expect(enemyPokemon?.summonData.battleStats[BattleStat.ATK]).toBe(-1);
|
||||
}, 20000);
|
||||
|
||||
it("Order is established normally if the Pokemon uses a non-status move", async() => {
|
||||
await game.startBattle([ Species.REGIELEKI ]);
|
||||
it("will not affect non-status moves", async () => {
|
||||
await game.startBattle([Species.REGIELEKI]);
|
||||
|
||||
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
|
||||
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
|
||||
game.move.select(Moves.QUICK_ATTACK);
|
||||
|
||||
await game.phaseInterceptor.to(MovePhase, false);
|
||||
// The player Pokemon (with M.M.) goes first because it has a higher speed and did not use a status move.
|
||||
|
@ -1,22 +1,21 @@
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { StatusEffect } from "#app/data/status-effect.js";
|
||||
import { Type } from "#app/data/type.js";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { Type } from "#app/data/type";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { BerryPhase } from "#app/phases/berry-phase";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { BerryPhase } from "#app/phases/berry-phase.js";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { DamagePhase } from "#app/phases/damage-phase.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
@ -61,7 +60,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
|
||||
let enemyStartingHp = enemyPokemon.hp;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
||||
@ -92,7 +91,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_UP_PUNCH));
|
||||
game.move.select(Moves.POWER_UP_PUNCH);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
@ -114,7 +113,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BABY_DOLL_EYES));
|
||||
game.move.select(Moves.BABY_DOLL_EYES);
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(enemyPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-1);
|
||||
@ -134,7 +133,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DOUBLE_HIT));
|
||||
game.move.select(Moves.DOUBLE_HIT);
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
@ -156,7 +155,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SELF_DESTRUCT));
|
||||
game.move.select(Moves.SELF_DESTRUCT);
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
|
||||
@ -177,7 +176,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ROLLOUT));
|
||||
game.move.select(Moves.ROLLOUT);
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
@ -201,7 +200,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
|
||||
const enemyStartingHp = enemyPokemon.hp;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE));
|
||||
game.move.select(Moves.DRAGON_RAGE);
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(enemyPokemon.hp).toBe(enemyStartingHp - 80);
|
||||
@ -212,7 +211,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
"ability should not apply multiplier to counter moves",
|
||||
async () => {
|
||||
game.override.moveset([Moves.COUNTER]);
|
||||
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD]);
|
||||
|
||||
@ -225,14 +224,14 @@ describe("Abilities - Parental Bond", () => {
|
||||
const playerStartingHp = leadPokemon.hp;
|
||||
const enemyStartingHp = enemyPokemon.hp;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.COUNTER));
|
||||
game.move.select(Moves.COUNTER);
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
const playerDamage = playerStartingHp - leadPokemon.hp;
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(enemyPokemon.hp).toBe(enemyStartingHp - 4*playerDamage);
|
||||
expect(enemyPokemon.hp).toBe(enemyStartingHp - 4 * playerDamage);
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
@ -252,10 +251,10 @@ describe("Abilities - Parental Bond", () => {
|
||||
expect(enemyPokemon.length).toBe(2);
|
||||
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.EARTHQUAKE));
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.EARTHQUAKE));
|
||||
game.move.select(Moves.EARTHQUAKE, 1);
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
|
||||
@ -275,7 +274,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.EARTHQUAKE));
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
|
||||
expect(leadPokemon.turnData.hitCount).toBe(2);
|
||||
@ -295,7 +294,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.MIND_BLOWN));
|
||||
game.move.select(Moves.MIND_BLOWN);
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
|
||||
@ -304,7 +303,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
// This test will time out if the user faints
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(toDmgValue(leadPokemon.getMaxHp()/2));
|
||||
expect(leadPokemon.hp).toBe(toDmgValue(leadPokemon.getMaxHp() / 2));
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
@ -321,7 +320,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BURN_UP));
|
||||
game.move.select(Moves.BURN_UP);
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
@ -339,7 +338,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
"Moves boosted by this ability and Multi-Lens should strike 4 times",
|
||||
async () => {
|
||||
game.override.moveset([Moves.TACKLE]);
|
||||
game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]);
|
||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD]);
|
||||
|
||||
@ -349,7 +348,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
@ -361,7 +360,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
"Super Fang boosted by this ability and Multi-Lens should strike twice",
|
||||
async () => {
|
||||
game.override.moveset([Moves.SUPER_FANG]);
|
||||
game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]);
|
||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD]);
|
||||
|
||||
@ -373,7 +372,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
|
||||
const enemyStartingHp = enemyPokemon.hp;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SUPER_FANG));
|
||||
game.move.select(Moves.SUPER_FANG);
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
@ -390,7 +389,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
"Seismic Toss boosted by this ability and Multi-Lens should strike twice",
|
||||
async () => {
|
||||
game.override.moveset([Moves.SEISMIC_TOSS]);
|
||||
game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]);
|
||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD]);
|
||||
|
||||
@ -402,7 +401,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
|
||||
const enemyStartingHp = enemyPokemon.hp;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SEISMIC_TOSS));
|
||||
game.move.select(Moves.SEISMIC_TOSS);
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
@ -428,7 +427,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.HYPER_BEAM));
|
||||
game.move.select(Moves.HYPER_BEAM);
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
@ -456,7 +455,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ANCHOR_SHOT));
|
||||
game.move.select(Moves.ANCHOR_SHOT);
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
@ -486,7 +485,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SMACK_DOWN));
|
||||
game.move.select(Moves.SMACK_DOWN);
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
@ -513,7 +512,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.U_TURN));
|
||||
game.move.select(Moves.U_TURN);
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
@ -537,7 +536,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WAKE_UP_SLAP));
|
||||
game.move.select(Moves.WAKE_UP_SLAP);
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
@ -555,7 +554,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
"ability should not cause user to hit into King's Shield more than once",
|
||||
async () => {
|
||||
game.override.moveset([Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.KINGS_SHIELD,Moves.KINGS_SHIELD,Moves.KINGS_SHIELD,Moves.KINGS_SHIELD]);
|
||||
game.override.enemyMoveset([Moves.KINGS_SHIELD, Moves.KINGS_SHIELD, Moves.KINGS_SHIELD, Moves.KINGS_SHIELD]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD]);
|
||||
|
||||
@ -565,7 +564,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
@ -587,7 +586,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
|
||||
game.move.select(Moves.WATER_GUN);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
@ -600,7 +599,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
async () => {
|
||||
game.override.battleType("double");
|
||||
game.override.moveset([Moves.EARTHQUAKE, Moves.SPLASH]);
|
||||
game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]);
|
||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);
|
||||
|
||||
@ -614,10 +613,10 @@ describe("Abilities - Parental Bond", () => {
|
||||
|
||||
const enemyStartingHp = enemyPokemon.map(p => p.hp);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.EARTHQUAKE));
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
||||
@ -626,7 +625,7 @@ describe("Abilities - Parental Bond", () => {
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(2*enemyFirstHitDamage[i]));
|
||||
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(2 * enemyFirstHitDamage[i]));
|
||||
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
@ -1,15 +1,14 @@
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Species } from "#enums/species";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { StatusEffect } from "#app/data/status-effect.js";
|
||||
import { allAbilities } from "#app/data/ability.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "../utils/testUtils";
|
||||
|
||||
describe("Abilities - Pastel Veil", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -27,50 +26,49 @@ describe("Abilities - Pastel Veil", () => {
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override.battleType("double");
|
||||
game.override.moveset([Moves.SPLASH]);
|
||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
||||
game.override.enemySpecies(Species.MAGIKARP);
|
||||
game.override.enemyMoveset([Moves.TOXIC_THREAD, Moves.TOXIC_THREAD, Moves.TOXIC_THREAD, Moves.TOXIC_THREAD]);
|
||||
game.override
|
||||
.battleType("double")
|
||||
.moveset([Moves.TOXIC_THREAD, Moves.SPLASH])
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemySpecies(Species.SUNKERN)
|
||||
.enemyMoveset(SPLASH_ONLY);
|
||||
});
|
||||
|
||||
it("prevents the user and its allies from being afflicted by poison", async () => {
|
||||
await game.startBattle([Species.GALAR_PONYTA, Species.MAGIKARP]);
|
||||
const ponyta = game.scene.getPlayerField()[0];
|
||||
|
||||
vi.spyOn(ponyta, "getAbility").mockReturnValue(allAbilities[Abilities.PASTEL_VEIL]);
|
||||
await game.startBattle([Species.MAGIKARP, Species.GALAR_PONYTA]);
|
||||
const ponyta = game.scene.getPlayerField()[1];
|
||||
const magikarp = game.scene.getPlayerField()[0];
|
||||
ponyta.abilityIndex = 1;
|
||||
|
||||
expect(ponyta.hasAbility(Abilities.PASTEL_VEIL)).toBe(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.TOXIC_THREAD, 1, BattlerIndex.PLAYER);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
|
||||
expect(magikarp.status?.effect).toBeUndefined();
|
||||
});
|
||||
|
||||
it("it heals the poisoned status condition of allies if user is sent out into battle", async () => {
|
||||
await game.startBattle([Species.MAGIKARP, Species.MAGIKARP, Species.GALAR_PONYTA]);
|
||||
const ponyta = game.scene.getParty().find(p => p.species.speciesId === Species.GALAR_PONYTA)!;
|
||||
|
||||
vi.spyOn(ponyta, "getAbility").mockReturnValue(allAbilities[Abilities.PASTEL_VEIL]);
|
||||
await game.startBattle([Species.MAGIKARP, Species.FEEBAS, Species.GALAR_PONYTA]);
|
||||
const ponyta = game.scene.getParty()[2];
|
||||
const magikarp = game.scene.getPlayerField()[0];
|
||||
ponyta.abilityIndex = 1;
|
||||
|
||||
expect(ponyta.hasAbility(Abilities.PASTEL_VEIL)).toBe(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.TOXIC_THREAD, 1, BattlerIndex.PLAYER);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(game.scene.getPlayerField().some(p => p.status?.effect === StatusEffect.POISON)).toBe(true);
|
||||
|
||||
const poisonedMon = game.scene.getPlayerField().find(p => p.status?.effect === StatusEffect.POISON);
|
||||
expect(magikarp.status?.effect).toBe(StatusEffect.POISON);
|
||||
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
game.doAttack(getMovePosition(game.scene, (poisonedMon!.getBattlerIndex() as BattlerIndex.PLAYER | BattlerIndex.PLAYER_2), Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSwitchPokemon(2);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
|
||||
expect(magikarp.status?.effect).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
@ -1,11 +1,10 @@
|
||||
import { Status, StatusEffect } from "#app/data/status-effect.js";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
@ -53,7 +52,7 @@ describe("Abilities - POWER CONSTRUCT", () => {
|
||||
zygarde!.status = new Status(StatusEffect.FAINT);
|
||||
expect(zygarde!.isFainted()).toBe(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.doSelectModifier();
|
||||
|
@ -1,14 +1,13 @@
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
describe("Abilities - Power Spot", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -42,8 +41,8 @@ describe("Abilities - Power Spot", () => {
|
||||
vi.spyOn(moveToCheck, "calculateBattlePower");
|
||||
|
||||
await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DAZZLING_GLEAM));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.DAZZLING_GLEAM);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
|
||||
@ -56,8 +55,8 @@ describe("Abilities - Power Spot", () => {
|
||||
vi.spyOn(moveToCheck, "calculateBattlePower");
|
||||
|
||||
await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.BREAKING_SWIPE);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
|
||||
@ -70,8 +69,8 @@ describe("Abilities - Power Spot", () => {
|
||||
vi.spyOn(moveToCheck, "calculateBattlePower");
|
||||
|
||||
await game.startBattle([Species.STONJOURNER, Species.REGIELEKI]);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.BREAKING_SWIPE);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
|
||||
|
@ -1,18 +1,17 @@
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { Type } from "#app/data/type.js";
|
||||
import { Weather, WeatherType } from "#app/data/weather.js";
|
||||
import { PlayerPokemon } from "#app/field/pokemon.js";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Weather, WeatherType } from "#app/data/weather";
|
||||
import { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
@ -49,7 +48,7 @@ describe("Abilities - Protean", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
|
||||
@ -67,12 +66,12 @@ describe("Abilities - Protean", () => {
|
||||
let leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.AGILITY));
|
||||
game.move.select(Moves.AGILITY);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied.filter((a) => a === Abilities.PROTEAN)).toHaveLength(1);
|
||||
@ -89,7 +88,7 @@ describe("Abilities - Protean", () => {
|
||||
leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
|
||||
@ -108,7 +107,7 @@ describe("Abilities - Protean", () => {
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.scene.arena.weather = new Weather(WeatherType.SUNNY);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WEATHER_BALL));
|
||||
game.move.select(Moves.WEATHER_BALL);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.PROTEAN);
|
||||
@ -131,7 +130,7 @@ describe("Abilities - Protean", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.PROTEAN);
|
||||
@ -154,7 +153,7 @@ describe("Abilities - Protean", () => {
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.scene.arena.biomeType = Biome.MOUNTAIN;
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.NATURE_POWER));
|
||||
game.move.select(Moves.NATURE_POWER);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.AIR_SLASH);
|
||||
@ -172,7 +171,7 @@ describe("Abilities - Protean", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DIG));
|
||||
game.move.select(Moves.DIG);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.DIG);
|
||||
@ -191,7 +190,7 @@ describe("Abilities - Protean", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.move.forceMiss();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -213,7 +212,7 @@ describe("Abilities - Protean", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
|
||||
@ -232,7 +231,7 @@ describe("Abilities - Protean", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
|
||||
@ -251,7 +250,7 @@ describe("Abilities - Protean", () => {
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
leadPokemon.summonData.types = [allMoves[Moves.SPLASH].defaultType];
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
@ -271,7 +270,7 @@ describe("Abilities - Protean", () => {
|
||||
|
||||
vi.spyOn(leadPokemon, "isTerastallized").mockReturnValue(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
@ -289,7 +288,7 @@ describe("Abilities - Protean", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.STRUGGLE));
|
||||
game.move.select(Moves.STRUGGLE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
@ -307,7 +306,7 @@ describe("Abilities - Protean", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BURN_UP));
|
||||
game.move.select(Moves.BURN_UP);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
@ -326,7 +325,7 @@ describe("Abilities - Protean", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TRICK_OR_TREAT));
|
||||
game.move.select(Moves.TRICK_OR_TREAT);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TRICK_OR_TREAT);
|
||||
@ -344,7 +343,7 @@ describe("Abilities - Protean", () => {
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.CURSE));
|
||||
game.move.select(Moves.CURSE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.CURSE);
|
||||
|
@ -1,12 +1,11 @@
|
||||
import { allAbilities, BypassSpeedChanceAbAttr } from "#app/data/ability";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { FaintPhase } from "#app/phases/faint-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
import { FaintPhase } from "#app/phases/faint-phase.js";
|
||||
|
||||
describe("Abilities - Quick Draw", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -47,7 +46,7 @@ describe("Abilities - Quick Draw", () => {
|
||||
pokemon.hp = 1;
|
||||
enemy.hp = 1;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(FaintPhase, false);
|
||||
|
||||
expect(pokemon.isFainted()).toBe(false);
|
||||
@ -67,7 +66,7 @@ describe("Abilities - Quick Draw", () => {
|
||||
pokemon.hp = 1;
|
||||
enemy.hp = 1;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TAIL_WHIP));
|
||||
game.move.select(Moves.TAIL_WHIP);
|
||||
await game.phaseInterceptor.to(FaintPhase, false);
|
||||
|
||||
expect(pokemon.isFainted()).toBe(true);
|
||||
@ -87,7 +86,7 @@ describe("Abilities - Quick Draw", () => {
|
||||
pokemon.hp = 1;
|
||||
enemy.hp = 1;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(FaintPhase, false);
|
||||
|
||||
expect(pokemon.isFainted()).toBe(true);
|
||||
|
@ -1,11 +1,10 @@
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { WeatherType } from "#app/enums/weather-type";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { WeatherType } from "#app/enums/weather-type.js";
|
||||
|
||||
|
||||
describe("Abilities - Sand Spit", () => {
|
||||
@ -35,21 +34,21 @@ describe("Abilities - Sand Spit", () => {
|
||||
game.override.moveset([Moves.SPLASH, Moves.COIL]);
|
||||
});
|
||||
|
||||
it("should trigger when hit with damaging move", async() => {
|
||||
it("should trigger when hit with damaging move", async () => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
|
||||
await game.startBattle();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM);
|
||||
}, 20000);
|
||||
|
||||
it("should not trigger when targetted with status moves", async() => {
|
||||
it("should not trigger when targetted with status moves", async () => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
|
||||
await game.startBattle();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.COIL));
|
||||
game.move.select(Moves.COIL);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SANDSTORM);
|
||||
|
@ -1,16 +1,15 @@
|
||||
import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability.js";
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { WeatherType } from "#app/data/weather.js";
|
||||
import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
@ -64,11 +63,11 @@ describe("Abilities - Sand Veil", () => {
|
||||
expect(leadPokemon[0].hasAbility(Abilities.SAND_VEIL)).toBe(true);
|
||||
expect(leadPokemon[1].hasAbility(Abilities.SAND_VEIL)).toBe(false);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
||||
|
@ -1,15 +1,14 @@
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { TerrainType } from "#app/data/terrain.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { TerrainType } from "#app/data/terrain";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
// See also: TypeImmunityAbAttr
|
||||
describe("Abilities - Sap Sipper", () => {
|
||||
@ -32,7 +31,7 @@ describe("Abilities - Sap Sipper", () => {
|
||||
game.override.disableCrits();
|
||||
});
|
||||
|
||||
it("raise attack 1 level and block effects when activated against a grass attack", async() => {
|
||||
it("raise attack 1 level and block effects when activated against a grass attack", async () => {
|
||||
const moveToUse = Moves.LEAFAGE;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
@ -45,7 +44,7 @@ describe("Abilities - Sap Sipper", () => {
|
||||
|
||||
const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -53,7 +52,7 @@ describe("Abilities - Sap Sipper", () => {
|
||||
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
|
||||
});
|
||||
|
||||
it("raise attack 1 level and block effects when activated against a grass status move", async() => {
|
||||
it("raise attack 1 level and block effects when activated against a grass status move", async () => {
|
||||
const moveToUse = Moves.SPORE;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
@ -64,7 +63,7 @@ describe("Abilities - Sap Sipper", () => {
|
||||
|
||||
await game.startBattle();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -72,7 +71,7 @@ describe("Abilities - Sap Sipper", () => {
|
||||
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
|
||||
});
|
||||
|
||||
it("do not activate against status moves that target the field", async() => {
|
||||
it("do not activate against status moves that target the field", async () => {
|
||||
const moveToUse = Moves.GRASSY_TERRAIN;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
@ -83,7 +82,7 @@ describe("Abilities - Sap Sipper", () => {
|
||||
|
||||
await game.startBattle();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -92,7 +91,7 @@ describe("Abilities - Sap Sipper", () => {
|
||||
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
});
|
||||
|
||||
it("activate once against multi-hit grass attacks", async() => {
|
||||
it("activate once against multi-hit grass attacks", async () => {
|
||||
const moveToUse = Moves.BULLET_SEED;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
@ -105,7 +104,7 @@ describe("Abilities - Sap Sipper", () => {
|
||||
|
||||
const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -113,7 +112,7 @@ describe("Abilities - Sap Sipper", () => {
|
||||
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
|
||||
});
|
||||
|
||||
it("do not activate against status moves that target the user", async() => {
|
||||
it("do not activate against status moves that target the user", async () => {
|
||||
const moveToUse = Moves.SPIKY_SHIELD;
|
||||
const ability = Abilities.SAP_SIPPER;
|
||||
|
||||
@ -125,7 +124,7 @@ describe("Abilities - Sap Sipper", () => {
|
||||
|
||||
await game.startBattle();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
@ -139,7 +138,7 @@ describe("Abilities - Sap Sipper", () => {
|
||||
|
||||
// TODO Add METRONOME outcome override
|
||||
// To run this testcase, manually modify the METRONOME move to always give SAP_SIPPER, then uncomment
|
||||
it.todo("activate once against multi-hit grass attacks (metronome)", async() => {
|
||||
it.todo("activate once against multi-hit grass attacks (metronome)", async () => {
|
||||
const moveToUse = Moves.METRONOME;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
@ -152,7 +151,7 @@ describe("Abilities - Sap Sipper", () => {
|
||||
|
||||
const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -1,11 +1,10 @@
|
||||
import { Status, StatusEffect } from "#app/data/status-effect.js";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
@ -53,7 +52,7 @@ describe("Abilities - SCHOOLING", () => {
|
||||
wishiwashi.status = new Status(StatusEffect.FAINT);
|
||||
expect(wishiwashi.isFainted()).toBe(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.doSelectModifier();
|
||||
|
@ -1,13 +1,12 @@
|
||||
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { ArenaTagType } from "#app/enums/arena-tag-type";
|
||||
import { PostSummonPhase } from "#app/phases/post-summon-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { PostSummonPhase } from "#app/phases/post-summon-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
describe("Abilities - Screen Cleaner", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -36,7 +35,7 @@ describe("Abilities - Screen Cleaner", () => {
|
||||
|
||||
await game.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.HAIL));
|
||||
game.move.select(Moves.HAIL);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.AURORA_VEIL)).toBeDefined();
|
||||
@ -53,7 +52,7 @@ describe("Abilities - Screen Cleaner", () => {
|
||||
|
||||
await game.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.LIGHT_SCREEN)).toBeDefined();
|
||||
@ -70,7 +69,7 @@ describe("Abilities - Screen Cleaner", () => {
|
||||
|
||||
await game.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.REFLECT)).toBeDefined();
|
||||
|
@ -1,18 +1,14 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { applyAbAttrs, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
|
||||
import { Stat } from "#app/data/pokemon-stat";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import * as Utils from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
|
||||
|
||||
describe("Abilities - Serene Grace", () => {
|
||||
@ -36,10 +32,10 @@ describe("Abilities - Serene Grace", () => {
|
||||
game.override.enemySpecies(Species.ONIX);
|
||||
game.override.startingLevel(100);
|
||||
game.override.moveset(movesToUse);
|
||||
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
});
|
||||
|
||||
it("Move chance without Serene Grace", async() => {
|
||||
it("Move chance without Serene Grace", async () => {
|
||||
const moveToUse = Moves.AIR_SLASH;
|
||||
await game.startBattle([
|
||||
Species.PIDGEOT
|
||||
@ -49,13 +45,7 @@ describe("Abilities - Serene Grace", () => {
|
||||
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
@ -72,7 +62,7 @@ describe("Abilities - Serene Grace", () => {
|
||||
|
||||
}, 20000);
|
||||
|
||||
it("Move chance with Serene Grace", async() => {
|
||||
it("Move chance with Serene Grace", async () => {
|
||||
const moveToUse = Moves.AIR_SLASH;
|
||||
game.override.ability(Abilities.SERENE_GRACE);
|
||||
await game.startBattle([
|
||||
@ -82,13 +72,7 @@ describe("Abilities - Serene Grace", () => {
|
||||
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
@ -1,18 +1,14 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { applyAbAttrs, applyPostDefendAbAttrs, applyPreAttackAbAttrs, MoveEffectChanceMultiplierAbAttr, MovePowerBoostAbAttr, PostDefendTypeChangeAbAttr } from "#app/data/ability";
|
||||
import { Stat } from "#app/data/pokemon-stat";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import * as Utils from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
|
||||
|
||||
describe("Abilities - Sheer Force", () => {
|
||||
@ -36,10 +32,10 @@ describe("Abilities - Sheer Force", () => {
|
||||
game.override.enemySpecies(Species.ONIX);
|
||||
game.override.startingLevel(100);
|
||||
game.override.moveset(movesToUse);
|
||||
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
});
|
||||
|
||||
it("Sheer Force", async() => {
|
||||
it("Sheer Force", async () => {
|
||||
const moveToUse = Moves.AIR_SLASH;
|
||||
game.override.ability(Abilities.SHEER_FORCE);
|
||||
await game.startBattle([
|
||||
@ -50,13 +46,7 @@ describe("Abilities - Sheer Force", () => {
|
||||
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
@ -73,12 +63,12 @@ describe("Abilities - Sheer Force", () => {
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
|
||||
|
||||
expect(chance.value).toBe(0);
|
||||
expect(power.value).toBe(move.power * 5461/4096);
|
||||
expect(power.value).toBe(move.power * 5461 / 4096);
|
||||
|
||||
|
||||
}, 20000);
|
||||
|
||||
it("Sheer Force with exceptions including binding moves", async() => {
|
||||
it("Sheer Force with exceptions including binding moves", async () => {
|
||||
const moveToUse = Moves.BIND;
|
||||
game.override.ability(Abilities.SHEER_FORCE);
|
||||
await game.startBattle([
|
||||
@ -89,13 +79,7 @@ describe("Abilities - Sheer Force", () => {
|
||||
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
@ -117,7 +101,7 @@ describe("Abilities - Sheer Force", () => {
|
||||
|
||||
}, 20000);
|
||||
|
||||
it("Sheer Force with moves with no secondary effect", async() => {
|
||||
it("Sheer Force with moves with no secondary effect", async () => {
|
||||
const moveToUse = Moves.TACKLE;
|
||||
game.override.ability(Abilities.SHEER_FORCE);
|
||||
await game.startBattle([
|
||||
@ -128,13 +112,7 @@ describe("Abilities - Sheer Force", () => {
|
||||
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
@ -156,10 +134,10 @@ describe("Abilities - Sheer Force", () => {
|
||||
|
||||
}, 20000);
|
||||
|
||||
it("Sheer Force Disabling Specific Abilities", async() => {
|
||||
it("Sheer Force Disabling Specific Abilities", async () => {
|
||||
const moveToUse = Moves.CRUSH_CLAW;
|
||||
game.override.enemyAbility(Abilities.COLOR_CHANGE);
|
||||
game.override.startingHeldItems([{name: "KINGS_ROCK", count: 1}]);
|
||||
game.override.startingHeldItems([{ name: "KINGS_ROCK", count: 1 }]);
|
||||
game.override.ability(Abilities.SHEER_FORCE);
|
||||
await game.startBattle([
|
||||
Species.PIDGEOT
|
||||
@ -169,13 +147,7 @@ describe("Abilities - Sheer Force", () => {
|
||||
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
@ -196,7 +168,7 @@ describe("Abilities - Sheer Force", () => {
|
||||
applyPostDefendAbAttrs(PostDefendTypeChangeAbAttr, target, user, move, target.apply(user, move));
|
||||
|
||||
expect(chance.value).toBe(0);
|
||||
expect(power.value).toBe(move.power * 5461/4096);
|
||||
expect(power.value).toBe(move.power * 5461 / 4096);
|
||||
expect(target.getTypes().length).toBe(2);
|
||||
expect(target.getTypes()[0]).toBe(opponentType);
|
||||
|
||||
|
@ -1,18 +1,14 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { applyAbAttrs, applyPreDefendAbAttrs, IgnoreMoveEffectsAbAttr, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
|
||||
import { Stat } from "#app/data/pokemon-stat";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import * as Utils from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
|
||||
|
||||
describe("Abilities - Shield Dust", () => {
|
||||
@ -37,10 +33,10 @@ describe("Abilities - Shield Dust", () => {
|
||||
game.override.enemyAbility(Abilities.SHIELD_DUST);
|
||||
game.override.startingLevel(100);
|
||||
game.override.moveset(movesToUse);
|
||||
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
});
|
||||
|
||||
it("Shield Dust", async() => {
|
||||
it("Shield Dust", async () => {
|
||||
const moveToUse = Moves.AIR_SLASH;
|
||||
await game.startBattle([
|
||||
Species.PIDGEOT
|
||||
@ -50,13 +46,7 @@ describe("Abilities - Shield Dust", () => {
|
||||
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
@ -1,11 +1,10 @@
|
||||
import { Status, StatusEffect } from "#app/data/status-effect.js";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
@ -53,7 +52,7 @@ describe("Abilities - SHIELDS DOWN", () => {
|
||||
minior.status = new Status(StatusEffect.FAINT);
|
||||
expect(minior.isFainted()).toBe(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.doSelectModifier();
|
||||
|
@ -1,11 +1,10 @@
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { MovePhase } from "#app/phases/move-phase.js";
|
||||
|
||||
|
||||
describe("Abilities - Stall", () => {
|
||||
@ -38,13 +37,13 @@ describe("Abilities - Stall", () => {
|
||||
* https://bulbapedia.bulbagarden.net/wiki/Priority
|
||||
**/
|
||||
|
||||
it("Pokemon with Stall should move last in its priority bracket regardless of speed", async() => {
|
||||
await game.startBattle([ Species.SHUCKLE ]);
|
||||
it("Pokemon with Stall should move last in its priority bracket regardless of speed", async () => {
|
||||
await game.startBattle([Species.SHUCKLE]);
|
||||
|
||||
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
|
||||
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
|
||||
game.move.select(Moves.QUICK_ATTACK);
|
||||
|
||||
await game.phaseInterceptor.to(MovePhase, false);
|
||||
// The player Pokemon (without Stall) goes first despite having lower speed than the opponent.
|
||||
@ -56,13 +55,13 @@ describe("Abilities - Stall", () => {
|
||||
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
|
||||
}, 20000);
|
||||
|
||||
it("Pokemon with Stall will go first if a move that is in a higher priority bracket than the opponent's move is used", async() => {
|
||||
await game.startBattle([ Species.SHUCKLE ]);
|
||||
it("Pokemon with Stall will go first if a move that is in a higher priority bracket than the opponent's move is used", async () => {
|
||||
await game.startBattle([Species.SHUCKLE]);
|
||||
|
||||
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
|
||||
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
|
||||
await game.phaseInterceptor.to(MovePhase, false);
|
||||
// The opponent Pokemon (with Stall) goes first because its move is still within a higher priority bracket than its opponent.
|
||||
@ -74,14 +73,14 @@ describe("Abilities - Stall", () => {
|
||||
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
|
||||
}, 20000);
|
||||
|
||||
it("If both Pokemon have stall and use the same move, speed is used to determine who goes first.", async() => {
|
||||
it("If both Pokemon have stall and use the same move, speed is used to determine who goes first.", async () => {
|
||||
game.override.ability(Abilities.STALL);
|
||||
await game.startBattle([ Species.SHUCKLE ]);
|
||||
await game.startBattle([Species.SHUCKLE]);
|
||||
|
||||
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
|
||||
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
|
||||
await game.phaseInterceptor.to(MovePhase, false);
|
||||
// The opponent Pokemon (with Stall) goes first because it has a higher speed.
|
||||
|
@ -1,15 +1,13 @@
|
||||
import { allAbilities } from "#app/data/ability.js";
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { allAbilities } from "#app/data/ability";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import { SelectTargetPhase } from "#app/phases/select-target-phase.js";
|
||||
|
||||
describe("Abilities - Steely Spirit", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -47,10 +45,8 @@ describe("Abilities - Steely Spirit", () => {
|
||||
|
||||
expect(boostSource.hasAbility(Abilities.STEELY_SPIRIT)).toBe(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
|
||||
await game.phaseInterceptor.to(SelectTargetPhase, false);
|
||||
game.doSelectTarget(enemyToCheck.getBattlerIndex());
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * steelySpiritMultiplier);
|
||||
@ -66,12 +62,8 @@ describe("Abilities - Steely Spirit", () => {
|
||||
|
||||
expect(game.scene.getPlayerField().every(p => p.hasAbility(Abilities.STEELY_SPIRIT))).toBe(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
|
||||
await game.phaseInterceptor.to(SelectTargetPhase, false);
|
||||
game.doSelectTarget(enemyToCheck.getBattlerIndex());
|
||||
game.doAttack(getMovePosition(game.scene, 1, moveToCheck));
|
||||
await game.phaseInterceptor.to(SelectTargetPhase, false);
|
||||
game.doSelectTarget(enemyToCheck.getBattlerIndex());
|
||||
game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
|
||||
game.move.select(moveToCheck, 1, enemyToCheck.getBattlerIndex());
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * Math.pow(steelySpiritMultiplier, 2));
|
||||
@ -90,10 +82,8 @@ describe("Abilities - Steely Spirit", () => {
|
||||
expect(boostSource.hasAbility(Abilities.STEELY_SPIRIT)).toBe(false);
|
||||
expect(boostSource.summonData.abilitySuppressed).toBe(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
|
||||
await game.phaseInterceptor.to(SelectTargetPhase, false);
|
||||
game.doSelectTarget(enemyToCheck.getBattlerIndex());
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower);
|
||||
|
@ -1,13 +1,12 @@
|
||||
import { EnemyPokemon } from "#app/field/pokemon.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { EnemyPokemon } from "#app/field/pokemon";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { DamagePhase } from "#app/phases/damage-phase.js";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
@ -42,7 +41,7 @@ describe("Abilities - Sturdy", () => {
|
||||
"Sturdy activates when user is at full HP",
|
||||
async () => {
|
||||
await game.startBattle();
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT));
|
||||
game.move.select(Moves.CLOSE_COMBAT);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
expect(game.scene.getEnemyParty()[0].hp).toBe(1);
|
||||
},
|
||||
@ -57,7 +56,7 @@ describe("Abilities - Sturdy", () => {
|
||||
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
|
||||
enemyPokemon.hp = enemyPokemon.getMaxHp() - 1;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT));
|
||||
game.move.select(Moves.CLOSE_COMBAT);
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
expect(enemyPokemon.hp).toBe(0);
|
||||
@ -70,7 +69,7 @@ describe("Abilities - Sturdy", () => {
|
||||
"Sturdy pokemon should be immune to OHKO moves",
|
||||
async () => {
|
||||
await game.startBattle();
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE));
|
||||
game.move.select(Moves.FISSURE);
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
|
||||
@ -85,7 +84,7 @@ describe("Abilities - Sturdy", () => {
|
||||
game.override.ability(Abilities.MOLD_BREAKER);
|
||||
|
||||
await game.startBattle();
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT));
|
||||
game.move.select(Moves.CLOSE_COMBAT);
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
|
||||
|
@ -1,16 +1,14 @@
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Species } from "#enums/species";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { MovePhase } from "#app/phases/move-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Sweet Veil", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -29,7 +27,7 @@ describe("Abilities - Sweet Veil", () => {
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override.battleType("double");
|
||||
game.override.moveset([Moves.SPLASH, Moves.REST]);
|
||||
game.override.moveset([Moves.SPLASH, Moves.REST, Moves.YAWN]);
|
||||
game.override.enemySpecies(Species.MAGIKARP);
|
||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
||||
game.override.enemyMoveset([Moves.POWDER, Moves.POWDER, Moves.POWDER, Moves.POWDER]);
|
||||
@ -38,8 +36,8 @@ describe("Abilities - Sweet Veil", () => {
|
||||
it("prevents the user and its allies from falling asleep", async () => {
|
||||
await game.startBattle([Species.SWIRLIX, Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -50,8 +48,8 @@ describe("Abilities - Sweet Veil", () => {
|
||||
game.override.enemyMoveset(SPLASH_ONLY);
|
||||
await game.startBattle([Species.SWIRLIX, Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.REST));
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.REST, 1);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -62,8 +60,8 @@ describe("Abilities - Sweet Veil", () => {
|
||||
game.override.enemyMoveset([Moves.YAWN, Moves.YAWN, Moves.YAWN, Moves.YAWN]);
|
||||
await game.startBattle([Species.SWIRLIX, Species.MAGIKARP]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -74,28 +72,19 @@ describe("Abilities - Sweet Veil", () => {
|
||||
game.override.enemySpecies(Species.PIKACHU);
|
||||
game.override.enemyLevel(5);
|
||||
game.override.startingLevel(5);
|
||||
game.override.enemyMoveset([Moves.YAWN, Moves.YAWN, Moves.YAWN, Moves.YAWN]);
|
||||
game.override.enemyMoveset(SPLASH_ONLY);
|
||||
|
||||
await game.startBattle([Species.SHUCKLE, Species.SHUCKLE, Species.SWIRLIX]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.YAWN, 1, BattlerIndex.PLAYER);
|
||||
|
||||
// First pokemon move
|
||||
await game.move.forceHit();
|
||||
|
||||
// Second pokemon move
|
||||
await game.phaseInterceptor.to(MovePhase, false);
|
||||
await game.move.forceHit();
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.scene.getPlayerField().some(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(true);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
const drowsyMon = game.scene.getPlayerField().find(p => !!p.getTag(BattlerTagType.DROWSY))!;
|
||||
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
game.doAttack(getMovePosition(game.scene, (drowsyMon.getBattlerIndex() as BattlerIndex.PLAYER | BattlerIndex.PLAYER_2), Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSwitchPokemon(2);
|
||||
|
||||
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
|
||||
|
@ -1,11 +1,10 @@
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
@ -80,7 +79,7 @@ async function testUnseenFistHitResult(game: GameManager, attackMove: Moves, pro
|
||||
|
||||
const enemyStartingHp = enemyPokemon.hp;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, attackMove));
|
||||
game.move.select(attackMove);
|
||||
await game.phaseInterceptor.to(TurnEndPhase, false);
|
||||
|
||||
if (shouldSucceed) {
|
||||
|
@ -1,11 +1,10 @@
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
@ -42,7 +41,7 @@ describe("Abilities - Volt Absorb", () => {
|
||||
|
||||
await game.startBattle();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -1,13 +1,12 @@
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
|
||||
describe("Abilities - Wind Power", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -38,7 +37,7 @@ describe("Abilities - Wind Power", () => {
|
||||
|
||||
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.PETAL_BLIZZARD));
|
||||
game.move.select(Moves.PETAL_BLIZZARD);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined();
|
||||
@ -53,7 +52,7 @@ describe("Abilities - Wind Power", () => {
|
||||
|
||||
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TAILWIND));
|
||||
game.move.select(Moves.TAILWIND);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined();
|
||||
@ -70,7 +69,7 @@ describe("Abilities - Wind Power", () => {
|
||||
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
|
||||
expect(magikarp.getTag(BattlerTagType.CHARGED)).toBeUndefined();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TAILWIND));
|
||||
game.move.select(Moves.TAILWIND);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -86,7 +85,7 @@ describe("Abilities - Wind Power", () => {
|
||||
|
||||
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SANDSTORM));
|
||||
game.move.select(Moves.SANDSTORM);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -1,13 +1,12 @@
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
|
||||
describe("Abilities - Wind Rider", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -38,7 +37,7 @@ describe("Abilities - Wind Rider", () => {
|
||||
|
||||
expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.PETAL_BLIZZARD));
|
||||
game.move.select(Moves.PETAL_BLIZZARD);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -55,7 +54,7 @@ describe("Abilities - Wind Rider", () => {
|
||||
|
||||
expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TAILWIND));
|
||||
game.move.select(Moves.TAILWIND);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -73,7 +72,7 @@ describe("Abilities - Wind Rider", () => {
|
||||
expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
expect(magikarp.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TAILWIND));
|
||||
game.move.select(Moves.TAILWIND);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -91,7 +90,7 @@ describe("Abilities - Wind Rider", () => {
|
||||
expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
expect(magikarp.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TAILWIND));
|
||||
game.move.select(Moves.TAILWIND);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
@ -108,7 +107,7 @@ describe("Abilities - Wind Rider", () => {
|
||||
expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
expect(shiftry.isFullHp()).toBe(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SANDSTORM));
|
||||
game.move.select(Moves.SANDSTORM);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -1,14 +1,13 @@
|
||||
import { allAbilities } from "#app/data/ability.js";
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { allAbilities } from "#app/data/ability";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
|
||||
describe("Abilities - Wonder Skin", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -40,7 +39,7 @@ describe("Abilities - Wonder Skin", () => {
|
||||
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
|
||||
|
||||
await game.startBattle([Species.PIKACHU]);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
|
||||
game.move.select(Moves.CHARM);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(50);
|
||||
@ -52,7 +51,7 @@ describe("Abilities - Wonder Skin", () => {
|
||||
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
|
||||
|
||||
await game.startBattle([Species.PIKACHU]);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100);
|
||||
@ -68,7 +67,7 @@ describe("Abilities - Wonder Skin", () => {
|
||||
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
|
||||
|
||||
await game.startBattle([Species.PIKACHU]);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
|
||||
game.move.select(Moves.CHARM);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100);
|
||||
|
@ -1,26 +1,23 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { Stat } from "#app/data/pokemon-stat";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
|
||||
import { MessagePhase } from "#app/phases/message-phase";
|
||||
import { PostSummonPhase } from "#app/phases/post-summon-phase";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { SwitchPhase } from "#app/phases/switch-phase";
|
||||
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { TurnStartPhase } from "#app/phases/turn-start-phase";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { DamagePhase } from "#app/phases/damage-phase.js";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase.js";
|
||||
import { MessagePhase } from "#app/phases/message-phase.js";
|
||||
import { PostSummonPhase } from "#app/phases/post-summon-phase.js";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase.js";
|
||||
import { SwitchPhase } from "#app/phases/switch-phase.js";
|
||||
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase.js";
|
||||
import { TurnStartPhase } from "#app/phases/turn-start-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
@ -59,13 +56,7 @@ describe("Abilities - ZEN MODE", () => {
|
||||
game.scene.getParty()[0].hp = 100;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
@ -88,13 +79,7 @@ describe("Abilities - ZEN MODE", () => {
|
||||
game.scene.getParty()[0].hp = 100;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to(QuietFormChangePhase);
|
||||
@ -114,13 +99,7 @@ describe("Abilities - ZEN MODE", () => {
|
||||
game.scene.getParty()[0].hp = 100;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
@ -169,7 +148,7 @@ describe("Abilities - ZEN MODE", () => {
|
||||
darmanitan.status = new Status(StatusEffect.FAINT);
|
||||
expect(darmanitan.isFainted()).toBe(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.doSelectModifier();
|
||||
|
@ -1,11 +1,10 @@
|
||||
import { Status, StatusEffect } from "#app/data/status-effect.js";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "../utils/testUtils";
|
||||
|
||||
@ -52,7 +51,7 @@ describe("Abilities - ZERO TO HERO", () => {
|
||||
palafin2.status = new Status(StatusEffect.FAINT);
|
||||
expect(palafin2.isFainted()).toBe(true);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.doSelectModifier();
|
||||
@ -80,7 +79,7 @@ describe("Abilities - ZERO TO HERO", () => {
|
||||
const palafin = game.scene.getPlayerPokemon()!;
|
||||
expect(palafin.formIndex).toBe(baseForm);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.killPokemon(palafin);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
@ -97,7 +96,7 @@ describe("Abilities - ZERO TO HERO", () => {
|
||||
const palafin = game.scene.getPlayerPokemon()!;
|
||||
expect(palafin.formIndex).toBe(heroForm);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.killPokemon(palafin);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
@ -1,4 +1,4 @@
|
||||
import * as battleScene from "#app/battle-scene.js";
|
||||
import * as battleScene from "#app/battle-scene";
|
||||
import { describe, expect, it, vi } from "vitest";
|
||||
import { initLoggedInUser, loggedInUser, updateUserInfo } from "../account";
|
||||
import * as utils from "../utils";
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { TurnHeldItemTransferModifier } from "#app/modifier/modifier.js";
|
||||
import { TurnHeldItemTransferModifier } from "#app/modifier/modifier";
|
||||
import { Achv, AchvTier, DamageAchv, HealAchv, LevelAchv, ModifierAchv, MoneyAchv, RibbonAchv, achvs } from "#app/system/achv";
|
||||
import { IntegerHolder, NumberHolder } from "#app/utils";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { IntegerHolder, NumberHolder } from "#app/utils.js";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import BattleScene from "../../battle-scene";
|
||||
|
@ -6,7 +6,6 @@ import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { SPLASH_ONLY } from "../utils/testUtils";
|
||||
@ -45,14 +44,14 @@ describe("Arena - Gravity", () => {
|
||||
|
||||
// Setup Gravity on first turn
|
||||
await game.startBattle([Species.PIKACHU]);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.GRAVITY));
|
||||
game.move.select(Moves.GRAVITY);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
|
||||
|
||||
// Use non-OHKO move on second turn
|
||||
await game.toNextTurn();
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 1.67);
|
||||
@ -69,14 +68,14 @@ describe("Arena - Gravity", () => {
|
||||
|
||||
// Setup Gravity on first turn
|
||||
await game.startBattle([Species.PIKACHU]);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.GRAVITY));
|
||||
game.move.select(Moves.GRAVITY);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
|
||||
|
||||
// Use OHKO move on second turn
|
||||
await game.toNextTurn();
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE));
|
||||
game.move.select(Moves.FISSURE);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(30);
|
||||
@ -96,21 +95,21 @@ describe("Arena - Gravity", () => {
|
||||
vi.spyOn(pidgeot, "getAttackTypeEffectiveness");
|
||||
|
||||
// Try earthquake on 1st turn (fails!);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.EARTHQUAKE));
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(0);
|
||||
|
||||
// Setup Gravity on 2nd turn
|
||||
await game.toNextTurn();
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.GRAVITY));
|
||||
game.move.select(Moves.GRAVITY);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
|
||||
|
||||
// Use ground move on 3rd turn
|
||||
await game.toNextTurn();
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.EARTHQUAKE));
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(1);
|
||||
@ -129,14 +128,14 @@ describe("Arena - Gravity", () => {
|
||||
vi.spyOn(pidgeot, "getAttackTypeEffectiveness");
|
||||
|
||||
// Setup Gravity on 1st turn
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.GRAVITY));
|
||||
game.move.select(Moves.GRAVITY);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
|
||||
|
||||
// Use electric move on 2nd turn
|
||||
await game.toNextTurn();
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.THUNDERBOLT));
|
||||
game.move.select(Moves.THUNDERBOLT);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(2);
|
||||
|
@ -1,11 +1,10 @@
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { WeatherType } from "#app/data/weather.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
@ -41,7 +40,7 @@ describe("Weather - Fog", () => {
|
||||
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
|
||||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 0.9);
|
||||
|
@ -1,12 +1,11 @@
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { TurnStartPhase } from "#app/phases/turn-start-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { TurnStartPhase } from "#app/phases/turn-start-phase.js";
|
||||
|
||||
describe("Weather - Strong Winds", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -38,7 +37,7 @@ describe("Weather - Strong Winds", () => {
|
||||
const pikachu = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.THUNDERBOLT));
|
||||
game.move.select(Moves.THUNDERBOLT);
|
||||
|
||||
await game.phaseInterceptor.to(TurnStartPhase);
|
||||
expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.THUNDERBOLT].type, pikachu)).toBe(0.5);
|
||||
@ -49,7 +48,7 @@ describe("Weather - Strong Winds", () => {
|
||||
const pikachu = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.THUNDERBOLT));
|
||||
game.move.select(Moves.THUNDERBOLT);
|
||||
|
||||
await game.phaseInterceptor.to(TurnStartPhase);
|
||||
expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.THUNDERBOLT].type, pikachu)).toBe(1);
|
||||
@ -60,7 +59,7 @@ describe("Weather - Strong Winds", () => {
|
||||
const pikachu = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
|
||||
game.move.select(Moves.ICE_BEAM);
|
||||
|
||||
await game.phaseInterceptor.to(TurnStartPhase);
|
||||
expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ICE_BEAM].type, pikachu)).toBe(1);
|
||||
@ -71,7 +70,7 @@ describe("Weather - Strong Winds", () => {
|
||||
const pikachu = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ROCK_SLIDE));
|
||||
game.move.select(Moves.ROCK_SLIDE);
|
||||
|
||||
await game.phaseInterceptor.to(TurnStartPhase);
|
||||
expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ROCK_SLIDE].type, pikachu)).toBe(1);
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { LoadingScene } from "#app/loading-scene.js";
|
||||
import { LoadingScene } from "#app/loading-scene";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import GameManager from "./utils/gameManager";
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "#app/data/battle-stat.js";
|
||||
import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "#app/data/battle-stat";
|
||||
import { describe, expect, it } from "vitest";
|
||||
import { arrayOfRange, mockI18next } from "./utils/testUtils";
|
||||
|
||||
|
@ -1,19 +1,13 @@
|
||||
import { Stat } from "#app/data/pokemon-stat";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import TargetSelectUiHandler from "#app/ui/target-select-ui-handler";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
|
||||
import { SelectTargetPhase } from "#app/phases/select-target-phase";
|
||||
import { TurnStartPhase } from "#app/phases/turn-start-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Button } from "#enums/buttons";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase.js";
|
||||
import { SelectTargetPhase } from "#app/phases/select-target-phase.js";
|
||||
import { TurnStartPhase } from "#app/phases/turn-start-phase.js";
|
||||
|
||||
|
||||
describe("Battle order", () => {
|
||||
@ -39,20 +33,14 @@ describe("Battle order", () => {
|
||||
game.override.moveset([Moves.TACKLE]);
|
||||
});
|
||||
|
||||
it("opponent faster than player 50 vs 150", async() => {
|
||||
it("opponent faster than player 50 vs 150", async () => {
|
||||
await game.startBattle([
|
||||
Species.BULBASAUR,
|
||||
]);
|
||||
game.scene.getParty()[0].stats[Stat.SPD] = 50;
|
||||
game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 150;
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.TACKLE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.run(EnemyCommandPhase);
|
||||
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
|
||||
const order = phase.getOrder();
|
||||
@ -60,20 +48,14 @@ describe("Battle order", () => {
|
||||
expect(order[1]).toBe(0);
|
||||
}, 20000);
|
||||
|
||||
it("Player faster than opponent 150 vs 50", async() => {
|
||||
it("Player faster than opponent 150 vs 50", async () => {
|
||||
await game.startBattle([
|
||||
Species.BULBASAUR,
|
||||
]);
|
||||
game.scene.getParty()[0].stats[Stat.SPD] = 150;
|
||||
game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 50;
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.TACKLE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.run(EnemyCommandPhase);
|
||||
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
|
||||
const order = phase.getOrder();
|
||||
@ -81,7 +63,7 @@ describe("Battle order", () => {
|
||||
expect(order[1]).toBe(2);
|
||||
}, 20000);
|
||||
|
||||
it("double - both opponents faster than player 50/50 vs 150/150", async() => {
|
||||
it("double - both opponents faster than player 50/50 vs 150/150", async () => {
|
||||
game.override.battleType("double");
|
||||
await game.startBattle([
|
||||
Species.BULBASAUR,
|
||||
@ -92,28 +74,8 @@ describe("Battle order", () => {
|
||||
game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 150;
|
||||
game.scene.currentBattle.enemyParty[1].stats[Stat.SPD] = 150;
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.TACKLE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.onNextPrompt("SelectTargetPhase", Mode.TARGET_SELECT, () => {
|
||||
const handler = game.scene.ui.getHandler() as TargetSelectUiHandler;
|
||||
handler.processInput(Button.ACTION);
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.TACKLE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.onNextPrompt("SelectTargetPhase", Mode.TARGET_SELECT, () => {
|
||||
const handler = game.scene.ui.getHandler() as TargetSelectUiHandler;
|
||||
handler.processInput(Button.ACTION);
|
||||
});
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.move.select(Moves.TACKLE, 1);
|
||||
await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
|
||||
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
|
||||
const order = phase.getOrder();
|
||||
@ -123,7 +85,7 @@ describe("Battle order", () => {
|
||||
expect(order.indexOf(1)).toBeGreaterThan(order.indexOf(3));
|
||||
}, 20000);
|
||||
|
||||
it("double - speed tie except 1 - 100/100 vs 100/150", async() => {
|
||||
it("double - speed tie except 1 - 100/100 vs 100/150", async () => {
|
||||
game.override.battleType("double");
|
||||
await game.startBattle([
|
||||
Species.BULBASAUR,
|
||||
@ -134,28 +96,8 @@ describe("Battle order", () => {
|
||||
game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 100;
|
||||
game.scene.currentBattle.enemyParty[1].stats[Stat.SPD] = 150;
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.TACKLE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.onNextPrompt("SelectTargetPhase", Mode.TARGET_SELECT, () => {
|
||||
const handler = game.scene.ui.getHandler() as TargetSelectUiHandler;
|
||||
handler.processInput(Button.ACTION);
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.TACKLE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.onNextPrompt("SelectTargetPhase", Mode.TARGET_SELECT, () => {
|
||||
const handler = game.scene.ui.getHandler() as TargetSelectUiHandler;
|
||||
handler.processInput(Button.ACTION);
|
||||
});
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.move.select(Moves.TACKLE, 1);
|
||||
await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
|
||||
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
|
||||
const order = phase.getOrder();
|
||||
@ -164,7 +106,7 @@ describe("Battle order", () => {
|
||||
expect(order.indexOf(3)).toBeLessThan(order.indexOf(2));
|
||||
}, 20000);
|
||||
|
||||
it("double - speed tie 100/150 vs 100/150", async() => {
|
||||
it("double - speed tie 100/150 vs 100/150", async () => {
|
||||
game.override.battleType("double");
|
||||
await game.startBattle([
|
||||
Species.BULBASAUR,
|
||||
@ -175,28 +117,8 @@ describe("Battle order", () => {
|
||||
game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 100;
|
||||
game.scene.currentBattle.enemyParty[1].stats[Stat.SPD] = 150;
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.TACKLE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.onNextPrompt("SelectTargetPhase", Mode.TARGET_SELECT, () => {
|
||||
const handler = game.scene.ui.getHandler() as TargetSelectUiHandler;
|
||||
handler.processInput(Button.ACTION);
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.TACKLE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.onNextPrompt("SelectTargetPhase", Mode.TARGET_SELECT, () => {
|
||||
const handler = game.scene.ui.getHandler() as TargetSelectUiHandler;
|
||||
handler.processInput(Button.ACTION);
|
||||
});
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.move.select(Moves.TACKLE, 1);
|
||||
await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
|
||||
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
|
||||
const order = phase.getOrder();
|
||||
|
@ -1,10 +1,23 @@
|
||||
import { allSpecies } from "#app/data/pokemon-species";
|
||||
import { TempBattleStat } from "#app/data/temp-battle-stat.js";
|
||||
import { GameModes } from "#app/game-mode";
|
||||
import { getGameMode } from "#app/game-mode.js";
|
||||
import { TempBattleStat } from "#app/data/temp-battle-stat";
|
||||
import { GameModes, getGameMode } from "#app/game-mode";
|
||||
import { BattleEndPhase } from "#app/phases/battle-end-phase";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { EncounterPhase } from "#app/phases/encounter-phase";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
|
||||
import { LoginPhase } from "#app/phases/login-phase";
|
||||
import { NextEncounterPhase } from "#app/phases/next-encounter-phase";
|
||||
import { SelectGenderPhase } from "#app/phases/select-gender-phase";
|
||||
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
|
||||
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
|
||||
import { SummonPhase } from "#app/phases/summon-phase";
|
||||
import { SwitchPhase } from "#app/phases/switch-phase";
|
||||
import { TitlePhase } from "#app/phases/title-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { VictoryPhase } from "#app/phases/victory-phase";
|
||||
import GameManager from "#app/test/utils/gameManager";
|
||||
import { generateStarter, getMovePosition, } from "#app/test/utils/gameManagerUtils";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { generateStarter } from "#app/test/utils/gameManagerUtils";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
@ -13,21 +26,6 @@ import { Species } from "#enums/species";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "../utils/testUtils";
|
||||
import { BattleEndPhase } from "#app/phases/battle-end-phase.js";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { DamagePhase } from "#app/phases/damage-phase.js";
|
||||
import { EncounterPhase } from "#app/phases/encounter-phase.js";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase.js";
|
||||
import { LoginPhase } from "#app/phases/login-phase.js";
|
||||
import { NextEncounterPhase } from "#app/phases/next-encounter-phase.js";
|
||||
import { SelectGenderPhase } from "#app/phases/select-gender-phase.js";
|
||||
import { SelectModifierPhase } from "#app/phases/select-modifier-phase.js";
|
||||
import { SelectStarterPhase } from "#app/phases/select-starter-phase.js";
|
||||
import { SummonPhase } from "#app/phases/summon-phase.js";
|
||||
import { SwitchPhase } from "#app/phases/switch-phase.js";
|
||||
import { TitlePhase } from "#app/phases/title-phase.js";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase.js";
|
||||
import { VictoryPhase } from "#app/phases/victory-phase.js";
|
||||
|
||||
describe("Test Battle Phase", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -47,7 +45,7 @@ describe("Test Battle Phase", () => {
|
||||
game = new GameManager(phaserGame);
|
||||
});
|
||||
|
||||
it("test phase interceptor with prompt", async() => {
|
||||
it("test phase interceptor with prompt", async () => {
|
||||
await game.phaseInterceptor.run(LoginPhase);
|
||||
|
||||
game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
|
||||
@ -65,7 +63,7 @@ describe("Test Battle Phase", () => {
|
||||
expect(game.scene.gameData.gender).toBe(PlayerGender.MALE);
|
||||
}, 20000);
|
||||
|
||||
it("test phase interceptor with prompt with preparation for a future prompt", async() => {
|
||||
it("test phase interceptor with prompt with preparation for a future prompt", async () => {
|
||||
await game.phaseInterceptor.run(LoginPhase);
|
||||
|
||||
game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
|
||||
@ -87,13 +85,13 @@ describe("Test Battle Phase", () => {
|
||||
expect(game.scene.gameData.gender).toBe(PlayerGender.MALE);
|
||||
}, 20000);
|
||||
|
||||
it("newGame one-liner", async() => {
|
||||
it("newGame one-liner", async () => {
|
||||
await game.startBattle();
|
||||
expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
|
||||
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
||||
}, 20000);
|
||||
|
||||
it("do attack wave 3 - single battle - regular - OHKO", async() => {
|
||||
it("do attack wave 3 - single battle - regular - OHKO", async () => {
|
||||
game.override.starterSpecies(Species.MEWTWO);
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.startingLevel(2000);
|
||||
@ -104,17 +102,11 @@ describe("Test Battle Phase", () => {
|
||||
game.override.enemyAbility(Abilities.HYDRATION);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
await game.startBattle();
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.TACKLE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(SelectModifierPhase, false);
|
||||
}, 20000);
|
||||
|
||||
it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async() => {
|
||||
it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async () => {
|
||||
game.override.starterSpecies(Species.MEWTWO);
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.startingLevel(5);
|
||||
@ -124,17 +116,11 @@ describe("Test Battle Phase", () => {
|
||||
game.override.enemyMoveset([Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP]);
|
||||
game.override.battleType("single");
|
||||
await game.startBattle();
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.TACKLE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase, false);
|
||||
}, 20000);
|
||||
|
||||
it("load 100% data file", async() => {
|
||||
it("load 100% data file", async () => {
|
||||
await game.importData("src/test/utils/saves/everything.prsv");
|
||||
const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
|
||||
const species = game.scene.gameData.dexData[key];
|
||||
@ -143,7 +129,7 @@ describe("Test Battle Phase", () => {
|
||||
expect(caughtCount).toBe(Object.keys(allSpecies).length);
|
||||
}, 20000);
|
||||
|
||||
it("start battle with selected team", async() => {
|
||||
it("start battle with selected team", async () => {
|
||||
await game.startBattle([
|
||||
Species.CHARIZARD,
|
||||
Species.CHANSEY,
|
||||
@ -154,26 +140,26 @@ describe("Test Battle Phase", () => {
|
||||
expect(game.scene.getParty()[2].species.speciesId).toBe(Species.MEW);
|
||||
}, 20000);
|
||||
|
||||
it("test remove random battle seed int", async() => {
|
||||
for (let i=0; i<10; i++) {
|
||||
it("test remove random battle seed int", async () => {
|
||||
for (let i = 0; i < 10; i++) {
|
||||
const rand = game.scene.randBattleSeedInt(16);
|
||||
expect(rand).toBe(15);
|
||||
}
|
||||
});
|
||||
|
||||
it("wrong phase", async() => {
|
||||
it("wrong phase", async () => {
|
||||
await game.phaseInterceptor.run(LoginPhase);
|
||||
await game.phaseInterceptor.run(LoginPhase).catch((e) => {
|
||||
expect(e).toBe("Wrong phase: this is SelectGenderPhase and not LoginPhase");
|
||||
});
|
||||
}, 20000);
|
||||
|
||||
it("wrong phase but skip", async() => {
|
||||
it("wrong phase but skip", async () => {
|
||||
await game.phaseInterceptor.run(LoginPhase);
|
||||
await game.phaseInterceptor.run(LoginPhase, () => game.isCurrentPhase(SelectGenderPhase));
|
||||
}, 20000);
|
||||
|
||||
it("good run", async() => {
|
||||
it("good run", async () => {
|
||||
await game.phaseInterceptor.run(LoginPhase);
|
||||
game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
|
||||
game.scene.gameData.gender = PlayerGender.MALE;
|
||||
@ -183,7 +169,7 @@ describe("Test Battle Phase", () => {
|
||||
await game.phaseInterceptor.run(TitlePhase);
|
||||
}, 20000);
|
||||
|
||||
it("good run from select gender to title", async() => {
|
||||
it("good run from select gender to title", async () => {
|
||||
await game.phaseInterceptor.run(LoginPhase);
|
||||
game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
|
||||
game.scene.gameData.gender = PlayerGender.MALE;
|
||||
@ -192,7 +178,7 @@ describe("Test Battle Phase", () => {
|
||||
await game.phaseInterceptor.runFrom(SelectGenderPhase).to(TitlePhase);
|
||||
}, 20000);
|
||||
|
||||
it("good run to SummonPhase phase", async() => {
|
||||
it("good run to SummonPhase phase", async () => {
|
||||
await game.phaseInterceptor.run(LoginPhase);
|
||||
game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
|
||||
game.scene.gameData.gender = PlayerGender.MALE;
|
||||
@ -208,7 +194,7 @@ describe("Test Battle Phase", () => {
|
||||
await game.phaseInterceptor.runFrom(SelectGenderPhase).to(SummonPhase);
|
||||
}, 20000);
|
||||
|
||||
it("2vs1", async() => {
|
||||
it("2vs1", async () => {
|
||||
game.override.battleType("single");
|
||||
game.override.enemySpecies(Species.MIGHTYENA);
|
||||
game.override.enemyAbility(Abilities.HYDRATION);
|
||||
@ -221,7 +207,7 @@ describe("Test Battle Phase", () => {
|
||||
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
||||
}, 20000);
|
||||
|
||||
it("1vs1", async() => {
|
||||
it("1vs1", async () => {
|
||||
game.override.battleType("single");
|
||||
game.override.enemySpecies(Species.MIGHTYENA);
|
||||
game.override.enemyAbility(Abilities.HYDRATION);
|
||||
@ -233,7 +219,7 @@ describe("Test Battle Phase", () => {
|
||||
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
||||
}, 20000);
|
||||
|
||||
it("2vs2", async() => {
|
||||
it("2vs2", async () => {
|
||||
game.override.battleType("double");
|
||||
game.override.enemySpecies(Species.MIGHTYENA);
|
||||
game.override.enemyAbility(Abilities.HYDRATION);
|
||||
@ -247,7 +233,7 @@ describe("Test Battle Phase", () => {
|
||||
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
||||
}, 20000);
|
||||
|
||||
it("4vs2", async() => {
|
||||
it("4vs2", async () => {
|
||||
game.override.battleType("double");
|
||||
game.override.enemySpecies(Species.MIGHTYENA);
|
||||
game.override.enemyAbility(Abilities.HYDRATION);
|
||||
@ -263,7 +249,7 @@ describe("Test Battle Phase", () => {
|
||||
expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
|
||||
}, 20000);
|
||||
|
||||
it("kill opponent pokemon", async() => {
|
||||
it("kill opponent pokemon", async () => {
|
||||
const moveToUse = Moves.SPLASH;
|
||||
game.override.battleType("single");
|
||||
game.override.starterSpecies(Species.MEWTWO);
|
||||
@ -273,26 +259,20 @@ describe("Test Battle Phase", () => {
|
||||
game.override.startingLevel(2000);
|
||||
game.override.startingWave(3);
|
||||
game.override.moveset([moveToUse]);
|
||||
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
await game.startBattle([
|
||||
Species.DARMANITAN,
|
||||
Species.CHARIZARD,
|
||||
]);
|
||||
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
game.move.select(moveToUse);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
|
||||
expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
|
||||
await game.phaseInterceptor.to(VictoryPhase, false);
|
||||
}, 200000);
|
||||
|
||||
it("to next turn", async() => {
|
||||
it("to next turn", async () => {
|
||||
const moveToUse = Moves.SPLASH;
|
||||
game.override.battleType("single");
|
||||
game.override.starterSpecies(Species.MEWTWO);
|
||||
@ -302,15 +282,15 @@ describe("Test Battle Phase", () => {
|
||||
game.override.startingLevel(2000);
|
||||
game.override.startingWave(3);
|
||||
game.override.moveset([moveToUse]);
|
||||
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
await game.startBattle();
|
||||
const turn = game.scene.currentBattle.turn;
|
||||
game.doAttack(0);
|
||||
game.move.select(moveToUse);
|
||||
await game.toNextTurn();
|
||||
expect(game.scene.currentBattle.turn).toBeGreaterThan(turn);
|
||||
}, 20000);
|
||||
|
||||
it("to next wave with pokemon killed, single", async() => {
|
||||
it("to next wave with pokemon killed, single", async () => {
|
||||
const moveToUse = Moves.SPLASH;
|
||||
game.override.battleType("single");
|
||||
game.override.starterSpecies(Species.MEWTWO);
|
||||
@ -320,10 +300,10 @@ describe("Test Battle Phase", () => {
|
||||
game.override.startingLevel(2000);
|
||||
game.override.startingWave(3);
|
||||
game.override.moveset([moveToUse]);
|
||||
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
await game.startBattle();
|
||||
const waveIndex = game.scene.currentBattle.waveIndex;
|
||||
game.doAttack(0);
|
||||
game.move.select(moveToUse);
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
expect(game.scene.currentBattle.waveIndex).toBeGreaterThan(waveIndex);
|
||||
@ -343,7 +323,7 @@ describe("Test Battle Phase", () => {
|
||||
|
||||
await game.startBattle();
|
||||
game.scene.getPlayerPokemon()!.hp = 1;
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
game.move.select(moveToUse);
|
||||
|
||||
await game.phaseInterceptor.to(BattleEndPhase);
|
||||
game.doRevivePokemon(0); // pretend max revive was picked
|
||||
|
@ -1,14 +1,13 @@
|
||||
import { DamagePhase } from "#app/phases/damage-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
|
||||
describe("Round Down and Minimun 1 test in Damage Calculation", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -41,7 +40,7 @@ describe("Round Down and Minimun 1 test in Damage Calculation", () => {
|
||||
|
||||
const shedinja = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.JUMP_KICK));
|
||||
game.move.select(Moves.JUMP_KICK);
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
|
@ -1,13 +1,12 @@
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition, } from "#test/utils/gameManagerUtils";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { BattleEndPhase } from "#app/phases/battle-end-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect.js";
|
||||
import { BattleEndPhase } from "#app/phases/battle-end-phase.js";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase.js";
|
||||
|
||||
describe("Double Battles", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -29,7 +28,7 @@ describe("Double Battles", () => {
|
||||
|
||||
// double-battle player's pokemon both fainted in same round, then revive one, and next double battle summons two player's pokemon successfully.
|
||||
// (There were bugs that either only summon one when can summon two, player stuck in switchPhase etc)
|
||||
it("3v2 edge case: player summons 2 pokemon on the next battle after being fainted and revived", async() => {
|
||||
it("3v2 edge case: player summons 2 pokemon on the next battle after being fainted and revived", async () => {
|
||||
game.override.battleType("double").enemyMoveset(SPLASH_ONLY).moveset(SPLASH_ONLY);
|
||||
await game.startBattle([
|
||||
Species.BULBASAUR,
|
||||
@ -37,8 +36,8 @@ describe("Double Battles", () => {
|
||||
Species.SQUIRTLE,
|
||||
]);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
for (const pokemon of game.scene.getPlayerField()) {
|
||||
pokemon.hp = 0;
|
||||
|
@ -1,13 +1,14 @@
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Error Handling", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
const moveToUse = Moves.SPLASH;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
@ -21,7 +22,6 @@ describe("Error Handling", () => {
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
const moveToUse = Moves.SPLASH;
|
||||
game.override
|
||||
.battleType("single")
|
||||
.startingWave(3);
|
||||
@ -31,13 +31,13 @@ describe("Error Handling", () => {
|
||||
game.override.ability(Abilities.ZEN_MODE);
|
||||
game.override.startingLevel(2000);
|
||||
game.override.moveset([moveToUse]);
|
||||
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
});
|
||||
|
||||
it.skip("to next turn", async() => {
|
||||
it.skip("to next turn", async () => {
|
||||
await game.startBattle();
|
||||
const turn = game.scene.currentBattle.turn;
|
||||
game.doAttack(0);
|
||||
game.move.select(moveToUse);
|
||||
await game.toNextTurn();
|
||||
expect(game.scene.currentBattle.turn).toBeGreaterThan(turn);
|
||||
}, 20000);
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { BattlerTag, BattlerTagLapseType, OctolockTag, TrappedTag } from "#app/data/battler-tags";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import Pokemon from "#app/field/pokemon";
|
||||
import { StatChangePhase } from "#app/phases/stat-change-phase";
|
||||
import { describe, expect, it, vi } from "vitest";
|
||||
import Pokemon from "#app/field/pokemon.js";
|
||||
import BattleScene from "#app/battle-scene.js";
|
||||
import { BattlerTag, BattlerTagLapseType, OctolockTag, TrappedTag } from "#app/data/battler-tags.js";
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
|
||||
import { StatChangePhase } from "#app/phases/stat-change-phase.js";
|
||||
|
||||
vi.mock("#app/battle-scene.js");
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { StockpilingTag } from "#app/data/battler-tags";
|
||||
import Pokemon, { PokemonSummonData } from "#app/field/pokemon";
|
||||
import * as messages from "#app/messages";
|
||||
import { StatChangePhase } from "#app/phases/stat-change-phase";
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import Pokemon, { PokemonSummonData } from "#app/field/pokemon.js";
|
||||
import BattleScene from "#app/battle-scene.js";
|
||||
import { StockpilingTag } from "#app/data/battler-tags.js";
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import * as messages from "#app/messages.js";
|
||||
import { StatChangePhase } from "#app/phases/stat-change-phase.js";
|
||||
|
||||
beforeEach(() => {
|
||||
vi.spyOn(messages, "getPokemonNameWithAffix").mockImplementation(() => "");
|
||||
|
@ -1,14 +1,14 @@
|
||||
import { Egg, getLegendaryGachaSpeciesForTimestamp } from "#app/data/egg";
|
||||
import { EggSourceType } from "#app/enums/egg-source-types";
|
||||
import { EggTier } from "#app/enums/egg-type";
|
||||
import { VariantTier } from "#app/enums/variant-tiers";
|
||||
import EggData from "#app/system/egg-data";
|
||||
import * as Utils from "#app/utils";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import BattleScene from "../../battle-scene";
|
||||
import { Egg, getLegendaryGachaSpeciesForTimestamp } from "#app/data/egg.js";
|
||||
import { Species } from "#enums/species";
|
||||
import Phaser from "phaser";
|
||||
import { EggSourceType } from "#app/enums/egg-source-types.js";
|
||||
import { EggTier } from "#app/enums/egg-type.js";
|
||||
import { VariantTier } from "#app/enums/variant-tiers.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import EggData from "#app/system/egg-data.js";
|
||||
import * as Utils from "#app/utils.js";
|
||||
|
||||
describe("Egg Generation Tests", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { pokemonEvolutions, SpeciesFormEvolution, SpeciesWildEvolutionDelay } from "#app/data/pokemon-evolutions.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import { pokemonEvolutions, SpeciesFormEvolution, SpeciesWildEvolutionDelay } from "#app/data/pokemon-evolutions";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { Species } from "#app/enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
@ -1,8 +1,8 @@
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Species } from "#enums/species";
|
||||
import * as Utils from "#app/utils";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Evolution tests", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import GameManager from "../utils/gameManager";
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
import { Biome } from "#app/enums/biome.js";
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import { Biome } from "#app/enums/biome";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { GameModes } from "#app/game-mode";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import GameManager from "./utils/gameManager";
|
||||
import { GameModes } from "#app/game-mode";
|
||||
|
||||
const FinalWave = {
|
||||
Classic: 200,
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { GameMode, GameModes, getGameMode } from "#app/game-mode.js";
|
||||
import { GameMode, GameModes, getGameMode } from "#app/game-mode";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import GameManager from "./utils/gameManager";
|
||||
import * as Utils from "../utils";
|
||||
import GameManager from "./utils/gameManager";
|
||||
describe("game-mode", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
import { initStatsKeys } from "#app/ui/game-stats-ui-handler";
|
||||
import { describe, expect, it } from "vitest";
|
||||
|
||||
async function importModule() {
|
||||
try {
|
||||
|
@ -1,9 +1,9 @@
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import pad_xbox360 from "#app/configs/inputs/pad_xbox360";
|
||||
import cfg_keyboard_qwerty from "#app/configs/inputs/cfg_keyboard_qwerty";
|
||||
import pad_xbox360 from "#app/configs/inputs/pad_xbox360";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import InputsHandler from "#test/utils/inputsHandler";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
|
||||
describe("Inputs", () => {
|
||||
|
@ -1,8 +1,8 @@
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { Species } from "#app/enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Internals", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -2,9 +2,9 @@ import { Stat } from "#app/data/pokemon-stat";
|
||||
import { EvolutionStatBoosterModifier } from "#app/modifier/modifier";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import i18next from "#app/plugins/i18n";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import * as Utils from "#app/utils";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phase from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import { PokemonExpBoosterModifier } from "#app/modifier/modifier.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { PokemonExpBoosterModifier } from "#app/modifier/modifier";
|
||||
import * as Utils from "#app/utils";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phase from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
|
@ -1,16 +1,14 @@
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import { BerryType } from "#app/enums/berry-type.js";
|
||||
import { Moves } from "#app/enums/moves.js";
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { BerryType } from "#app/enums/berry-type";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phase from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
import { SelectTargetPhase } from "#app/phases/select-target-phase.js";
|
||||
import { SPLASH_ONLY } from "../utils/testUtils";
|
||||
|
||||
const TIMEOUT = 20 * 1000; // 20 seconds
|
||||
|
||||
@ -35,12 +33,12 @@ describe("Items - Grip Claw", () => {
|
||||
.battleType("double")
|
||||
.moveset([Moves.POPULATION_BOMB, Moves.SPLASH])
|
||||
.startingHeldItems([
|
||||
{ name: "GRIP_CLAW", count: 5 },
|
||||
{ name: "GRIP_CLAW", count: 5 }, // TODO: Find a way to mock the steal chance of grip claw
|
||||
{ name: "MULTI_LENS", count: 3 },
|
||||
])
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.ability(Abilities.KLUTZ)
|
||||
.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH])
|
||||
.enemyMoveset(SPLASH_ONLY)
|
||||
.enemyHeldItems([
|
||||
{ name: "BERRY", type: BerryType.SITRUS, count: 2 },
|
||||
{ name: "BERRY", type: BerryType.LUM, count: 2 },
|
||||
@ -54,19 +52,14 @@ describe("Items - Grip Claw", () => {
|
||||
it(
|
||||
"should only steal items from the attack target",
|
||||
async () => {
|
||||
await game.startBattle([Species.PANSEAR, Species.ROWLET, Species.PANPOUR, Species.PANSAGE, Species.CHARMANDER, Species.SQUIRTLE]);
|
||||
await game.startBattle([Species.PANSEAR, Species.ROWLET]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
const enemyHeldItemCt = enemyPokemon.map(p => p.getHeldItems.length);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.POPULATION_BOMB));
|
||||
|
||||
await game.phaseInterceptor.to(SelectTargetPhase, false);
|
||||
game.doSelectTarget(BattlerIndex.ENEMY);
|
||||
|
||||
await game.phaseInterceptor.to(CommandPhase, false);
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
game.move.select(Moves.POPULATION_BOMB, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase, false);
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user