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14 changed files with 2251 additions and 2564 deletions

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@ -7663,12 +7663,6 @@ export function initBiomes() {
biomeDepths[Biome.TOWN] = [ 0, 1 ]; biomeDepths[Biome.TOWN] = [ 0, 1 ];
const traverseBiome = (biome: Biome, depth: integer) => { const traverseBiome = (biome: Biome, depth: integer) => {
if (biome === Biome.END) {
const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
biomeList.pop(); // Removes Biome.END from the list
const randIndex = Utils.randInt(biomeList.length, 2); // Will never be Biome.TOWN or Biome.PLAINS
biome = Biome[biomeList[randIndex]];
}
const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome]) const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])
? biomeLinks[biome] as (Biome | [ Biome, integer ])[] ? biomeLinks[biome] as (Biome | [ Biome, integer ])[]
: [ biomeLinks[biome] as Biome ]; : [ biomeLinks[biome] as Biome ];

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@ -14,8 +14,8 @@
"importSlotSelect": "Select a slot to import to.", "importSlotSelect": "Select a slot to import to.",
"exportSession": "Export Session", "exportSession": "Export Session",
"exportSlotSelect": "Select a slot to export from.", "exportSlotSelect": "Select a slot to export from.",
"importRunHistory": "Import Run History", "importRunHistory":"Import Run History",
"exportRunHistory": "Export Run History", "exportRunHistory":"Export Run History",
"importData": "Import Data", "importData": "Import Data",
"exportData": "Export Data", "exportData": "Export Data",
"consentPreferences": "Consent Preferences", "consentPreferences": "Consent Preferences",

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@ -791,10 +791,10 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge
super("", EvolutionItem[evolutionItem].toLowerCase(), (_type, args) => new Modifiers.EvolutionItemModifier(this, (args[0] as PlayerPokemon).id), super("", EvolutionItem[evolutionItem].toLowerCase(), (_type, args) => new Modifiers.EvolutionItemModifier(this, (args[0] as PlayerPokemon).id),
(pokemon: PlayerPokemon) => { (pokemon: PlayerPokemon) => {
if (pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && pokemonEvolutions[pokemon.species.speciesId].filter(e => e.item === this.evolutionItem if (pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && pokemonEvolutions[pokemon.species.speciesId].filter(e => e.item === this.evolutionItem
&& (!e.condition || e.condition.predicate(pokemon)) && (e.preFormKey === null || e.preFormKey === pokemon.getFormKey())).length && (pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX)) { && (!e.condition || e.condition.predicate(pokemon)) && (e.preFormKey === pokemon.getFormKey())).length && (pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX)) {
return null; return null;
} else if (pokemon.isFusion() && pokemon.fusionSpecies && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.item === this.evolutionItem } else if (pokemon.isFusion() && pokemon.fusionSpecies && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.item === this.evolutionItem
&& (!e.condition || e.condition.predicate(pokemon)) && (e.preFormKey === null || e.preFormKey === pokemon.getFusionFormKey())).length && (pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX)) { && (!e.condition || e.condition.predicate(pokemon)) && (e.preFormKey === pokemon.getFusionFormKey())).length && (pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX)) {
return null; return null;
} }

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@ -243,8 +243,6 @@ export class StarterPrefs {
if (pStr !== StarterPrefers_private_latest) { if (pStr !== StarterPrefers_private_latest) {
// something changed, store the update // something changed, store the update
localStorage.setItem(`starterPrefs_${loggedInUser?.username}`, pStr); localStorage.setItem(`starterPrefs_${loggedInUser?.username}`, pStr);
// update the latest prefs
StarterPrefers_private_latest = pStr;
} }
} }
} }

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@ -77,21 +77,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
} }
protected setupOptions() { protected setupOptions() {
const configOptions = this.config?.options ?? []; const options = this.config?.options || [];
let options: OptionSelectItem[];
// for performance reasons, this limits how many options we can see at once. Without this, it would try to make text options for every single options
// which makes the performance take a hit. If there's not enough options to do this (set to 10 at the moment) and the ui mode !== Mode.AUTO_COMPLETE,
// this is ignored and the original code is untouched, with the options array being all the options from the config
if (configOptions.length >= 10 && this.scene.ui.getMode() === Mode.AUTO_COMPLETE) {
const optionsScrollTotal = configOptions.length;
const optionStartIndex = this.scrollCursor;
const optionEndIndex = Math.min(optionsScrollTotal, optionStartIndex + (!optionStartIndex || this.scrollCursor + (this.config?.maxOptions! - 1) >= optionsScrollTotal ? this.config?.maxOptions! - 1 : this.config?.maxOptions! - 2));
options = configOptions.slice(optionStartIndex, optionEndIndex + 2);
} else {
options = configOptions;
}
if (this.optionSelectText) { if (this.optionSelectText) {
this.optionSelectText.destroy(); this.optionSelectText.destroy();
@ -206,19 +192,6 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
} else { } else {
ui.playError(); ui.playError();
} }
} else if (button === Button.SUBMIT && ui.getMode() === Mode.AUTO_COMPLETE) {
// this is here to differentiate between a Button.SUBMIT vs Button.ACTION within the autocomplete handler
// this is here because Button.ACTION is picked up as z on the keyboard, meaning if you're typing and hit z, it'll select the option you've chosen
success = true;
const option = this.config?.options[this.cursor + (this.scrollCursor - (this.scrollCursor ? 1 : 0))];
if (option?.handler()) {
if (!option.keepOpen) {
this.clear();
}
playSound = !option.overrideSound;
} else {
ui.playError();
}
} else { } else {
switch (button) { switch (button) {
case Button.UP: case Button.UP:

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@ -64,15 +64,12 @@ export default class AdminUiHandler extends FormModalUiHandler {
Utils.apiPost("admin/account/discord-link", `username=${encodeURIComponent(this.inputs[0].text)}&discordId=${encodeURIComponent(this.inputs[1].text)}`, "application/x-www-form-urlencoded", true) Utils.apiPost("admin/account/discord-link", `username=${encodeURIComponent(this.inputs[0].text)}&discordId=${encodeURIComponent(this.inputs[1].text)}`, "application/x-www-form-urlencoded", true)
.then(response => { .then(response => {
if (!response.ok) { if (!response.ok) {
console.error(response); return response.text();
} }
this.inputs[0].setText(""); return response.json();
this.inputs[1].setText("");
this.scene.ui.revertMode();
}) })
.catch((err) => { .then(response => {
console.error(err); this.scene.ui.setMode(Mode.ADMIN, config);
this.scene.ui.revertMode();
}); });
return false; return false;
}; };

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@ -1,45 +0,0 @@
import { Button } from "#enums/buttons";
import BattleScene from "../battle-scene";
import AbstractOptionSelectUiHandler from "./abstact-option-select-ui-handler";
import { Mode } from "./ui";
export default class AutoCompleteUiHandler extends AbstractOptionSelectUiHandler {
modalContainer: Phaser.GameObjects.Container;
constructor(scene: BattleScene, mode: Mode = Mode.OPTION_SELECT) {
super(scene, mode);
}
getWindowWidth(): integer {
return 64;
}
show(args: any[]): boolean {
if (args[0].modalContainer) {
const { modalContainer } = args[0];
const show = super.show(args);
this.modalContainer = modalContainer;
this.setupOptions();
return show;
}
return false;
}
protected setupOptions() {
super.setupOptions();
if (this.modalContainer) {
this.optionSelectContainer.setSize(this.optionSelectContainer.height, Math.max(this.optionSelectText.displayWidth + 24, this.getWindowWidth()));
this.optionSelectContainer.setPositionRelative(this.modalContainer, this.optionSelectBg.width, this.optionSelectBg.height + 50);
}
}
processInput(button: Button): boolean {
// the cancel and action button are here because if you're typing, x and z are used for cancel/action. This means you could be typing something and accidentally cancel/select when you don't mean to
// the submit button is therefore used to select a choice (the enter button), though this does not work on my local dev testing for phones, as for my phone/keyboard combo, the enter and z key are both
// bound to Button.ACTION, which makes this not work on mobile
if (button !== Button.CANCEL && button !== Button.ACTION) {
return super.processInput(button);
}
return false;
}
}

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@ -21,8 +21,6 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
public movesWindowContainer: Phaser.GameObjects.Container; public movesWindowContainer: Phaser.GameObjects.Container;
public nameBoxContainer: Phaser.GameObjects.Container; public nameBoxContainer: Phaser.GameObjects.Container;
public readonly wordWrapWidth: number = 1780;
constructor(scene: BattleScene) { constructor(scene: BattleScene) {
super(scene, Mode.MESSAGE); super(scene, Mode.MESSAGE);
} }
@ -65,7 +63,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
const message = addTextObject(this.scene, 0, 0, "", TextStyle.MESSAGE, { const message = addTextObject(this.scene, 0, 0, "", TextStyle.MESSAGE, {
maxLines: 2, maxLines: 2,
wordWrap: { wordWrap: {
width: this.wordWrapWidth width: 1780
} }
}); });
messageContainer.add(message); messageContainer.add(message);
@ -131,7 +129,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
this.commandWindow.setVisible(false); this.commandWindow.setVisible(false);
this.movesWindowContainer.setVisible(false); this.movesWindowContainer.setVisible(false);
this.message.setWordWrapWidth(this.wordWrapWidth); this.message.setWordWrapWidth(1780);
return true; return true;
} }
@ -163,9 +161,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
} }
showDialogue(text: string, name?: string, delay?: integer | null, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) { showDialogue(text: string, name?: string, delay?: integer | null, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
if (name) { name && this.showNameText(name);
this.showNameText(name);
}
super.showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay); super.showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
} }

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@ -2,7 +2,7 @@ import BattleScene, { bypassLogin } from "../battle-scene";
import { TextStyle, addTextObject, getTextStyleOptions } from "./text"; import { TextStyle, addTextObject, getTextStyleOptions } from "./text";
import { Mode } from "./ui"; import { Mode } from "./ui";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { addWindow, WindowVariant } from "./ui-theme"; import { addWindow } from "./ui-theme";
import MessageUiHandler from "./message-ui-handler"; import MessageUiHandler from "./message-ui-handler";
import { OptionSelectConfig, OptionSelectItem } from "./abstact-option-select-ui-handler"; import { OptionSelectConfig, OptionSelectItem } from "./abstact-option-select-ui-handler";
import { Tutorial, handleTutorial } from "../tutorial"; import { Tutorial, handleTutorial } from "../tutorial";
@ -11,7 +11,6 @@ import i18next from "i18next";
import { Button } from "#enums/buttons"; import { Button } from "#enums/buttons";
import { GameDataType } from "#enums/game-data-type"; import { GameDataType } from "#enums/game-data-type";
import BgmBar from "#app/ui/bgm-bar"; import BgmBar from "#app/ui/bgm-bar";
import AwaitableUiHandler from "./awaitable-ui-handler";
enum MenuOptions { enum MenuOptions {
GAME_SETTINGS, GAME_SETTINGS,
@ -32,10 +31,6 @@ const githubUrl = "https://github.com/pagefaultgames/pokerogue";
const redditUrl = "https://www.reddit.com/r/pokerogue"; const redditUrl = "https://www.reddit.com/r/pokerogue";
export default class MenuUiHandler extends MessageUiHandler { export default class MenuUiHandler extends MessageUiHandler {
private readonly textPadding = 8;
private readonly defaultMessageBoxWidth = 220;
private readonly defaultWordWrapWidth = 1224;
private menuContainer: Phaser.GameObjects.Container; private menuContainer: Phaser.GameObjects.Container;
private menuMessageBoxContainer: Phaser.GameObjects.Container; private menuMessageBoxContainer: Phaser.GameObjects.Container;
private menuOverlay: Phaser.GameObjects.Rectangle; private menuOverlay: Phaser.GameObjects.Rectangle;
@ -51,20 +46,17 @@ export default class MenuUiHandler extends MessageUiHandler {
protected manageDataConfig: OptionSelectConfig; protected manageDataConfig: OptionSelectConfig;
protected communityConfig: OptionSelectConfig; protected communityConfig: OptionSelectConfig;
// Windows for the default message box and the message box for testing dialogue
private menuMessageBox: Phaser.GameObjects.NineSlice;
private dialogueMessageBox: Phaser.GameObjects.NineSlice;
protected scale: number = 0.1666666667; protected scale: number = 0.1666666667;
public bgmBar: BgmBar; public bgmBar: BgmBar;
constructor(scene: BattleScene, mode: Mode | null = null) { constructor(scene: BattleScene, mode: Mode | null = null) {
super(scene, mode); super(scene, mode);
this.excludedMenus = () => [ this.excludedMenus = () => [
{ condition: [Mode.COMMAND, Mode.TITLE].includes(mode ?? Mode.TITLE), options: [MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] }, { condition: [Mode.COMMAND, Mode.TITLE].includes(mode ?? Mode.TITLE), options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] },
{ condition: bypassLogin, options: [MenuOptions.LOG_OUT] } { condition: bypassLogin, options: [ MenuOptions.LOG_OUT ] }
]; ];
this.menuOptions = Utils.getEnumKeys(MenuOptions) this.menuOptions = Utils.getEnumKeys(MenuOptions)
@ -106,8 +98,8 @@ export default class MenuUiHandler extends MessageUiHandler {
render() { render() {
const ui = this.getUi(); const ui = this.getUi();
this.excludedMenus = () => [ this.excludedMenus = () => [
{ condition: ![Mode.COMMAND, Mode.TITLE].includes(ui.getModeChain()[0]), options: [MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] }, { condition: ![Mode.COMMAND, Mode.TITLE].includes(ui.getModeChain()[0]), options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] },
{ condition: bypassLogin, options: [MenuOptions.LOG_OUT] } { condition: bypassLogin, options: [ MenuOptions.LOG_OUT ] }
]; ];
this.menuOptions = Utils.getEnumKeys(MenuOptions) this.menuOptions = Utils.getEnumKeys(MenuOptions)
@ -123,12 +115,12 @@ export default class MenuUiHandler extends MessageUiHandler {
this.menuBg = addWindow(this.scene, this.menuBg = addWindow(this.scene,
(this.scene.game.canvas.width / 6) - (this.optionSelectText.displayWidth + 25), (this.scene.game.canvas.width / 6) - (this.optionSelectText.displayWidth + 25),
0, 0,
this.optionSelectText.displayWidth + 19 + 24 * this.scale, this.optionSelectText.displayWidth + 19+24*this.scale,
(this.scene.game.canvas.height / 6) - 2 (this.scene.game.canvas.height / 6) - 2
); );
this.menuBg.setOrigin(0, 0); this.menuBg.setOrigin(0, 0);
this.optionSelectText.setPositionRelative(this.menuBg, 10 + 24 * this.scale, 6); this.optionSelectText.setPositionRelative(this.menuBg, 10+24*this.scale, 6);
this.menuContainer.add(this.menuBg); this.menuContainer.add(this.menuBg);
@ -139,27 +131,20 @@ export default class MenuUiHandler extends MessageUiHandler {
this.menuMessageBoxContainer = this.scene.add.container(0, 130); this.menuMessageBoxContainer = this.scene.add.container(0, 130);
this.menuMessageBoxContainer.setName("menu-message-box"); this.menuMessageBoxContainer.setName("menu-message-box");
this.menuMessageBoxContainer.setVisible(false); this.menuMessageBoxContainer.setVisible(false);
this.menuContainer.add(this.menuMessageBoxContainer);
// Window for general messages const menuMessageBox = addWindow(this.scene, 0, -0, 220, 48);
this.menuMessageBox = addWindow(this.scene, 0, 0, this.defaultMessageBoxWidth, 48); menuMessageBox.setOrigin(0, 0);
this.menuMessageBox.setOrigin(0, 0); this.menuMessageBoxContainer.add(menuMessageBox);
this.menuMessageBoxContainer.add(this.menuMessageBox);
// Full-width window used for testing dialog messages in debug mode const menuMessageText = addTextObject(this.scene, 8, 8, "", TextStyle.WINDOW, { maxLines: 2 });
this.dialogueMessageBox = addWindow(this.scene, -this.textPadding, 0, this.scene.game.canvas.width / 6 + this.textPadding * 2, 49, false, false, 0, 0, WindowVariant.THIN);
this.dialogueMessageBox.setOrigin(0, 0);
this.menuMessageBoxContainer.add(this.dialogueMessageBox);
const menuMessageText = addTextObject(this.scene, this.textPadding, this.textPadding, "", TextStyle.WINDOW, { maxLines: 2 });
menuMessageText.setName("menu-message"); menuMessageText.setName("menu-message");
menuMessageText.setWordWrapWidth(1224);
menuMessageText.setOrigin(0, 0); menuMessageText.setOrigin(0, 0);
this.menuMessageBoxContainer.add(menuMessageText); this.menuMessageBoxContainer.add(menuMessageText);
this.message = menuMessageText; this.message = menuMessageText;
// By default we use the general purpose message window
this.setDialogTestMode(false);
this.menuContainer.add(this.menuMessageBoxContainer); this.menuContainer.add(this.menuMessageBoxContainer);
const manageDataOptions: any[] = []; // TODO: proper type const manageDataOptions: any[] = []; // TODO: proper type
@ -170,7 +155,7 @@ export default class MenuUiHandler extends MessageUiHandler {
const config: OptionSelectConfig = { const config: OptionSelectConfig = {
options: new Array(5).fill(null).map((_, i) => i).filter(slotFilter).map(i => { options: new Array(5).fill(null).map((_, i) => i).filter(slotFilter).map(i => {
return { return {
label: i18next.t("menuUiHandler:slot", { slotNumber: i + 1 }), label: i18next.t("menuUiHandler:slot", {slotNumber: i+1}),
handler: () => { handler: () => {
callback(i); callback(i);
ui.revertMode(); ui.revertMode();
@ -272,55 +257,8 @@ export default class MenuUiHandler extends MessageUiHandler {
return true; return true;
}, },
keepOpen: true keepOpen: true
}); },
if (Utils.isLocal || Utils.isBeta) { // this should make sure we don't have this option in live {
manageDataOptions.push({
label: "Test Dialogue",
handler: () => {
ui.playSelect();
const prefilledText = "";
const buttonAction: any = {};
buttonAction["buttonActions"] = [
(sanitizedName: string) => {
ui.revertMode();
ui.playSelect();
const dialogueTestName = sanitizedName;
const dialogueName = decodeURIComponent(escape(atob(dialogueTestName)));
const handler = ui.getHandler() as AwaitableUiHandler;
handler.tutorialActive = true;
const interpolatorOptions: any = {};
const splitArr = dialogueName.split(" "); // this splits our inputted text into words to cycle through later
const translatedString = splitArr[0]; // this is our outputted i18 string
const regex = RegExp("\\{\\{(\\w*)\\}\\}", "g"); // this is a regex expression to find all the text between {{ }} in the i18 output
const matches = i18next.t(translatedString).match(regex) ?? [];
if (matches.length > 0) {
for (let match = 0; match < matches.length; match++) {
// we add 1 here because splitArr[0] is our first value for the translatedString, and after that is where the variables are
// the regex here in the replace (/\W/g) is to remove the {{ and }} and just give us all alphanumeric characters
if (typeof splitArr[match + 1] !== "undefined") {
interpolatorOptions[matches[match].replace(/\W/g, "")] = i18next.t(splitArr[match + 1]);
}
}
}
// Switch to the dialog test window
this.setDialogTestMode(true);
ui.showText(String(i18next.t(translatedString, interpolatorOptions)), null, () => this.scene.ui.showText("", 0, () => {
handler.tutorialActive = false;
// Go back to the default message window
this.setDialogTestMode(false);
}), null, true);
},
() => {
ui.revertMode();
}
];
ui.setMode(Mode.TEST_DIALOGUE, buttonAction, prefilledText);
return true;
},
keepOpen: true
});
}
manageDataOptions.push({
label: i18next.t("menuUiHandler:cancel"), label: i18next.t("menuUiHandler:cancel"),
handler: () => { handler: () => {
this.scene.ui.revertMode(); this.scene.ui.revertMode();
@ -483,7 +421,7 @@ export default class MenuUiHandler extends MessageUiHandler {
break; break;
case MenuOptions.MANAGE_DATA: case MenuOptions.MANAGE_DATA:
if (!bypassLogin && !this.manageDataConfig.options.some(o => o.label === i18next.t("menuUiHandler:linkDiscord") || o.label === i18next.t("menuUiHandler:unlinkDiscord"))) { if (!bypassLogin && !this.manageDataConfig.options.some(o => o.label === i18next.t("menuUiHandler:linkDiscord") || o.label === i18next.t("menuUiHandler:unlinkDiscord"))) {
this.manageDataConfig.options.splice(this.manageDataConfig.options.length - 1, 0, this.manageDataConfig.options.splice(this.manageDataConfig.options.length-1, 0,
{ {
label: loggedInUser?.discordId === "" ? i18next.t("menuUiHandler:linkDiscord") : i18next.t("menuUiHandler:unlinkDiscord"), label: loggedInUser?.discordId === "" ? i18next.t("menuUiHandler:linkDiscord") : i18next.t("menuUiHandler:unlinkDiscord"),
handler: () => { handler: () => {
@ -609,21 +547,6 @@ export default class MenuUiHandler extends MessageUiHandler {
return success || error; return success || error;
} }
/**
* Switch the message window style and size when we are replaying dialog for debug purposes
* In "dialog test mode", the window takes the whole width of the screen and the text
* is set up to wrap around the same way as the dialogue during the game
* @param isDialogMode whether to use the dialog test
*/
setDialogTestMode(isDialogMode: boolean) {
this.menuMessageBox.setVisible(!isDialogMode);
this.dialogueMessageBox.setVisible(isDialogMode);
// If we're testing dialog, we use the same word wrapping as the battle message handler
this.message.setWordWrapWidth(isDialogMode ? this.scene.ui.getMessageHandler().wordWrapWidth : this.defaultWordWrapWidth);
this.message.setX(isDialogMode ? this.textPadding + 1 : this.textPadding);
this.message.setY(isDialogMode ? this.textPadding + 0.4 : this.textPadding);
}
showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void { showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void {
this.menuMessageBoxContainer.setVisible(!!text); this.menuMessageBoxContainer.setVisible(!!text);

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@ -915,9 +915,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.allSpecies.forEach((species, s) => { this.allSpecies.forEach((species, s) => {
const icon = this.starterContainers[s].icon; const icon = this.starterContainers[s].icon;
const dexEntry = this.scene.gameData.dexData[species.speciesId]; const dexEntry = this.scene.gameData.dexData[species.speciesId];
this.starterPreferences[species.speciesId] = this.starterPreferences[species.speciesId] ?? {};
// Initialize the StarterAttributes for this species
this.starterPreferences[species.speciesId] = this.initStarterPrefs(species);
if (dexEntry.caughtAttr) { if (dexEntry.caughtAttr) {
icon.clearTint(); icon.clearTint();
@ -944,93 +942,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
return false; return false;
} }
/**
* Get the starter attributes for the given PokemonSpecies, after sanitizing them.
* If somehow a preference is set for a form, variant, gender, ability or nature
* that wasn't actually unlocked or is invalid it will be cleared here
*
* @param species The species to get Starter Preferences for
* @returns StarterAttributes for the species
*/
initStarterPrefs(species: PokemonSpecies): StarterAttributes {
const starterAttributes = this.starterPreferences[species.speciesId];
const dexEntry = this.scene.gameData.dexData[species.speciesId];
const starterData = this.scene.gameData.starterData[species.speciesId];
// no preferences or Pokemon wasn't caught, return empty attribute
if (!starterAttributes || !dexEntry.caughtAttr) {
return {};
}
const caughtAttr = dexEntry.caughtAttr;
const hasShiny = caughtAttr & DexAttr.SHINY;
const hasNonShiny = caughtAttr & DexAttr.NON_SHINY;
if (starterAttributes.shiny && !hasShiny) {
// shiny form wasn't unlocked, purging shiny and variant setting
delete starterAttributes.shiny;
delete starterAttributes.variant;
} else if (starterAttributes.shiny === false && !hasNonShiny) {
// non shiny form wasn't unlocked, purging shiny setting
delete starterAttributes.shiny;
}
if (starterAttributes.variant !== undefined && !isNaN(starterAttributes.variant)) {
const unlockedVariants = [
hasNonShiny,
hasShiny && caughtAttr & DexAttr.DEFAULT_VARIANT,
hasShiny && caughtAttr & DexAttr.VARIANT_2,
hasShiny && caughtAttr & DexAttr.VARIANT_3
];
if (!unlockedVariants[starterAttributes.variant + 1]) { // add 1 as -1 = non-shiny
// requested variant wasn't unlocked, purging setting
delete starterAttributes.variant;
}
}
if (starterAttributes.female !== undefined) {
if (!(starterAttributes.female ? caughtAttr & DexAttr.FEMALE : caughtAttr & DexAttr.MALE)) {
// requested gender wasn't unlocked, purging setting
delete starterAttributes.female;
}
}
if (starterAttributes.ability !== undefined) {
const speciesHasSingleAbility = species.ability2 === species.ability1;
const abilityAttr = starterData.abilityAttr;
const hasAbility1 = abilityAttr & AbilityAttr.ABILITY_1;
const hasAbility2 = abilityAttr & AbilityAttr.ABILITY_2;
const hasHiddenAbility = abilityAttr & AbilityAttr.ABILITY_HIDDEN;
// Due to a past bug it is possible that some Pokemon with a single ability have the ability2 flag
// In this case, we only count ability2 as valid if ability1 was not unlocked, otherwise we ignore it
const unlockedAbilities = [
hasAbility1,
speciesHasSingleAbility ? hasAbility2 && !hasAbility1 : hasAbility2,
hasHiddenAbility
];
if (!unlockedAbilities[starterAttributes.ability]) {
// requested ability wasn't unlocked, purging setting
delete starterAttributes.ability;
}
}
const selectedForm = starterAttributes.form;
if (selectedForm !== undefined && (!species.forms[selectedForm]?.isStarterSelectable || !(caughtAttr & this.scene.gameData.getFormAttr(selectedForm)))) {
// requested form wasn't unlocked/isn't a starter form, purging setting
delete starterAttributes.form;
}
if (starterAttributes.nature !== undefined) {
const unlockedNatures = this.scene.gameData.getNaturesForAttr(dexEntry.natureAttr);
if (unlockedNatures.indexOf(starterAttributes.nature as unknown as Nature) < 0) {
// requested nature wasn't unlocked, purging setting
delete starterAttributes.nature;
}
}
return starterAttributes;
}
/** /**
* Set the selections for all filters to their default starting value * Set the selections for all filters to their default starting value
*/ */
@ -1838,9 +1749,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
switch (button) { switch (button) {
case Button.CYCLE_SHINY: case Button.CYCLE_SHINY:
if (this.canCycleShiny) { if (this.canCycleShiny) {
const newVariant = starterAttributes.variant ? starterAttributes.variant as Variant : props.variant; const newVariant = props.variant;
starterAttributes.shiny = starterAttributes.shiny ? !starterAttributes.shiny : true; starterAttributes.shiny = starterAttributes.shiny ? !starterAttributes.shiny : true;
this.setSpeciesDetails(this.lastSpecies, !props.shiny, undefined, undefined, props.shiny ? 0 : newVariant, undefined, undefined); this.setSpeciesDetails(this.lastSpecies, !props.shiny, undefined, undefined, props.shiny ? 0 : undefined, undefined, undefined);
if (starterAttributes.shiny) { if (starterAttributes.shiny) {
this.scene.playSound("se/sparkle"); this.scene.playSound("se/sparkle");
// Set the variant label to the shiny tint // Set the variant label to the shiny tint
@ -1849,6 +1760,10 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonShinyIcon.setTint(tint); this.pokemonShinyIcon.setTint(tint);
this.pokemonShinyIcon.setVisible(true); this.pokemonShinyIcon.setVisible(true);
} else { } else {
// starterAttributes.variant = 0;
if (starterAttributes?.variant) {
delete starterAttributes.variant;
}
this.pokemonShinyIcon.setVisible(false); this.pokemonShinyIcon.setVisible(false);
success = true; success = true;
} }
@ -2361,39 +2276,43 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
container.cost = this.scene.gameData.getSpeciesStarterValue(container.species.speciesId); container.cost = this.scene.gameData.getSpeciesStarterValue(container.species.speciesId);
// First, ensure you have the caught attributes for the species else default to bigint 0 // First, ensure you have the caught attributes for the species else default to bigint 0
const caughtAttr = this.scene.gameData.dexData[container.species.speciesId]?.caughtAttr || BigInt(0); const isCaught = this.scene.gameData.dexData[container.species.speciesId]?.caughtAttr || BigInt(0);
const starterData = this.scene.gameData.starterData[container.species.speciesId];
// Define the variables based on whether their respective variants have been caught
const isVariant3Caught = !!(isCaught & DexAttr.VARIANT_3);
const isVariant2Caught = !!(isCaught & DexAttr.VARIANT_2);
const isVariantCaught = !!(isCaught & DexAttr.SHINY);
const isUncaught = !isCaught && !isVariantCaught && !isVariant2Caught && !isVariant3Caught;
const isPassiveUnlocked = this.scene.gameData.starterData[container.species.speciesId].passiveAttr > 0;
const isPassiveUnlockable = this.isPassiveAvailable(container.species.speciesId) && !isPassiveUnlocked;
const isCostReduced = this.scene.gameData.starterData[container.species.speciesId].valueReduction > 0;
const isCostReductionUnlockable = this.isValueReductionAvailable(container.species.speciesId);
const isFavorite = this.starterPreferences[container.species.speciesId]?.favorite ?? false;
const isWin = this.scene.gameData.starterData[container.species.speciesId].classicWinCount > 0;
const isNotWin = this.scene.gameData.starterData[container.species.speciesId].classicWinCount === 0;
const isUndefined = this.scene.gameData.starterData[container.species.speciesId].classicWinCount === undefined;
const isHA = this.scene.gameData.starterData[container.species.speciesId].abilityAttr & AbilityAttr.ABILITY_HIDDEN;
const isEggPurchasable = this.isSameSpeciesEggAvailable(container.species.speciesId);
// Gen filter
const fitsGen = this.filterBar.getVals(DropDownColumn.GEN).includes(container.species.generation); const fitsGen = this.filterBar.getVals(DropDownColumn.GEN).includes(container.species.generation);
// Type filter
const fitsType = this.filterBar.getVals(DropDownColumn.TYPES).some(type => container.species.isOfType((type as number) - 1)); const fitsType = this.filterBar.getVals(DropDownColumn.TYPES).some(type => container.species.isOfType((type as number) - 1));
// Caught / Shiny filter
const isNonShinyCaught = !!(caughtAttr & DexAttr.NON_SHINY);
const isShinyCaught = !!(caughtAttr & DexAttr.SHINY);
const isVariant1Caught = isShinyCaught && !!(caughtAttr & DexAttr.DEFAULT_VARIANT);
const isVariant2Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_2);
const isVariant3Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_3);
const isUncaught = !isNonShinyCaught && !isVariant1Caught && !isVariant2Caught && !isVariant3Caught;
const fitsCaught = this.filterBar.getVals(DropDownColumn.CAUGHT).some(caught => { const fitsCaught = this.filterBar.getVals(DropDownColumn.CAUGHT).some(caught => {
if (caught === "SHINY3") { if (caught === "SHINY3") {
return isVariant3Caught; return isVariant3Caught;
} else if (caught === "SHINY2") { } else if (caught === "SHINY2") {
return isVariant2Caught && !isVariant3Caught; return isVariant2Caught && !isVariant3Caught;
} else if (caught === "SHINY") { } else if (caught === "SHINY") {
return isVariant1Caught && !isVariant2Caught && !isVariant3Caught; return isVariantCaught && !isVariant2Caught && !isVariant3Caught;
} else if (caught === "NORMAL") { } else if (caught === "NORMAL") {
return isNonShinyCaught && !isVariant1Caught && !isVariant2Caught && !isVariant3Caught; return isCaught && !isVariantCaught && !isVariant2Caught && !isVariant3Caught;
} else if (caught === "UNCAUGHT") { } else if (caught === "UNCAUGHT") {
return isUncaught; return isUncaught;
} }
}); });
// Passive Filter
const isPassiveUnlocked = starterData.passiveAttr > 0;
const isPassiveUnlockable = this.isPassiveAvailable(container.species.speciesId) && !isPassiveUnlocked;
const fitsPassive = this.filterBar.getVals(DropDownColumn.UNLOCKS).some(unlocks => { const fitsPassive = this.filterBar.getVals(DropDownColumn.UNLOCKS).some(unlocks => {
if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.ON) { if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.ON) {
return isPassiveUnlocked; return isPassiveUnlocked;
@ -2406,9 +2325,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
} }
}); });
// Cost Reduction Filter
const isCostReduced = starterData.valueReduction > 0;
const isCostReductionUnlockable = this.isValueReductionAvailable(container.species.speciesId);
const fitsCostReduction = this.filterBar.getVals(DropDownColumn.UNLOCKS).some(unlocks => { const fitsCostReduction = this.filterBar.getVals(DropDownColumn.UNLOCKS).some(unlocks => {
if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.ON) { if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.ON) {
return isCostReduced; return isCostReduced;
@ -2421,8 +2337,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
} }
}); });
// Favorite Filter
const isFavorite = this.starterPreferences[container.species.speciesId]?.favorite ?? false;
const fitsFavorite = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { const fitsFavorite = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
if (misc.val === "FAVORITE" && misc.state === DropDownState.ON) { if (misc.val === "FAVORITE" && misc.state === DropDownState.ON) {
return isFavorite; return isFavorite;
@ -2435,34 +2349,28 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
} }
}); });
// Ribbon / Classic Win Filter
const hasWon = starterData.classicWinCount > 0;
const hasNotWon = starterData.classicWinCount === 0;
const isUndefined = starterData.classicWinCount === undefined;
const fitsWin = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { const fitsWin = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
if (container.species.speciesId < 10) {
}
if (misc.val === "WIN" && misc.state === DropDownState.ON) { if (misc.val === "WIN" && misc.state === DropDownState.ON) {
return hasWon; return isWin;
} else if (misc.val === "WIN" && misc.state === DropDownState.EXCLUDE) { } else if (misc.val === "WIN" && misc.state === DropDownState.EXCLUDE) {
return hasNotWon || isUndefined; return isNotWin || isUndefined;
} else if (misc.val === "WIN" && misc.state === DropDownState.OFF) { } else if (misc.val === "WIN" && misc.state === DropDownState.OFF) {
return true; return true;
} }
}); });
// HA Filter
const hasHA = starterData.abilityAttr & AbilityAttr.ABILITY_HIDDEN;
const fitsHA = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { const fitsHA = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.ON) { if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.ON) {
return hasHA; return isHA;
} else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.EXCLUDE) { } else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.EXCLUDE) {
return !hasHA; return !isHA;
} else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.OFF) { } else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.OFF) {
return true; return true;
} }
}); });
// Egg Purchasable Filter
const isEggPurchasable = this.isSameSpeciesEggAvailable(container.species.speciesId);
const fitsEgg = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { const fitsEgg = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
if (misc.val === "EGG" && misc.state === DropDownState.ON) { if (misc.val === "EGG" && misc.state === DropDownState.ON) {
return isEggPurchasable; return isEggPurchasable;
@ -2473,7 +2381,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
} }
}); });
// Pokerus Filter
const fitsPokerus = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { const fitsPokerus = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
if (misc.val === "POKERUS" && misc.state === DropDownState.ON) { if (misc.val === "POKERUS" && misc.state === DropDownState.ON) {
return this.pokerusSpecies.includes(container.species); return this.pokerusSpecies.includes(container.species);
@ -2672,13 +2579,56 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.natureCursor = species ? this.scene.gameData.getSpeciesDefaultNature(species) : 0; this.natureCursor = species ? this.scene.gameData.getSpeciesDefaultNature(species) : 0;
const starterAttributes : StarterAttributes | null = species ? {...this.starterPreferences[species.speciesId]} : null; const starterAttributes : StarterAttributes | null = species ? {...this.starterPreferences[species.speciesId]} : null;
// validate starterAttributes
if (starterAttributes) {
// this may cause changes so we created a copy of the attributes before
if (starterAttributes.variant && !isNaN(starterAttributes.variant)) {
if (![
this.speciesStarterDexEntry!.caughtAttr & DexAttr.NON_SHINY, // TODO: is that bang correct?
this.speciesStarterDexEntry!.caughtAttr & DexAttr.DEFAULT_VARIANT, // TODO: is that bang correct?
this.speciesStarterDexEntry!.caughtAttr & DexAttr.VARIANT_2, // TODO: is that bang correct?
this.speciesStarterDexEntry!.caughtAttr & DexAttr.VARIANT_3 // TODO: is that bang correct?
][starterAttributes.variant+1]) { // add 1 as -1 = non-shiny
// requested variant wasn't unlocked, purging setting
delete starterAttributes.variant;
}
}
if (typeof starterAttributes.female !== "boolean" || !(starterAttributes.female ?
this.speciesStarterDexEntry!.caughtAttr & DexAttr.FEMALE : // TODO: is this bang correct?
this.speciesStarterDexEntry!.caughtAttr & DexAttr.MALE // TODO: is this bang correct?
)) {
// requested gender wasn't unlocked, purging setting
delete starterAttributes.female;
}
const abilityAttr = this.scene.gameData.starterData[species!.speciesId].abilityAttr; // TODO: is this bang correct?
if (![
abilityAttr & AbilityAttr.ABILITY_1,
species!.ability2 ? (abilityAttr & AbilityAttr.ABILITY_2) : abilityAttr & AbilityAttr.ABILITY_HIDDEN, // TODO: is this bang correct?
species!.ability2 && abilityAttr & AbilityAttr.ABILITY_HIDDEN // TODO: is this bang correct?
][starterAttributes.ability!]) { // TODO: is this bang correct?
// requested ability wasn't unlocked, purging setting
delete starterAttributes.ability;
}
if (!(species?.forms[starterAttributes.form!]?.isStarterSelectable && this.speciesStarterDexEntry!.caughtAttr & this.scene.gameData.getFormAttr(starterAttributes.form!))) { // TODO: are those bangs correct?
// requested form wasn't unlocked/isn't a starter form, purging setting
delete starterAttributes.form;
}
if (this.scene.gameData.getNaturesForAttr(this.speciesStarterDexEntry?.natureAttr).indexOf(starterAttributes.nature as unknown as Nature) < 0) {
// requested nature wasn't unlocked, purging setting
delete starterAttributes.nature;
}
}
if (starterAttributes?.nature) { if (starterAttributes?.nature) {
// load default nature from stater save data, if set // load default nature from stater save data, if set
this.natureCursor = starterAttributes.nature; this.natureCursor = starterAttributes.nature;
} }
if (starterAttributes?.ability && !isNaN(starterAttributes.ability)) { if (starterAttributes?.ability && !isNaN(starterAttributes.ability)) {
// load default ability from stater save data, if set // load default nature from stater save data, if set
this.abilityCursor = starterAttributes.ability; this.abilityCursor = starterAttributes.ability;
} }
@ -2725,6 +2675,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonLuckText.setText(luck.toString()); this.pokemonLuckText.setText(luck.toString());
this.pokemonLuckText.setTint(getVariantTint(Math.min(luck - 1, 2) as Variant)); this.pokemonLuckText.setTint(getVariantTint(Math.min(luck - 1, 2) as Variant));
this.pokemonLuckLabelText.setVisible(this.pokemonLuckText.visible); this.pokemonLuckLabelText.setVisible(this.pokemonLuckText.visible);
this.pokemonShinyIcon.setVisible(this.starterPreferences[species.speciesId]?.shiny ?? false);
//Growth translate //Growth translate
let growthReadable = Utils.toReadableString(GrowthRate[species.growthRate]); let growthReadable = Utils.toReadableString(GrowthRate[species.growthRate]);
@ -2748,14 +2699,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonHatchedIcon.setFrame(getEggTierForSpecies(species)); this.pokemonHatchedIcon.setFrame(getEggTierForSpecies(species));
} }
this.pokemonHatchedCountText.setText(`${this.speciesStarterDexEntry.hatchedCount}`); this.pokemonHatchedCountText.setText(`${this.speciesStarterDexEntry.hatchedCount}`);
const defaultDexAttr = this.getCurrentDexProps(species.speciesId); const defaultDexAttr = this.getCurrentDexProps(species.speciesId);
const defaultProps = this.scene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr); const defaultProps = this.scene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
const variant = defaultProps.variant; const variant = defaultProps.variant;
const tint = getVariantTint(variant); const tint = getVariantTint(variant);
this.pokemonShinyIcon.setFrame(getVariantIcon(variant)); this.pokemonShinyIcon.setFrame(getVariantIcon(variant));
this.pokemonShinyIcon.setTint(tint); this.pokemonShinyIcon.setTint(tint);
this.pokemonShinyIcon.setVisible(defaultProps.shiny);
this.pokemonCaughtHatchedContainer.setVisible(true); this.pokemonCaughtHatchedContainer.setVisible(true);
if (pokemonPrevolutions.hasOwnProperty(species.speciesId)) { if (pokemonPrevolutions.hasOwnProperty(species.speciesId)) {
this.pokemonCaughtHatchedContainer.setY(16); this.pokemonCaughtHatchedContainer.setY(16);
@ -2945,13 +2894,21 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const dexEntry = this.scene.gameData.dexData[species.speciesId]; const dexEntry = this.scene.gameData.dexData[species.speciesId];
const abilityAttr = this.scene.gameData.starterData[species.speciesId].abilityAttr; const abilityAttr = this.scene.gameData.starterData[species.speciesId].abilityAttr;
const caughtAttr = this.scene.gameData.dexData[species.speciesId]?.caughtAttr || BigInt(0); const isCaught = this.scene.gameData.dexData[species.speciesId]?.caughtAttr || BigInt(0);
const isVariant3Caught = !!(isCaught & DexAttr.VARIANT_3);
const isVariant2Caught = !!(isCaught & DexAttr.VARIANT_2);
const isDefaultVariantCaught = !!(isCaught & DexAttr.DEFAULT_VARIANT);
const isVariantCaught = !!(isCaught & DexAttr.SHINY);
const isMaleCaught = !!(isCaught & DexAttr.MALE);
const isFemaleCaught = !!(isCaught & DexAttr.FEMALE);
const starterAttributes = this.starterPreferences[species.speciesId];
const props = this.scene.gameData.getSpeciesDexAttrProps(species, this.getCurrentDexProps(species.speciesId));
const defaultAbilityIndex = this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species);
const defaultNature = this.scene.gameData.getSpeciesDefaultNature(species);
if (!dexEntry.caughtAttr) { if (!dexEntry.caughtAttr) {
const props = this.scene.gameData.getSpeciesDexAttrProps(species, this.getCurrentDexProps(species.speciesId));
const defaultAbilityIndex = this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species);
const defaultNature = this.scene.gameData.getSpeciesDefaultNature(species);
if (shiny === undefined || shiny !== props.shiny) { if (shiny === undefined || shiny !== props.shiny) {
shiny = props.shiny; shiny = props.shiny;
} }
@ -2970,6 +2927,83 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
if (natureIndex === undefined || natureIndex !== defaultNature) { if (natureIndex === undefined || natureIndex !== defaultNature) {
natureIndex = defaultNature; natureIndex = defaultNature;
} }
} else {
// compare current shiny, formIndex, female, variant, abilityIndex, natureIndex with the caught ones
// if the current ones are not caught, we need to find the next caught ones
if (shiny) {
if (!(isVariantCaught || isVariant2Caught || isVariant3Caught)) {
shiny = false;
starterAttributes.shiny = false;
variant = 0;
starterAttributes.variant = 0;
} else {
shiny = true;
starterAttributes.shiny = true;
if (variant === 0 && !isDefaultVariantCaught) {
if (isVariant2Caught) {
variant = 1;
starterAttributes.variant = 1;
} else if (isVariant3Caught) {
variant = 2;
starterAttributes.variant = 2;
} else {
variant = 0;
starterAttributes.variant = 0;
}
} else if (variant === 1 && !isVariant2Caught) {
if (isVariantCaught) {
variant = 0;
starterAttributes.variant = 0;
} else if (isVariant3Caught) {
variant = 2;
starterAttributes.variant = 2;
} else {
variant = 0;
starterAttributes.variant = 0;
}
} else if (variant === 2 && !isVariant3Caught) {
if (isVariantCaught) {
variant = 0;
starterAttributes.variant = 0;
} else if (isVariant2Caught) {
variant = 1;
starterAttributes.variant = 1;
} else {
variant = 0;
starterAttributes.variant = 0;
}
}
}
}
if (female) {
if (!isFemaleCaught) {
female = false;
starterAttributes.female = false;
}
} else {
if (!isMaleCaught) {
female = true;
starterAttributes.female = true;
}
}
if (species.forms) {
const formCount = species.forms.length;
let newFormIndex = formIndex??0;
if (species.forms[newFormIndex]) {
const isValidForm = species.forms[newFormIndex].isStarterSelectable && dexEntry.caughtAttr & this.scene.gameData.getFormAttr(newFormIndex);
if (!isValidForm) {
do {
newFormIndex = (newFormIndex + 1) % formCount;
if (species.forms[newFormIndex].isStarterSelectable && dexEntry.caughtAttr & this.scene.gameData.getFormAttr(newFormIndex)) {
break;
}
} while (newFormIndex !== props.formIndex);
formIndex = newFormIndex;
starterAttributes.form = formIndex;
}
}
}
} }
this.shinyOverlay.setVisible(shiny ?? false); // TODO: is false the correct default? this.shinyOverlay.setVisible(shiny ?? false); // TODO: is false the correct default?
@ -3011,19 +3045,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
currentFilteredContainer.checkIconId(female, formIndex, shiny, variant); currentFilteredContainer.checkIconId(female, formIndex, shiny, variant);
} }
const isNonShinyCaught = !!(caughtAttr & DexAttr.NON_SHINY); this.canCycleShiny = isVariantCaught || isVariant2Caught || isVariant3Caught;
const isShinyCaught = !!(caughtAttr & DexAttr.SHINY);
const isVariant1Caught = isShinyCaught && !!(caughtAttr & DexAttr.DEFAULT_VARIANT);
const isVariant2Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_2);
const isVariant3Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_3);
this.canCycleShiny = isNonShinyCaught && isShinyCaught;
this.canCycleVariant = !!shiny && [ isVariant1Caught, isVariant2Caught, isVariant3Caught].filter(v => v).length > 1;
const isMaleCaught = !!(caughtAttr & DexAttr.MALE);
const isFemaleCaught = !!(caughtAttr & DexAttr.FEMALE);
this.canCycleGender = isMaleCaught && isFemaleCaught; this.canCycleGender = isMaleCaught && isFemaleCaught;
const hasAbility1 = abilityAttr & AbilityAttr.ABILITY_1; const hasAbility1 = abilityAttr & AbilityAttr.ABILITY_1;
let hasAbility2 = abilityAttr & AbilityAttr.ABILITY_2; let hasAbility2 = abilityAttr & AbilityAttr.ABILITY_2;
const hasHiddenAbility = abilityAttr & AbilityAttr.ABILITY_HIDDEN; const hasHiddenAbility = abilityAttr & AbilityAttr.ABILITY_HIDDEN;
@ -3038,11 +3061,10 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
} }
this.canCycleAbility = [ hasAbility1, hasAbility2, hasHiddenAbility ].filter(a => a).length > 1; this.canCycleAbility = [ hasAbility1, hasAbility2, hasHiddenAbility ].filter(a => a).length > 1;
this.canCycleForm = species.forms.filter(f => f.isStarterSelectable || !pokemonFormChanges[species.speciesId]?.find(fc => fc.formKey)) this.canCycleForm = species.forms.filter(f => f.isStarterSelectable || !pokemonFormChanges[species.speciesId]?.find(fc => fc.formKey))
.map((_, f) => dexEntry.caughtAttr & this.scene.gameData.getFormAttr(f)).filter(f => f).length > 1; .map((_, f) => dexEntry.caughtAttr & this.scene.gameData.getFormAttr(f)).filter(f => f).length > 1;
this.canCycleNature = this.scene.gameData.getNaturesForAttr(dexEntry.natureAttr).length > 1; this.canCycleNature = this.scene.gameData.getNaturesForAttr(dexEntry.natureAttr).length > 1;
this.canCycleVariant = !!shiny && [ dexEntry.caughtAttr & DexAttr.DEFAULT_VARIANT, dexEntry.caughtAttr & DexAttr.VARIANT_2, dexEntry.caughtAttr & DexAttr.VARIANT_3].filter(v => v).length > 1;
} }
if (dexEntry.caughtAttr && species.malePercent !== null) { if (dexEntry.caughtAttr && species.malePercent !== null) {
@ -3420,55 +3442,39 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
return canStart; return canStart;
} }
/** /* this creates a temporary dex attr props that we use to check whether a pokemon is valid for a challenge.
* Creates a temporary dex attr props that will be used to check whether a pokemon is valid for a challenge * when checking for certain challenges (i.e. mono type), we need to check for form changes AND evolutions
* and to display the correct shiny, variant, and form based on the StarterPreferences * However, since some pokemon can evolve based on their intial gender/form, we need a way to look for that
* * This temporary dex attr will therefore ONLY look at gender and form, since there's no cases of shinies/variants
* @param speciesId the id of the species to get props for * having different evolutions to their non shiny/variant part, and so those can be ignored
* @returns the dex props * Since the current form and gender is stored in the starter preferences, this is where we get the values from
*/ */
getCurrentDexProps(speciesId: number): bigint { getCurrentDexProps(speciesId: number): bigint {
let props = 0n; let props = 0n;
const caughtAttr = this.scene.gameData.dexData[speciesId].caughtAttr;
/* this checks the gender of the pokemon; this works by checking a) that the starter preferences for the species exist, and if so, is it female. If so, it'll add DexAttr.FEMALE to our temp props if (this.starterPreferences[speciesId]?.female) { // this checks the gender of the pokemon
* It then checks b) if the caughtAttr for the pokemon is female and NOT male - this means that the ONLY gender we've gotten is female, and we need to add DexAttr.FEMALE to our temp props
* If neither of these pass, we add DexAttr.MALE to our temp props
*/
if (this.starterPreferences[speciesId]?.female || ((caughtAttr & DexAttr.FEMALE) > 0n && (caughtAttr & DexAttr.MALE) === 0n)) {
props += DexAttr.FEMALE; props += DexAttr.FEMALE;
} else { } else {
props += DexAttr.MALE; props += DexAttr.MALE;
} }
/* This part is very similar to above, but instead of for gender, it checks for shiny within starter preferences. if (this.starterPreferences[speciesId]?.shiny) {
* If they're not there, it checks the caughtAttr for shiny only (i.e. SHINY === true && NON_SHINY === false)
*/
if (this.starterPreferences[speciesId]?.shiny || ((caughtAttr & DexAttr.SHINY) > 0n && (caughtAttr & DexAttr.NON_SHINY) === 0n)) {
props += DexAttr.SHINY; props += DexAttr.SHINY;
if (this.starterPreferences[speciesId]?.variant) { if (this.starterPreferences[speciesId]?.variant) {
props += BigInt(Math.pow(2, this.starterPreferences[speciesId]?.variant)) * DexAttr.DEFAULT_VARIANT; props += BigInt(Math.pow(2, this.starterPreferences[speciesId]?.variant)) * DexAttr.DEFAULT_VARIANT;
} else { } else {
/* This calculates the correct variant if there's no starter preferences for it. props += DexAttr.DEFAULT_VARIANT;
* This gets the lowest tier variant that you've caught (in line with other mechanics) and adds it to the temp props
*/
if ((caughtAttr & DexAttr.DEFAULT_VARIANT) > 0) {
props += DexAttr.DEFAULT_VARIANT;
}
if ((caughtAttr & DexAttr.VARIANT_2) > 0) {
props += DexAttr.VARIANT_2;
} else if ((caughtAttr & DexAttr.VARIANT_3) > 0) {
props += DexAttr.VARIANT_3;
}
} }
} else { } else {
props += DexAttr.NON_SHINY; props += DexAttr.NON_SHINY;
if (this.starterPreferences[speciesId]?.variant) {
delete this.starterPreferences[speciesId].variant;
}
props += DexAttr.DEFAULT_VARIANT; // we add the default variant here because non shiny versions are listed as default variant props += DexAttr.DEFAULT_VARIANT; // we add the default variant here because non shiny versions are listed as default variant
} }
if (this.starterPreferences[speciesId]?.form) { // this checks for the form of the pokemon if (this.starterPreferences[speciesId]?.form) { // this checks for the form of the pokemon
props += BigInt(Math.pow(2, this.starterPreferences[speciesId]?.form)) * DexAttr.DEFAULT_FORM; props += BigInt(Math.pow(2, this.starterPreferences[speciesId]?.form)) * DexAttr.DEFAULT_FORM;
} else { } else {
// Get the first unlocked form props += DexAttr.DEFAULT_FORM;
props += this.scene.gameData.getFormAttr(this.scene.gameData.getFormIndex(caughtAttr));
} }
return props; return props;

View File

@ -1,147 +0,0 @@
import { FormModalUiHandler } from "./form-modal-ui-handler";
import { ModalConfig } from "./modal-ui-handler";
import i18next from "i18next";
import { PlayerPokemon } from "#app/field/pokemon";
import { OptionSelectItem } from "./abstact-option-select-ui-handler";
import { isNullOrUndefined } from "#app/utils";
import { Mode } from "./ui";
export default class TestDialogueUiHandler extends FormModalUiHandler {
keys: string[];
constructor(scene, mode) {
super(scene, mode);
}
setup() {
super.setup();
const flattenKeys = (object, topKey?: string, midleKey?: string[]): Array<any> => {
return Object.keys(object).map((t, i) => {
const value = Object.values(object)[i];
if (typeof value === "object" && !isNullOrUndefined(value)) { // we check for not null or undefined here because if the language json file has a null key, the typeof will still be an object, but that object will be null, causing issues
// If the value is an object, execute the same process
// si el valor es un objeto ejecuta el mismo proceso
return flattenKeys(value, topKey ?? t, topKey ? midleKey ? [...midleKey, t] : [t] : undefined).filter((t) => t.length > 0);
} else if (typeof value === "string" || isNullOrUndefined(value)) { // we check for null or undefined here as per above - the typeof is still an object but the value is null so we need to exit out of this and pass the null key
// Return in the format expected by i18next
return midleKey ? `${topKey}:${midleKey.map((m) => m).join(".")}.${t}` : `${topKey}:${t}`;
}
}).filter((t) => t);
};
const keysInArrays = flattenKeys(i18next.getDataByLanguage(String(i18next.resolvedLanguage))).filter((t) => t.length > 0); // Array of arrays
const keys = keysInArrays.flat(Infinity).map(String); // One array of string
this.keys = keys;
}
getModalTitle(config?: ModalConfig): string {
return "Test Dialogue";
}
getFields(config?: ModalConfig): string[] {
return [ "Dialogue" ];
}
getWidth(config?: ModalConfig): number {
return 300;
}
getMargin(config?: ModalConfig): [number, number, number, number] {
return [ 0, 0, 48, 0 ];
}
getButtonLabels(config?: ModalConfig): string[] {
return [ "Check", "Cancel" ];
}
getReadableErrorMessage(error: string): string {
const colonIndex = error?.indexOf(":");
if (colonIndex > 0) {
error = error.slice(0, colonIndex);
}
return super.getReadableErrorMessage(error);
}
show(args: any[]): boolean {
const ui = this.getUi();
const input = this.inputs[0];
input.setMaxLength(255);
input.on("keydown", (inputObject, evt: KeyboardEvent) => {
if (["escape", "space"].some((v) => v === evt.key.toLowerCase() || v === evt.code.toLowerCase()) && ui.getMode() === Mode.AUTO_COMPLETE) {
// Delete autocomplete list and recovery focus.
inputObject.on("blur", () => inputObject.node.focus(), { once: true });
ui.revertMode();
}
});
input.on("textchange", (inputObject, evt: InputEvent) => {
// Delete autocomplete.
if (ui.getMode() === Mode.AUTO_COMPLETE) {
ui.revertMode();
}
let options: OptionSelectItem[] = [];
const splitArr = inputObject.text.split(" ");
const filteredKeys = this.keys.filter((command) => command.toLowerCase().includes(splitArr[splitArr.length - 1].toLowerCase()));
if (inputObject.text !== "" && filteredKeys.length > 0) {
// if performance is required, you could reduce the number of total results by changing the slice below to not have all ~8000 inputs going
options = filteredKeys.slice(0).map((value) => {
return {
label: value,
handler: () => {
// this is here to make sure that if you try to backspace then enter, the last known evt.data (backspace) is picked up
// this is because evt.data is null for backspace, so without this, the autocomplete windows just closes
if (!isNullOrUndefined(evt.data) || evt.inputType?.toLowerCase() === "deletecontentbackward") {
const separatedArray = inputObject.text.split(" ");
separatedArray[separatedArray.length - 1] = value;
inputObject.setText(separatedArray.join(" "));
}
ui.revertMode();
return true;
}
};
});
}
if (options.length > 0) {
const modalOpts = {
options: options,
maxOptions: 5,
modalContainer: this.modalContainer
};
ui.setOverlayMode(Mode.AUTO_COMPLETE, modalOpts);
}
});
if (super.show(args)) {
const config = args[0] as ModalConfig;
this.inputs[0].resize(1150, 116);
this.inputContainers[0].list[0].width = 200;
if (args[1] && typeof (args[1] as PlayerPokemon).getNameToRender === "function") {
this.inputs[0].text = (args[1] as PlayerPokemon).getNameToRender();
} else {
this.inputs[0].text = args[1];
}
this.submitAction = (_) => {
if (ui.getMode() === Mode.TEST_DIALOGUE) {
this.sanitizeInputs();
const sanitizedName = btoa(unescape(encodeURIComponent(this.inputs[0].text)));
config.buttonActions[0](sanitizedName);
return true;
}
return false;
};
return true;
}
return false;
}
}

View File

@ -49,8 +49,6 @@ import RenameFormUiHandler from "./rename-form-ui-handler";
import AdminUiHandler from "./admin-ui-handler"; import AdminUiHandler from "./admin-ui-handler";
import RunHistoryUiHandler from "./run-history-ui-handler"; import RunHistoryUiHandler from "./run-history-ui-handler";
import RunInfoUiHandler from "./run-info-ui-handler"; import RunInfoUiHandler from "./run-info-ui-handler";
import TestDialogueUiHandler from "#app/ui/test-dialogue-ui-handler";
import AutoCompleteUiHandler from "./autocomplete-ui-handler";
export enum Mode { export enum Mode {
MESSAGE, MESSAGE,
@ -91,8 +89,6 @@ export enum Mode {
RENAME_POKEMON, RENAME_POKEMON,
RUN_HISTORY, RUN_HISTORY,
RUN_INFO, RUN_INFO,
TEST_DIALOGUE,
AUTO_COMPLETE,
ADMIN, ADMIN,
} }
@ -131,8 +127,6 @@ const noTransitionModes = [
Mode.UNAVAILABLE, Mode.UNAVAILABLE,
Mode.OUTDATED, Mode.OUTDATED,
Mode.RENAME_POKEMON, Mode.RENAME_POKEMON,
Mode.TEST_DIALOGUE,
Mode.AUTO_COMPLETE,
Mode.ADMIN, Mode.ADMIN,
]; ];
@ -197,8 +191,6 @@ export default class UI extends Phaser.GameObjects.Container {
new RenameFormUiHandler(scene), new RenameFormUiHandler(scene),
new RunHistoryUiHandler(scene), new RunHistoryUiHandler(scene),
new RunInfoUiHandler(scene), new RunInfoUiHandler(scene),
new TestDialogueUiHandler(scene, Mode.TEST_DIALOGUE),
new AutoCompleteUiHandler(scene),
new AdminUiHandler(scene), new AdminUiHandler(scene),
]; ];
} }