Compare commits

...

12 Commits

Author SHA1 Message Date
Dean
e56c9973cd
Merge ce3fe897c3 into 1633df75c4 2025-08-05 19:25:12 -04:00
Sirz Benjie
1633df75c4
[UI/UX] Add change password ui (#5938)
* Add change password ui

* Ensure input fields are cleared after submit or cancel

* Play select sound on successful submission or cancel

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-08-05 16:35:58 -06:00
Jimmybald1
3b36ab17e4
[Bug] Protect now tracks success chance properly (#5869)
* Protect rng now resets on new waves and fixed to look at all turns in the same wave.

* Added per-wave move history object to fix issues

@Jimmybald1 I added a commented out `console.log` in the protect code (L5797) for you to use for testing

* Added many tests

* Wave move history has to be looped in reverse

* Update src/data/moves/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/moves/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* comments

* Fixed forceEnemyMove references after merge

* Removed console log

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* Fixed test message

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Apply Biome

* Fix merge issues

* Fix Crafty Shield test

* Remove protect chance reset on wave change

* Fix merge issue

---------

Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
2025-08-05 07:35:14 +02:00
NightKev
375587213e [Misc] Replace Moves.MOVE_NAME with MoveId.MOVE_NAME in comments 2025-08-04 21:24:58 -07:00
Bertie690
8da02bad50
[Test] Replace game.scene.getXPokemon()! with game.field.getXPokemon()
https://github.com/pagefaultgames/pokerogue/pull/6178

* Replaced all instances of `game.scene.getXXXPokemon()!`
inside tests with `game.field.getXXXPokemon()`

* Fixed tests

* Fixed oblivious test

* Fix Grudge test
2025-08-04 21:19:57 -07:00
Amani H.
5bfcb1d379
[Bug] Release Fainted Pokémon in Switch Menu (#6215)
* [Bug] Release Fainted Pokémon in Switch Menu

* Add Kev's Suggestions
2025-08-04 15:55:36 -07:00
Acelynn Zhang
40443d2afa
[Bug] Fix override move animations not loading for enemy Pokemon
https://github.com/pagefaultgames/pokerogue/pull/6214
2025-08-04 14:33:01 -07:00
Sirz Benjie
800b8c9905
[Bug] [Beta] Fix serialization with transform (#6207)
Fix serialization with transform
2025-08-04 09:10:24 -06:00
Blitzy
8a2b888971
[Balance] Update and Change Breeder Trainer Class Teams (#6200)
* Update Breeder Trainer Class

* Update trainer-config.ts

* Update trainer-config.ts

* Update whirlwind.test.ts

* Update src/data/trainers/trainer-config.ts

Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>

* Adjust Party Templates and move Wynaut

* Update trainer-party-template.ts

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
2025-08-03 16:53:10 -04:00
Amani H.
0bc78cb715
[Balance] Prevent MEs on X1 Waves (#6204)
* [Balance] Prevent MEs on X1 Waves

* Fix Bug-Type Superfan Encounter Test

* Fix Unit Tests
2025-08-03 03:05:54 +00:00
AJ Fontaine
e8ab79ebed
[Dev] Move various functions out of pokemon-species.ts (#6155)
`initSpecies` moved to its own file,
other functions moved to `pokemon-utils.ts`
2025-08-02 19:35:06 -07:00
Blitzy
491df80b66
[Beta] Further Cosmog Evolution Readjustments (#6203)
Update pokemon-evolutions.ts
2025-08-02 21:08:50 -04:00
267 changed files with 3819 additions and 3422 deletions

View File

@ -15,3 +15,10 @@ export interface AccountRegisterRequest {
username: string;
password: string;
}
export interface AccountChangePwRequest {
password: string;
}
export interface AccountChangePwResponse {
success: boolean;
}

View File

@ -3528,6 +3528,7 @@ export class BattleScene extends SceneBase {
this.gameMode.hasMysteryEncounters &&
battleType === BattleType.WILD &&
!this.gameMode.isBoss(waveIndex) &&
waveIndex % 10 !== 1 &&
waveIndex < highestMysteryEncounterWave &&
waveIndex > lowestMysteryEncounterWave
);

View File

@ -1768,7 +1768,7 @@ export interface AddSecondStrikeAbAttrParams extends Omit<AugmentMoveInteraction
/**
* Class for abilities that add additional strikes to single-target moves.
* Used by {@linkcode Moves.PARENTAL_BOND | Parental Bond}.
* Used by {@linkcode MoveId.PARENTAL_BOND | Parental Bond}.
*/
export class AddSecondStrikeAbAttr extends PreAttackAbAttr {
/**

View File

@ -1191,11 +1191,11 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(SpeciesId.KOMMO_O, 45, null, null)
],
[SpeciesId.COSMOG]: [
new SpeciesEvolution(SpeciesId.COSMOEM, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 40}, SpeciesWildEvolutionDelay.VERY_LONG)
new SpeciesEvolution(SpeciesId.COSMOEM, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 43}, SpeciesWildEvolutionDelay.VERY_LONG)
],
[SpeciesId.COSMOEM]: [
new SpeciesEvolution(SpeciesId.SOLGALEO, 23, EvolutionItem.SUN_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(SpeciesId.LUNALA, 23, EvolutionItem.MOON_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG)
new SpeciesEvolution(SpeciesId.SOLGALEO, 13, EvolutionItem.SUN_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(SpeciesId.LUNALA, 13, EvolutionItem.MOON_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG)
],
[SpeciesId.MELTAN]: [
new SpeciesEvolution(SpeciesId.MELMETAL, 48, null, null)

File diff suppressed because it is too large Load Diff

View File

@ -2055,7 +2055,7 @@ export class TruantTag extends AbilityBattlerTag {
const lastMove = pokemon.getLastXMoves()[0];
if (!lastMove || lastMove.move === MoveId.NONE) {
// Don't interrupt move if last move was `Moves.NONE` OR no prior move was found
// Don't interrupt move if last move was `MoveId.NONE` OR no prior move was found
return true;
}

View File

@ -6,7 +6,6 @@ import { pokemonEvolutions } from "#balance/pokemon-evolutions";
import { speciesStarterCosts } from "#balance/starters";
import { pokemonFormChanges } from "#data/pokemon-forms";
import type { PokemonSpecies } from "#data/pokemon-species";
import { getPokemonSpeciesForm } from "#data/pokemon-species";
import { BattleType } from "#enums/battle-type";
import { ChallengeType } from "#enums/challenge-type";
import { Challenges } from "#enums/challenges";
@ -26,7 +25,7 @@ import { PokemonMove } from "#moves/pokemon-move";
import type { DexAttrProps, GameData } from "#system/game-data";
import { BooleanHolder, isBetween, type NumberHolder, randSeedItem } from "#utils/common";
import { deepCopy } from "#utils/data";
import { getPokemonSpecies } from "#utils/pokemon-utils";
import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
import { toCamelCase, toSnakeCase } from "#utils/strings";
import i18next from "i18next";

View File

@ -2,7 +2,7 @@ import { pokerogueApi } from "#api/pokerogue-api";
import { globalScene } from "#app/global-scene";
import { speciesStarterCosts } from "#balance/starters";
import type { PokemonSpeciesForm } from "#data/pokemon-species";
import { getPokemonSpeciesForm, PokemonSpecies } from "#data/pokemon-species";
import { PokemonSpecies } from "#data/pokemon-species";
import { BiomeId } from "#enums/biome-id";
import { PartyMemberStrength } from "#enums/party-member-strength";
import type { SpeciesId } from "#enums/species-id";
@ -10,7 +10,7 @@ import { PlayerPokemon } from "#field/pokemon";
import type { Starter } from "#ui/starter-select-ui-handler";
import { randSeedGauss, randSeedInt, randSeedItem } from "#utils/common";
import { getEnumValues } from "#utils/enums";
import { getPokemonSpecies } from "#utils/pokemon-utils";
import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
export interface DailyRunConfig {
seed: number;

View File

@ -256,7 +256,7 @@ export const noAbilityTypeOverrideMoves: ReadonlySet<MoveId> = new Set([
MoveId.HIDDEN_POWER,
]);
/** Set of all moves that cannot be copied by {@linkcode Moves.SKETCH}. */
/** Set of all moves that cannot be copied by {@linkcode MoveId.SKETCH}. */
export const invalidSketchMoves: ReadonlySet<MoveId> = new Set([
MoveId.NONE,
MoveId.CHATTER,
@ -270,7 +270,7 @@ export const invalidSketchMoves: ReadonlySet<MoveId> = new Set([
MoveId.BREAKNECK_BLITZ__SPECIAL,
]);
/** Set of all moves that cannot be locked into by {@linkcode Moves.ENCORE}. */
/** Set of all moves that cannot be locked into by {@linkcode MoveId.ENCORE}. */
export const invalidEncoreMoves: ReadonlySet<MoveId> = new Set([
MoveId.MIMIC,
MoveId.MIRROR_MOVE,

View File

@ -2578,7 +2578,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
}
/**
* Applies the effect of {@linkcode Moves.PSYCHO_SHIFT} to its target.
* Applies the effect of {@linkcode MoveId.PSYCHO_SHIFT} to its target.
* Psycho Shift takes the user's status effect and passes it onto the target.
* The user is then healed after the move has been successfully executed.
* @param user - The {@linkcode Pokemon} using the move
@ -2918,7 +2918,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
/**
* Attribute to add the {@linkcode BattlerTagType.BYPASS_SLEEP | BYPASS_SLEEP Battler Tag} for 1 turn to the user before move use.
* Used by {@linkcode Moves.SNORE} and {@linkcode Moves.SLEEP_TALK}.
* Used by {@linkcode MoveId.SNORE} and {@linkcode MoveId.SLEEP_TALK}.
*/
// TODO: Should this use a battler tag?
// TODO: Give this `userSleptOrComatoseCondition` by default
@ -5903,20 +5903,21 @@ export class ProtectAttr extends AddBattlerTagAttr {
getCondition(): MoveConditionFunc {
return ((user, target, move): boolean => {
let timesUsed = 0;
const moveHistory = user.getLastXMoves();
let turnMove: TurnMove | undefined;
while (moveHistory.length) {
turnMove = moveHistory.shift();
if (!allMoves[turnMove?.move ?? MoveId.NONE].hasAttr("ProtectAttr") || turnMove?.result !== MoveResult.SUCCESS) {
for (const turnMove of user.getLastXMoves(-1).slice()) {
if (
// Quick & Wide guard increment the Protect counter without using it for fail chance
!(allMoves[turnMove.move].hasAttr("ProtectAttr") ||
[MoveId.QUICK_GUARD, MoveId.WIDE_GUARD].includes(turnMove.move)) ||
turnMove.result !== MoveResult.SUCCESS
) {
break;
}
timesUsed++;
timesUsed++
}
if (timesUsed) {
return !user.randBattleSeedInt(Math.pow(3, timesUsed));
}
return true;
return timesUsed === 0 || user.randBattleSeedInt(Math.pow(3, timesUsed)) === 0;
});
}
}
@ -7130,7 +7131,7 @@ export class CopyMoveAttr extends CallMoveAttr {
/**
* Attribute used for moves that cause the target to repeat their last used move.
*
* Used by {@linkcode Moves.INSTRUCT | Instruct}.
* Used by {@linkcode MoveId.INSTRUCT | Instruct}.
* @see [Instruct on Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/Instruct_(move))
*/
export class RepeatMoveAttr extends MoveEffectAttr {
@ -7393,7 +7394,7 @@ const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
/**
* Attribute to temporarily copy the last move in the target's moveset.
* Used by {@linkcode Moves.MIMIC}.
* Used by {@linkcode MoveId.MIMIC}.
*/
export class MovesetCopyMoveAttr extends OverrideMoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -7957,7 +7958,7 @@ export class VariableTargetAttr extends MoveAttr {
/**
* Attribute to cause the target to move immediately after the user.
*
* Used by {@linkcode Moves.AFTER_YOU}.
* Used by {@linkcode MoveId.AFTER_YOU}.
*/
export class AfterYouAttr extends MoveEffectAttr {
/**

View File

@ -59,7 +59,7 @@ export const TeleportingHijinksEncounter: MysteryEncounter = MysteryEncounterBui
)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withSceneRequirement(new WaveModulusRequirement([1, 2, 3], 10)) // Must be in first 3 waves after boss wave
.withSceneRequirement(new WaveModulusRequirement([2, 3, 4], 10)) // Must be in first 3 waves after boss wave
.withSceneRequirement(new MoneyRequirement(0, MONEY_COST_MULTIPLIER)) // Must be able to pay teleport cost
.withAutoHideIntroVisuals(false)
.withCatchAllowed(true)

File diff suppressed because it is too large Load Diff

View File

@ -3,7 +3,7 @@ import { loadBattlerTag, SerializableBattlerTag } from "#data/battler-tags";
import { allSpecies } from "#data/data-lists";
import type { Gender } from "#data/gender";
import { PokemonMove } from "#data/moves/pokemon-move";
import { getPokemonSpeciesForm, type PokemonSpeciesForm } from "#data/pokemon-species";
import type { PokemonSpeciesForm } from "#data/pokemon-species";
import type { TypeDamageMultiplier } from "#data/type";
import type { AbilityId } from "#enums/ability-id";
import type { BerryType } from "#enums/berry-type";
@ -16,6 +16,7 @@ import type { IllusionData } from "#types/illusion-data";
import type { TurnMove } from "#types/turn-move";
import type { CoerceNullPropertiesToUndefined } from "#types/type-helpers";
import { isNullOrUndefined } from "#utils/common";
import { getPokemonSpeciesForm } from "#utils/pokemon-utils";
/**
* The type that {@linkcode PokemonSpeciesForm} is converted to when an object containing it serializes it.
@ -161,6 +162,7 @@ export class PokemonSummonData {
if (key === "speciesForm" || key === "fusionSpeciesForm") {
this[key] = deserializePokemonSpeciesForm(value);
continue;
}
if (key === "illusion" && typeof value === "object") {
@ -181,6 +183,7 @@ export class PokemonSummonData {
}
}
this[key] = illusionData as IllusionData;
continue;
}
if (key === "moveset") {
@ -250,7 +253,6 @@ export class PokemonTempSummonData {
* Only currently used for positioning the battle cursor.
*/
turnCount = 1;
/**
* The number of turns this pokemon has spent in the active position since the start of the wave
* without switching out.

View File

@ -1244,12 +1244,58 @@ export const trainerConfigs: TrainerConfigs = {
.setHasDouble("Breeders")
.setPartyTemplateFunc(() =>
getWavePartyTemplate(
trainerPartyTemplates.FOUR_WEAKER,
trainerPartyTemplates.FIVE_WEAKER,
trainerPartyTemplates.SIX_WEAKER,
trainerPartyTemplates.FOUR_WEAK,
trainerPartyTemplates.FIVE_WEAK,
trainerPartyTemplates.SIX_WEAK,
),
)
.setSpeciesFilter(s => s.baseTotal < 450),
.setSpeciesPools({
[TrainerPoolTier.COMMON]: [
SpeciesId.PICHU,
SpeciesId.CLEFFA,
SpeciesId.IGGLYBUFF,
SpeciesId.TOGEPI,
SpeciesId.TYROGUE,
SpeciesId.SMOOCHUM,
SpeciesId.AZURILL,
SpeciesId.BUDEW,
SpeciesId.CHINGLING,
SpeciesId.BONSLY,
SpeciesId.MIME_JR,
SpeciesId.HAPPINY,
SpeciesId.MANTYKE,
SpeciesId.TOXEL,
],
[TrainerPoolTier.UNCOMMON]: [
SpeciesId.DITTO,
SpeciesId.ELEKID,
SpeciesId.MAGBY,
SpeciesId.WYNAUT,
SpeciesId.MUNCHLAX,
SpeciesId.RIOLU,
SpeciesId.AUDINO,
],
[TrainerPoolTier.RARE]: [
SpeciesId.ALOLA_RATTATA,
SpeciesId.ALOLA_SANDSHREW,
SpeciesId.ALOLA_VULPIX,
SpeciesId.ALOLA_DIGLETT,
SpeciesId.ALOLA_MEOWTH,
SpeciesId.GALAR_PONYTA,
],
[TrainerPoolTier.SUPER_RARE]: [
SpeciesId.ALOLA_GEODUDE,
SpeciesId.ALOLA_GRIMER,
SpeciesId.GALAR_MEOWTH,
SpeciesId.GALAR_SLOWPOKE,
SpeciesId.GALAR_FARFETCHD,
SpeciesId.HISUI_GROWLITHE,
SpeciesId.HISUI_VOLTORB,
SpeciesId.HISUI_QWILFISH,
SpeciesId.HISUI_SNEASEL,
SpeciesId.HISUI_ZORUA,
],
}),
[TrainerType.CLERK]: new TrainerConfig(++t)
.setHasGenders("Clerk Female")
.setHasDouble("Colleagues")

View File

@ -144,6 +144,7 @@ export const trainerPartyTemplates = {
FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK, false, true),
SIX_WEAKER: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER),
SIX_WEAKER_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true),
SIX_WEAK: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK),
SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, true),
SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, false, true),

View File

@ -43,5 +43,6 @@ export enum UiMode {
TEST_DIALOGUE,
AUTO_COMPLETE,
ADMIN,
MYSTERY_ENCOUNTER
MYSTERY_ENCOUNTER,
CHANGE_PASSWORD_FORM,
}

View File

@ -60,7 +60,7 @@ import {
} from "#data/pokemon-data";
import type { SpeciesFormChange } from "#data/pokemon-forms";
import type { PokemonSpeciesForm } from "#data/pokemon-species";
import { getFusedSpeciesName, getPokemonSpeciesForm, PokemonSpecies } from "#data/pokemon-species";
import { PokemonSpecies } from "#data/pokemon-species";
import { getRandomStatus, getStatusEffectOverlapText, Status } from "#data/status-effect";
import { getTerrainBlockMessage, TerrainType } from "#data/terrain";
import type { TypeDamageMultiplier } from "#data/type";
@ -168,7 +168,7 @@ import {
toDmgValue,
} from "#utils/common";
import { getEnumValues } from "#utils/enums";
import { getPokemonSpecies } from "#utils/pokemon-utils";
import { getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
import { argbFromRgba, QuantizerCelebi, rgbaFromArgb } from "@material/material-color-utilities";
import i18next from "i18next";
import Phaser from "phaser";
@ -725,7 +725,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Load all assets needed for this Pokemon's use in battle
* @param ignoreOverride - Whether to ignore overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `true`
* @param ignoreOverride - Whether to ignore overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `true`
* @param useIllusion - Whether to consider this pokemon's active illusion; default `false`
* @returns A promise that resolves once all the corresponding assets have been loaded.
*/
@ -1032,7 +1032,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Return this Pokemon's {@linkcode PokemonSpeciesForm | SpeciesForm}.
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* and overrides `useIllusion`.
* @param useIllusion - Whether to consider this Pokemon's illusion if present; default `false`.
* @returns This Pokemon's {@linkcode PokemonSpeciesForm}.
@ -1088,7 +1088,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Return the {@linkcode PokemonSpeciesForm | SpeciesForm} of this Pokemon's fusion counterpart.
* @param ignoreOverride - Whether to ignore species overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param ignoreOverride - Whether to ignore species overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @param useIllusion - Whether to consider the species of this Pokemon's illusion; default `false`
* @returns The {@linkcode PokemonSpeciesForm} of this Pokemon's fusion counterpart.
*/
@ -1659,7 +1659,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Return this Pokemon's {@linkcode Gender}.
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @param useIllusion - Whether to consider this pokemon's illusion if present; default `false`
* @returns the {@linkcode Gender} of this {@linkcode Pokemon}.
*/
@ -1675,7 +1675,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Return this Pokemon's fusion's {@linkcode Gender}.
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @param useIllusion - Whether to consider this pokemon's illusion if present; default `false`
* @returns The {@linkcode Gender} of this {@linkcode Pokemon}'s fusion.
*/
@ -1817,12 +1817,10 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Return all the {@linkcode PokemonMove}s that make up this Pokemon's moveset.
* Takes into account player/enemy moveset overrides (which will also override PP count).
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @returns An array of {@linkcode PokemonMove}, as described above.
*/
getMoveset(ignoreOverride = false): PokemonMove[] {
const ret = !ignoreOverride && this.summonData.moveset ? this.summonData.moveset : this.moveset;
// Overrides moveset based on arrays specified in overrides.ts
let overrideArray: MoveId | Array<MoveId> = this.isPlayer()
? Overrides.MOVESET_OVERRIDE
@ -1838,7 +1836,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
});
}
return ret;
return !ignoreOverride && this.summonData.moveset ? this.summonData.moveset : this.moveset;
}
/**
@ -1885,7 +1883,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* Evaluate and return this Pokemon's typing.
* @param includeTeraType - Whether to use this Pokemon's tera type if Terastallized; default `false`
* @param forDefend - Whether this Pokemon is currently receiving an attack; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @param useIllusion - Whether to consider this Pokemon's illusion if present; default `false`
* @returns An array of {@linkcode PokemonType}s corresponding to this Pokemon's typing (real or percieved).
*/
@ -2008,7 +2006,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* @param type - The {@linkcode PokemonType} to check
* @param includeTeraType - Whether to use this Pokemon's tera type if Terastallized; default `true`
* @param forDefend - Whether this Pokemon is currently receiving an attack; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @returns Whether this Pokemon is of the specified type.
*/
public isOfType(type: PokemonType, includeTeraType = true, forDefend = false, ignoreOverride = false): boolean {
@ -2021,7 +2019,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* Should rarely be called directly in favor of {@linkcode hasAbility} or {@linkcode hasAbilityWithAttr},
* both of which check both ability slots and account for suppression.
* @see {@linkcode hasAbility} and {@linkcode hasAbilityWithAttr} are the intended ways to check abilities in most cases
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @returns The non-passive {@linkcode Ability} of this Pokemon.
*/
public getAbility(ignoreOverride = false): Ability {
@ -2203,7 +2201,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* Accounts for all the various effects which can disable or modify abilities.
* @param ability - The {@linkcode Abilities | Ability} to check for
* @param canApply - Whether to check if the ability is currently active; default `true`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @returns Whether this {@linkcode Pokemon} has the given ability
*/
public hasAbility(ability: AbilityId, canApply = true, ignoreOverride = false): boolean {
@ -2218,7 +2216,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* Accounts for all the various effects which can disable or modify abilities.
* @param attrType - The {@linkcode AbAttr | attribute} to check for
* @param canApply - Whether to check if the ability is currently active; default `true`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @returns Whether this Pokemon has an ability with the given {@linkcode AbAttr}.
*/
public hasAbilityWithAttr(attrType: AbAttrString, canApply = true, ignoreOverride = false): boolean {
@ -4468,7 +4466,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* Return the most recently executed {@linkcode TurnMove} this {@linkcode Pokemon} has used that is:
* - Not {@linkcode MoveId.NONE}
* - Non-virtual ({@linkcode MoveUseMode | useMode} < {@linkcode MoveUseMode.INDIRECT})
* @param ignoreStruggle - Whether to additionally ignore {@linkcode Moves.STRUGGLE}; default `false`
* @param ignoreStruggle - Whether to additionally ignore {@linkcode MoveId.STRUGGLE}; default `false`
* @param ignoreFollowUp - Whether to ignore moves with a use type of {@linkcode MoveUseMode.FOLLOW_UP}
* (e.g. ones called by Copycat/Mirror Move); default `true`.
* @returns The last move this Pokemon has used satisfying the aforementioned conditions,
@ -5096,6 +5094,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
*/
resetWaveData(): void {
this.waveData = new PokemonWaveData();
this.tempSummonData.waveTurnCount = 1;
}
resetTera(): void {

View File

@ -2,10 +2,10 @@ import { initAbilities } from "#abilities/ability";
import { initBiomes } from "#balance/biomes";
import { initEggMoves } from "#balance/egg-moves";
import { initPokemonPrevolutions, initPokemonStarters } from "#balance/pokemon-evolutions";
import { initSpecies } from "#balance/pokemon-species";
import { initChallenges } from "#data/challenge";
import { initTrainerTypeDialogue } from "#data/dialogue";
import { initPokemonForms } from "#data/pokemon-forms";
import { initSpecies } from "#data/pokemon-species";
import { initModifierPools } from "#modifiers/init-modifier-pools";
import { initModifierTypes } from "#modifiers/modifier-type";
import { initMoves } from "#moves/move";

View File

@ -58,12 +58,6 @@ export class BattleEndPhase extends BattlePhase {
globalScene.phaseManager.unshiftNew("GameOverPhase", true);
}
for (const pokemon of globalScene.getField()) {
if (pokemon) {
pokemon.tempSummonData.waveTurnCount = 1;
}
}
for (const pokemon of globalScene.getPokemonAllowedInBattle()) {
applyAbAttrs("PostBattleAbAttr", { pokemon, victory: this.isVictory });
}

View File

@ -649,7 +649,6 @@ export class MovePhase extends BattlePhase {
* Displays the move's usage text to the player as applicable for the move being used.
*/
public showMoveText(): void {
// No text for Moves.NONE, recharging/2-turn moves or interrupted moves
if (
this.move.moveId === MoveId.NONE ||
this.pokemon.getTag(BattlerTagType.RECHARGING) ||
@ -658,7 +657,6 @@ export class MovePhase extends BattlePhase {
return;
}
// Play message for magic coat reflection
// TODO: This should be done by the move...
globalScene.phaseManager.queueMessage(
i18next.t(isReflected(this.useMode) ? "battle:magicCoatActivated" : "battle:useMove", {

View File

@ -1,6 +1,7 @@
import { ApiBase } from "#api/api-base";
import { SESSION_ID_COOKIE_NAME } from "#app/constants";
import type {
AccountChangePwRequest,
AccountInfoResponse,
AccountLoginRequest,
AccountLoginResponse,
@ -95,4 +96,19 @@ export class PokerogueAccountApi extends ApiBase {
removeCookie(SESSION_ID_COOKIE_NAME); // we are always clearing the cookie.
}
public async changePassword(changePwData: AccountChangePwRequest) {
try {
const response = await this.doPost("/account/changepw", changePwData, "form-urlencoded");
if (response.ok) {
return null;
}
console.warn("Change password failed!", response.status, response.statusText);
return response.text();
} catch (err) {
console.warn("Change password failed!", err);
}
return "Unknown error!";
}
}

View File

@ -1,7 +1,6 @@
import { globalScene } from "#app/global-scene";
import type { Gender } from "#data/gender";
import { CustomPokemonData, PokemonBattleData, PokemonSummonData } from "#data/pokemon-data";
import { getPokemonSpeciesForm } from "#data/pokemon-species";
import { Status } from "#data/status-effect";
import { BattleType } from "#enums/battle-type";
import type { BiomeId } from "#enums/biome-id";
@ -14,7 +13,7 @@ import { TrainerSlot } from "#enums/trainer-slot";
import { EnemyPokemon, Pokemon } from "#field/pokemon";
import { PokemonMove } from "#moves/pokemon-move";
import type { Variant } from "#sprites/variant";
import { getPokemonSpecies } from "#utils/pokemon-utils";
import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
export class PokemonData {
public id: number;

View File

@ -1,11 +1,10 @@
import { globalScene } from "#app/global-scene";
import { getPokemonSpeciesForm } from "#data/pokemon-species";
import { DexAttr } from "#enums/dex-attr";
import type { SessionSaveData, SystemSaveData } from "#system/game-data";
import type { SessionSaveMigrator } from "#types/session-save-migrator";
import type { SystemSaveMigrator } from "#types/system-save-migrator";
import { isNullOrUndefined } from "#utils/common";
import { getPokemonSpecies } from "#utils/pokemon-utils";
import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
/**
* If a starter is caught, but the only forms registered as caught are not starterSelectable,

View File

@ -0,0 +1,124 @@
import { globalScene } from "#app/global-scene";
import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
import { UiMode } from "#enums/ui-mode";
import type { InputFieldConfig } from "#ui/form-modal-ui-handler";
import { FormModalUiHandler } from "#ui/form-modal-ui-handler";
import type { ModalConfig } from "#ui/modal-ui-handler";
import i18next from "i18next";
export class ChangePasswordFormUiHandler extends FormModalUiHandler {
private readonly ERR_PASSWORD: string = "invalid password";
private readonly ERR_ACCOUNT_EXIST: string = "account doesn't exist";
private readonly ERR_PASSWORD_MISMATCH: string = "password doesn't match";
constructor(mode: UiMode | null = null) {
super(mode);
}
setup(): void {
super.setup();
}
override getModalTitle(_config?: ModalConfig): string {
return i18next.t("menu:changePassword");
}
override getWidth(_config?: ModalConfig): number {
return 160;
}
override getMargin(_config?: ModalConfig): [number, number, number, number] {
return [0, 0, 48, 0];
}
override getButtonLabels(_config?: ModalConfig): string[] {
return [i18next.t("settings:buttonSubmit"), i18next.t("menu:cancel")];
}
override getReadableErrorMessage(error: string): string {
const colonIndex = error?.indexOf(":");
if (colonIndex > 0) {
error = error.slice(0, colonIndex);
}
switch (error) {
case this.ERR_PASSWORD:
return i18next.t("menu:invalidRegisterPassword");
case this.ERR_ACCOUNT_EXIST:
return i18next.t("menu:accountNonExistent");
case this.ERR_PASSWORD_MISMATCH:
return i18next.t("menu:passwordNotMatchingConfirmPassword");
}
return super.getReadableErrorMessage(error);
}
override getInputFieldConfigs(): InputFieldConfig[] {
const inputFieldConfigs: InputFieldConfig[] = [];
inputFieldConfigs.push({
label: i18next.t("menu:password"),
isPassword: true,
});
inputFieldConfigs.push({
label: i18next.t("menu:confirmPassword"),
isPassword: true,
});
return inputFieldConfigs;
}
override show(args: [ModalConfig, ...any]): boolean {
if (super.show(args)) {
const config = args[0];
const originalSubmitAction = this.submitAction;
this.submitAction = () => {
if (globalScene.tweens.getTweensOf(this.modalContainer).length === 0) {
// Prevent overlapping overrides on action modification
this.submitAction = originalSubmitAction;
this.sanitizeInputs();
globalScene.ui.setMode(UiMode.LOADING, { buttonActions: [] });
const onFail = (error: string | null) => {
globalScene.ui.setMode(UiMode.CHANGE_PASSWORD_FORM, Object.assign(config, { errorMessage: error?.trim() }));
globalScene.ui.playError();
};
const [passwordInput, confirmPasswordInput] = this.inputs;
if (!passwordInput?.text) {
return onFail(this.getReadableErrorMessage("invalid password"));
}
if (passwordInput.text !== confirmPasswordInput.text) {
return onFail(this.ERR_PASSWORD_MISMATCH);
}
pokerogueApi.account.changePassword({ password: passwordInput.text }).then(error => {
if (!error && originalSubmitAction) {
globalScene.ui.playSelect();
originalSubmitAction();
// Only clear inputs if the action was successful
for (const input of this.inputs) {
input.setText("");
}
} else {
onFail(error);
}
});
}
};
// Upon pressing cancel, the inputs should be cleared
const originalCancelAction = this.cancelAction;
this.cancelAction = () => {
globalScene.ui.playSelect();
for (const input of this.inputs) {
input.setText("");
}
originalCancelAction?.();
};
return true;
}
return false;
}
override clear() {
super.clear();
this.setMouseCursorStyle("default"); //reset cursor
}
}

View File

@ -19,6 +19,7 @@ export abstract class FormModalUiHandler extends ModalUiHandler {
protected inputs: InputText[];
protected errorMessage: Phaser.GameObjects.Text;
protected submitAction: Function | null;
protected cancelAction: (() => void) | null;
protected tween: Phaser.Tweens.Tween;
protected formLabels: Phaser.GameObjects.Text[];
@ -126,22 +127,37 @@ export abstract class FormModalUiHandler extends ModalUiHandler {
});
}
show(args: any[]): boolean {
override show(args: any[]): boolean {
if (super.show(args)) {
this.inputContainers.map(ic => ic.setVisible(true));
const config = args[0] as FormModalConfig;
this.submitAction = config.buttonActions.length ? config.buttonActions[0] : null;
this.cancelAction = config.buttonActions[1] ?? null;
if (this.buttonBgs.length) {
this.buttonBgs[0].off("pointerdown");
this.buttonBgs[0].on("pointerdown", () => {
if (this.submitAction && globalScene.tweens.getTweensOf(this.modalContainer).length === 0) {
this.submitAction();
// #region: Override button pointerDown
// Override the pointerDown event for the buttonBgs to call the `submitAction` and `cancelAction`
// properties that we set above, allowing their behavior to change after this method terminates
// Some subclasses use this to add behavior to the submit and cancel action
this.buttonBgs[0].off("pointerdown");
this.buttonBgs[0].on("pointerdown", () => {
if (this.submitAction && globalScene.tweens.getTweensOf(this.modalContainer).length === 0) {
this.submitAction();
}
});
const cancelBg = this.buttonBgs[1];
if (cancelBg) {
cancelBg.off("pointerdown");
cancelBg.on("pointerdown", () => {
// The seemingly redundant cancelAction check is intentionally left in as a defensive programming measure
if (this.cancelAction && globalScene.tweens.getTweensOf(this.modalContainer).length === 0) {
this.cancelAction();
}
});
}
//#endregion: Override pointerDown events
this.modalContainer.y += 24;
this.modalContainer.setAlpha(0);

View File

@ -311,6 +311,17 @@ export class MenuUiHandler extends MessageUiHandler {
},
keepOpen: true,
},
{
// Note: i18n key is under `menu`, not `menuUiHandler` to avoid duplication
label: i18next.t("menu:changePassword"),
handler: () => {
ui.setOverlayMode(UiMode.CHANGE_PASSWORD_FORM, {
buttonActions: [() => ui.revertMode(), () => ui.revertMode()],
});
return true;
},
keepOpen: true,
},
{
label: i18next.t("menuUiHandler:consentPreferences"),
handler: () => {

View File

@ -7,7 +7,7 @@ import { UiHandler } from "#ui/ui-handler";
import { addWindow, WindowVariant } from "#ui/ui-theme";
export interface ModalConfig {
buttonActions: Function[];
buttonActions: ((...args: any[]) => any)[];
}
export abstract class ModalUiHandler extends UiHandler {

View File

@ -827,6 +827,11 @@ export class PartyUiHandler extends MessageUiHandler {
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeItemTrigger, false, true);
}
// This is processed before the filter result since releasing does not depend on status.
if (option === PartyOption.RELEASE) {
return this.processReleaseOption(pokemon);
}
// If the pokemon is filtered out for this option, we cannot continue
const filterResult = this.getFilterResult(option, pokemon);
if (filterResult) {
@ -850,10 +855,6 @@ export class PartyUiHandler extends MessageUiHandler {
// PartyUiMode.POST_BATTLE_SWITCH (SEND_OUT)
// These are the options that need a callback
if (option === PartyOption.RELEASE) {
return this.processReleaseOption(pokemon);
}
if (this.partyUiMode === PartyUiMode.SPLICE) {
if (option === PartyOption.SPLICE) {
(this.selectCallback as PartyModifierSpliceSelectCallback)(this.transferCursor, this.cursor);

View File

@ -25,7 +25,7 @@ import { getNatureName } from "#data/nature";
import type { SpeciesFormChange } from "#data/pokemon-forms";
import { pokemonFormChanges } from "#data/pokemon-forms";
import type { PokemonSpecies } from "#data/pokemon-species";
import { getPokemonSpeciesForm, normalForm } from "#data/pokemon-species";
import { normalForm } from "#data/pokemon-species";
import { AbilityAttr } from "#enums/ability-attr";
import type { AbilityId } from "#enums/ability-id";
import { BiomeId } from "#enums/biome-id";
@ -56,7 +56,7 @@ import { addBBCodeTextObject, addTextObject, getTextColor, getTextStyleOptions }
import { addWindow } from "#ui/ui-theme";
import { BooleanHolder, getLocalizedSpriteKey, isNullOrUndefined, padInt, rgbHexToRgba } from "#utils/common";
import { getEnumValues } from "#utils/enums";
import { getPokemonSpecies } from "#utils/pokemon-utils";
import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
import { toTitleCase } from "#utils/strings";
import { argbFromRgba } from "@material/material-color-utilities";
import i18next from "i18next";

View File

@ -15,7 +15,7 @@ import {
import { speciesTmMoves } from "#balance/tms";
import { allAbilities, allMoves, allSpecies } from "#data/data-lists";
import type { PokemonForm, PokemonSpecies } from "#data/pokemon-species";
import { getPokemonSpeciesForm, getPokerusStarters, normalForm } from "#data/pokemon-species";
import { normalForm } from "#data/pokemon-species";
import { AbilityAttr } from "#enums/ability-attr";
import { AbilityId } from "#enums/ability-id";
import { BiomeId } from "#enums/biome-id";
@ -46,6 +46,7 @@ import { addWindow } from "#ui/ui-theme";
import { BooleanHolder, fixedInt, getLocalizedSpriteKey, padInt, randIntRange, rgbHexToRgba } from "#utils/common";
import type { StarterPreferences } from "#utils/data";
import { loadStarterPreferences } from "#utils/data";
import { getPokemonSpeciesForm, getPokerusStarters } from "#utils/pokemon-utils";
import { argbFromRgba } from "@material/material-color-utilities";
import i18next from "i18next";

View File

@ -5,7 +5,6 @@ import { allMoves } from "#data/data-lists";
import { getEggTierForSpecies } from "#data/egg";
import type { EggHatchData } from "#data/egg-hatch-data";
import { Gender } from "#data/gender";
import { getPokemonSpeciesForm } from "#data/pokemon-species";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { TextStyle } from "#enums/text-style";
@ -13,6 +12,7 @@ import type { PlayerPokemon } from "#field/pokemon";
import { PokemonInfoContainer } from "#ui/pokemon-info-container";
import { addTextObject } from "#ui/text";
import { padInt, rgbHexToRgba } from "#utils/common";
import { getPokemonSpeciesForm } from "#utils/pokemon-utils";
import { argbFromRgba } from "@material/material-color-utilities";
/**

View File

@ -24,7 +24,6 @@ import { Gender, getGenderColor, getGenderSymbol } from "#data/gender";
import { getNatureName } from "#data/nature";
import { pokemonFormChanges } from "#data/pokemon-forms";
import type { PokemonSpecies } from "#data/pokemon-species";
import { getPokemonSpeciesForm, getPokerusStarters } from "#data/pokemon-species";
import { AbilityAttr } from "#enums/ability-attr";
import { AbilityId } from "#enums/ability-id";
import { Button } from "#enums/buttons";
@ -72,6 +71,7 @@ import {
} from "#utils/common";
import type { StarterPreferences } from "#utils/data";
import { loadStarterPreferences, saveStarterPreferences } from "#utils/data";
import { getPokemonSpeciesForm, getPokerusStarters } from "#utils/pokemon-utils";
import { toTitleCase } from "#utils/strings";
import { argbFromRgba } from "@material/material-color-utilities";
import i18next from "i18next";

View File

@ -13,6 +13,7 @@ import { BallUiHandler } from "#ui/ball-ui-handler";
import { BattleMessageUiHandler } from "#ui/battle-message-ui-handler";
import type { BgmBar } from "#ui/bgm-bar";
import { GameChallengesUiHandler } from "#ui/challenges-select-ui-handler";
import { ChangePasswordFormUiHandler } from "#ui/change-password-form-ui-handler";
import { CommandUiHandler } from "#ui/command-ui-handler";
import { ConfirmUiHandler } from "#ui/confirm-ui-handler";
import { EggGachaUiHandler } from "#ui/egg-gacha-ui-handler";
@ -102,6 +103,7 @@ const noTransitionModes = [
UiMode.ADMIN,
UiMode.MYSTERY_ENCOUNTER,
UiMode.RUN_INFO,
UiMode.CHANGE_PASSWORD_FORM,
];
export class UI extends Phaser.GameObjects.Container {
@ -172,6 +174,7 @@ export class UI extends Phaser.GameObjects.Container {
new AutoCompleteUiHandler(),
new AdminUiHandler(),
new MysteryEncounterUiHandler(),
new ChangePasswordFormUiHandler(),
];
}

View File

@ -1,6 +1,9 @@
import { globalScene } from "#app/global-scene";
import { POKERUS_STARTER_COUNT, speciesStarterCosts } from "#balance/starters";
import { allSpecies } from "#data/data-lists";
import type { PokemonSpecies } from "#data/pokemon-species";
import type { PokemonSpecies, PokemonSpeciesForm } from "#data/pokemon-species";
import type { SpeciesId } from "#enums/species-id";
import { randSeedItem } from "./common";
/**
* Gets the {@linkcode PokemonSpecies} object associated with the {@linkcode SpeciesId} enum given
@ -19,3 +22,104 @@ export function getPokemonSpecies(species: SpeciesId | SpeciesId[]): PokemonSpec
}
return allSpecies[species - 1];
}
/**
* Method to get the daily list of starters with Pokerus.
* @returns A list of starters with Pokerus
*/
export function getPokerusStarters(): PokemonSpecies[] {
const pokerusStarters: PokemonSpecies[] = [];
const date = new Date();
date.setUTCHours(0, 0, 0, 0);
globalScene.executeWithSeedOffset(
() => {
while (pokerusStarters.length < POKERUS_STARTER_COUNT) {
const randomSpeciesId = Number.parseInt(randSeedItem(Object.keys(speciesStarterCosts)), 10);
const species = getPokemonSpecies(randomSpeciesId);
if (!pokerusStarters.includes(species)) {
pokerusStarters.push(species);
}
}
},
0,
date.getTime().toString(),
);
return pokerusStarters;
}
export function getFusedSpeciesName(speciesAName: string, speciesBName: string): string {
const fragAPattern = /([a-z]{2}.*?[aeiou(?:y$)\-']+)(.*?)$/i;
const fragBPattern = /([a-z]{2}.*?[aeiou(?:y$)\-'])(.*?)$/i;
const [speciesAPrefixMatch, speciesBPrefixMatch] = [speciesAName, speciesBName].map(n => /^(?:[^ ]+) /.exec(n));
const [speciesAPrefix, speciesBPrefix] = [speciesAPrefixMatch, speciesBPrefixMatch].map(m => (m ? m[0] : ""));
if (speciesAPrefix) {
speciesAName = speciesAName.slice(speciesAPrefix.length);
}
if (speciesBPrefix) {
speciesBName = speciesBName.slice(speciesBPrefix.length);
}
const [speciesASuffixMatch, speciesBSuffixMatch] = [speciesAName, speciesBName].map(n => / (?:[^ ]+)$/.exec(n));
const [speciesASuffix, speciesBSuffix] = [speciesASuffixMatch, speciesBSuffixMatch].map(m => (m ? m[0] : ""));
if (speciesASuffix) {
speciesAName = speciesAName.slice(0, -speciesASuffix.length);
}
if (speciesBSuffix) {
speciesBName = speciesBName.slice(0, -speciesBSuffix.length);
}
const splitNameA = speciesAName.split(/ /g);
const splitNameB = speciesBName.split(/ /g);
const fragAMatch = fragAPattern.exec(speciesAName);
const fragBMatch = fragBPattern.exec(speciesBName);
let fragA: string;
let fragB: string;
fragA = splitNameA.length === 1 ? (fragAMatch ? fragAMatch[1] : speciesAName) : splitNameA[splitNameA.length - 1];
if (splitNameB.length === 1) {
if (fragBMatch) {
const lastCharA = fragA.slice(fragA.length - 1);
const prevCharB = fragBMatch[1].slice(fragBMatch.length - 1);
fragB = (/[-']/.test(prevCharB) ? prevCharB : "") + fragBMatch[2] || prevCharB;
if (lastCharA === fragB[0]) {
if (/[aiu]/.test(lastCharA)) {
fragB = fragB.slice(1);
} else {
const newCharMatch = new RegExp(`[^${lastCharA}]`).exec(fragB);
if (newCharMatch?.index !== undefined && newCharMatch.index > 0) {
fragB = fragB.slice(newCharMatch.index);
}
}
}
} else {
fragB = speciesBName;
}
} else {
fragB = splitNameB[splitNameB.length - 1];
}
if (splitNameA.length > 1) {
fragA = `${splitNameA.slice(0, splitNameA.length - 1).join(" ")} ${fragA}`;
}
fragB = `${fragB.slice(0, 1).toLowerCase()}${fragB.slice(1)}`;
return `${speciesAPrefix || speciesBPrefix}${fragA}${fragB}${speciesBSuffix || speciesASuffix}`;
}
export function getPokemonSpeciesForm(species: SpeciesId, formIndex: number): PokemonSpeciesForm {
const retSpecies: PokemonSpecies =
species >= 2000
? allSpecies.find(s => s.speciesId === species)! // TODO: is the bang correct?
: allSpecies[species - 1];
if (formIndex < retSpecies.forms?.length) {
return retSpecies.forms[formIndex];
}
return retSpecies;
}

View File

@ -38,7 +38,7 @@ describe("Abilities - Analytic", () => {
it("should increase damage if the user moves last", async () => {
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.TACKLE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);

View File

@ -36,7 +36,7 @@ describe("Ability - Anger Point", () => {
it("should set the user's attack stage to +6 when hit by a critical hit", async () => {
game.override.enemyAbility(AbilityId.ANGER_POINT).moveset(MoveId.FALSE_SWIPE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
// minimize the enemy's attack stage to ensure it is always set to +6
enemy.setStatStage(Stat.ATK, -6);
@ -53,7 +53,7 @@ describe("Ability - Anger Point", () => {
.enemyAbility(AbilityId.ANGER_POINT)
.ability(AbilityId.SKILL_LINK);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getCriticalHitResult").mockReturnValueOnce(true);
const angerPointSpy = vi.spyOn(PostReceiveCritStatStageChangeAbAttr.prototype, "apply");
game.move.select(MoveId.BULLET_SEED);
@ -68,7 +68,7 @@ describe("Ability - Anger Point", () => {
.enemyHasPassiveAbility(true)
.moveset(MoveId.FALSE_SWIPE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getCriticalHitResult").mockReturnValueOnce(true);
enemy.setStatStage(Stat.ATK, 6);
game.move.select(MoveId.FALSE_SWIPE);

View File

@ -36,7 +36,7 @@ describe("Abilities - Beast Boost", () => {
it("should prefer highest stat to boost its corresponding stat stage by 1 when winning a battle", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
// Set the pokemon's highest stat to DEF, so it should be picked by Beast Boost
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([10000, 100, 1000, 200, 100, 100]);
console.log(playerPokemon.stats);
@ -54,7 +54,7 @@ describe("Abilities - Beast Boost", () => {
await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
// If the opponent uses Guard Split, the pokemon's second highest stat (SPATK) should be chosen
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([10000, 100, 201, 200, 100, 100]);
@ -72,7 +72,7 @@ describe("Abilities - Beast Boost", () => {
// Order preference follows the order of EFFECTIVE_STAT
await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
// Set up tie between SPATK, SPDEF, and SPD, where SPATK should win
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([10000, 1, 1, 100, 100, 100]);

View File

@ -36,7 +36,7 @@ describe("Abilities - Competitive", () => {
it("lower atk and def by 1 via tickle, then increase spatk by 4 via competitive", async () => {
await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnInitPhase);
@ -49,7 +49,7 @@ describe("Abilities - Competitive", () => {
game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.CLOSE_COMBAT);
await game.phaseInterceptor.to(TurnInitPhase);
@ -62,7 +62,7 @@ describe("Abilities - Competitive", () => {
game.override.startingHeldItems([{ name: "WHITE_HERB" }]);
await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnInitPhase);

View File

@ -33,7 +33,7 @@ describe("Abilities - Contrary", () => {
it("should invert stat changes when applied", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
@ -43,7 +43,7 @@ describe("Abilities - Contrary", () => {
game.override.enemyPassiveAbility(AbilityId.CLEAR_BODY).moveset([MoveId.TAIL_WHIP]);
await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
@ -57,7 +57,7 @@ describe("Abilities - Contrary", () => {
game.override.enemyPassiveAbility(AbilityId.CLEAR_BODY).enemyMoveset(MoveId.HOWL).moveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);

View File

@ -43,7 +43,7 @@ describe("Abilities - Cud Chew", () => {
it("stores inside summonData at end of turn", async () => {
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!;
const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1; // needed to allow sitrus procs
game.move.select(MoveId.SPLASH);
@ -71,7 +71,7 @@ describe("Abilities - Cud Chew", () => {
game.override.enemyMoveset([MoveId.SPLASH, MoveId.HEAL_PULSE]);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!;
const farigiraf = game.field.getPlayerPokemon();
// Dip below half to eat berry
farigiraf.hp = farigiraf.getMaxHp() / 2 - 1;
@ -120,7 +120,7 @@ describe("Abilities - Cud Chew", () => {
.enemyMoveset(MoveId.TEATIME);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!;
const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1; // needed to allow berry procs
game.move.select(MoveId.STUFF_CHEEKS);
@ -148,7 +148,7 @@ describe("Abilities - Cud Chew", () => {
it("should reset both arrays on switch", async () => {
await game.classicMode.startBattle([SpeciesId.FARIGIRAF, SpeciesId.GIRAFARIG]);
const farigiraf = game.scene.getPlayerPokemon()!;
const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1;
// eat berry turn 1, switch out turn 2
@ -177,7 +177,7 @@ describe("Abilities - Cud Chew", () => {
game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!;
const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1;
game.move.select(MoveId.SPLASH);
@ -199,7 +199,7 @@ describe("Abilities - Cud Chew", () => {
const apply = vi.spyOn(CudChewConsumeBerryAbAttr.prototype, "apply");
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!;
const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1;
game.move.select(MoveId.SPLASH);
@ -225,7 +225,7 @@ describe("Abilities - Cud Chew", () => {
game.override.enemyAbility(AbilityId.UNNERVE);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!;
const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1;
game.move.select(MoveId.SPLASH);
@ -243,7 +243,7 @@ describe("Abilities - Cud Chew", () => {
game.override.enemyMoveset(MoveId.INCINERATE);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!;
const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = farigiraf.getMaxHp() / 4;
game.move.select(MoveId.SPLASH);
@ -262,7 +262,7 @@ describe("Abilities - Cud Chew", () => {
.startingHeldItems([]);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!;
const farigiraf = game.field.getPlayerPokemon();
game.move.select(MoveId.BUG_BITE);
await game.toNextTurn();
@ -278,7 +278,7 @@ describe("Abilities - Cud Chew", () => {
game.override.passiveAbility(AbilityId.RIPEN);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!;
const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1;
game.move.select(MoveId.SPLASH);
@ -294,7 +294,7 @@ describe("Abilities - Cud Chew", () => {
game.override.enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!;
const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1;
game.move.select(MoveId.HYPER_VOICE);
@ -307,7 +307,7 @@ describe("Abilities - Cud Chew", () => {
// reload and the berry should still be there
await game.reload.reloadSession();
const farigirafReloaded = game.scene.getPlayerPokemon()!;
const farigirafReloaded = game.field.getPlayerPokemon();
expect(farigirafReloaded.summonData.berriesEatenLast).toEqual([BerryType.SITRUS]);
const wave1Hp = farigirafReloaded.hp;

View File

@ -125,7 +125,7 @@ describe("Abilities - Dancer", () => {
game.override.battleStyle("double").moveset(MoveId.SPLASH).enemyMoveset([MoveId.SWORDS_DANCE, MoveId.FAKE_OUT]);
await game.classicMode.startBattle([SpeciesId.ORICORIO]);
const oricorio = game.scene.getPlayerPokemon()!;
const oricorio = game.field.getPlayerPokemon();
expect(oricorio).toBeDefined();
// get faked out and copy swords dance

View File

@ -36,7 +36,7 @@ describe("Abilities - Defiant", () => {
it("lower atk and def by 1 via tickle, then increase atk by 4 via defiant", async () => {
await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnInitPhase);
@ -48,7 +48,7 @@ describe("Abilities - Defiant", () => {
game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.CLOSE_COMBAT);
await game.phaseInterceptor.to(TurnInitPhase);
@ -61,7 +61,7 @@ describe("Abilities - Defiant", () => {
game.override.startingHeldItems([{ name: "WHITE_HERB" }]);
await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnInitPhase);

View File

@ -145,7 +145,7 @@ describe("Abilities - Desolate Land", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
vi.spyOn(game.scene.getPlayerPokemon()!, "randBattleSeedInt").mockReturnValue(0);
vi.spyOn(game.field.getPlayerPokemon(), "randBattleSeedInt").mockReturnValue(0);
vi.spyOn(globalScene, "randBattleSeedInt").mockReturnValue(0);
const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase;

View File

@ -37,7 +37,7 @@ describe("Abilities - Disguise", () => {
it("takes no damage from attacking move and transforms to Busted form, takes 1/8 max HP damage from the disguise breaking", async () => {
await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
const mimikyu = game.field.getEnemyPokemon();
const maxHp = mimikyu.getMaxHp();
const disguiseDamage = toDmgValue(maxHp / 8);
@ -54,7 +54,7 @@ describe("Abilities - Disguise", () => {
it("doesn't break disguise when attacked with ineffective move", async () => {
await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
const mimikyu = game.field.getEnemyPokemon();
expect(mimikyu.formIndex).toBe(disguisedForm);
@ -69,7 +69,7 @@ describe("Abilities - Disguise", () => {
game.override.moveset([MoveId.SURGING_STRIKES]).enemyLevel(5);
await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
const mimikyu = game.field.getEnemyPokemon();
const maxHp = mimikyu.getMaxHp();
const disguiseDamage = toDmgValue(maxHp / 8);
@ -91,7 +91,7 @@ describe("Abilities - Disguise", () => {
it("takes effects from status moves and damage from status effects", async () => {
await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
const mimikyu = game.field.getEnemyPokemon();
expect(mimikyu.hp).toBe(mimikyu.getMaxHp());
game.move.select(MoveId.TOXIC_THREAD);
@ -109,7 +109,7 @@ describe("Abilities - Disguise", () => {
await game.classicMode.startBattle([SpeciesId.MIMIKYU, SpeciesId.FURRET]);
const mimikyu = game.scene.getPlayerPokemon()!;
const mimikyu = game.field.getPlayerPokemon();
const maxHp = mimikyu.getMaxHp();
const disguiseDamage = toDmgValue(maxHp / 8);
@ -154,7 +154,7 @@ describe("Abilities - Disguise", () => {
await game.classicMode.startBattle();
const mimikyu = game.scene.getPlayerPokemon()!;
const mimikyu = game.field.getPlayerPokemon();
expect(mimikyu.formIndex).toBe(bustedForm);
@ -175,7 +175,7 @@ describe("Abilities - Disguise", () => {
await game.classicMode.startBattle([SpeciesId.MIMIKYU, SpeciesId.FURRET]);
const mimikyu1 = game.scene.getPlayerPokemon()!;
const mimikyu1 = game.field.getPlayerPokemon();
expect(mimikyu1.formIndex).toBe(bustedForm);
@ -190,7 +190,7 @@ describe("Abilities - Disguise", () => {
game.override.enemyMoveset([MoveId.ENDURE]);
await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
const mimikyu = game.field.getEnemyPokemon();
mimikyu.hp = 1;
game.move.select(MoveId.SHADOW_SNEAK);
@ -205,7 +205,7 @@ describe("Abilities - Disguise", () => {
await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
const mimikyu = game.field.getEnemyPokemon();
const maxHp = mimikyu.getMaxHp();
const disguiseDamage = toDmgValue(maxHp / 8);
@ -225,6 +225,6 @@ describe("Abilities - Disguise", () => {
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(game.scene.getEnemyPokemon()!.formIndex).toBe(disguisedForm);
expect(game.field.getEnemyPokemon().formIndex).toBe(disguisedForm);
});
});

View File

@ -35,7 +35,7 @@ describe("Abilities - Dry Skin", () => {
it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
// first turn
game.move.select(MoveId.SUNNY_DAY);
@ -52,7 +52,7 @@ describe("Abilities - Dry Skin", () => {
it("during rain, gain 1/8 of maximum health at the end of each turn", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
enemy.hp = 1;
@ -72,7 +72,7 @@ describe("Abilities - Dry Skin", () => {
game.override.moveset([MoveId.FLAMETHROWER]);
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
const initialHP = 1000;
enemy.hp = initialHP;
@ -95,7 +95,7 @@ describe("Abilities - Dry Skin", () => {
it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
enemy.hp = 1;
@ -109,7 +109,7 @@ describe("Abilities - Dry Skin", () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
enemy.hp = 1;
@ -123,7 +123,7 @@ describe("Abilities - Dry Skin", () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
enemy.hp = 1;
@ -145,7 +145,7 @@ describe("Abilities - Dry Skin", () => {
it("opposing water moves still heal regardless of accuracy check", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.WATER_GUN);
enemy.hp = enemy.hp - 1;

View File

@ -37,7 +37,7 @@ describe("Abilities - Early Bird", () => {
it("reduces Rest's sleep time to 1 turn", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.scene.getPlayerPokemon()!;
const player = game.field.getPlayerPokemon();
game.move.select(MoveId.BELLY_DRUM);
await game.toNextTurn();
@ -62,7 +62,7 @@ describe("Abilities - Early Bird", () => {
it("reduces 3-turn sleep to 1 turn", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.scene.getPlayerPokemon()!;
const player = game.field.getPlayerPokemon();
player.status = new Status(StatusEffect.SLEEP, 0, 4);
game.move.select(MoveId.SPLASH);
@ -81,7 +81,7 @@ describe("Abilities - Early Bird", () => {
it("reduces 1-turn sleep to 0 turns", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.scene.getPlayerPokemon()!;
const player = game.field.getPlayerPokemon();
player.status = new Status(StatusEffect.SLEEP, 0, 2);
game.move.select(MoveId.SPLASH);

View File

@ -39,7 +39,7 @@ describe("Abilities - Flash Fire", () => {
game.override.enemyMoveset([MoveId.EMBER]).moveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!;
const blissey = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
@ -50,7 +50,7 @@ describe("Abilities - Flash Fire", () => {
game.override.enemyMoveset([MoveId.EMBER]).moveset([MoveId.PROTECT]);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!;
const blissey = game.field.getPlayerPokemon();
game.move.select(MoveId.PROTECT);
await game.phaseInterceptor.to(TurnEndPhase);
@ -61,7 +61,7 @@ describe("Abilities - Flash Fire", () => {
game.override.enemyMoveset([MoveId.WILL_O_WISP]).moveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!;
const blissey = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.move.forceHit();
@ -76,7 +76,7 @@ describe("Abilities - Flash Fire", () => {
game.override.enemyMoveset([MoveId.EMBER]).moveset(MoveId.SPLASH).statusEffect(StatusEffect.FREEZE);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!;
const blissey = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
@ -95,8 +95,8 @@ describe("Abilities - Flash Fire", () => {
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
const chansey = game.scene.getPlayerPokemon()!;
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.CHANSEY);
const chansey = game.field.getPlayerPokemon();
expect(game.field.getPlayerPokemon().species.speciesId).toBe(SpeciesId.CHANSEY);
expect(chansey!.getTag(BattlerTagType.FIRE_BOOST)).toBeUndefined();
});
@ -107,7 +107,7 @@ describe("Abilities - Flash Fire", () => {
.enemyAbility(AbilityId.FLASH_FIRE)
.ability(AbilityId.NONE);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!;
const blissey = game.field.getPlayerPokemon();
const initialHP = 1000;
blissey.hp = initialHP;
@ -137,7 +137,7 @@ describe("Abilities - Flash Fire", () => {
.enemySpecies(SpeciesId.BLISSEY);
await game.classicMode.startBattle([SpeciesId.RATTATA]);
const blissey = game.scene.getEnemyPokemon()!;
const blissey = game.field.getEnemyPokemon();
const initialHP = 1000;
blissey.hp = initialHP;

View File

@ -27,7 +27,7 @@ describe("Abilities - Flower Gift", () => {
game.move.select(MoveId.SPLASH);
expect(game.scene.getPlayerPokemon()?.formIndex).toBe(OVERCAST_FORM);
expect(game.field.getPlayerPokemon().formIndex).toBe(OVERCAST_FORM);
};
/**
@ -169,7 +169,7 @@ describe("Abilities - Flower Gift", () => {
game.override.weather(WeatherType.HARSH_SUN);
await game.classicMode.startBattle([SpeciesId.CHERRIM]);
const cherrim = game.scene.getPlayerPokemon()!;
const cherrim = game.field.getPlayerPokemon();
expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
game.move.select(MoveId.SPLASH);
@ -188,7 +188,7 @@ describe("Abilities - Flower Gift", () => {
await game.classicMode.startBattle([SpeciesId.CHERRIM, SpeciesId.MAGIKARP]);
const cherrim = game.scene.getPlayerPokemon()!;
const cherrim = game.field.getPlayerPokemon();
expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
@ -215,7 +215,7 @@ describe("Abilities - Flower Gift", () => {
game.override.weather(WeatherType.SUNNY);
await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.MAGIKARP]);
const cherrim = game.scene.getPlayerPokemon()!;
const cherrim = game.field.getPlayerPokemon();
expect(cherrim.formIndex).toBe(SUNSHINE_FORM);

View File

@ -46,7 +46,7 @@ describe("Abilities - Flower Veil", () => {
.moveset([MoveId.REST, MoveId.SPLASH])
.startingHeldItems([{ name: "FLAME_ORB" }]);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const user = game.scene.getPlayerPokemon()!;
const user = game.field.getPlayerPokemon();
game.move.select(MoveId.REST);
await game.move.selectEnemyMove(MoveId.TACKLE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
@ -74,7 +74,7 @@ describe("Abilities - Flower Veil", () => {
await game.move.selectEnemyMove(MoveId.YAWN, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
const user = game.scene.getPlayerPokemon()!;
const user = game.field.getPlayerPokemon();
expect(user.getTag(BattlerTagType.DROWSY)).toBeFalsy();
expect(ally.getTag(BattlerTagType.DROWSY)).toBeFalsy();
});
@ -87,7 +87,7 @@ describe("Abilities - Flower Veil", () => {
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.THUNDER_WAVE);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
expect(game.field.getPlayerPokemon().status).toBeUndefined();
});
it("should not prevent status conditions for a non-grass user and its non-grass allies", async () => {
@ -155,7 +155,7 @@ describe("Abilities - Flower Veil", () => {
it("should prevent the drops while retaining the boosts from spicy extract", async () => {
game.override.enemyMoveset([MoveId.SPICY_EXTRACT]).moveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const user = game.scene.getPlayerPokemon()!;
const user = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(user.getStatStage(Stat.ATK)).toBe(2);

View File

@ -32,7 +32,7 @@ describe("Abilities - Forecast", () => {
game.move.select(MoveId.SPLASH);
expect(game.scene.getPlayerPokemon()?.formIndex).toBe(NORMAL_FORM);
expect(game.field.getPlayerPokemon().formIndex).toBe(NORMAL_FORM);
};
beforeAll(() => {
@ -186,14 +186,14 @@ describe("Abilities - Forecast", () => {
game.move.select(MoveId.RAIN_DANCE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()?.formIndex).toBe(RAINY_FORM);
expect(game.scene.getEnemyPokemon()?.formIndex).not.toBe(RAINY_FORM);
expect(game.field.getPlayerPokemon().formIndex).toBe(RAINY_FORM);
expect(game.field.getEnemyPokemon().formIndex).not.toBe(RAINY_FORM);
});
it("reverts to Normal Form when Forecast is suppressed, changes form to match the weather when it regains it", async () => {
game.override.enemyMoveset([MoveId.GASTRO_ACID]).weather(WeatherType.RAIN);
await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.PIKACHU]);
const castform = game.scene.getPlayerPokemon()!;
const castform = game.field.getPlayerPokemon();
expect(castform.formIndex).toBe(RAINY_FORM);
@ -233,7 +233,7 @@ describe("Abilities - Forecast", () => {
game.doSwitchPokemon(1);
await game.phaseInterceptor.to(PostSummonPhase);
const castform = game.scene.getPlayerPokemon()!;
const castform = game.field.getPlayerPokemon();
// Damage phase should come first
await game.phaseInterceptor.to(DamageAnimPhase);
@ -248,7 +248,7 @@ describe("Abilities - Forecast", () => {
game.override.weather(WeatherType.RAIN);
await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.MAGIKARP]);
const castform = game.scene.getPlayerPokemon()!;
const castform = game.field.getPlayerPokemon();
expect(castform.formIndex).toBe(RAINY_FORM);
@ -263,14 +263,14 @@ describe("Abilities - Forecast", () => {
it("should trigger player's form change when summoned at the same time as an enemy with a weather changing ability", async () => {
game.override.enemyAbility(AbilityId.DROUGHT);
await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.MAGIKARP]);
const castform = game.scene.getPlayerPokemon()!;
const castform = game.field.getPlayerPokemon();
expect(castform.formIndex).toBe(SUNNY_FORM);
});
it("should trigger enemy's form change when summoned at the same time as a player with a weather changing ability", async () => {
game.override.ability(AbilityId.DROUGHT).enemySpecies(SpeciesId.CASTFORM).enemyAbility(AbilityId.FORECAST);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const castform = game.scene.getEnemyPokemon()!;
const castform = game.field.getEnemyPokemon();
expect(castform.formIndex).toBe(SUNNY_FORM);
});
});

View File

@ -43,7 +43,7 @@ describe("Abilities - Good As Gold", () => {
game.override.enemyMoveset([MoveId.GROWL]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!;
const player = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);

View File

@ -40,7 +40,7 @@ describe("Abilities - Gorilla Tactics", () => {
it("boosts the Pokémon's Attack by 50%, but limits the Pokémon to using only one move", async () => {
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
const darmanitan = game.scene.getPlayerPokemon()!;
const darmanitan = game.field.getPlayerPokemon();
const initialAtkStat = darmanitan.getStat(Stat.ATK);
game.move.select(MoveId.SPLASH);
@ -86,7 +86,7 @@ describe("Abilities - Gorilla Tactics", () => {
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
const darmanitan = game.scene.getPlayerPokemon()!;
const darmanitan = game.field.getPlayerPokemon();
game.move.select(MoveId.METRONOME);
await game.phaseInterceptor.to("TurnEndPhase");

View File

@ -52,7 +52,7 @@ describe("Abilities - Gulp Missile", () => {
it("changes to Gulping Form if HP is over half when Surf or Dive is used", async () => {
await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
const cramorant = game.field.getPlayerPokemon();
game.move.select(MoveId.DIVE);
await game.toNextTurn();
@ -66,7 +66,7 @@ describe("Abilities - Gulp Missile", () => {
it("changes to Gorging Form if HP is under half when Surf or Dive is used", async () => {
await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
const cramorant = game.field.getPlayerPokemon();
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.49);
expect(cramorant.getHpRatio()).toBe(0.49);
@ -80,7 +80,7 @@ describe("Abilities - Gulp Missile", () => {
it("changes to base form when switched out after Surf or Dive is used", async () => {
await game.classicMode.startBattle([SpeciesId.CRAMORANT, SpeciesId.MAGIKARP]);
const cramorant = game.scene.getPlayerPokemon()!;
const cramorant = game.field.getPlayerPokemon();
game.move.select(MoveId.SURF);
await game.toNextTurn();
@ -95,7 +95,7 @@ describe("Abilities - Gulp Missile", () => {
it("changes form during Dive's charge turn", async () => {
await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
const cramorant = game.field.getPlayerPokemon();
game.move.select(MoveId.DIVE);
await game.phaseInterceptor.to("MoveEndPhase");
@ -108,7 +108,7 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "damageAndUpdate");
game.move.select(MoveId.SURF);
@ -121,7 +121,7 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.TAIL_WHIP);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
const cramorant = game.field.getPlayerPokemon();
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55);
game.move.select(MoveId.SURF);
@ -140,8 +140,8 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const cramorant = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "damageAndUpdate");
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55);
@ -164,8 +164,8 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const cramorant = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "damageAndUpdate");
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.45);
@ -188,7 +188,7 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.SURF);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
const cramorant = game.field.getPlayerPokemon();
game.move.select(MoveId.DIVE);
await game.phaseInterceptor.to("BerryPhase", false);
@ -201,8 +201,8 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.TACKLE).enemyAbility(AbilityId.MAGIC_GUARD);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const cramorant = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55);
@ -225,7 +225,7 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.THUNDERBOLT);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
const cramorant = game.field.getPlayerPokemon();
game.move.select(MoveId.SURF);
await game.phaseInterceptor.to("FaintPhase");
@ -233,7 +233,7 @@ describe("Abilities - Gulp Missile", () => {
expect(cramorant.hp).toBe(0);
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeUndefined();
expect(cramorant.formIndex).toBe(NORMAL_FORM);
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.DEF)).toBe(-1);
expect(game.field.getEnemyPokemon().getStatStage(Stat.DEF)).toBe(-1);
});
it("doesn't trigger if user is behind a substitute", async () => {
@ -244,21 +244,21 @@ describe("Abilities - Gulp Missile", () => {
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!.formIndex).toBe(GULPING_FORM);
expect(game.field.getPlayerPokemon().formIndex).toBe(GULPING_FORM);
game.move.select(MoveId.SUBSTITUTE);
await game.move.selectEnemyMove(MoveId.POWER_TRIP);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!.formIndex).toBe(GULPING_FORM);
expect(game.field.getPlayerPokemon().formIndex).toBe(GULPING_FORM);
});
it("cannot be suppressed", async () => {
game.override.enemyMoveset(MoveId.GASTRO_ACID);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
const cramorant = game.field.getPlayerPokemon();
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55);
game.move.select(MoveId.SURF);
@ -278,7 +278,7 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.SKILL_SWAP);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
const cramorant = game.field.getPlayerPokemon();
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55);
game.move.select(MoveId.SURF);
@ -301,6 +301,6 @@ describe("Abilities - Gulp Missile", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnStartPhase");
expect(game.scene.getEnemyPokemon()?.hasAbility(AbilityId.GULP_MISSILE)).toBe(false);
expect(game.field.getEnemyPokemon().hasAbility(AbilityId.GULP_MISSILE)).toBe(false);
});
});

View File

@ -19,7 +19,7 @@ describe("Abilities - Harvest", () => {
let game: GameManager;
const getPlayerBerries = () =>
game.scene.getModifiers(BerryModifier, true).filter(b => b.pokemonId === game.scene.getPlayerPokemon()?.id);
game.scene.getModifiers(BerryModifier, true).filter(b => b.pokemonId === game.field.getPlayerPokemon().id);
/** Check whether the player's Modifiers contains the specified berries and nothing else. */
function expectBerriesContaining(...berries: ModifierOverride[]): void {
@ -64,11 +64,11 @@ describe("Abilities - Harvest", () => {
await game.move.selectEnemyMove(MoveId.NUZZLE);
await game.phaseInterceptor.to("BerryPhase");
expect(getPlayerBerries()).toHaveLength(0);
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toHaveLength(1);
expect(game.field.getPlayerPokemon().battleData.berriesEaten).toHaveLength(1);
await game.phaseInterceptor.to("TurnEndPhase");
expectBerriesContaining({ name: "BERRY", type: BerryType.LUM, count: 1 });
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
expect(game.field.getPlayerPokemon().battleData.berriesEaten).toEqual([]);
});
it("tracks berries eaten while disabled/not present", async () => {
@ -82,7 +82,7 @@ describe("Abilities - Harvest", () => {
.enemyAbility(AbilityId.NEUTRALIZING_GAS);
await game.classicMode.startBattle([SpeciesId.MILOTIC]);
const milotic = game.scene.getPlayerPokemon()!;
const milotic = game.field.getPlayerPokemon();
expect(milotic).toBeDefined();
// Chug a few berries without harvest (should get tracked)
@ -122,7 +122,7 @@ describe("Abilities - Harvest", () => {
.ability(AbilityId.BALL_FETCH); // don't actually need harvest for this test
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const regieleki = game.scene.getPlayerPokemon()!;
const regieleki = game.field.getPlayerPokemon();
regieleki.hp = 1;
game.move.select(MoveId.SPLASH);
@ -150,7 +150,7 @@ describe("Abilities - Harvest", () => {
.enemyAbility(AbilityId.COMPOUND_EYES);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const regieleki = game.scene.getPlayerPokemon()!;
const regieleki = game.field.getPlayerPokemon();
regieleki.hp = regieleki.getMaxHp() / 4 + 1;
game.move.select(MoveId.SPLASH);
@ -161,7 +161,7 @@ describe("Abilities - Harvest", () => {
// ate 1 berry and recovered it
expect(regieleki.battleData.berriesEaten).toEqual([]);
expect(getPlayerBerries()).toEqual([expect.objectContaining({ berryType: BerryType.PETAYA, stackCount: 1 })]);
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1);
expect(game.field.getPlayerPokemon().getStatStage(Stat.SPATK)).toBe(1);
// heal up so harvest doesn't proc and kill enemy
game.move.select(MoveId.EARTHQUAKE);
@ -170,13 +170,13 @@ describe("Abilities - Harvest", () => {
await game.toNextWave();
expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA });
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1);
expect(game.field.getPlayerPokemon().getStatStage(Stat.SPATK)).toBe(1);
await game.reload.reloadSession();
expect(regieleki.battleData.berriesEaten).toEqual([]);
expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA });
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1);
expect(game.field.getPlayerPokemon().getStatStage(Stat.SPATK)).toBe(1);
});
it("cannot restore capped berries", async () => {
@ -187,7 +187,7 @@ describe("Abilities - Harvest", () => {
game.override.startingHeldItems(initBerries);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.scene.getPlayerPokemon()!;
const feebas = game.field.getPlayerPokemon();
feebas.battleData.berriesEaten = [BerryType.LUM, BerryType.STARF];
game.move.select(MoveId.SPLASH);
@ -215,7 +215,7 @@ describe("Abilities - Harvest", () => {
game.override.startingHeldItems(initBerries);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.scene.getPlayerPokemon()!;
const player = game.field.getPlayerPokemon();
player.battleData.berriesEaten = [BerryType.LUM, BerryType.STARF];
game.move.select(MoveId.SPLASH);
@ -234,7 +234,7 @@ describe("Abilities - Harvest", () => {
await game.move.selectEnemyMove(MoveId.INCINERATE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
expect(game.field.getPlayerPokemon().battleData.berriesEaten).toEqual([]);
});
it("cannot restore knocked off berries", async () => {
@ -245,7 +245,7 @@ describe("Abilities - Harvest", () => {
await game.move.selectEnemyMove(MoveId.KNOCK_OFF);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
expect(game.field.getPlayerPokemon().battleData.berriesEaten).toEqual([]);
});
it("can restore berries eaten by Teatime", async () => {
@ -257,7 +257,7 @@ describe("Abilities - Harvest", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
expect(game.field.getPlayerPokemon().battleData.berriesEaten).toEqual([]);
expectBerriesContaining(...initBerries);
});
@ -271,8 +271,8 @@ describe("Abilities - Harvest", () => {
await game.phaseInterceptor.to("BerryPhase");
// pluck triggers harvest for neither side
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
expect(game.scene.getEnemyPokemon()?.battleData.berriesEaten).toEqual([]);
expect(game.field.getPlayerPokemon().battleData.berriesEaten).toEqual([]);
expect(game.field.getEnemyPokemon().battleData.berriesEaten).toEqual([]);
expect(getPlayerBerries()).toEqual([]);
});
@ -293,7 +293,7 @@ describe("Abilities - Harvest", () => {
await game.phaseInterceptor.to("TurnEndPhase", false);
// won't trigger harvest since we didn't lose the berry (it just doesn't ever add it to the array)
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
expect(game.field.getPlayerPokemon().battleData.berriesEaten).toEqual([]);
expectBerriesContaining(...initBerries);
});
@ -303,7 +303,7 @@ describe("Abilities - Harvest", () => {
await game.classicMode.startBattle([SpeciesId.MEOWSCARADA]);
// pre damage
const player = game.scene.getPlayerPokemon()!;
const player = game.field.getPlayerPokemon();
player.hp = 1;
// steal a sitrus and immediately consume it
@ -326,7 +326,7 @@ describe("Abilities - Harvest", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toBe([]);
expect(game.field.getPlayerPokemon().battleData.berriesEaten).toBe([]);
expect(getPlayerBerries()).toEqual([]);
});
@ -339,7 +339,7 @@ describe("Abilities - Harvest", () => {
game.move.select(MoveId.NATURAL_GIFT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toHaveLength(0);
expect(game.field.getPlayerPokemon().battleData.berriesEaten).toHaveLength(0);
expectBerriesContaining(...initBerries);
});
});

View File

@ -46,7 +46,7 @@ describe("Abilities - Healer", () => {
game.override.moveset([MoveId.SPLASH, MoveId.LUNAR_DANCE]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
const user = game.scene.getPlayerPokemon()!;
const user = game.field.getPlayerPokemon();
// Only want one magikarp to have the ability
vi.spyOn(user, "getAbility").mockReturnValue(allAbilities[AbilityId.HEALER]);
game.move.select(MoveId.SPLASH);

View File

@ -40,7 +40,7 @@ describe("Abilities - Heatproof", () => {
it("reduces Fire type damage by half", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
const initialHP = 1000;
enemy.hp = initialHP;
@ -63,7 +63,7 @@ describe("Abilities - Heatproof", () => {
game.override.enemyStatusEffect(StatusEffect.BURN).enemySpecies(SpeciesId.ABRA);
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.SPLASH);
await game.toNextTurn();

View File

@ -62,7 +62,7 @@ describe("Abilities - Honey Gather", () => {
game.scene.money = 1000;
// something weird is going on with the test framework, so this is required to prevent a crash
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "scene", "get").mockReturnValue(game.scene);
// Expects next wave so run must succeed
vi.spyOn(Overrides, "RUN_SUCCESS_OVERRIDE", "get").mockReturnValue(true);

View File

@ -35,7 +35,7 @@ describe("Abilities - Hustle", () => {
it("increases the user's Attack stat by 50%", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const pikachu = game.field.getPlayerPokemon();
const atk = pikachu.stats[Stat.ATK];
vi.spyOn(pikachu, "getEffectiveStat");
@ -49,7 +49,7 @@ describe("Abilities - Hustle", () => {
it("lowers the accuracy of the user's physical moves by 20%", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const pikachu = game.field.getPlayerPokemon();
vi.spyOn(pikachu, "getAccuracyMultiplier");
@ -61,7 +61,7 @@ describe("Abilities - Hustle", () => {
it("does not affect non-physical moves", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const pikachu = game.field.getPlayerPokemon();
const spatk = pikachu.stats[Stat.SPATK];
vi.spyOn(pikachu, "getEffectiveStat");
@ -78,8 +78,8 @@ describe("Abilities - Hustle", () => {
game.override.startingLevel(100).enemyLevel(30);
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const pikachu = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
vi.spyOn(pikachu, "getAccuracyMultiplier");
vi.spyOn(allMoves[MoveId.FISSURE], "calculateBattleAccuracy");

View File

@ -36,7 +36,7 @@ describe("Abilities - Hyper Cutter", () => {
it("only prevents ATK drops", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.OCTOLOCK);
await game.toNextTurn();

View File

@ -44,7 +44,7 @@ describe("Abilities - Ice Face", () => {
await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon()!;
const eiscue = game.field.getEnemyPokemon();
expect(eiscue.isFullHp()).toBe(true);
expect(eiscue.formIndex).toBe(noiceForm);
@ -57,7 +57,7 @@ describe("Abilities - Ice Face", () => {
game.move.select(MoveId.SURGING_STRIKES);
const eiscue = game.scene.getEnemyPokemon()!;
const eiscue = game.field.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
// First hit
@ -85,7 +85,7 @@ describe("Abilities - Ice Face", () => {
await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon()!;
const eiscue = game.field.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
@ -99,7 +99,7 @@ describe("Abilities - Ice Face", () => {
await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon()!;
const eiscue = game.field.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
@ -114,7 +114,7 @@ describe("Abilities - Ice Face", () => {
await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon()!;
const eiscue = game.field.getEnemyPokemon();
expect(eiscue.isFullHp()).toBe(true);
expect(eiscue.formIndex).toBe(noiceForm);
@ -134,7 +134,7 @@ describe("Abilities - Ice Face", () => {
game.move.select(MoveId.SNOWSCAPE);
await game.phaseInterceptor.to(TurnEndPhase);
let eiscue = game.scene.getPlayerPokemon()!;
let eiscue = game.field.getPlayerPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
expect(eiscue.formIndex).toBe(noiceForm);
@ -146,7 +146,7 @@ describe("Abilities - Ice Face", () => {
game.doSwitchPokemon(1);
await game.phaseInterceptor.to(QuietFormChangePhase);
eiscue = game.scene.getPlayerPokemon()!;
eiscue = game.field.getPlayerPokemon();
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
@ -158,7 +158,7 @@ describe("Abilities - Ice Face", () => {
await game.classicMode.startBattle([SpeciesId.EISCUE]);
game.move.select(MoveId.HAIL);
const eiscue = game.scene.getPlayerPokemon()!;
const eiscue = game.field.getPlayerPokemon();
await game.phaseInterceptor.to(QuietFormChangePhase);
@ -179,7 +179,7 @@ describe("Abilities - Ice Face", () => {
game.move.select(MoveId.ICE_BEAM);
await game.phaseInterceptor.to(TurnEndPhase);
let eiscue = game.scene.getPlayerPokemon()!;
let eiscue = game.field.getPlayerPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
expect(eiscue.formIndex).toBe(noiceForm);
@ -206,7 +206,7 @@ describe("Abilities - Ice Face", () => {
await game.classicMode.startBattle([SpeciesId.EISCUE]);
const eiscue = game.scene.getPlayerPokemon()!;
const eiscue = game.field.getPlayerPokemon();
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
@ -229,7 +229,7 @@ describe("Abilities - Ice Face", () => {
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(game.scene.getEnemyPokemon()!.formIndex).toBe(icefaceForm);
expect(game.field.getEnemyPokemon().formIndex).toBe(icefaceForm);
});
it("cannot be suppressed", async () => {
@ -241,7 +241,7 @@ describe("Abilities - Ice Face", () => {
await game.phaseInterceptor.to(TurnEndPhase);
const eiscue = game.scene.getEnemyPokemon()!;
const eiscue = game.field.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
@ -257,7 +257,7 @@ describe("Abilities - Ice Face", () => {
await game.phaseInterceptor.to(TurnEndPhase);
const eiscue = game.scene.getEnemyPokemon()!;
const eiscue = game.field.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
expect(eiscue.formIndex).toBe(icefaceForm);
@ -269,10 +269,10 @@ describe("Abilities - Ice Face", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const eiscue = game.scene.getEnemyPokemon()!;
const eiscue = game.field.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
expect(eiscue.formIndex).toBe(icefaceForm);
expect(game.scene.getPlayerPokemon()!.hasAbility(AbilityId.TRACE)).toBe(true);
expect(game.field.getPlayerPokemon().hasAbility(AbilityId.TRACE)).toBe(true);
});
});

View File

@ -33,7 +33,7 @@ describe("Abilities - Illuminate", () => {
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const player = game.field.getPlayerPokemon();
expect(player.getStatStage(Stat.ACC)).toBe(0);

View File

@ -35,8 +35,8 @@ describe("Abilities - Illusion", () => {
it("creates illusion at the start", async () => {
await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.FEEBAS]);
const zoroark = game.scene.getPlayerPokemon()!;
const zorua = game.scene.getEnemyPokemon()!;
const zoroark = game.field.getPlayerPokemon();
const zorua = game.field.getEnemyPokemon();
expect(!!zoroark.summonData.illusion).equals(true);
expect(!!zorua.summonData.illusion).equals(true);
@ -48,7 +48,7 @@ describe("Abilities - Illusion", () => {
await game.phaseInterceptor.to("TurnEndPhase");
const zorua = game.scene.getEnemyPokemon()!;
const zorua = game.field.getEnemyPokemon();
expect(!!zorua.summonData.illusion).equals(false);
expect(zorua.name).equals("Zorua");
@ -60,7 +60,7 @@ describe("Abilities - Illusion", () => {
await game.phaseInterceptor.to("TurnEndPhase");
const zorua = game.scene.getEnemyPokemon()!;
const zorua = game.field.getEnemyPokemon();
expect(!!zorua.summonData.illusion).equals(false);
});
@ -69,7 +69,7 @@ describe("Abilities - Illusion", () => {
game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS);
await game.classicMode.startBattle([SpeciesId.KOFFING]);
const zorua = game.scene.getEnemyPokemon()!;
const zorua = game.field.getEnemyPokemon();
expect(!!zorua.summonData.illusion).equals(false);
});
@ -85,15 +85,15 @@ describe("Abilities - Illusion", () => {
game.doSwitchPokemon(1);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!.summonData.illusion).toBeFalsy();
expect(game.field.getPlayerPokemon().summonData.illusion).toBeFalsy();
});
it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
game.override.enemyMoveset([MoveId.FLAMETHROWER, MoveId.PSYCHIC, MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!;
const zoroark = game.scene.getPlayerPokemon()!;
const enemy = game.field.getEnemyPokemon();
const zoroark = game.field.getPlayerPokemon();
const flameThrower = enemy.getMoveset()[0]!.getMove();
const psychic = enemy.getMoveset()[1]!.getMove();
@ -125,7 +125,7 @@ describe("Abilities - Illusion", () => {
await game.move.forceEnemyMove(MoveId.WILL_O_WISP);
await game.toEndOfTurn();
const zoroark = game.scene.getPlayerPokemon()!;
const zoroark = game.field.getPlayerPokemon();
expect(!!zoroark.summonData.illusion).equals(true);
});
@ -143,7 +143,7 @@ describe("Abilities - Illusion", () => {
await game.phaseInterceptor.to("TurnEndPhase");
const zoroark = game.scene.getPlayerPokemon()!;
const zoroark = game.field.getPlayerPokemon();
expect(zoroark.summonData.illusion?.name).equals("Axew");
expect(zoroark.getNameToRender(true)).equals("axew nickname");
@ -155,7 +155,7 @@ describe("Abilities - Illusion", () => {
it("breaks when suppressed", async () => {
game.override.moveset(MoveId.GASTRO_ACID);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const zorua = game.scene.getEnemyPokemon()!;
const zorua = game.field.getEnemyPokemon();
expect(!!zorua.summonData?.illusion).toBe(true);

View File

@ -58,8 +58,8 @@ describe("Abilities - Infiltrator", () => {
])("should bypass the target's $effectName", async ({ tagType, move }) => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const player = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
const preScreenDmg = enemy.getAttackDamage({ source: player, move: allMoves[move] }).damage;
@ -74,8 +74,8 @@ describe("Abilities - Infiltrator", () => {
it("should bypass the target's Safeguard", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const player = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
game.scene.arena.addTag(ArenaTagType.SAFEGUARD, 1, MoveId.NONE, enemy.id, ArenaTagSide.ENEMY, true);
@ -90,8 +90,8 @@ describe("Abilities - Infiltrator", () => {
it.todo("should bypass the target's Mist", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const player = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
game.scene.arena.addTag(ArenaTagType.MIST, 1, MoveId.NONE, enemy.id, ArenaTagSide.ENEMY, true);
@ -105,8 +105,8 @@ describe("Abilities - Infiltrator", () => {
it("should bypass the target's Substitute", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const player = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
enemy.addTag(BattlerTagType.SUBSTITUTE, 1, MoveId.NONE, enemy.id);

View File

@ -32,8 +32,8 @@ describe("Abilities - Intrepid Sword", () => {
it("should raise ATK stat stage by 1 on entry", async () => {
await game.classicMode.runToSummon([SpeciesId.ZACIAN]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
await game.phaseInterceptor.to(CommandPhase, false);

View File

@ -42,7 +42,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.use(MoveId.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
});
it("should not bounce moves while the target is in the semi-invulnerable state", async () => {
@ -53,7 +53,7 @@ describe("Abilities - Magic Bounce", () => {
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0);
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
});
it("should individually bounce back multi-target moves", async () => {
@ -70,12 +70,12 @@ describe("Abilities - Magic Bounce", () => {
it("should still bounce back a move that would otherwise fail", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.scene.getEnemyPokemon()?.setStatStage(Stat.ATK, -6);
game.field.getEnemyPokemon().setStatStage(Stat.ATK, -6);
game.move.use(MoveId.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
});
it("should not bounce back a move that was just bounced", async () => {
@ -85,7 +85,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.select(MoveId.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
});
it("should receive the stat change after reflecting a move back to a mirror armor user", async () => {
@ -95,7 +95,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.select(MoveId.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
});
it("should not bounce back a move from a mold breaker user", async () => {
@ -105,7 +105,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.use(MoveId.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
});
it("should bounce back a spread status move against both pokemon", async () => {
@ -156,7 +156,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.select(MoveId.CURSE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getTag(BattlerTagType.CURSED)).toBeDefined();
expect(game.field.getEnemyPokemon().getTag(BattlerTagType.CURSED)).toBeDefined();
});
// TODO: enable when Magic Bounce is fixed to properly reset the hit count
@ -164,8 +164,8 @@ describe("Abilities - Magic Bounce", () => {
game.override.moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE]).enemyMoveset([MoveId.TACKLE, MoveId.GROWL]);
// game.override.ability(AbilityId.MOLD_BREAKER);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
// Give the player MOLD_BREAKER for this turn to bypass Magic Bounce.
const playerAbilitySpy = game.field.mockAbility(playerPokemon, AbilityId.MOLD_BREAKER);
@ -194,8 +194,8 @@ describe("Abilities - Magic Bounce", () => {
.enemyAbility(AbilityId.MAGIC_BOUNCE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
// turn 1
game.move.select(MoveId.GROWL);
@ -237,7 +237,7 @@ describe("Abilities - Magic Bounce", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM];
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
vi.spyOn(stomping_tantrum, "calculateBattlePower");
// Spore gets reflected back onto us
@ -260,35 +260,35 @@ describe("Abilities - Magic Bounce", () => {
// Turn 1 - thunder wave immunity test
game.move.select(MoveId.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
expect(game.field.getPlayerPokemon().status).toBeUndefined();
// Turn 2 - soundproof immunity test
game.move.select(MoveId.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0);
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
});
it("should bounce back a move before the accuracy check", async () => {
game.override.moveset([MoveId.SPORE]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const attacker = game.scene.getPlayerPokemon()!;
const attacker = game.field.getPlayerPokemon();
vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0);
game.move.select(MoveId.SPORE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.SLEEP);
expect(game.field.getPlayerPokemon().status?.effect).toBe(StatusEffect.SLEEP);
});
it("should take the accuracy of the magic bounce user into account", async () => {
game.override.moveset([MoveId.SPORE]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const opponent = game.scene.getEnemyPokemon()!;
const opponent = game.field.getEnemyPokemon();
vi.spyOn(opponent, "getAccuracyMultiplier").mockReturnValue(0);
game.move.select(MoveId.SPORE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
expect(game.field.getPlayerPokemon().status).toBeUndefined();
});
it("should always apply the leftmost available target's magic bounce when bouncing moves like sticky webs in doubles", async () => {
@ -332,14 +332,14 @@ describe("Abilities - Magic Bounce", () => {
await game.move.selectEnemyMove(MoveId.FLY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.TOXIC);
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.TOXIC);
expect(game.field.getPlayerPokemon().status).toBeUndefined();
game.override.ability(AbilityId.NO_GUARD);
game.move.select(MoveId.CHARM);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-2);
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0);
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-2);
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
});
});

View File

@ -47,44 +47,44 @@ describe("Abilities - Mimicry", () => {
});
it("Pokemon should revert back to its original, root type once terrain ends", async () => {
game.override
.moveset([MoveId.SPLASH, MoveId.TRANSFORM])
.enemyAbility(AbilityId.MIMICRY)
.enemyMoveset([MoveId.SPLASH, MoveId.PSYCHIC_TERRAIN]);
game.override.enemyAbility(AbilityId.MIMICRY);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(MoveId.TRANSFORM);
await game.move.selectEnemyMove(MoveId.PSYCHIC_TERRAIN);
const playerPokemon = game.field.getPlayerPokemon();
game.move.use(MoveId.SKILL_SWAP);
await game.move.forceEnemyMove(MoveId.PSYCHIC_TERRAIN);
await game.toNextTurn();
expect(playerPokemon?.getTypes().includes(PokemonType.PSYCHIC)).toBe(true);
expect(playerPokemon.getTypes()).toEqual([PokemonType.PSYCHIC]);
if (game.scene.arena.terrain) {
game.scene.arena.terrain.turnsLeft = 1;
}
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.SPLASH);
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
expect(playerPokemon?.getTypes().includes(PokemonType.ELECTRIC)).toBe(true);
expect(playerPokemon.getTypes()).toEqual([PokemonType.ELECTRIC]);
});
it("If the Pokemon is under the effect of a type-adding move and an equivalent terrain activates, the move's effect disappears", async () => {
game.override.enemyMoveset([MoveId.FORESTS_CURSE, MoveId.GRASSY_TERRAIN]);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const playerPokemon = game.scene.getPlayerPokemon();
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.FORESTS_CURSE);
await game.toNextTurn();
expect(playerPokemon?.summonData.addedType).toBe(PokemonType.GRASS);
expect(playerPokemon.summonData.addedType).toBe(PokemonType.GRASS);
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.GRASSY_TERRAIN);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon?.summonData.addedType).toBeNull();
expect(playerPokemon?.getTypes().includes(PokemonType.GRASS)).toBe(true);
expect(playerPokemon.summonData.addedType).toBeNull();
expect(playerPokemon.getTypes()).toEqual([PokemonType.GRASS]);
});
});

View File

@ -40,8 +40,8 @@ describe("Ability - Mirror Armor", () => {
game.override.ability(AbilityId.MIRROR_ARMOR).enemyAbility(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.field.getPlayerPokemon();
// Enemy has intimidate, enemy should lose -1 atk
game.move.select(MoveId.SPLASH);
@ -56,8 +56,8 @@ describe("Ability - Mirror Armor", () => {
game.override.enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.field.getPlayerPokemon();
// Enemy has intimidate, enemy should lose -1 atk
game.move.select(MoveId.SPLASH);
@ -112,8 +112,8 @@ describe("Ability - Mirror Armor", () => {
game.override.ability(AbilityId.MIRROR_ARMOR).enemyAbility(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.field.getPlayerPokemon();
// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
game.move.select(MoveId.SPLASH);
@ -153,8 +153,8 @@ describe("Ability - Mirror Armor", () => {
game.override.enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.field.getPlayerPokemon();
// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
game.move.select(MoveId.TICKLE);
@ -171,8 +171,8 @@ describe("Ability - Mirror Armor", () => {
game.override.enemyAbility(AbilityId.WHITE_SMOKE).ability(AbilityId.MIRROR_ARMOR);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.field.getPlayerPokemon();
// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
game.move.select(MoveId.SPLASH);
@ -189,8 +189,8 @@ describe("Ability - Mirror Armor", () => {
game.override.ability(AbilityId.WHITE_SMOKE).enemyAbility(AbilityId.MIRROR_ARMOR);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.field.getPlayerPokemon();
// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
game.move.select(MoveId.TICKLE);
@ -207,8 +207,8 @@ describe("Ability - Mirror Armor", () => {
game.override.ability(AbilityId.MIRROR_ARMOR);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.field.getPlayerPokemon();
// Enemy uses octolock, player loses stats at end of turn
game.move.select(MoveId.SPLASH);
@ -225,8 +225,8 @@ describe("Ability - Mirror Armor", () => {
game.override.enemyAbility(AbilityId.MIRROR_ARMOR);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.field.getPlayerPokemon();
// Player uses octolock, enemy loses stats at end of turn
game.move.select(MoveId.OCTOLOCK);
@ -243,8 +243,8 @@ describe("Ability - Mirror Armor", () => {
game.override.enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.SPLASH, BattlerIndex.PLAYER);
@ -258,8 +258,8 @@ describe("Ability - Mirror Armor", () => {
game.override.ability(AbilityId.MIRROR_ARMOR);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.STICKY_WEB, BattlerIndex.PLAYER);

View File

@ -35,7 +35,7 @@ describe("Abilities - Moody", () => {
it("should increase one stat stage by 2 and decrease a different stat stage by 1", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
@ -52,7 +52,7 @@ describe("Abilities - Moody", () => {
it("should only increase one stat stage by 2 if all stat stages are at -6", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
// Set all stat stages to -6
vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(-6));
@ -70,7 +70,7 @@ describe("Abilities - Moody", () => {
it("should only decrease one stat stage by 1 stage if all stat stages are at 6", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
// Set all stat stages to 6
vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6));

View File

@ -41,7 +41,7 @@ describe("Abilities - Moxie", () => {
const moveToUse = MoveId.AERIAL_ACE;
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.MIGHTYENA]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);

View File

@ -37,7 +37,7 @@ describe("Abilities - Mummy", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()?.getAbility().id).toBe(AbilityId.MUMMY);
expect(game.field.getEnemyPokemon().getAbility().id).toBe(AbilityId.MUMMY);
});
it("should not change the enemy's ability hit by a non-contact move", async () => {
@ -47,6 +47,6 @@ describe("Abilities - Mummy", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()?.getAbility().id).toBe(AbilityId.BALL_FETCH);
expect(game.field.getEnemyPokemon().getAbility().id).toBe(AbilityId.BALL_FETCH);
});
});

View File

@ -42,12 +42,12 @@ describe("Abilities - Mycelium Might", () => {
* https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-24
*/
it("will move last in its priority bracket and ignore protective abilities", async () => {
it("should move last in its priority bracket and ignore protective abilities", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const enemyPokemon = game.scene.getEnemyPokemon();
const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyIndex = enemyPokemon?.getBattlerIndex();
const enemyPokemon = game.field.getEnemyPokemon();
const playerIndex = game.field.getPlayerPokemon().getBattlerIndex();
const enemyIndex = enemyPokemon.getBattlerIndex();
game.move.select(MoveId.BABY_DOLL_EYES);
@ -62,16 +62,16 @@ describe("Abilities - Mycelium Might", () => {
await game.phaseInterceptor.to(TurnEndPhase);
// Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced.
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
});
it("will still go first if a status move that is in a higher priority bracket than the opponent's move is used", async () => {
it("should still go first if a status move that is in a higher priority bracket than the opponent's move is used", async () => {
game.override.enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const enemyPokemon = game.scene.getEnemyPokemon();
const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyIndex = enemyPokemon?.getBattlerIndex();
const enemyPokemon = game.field.getEnemyPokemon();
const playerIndex = game.field.getPlayerPokemon().getBattlerIndex();
const enemyIndex = enemyPokemon.getBattlerIndex();
game.move.select(MoveId.BABY_DOLL_EYES);
@ -85,14 +85,14 @@ describe("Abilities - Mycelium Might", () => {
expect(commandOrder).toEqual([playerIndex, enemyIndex]);
await game.phaseInterceptor.to(TurnEndPhase);
// Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced.
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
});
it("will not affect non-status moves", async () => {
it("should not affect non-status moves", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
const playerIndex = game.field.getPlayerPokemon().getBattlerIndex();
const enemyIndex = game.field.getEnemyPokemon().getBattlerIndex();
game.move.select(MoveId.QUICK_ATTACK);

View File

@ -46,7 +46,7 @@ describe("Abilities - Neutralizing Gas", () => {
await game.phaseInterceptor.to("TurnEndPhase");
// Intimidate is suppressed, so the attack stat should not be lowered
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0);
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
});
it("should allow the user's passive to activate", async () => {
@ -56,7 +56,7 @@ describe("Abilities - Neutralizing Gas", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(1);
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(1);
});
it.todo("should activate before other abilities", async () => {
@ -68,7 +68,7 @@ describe("Abilities - Neutralizing Gas", () => {
await game.phaseInterceptor.to("TurnEndPhase");
// Intimidate is suppressed even when the user's speed is lower
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0);
expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
});
it("should activate other abilities when removed", async () => {
@ -79,15 +79,15 @@ describe("Abilities - Neutralizing Gas", () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(0);
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
// Enemy removes user's ability, so both abilities are activated
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(1);
expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(1);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(1);
});
it("should not activate the user's other ability when removed", async () => {
@ -95,13 +95,13 @@ describe("Abilities - Neutralizing Gas", () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
// Neutralising gas user's passive is still active
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
// Intimidate did not reactivate after neutralizing gas was removed
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
});
it("should only deactivate when all setters are off the field", async () => {
@ -164,7 +164,7 @@ describe("Abilities - Neutralizing Gas", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
vi.spyOn(game.scene.getPlayerPokemon()!, "randBattleSeedInt").mockReturnValue(0);
vi.spyOn(game.field.getPlayerPokemon(), "randBattleSeedInt").mockReturnValue(0);
vi.spyOn(globalScene, "randBattleSeedInt").mockReturnValue(0);
const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase;
@ -178,7 +178,7 @@ describe("Abilities - Neutralizing Gas", () => {
game.override.battleStyle("single").ability(AbilityId.NEUTRALIZING_GAS).enemyAbility(AbilityId.DELTA_STREAM);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
const weatherChangeAttr = enemy.getAbilityAttrs("PostSummonWeatherChangeAbAttr", false)[0];
const weatherChangeSpy = vi.spyOn(weatherChangeAttr, "apply");
@ -186,7 +186,7 @@ describe("Abilities - Neutralizing Gas", () => {
game.move.select(MoveId.SPLASH);
await game.killPokemon(enemy);
await game.killPokemon(game.scene.getPlayerPokemon()!);
await game.killPokemon(game.field.getPlayerPokemon());
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
expect(weatherChangeSpy).not.toHaveBeenCalled();

View File

@ -58,10 +58,10 @@ describe.each([
it(`should change Normal-type attacks to ${tyName} type and boost their power`, async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const typeSpy = vi.spyOn(playerPokemon, "getMoveType");
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const enemySpy = vi.spyOn(enemyPokemon, "getMoveEffectiveness");
const powerSpy = vi.spyOn(allMoves[MoveId.TACKLE], "calculateBattlePower");
@ -103,10 +103,10 @@ describe.each([
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const tySpy = vi.spyOn(playerPokemon, "getMoveType");
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const enemyEffectivenessSpy = vi.spyOn(enemyPokemon, "getMoveEffectiveness");
enemyPokemon.hp = Math.floor(enemyPokemon.getMaxHp() * 0.8);
@ -137,7 +137,7 @@ describe.each([
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const tySpy = vi.spyOn(playerPokemon, "getMoveType");
game.move.select(move);
@ -149,10 +149,10 @@ describe.each([
it("should affect all hits of a Normal-type multi-hit move", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const tySpy = vi.spyOn(playerPokemon, "getMoveType");
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.FURY_SWIPES);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
@ -183,7 +183,7 @@ describe.each([
expect(boost, "power boost should be defined").toBeDefined();
const powerSpy = vi.spyOn(testMoveInstance, "calculateBattlePower");
const typeSpy = vi.spyOn(game.scene.getPlayerPokemon()!, "getMoveType");
const typeSpy = vi.spyOn(game.field.getPlayerPokemon(), "getMoveType");
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(typeSpy, "type was not changed").toHaveLastReturnedWith(ty);

View File

@ -39,14 +39,14 @@ describe("Abilities - Oblivious", () => {
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
enemy?.addTag(BattlerTagType.TAUNT);
expect(enemy?.getTag(BattlerTagType.TAUNT)).toBeTruthy();
const enemy = game.field.getEnemyPokemon();
enemy.addTag(BattlerTagType.TAUNT);
expect(enemy.getTag(BattlerTagType.TAUNT)).toBeDefined();
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.getTag(BattlerTagType.TAUNT)).toBeFalsy();
expect(enemy.getTag(BattlerTagType.TAUNT)).toBeUndefined();
});
it("should remove infatuation when gained", async () => {
@ -56,14 +56,15 @@ describe("Abilities - Oblivious", () => {
.moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
vi.spyOn(enemy!, "isOppositeGender").mockReturnValue(true);
enemy?.addTag(BattlerTagType.INFATUATED, 5, MoveId.JUDGMENT, game.scene.getPlayerPokemon()?.id); // sourceID needs to be defined
expect(enemy?.getTag(BattlerTagType.INFATUATED)).toBeTruthy();
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "isOppositeGender").mockReturnValue(true);
enemy.addTag(BattlerTagType.INFATUATED, 5, MoveId.JUDGMENT, game.field.getPlayerPokemon().id); // sourceID needs to be defined
expect(enemy.getTag(BattlerTagType.INFATUATED)).toBeTruthy();
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.getTag(BattlerTagType.INFATUATED)).toBeFalsy();
expect(enemy.getTag(BattlerTagType.INFATUATED)).toBeFalsy();
});
});

View File

@ -42,8 +42,8 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
let enemyStartingHp = enemyPokemon.hp;
@ -66,7 +66,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.POWER_UP_PUNCH);
@ -81,7 +81,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.BABY_DOLL_EYES);
@ -95,7 +95,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.DOUBLE_HIT);
await game.move.forceHit();
@ -110,7 +110,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SELF_DESTRUCT);
@ -124,7 +124,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.ROLLOUT);
await game.move.forceHit();
@ -139,7 +139,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.DRAGON_RAGE);
await game.phaseInterceptor.to("BerryPhase", false);
@ -152,8 +152,8 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.COUNTER);
await game.phaseInterceptor.to("DamageAnimPhase");
@ -185,7 +185,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.EARTHQUAKE);
await game.phaseInterceptor.to("DamageAnimPhase", false);
@ -199,7 +199,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.MIND_BLOWN);
@ -218,8 +218,8 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.BURN_UP);
@ -239,7 +239,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.HYPER_BEAM);
await game.move.forceHit();
@ -259,8 +259,8 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.ANCHOR_SHOT);
await game.move.forceHit();
@ -283,8 +283,8 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.SMACK_DOWN);
await game.move.forceHit();
@ -304,7 +304,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.U_TURN);
await game.move.forceHit();
@ -321,8 +321,8 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.WAKE_UP_SLAP);
await game.move.forceHit();
@ -342,7 +342,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.TACKLE);
@ -356,7 +356,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.WATER_GUN);
@ -369,7 +369,7 @@ describe("Abilities - Parental Bond", () => {
game.override.enemyLevel(1000).moveset(MoveId.FUTURE_SIGHT);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
vi.spyOn(enemyPokemon, "damageAndUpdate");
game.move.select(MoveId.FUTURE_SIGHT);

View File

@ -34,55 +34,55 @@ describe("Abilities - Perish Song", () => {
it("should trigger when hit with damaging move", async () => {
await game.classicMode.startBattle();
const cursola = game.scene.getPlayerPokemon();
const magikarp = game.scene.getEnemyPokemon();
const cursola = game.field.getPlayerPokemon();
const magikarp = game.field.getEnemyPokemon();
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(cursola?.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
expect(cursola.summonData.tags[0].turnCount).toBe(3);
expect(magikarp.summonData.tags[0].turnCount).toBe(3);
});
it("should trigger even when fainting", async () => {
game.override.enemyLevel(100).startingLevel(1);
await game.classicMode.startBattle([SpeciesId.CURSOLA, SpeciesId.FEEBAS]);
const magikarp = game.scene.getEnemyPokemon();
const magikarp = game.field.getEnemyPokemon();
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
expect(magikarp.summonData.tags[0].turnCount).toBe(3);
});
it("should not activate if attacker already has perish song", async () => {
game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.AQUA_JET, MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.CURSOLA]);
const feebas = game.scene.getPlayerPokemon();
const magikarp = game.scene.getEnemyPokemon();
const feebas = game.field.getPlayerPokemon();
const magikarp = game.field.getEnemyPokemon();
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.PERISH_SONG);
await game.toNextTurn();
expect(feebas?.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
expect(feebas.summonData.tags[0].turnCount).toBe(3);
expect(magikarp.summonData.tags[0].turnCount).toBe(3);
game.doSwitchPokemon(1);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
const cursola = game.scene.getPlayerPokemon();
expect(cursola?.summonData.tags.length).toBe(0);
expect(magikarp?.summonData.tags[0].turnCount).toBe(2);
const cursola = game.field.getPlayerPokemon();
expect(cursola.summonData.tags.length).toBe(0);
expect(magikarp.summonData.tags[0].turnCount).toBe(2);
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.AQUA_JET);
await game.toNextTurn();
expect(cursola?.summonData.tags.length).toBe(0);
expect(magikarp?.summonData.tags[0].turnCount).toBe(1);
expect(cursola.summonData.tags.length).toBe(0);
expect(magikarp.summonData.tags[0].turnCount).toBe(1);
});
it("should activate if cursola already has perish song, but not reset its counter", async () => {
@ -91,22 +91,22 @@ describe("Abilities - Perish Song", () => {
.moveset([MoveId.WHIRLWIND, MoveId.SPLASH])
.startingWave(5);
await game.classicMode.startBattle([SpeciesId.CURSOLA]);
const cursola = game.scene.getPlayerPokemon();
const cursola = game.field.getPlayerPokemon();
game.move.select(MoveId.WHIRLWIND);
await game.move.selectEnemyMove(MoveId.PERISH_SONG);
await game.toNextTurn();
const magikarp = game.scene.getEnemyPokemon();
expect(cursola?.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags.length).toBe(0);
const magikarp = game.field.getEnemyPokemon();
expect(cursola.summonData.tags[0].turnCount).toBe(3);
expect(magikarp.summonData.tags.length).toBe(0);
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.AQUA_JET);
await game.toNextTurn();
expect(cursola?.summonData.tags[0].turnCount).toBe(2);
expect(magikarp?.summonData.tags.length).toBe(1);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
expect(cursola.summonData.tags[0].turnCount).toBe(2);
expect(magikarp.summonData.tags.length).toBe(1);
expect(magikarp.summonData.tags[0].turnCount).toBe(3);
});
});

View File

@ -42,10 +42,10 @@ describe("Abilities - Protosynthesis", () => {
.startingLevel(100)
.enemyLevel(100);
await game.classicMode.startBattle([SpeciesId.MEW]);
const mew = game.scene.getPlayerPokemon()!;
const mew = game.field.getPlayerPokemon();
// Nature of starting mon is randomized. We need to fix it to a neutral nature for the automated test.
mew.setNature(Nature.HARDY);
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
const def_before_boost = mew.getEffectiveStat(
Stat.DEF,
undefined,

View File

@ -43,8 +43,8 @@ describe("Abilities - Quick Draw", () => {
test("makes pokemon going first in its priority bracket", async () => {
await game.classicMode.startBattle();
const pokemon = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const pokemon = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
pokemon.hp = 1;
enemy.hp = 1;
@ -65,8 +65,8 @@ describe("Abilities - Quick Draw", () => {
async () => {
await game.classicMode.startBattle();
const pokemon = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const pokemon = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
pokemon.hp = 1;
enemy.hp = 1;
@ -85,8 +85,8 @@ describe("Abilities - Quick Draw", () => {
await game.classicMode.startBattle();
const pokemon = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const pokemon = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
pokemon.hp = 1;
enemy.hp = 1;

View File

@ -45,7 +45,7 @@ describe("Abilities - Sap Sipper", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse);
@ -63,7 +63,7 @@ describe("Abilities - Sap Sipper", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(moveToUse);
@ -86,7 +86,7 @@ describe("Abilities - Sap Sipper", () => {
expect(game.scene.arena.terrain).toBeDefined();
expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY);
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(0);
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(0);
});
it("activate once against multi-hit grass attacks", async () => {
@ -96,7 +96,7 @@ describe("Abilities - Sap Sipper", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse);
@ -114,7 +114,7 @@ describe("Abilities - Sap Sipper", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(moveToUse);
@ -140,7 +140,7 @@ describe("Abilities - Sap Sipper", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse);
@ -156,7 +156,7 @@ describe("Abilities - Sap Sipper", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.LEAF_BLADE);
await game.phaseInterceptor.to("MoveEffectPhase");

View File

@ -38,8 +38,8 @@ describe("Abilities - Shield Dust", () => {
it("Shield Dust", async () => {
await game.classicMode.startBattle([SpeciesId.PIDGEOT]);
game.scene.getEnemyPokemon()!.stats[Stat.SPDEF] = 10000;
expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0);
game.field.getEnemyPokemon().stats[Stat.SPDEF] = 10000;
expect(game.field.getPlayerPokemon().formIndex).toBe(0);
game.move.select(MoveId.AIR_SLASH);

View File

@ -66,7 +66,7 @@ describe("Abilities - SHIELDS DOWN", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.status).toBe(undefined);
expect(game.field.getPlayerPokemon().status).toBe(undefined);
});
test("should still ignore non-volatile status moves used by a pokemon with mold breaker", async () => {
@ -78,7 +78,7 @@ describe("Abilities - SHIELDS DOWN", () => {
await game.move.selectEnemyMove(MoveId.SPORE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.status).toBe(undefined);
expect(game.field.getPlayerPokemon().status).toBe(undefined);
});
test("should ignore non-volatile secondary status effects", async () => {
@ -89,7 +89,7 @@ describe("Abilities - SHIELDS DOWN", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.status).toBe(undefined);
expect(game.field.getPlayerPokemon().status).toBe(undefined);
});
test("should ignore status moves even through mold breaker", async () => {
@ -101,7 +101,7 @@ describe("Abilities - SHIELDS DOWN", () => {
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.status).toBe(undefined);
expect(game.field.getPlayerPokemon().status).toBe(undefined);
});
// toxic spikes currently does not poison flying types when gravity is in effect
@ -122,9 +122,9 @@ describe("Abilities - SHIELDS DOWN", () => {
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.MINIOR);
expect(game.scene.getPlayerPokemon()!.species.formIndex).toBe(0);
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.POISON);
expect(game.field.getPlayerPokemon().species.speciesId).toBe(SpeciesId.MINIOR);
expect(game.field.getPlayerPokemon().species.formIndex).toBe(0);
expect(game.field.getPlayerPokemon().status?.effect).toBe(StatusEffect.POISON);
});
test("should ignore yawn", async () => {
@ -136,7 +136,7 @@ describe("Abilities - SHIELDS DOWN", () => {
await game.move.selectEnemyMove(MoveId.YAWN);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.findTag(tag => tag.tagType === BattlerTagType.DROWSY)).toBe(undefined);
expect(game.field.getPlayerPokemon().findTag(tag => tag.tagType === BattlerTagType.DROWSY)).toBe(undefined);
});
test("should not ignore volatile status effects", async () => {
@ -149,7 +149,7 @@ describe("Abilities - SHIELDS DOWN", () => {
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.findTag(tag => tag.tagType === BattlerTagType.CONFUSED)).not.toBe(undefined);
expect(game.field.getPlayerPokemon().findTag(tag => tag.tagType === BattlerTagType.CONFUSED)).not.toBe(undefined);
});
// the `NoTransformAbilityAbAttr` attribute is not checked anywhere, so this test cannot pass.
@ -162,7 +162,7 @@ describe("Abilities - SHIELDS DOWN", () => {
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.SLEEP);
expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.SLEEP);
});
test("should not prevent minior from receiving the fainted status effect in trainer battles", async () => {
@ -173,7 +173,7 @@ describe("Abilities - SHIELDS DOWN", () => {
.startingWave(5)
.enemySpecies(SpeciesId.MINIOR);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const minior = game.scene.getEnemyPokemon()!;
const minior = game.field.getEnemyPokemon();
game.move.select(MoveId.THUNDERBOLT);
await game.toNextTurn();

View File

@ -33,7 +33,7 @@ describe("Abilities - Simple", () => {
it("should double stat changes when applied", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
});

View File

@ -40,7 +40,7 @@ describe("Abilities - Speed Boost", () => {
it("should increase speed by 1 stage at end of turn", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
@ -53,7 +53,7 @@ describe("Abilities - Speed Boost", () => {
game.move.select(MoveId.U_TURN);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
game.move.select(MoveId.SPLASH);
@ -69,13 +69,13 @@ describe("Abilities - Speed Boost", () => {
game.move.select(MoveId.U_TURN);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!).toBe(ninjask);
expect(game.field.getPlayerPokemon()).toBe(ninjask);
expect(ninjask.getStatStage(Stat.SPD)).toBe(0);
game.move.select(MoveId.U_TURN);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!).toBe(shuckle);
expect(game.field.getPlayerPokemon()).toBe(shuckle);
expect(shuckle.getStatStage(Stat.SPD)).toBe(0);
game.move.select(MoveId.SPLASH);
@ -88,7 +88,7 @@ describe("Abilities - Speed Boost", () => {
game.doSwitchPokemon(1);
await game.toNextTurn();
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
game.move.select(MoveId.SPLASH);
@ -109,7 +109,7 @@ describe("Abilities - Speed Boost", () => {
await game.phaseInterceptor.to(AttemptRunPhase);
await game.toNextTurn();
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
game.move.select(MoveId.SPLASH);

View File

@ -40,8 +40,8 @@ describe("Abilities - Stall", () => {
it("Pokemon with Stall should move last in its priority bracket regardless of speed", async () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
const playerIndex = game.field.getPlayerPokemon().getBattlerIndex();
const enemyIndex = game.field.getEnemyPokemon().getBattlerIndex();
game.move.select(MoveId.QUICK_ATTACK);
@ -58,8 +58,8 @@ describe("Abilities - Stall", () => {
it("Pokemon with Stall will go first if a move that is in a higher priority bracket than the opponent's move is used", async () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
const playerIndex = game.field.getPlayerPokemon().getBattlerIndex();
const enemyIndex = game.field.getEnemyPokemon().getBattlerIndex();
game.move.select(MoveId.TACKLE);
@ -77,8 +77,8 @@ describe("Abilities - Stall", () => {
game.override.ability(AbilityId.STALL);
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
const playerIndex = game.field.getPlayerPokemon().getBattlerIndex();
const enemyIndex = game.field.getEnemyPokemon().getBattlerIndex();
game.move.select(MoveId.TACKLE);

View File

@ -39,7 +39,7 @@ describe("Abilities - Steely Spirit", () => {
it("increases Steel-type moves' power used by the user and its allies by 50%", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.SHUCKLE]);
const boostSource = game.scene.getPlayerField()[1];
const enemyToCheck = game.scene.getEnemyPokemon()!;
const enemyToCheck = game.field.getEnemyPokemon();
vi.spyOn(boostSource, "getAbility").mockReturnValue(allAbilities[AbilityId.STEELY_SPIRIT]);
@ -54,7 +54,7 @@ describe("Abilities - Steely Spirit", () => {
it("stacks if multiple users with this ability are on the field.", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]);
const enemyToCheck = game.scene.getEnemyPokemon()!;
const enemyToCheck = game.field.getEnemyPokemon();
game.scene.getPlayerField().forEach(p => {
vi.spyOn(p, "getAbility").mockReturnValue(allAbilities[AbilityId.STEELY_SPIRIT]);
@ -74,7 +74,7 @@ describe("Abilities - Steely Spirit", () => {
it("does not take effect when suppressed", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.SHUCKLE]);
const boostSource = game.scene.getPlayerField()[1];
const enemyToCheck = game.scene.getEnemyPokemon()!;
const enemyToCheck = game.field.getEnemyPokemon();
vi.spyOn(boostSource, "getAbility").mockReturnValue(allAbilities[AbilityId.STEELY_SPIRIT]);
expect(boostSource.hasAbility(AbilityId.STEELY_SPIRIT)).toBe(true);

View File

@ -32,7 +32,7 @@ describe("Abilities - Super Luck", () => {
it("should increase the user's crit stage by 1", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
const enemy = game.field.getEnemyPokemon();
const critSpy = vi.spyOn(enemy, "getCritStage"); // crit stage is called on enemy
game.move.select(MoveId.TACKLE);

View File

@ -38,7 +38,7 @@ describe("Abilities - Synchronize", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
expect(game.field.getPlayerPokemon().status).toBeUndefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
@ -48,8 +48,8 @@ describe("Abilities - Synchronize", () => {
game.move.select(MoveId.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.field.getPlayerPokemon().status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
});
@ -60,8 +60,8 @@ describe("Abilities - Synchronize", () => {
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined();
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.SLEEP);
expect(game.field.getPlayerPokemon().status?.effect).toBeUndefined();
expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.SLEEP);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
@ -76,8 +76,8 @@ describe("Abilities - Synchronize", () => {
game.doSwitchPokemon(1);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.POISON);
expect(game.scene.getEnemyPokemon()!.status?.effect).toBeUndefined();
expect(game.field.getPlayerPokemon().status?.effect).toBe(StatusEffect.POISON);
expect(game.field.getEnemyPokemon().status?.effect).toBeUndefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
@ -87,8 +87,8 @@ describe("Abilities - Synchronize", () => {
game.move.select(MoveId.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined();
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.field.getPlayerPokemon().status?.effect).toBeUndefined();
expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
});
});

View File

@ -36,7 +36,7 @@ describe("Abilities - Tera Shell", () => {
it("should change the effectiveness of non-resisted attacks when the source is at full HP", async () => {
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH);
@ -57,7 +57,7 @@ describe("Abilities - Tera Shell", () => {
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH);
@ -71,7 +71,7 @@ describe("Abilities - Tera Shell", () => {
await game.classicMode.startBattle([SpeciesId.AGGRON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH);
@ -85,7 +85,7 @@ describe("Abilities - Tera Shell", () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH);
@ -100,7 +100,7 @@ describe("Abilities - Tera Shell", () => {
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH);

View File

@ -38,7 +38,7 @@ describe("Abilities - Trace", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()?.getAbility().id).toBe(AbilityId.BALL_FETCH);
expect(game.field.getPlayerPokemon().getAbility().id).toBe(AbilityId.BALL_FETCH);
});
it("should activate a copied post-summon ability", async () => {
@ -48,6 +48,6 @@ describe("Abilities - Trace", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
});
});

View File

@ -64,7 +64,7 @@ describe("Abilities - Unburden", () => {
game.override.enemyMoveset(MoveId.FALSE_SWIPE);
await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -80,7 +80,7 @@ describe("Abilities - Unburden", () => {
game.override.enemyMoveset(MoveId.FALSE_SWIPE).startingModifier([{ name: "BERRY_POUCH", count: 5850 }]);
await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -95,9 +95,9 @@ describe("Abilities - Unburden", () => {
it("should activate for the target, and not the stealer, when a berry is stolen", async () => {
await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
@ -113,7 +113,7 @@ describe("Abilities - Unburden", () => {
it("should activate when an item is knocked off", async () => {
await game.classicMode.startBattle([SpeciesId.TREECKO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
@ -129,7 +129,7 @@ describe("Abilities - Unburden", () => {
game.override.ability(AbilityId.MAGICIAN).startingHeldItems([]); // Remove player's full stacks of held items so it can steal opponent's held items
await game.classicMode.startBattle([SpeciesId.TREECKO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
@ -145,7 +145,7 @@ describe("Abilities - Unburden", () => {
game.override.enemyAbility(AbilityId.PICKPOCKET).enemyHeldItems([]); // Remove opponent's full stacks of held items so it can steal player's held items
await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -161,7 +161,7 @@ describe("Abilities - Unburden", () => {
game.override.moveset(MoveId.THIEF).startingHeldItems([]); // Remove player's full stacks of held items so it can steal opponent's held items
await game.classicMode.startBattle([SpeciesId.TREECKO]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
@ -177,11 +177,11 @@ describe("Abilities - Unburden", () => {
game.override.startingHeldItems([{ name: "GRIP_CLAW", count: 1 }]);
await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const gripClaw = playerPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
@ -197,7 +197,7 @@ describe("Abilities - Unburden", () => {
game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS).enemyMoveset(MoveId.FALSE_SWIPE);
await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -214,7 +214,7 @@ describe("Abilities - Unburden", () => {
game.override.moveset(MoveId.STUFF_CHEEKS);
await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItemCt = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -292,7 +292,7 @@ describe("Abilities - Unburden", () => {
game.override.enemyMoveset([MoveId.FALSE_SWIPE, MoveId.WORRY_SEED]);
await game.classicMode.startBattle([SpeciesId.PURRLOIN]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -317,7 +317,7 @@ describe("Abilities - Unburden", () => {
game.override.startingHeldItems([{ name: "REVIVER_SEED" }]).enemyMoveset([MoveId.WING_ATTACK]);
await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -334,7 +334,7 @@ describe("Abilities - Unburden", () => {
game.override.enemyMoveset([MoveId.SPLASH, MoveId.THIEF]);
await game.classicMode.startBattle([SpeciesId.TREECKO, SpeciesId.FEEBAS]);
const treecko = game.scene.getPlayerPokemon()!;
const treecko = game.field.getPlayerPokemon();
const treeckoInitialHeldItems = getHeldItemCount(treecko);
const initialSpeed = treecko.getStat(Stat.SPD);
@ -348,7 +348,7 @@ describe("Abilities - Unburden", () => {
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!).toBe(treecko);
expect(game.field.getPlayerPokemon()).toBe(treecko);
expect(getHeldItemCount(treecko)).toBeLessThan(treeckoInitialHeldItems);
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialSpeed);
});

View File

@ -55,7 +55,7 @@ describe("Abilities - Unseen Fist", () => {
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
enemyPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, enemyPokemon.id);
game.move.select(MoveId.TACKLE);
@ -77,10 +77,10 @@ async function testUnseenFistHitResult(
await game.classicMode.startBattle();
const leadPokemon = game.scene.getPlayerPokemon()!;
const leadPokemon = game.field.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;

View File

@ -42,7 +42,7 @@ describe("Abilities - Volt Absorb", () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(moveToUse);
@ -62,7 +62,7 @@ describe("Abilities - Volt Absorb", () => {
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.THUNDERBOLT);
enemyPokemon.hp = enemyPokemon.hp - 1;
@ -83,7 +83,7 @@ describe("Abilities - Volt Absorb", () => {
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.THUNDERBOLT);
enemyPokemon.hp = enemyPokemon.hp - 1;

View File

@ -38,8 +38,8 @@ describe("Abilities - Wandering Spirit", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()?.getAbility().id).toBe(AbilityId.BALL_FETCH);
expect(game.scene.getEnemyPokemon()?.getAbility().id).toBe(AbilityId.WANDERING_SPIRIT);
expect(game.field.getPlayerPokemon().getAbility().id).toBe(AbilityId.BALL_FETCH);
expect(game.field.getEnemyPokemon().getAbility().id).toBe(AbilityId.WANDERING_SPIRIT);
});
it("should not exchange abilities when hit with a non-contact move", async () => {
@ -49,8 +49,8 @@ describe("Abilities - Wandering Spirit", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()?.getAbility().id).toBe(AbilityId.WANDERING_SPIRIT);
expect(game.scene.getEnemyPokemon()?.getAbility().id).toBe(AbilityId.BALL_FETCH);
expect(game.field.getPlayerPokemon().getAbility().id).toBe(AbilityId.WANDERING_SPIRIT);
expect(game.field.getEnemyPokemon().getAbility().id).toBe(AbilityId.BALL_FETCH);
});
it("should activate post-summon abilities", async () => {
@ -60,6 +60,6 @@ describe("Abilities - Wandering Spirit", () => {
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
});
});

View File

@ -70,7 +70,7 @@ describe("Abilities - Wimp Out", () => {
game.override.passiveAbility(AbilityId.REGENERATOR).startingLevel(5).enemyLevel(100);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!;
const wimpod = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
@ -84,7 +84,7 @@ describe("Abilities - Wimp Out", () => {
game.override.enemyAbility(AbilityId.WIMP_OUT);
await game.classicMode.startBattle([SpeciesId.GOLISOPOD, SpeciesId.TYRUNT]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
enemyPokemon.hp *= 0.52;
game.move.select(MoveId.FALSE_SWIPE);
@ -97,7 +97,7 @@ describe("Abilities - Wimp Out", () => {
it("Does not trigger when HP already below half", async () => {
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!;
const wimpod = game.field.getPlayerPokemon();
wimpod.hp = 5;
game.move.select(MoveId.SPLASH);
@ -117,7 +117,7 @@ describe("Abilities - Wimp Out", () => {
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(game.field.getPlayerPokemon().getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(game.scene.getPlayerParty()[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
confirmSwitch();
});
@ -130,7 +130,7 @@ describe("Abilities - Wimp Out", () => {
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
const hasFled = enemyPokemon.switchOutStatus;
expect(hasFled).toBe(false);
confirmSwitch();
@ -139,17 +139,17 @@ describe("Abilities - Wimp Out", () => {
it("If this Ability does not activate due to being hit by U-turn or Volt Switch, the user of that move will be switched out.", async () => {
game.override.startingLevel(190).startingWave(8).enemyMoveset([MoveId.U_TURN]);
await game.classicMode.startBattle([SpeciesId.GOLISOPOD, SpeciesId.TYRUNT]);
const RIVAL_NINJASK1 = game.scene.getEnemyPokemon()?.id;
const RIVAL_NINJASK1 = game.field.getEnemyPokemon().id;
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_NINJASK1);
expect(game.field.getEnemyPokemon().id !== RIVAL_NINJASK1);
});
it("Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.", async () => {
game.override.startingLevel(69).enemyMoveset([MoveId.DRAGON_TAIL]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!;
const wimpod = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
@ -159,7 +159,7 @@ describe("Abilities - Wimp Out", () => {
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).not.toBe(SpeciesId.WIMPOD);
expect(game.field.getPlayerPokemon().species.speciesId).not.toBe(SpeciesId.WIMPOD);
});
it("triggers when recoil damage is taken", async () => {
@ -177,7 +177,7 @@ describe("Abilities - Wimp Out", () => {
game.override.moveset([MoveId.SUBSTITUTE]).enemyMoveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!;
const wimpod = game.field.getPlayerPokemon();
wimpod.hp *= 0.52;
game.move.select(MoveId.SUBSTITUTE);
@ -208,7 +208,7 @@ describe("Abilities - Wimp Out", () => {
.startingHeldItems([{ name: "SHELL_BELL", count: 4 }]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!;
const wimpod = game.field.getPlayerPokemon();
wimpod.damageAndUpdate(toDmgValue(wimpod.getMaxHp() * 0.4));
@ -219,7 +219,7 @@ describe("Abilities - Wimp Out", () => {
expect(game.scene.getPlayerParty()[1]).toBe(wimpod);
expect(wimpod.hp).toBeGreaterThan(toDmgValue(wimpod.getMaxHp() / 2));
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.TYRUNT);
expect(game.field.getPlayerPokemon().species.speciesId).toBe(SpeciesId.TYRUNT);
},
);
@ -227,7 +227,7 @@ describe("Abilities - Wimp Out", () => {
game.override.weather(WeatherType.HAIL).enemyMoveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
@ -240,7 +240,7 @@ describe("Abilities - Wimp Out", () => {
game.override.enemyAbility(AbilityId.SHEER_FORCE).enemyMoveset(MoveId.SLUDGE_BOMB).startingLevel(95);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.ENDURE);
await game.phaseInterceptor.to("TurnEndPhase");
@ -252,7 +252,7 @@ describe("Abilities - Wimp Out", () => {
game.override.statusEffect(StatusEffect.POISON).enemyMoveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
@ -265,7 +265,7 @@ describe("Abilities - Wimp Out", () => {
game.override.statusEffect(StatusEffect.SLEEP).enemyAbility(AbilityId.BAD_DREAMS);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.52;
game.field.getPlayerPokemon().hp *= 0.52;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
@ -277,7 +277,7 @@ describe("Abilities - Wimp Out", () => {
it("Wimp Out will activate due to leech seed", async () => {
game.override.enemyMoveset([MoveId.LEECH_SEED]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.52;
game.field.getPlayerPokemon().hp *= 0.52;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
@ -289,7 +289,7 @@ describe("Abilities - Wimp Out", () => {
it("Wimp Out will activate due to curse damage", async () => {
game.override.enemySpecies(SpeciesId.DUSKNOIR).enemyMoveset([MoveId.CURSE]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.52;
game.field.getPlayerPokemon().hp *= 0.52;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
@ -301,7 +301,7 @@ describe("Abilities - Wimp Out", () => {
it("Wimp Out will activate due to salt cure damage", async () => {
game.override.enemySpecies(SpeciesId.NACLI).enemyMoveset([MoveId.SALT_CURE]).enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.7;
game.field.getPlayerPokemon().hp *= 0.7;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
@ -313,7 +313,7 @@ describe("Abilities - Wimp Out", () => {
it("Wimp Out will activate due to damaging trap damage", async () => {
game.override.enemySpecies(SpeciesId.MAGIKARP).enemyMoveset([MoveId.WHIRLPOOL]).enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.55;
game.field.getPlayerPokemon().hp *= 0.55;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
@ -331,14 +331,14 @@ describe("Abilities - Wimp Out", () => {
.weather(WeatherType.HAIL)
.statusEffect(StatusEffect.POISON);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerParty()[0].getHpRatio()).toEqual(0.51);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.WIMPOD);
expect(game.field.getPlayerPokemon().species.speciesId).toBe(SpeciesId.WIMPOD);
});
it("Wimp Out activating should not cancel a double battle", async () => {
@ -369,7 +369,7 @@ describe("Abilities - Wimp Out", () => {
.enemyMoveset([MoveId.SPLASH])
.enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.THUNDER_PUNCH);
game.doSelectPartyPokemon(1);
@ -391,7 +391,7 @@ describe("Abilities - Wimp Out", () => {
it("Wimp Out will activate due to Nightmare", async () => {
game.override.enemyMoveset([MoveId.NIGHTMARE]).statusEffect(StatusEffect.SLEEP);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.65;
game.field.getPlayerPokemon().hp *= 0.65;
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
@ -417,13 +417,13 @@ describe("Abilities - Wimp Out", () => {
game.override.enemyMoveset(MoveId.BULLET_SEED).enemyAbility(AbilityId.SKILL_LINK);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.ENDURE);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
expect(enemyPokemon.turnData.hitCount).toBe(5);
confirmSwitch();
@ -433,13 +433,13 @@ describe("Abilities - Wimp Out", () => {
game.override.enemyMoveset(MoveId.TACKLE).enemyHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.ENDURE);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
expect(enemyPokemon.turnData.hitCount).toBe(2);
confirmSwitch();
@ -448,13 +448,13 @@ describe("Abilities - Wimp Out", () => {
game.override.enemyMoveset(MoveId.TACKLE).enemyAbility(AbilityId.PARENTAL_BOND);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.ENDURE);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
expect(enemyPokemon.turnData.hitCount).toBe(2);
confirmSwitch();
@ -466,7 +466,7 @@ describe("Abilities - Wimp Out", () => {
async () => {
game.override.moveset([MoveId.SWORDS_DANCE]).enemyMoveset([MoveId.SWAGGER]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemon = game.field.getPlayerPokemon();
playerPokemon.hp *= 0.51;
playerPokemon.setStatStage(Stat.ATK, 6);
playerPokemon.addTag(BattlerTagType.CONFUSED);
@ -486,7 +486,7 @@ describe("Abilities - Wimp Out", () => {
game.override.enemyAbility(AbilityId.WIMP_OUT).startingLevel(5850).startingWave(10);
await game.classicMode.startBattle([SpeciesId.GOLISOPOD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.field.getEnemyPokemon();
// Use 2 turns of False Swipe due to opponent's health bar shield
game.move.select(MoveId.FALSE_SWIPE);

View File

@ -33,7 +33,7 @@ describe("Abilities - Wind Power", () => {
it("becomes charged when hit by wind moves", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const shiftry = game.scene.getEnemyPokemon()!;
const shiftry = game.field.getEnemyPokemon();
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
@ -47,7 +47,7 @@ describe("Abilities - Wind Power", () => {
game.override.ability(AbilityId.WIND_POWER).enemySpecies(SpeciesId.MAGIKARP);
await game.classicMode.startBattle([SpeciesId.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon()!;
const shiftry = game.field.getPlayerPokemon();
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
@ -61,8 +61,8 @@ describe("Abilities - Wind Power", () => {
game.override.enemySpecies(SpeciesId.MAGIKARP).ability(AbilityId.WIND_POWER);
await game.classicMode.startBattle([SpeciesId.SHIFTRY]);
const magikarp = game.scene.getEnemyPokemon()!;
const shiftry = game.scene.getPlayerPokemon()!;
const magikarp = game.field.getEnemyPokemon();
const shiftry = game.field.getPlayerPokemon();
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
expect(magikarp.getTag(BattlerTagType.CHARGED)).toBeUndefined();
@ -79,7 +79,7 @@ describe("Abilities - Wind Power", () => {
game.override.enemySpecies(SpeciesId.MAGIKARP);
await game.classicMode.startBattle([SpeciesId.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon()!;
const shiftry = game.field.getPlayerPokemon();
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();

View File

@ -32,7 +32,7 @@ describe("Abilities - Wind Rider", () => {
it("takes no damage from wind moves and its ATK stat stage is raised by 1 when hit by one", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const shiftry = game.scene.getEnemyPokemon()!;
const shiftry = game.field.getEnemyPokemon();
expect(shiftry.getStatStage(Stat.ATK)).toBe(0);
@ -48,7 +48,7 @@ describe("Abilities - Wind Rider", () => {
game.override.enemySpecies(SpeciesId.MAGIKARP).ability(AbilityId.WIND_RIDER);
await game.classicMode.startBattle([SpeciesId.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon()!;
const shiftry = game.field.getPlayerPokemon();
expect(shiftry.getStatStage(Stat.ATK)).toBe(0);
@ -63,8 +63,8 @@ describe("Abilities - Wind Rider", () => {
game.override.enemySpecies(SpeciesId.MAGIKARP).ability(AbilityId.WIND_RIDER);
await game.classicMode.startBattle([SpeciesId.SHIFTRY]);
const magikarp = game.scene.getEnemyPokemon()!;
const shiftry = game.scene.getPlayerPokemon()!;
const magikarp = game.field.getEnemyPokemon();
const shiftry = game.field.getPlayerPokemon();
expect(shiftry.getStatStage(Stat.ATK)).toBe(0);
expect(magikarp.getStatStage(Stat.ATK)).toBe(0);
@ -81,8 +81,8 @@ describe("Abilities - Wind Rider", () => {
game.override.enemySpecies(SpeciesId.MAGIKARP).ability(AbilityId.WIND_RIDER);
await game.classicMode.startBattle([SpeciesId.SHIFTRY]);
const magikarp = game.scene.getEnemyPokemon()!;
const shiftry = game.scene.getPlayerPokemon()!;
const magikarp = game.field.getEnemyPokemon();
const shiftry = game.field.getPlayerPokemon();
expect(shiftry.getStatStage(Stat.ATK)).toBe(0);
expect(magikarp.getStatStage(Stat.ATK)).toBe(0);
@ -99,7 +99,7 @@ describe("Abilities - Wind Rider", () => {
game.override.enemySpecies(SpeciesId.MAGIKARP);
await game.classicMode.startBattle([SpeciesId.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon()!;
const shiftry = game.field.getPlayerPokemon();
expect(shiftry.getStatStage(Stat.ATK)).toBe(0);
expect(shiftry.isFullHp()).toBe(true);

View File

@ -38,7 +38,7 @@ describe("Abilities - ZEN MODE", () => {
it("shouldn't change form when taking damage if not dropping below 50% HP", async () => {
await game.classicMode.startBattle([SpeciesId.DARMANITAN]);
const darmanitan = game.scene.getPlayerPokemon()!;
const darmanitan = game.field.getPlayerPokemon();
expect(darmanitan.formIndex).toBe(baseForm);
game.move.select(MoveId.SPLASH);
@ -52,7 +52,7 @@ describe("Abilities - ZEN MODE", () => {
it("should change form when falling below 50% HP", async () => {
await game.classicMode.startBattle([SpeciesId.DARMANITAN]);
const darmanitan = game.scene.getPlayerPokemon()!;
const darmanitan = game.field.getPlayerPokemon();
darmanitan.hp = darmanitan.getMaxHp() / 2 + 1;
expect(darmanitan.formIndex).toBe(baseForm);
@ -65,7 +65,7 @@ describe("Abilities - ZEN MODE", () => {
it("should stay zen mode when fainted", async () => {
await game.classicMode.startBattle([SpeciesId.DARMANITAN, SpeciesId.CHARIZARD]);
const darmanitan = game.scene.getPlayerPokemon()!;
const darmanitan = game.field.getPlayerPokemon();
darmanitan.hp = darmanitan.getMaxHp() / 2 + 1;
expect(darmanitan.formIndex).toBe(baseForm);

View File

@ -62,7 +62,7 @@ describe("Abilities - ZERO TO HERO", () => {
it("should swap to Hero form when switching out during a battle", async () => {
await game.classicMode.startBattle([SpeciesId.PALAFIN, SpeciesId.FEEBAS]);
const palafin = game.scene.getPlayerPokemon()!;
const palafin = game.field.getPlayerPokemon();
expect(palafin.formIndex).toBe(baseForm);
game.doSwitchPokemon(1);
@ -73,7 +73,7 @@ describe("Abilities - ZERO TO HERO", () => {
it("should not swap to Hero form if switching due to faint", async () => {
await game.classicMode.startBattle([SpeciesId.PALAFIN, SpeciesId.FEEBAS]);
const palafin = game.scene.getPlayerPokemon()!;
const palafin = game.field.getPlayerPokemon();
expect(palafin.formIndex).toBe(baseForm);
game.move.select(MoveId.SPLASH);
@ -90,7 +90,7 @@ describe("Abilities - ZERO TO HERO", () => {
await game.classicMode.startBattle([SpeciesId.PALAFIN, SpeciesId.FEEBAS]);
const palafin = game.scene.getPlayerPokemon()!;
const palafin = game.field.getPlayerPokemon();
expect(palafin.formIndex).toBe(heroForm);
game.move.select(MoveId.SPLASH);

View File

@ -84,7 +84,7 @@ describe("Arena - Gravity", () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const pidgeot = game.scene.getEnemyPokemon()!;
const pidgeot = game.field.getEnemyPokemon();
vi.spyOn(pidgeot, "getAttackTypeEffectiveness");
// Try earthquake on 1st turn (fails!);
@ -113,7 +113,7 @@ describe("Arena - Gravity", () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const pidgeot = game.scene.getEnemyPokemon()!;
const pidgeot = game.field.getEnemyPokemon();
vi.spyOn(pidgeot, "getAttackTypeEffectiveness");
// Setup Gravity on 1st turn
@ -136,8 +136,8 @@ describe("Arena - Gravity", () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
const snorlax = game.scene.getEnemyPokemon()!;
const charizard = game.field.getPlayerPokemon();
const snorlax = game.field.getEnemyPokemon();
game.move.select(MoveId.SPLASH);

View File

@ -42,7 +42,7 @@ describe("Arena - Psychic Terrain", () => {
game.move.select(MoveId.DARK_VOID);
await game.toEndOfTurn();
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.SLEEP);
expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.SLEEP);
});
it("Rain Dance with Prankster is not blocked", async () => {

Some files were not shown because too many files have changed in this diff Show More