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...

11 Commits

Author SHA1 Message Date
Bertie690
d4acac8dbb
Merge 59f9c3e68d into f0a56a3049 2025-08-08 22:34:04 -04:00
Madmadness65
f0a56a3049
[Sprite] Add unique trainer sprite for Rocket Boss Giovanni (#6235) 2025-08-09 02:15:33 +00:00
Madmadness65
7316628448 [Misc] Fix comment formatting nitpick in ability-id
Adds a space between every `/**` and `{@link`.
2025-08-08 20:31:51 -05:00
Bertie690
59f9c3e68d
Update vitest.setup.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-08-05 00:00:34 -04:00
NightKev
8f9edf38e8
Merge branch 'beta' into mock-console-log 2025-08-04 20:59:02 -07:00
NightKev
0d0f8e3be3
Remove redundant comment 2025-08-04 20:58:23 -07:00
NightKev
938a4cf451
Fix typo 2025-08-04 20:58:11 -07:00
NightKev
989cfbc223 Fix Focus Punch test 2025-08-04 20:56:59 -07:00
Bertie690
63da1126a7 Added minor comment 2025-08-04 23:16:01 -04:00
Bertie690
b5b44ea0b1 Cleaned up handling of colors and such 2025-08-04 23:04:40 -04:00
Bertie690
56b5461c95 Added mock console and fixed up many many things 2025-08-04 19:03:00 -04:00
18 changed files with 819 additions and 485 deletions

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@ -0,0 +1,41 @@
{
"textures": [
{
"image": "rocket_boss_giovanni_1.png",
"format": "RGBA8888",
"size": {
"w": 79,
"h": 79
},
"scale": 1,
"frames": [
{
"filename": "0001.png",
"rotated": false,
"trimmed": false,
"sourceSize": {
"w": 39,
"h": 79
},
"spriteSourceSize": {
"x": 0,
"y": 0,
"w": 39,
"h": 79
},
"frame": {
"x": 0,
"y": 0,
"w": 39,
"h": 79
}
}
]
}
],
"meta": {
"app": "https://www.codeandweb.com/texturepacker",
"version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:d6c5e1804414106d43a7c46f83468d39:1f3f7898a58950988acac6ee7167e012:5f742cbdaafcd5ae864f18ec2af7512a$"
}
}

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After

Width:  |  Height:  |  Size: 698 B

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@ -223,9 +223,8 @@ export class TrainerConfig {
case TrainerType.LARRY_ELITE: case TrainerType.LARRY_ELITE:
trainerType = TrainerType.LARRY; trainerType = TrainerType.LARRY;
break; break;
case TrainerType.ROCKET_BOSS_GIOVANNI_1:
case TrainerType.ROCKET_BOSS_GIOVANNI_2: case TrainerType.ROCKET_BOSS_GIOVANNI_2:
trainerType = TrainerType.GIOVANNI; trainerType = TrainerType.ROCKET_BOSS_GIOVANNI_1;
break; break;
case TrainerType.MAXIE_2: case TrainerType.MAXIE_2:
trainerType = TrainerType.MAXIE; trainerType = TrainerType.MAXIE;
@ -895,7 +894,7 @@ export class TrainerConfig {
/** /**
* Helper function to check if a specialty type is set * Helper function to check if a specialty type is set
* @returns true if specialtyType is defined and not Type.UNKNOWN * @returns `true` if `specialtyType` is defined and not {@link PokemonType.UNKNOWN}
*/ */
hasSpecialtyType(): boolean { hasSpecialtyType(): boolean {
return !isNullOrUndefined(this.specialtyType) && this.specialtyType !== PokemonType.UNKNOWN; return !isNullOrUndefined(this.specialtyType) && this.specialtyType !== PokemonType.UNKNOWN;

View File

@ -1,624 +1,624 @@
export enum AbilityId { export enum AbilityId {
/**{@link https://bulbapedia.bulbagarden.net/wiki/None_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/None_(ability) | Source} */
NONE, NONE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stench_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Stench_(ability) | Source} */
STENCH, STENCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Drizzle_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Drizzle_(ability) | Source} */
DRIZZLE, DRIZZLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Speed_Boost_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Speed_Boost_(ability) | Source} */
SPEED_BOOST, SPEED_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Battle_Armor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Battle_Armor_(ability) | Source} */
BATTLE_ARMOR, BATTLE_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sturdy_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sturdy_(ability) | Source} */
STURDY, STURDY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Damp_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Damp_(ability) | Source} */
DAMP, DAMP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Limber_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Limber_(ability) | Source} */
LIMBER, LIMBER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Veil_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sand_Veil_(ability) | Source} */
SAND_VEIL, SAND_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Static_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Static_(ability) | Source} */
STATIC, STATIC,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Volt_Absorb_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Volt_Absorb_(ability) | Source} */
VOLT_ABSORB, VOLT_ABSORB,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Absorb_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Water_Absorb_(ability) | Source} */
WATER_ABSORB, WATER_ABSORB,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Oblivious_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Oblivious_(ability) | Source} */
OBLIVIOUS, OBLIVIOUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cloud_Nine_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Cloud_Nine_(ability) | Source} */
CLOUD_NINE, CLOUD_NINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Compound_Eyes_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Compound_Eyes_(ability) | Source} */
COMPOUND_EYES, COMPOUND_EYES,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Insomnia_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Insomnia_(ability) | Source} */
INSOMNIA, INSOMNIA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Color_Change_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Color_Change_(ability) | Source} */
COLOR_CHANGE, COLOR_CHANGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Immunity_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Immunity_(ability) | Source} */
IMMUNITY, IMMUNITY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flash_Fire_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Flash_Fire_(ability) | Source} */
FLASH_FIRE, FLASH_FIRE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shield_Dust_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Shield_Dust_(ability) | Source} */
SHIELD_DUST, SHIELD_DUST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Own_Tempo_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Own_Tempo_(ability) | Source} */
OWN_TEMPO, OWN_TEMPO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Suction_Cups_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Suction_Cups_(ability) | Source} */
SUCTION_CUPS, SUCTION_CUPS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Intimidate_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Intimidate_(ability) | Source} */
INTIMIDATE, INTIMIDATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Tag_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Tag_(ability) | Source} */
SHADOW_TAG, SHADOW_TAG,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rough_Skin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rough_Skin_(ability) | Source} */
ROUGH_SKIN, ROUGH_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Guard_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Guard_(ability) | Source} */
WONDER_GUARD, WONDER_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Levitate_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Levitate_(ability) | Source} */
LEVITATE, LEVITATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Effect_Spore_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Effect_Spore_(ability) | Source} */
EFFECT_SPORE, EFFECT_SPORE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Synchronize_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Synchronize_(ability) | Source} */
SYNCHRONIZE, SYNCHRONIZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Clear_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Clear_Body_(ability) | Source} */
CLEAR_BODY, CLEAR_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Natural_Cure_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Natural_Cure_(ability) | Source} */
NATURAL_CURE, NATURAL_CURE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Lightning_Rod_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Lightning_Rod_(ability) | Source} */
LIGHTNING_ROD, LIGHTNING_ROD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Serene_Grace_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Serene_Grace_(ability) | Source} */
SERENE_GRACE, SERENE_GRACE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Swift_Swim_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Swift_Swim_(ability) | Source} */
SWIFT_SWIM, SWIFT_SWIM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Chlorophyll_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Chlorophyll_(ability) | Source} */
CHLOROPHYLL, CHLOROPHYLL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Illuminate_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Illuminate_(ability) | Source} */
ILLUMINATE, ILLUMINATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Trace_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Trace_(ability) | Source} */
TRACE, TRACE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Huge_Power_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Huge_Power_(ability) | Source} */
HUGE_POWER, HUGE_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Point_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Poison_Point_(ability) | Source} */
POISON_POINT, POISON_POINT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Inner_Focus_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Inner_Focus_(ability) | Source} */
INNER_FOCUS, INNER_FOCUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magma_Armor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Magma_Armor_(ability) | Source} */
MAGMA_ARMOR, MAGMA_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Veil_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Water_Veil_(ability) | Source} */
WATER_VEIL, WATER_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magnet_Pull_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Magnet_Pull_(ability) | Source} */
MAGNET_PULL, MAGNET_PULL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Soundproof_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Soundproof_(ability) | Source} */
SOUNDPROOF, SOUNDPROOF,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rain_Dish_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rain_Dish_(ability) | Source} */
RAIN_DISH, RAIN_DISH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Stream_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sand_Stream_(ability) | Source} */
SAND_STREAM, SAND_STREAM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pressure_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Pressure_(ability) | Source} */
PRESSURE, PRESSURE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Thick_Fat_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Thick_Fat_(ability) | Source} */
THICK_FAT, THICK_FAT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Early_Bird_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Early_Bird_(ability) | Source} */
EARLY_BIRD, EARLY_BIRD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flame_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Flame_Body_(ability) | Source} */
FLAME_BODY, FLAME_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Run_Away_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Run_Away_(ability) | Source} */
RUN_AWAY, RUN_AWAY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Keen_Eye_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Keen_Eye_(ability) | Source} */
KEEN_EYE, KEEN_EYE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hyper_Cutter_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Hyper_Cutter_(ability) | Source} */
HYPER_CUTTER, HYPER_CUTTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pickup_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Pickup_(ability) | Source} */
PICKUP, PICKUP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Truant_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Truant_(ability) | Source} */
TRUANT, TRUANT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hustle_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Hustle_(ability) | Source} */
HUSTLE, HUSTLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cute_Charm_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Cute_Charm_(ability) | Source} */
CUTE_CHARM, CUTE_CHARM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Plus_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Plus_(ability) | Source} */
PLUS, PLUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Minus_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Minus_(ability) | Source} */
MINUS, MINUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Forecast_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Forecast_(ability) | Source} */
FORECAST, FORECAST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sticky_Hold_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sticky_Hold_(ability) | Source} */
STICKY_HOLD, STICKY_HOLD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shed_Skin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Shed_Skin_(ability) | Source} */
SHED_SKIN, SHED_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Guts_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Guts_(ability) | Source} */
GUTS, GUTS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Marvel_Scale_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Marvel_Scale_(ability) | Source} */
MARVEL_SCALE, MARVEL_SCALE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Ooze_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Ooze_(ability) | Source} */
LIQUID_OOZE, LIQUID_OOZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Overgrow_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Overgrow_(ability) | Source} */
OVERGROW, OVERGROW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Blaze_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Blaze_(ability) | Source} */
BLAZE, BLAZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Torrent_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Torrent_(ability) | Source} */
TORRENT, TORRENT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Swarm_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Swarm_(ability) | Source} */
SWARM, SWARM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rock_Head_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rock_Head_(ability) | Source} */
ROCK_HEAD, ROCK_HEAD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Drought_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Drought_(ability) | Source} */
DROUGHT, DROUGHT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Arena_Trap_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Arena_Trap_(ability) | Source} */
ARENA_TRAP, ARENA_TRAP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Vital_Spirit_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Vital_Spirit_(ability) | Source} */
VITAL_SPIRIT, VITAL_SPIRIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/White_Smoke_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/White_Smoke_(ability) | Source} */
WHITE_SMOKE, WHITE_SMOKE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pure_Power_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Pure_Power_(ability) | Source} */
PURE_POWER, PURE_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shell_Armor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Shell_Armor_(ability) | Source} */
SHELL_ARMOR, SHELL_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Air_Lock_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Air_Lock_(ability) | Source} */
AIR_LOCK, AIR_LOCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tangled_Feet_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tangled_Feet_(ability) | Source} */
TANGLED_FEET, TANGLED_FEET,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Motor_Drive_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Motor_Drive_(ability) | Source} */
MOTOR_DRIVE, MOTOR_DRIVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rivalry_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rivalry_(ability) | Source} */
RIVALRY, RIVALRY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steadfast_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Steadfast_(ability) | Source} */
STEADFAST, STEADFAST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Snow_Cloak_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Snow_Cloak_(ability) | Source} */
SNOW_CLOAK, SNOW_CLOAK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gluttony_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Gluttony_(ability) | Source} */
GLUTTONY, GLUTTONY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Anger_Point_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Anger_Point_(ability) | Source} */
ANGER_POINT, ANGER_POINT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unburden_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Unburden_(ability) | Source} */
UNBURDEN, UNBURDEN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Heatproof_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Heatproof_(ability) | Source} */
HEATPROOF, HEATPROOF,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Simple_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Simple_(ability) | Source} */
SIMPLE, SIMPLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dry_Skin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Dry_Skin_(ability) | Source} */
DRY_SKIN, DRY_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Download_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Download_(ability) | Source} */
DOWNLOAD, DOWNLOAD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Fist_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Iron_Fist_(ability) | Source} */
IRON_FIST, IRON_FIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Heal_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Poison_Heal_(ability) | Source} */
POISON_HEAL, POISON_HEAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Adaptability_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Adaptability_(ability) | Source} */
ADAPTABILITY, ADAPTABILITY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Skill_Link_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Skill_Link_(ability) | Source} */
SKILL_LINK, SKILL_LINK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hydration_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Hydration_(ability) | Source} */
HYDRATION, HYDRATION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Solar_Power_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Solar_Power_(ability) | Source} */
SOLAR_POWER, SOLAR_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Quick_Feet_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Feet_(ability) | Source} */
QUICK_FEET, QUICK_FEET,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Normalize_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Normalize_(ability) | Source} */
NORMALIZE, NORMALIZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sniper_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sniper_(ability) | Source} */
SNIPER, SNIPER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(ability) | Source} */
MAGIC_GUARD, MAGIC_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/No_Guard_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/No_Guard_(ability) | Source} */
NO_GUARD, NO_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stall_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Stall_(ability) | Source} */
STALL, STALL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Technician_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Technician_(ability) | Source} */
TECHNICIAN, TECHNICIAN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Leaf_Guard_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Leaf_Guard_(ability) | Source} */
LEAF_GUARD, LEAF_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Klutz_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Klutz_(ability) | Source} */
KLUTZ, KLUTZ,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mold_Breaker_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Mold_Breaker_(ability) | Source} */
MOLD_BREAKER, MOLD_BREAKER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Super_Luck_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Super_Luck_(ability) | Source} */
SUPER_LUCK, SUPER_LUCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aftermath_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Aftermath_(ability) | Source} */
AFTERMATH, AFTERMATH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Anticipation_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Anticipation_(ability) | Source} */
ANTICIPATION, ANTICIPATION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Forewarn_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Forewarn_(ability) | Source} */
FOREWARN, FOREWARN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unaware_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Unaware_(ability) | Source} */
UNAWARE, UNAWARE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tinted_Lens_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tinted_Lens_(ability) | Source} */
TINTED_LENS, TINTED_LENS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Filter_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Filter_(ability) | Source} */
FILTER, FILTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Slow_Start_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Slow_Start_(ability) | Source} */
SLOW_START, SLOW_START,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Scrappy_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Scrappy_(ability) | Source} */
SCRAPPY, SCRAPPY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Storm_Drain_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Storm_Drain_(ability) | Source} */
STORM_DRAIN, STORM_DRAIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Ice_Body_(ability) | Source} */
ICE_BODY, ICE_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Solid_Rock_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Solid_Rock_(ability) | Source} */
SOLID_ROCK, SOLID_ROCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Snow_Warning_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Snow_Warning_(ability) | Source} */
SNOW_WARNING, SNOW_WARNING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Honey_Gather_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Honey_Gather_(ability) | Source} */
HONEY_GATHER, HONEY_GATHER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Frisk_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Frisk_(ability) | Source} */
FRISK, FRISK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Reckless_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Reckless_(ability) | Source} */
RECKLESS, RECKLESS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Multitype_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Multitype_(ability) | Source} */
MULTITYPE, MULTITYPE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flower_Gift_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Flower_Gift_(ability) | Source} */
FLOWER_GIFT, FLOWER_GIFT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Bad_Dreams_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Bad_Dreams_(ability) | Source} */
BAD_DREAMS, BAD_DREAMS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pickpocket_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Pickpocket_(ability) | Source} */
PICKPOCKET, PICKPOCKET,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sheer_Force_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sheer_Force_(ability) | Source} */
SHEER_FORCE, SHEER_FORCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Contrary_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Contrary_(ability) | Source} */
CONTRARY, CONTRARY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unnerve_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Unnerve_(ability) | Source} */
UNNERVE, UNNERVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Defiant_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Defiant_(ability) | Source} */
DEFIANT, DEFIANT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Defeatist_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Defeatist_(ability) | Source} */
DEFEATIST, DEFEATIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cursed_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Cursed_Body_(ability) | Source} */
CURSED_BODY, CURSED_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Healer_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Healer_(ability) | Source} */
HEALER, HEALER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Friend_Guard_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Friend_Guard_(ability) | Source} */
FRIEND_GUARD, FRIEND_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Weak_Armor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Weak_Armor_(ability) | Source} */
WEAK_ARMOR, WEAK_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Heavy_Metal_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Heavy_Metal_(ability) | Source} */
HEAVY_METAL, HEAVY_METAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Light_Metal_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Light_Metal_(ability) | Source} */
LIGHT_METAL, LIGHT_METAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Multiscale_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Multiscale_(ability) | Source} */
MULTISCALE, MULTISCALE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Boost_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Boost_(ability) | Source} */
TOXIC_BOOST, TOXIC_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flare_Boost_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Flare_Boost_(ability) | Source} */
FLARE_BOOST, FLARE_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Harvest_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Harvest_(ability) | Source} */
HARVEST, HARVEST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Telepathy_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Telepathy_(ability) | Source} */
TELEPATHY, TELEPATHY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Moody_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Moody_(ability) | Source} */
MOODY, MOODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Overcoat_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Overcoat_(ability) | Source} */
OVERCOAT, OVERCOAT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Touch_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Poison_Touch_(ability) | Source} */
POISON_TOUCH, POISON_TOUCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Regenerator_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Regenerator_(ability) | Source} */
REGENERATOR, REGENERATOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Big_Pecks_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Big_Pecks_(ability) | Source} */
BIG_PECKS, BIG_PECKS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Rush_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sand_Rush_(ability) | Source} */
SAND_RUSH, SAND_RUSH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Skin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Skin_(ability) | Source} */
WONDER_SKIN, WONDER_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Analytic_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Analytic_(ability) | Source} */
ANALYTIC, ANALYTIC,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Illusion_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Illusion_(ability) | Source} */
ILLUSION, ILLUSION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Imposter_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Imposter_(ability) | Source} */
IMPOSTER, IMPOSTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Infiltrator_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Infiltrator_(ability) | Source} */
INFILTRATOR, INFILTRATOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mummy_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Mummy_(ability) | Source} */
MUMMY, MUMMY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Moxie_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Moxie_(ability) | Source} */
MOXIE, MOXIE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Justified_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Justified_(ability) | Source} */
JUSTIFIED, JUSTIFIED,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rattled_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rattled_(ability) | Source} */
RATTLED, RATTLED,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magic_Bounce_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Magic_Bounce_(ability) | Source} */
MAGIC_BOUNCE, MAGIC_BOUNCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sap_Sipper_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sap_Sipper_(ability) | Source} */
SAP_SIPPER, SAP_SIPPER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Prankster_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Prankster_(ability) | Source} */
PRANKSTER, PRANKSTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Force_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sand_Force_(ability) | Source} */
SAND_FORCE, SAND_FORCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Barbs_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Iron_Barbs_(ability) | Source} */
IRON_BARBS, IRON_BARBS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Zen_Mode_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Zen_Mode_(ability) | Source} */
ZEN_MODE, ZEN_MODE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Victory_Star_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Victory_Star_(ability) | Source} */
VICTORY_STAR, VICTORY_STAR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Turboblaze_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Turboblaze_(ability) | Source} */
TURBOBLAZE, TURBOBLAZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Teravolt_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Teravolt_(ability) | Source} */
TERAVOLT, TERAVOLT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aroma_Veil_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Aroma_Veil_(ability) | Source} */
AROMA_VEIL, AROMA_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flower_Veil_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Flower_Veil_(ability) | Source} */
FLOWER_VEIL, FLOWER_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cheek_Pouch_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Cheek_Pouch_(ability) | Source} */
CHEEK_POUCH, CHEEK_POUCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Protean_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Protean_(ability) | Source} */
PROTEAN, PROTEAN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Fur_Coat_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Fur_Coat_(ability) | Source} */
FUR_COAT, FUR_COAT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magician_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Magician_(ability) | Source} */
MAGICIAN, MAGICIAN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Bulletproof_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Bulletproof_(ability) | Source} */
BULLETPROOF, BULLETPROOF,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Competitive_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Competitive_(ability) | Source} */
COMPETITIVE, COMPETITIVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Strong_Jaw_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Strong_Jaw_(ability) | Source} */
STRONG_JAW, STRONG_JAW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Refrigerate_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Refrigerate_(ability) | Source} */
REFRIGERATE, REFRIGERATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sweet_Veil_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sweet_Veil_(ability) | Source} */
SWEET_VEIL, SWEET_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stance_Change_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Stance_Change_(ability) | Source} */
STANCE_CHANGE, STANCE_CHANGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gale_Wings_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Gale_Wings_(ability) | Source} */
GALE_WINGS, GALE_WINGS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mega_Launcher_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Mega_Launcher_(ability) | Source} */
MEGA_LAUNCHER, MEGA_LAUNCHER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pelt_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pelt_(ability) | Source} */
GRASS_PELT, GRASS_PELT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Symbiosis_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Symbiosis_(ability) | Source} */
SYMBIOSIS, SYMBIOSIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tough_Claws_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tough_Claws_(ability) | Source} */
TOUGH_CLAWS, TOUGH_CLAWS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pixilate_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Pixilate_(ability) | Source} */
PIXILATE, PIXILATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gooey_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Gooey_(ability) | Source} */
GOOEY, GOOEY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aerilate_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Aerilate_(ability) | Source} */
AERILATE, AERILATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Parental_Bond_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Parental_Bond_(ability) | Source} */
PARENTAL_BOND, PARENTAL_BOND,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dark_Aura_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Dark_Aura_(ability) | Source} */
DARK_AURA, DARK_AURA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Fairy_Aura_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Fairy_Aura_(ability) | Source} */
FAIRY_AURA, FAIRY_AURA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aura_Break_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Aura_Break_(ability) | Source} */
AURA_BREAK, AURA_BREAK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Primordial_Sea_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Primordial_Sea_(ability) | Source} */
PRIMORDIAL_SEA, PRIMORDIAL_SEA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Desolate_Land_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Desolate_Land_(ability) | Source} */
DESOLATE_LAND, DESOLATE_LAND,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Delta_Stream_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Delta_Stream_(ability) | Source} */
DELTA_STREAM, DELTA_STREAM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stamina_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Stamina_(ability) | Source} */
STAMINA, STAMINA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wimp_Out_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Wimp_Out_(ability) | Source} */
WIMP_OUT, WIMP_OUT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Emergency_Exit_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Emergency_Exit_(ability) | Source} */
EMERGENCY_EXIT, EMERGENCY_EXIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Compaction_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Water_Compaction_(ability) | Source} */
WATER_COMPACTION, WATER_COMPACTION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Merciless_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Merciless_(ability) | Source} */
MERCILESS, MERCILESS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shields_Down_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Shields_Down_(ability) | Source} */
SHIELDS_DOWN, SHIELDS_DOWN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stakeout_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Stakeout_(ability) | Source} */
STAKEOUT, STAKEOUT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Bubble_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Water_Bubble_(ability) | Source} */
WATER_BUBBLE, WATER_BUBBLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steelworker_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Steelworker_(ability) | Source} */
STEELWORKER, STEELWORKER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Berserk_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Berserk_(ability) | Source} */
BERSERK, BERSERK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Slush_Rush_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Slush_Rush_(ability) | Source} */
SLUSH_RUSH, SLUSH_RUSH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Long_Reach_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Long_Reach_(ability) | Source} */
LONG_REACH, LONG_REACH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Voice_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Voice_(ability) | Source} */
LIQUID_VOICE, LIQUID_VOICE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Triage_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Triage_(ability) | Source} */
TRIAGE, TRIAGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Galvanize_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Galvanize_(ability) | Source} */
GALVANIZE, GALVANIZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Surge_Surfer_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Surge_Surfer_(ability) | Source} */
SURGE_SURFER, SURGE_SURFER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Schooling_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Schooling_(ability) | Source} */
SCHOOLING, SCHOOLING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Disguise_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Disguise_(ability) | Source} */
DISGUISE, DISGUISE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Battle_Bond_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Battle_Bond_(ability) | Source} */
BATTLE_BOND, BATTLE_BOND,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Construct_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Power_Construct_(ability) | Source} */
POWER_CONSTRUCT, POWER_CONSTRUCT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Corrosion_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Corrosion_(ability) | Source} */
CORROSION, CORROSION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Comatose_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Comatose_(ability) | Source} */
COMATOSE, COMATOSE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Queenly_Majesty_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Queenly_Majesty_(ability) | Source} */
QUEENLY_MAJESTY, QUEENLY_MAJESTY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Innards_Out_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Innards_Out_(ability) | Source} */
INNARDS_OUT, INNARDS_OUT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dancer_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Dancer_(ability) | Source} */
DANCER, DANCER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Battery_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Battery_(ability) | Source} */
BATTERY, BATTERY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Fluffy_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Fluffy_(ability) | Source} */
FLUFFY, FLUFFY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dazzling_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Dazzling_(ability) | Source} */
DAZZLING, DAZZLING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Soul_Heart_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Soul_Heart_(ability) | Source} */
SOUL_HEART, SOUL_HEART,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tangling_Hair_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tangling_Hair_(ability) | Source} */
TANGLING_HAIR, TANGLING_HAIR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Receiver_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Receiver_(ability) | Source} */
RECEIVER, RECEIVER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Of_Alchemy_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Power_Of_Alchemy_(ability) | Source} */
POWER_OF_ALCHEMY, POWER_OF_ALCHEMY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Beast_Boost_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Beast_Boost_(ability) | Source} */
BEAST_BOOST, BEAST_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rks_System_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rks_System_(ability) | Source} */
RKS_SYSTEM, RKS_SYSTEM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Electric_Surge_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Electric_Surge_(ability) | Source} */
ELECTRIC_SURGE, ELECTRIC_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Psychic_Surge_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Psychic_Surge_(ability) | Source} */
PSYCHIC_SURGE, PSYCHIC_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Misty_Surge_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Misty_Surge_(ability) | Source} */
MISTY_SURGE, MISTY_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Grassy_Surge_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Grassy_Surge_(ability) | Source} */
GRASSY_SURGE, GRASSY_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Full_Metal_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Full_Metal_Body_(ability) | Source} */
FULL_METAL_BODY, FULL_METAL_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Shield_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Shield_(ability) | Source} */
SHADOW_SHIELD, SHADOW_SHIELD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Prism_Armor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Prism_Armor_(ability) | Source} */
PRISM_ARMOR, PRISM_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Neuroforce_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Neuroforce_(ability) | Source} */
NEUROFORCE, NEUROFORCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Intrepid_Sword_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Intrepid_Sword_(ability) | Source} */
INTREPID_SWORD, INTREPID_SWORD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dauntless_Shield_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Dauntless_Shield_(ability) | Source} */
DAUNTLESS_SHIELD, DAUNTLESS_SHIELD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Libero_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Libero_(ability) | Source} */
LIBERO, LIBERO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ball_Fetch_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Ball_Fetch_(ability) | Source} */
BALL_FETCH, BALL_FETCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cotton_Down_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Cotton_Down_(ability) | Source} */
COTTON_DOWN, COTTON_DOWN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Propeller_Tail_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Propeller_Tail_(ability) | Source} */
PROPELLER_TAIL, PROPELLER_TAIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mirror_Armor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Mirror_Armor_(ability) | Source} */
MIRROR_ARMOR, MIRROR_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gulp_Missile_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Gulp_Missile_(ability) | Source} */
GULP_MISSILE, GULP_MISSILE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stalwart_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Stalwart_(ability) | Source} */
STALWART, STALWART,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steam_Engine_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Steam_Engine_(ability) | Source} */
STEAM_ENGINE, STEAM_ENGINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Punk_Rock_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Punk_Rock_(ability) | Source} */
PUNK_ROCK, PUNK_ROCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Spit_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sand_Spit_(ability) | Source} */
SAND_SPIT, SAND_SPIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Scales_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Ice_Scales_(ability) | Source} */
ICE_SCALES, ICE_SCALES,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ripen_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Ripen_(ability) | Source} */
RIPEN, RIPEN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Face_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Ice_Face_(ability) | Source} */
ICE_FACE, ICE_FACE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Spot_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Power_Spot_(ability) | Source} */
POWER_SPOT, POWER_SPOT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mimicry_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Mimicry_(ability) | Source} */
MIMICRY, MIMICRY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Screen_Cleaner_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Screen_Cleaner_(ability) | Source} */
SCREEN_CLEANER, SCREEN_CLEANER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steely_Spirit_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Steely_Spirit_(ability) | Source} */
STEELY_SPIRIT, STEELY_SPIRIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Perish_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Perish_Body_(ability) | Source} */
PERISH_BODY, PERISH_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wandering_Spirit_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Wandering_Spirit_(ability) | Source} */
WANDERING_SPIRIT, WANDERING_SPIRIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gorilla_Tactics_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Gorilla_Tactics_(ability) | Source} */
GORILLA_TACTICS, GORILLA_TACTICS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Neutralizing_Gas_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Neutralizing_Gas_(ability) | Source} */
NEUTRALIZING_GAS, NEUTRALIZING_GAS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pastel_Veil_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Pastel_Veil_(ability) | Source} */
PASTEL_VEIL, PASTEL_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hunger_Switch_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Hunger_Switch_(ability) | Source} */
HUNGER_SWITCH, HUNGER_SWITCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Quick_Draw_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Draw_(ability) | Source} */
QUICK_DRAW, QUICK_DRAW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unseen_Fist_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Unseen_Fist_(ability) | Source} */
UNSEEN_FIST, UNSEEN_FIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Curious_Medicine_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Curious_Medicine_(ability) | Source} */
CURIOUS_MEDICINE, CURIOUS_MEDICINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Transistor_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Transistor_(ability) | Source} */
TRANSISTOR, TRANSISTOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dragons_Maw_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Dragons_Maw_(ability) | Source} */
DRAGONS_MAW, DRAGONS_MAW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Chilling_Neigh_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Chilling_Neigh_(ability) | Source} */
CHILLING_NEIGH, CHILLING_NEIGH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Grim_Neigh_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Grim_Neigh_(ability) | Source} */
GRIM_NEIGH, GRIM_NEIGH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/As_One_Glastrier_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/As_One_Glastrier_(ability) | Source} */
AS_ONE_GLASTRIER, AS_ONE_GLASTRIER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/As_One_Spectrier_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/As_One_Spectrier_(ability) | Source} */
AS_ONE_SPECTRIER, AS_ONE_SPECTRIER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Lingering_Aroma_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Lingering_Aroma_(ability) | Source} */
LINGERING_AROMA, LINGERING_AROMA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Seed_Sower_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Seed_Sower_(ability) | Source} */
SEED_SOWER, SEED_SOWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Thermal_Exchange_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Thermal_Exchange_(ability) | Source} */
THERMAL_EXCHANGE, THERMAL_EXCHANGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Anger_Shell_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Anger_Shell_(ability) | Source} */
ANGER_SHELL, ANGER_SHELL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Purifying_Salt_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Purifying_Salt_(ability) | Source} */
PURIFYING_SALT, PURIFYING_SALT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Well_Baked_Body_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Well_Baked_Body_(ability) | Source} */
WELL_BAKED_BODY, WELL_BAKED_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wind_Rider_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Wind_Rider_(ability) | Source} */
WIND_RIDER, WIND_RIDER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Guard_Dog_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Guard_Dog_(ability) | Source} */
GUARD_DOG, GUARD_DOG,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rocky_Payload_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Rocky_Payload_(ability) | Source} */
ROCKY_PAYLOAD, ROCKY_PAYLOAD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wind_Power_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Wind_Power_(ability) | Source} */
WIND_POWER, WIND_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Zero_To_Hero_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Zero_To_Hero_(ability) | Source} */
ZERO_TO_HERO, ZERO_TO_HERO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Commander_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(ability) | Source} */
COMMANDER, COMMANDER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Electromorphosis_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Electromorphosis_(ability) | Source} */
ELECTROMORPHOSIS, ELECTROMORPHOSIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Protosynthesis_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Protosynthesis_(ability) | Source} */
PROTOSYNTHESIS, PROTOSYNTHESIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Quark_Drive_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Quark_Drive_(ability) | Source} */
QUARK_DRIVE, QUARK_DRIVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Good_As_Gold_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Good_As_Gold_(ability) | Source} */
GOOD_AS_GOLD, GOOD_AS_GOLD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Vessel_Of_Ruin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Vessel_Of_Ruin_(ability) | Source} */
VESSEL_OF_RUIN, VESSEL_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sword_Of_Ruin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sword_Of_Ruin_(ability) | Source} */
SWORD_OF_RUIN, SWORD_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tablets_Of_Ruin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tablets_Of_Ruin_(ability) | Source} */
TABLETS_OF_RUIN, TABLETS_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Beads_Of_Ruin_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Beads_Of_Ruin_(ability) | Source} */
BEADS_OF_RUIN, BEADS_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Orichalcum_Pulse_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Orichalcum_Pulse_(ability) | Source} */
ORICHALCUM_PULSE, ORICHALCUM_PULSE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hadron_Engine_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Hadron_Engine_(ability) | Source} */
HADRON_ENGINE, HADRON_ENGINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Opportunist_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Opportunist_(ability) | Source} */
OPPORTUNIST, OPPORTUNIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cud_Chew_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Cud_Chew_(ability) | Source} */
CUD_CHEW, CUD_CHEW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sharpness_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Sharpness_(ability) | Source} */
SHARPNESS, SHARPNESS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Supreme_Overlord_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Supreme_Overlord_(ability) | Source} */
SUPREME_OVERLORD, SUPREME_OVERLORD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Costar_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Costar_(ability) | Source} */
COSTAR, COSTAR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Debris_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Debris_(ability) | Source} */
TOXIC_DEBRIS, TOXIC_DEBRIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Armor_Tail_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Armor_Tail_(ability) | Source} */
ARMOR_TAIL, ARMOR_TAIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Earth_Eater_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Earth_Eater_(ability) | Source} */
EARTH_EATER, EARTH_EATER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(ability) | Source} */
MYCELIUM_MIGHT, MYCELIUM_MIGHT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Minds_Eye_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Minds_Eye_(ability) | Source} */
MINDS_EYE, MINDS_EYE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Supersweet_Syrup_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Supersweet_Syrup_(ability) | Source} */
SUPERSWEET_SYRUP, SUPERSWEET_SYRUP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hospitality_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Hospitality_(ability) | Source} */
HOSPITALITY, HOSPITALITY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Chain_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Chain_(ability) | Source} */
TOXIC_CHAIN, TOXIC_CHAIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Teal_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Teal_(ability) | Source} */
EMBODY_ASPECT_TEAL, EMBODY_ASPECT_TEAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Wellspring_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Wellspring_(ability) | Source} */
EMBODY_ASPECT_WELLSPRING, EMBODY_ASPECT_WELLSPRING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Hearthflame_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Hearthflame_(ability) | Source} */
EMBODY_ASPECT_HEARTHFLAME, EMBODY_ASPECT_HEARTHFLAME,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Cornerstone_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Cornerstone_(ability) | Source} */
EMBODY_ASPECT_CORNERSTONE, EMBODY_ASPECT_CORNERSTONE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shift_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shift_(ability) | Source} */
TERA_SHIFT, TERA_SHIFT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shell_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shell_(ability) | Source} */
TERA_SHELL, TERA_SHELL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Teraform_Zero_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Teraform_Zero_(ability) | Source} */
TERAFORM_ZERO, TERAFORM_ZERO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Puppeteer_(ability) | Source} */ /** {@link https://bulbapedia.bulbagarden.net/wiki/Poison_Puppeteer_(ability) | Source} */
POISON_PUPPETEER, POISON_PUPPETEER,
} }

View File

@ -4,6 +4,7 @@ import { initEggMoves } from "#balance/egg-moves";
import { initPokemonPrevolutions, initPokemonStarters } from "#balance/pokemon-evolutions"; import { initPokemonPrevolutions, initPokemonStarters } from "#balance/pokemon-evolutions";
import { initSpecies } from "#balance/pokemon-species"; import { initSpecies } from "#balance/pokemon-species";
import { initChallenges } from "#data/challenge"; import { initChallenges } from "#data/challenge";
import { allMoves } from "#data/data-lists";
import { initTrainerTypeDialogue } from "#data/dialogue"; import { initTrainerTypeDialogue } from "#data/dialogue";
import { initPokemonForms } from "#data/pokemon-forms"; import { initPokemonForms } from "#data/pokemon-forms";
import { initModifierPools } from "#modifiers/init-modifier-pools"; import { initModifierPools } from "#modifiers/init-modifier-pools";
@ -16,6 +17,9 @@ import { initStatsKeys } from "#ui/game-stats-ui-handler";
/** Initialize the game. */ /** Initialize the game. */
export function initializeGame() { export function initializeGame() {
if (allMoves.length > 0) {
return;
}
initModifierTypes(); initModifierTypes();
initModifierPools(); initModifierPools();
initAchievements(); initAchievements();

View File

@ -118,7 +118,10 @@ export class MovePhase extends BattlePhase {
public start(): void { public start(): void {
super.start(); super.start();
console.log(MoveId[this.move.moveId], enumValueToKey(MoveUseMode, this.useMode)); console.log(
`%cMove: ${MoveId[this.move.moveId]}; Use Mode: ${enumValueToKey(MoveUseMode, this.useMode)}`,
"color:RebeccaPurple",
);
// Check if move is unusable (e.g. running out of PP due to a mid-turn Spite // Check if move is unusable (e.g. running out of PP due to a mid-turn Spite
// or the user no longer being on field), ending the phase early if not. // or the user no longer being on field), ending the phase early if not.

View File

@ -99,7 +99,7 @@ describe("Abilities - Cud Chew", () => {
expect(abDisplaySpy.mock.calls[1][2]).toBe(false); expect(abDisplaySpy.mock.calls[1][2]).toBe(false);
// should display messgae // should display messgae
expect(game.textInterceptor.getLatestMessage()).toBe( expect(game.textInterceptor.logs).toContain(
i18next.t("battle:hpIsFull", { i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(farigiraf), pokemonName: getPokemonNameWithAffix(farigiraf),
}), }),

View File

@ -9,7 +9,7 @@ import { TurnStartPhase } from "#phases/turn-start-phase";
import { GameManager } from "#test/test-utils/game-manager"; import { GameManager } from "#test/test-utils/game-manager";
import i18next from "i18next"; import i18next from "i18next";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Focus Punch", () => { describe("Moves - Focus Punch", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -125,8 +125,8 @@ describe("Moves - Focus Punch", () => {
game.move.select(MoveId.FOCUS_PUNCH); game.move.select(MoveId.FOCUS_PUNCH);
await game.phaseInterceptor.to("MoveEndPhase", true); await game.phaseInterceptor.to("MoveEndPhase", true);
await game.phaseInterceptor.to("MessagePhase", false); await game.phaseInterceptor.to("MessagePhase", false);
const consoleSpy = vi.spyOn(console, "log");
await game.phaseInterceptor.to("MoveEndPhase", true); await game.phaseInterceptor.to("MoveEndPhase", true);
expect(consoleSpy).nthCalledWith(1, i18next.t("moveTriggers:lostFocus", { pokemonName: "Charizard" })); expect(game.textInterceptor.logs).toContain(i18next.t("moveTriggers:lostFocus", { pokemonName: "Charizard" }));
expect(game.textInterceptor.logs).not.toContain(i18next.t("battle:attackFailed"));
}); });
}); });

View File

@ -6,17 +6,13 @@ import * as bypassLoginModule from "#app/global-vars/bypass-login";
import { MoveAnim } from "#data/battle-anims"; import { MoveAnim } from "#data/battle-anims";
import { Pokemon } from "#field/pokemon"; import { Pokemon } from "#field/pokemon";
import { version } from "#package.json"; import { version } from "#package.json";
import { blobToString } from "#test/test-utils/game-manager-utils";
import { MockClock } from "#test/test-utils/mocks/mock-clock"; import { MockClock } from "#test/test-utils/mocks/mock-clock";
import { MockFetch } from "#test/test-utils/mocks/mock-fetch";
import { MockGameObjectCreator } from "#test/test-utils/mocks/mock-game-object-creator"; import { MockGameObjectCreator } from "#test/test-utils/mocks/mock-game-object-creator";
import { MockLoader } from "#test/test-utils/mocks/mock-loader"; import { MockLoader } from "#test/test-utils/mocks/mock-loader";
import { MockTextureManager } from "#test/test-utils/mocks/mock-texture-manager"; import { MockTextureManager } from "#test/test-utils/mocks/mock-texture-manager";
import { MockTimedEventManager } from "#test/test-utils/mocks/mock-timed-event-manager"; import { MockTimedEventManager } from "#test/test-utils/mocks/mock-timed-event-manager";
import { MockContainer } from "#test/test-utils/mocks/mocks-container/mock-container"; import { MockContainer } from "#test/test-utils/mocks/mocks-container/mock-container";
import { PokedexMonContainer } from "#ui/pokedex-mon-container"; import { PokedexMonContainer } from "#ui/pokedex-mon-container";
import { sessionIdKey } from "#utils/common";
import { setCookie } from "#utils/cookies";
import fs from "node:fs"; import fs from "node:fs";
import Phaser from "phaser"; import Phaser from "phaser";
import { vi } from "vitest"; import { vi } from "vitest";
@ -28,20 +24,6 @@ const GamepadPlugin = Phaser.Input.Gamepad.GamepadPlugin;
const EventEmitter = Phaser.Events.EventEmitter; const EventEmitter = Phaser.Events.EventEmitter;
const UpdateList = Phaser.GameObjects.UpdateList; const UpdateList = Phaser.GameObjects.UpdateList;
window.URL.createObjectURL = (blob: Blob) => {
blobToString(blob).then((data: string) => {
localStorage.setItem("toExport", data);
});
return null;
};
navigator.getGamepads = () => [];
global.fetch = vi.fn(MockFetch);
setCookie(sessionIdKey, "fake_token");
window.matchMedia = () => ({
matches: false,
});
export class GameWrapper { export class GameWrapper {
public game: Phaser.Game; public game: Phaser.Game;
public scene: BattleScene; public scene: BattleScene;
@ -99,6 +81,7 @@ export class GameWrapper {
removeAll: () => null, removeAll: () => null,
}; };
// TODO: Can't we just turn on `noAudio` in audio config?
this.scene.sound = { this.scene.sound = {
play: () => null, play: () => null,
pause: () => null, pause: () => null,

View File

@ -19,6 +19,7 @@ import type { ModifierOverride } from "#modifiers/modifier-type";
import type { Variant } from "#sprites/variant"; import type { Variant } from "#sprites/variant";
import { GameManagerHelper } from "#test/test-utils/helpers/game-manager-helper"; import { GameManagerHelper } from "#test/test-utils/helpers/game-manager-helper";
import { coerceArray, shiftCharCodes } from "#utils/common"; import { coerceArray, shiftCharCodes } from "#utils/common";
import chalk from "chalk";
import { vi } from "vitest"; import { vi } from "vitest";
/** /**
@ -665,6 +666,6 @@ export class OverridesHelper extends GameManagerHelper {
} }
private log(...params: any[]) { private log(...params: any[]) {
console.log("Overrides:", ...params); console.log(chalk.hex("#b0b01eff")("Overrides:", ...params));
} }
} }

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@ -1,80 +0,0 @@
const originalLog = console.log;
const originalError = console.error;
const originalDebug = console.debug;
const originalWarn = console.warn;
const blacklist = ["Phaser", "variant icon does not exist", 'Texture "%s" not found'];
const whitelist = ["Phase"];
export class MockConsoleLog {
constructor(
private logDisabled = false,
private phaseText = false,
) {}
private logs: any[] = [];
private notified: any[] = [];
public log(...args) {
const argsStr = this.getStr(args);
this.logs.push(argsStr);
if (this.logDisabled && !this.phaseText) {
return;
}
if ((this.phaseText && !whitelist.some(b => argsStr.includes(b))) || blacklist.some(b => argsStr.includes(b))) {
return;
}
originalLog(args);
}
public error(...args) {
const argsStr = this.getStr(args);
this.logs.push(argsStr);
originalError(args); // Appelle le console.error originel
}
public debug(...args) {
const argsStr = this.getStr(args);
this.logs.push(argsStr);
if (this.logDisabled && !this.phaseText) {
return;
}
if (!whitelist.some(b => argsStr.includes(b)) || blacklist.some(b => argsStr.includes(b))) {
return;
}
originalDebug(args);
}
warn(...args) {
const argsStr = this.getStr(args);
this.logs.push(args);
if (this.logDisabled && !this.phaseText) {
return;
}
if (!whitelist.some(b => argsStr.includes(b)) || blacklist.some(b => argsStr.includes(b))) {
return;
}
originalWarn(args);
}
notify(msg) {
originalLog(msg);
this.notified.push(msg);
}
getLogs() {
return this.logs;
}
clearLogs() {
this.logs = [];
}
getStr(...args) {
return args
.map(arg => {
if (typeof arg === "object" && arg !== null) {
// Handle objects including arrays
return JSON.stringify(arg, (_key, value) => (typeof value === "bigint" ? value.toString() : value));
}
if (typeof arg === "bigint") {
// Handle BigInt values
return arg.toString();
}
return arg.toString();
})
.join(";");
}
}

View File

@ -0,0 +1,150 @@
{
"AliceBlue": "f0f8ff",
"AntiqueWhite": "faebd7",
"Aqua": "00ffff",
"Aquamarine": "7fffd4",
"Azure": "f0ffff",
"Beige": "f5f5dc",
"Bisque": "ffe4c4",
"Black": "000000",
"BlanchedAlmond": "ffebcd",
"Blue": "0000ff",
"BlueViolet": "8a2be2",
"Brown": "a52a2a",
"BurlyWood": "deb887",
"CadetBlue": "5f9ea0",
"Chartreuse": "7fff00",
"Chocolate": "d2691e",
"Coral": "ff7f50",
"CornflowerBlue": "6495ed",
"Cornsilk": "fff8dc",
"Crimson": "dc143c",
"Cyan": "00ffff",
"DarkBlue": "00008b",
"DarkCyan": "008b8b",
"DarkGoldenRod": "b8860b",
"DarkGray": "a9a9a9",
"DarkGrey": "a9a9a9",
"DarkGreen": "006400",
"DarkKhaki": "bdb76b",
"DarkMagenta": "8b008b",
"DarkOliveGreen": "556b2f",
"DarkOrange": "ff8c00",
"DarkOrchid": "9932cc",
"DarkRed": "8b0000",
"DarkSalmon": "e9967a",
"DarkSeaGreen": "8fbc8f",
"DarkSlateBlue": "483d8b",
"DarkSlateGray": "2f4f4f",
"DarkSlateGrey": "2f4f4f",
"DarkTurquoise": "00ced1",
"DarkViolet": "9400d3",
"DeepPink": "ff1493",
"DeepSkyBlue": "00bfff",
"DimGray": "696969",
"DimGrey": "696969",
"DodgerBlue": "1e90ff",
"FireBrick": "b22222",
"FloralWhite": "fffaf0",
"ForestGreen": "228b22",
"Fuchsia": "ff00ff",
"Gainsboro": "dcdcdc",
"GhostWhite": "f8f8ff",
"Gold": "ffd700",
"GoldenRod": "daa520",
"Gray": "808080",
"Grey": "808080",
"Green": "008000",
"GreenYellow": "adff2f",
"HoneyDew": "f0fff0",
"HotPink": "ff69b4",
"IndianRed": "cd5c5c",
"Indigo": "4b0082",
"Ivory": "fffff0",
"Khaki": "f0e68c",
"Lavender": "e6e6fa",
"LavenderBlush": "fff0f5",
"LawnGreen": "7cfc00",
"LemonChiffon": "fffacd",
"LightBlue": "add8e6",
"LightCoral": "f08080",
"LightCyan": "e0ffff",
"LightGoldenRodYellow": "fafad2",
"LightGray": "d3d3d3",
"LightGrey": "d3d3d3",
"LightGreen": "90ee90",
"LightPink": "ffb6c1",
"LightSalmon": "ffa07a",
"LightSeaGreen": "20b2aa",
"LightSkyBlue": "87cefa",
"LightSlateGray": "778899",
"LightSlateGrey": "778899",
"LightSteelBlue": "b0c4de",
"LightYellow": "ffffe0",
"Lime": "00ff00",
"LimeGreen": "32cd32",
"Linen": "faf0e6",
"Magenta": "ff00ff",
"Maroon": "800000",
"MediumAquaMarine": "66cdaa",
"MediumBlue": "0000cd",
"MediumOrchid": "ba55d3",
"MediumPurple": "9370db",
"MediumSeaGreen": "3cb371",
"MediumSlateBlue": "7b68ee",
"MediumSpringGreen": "00fa9a",
"MediumTurquoise": "48d1cc",
"MediumVioletRed": "c71585",
"MidnightBlue": "191970",
"MintCream": "f5fffa",
"MistyRose": "ffe4e1",
"Moccasin": "ffe4b5",
"NavajoWhite": "ffdead",
"Navy": "000080",
"OldLace": "fdf5e6",
"Olive": "808000",
"OliveDrab": "6b8e23",
"Orange": "ffa500",
"OrangeRed": "ff4500",
"Orchid": "da70d6",
"PaleGoldenRod": "eee8aa",
"PaleGreen": "98fb98",
"PaleTurquoise": "afeeee",
"PaleVioletRed": "db7093",
"PapayaWhip": "ffefd5",
"PeachPuff": "ffdab9",
"Peru": "cd853f",
"Pink": "ffc0cb",
"Plum": "dda0dd",
"PowderBlue": "b0e0e6",
"Purple": "800080",
"RebeccaPurple": "663399",
"Red": "ff0000",
"RosyBrown": "bc8f8f",
"RoyalBlue": "4169e1",
"SaddleBrown": "8b4513",
"Salmon": "fa8072",
"SandyBrown": "f4a460",
"SeaGreen": "2e8b57",
"SeaShell": "fff5ee",
"Sienna": "a0522d",
"Silver": "c0c0c0",
"SkyBlue": "87ceeb",
"SlateBlue": "6a5acd",
"SlateGray": "708090",
"SlateGrey": "708090",
"Snow": "fffafa",
"SpringGreen": "00ff7f",
"SteelBlue": "4682b4",
"Tan": "d2b48c",
"Teal": "008080",
"Thistle": "d8bfd8",
"Tomato": "ff6347",
"Turquoise": "40e0d0",
"Violet": "ee82ee",
"Wheat": "f5deb3",
"White": "ffffff",
"WhiteSmoke": "f5f5f5",
"Yellow": "ffff00",
"YellowGreen": "9acd32"
}

View File

@ -0,0 +1,61 @@
import { hslToHex } from "#utils/common";
import chalk, { type ChalkInstance, type ForegroundColorName, foregroundColorNames } from "chalk";
import colorMap from "./color-map.json";
export function inferColorFormat(data: [string, ...unknown[]]): ChalkInstance {
// Remove all CSS format strings and find the first one containing something vaguely resembling a color
data[0] = data[0].replaceAll("%c", "");
const args = data.slice(1).filter(t => typeof t === "string");
const color = findColorPrefix(args);
// If the color is within Chalk's native roster, use it directly.
if ((foregroundColorNames as string[]).includes(color)) {
return chalk[color as ForegroundColorName];
}
// Otherwise, coerce it to hex before feeding it in.
return getColor(color);
}
/**
* Find the first string with a "color:" CSS directive in an argument list.
* @param args - The arguments containing the color directive
* @returns The found color, or `"green"` if none were found
*/
function findColorPrefix(args: string[]): string {
for (const arg of args) {
const match = /color:\s*(.+?)(?:;|$)/g.exec(arg);
if (match === null) {
continue;
}
return match[1];
}
return "green";
}
/**
* Coerce an arbitrary CSS color string to a Chalk instance.
* @param color - The color to coerce
* @returns The Chalk color equivalent.
*/
function getColor(color: string): ChalkInstance {
if (/^#([a-z0-9]{3,4}|[a-z0-9]{6}|[a-z0-9]{8})$/i.test(color)) {
// already in hex
return chalk.hex(color);
}
const rgbMatch = /^rgba?\((\d{1,3})%?,\s*(\d{1,3})%?,?\s*(\d{1,3})%?,\s*/i.exec(color);
if (rgbMatch) {
const [red, green, blue] = rgbMatch;
return chalk.rgb(+red, +green, +blue);
}
const hslMatch = /^hslv?\((\d{1,3}),\s*(\d{1,3})%,\s*(\d{1,3})%\)$/i.exec(color);
if (hslMatch) {
const [hue, saturation, light] = hslMatch;
return chalk.hex(hslToHex(+hue, +saturation / 100, +light / 100));
}
return chalk.hex(colorMap[color] ?? "#00ff95ff");
}

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@ -0,0 +1,140 @@
import { inferColorFormat } from "#test/test-utils/mocks/mock-console/infer-color";
import { coerceArray } from "#utils/common";
import { Console } from "node:console";
import { stderr, stdout } from "node:process";
import util from "node:util";
import chalk, { type ChalkInstance } from "chalk";
// Tell chalk we support truecolor
chalk.level = 3;
// TODO: Review this
const blacklist = [
"variant icon does not exist", // Repetitive warnings about icons not found
'Texture "%s" not found', // Repetitive warnings about textures not found
"type: 'Pokemon',", // Large Pokemon objects
"gameVersion: ", // Large session-data and system-data objects
"Phaser v", // Phaser version text
"Seed:", // Stuff about wave seed (we should really stop logging this shit)
"Wave Seed:", // Stuff about wave seed (we should really stop logging this shit)
];
const whitelist = ["Start Phase"];
/**
* The {@linkcode MockConsole} is a wrapper around the global {@linkcode console} object.
* It automatically colors text and such.
*/
export class MockConsole extends Console {
/**
* A list of warnings that are queued to be displayed after all tests in the same file are finished.
*/
private static queuedWarnings: unknown[][] = [];
/**
* Queue a warning to be printed after all tests in the same file are finished.
*/
// TODO: Add some warnings
public static queuePostTestWarning(...data: unknown[]): void {
MockConsole.queuedWarnings.push(data);
}
constructor() {
super(stdout, stderr, false);
}
/**
* Print all post-test warnings that have been queued, and then clears the queue.
*/
public static printPostTestWarnings() {
for (const data of MockConsole.queuedWarnings) {
console.warn(...data);
}
MockConsole.queuedWarnings = [];
}
/**
* Check whether a given set of data is in the blacklist to be barred from logging.
* @param data - The data being logged
* @returns Whether `data` is blacklisted from console logging
*/
private checkBlacklist(data: unknown[]): boolean {
const dataStr = this.getStr(data);
return !whitelist.some(b => dataStr.includes(b)) && blacklist.some(b => dataStr.includes(b));
}
public trace(...data: unknown[]) {
if (this.checkBlacklist(data)) {
return;
}
// TODO: Figure out how to add color to the full trace text
super.trace(...this.format(chalk.hex("#b700ff"), data));
}
public debug(...data: unknown[]) {
if (this.checkBlacklist(data)) {
return;
}
super.debug(...this.format(chalk.hex("#874600ff"), data));
}
public log(...data: unknown[]): void {
if (this.checkBlacklist(data)) {
return;
}
let formatter: ChalkInstance | undefined;
if (data.some(d => typeof d === "string" && d.includes("color:"))) {
// Infer the color format from the arguments, then remove everything but the message.
formatter = inferColorFormat(data as [string, ...unknown[]]);
data.splice(1);
} else if (data[0] === "[UI]") {
// Cyan for UI debug messages
formatter = chalk.hex("#009dffff");
} else if (typeof data[0] === "string" && data[0].startsWith("=====")) {
// Orange logging for "New Turn"/etc messages
formatter = chalk.hex("#ffad00ff");
}
super.log(...this.format(formatter, data));
}
public warn(...data: unknown[]) {
if (this.checkBlacklist(data)) {
return;
}
super.warn(...this.format(chalk.yellow, data));
}
public error(...data: unknown[]) {
if (this.checkBlacklist(data)) {
return;
}
super.error(...this.format(chalk.redBright, data));
}
/**
* Returns a human-readable string representation of `data`.
*/
private getStr(data: unknown) {
return util.inspect(data, { sorted: true, breakLength: 120 });
}
/**
* Stringify the given data in a manner fit for logging.
* @param color - A Chalk instance or other transformation function used to transform the output,
* or `undefined` to not transform it at all.
* @param data - The data that the format should be applied to.
* @returns A stringified copy of `data` with {@linkcode color} applied to each individual argument.
* @todo Do we need to apply color to each entry or just run it through `util.format`?
*/
private format(color: ((s: unknown) => unknown) | undefined, data: unknown | unknown[]): unknown[] {
data = coerceArray(data);
color ??= a => a;
return (data as unknown[]).map(a => color(typeof a === "function" || typeof a === "object" ? this.getStr(a) : a));
}
}

View File

@ -1,4 +1,5 @@
import type { MockGameObject } from "#test/test-utils/mocks/mock-game-object"; import type { MockGameObject } from "#test/test-utils/mocks/mock-game-object";
import type { TextInterceptor } from "#test/test-utils/text-interceptor";
import { UI } from "#ui/ui"; import { UI } from "#ui/ui";
export class MockText implements MockGameObject { export class MockText implements MockGameObject {
@ -82,13 +83,14 @@ export class MockText implements MockGameObject {
showText( showText(
text: string, text: string,
delay?: number | null, _delay?: number | null,
callback?: Function | null, callback?: Function | null,
callbackDelay?: number | null, _callbackDelay?: number | null,
prompt?: boolean | null, _prompt?: boolean | null,
promptDelay?: number | null, _promptDelay?: number | null,
) { ) {
this.scene.messageWrapper.showText(text, delay, callback, callbackDelay, prompt, promptDelay); // TODO: this is a very bad way to pass calls around
(this.scene.messageWrapper as TextInterceptor).showText(text);
if (callback) { if (callback) {
callback(); callback();
} }
@ -96,13 +98,13 @@ export class MockText implements MockGameObject {
showDialogue( showDialogue(
keyOrText: string, keyOrText: string,
name: string | undefined, name: string,
delay: number | null = 0, _delay: number | null,
callback: Function, callback: Function,
callbackDelay?: number, _callbackDelay?: number,
promptDelay?: number, _promptDelay?: number,
) { ) {
this.scene.messageWrapper.showDialogue(keyOrText, name, delay, callback, callbackDelay, promptDelay); (this.scene.messageWrapper as TextInterceptor).showDialogue(keyOrText, name);
if (callback) { if (callback) {
callback(); callback();
} }

View File

@ -1,9 +1,7 @@
import { SESSION_ID_COOKIE_NAME } from "#app/constants"; import { SESSION_ID_COOKIE_NAME } from "#app/constants";
import { initializeGame } from "#app/init/init";
import { initI18n } from "#plugins/i18n";
import { blobToString } from "#test/test-utils/game-manager-utils"; import { blobToString } from "#test/test-utils/game-manager-utils";
import { manageListeners } from "#test/test-utils/listeners-manager"; import { manageListeners } from "#test/test-utils/listeners-manager";
import { MockConsoleLog } from "#test/test-utils/mocks/mock-console-log"; import { MockConsole } from "#test/test-utils/mocks/mock-console/mock-console";
import { mockContext } from "#test/test-utils/mocks/mock-context-canvas"; import { mockContext } from "#test/test-utils/mocks/mock-context-canvas";
import { mockLocalStorage } from "#test/test-utils/mocks/mock-local-storage"; import { mockLocalStorage } from "#test/test-utils/mocks/mock-local-storage";
import { MockImage } from "#test/test-utils/mocks/mocks-container/mock-image"; import { MockImage } from "#test/test-utils/mocks/mocks-container/mock-image";
@ -12,40 +10,35 @@ import Phaser from "phaser";
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext"; import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
import InputText from "phaser3-rex-plugins/plugins/inputtext"; import InputText from "phaser3-rex-plugins/plugins/inputtext";
let wasInitialized = false;
/** /**
* Run initialization code upon starting a new file, both per-suite and per-instance oncess. * Run per-suite initialization code upon starting a new file.
*/ */
export function initTests(): void { export function initTests(): void {
setupStubs(); setupStubs();
if (!wasInitialized) {
initTestFile();
wasInitialized = true;
}
manageListeners(); manageListeners();
} }
/**
* Initialize various values at the beginning of each testing instance.
*/
function initTestFile(): void {
initI18n();
initializeGame();
}
/** /**
* Setup various stubs for testing. * Setup various stubs for testing.
* @todo Move this into a dedicated stub file instead of running it once per test instance * @todo Move this into a dedicated stub file instead of running it once per test instance
* @todo review these to see which are actually necessary
* @todo Investigate why this resets on new test suite start * @todo Investigate why this resets on new test suite start
*/ */
function setupStubs(): void { function setupStubs(): void {
Object.defineProperty(window, "localStorage", { console.log(console instanceof MockConsole);
value: mockLocalStorage(), console.log(Phaser.GameObjects.Image instanceof MockImage);
}); Object.defineProperties(global, {
Object.defineProperty(window, "console", { localStorage: {
value: new MockConsoleLog(false), value: mockLocalStorage(),
},
console: {
value: new MockConsole(),
},
matchMedia: {
value: () => ({
matches: false,
}),
},
}); });
Object.defineProperty(document, "fonts", { Object.defineProperty(document, "fonts", {
writable: true, writable: true,
@ -69,11 +62,6 @@ function setupStubs(): void {
navigator.getGamepads = () => []; navigator.getGamepads = () => [];
setCookie(SESSION_ID_COOKIE_NAME, "fake_token"); setCookie(SESSION_ID_COOKIE_NAME, "fake_token");
window.matchMedia = () =>
({
matches: false,
}) as any;
/** /**
* Sets this object's position relative to another object with a given offset * Sets this object's position relative to another object with a given offset
* @param guideObject - The {@linkcode Phaser.GameObjects.GameObject} to base the position off of * @param guideObject - The {@linkcode Phaser.GameObjects.GameObject} to base the position off of

View File

@ -1,39 +1,49 @@
import type { BattleScene } from "#app/battle-scene";
import chalk from "chalk";
/** /**
* Class will intercept any text or dialogue message calls and log them for test purposes * The {@linkcode TextInterceptor} is a wrapper class that intercepts and logs any messages
* that would be displayed on-screen.
*/ */
export class TextInterceptor { export class TextInterceptor {
private scene; /** A log containing messages having been displayed on screen, sorted in FIFO order. */
public logs: string[] = []; public readonly logs: string[] = [];
constructor(scene) {
this.scene = scene; constructor(scene: BattleScene) {
// @ts-expect-error: Find another more sanitary way of doing this
scene.messageWrapper = this; scene.messageWrapper = this;
} }
showText( /** Clear the current content of the TextInterceptor. */
text: string, public clearLogs(): void {
_delay?: number, this.logs.splice(0);
_callback?: Function, }
_callbackDelay?: number,
_prompt?: boolean, showText(text: string): void {
_promptDelay?: number, // NB: We do not format the raw _logs_ themselves as tests will be actively checking it.
): void { console.log(this.formatText(text));
console.log(text);
this.logs.push(text); this.logs.push(text);
} }
showDialogue( showDialogue(text: string, name: string): void {
text: string, console.log(`${name}: \n${this.formatText(text)}`);
name: string,
_delay?: number,
_callback?: Function,
_callbackDelay?: number,
_promptDelay?: number,
): void {
console.log(name, text);
this.logs.push(name, text); this.logs.push(name, text);
} }
getLatestMessage(): string { /**
return this.logs.pop() ?? ""; * Format text to be displayed to the test console, as follows:
* 1. Replaces new lines and new text boxes (marked by `$`) with indented new lines.
* 2. Removes all `@c{}`, `@d{}`, `@s{}`, and `@f{}` flags from the text.
* 3. Makes text blue
* @param text - The unformatted text
* @returns The formatted text
*/
private formatText(text: string): string {
return chalk.blue(
text
.replace(/\n/g, " ")
.replace(/\$/g, "\n ")
.replace(/@\w{.*?}/g, ""),
);
} }
} }

View File

@ -1,5 +1,8 @@
import "vitest-canvas-mock"; import "vitest-canvas-mock";
import { initializeGame } from "#app/init/init";
import { MockConsole } from "#test/test-utils/mocks/mock-console/mock-console";
import { initTests } from "#test/test-utils/test-file-initialization"; import { initTests } from "#test/test-utils/test-file-initialization";
import chalk from "chalk";
import { afterAll, beforeAll, vi } from "vitest"; import { afterAll, beforeAll, vi } from "vitest";
/** Set the timezone to UTC for tests. */ /** Set the timezone to UTC for tests. */
@ -14,6 +17,20 @@ vi.mock("#app/overrides", async importOriginal => {
} satisfies typeof import("#app/overrides"); } satisfies typeof import("#app/overrides");
}); });
//#region Mocking
/** Mock the override import to always return default values, ignoring any custom overrides. */
vi.mock("#app/overrides", async importOriginal => {
const { defaultOverrides } = await importOriginal<typeof import("#app/overrides")>();
return {
default: defaultOverrides,
// Export `defaultOverrides` as a *copy*.
// This ensures we can easily reset `overrides` back to its default values after modifying it.
defaultOverrides: { ...defaultOverrides },
} satisfies typeof import("#app/overrides");
});
/** /**
* This is a hacky way to mock the i18n backend requests (with the help of {@link https://mswjs.io/ | msw}). * This is a hacky way to mock the i18n backend requests (with the help of {@link https://mswjs.io/ | msw}).
* The reason to put it inside of a mock is to elevate it. * The reason to put it inside of a mock is to elevate it.
@ -30,8 +47,11 @@ vi.mock("i18next", async importOriginal => {
const filename = req.params[0]; const filename = req.params[0];
try { try {
const json = await import(`../public/locales/en/${req.params[0]}`); const localeFiles = import.meta.glob("../public/locales/en/**/*.json", { eager: true });
console.log("Loaded locale", filename); const json = localeFiles[`../public/locales/en/${filename}`] || {};
if (import.meta.env.VITE_I18N_DEBUG === "1") {
console.log("Loaded locale", filename);
}
return HttpResponse.json(json); return HttpResponse.json(json);
} catch (err) { } catch (err) {
console.log(`Failed to load locale ${filename}!`, err); console.log(`Failed to load locale ${filename}!`, err);
@ -48,13 +68,25 @@ vi.mock("i18next", async importOriginal => {
return await importOriginal(); return await importOriginal();
}); });
/** Ensure that i18n is initialized on all calls. */
// TODO: Initialize i18n directly on import instead of initializing it during importing of trainer code
vi.mock("#app/plugins/i18n", async importOriginal => {
const importedStuff = await importOriginal<typeof import("#app/plugins/i18n")>();
const { initI18n } = importedStuff;
await initI18n();
return importedStuff;
});
global.testFailed = false; global.testFailed = false;
initializeGame();
beforeAll(() => { beforeAll(() => {
initTests(); initTests();
}); });
afterAll(() => { afterAll(() => {
global.server.close(); global.server.close();
console.log("Closing i18n MSW server!"); MockConsole.printPostTestWarnings();
console.log(chalk.hex("#dfb8d8")("Closing i18n MSW server!"));
}); });