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20 Commits

Author SHA1 Message Date
Bertie690
751d824af8 Cleaned up Stockpile tests 2025-08-05 17:17:05 -04:00
Bertie690
89536fafda Added MoveHealBoostAbAttr + implemented Healing Pulse boost 2025-08-05 16:48:39 -04:00
Bertie690
95dbfe69a0 Added heal pulse tests and clarified rounding 2025-08-05 13:54:10 -04:00
Bertie690
90c9c71cd9 Cleaned up pokemonHealPhase + wrapped inside an object 2025-08-05 12:53:10 -04:00
Bertie690
e760ed9949 Squashed changes and such 2025-08-05 12:09:55 -04:00
Jimmybald1
3b36ab17e4
[Bug] Protect now tracks success chance properly (#5869)
* Protect rng now resets on new waves and fixed to look at all turns in the same wave.

* Added per-wave move history object to fix issues

@Jimmybald1 I added a commented out `console.log` in the protect code (L5797) for you to use for testing

* Added many tests

* Wave move history has to be looped in reverse

* Update src/data/moves/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/moves/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* comments

* Fixed forceEnemyMove references after merge

* Removed console log

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* Fixed test message

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Apply Biome

* Fix merge issues

* Fix Crafty Shield test

* Remove protect chance reset on wave change

* Fix merge issue

---------

Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
2025-08-05 07:35:14 +02:00
NightKev
375587213e [Misc] Replace Moves.MOVE_NAME with MoveId.MOVE_NAME in comments 2025-08-04 21:24:58 -07:00
Bertie690
8da02bad50
[Test] Replace game.scene.getXPokemon()! with game.field.getXPokemon()
https://github.com/pagefaultgames/pokerogue/pull/6178

* Replaced all instances of `game.scene.getXXXPokemon()!`
inside tests with `game.field.getXXXPokemon()`

* Fixed tests

* Fixed oblivious test

* Fix Grudge test
2025-08-04 21:19:57 -07:00
Amani H.
5bfcb1d379
[Bug] Release Fainted Pokémon in Switch Menu (#6215)
* [Bug] Release Fainted Pokémon in Switch Menu

* Add Kev's Suggestions
2025-08-04 15:55:36 -07:00
Acelynn Zhang
40443d2afa
[Bug] Fix override move animations not loading for enemy Pokemon
https://github.com/pagefaultgames/pokerogue/pull/6214
2025-08-04 14:33:01 -07:00
Sirz Benjie
800b8c9905
[Bug] [Beta] Fix serialization with transform (#6207)
Fix serialization with transform
2025-08-04 09:10:24 -06:00
Blitzy
8a2b888971
[Balance] Update and Change Breeder Trainer Class Teams (#6200)
* Update Breeder Trainer Class

* Update trainer-config.ts

* Update trainer-config.ts

* Update whirlwind.test.ts

* Update src/data/trainers/trainer-config.ts

Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>

* Adjust Party Templates and move Wynaut

* Update trainer-party-template.ts

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
2025-08-03 16:53:10 -04:00
Amani H.
0bc78cb715
[Balance] Prevent MEs on X1 Waves (#6204)
* [Balance] Prevent MEs on X1 Waves

* Fix Bug-Type Superfan Encounter Test

* Fix Unit Tests
2025-08-03 03:05:54 +00:00
AJ Fontaine
e8ab79ebed
[Dev] Move various functions out of pokemon-species.ts (#6155)
`initSpecies` moved to its own file,
other functions moved to `pokemon-utils.ts`
2025-08-02 19:35:06 -07:00
Blitzy
491df80b66
[Beta] Further Cosmog Evolution Readjustments (#6203)
Update pokemon-evolutions.ts
2025-08-02 21:08:50 -04:00
Bertie690
5ed9e152ab
[Test] Port over + augment remaining test matchers from pkty (#6159)
* Partially ported over pkty matchers (WIP)

* Cleaned up some more matchers

* Fiexd up matchers

* Fixed up remaining matchers

* Removed the word "matcher" from the pkty matcher functions

If we want them back we can always undo this commit and convert the other custom ones

* Added wip spite test

* Added `toHaveUsedPP` matcher

* Fixed up docs and tests

* Fixed spite test

* Ran biome

* Apply Biome

* Reverted biome breaking i18next

* Update src/typings/i18next.d.ts comment

* Fixed log message to not be overly verbose

* Added option to check for all PP used in pp matcher + cleaned up grudge tests

* Fixed up tests

* Fixed tests and such

* Fix various TSDocs + missing TSDoc imports
2025-08-02 15:35:06 -07:00
Blitzy
acb1f4184b
[Balance] Adjust Cosmog / Cosmoem Evolutions, Lower Buneary Friendship requirements (#6198)
* Lower Buneary Friendship Requirement and Change Cosmog method

* Update biomes.ts - Cosmog/Cosmoem wild evo levels

* fix ?

* fixed now

* Update Cosmog Evolution + Biome Levels

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-08-02 18:05:07 -04:00
Bertie690
957a3e5c24
[Misc] Move asset initialization from preload to launchBattle
https://github.com/pagefaultgames/pokerogue/pull/6109

* Move asset initialization into `preload` instead of `launchBattle`

* Fix init problems; remove unused `waitUntil` util function

* Fixed missing `clearAllPhases` call
2025-08-02 14:29:35 -07:00
AJ Fontaine
1f5e089818
[Beta] Remove non-Legend Fresh Start option, fix starting movesets
https://github.com/pagefaultgames/pokerogue/pull/6196

* Remove non-Legend fresh start option, fix starting movesets

* Move updateInfo call

* Fix relearns counting for starter moves

* Reduce array allocations and function calls
2025-08-02 13:48:51 -07:00
Bertie690
97ddcb711b
[Test] game.move.use overrides summon data moveset if present (#6174)
* [Test] Update `game.move.use` to override summon data moveset if present

* ran biome & fixed errors
2025-08-02 19:40:30 +00:00
300 changed files with 6299 additions and 4748 deletions

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@ -19,7 +19,6 @@
// and having to verify whether each individual file is ignored // and having to verify whether each individual file is ignored
"includes": [ "includes": [
"**", "**",
"!**/*.d.ts",
"!**/dist/**/*", "!**/dist/**/*",
"!**/build/**/*", "!**/build/**/*",
"!**/coverage/**/*", "!**/coverage/**/*",
@ -180,7 +179,7 @@
// Overrides to prevent unused import removal inside `overrides.ts` and enums files (for TSDoc linkcodes), // Overrides to prevent unused import removal inside `overrides.ts` and enums files (for TSDoc linkcodes),
// as well as in all TS files in `scripts/` (which are assumed to be boilerplate templates). // as well as in all TS files in `scripts/` (which are assumed to be boilerplate templates).
{ {
"includes": ["**/src/overrides.ts", "**/src/enums/**/*", "**/scripts/**/*.ts"], "includes": ["**/src/overrides.ts", "**/src/enums/**/*", "**/scripts/**/*.ts", "**/*.d.ts"],
"linter": { "linter": {
"rules": { "rules": {
"correctness": { "correctness": {

10
global.d.ts vendored
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@ -1,7 +1,6 @@
import type { AnyFn } from "#types/type-helpers";
import type { SetupServerApi } from "msw/node"; import type { SetupServerApi } from "msw/node";
export {};
declare global { declare global {
/** /**
* Only used in testing. * Only used in testing.
@ -11,4 +10,11 @@ declare global {
* To set up your own server in a test see `game-data.test.ts` * To set up your own server in a test see `game-data.test.ts`
*/ */
var server: SetupServerApi; var server: SetupServerApi;
// Overloads for `Function.apply` and `Function.call` to add type safety on matching argument types
interface Function {
apply<T extends AnyFn>(this: T, thisArg: ThisParameterType<T>, argArray: Parameters<T>): ReturnType<T>;
call<T extends AnyFn>(this: T, thisArg: ThisParameterType<T>, ...argArray: Parameters<T>): ReturnType<T>;
}
} }

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@ -94,3 +94,12 @@ export type AbstractConstructor<T> = abstract new (...args: any[]) => T;
export type CoerceNullPropertiesToUndefined<T extends object> = { export type CoerceNullPropertiesToUndefined<T extends object> = {
[K in keyof T]: null extends T[K] ? Exclude<T[K], null> | undefined : T[K]; [K in keyof T]: null extends T[K] ? Exclude<T[K], null> | undefined : T[K];
}; };
/**
* Type helper to mark all properties in `T` as optional, while still mandating that at least 1
* of its properties be present.
*
* Distinct from {@linkcode Partial} as this requires at least 1 property to _not_ be undefined.
* @typeParam T - The type to render partial
*/
export type AtLeastOne<T extends object> = Partial<T> & ObjectValues<{ [K in keyof T]: Pick<Required<T>, K> }>;

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@ -380,9 +380,21 @@ export class BattleScene extends SceneBase {
}; };
} }
populateAnims(); /**
* These moves serve as fallback animations for other moves without loaded animations, and
* must be loaded prior to game start.
*/
const defaultMoves = [MoveId.TACKLE, MoveId.TAIL_WHIP, MoveId.FOCUS_ENERGY, MoveId.STRUGGLE];
await this.initVariantData(); await Promise.all([
populateAnims(),
this.initVariantData(),
initCommonAnims().then(() => loadCommonAnimAssets(true)),
Promise.all(defaultMoves.map(m => initMoveAnim(m))).then(() => loadMoveAnimAssets(defaultMoves, true)),
this.initStarterColors(),
]).catch(reason => {
throw new Error(`Unexpected error during BattleScene preLoad!\nReason: ${reason}`);
});
} }
create() { create() {
@ -584,8 +596,6 @@ export class BattleScene extends SceneBase {
this.party = []; this.party = [];
const loadPokemonAssets = [];
this.arenaPlayer = new ArenaBase(true); this.arenaPlayer = new ArenaBase(true);
this.arenaPlayer.setName("arena-player"); this.arenaPlayer.setName("arena-player");
this.arenaPlayerTransition = new ArenaBase(true); this.arenaPlayerTransition = new ArenaBase(true);
@ -640,26 +650,14 @@ export class BattleScene extends SceneBase {
this.reset(false, false, true); this.reset(false, false, true);
// Initialize UI-related aspects and then start the login phase.
const ui = new UI(); const ui = new UI();
this.uiContainer.add(ui); this.uiContainer.add(ui);
this.ui = ui; this.ui = ui;
ui.setup(); ui.setup();
const defaultMoves = [MoveId.TACKLE, MoveId.TAIL_WHIP, MoveId.FOCUS_ENERGY, MoveId.STRUGGLE];
Promise.all([
Promise.all(loadPokemonAssets),
initCommonAnims().then(() => loadCommonAnimAssets(true)),
Promise.all(
[MoveId.TACKLE, MoveId.TAIL_WHIP, MoveId.FOCUS_ENERGY, MoveId.STRUGGLE].map(m => initMoveAnim(m)),
).then(() => loadMoveAnimAssets(defaultMoves, true)),
this.initStarterColors(),
]).then(() => {
this.phaseManager.toTitleScreen(true); this.phaseManager.toTitleScreen(true);
this.phaseManager.shiftPhase(); this.phaseManager.shiftPhase();
});
} }
initSession(): void { initSession(): void {
@ -3530,6 +3528,7 @@ export class BattleScene extends SceneBase {
this.gameMode.hasMysteryEncounters && this.gameMode.hasMysteryEncounters &&
battleType === BattleType.WILD && battleType === BattleType.WILD &&
!this.gameMode.isBoss(waveIndex) && !this.gameMode.isBoss(waveIndex) &&
waveIndex % 10 !== 1 &&
waveIndex < highestMysteryEncounterWave && waveIndex < highestMysteryEncounterWave &&
waveIndex > lowestMysteryEncounterWave waveIndex > lowestMysteryEncounterWave
); );

View File

@ -748,16 +748,12 @@ export class TypeImmunityHealAbAttr extends TypeImmunityAbAttr {
const { pokemon, cancelled, simulated, passive } = params; const { pokemon, cancelled, simulated, passive } = params;
if (!pokemon.isFullHp() && !simulated) { if (!pokemon.isFullHp() && !simulated) {
const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name; const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew("PokemonHealPhase", pokemon.getBattlerIndex(), pokemon.getMaxHp() / 4, {
"PokemonHealPhase", message: i18next.t("abilityTriggers:typeImmunityHeal", {
pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 4),
i18next.t("abilityTriggers:typeImmunityHeal", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName, abilityName,
}), }),
true, });
);
cancelled.value = true; // Suppresses "No Effect" message cancelled.value = true; // Suppresses "No Effect" message
} }
} }
@ -1545,6 +1541,51 @@ export abstract class PreAttackAbAttr extends AbAttr {
private declare readonly _: never; private declare readonly _: never;
} }
export interface MoveHealBoostAbAttrParams extends AugmentMoveInteractionAbAttrParams {
/** The base amount of HP being healed, as a fraction of the recipient's maximum HP. */
healRatio: NumberHolder;
}
/**
* Ability attribute to boost the healing potency of the user's moves.
* Used by {@linkcode AbilityId.MEGA_LAUNCHER} to implement Heal Pulse boosting.
*/
export class MoveHealBoostAbAttr extends AbAttr {
/**
* The amount to boost the healing by, as a multiplier of the base amount.
*/
private healMulti: number;
/**
* A lambda function determining whether to boost the heal amount.
* The ability will not be applied if this evaluates to `false`.
*/
// TODO: Use a `MoveConditionFunc` maybe?
private boostCondition: (user: Pokemon, target: Pokemon, move: Move) => boolean;
constructor(
boostCondition: (user: Pokemon, target: Pokemon, move: Move) => boolean,
healMulti: number,
showAbility = false,
) {
super(showAbility);
if (healMulti === 1) {
throw new Error("Calling `MoveHealBoostAbAttr` with a multiplier of 1 is useless!");
}
this.healMulti = healMulti;
this.boostCondition = boostCondition;
}
override canApply({ pokemon: user, opponent: target, move }: MoveHealBoostAbAttrParams): boolean {
return this.boostCondition?.(user, target, move) ?? true;
}
override apply({ healRatio }: MoveHealBoostAbAttrParams): void {
healRatio.value *= this.healMulti;
}
}
export interface ModifyMoveEffectChanceAbAttrParams extends AbAttrBaseParams { export interface ModifyMoveEffectChanceAbAttrParams extends AbAttrBaseParams {
/** The move being used by the attacker */ /** The move being used by the attacker */
move: Move; move: Move;
@ -1686,7 +1727,7 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
*/ */
override canApply({ pokemon, opponent: target, move }: MoveTypeChangeAbAttrParams): boolean { override canApply({ pokemon, opponent: target, move }: MoveTypeChangeAbAttrParams): boolean {
return ( return (
(!this.condition || this.condition(pokemon, target, move)) && (this.condition?.(pokemon, target, move) ?? true) &&
!noAbilityTypeOverrideMoves.has(move.id) && !noAbilityTypeOverrideMoves.has(move.id) &&
!( !(
pokemon.isTerastallized && pokemon.isTerastallized &&
@ -1768,7 +1809,7 @@ export interface AddSecondStrikeAbAttrParams extends Omit<AugmentMoveInteraction
/** /**
* Class for abilities that add additional strikes to single-target moves. * Class for abilities that add additional strikes to single-target moves.
* Used by {@linkcode Moves.PARENTAL_BOND | Parental Bond}. * Used by {@linkcode MoveId.PARENTAL_BOND | Parental Bond}.
*/ */
export class AddSecondStrikeAbAttr extends PreAttackAbAttr { export class AddSecondStrikeAbAttr extends PreAttackAbAttr {
/** /**
@ -2830,12 +2871,13 @@ export class PostSummonAllyHealAbAttr extends PostSummonAbAttr {
"PokemonHealPhase", "PokemonHealPhase",
target.getBattlerIndex(), target.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / this.healRatio), toDmgValue(pokemon.getMaxHp() / this.healRatio),
i18next.t("abilityTriggers:postSummonAllyHeal", { {
message: i18next.t("abilityTriggers:postSummonAllyHeal", {
pokemonNameWithAffix: getPokemonNameWithAffix(target), pokemonNameWithAffix: getPokemonNameWithAffix(target),
pokemonName: pokemon.name, pokemonName: pokemon.name,
}), }),
true, skipAnim: !this.showAnim,
!this.showAnim, },
); );
} }
} }
@ -4476,11 +4518,12 @@ export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr {
"PokemonHealPhase", "PokemonHealPhase",
pokemon.getBattlerIndex(), pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / (16 / this.healFactor)), toDmgValue(pokemon.getMaxHp() / (16 / this.healFactor)),
i18next.t("abilityTriggers:postWeatherLapseHeal", { {
message: i18next.t("abilityTriggers:postWeatherLapseHeal", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName, abilityName,
}), }),
true, },
); );
} }
} }
@ -4595,8 +4638,12 @@ export class PostTurnStatusHealAbAttr extends PostTurnAbAttr {
"PokemonHealPhase", "PokemonHealPhase",
pokemon.getBattlerIndex(), pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 8), toDmgValue(pokemon.getMaxHp() / 8),
i18next.t("abilityTriggers:poisonHeal", { pokemonName: getPokemonNameWithAffix(pokemon), abilityName }), {
true, message: i18next.t("abilityTriggers:poisonHeal", {
pokemonName: getPokemonNameWithAffix(pokemon),
abilityName,
}),
},
); );
} }
} }
@ -4843,11 +4890,12 @@ export class PostTurnHealAbAttr extends PostTurnAbAttr {
"PokemonHealPhase", "PokemonHealPhase",
pokemon.getBattlerIndex(), pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 16), toDmgValue(pokemon.getMaxHp() / 16),
i18next.t("abilityTriggers:postTurnHeal", { {
message: i18next.t("abilityTriggers:postTurnHeal", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName, abilityName,
}), }),
true, },
); );
} }
} }
@ -5224,11 +5272,12 @@ export class HealFromBerryUseAbAttr extends AbAttr {
"PokemonHealPhase", "PokemonHealPhase",
pokemon.getBattlerIndex(), pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() * this.healPercent), toDmgValue(pokemon.getMaxHp() * this.healPercent),
i18next.t("abilityTriggers:healFromBerryUse", { {
message: i18next.t("abilityTriggers:healFromBerryUse", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName, abilityName,
}), }),
true, },
); );
} }
} }
@ -6554,6 +6603,7 @@ const AbilityAttrs = Object.freeze({
PostDefendMoveDisableAbAttr, PostDefendMoveDisableAbAttr,
PostStatStageChangeStatStageChangeAbAttr, PostStatStageChangeStatStageChangeAbAttr,
PreAttackAbAttr, PreAttackAbAttr,
MoveHealBoostAbAttr,
MoveEffectChanceMultiplierAbAttr, MoveEffectChanceMultiplierAbAttr,
IgnoreMoveEffectsAbAttr, IgnoreMoveEffectsAbAttr,
VariableMovePowerAbAttr, VariableMovePowerAbAttr,
@ -7329,7 +7379,9 @@ export function initAbilities() {
.attr(PostSummonUserFieldRemoveStatusEffectAbAttr, StatusEffect.SLEEP) .attr(PostSummonUserFieldRemoveStatusEffectAbAttr, StatusEffect.SLEEP)
.attr(UserFieldBattlerTagImmunityAbAttr, BattlerTagType.DROWSY) .attr(UserFieldBattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
.ignorable() .ignorable()
.partial(), // Mold Breaker ally should not be affected by Sweet Veil // Mold Breaker ally should not be affected by Sweet Veil
// TODO: Review this
.partial(),
new Ability(AbilityId.STANCE_CHANGE, 6) new Ability(AbilityId.STANCE_CHANGE, 6)
.attr(NoFusionAbilityAbAttr) .attr(NoFusionAbilityAbAttr)
.uncopiable() .uncopiable()
@ -7338,7 +7390,8 @@ export function initAbilities() {
new Ability(AbilityId.GALE_WINGS, 6) new Ability(AbilityId.GALE_WINGS, 6)
.attr(ChangeMovePriorityAbAttr, (pokemon, move) => pokemon.isFullHp() && pokemon.getMoveType(move) === PokemonType.FLYING, 1), .attr(ChangeMovePriorityAbAttr, (pokemon, move) => pokemon.isFullHp() && pokemon.getMoveType(move) === PokemonType.FLYING, 1),
new Ability(AbilityId.MEGA_LAUNCHER, 6) new Ability(AbilityId.MEGA_LAUNCHER, 6)
.attr(MovePowerBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5), .attr(MovePowerBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5)
.attr(MoveHealBoostAbAttr, (_user, _target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5),
new Ability(AbilityId.GRASS_PELT, 6) new Ability(AbilityId.GRASS_PELT, 6)
.conditionalAttr(getTerrainCondition(TerrainType.GRASSY), StatMultiplierAbAttr, Stat.DEF, 1.5) .conditionalAttr(getTerrainCondition(TerrainType.GRASSY), StatMultiplierAbAttr, Stat.DEF, 1.5)
.ignorable(), .ignorable(),

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@ -1291,11 +1291,11 @@ export const biomePokemonPools: BiomePokemonPools = {
[TimeOfDay.ALL]: [ { 1: [ SpeciesId.BELDUM ], 20: [ SpeciesId.METANG ], 45: [ SpeciesId.METAGROSS ] }, SpeciesId.SIGILYPH, { 1: [ SpeciesId.SOLOSIS ], 32: [ SpeciesId.DUOSION ], 41: [ SpeciesId.REUNICLUS ] } ] [TimeOfDay.ALL]: [ { 1: [ SpeciesId.BELDUM ], 20: [ SpeciesId.METANG ], 45: [ SpeciesId.METAGROSS ] }, SpeciesId.SIGILYPH, { 1: [ SpeciesId.SOLOSIS ], 32: [ SpeciesId.DUOSION ], 41: [ SpeciesId.REUNICLUS ] } ]
}, },
[BiomePoolTier.SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ { 1: [ SpeciesId.PORYGON ], 30: [ SpeciesId.PORYGON2 ] } ] }, [BiomePoolTier.SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ { 1: [ SpeciesId.PORYGON ], 30: [ SpeciesId.PORYGON2 ] } ] },
[BiomePoolTier.ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ { 1: [ SpeciesId.COSMOG ], 23: [ SpeciesId.COSMOEM ] }, SpeciesId.CELESTEELA ] }, [BiomePoolTier.ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ { 1: [ SpeciesId.COSMOG ], 60: [ SpeciesId.COSMOEM ] }, SpeciesId.CELESTEELA ] },
[BiomePoolTier.BOSS]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [ SpeciesId.SOLROCK ], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [ SpeciesId.LUNATONE ], [TimeOfDay.ALL]: [ SpeciesId.CLEFABLE, SpeciesId.BRONZONG, SpeciesId.MUSHARNA, SpeciesId.REUNICLUS, SpeciesId.MINIOR ] }, [BiomePoolTier.BOSS]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [ SpeciesId.SOLROCK ], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [ SpeciesId.LUNATONE ], [TimeOfDay.ALL]: [ SpeciesId.CLEFABLE, SpeciesId.BRONZONG, SpeciesId.MUSHARNA, SpeciesId.REUNICLUS, SpeciesId.MINIOR ] },
[BiomePoolTier.BOSS_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.METAGROSS, SpeciesId.PORYGON_Z ] }, [BiomePoolTier.BOSS_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.METAGROSS, SpeciesId.PORYGON_Z ] },
[BiomePoolTier.BOSS_SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.CELESTEELA ] }, [BiomePoolTier.BOSS_SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ SpeciesId.CELESTEELA ] },
[BiomePoolTier.BOSS_ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [ SpeciesId.SOLGALEO ], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [ SpeciesId.LUNALA ], [TimeOfDay.ALL]: [ SpeciesId.RAYQUAZA, SpeciesId.NECROZMA ] } [BiomePoolTier.BOSS_ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [ { 1: [ SpeciesId.COSMOG ], 60: [ SpeciesId.COSMOEM ], 80: [ SpeciesId.SOLGALEO ] } ], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [ { 1: [ SpeciesId.COSMOG ], 60: [ SpeciesId.COSMOEM ], 80: [ SpeciesId.LUNALA ] } ], [TimeOfDay.ALL]: [ SpeciesId.RAYQUAZA, SpeciesId.NECROZMA ] }
}, },
[BiomeId.CONSTRUCTION_SITE]: { [BiomeId.CONSTRUCTION_SITE]: {
[BiomePoolTier.COMMON]: { [BiomePoolTier.COMMON]: {

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@ -1191,11 +1191,11 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(SpeciesId.KOMMO_O, 45, null, null) new SpeciesEvolution(SpeciesId.KOMMO_O, 45, null, null)
], ],
[SpeciesId.COSMOG]: [ [SpeciesId.COSMOG]: [
new SpeciesEvolution(SpeciesId.COSMOEM, 23, null, null) new SpeciesEvolution(SpeciesId.COSMOEM, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 43}, SpeciesWildEvolutionDelay.VERY_LONG)
], ],
[SpeciesId.COSMOEM]: [ [SpeciesId.COSMOEM]: [
new SpeciesEvolution(SpeciesId.SOLGALEO, 1, EvolutionItem.SUN_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG), new SpeciesEvolution(SpeciesId.SOLGALEO, 13, EvolutionItem.SUN_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(SpeciesId.LUNALA, 1, EvolutionItem.MOON_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG) new SpeciesEvolution(SpeciesId.LUNALA, 13, EvolutionItem.MOON_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG)
], ],
[SpeciesId.MELTAN]: [ [SpeciesId.MELTAN]: [
new SpeciesEvolution(SpeciesId.MELMETAL, 48, null, null) new SpeciesEvolution(SpeciesId.MELMETAL, 48, null, null)
@ -1824,7 +1824,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(SpeciesId.ROSELIA, 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 70}, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}], SpeciesWildEvolutionDelay.SHORT) new SpeciesEvolution(SpeciesId.ROSELIA, 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 70}, {key: EvoCondKey.TIME, time: [TimeOfDay.DAWN, TimeOfDay.DAY]}], SpeciesWildEvolutionDelay.SHORT)
], ],
[SpeciesId.BUNEARY]: [ [SpeciesId.BUNEARY]: [
new SpeciesEvolution(SpeciesId.LOPUNNY, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 70}, SpeciesWildEvolutionDelay.MEDIUM) new SpeciesEvolution(SpeciesId.LOPUNNY, 1, null, {key: EvoCondKey.FRIENDSHIP, value: 50}, SpeciesWildEvolutionDelay.MEDIUM)
], ],
[SpeciesId.CHINGLING]: [ [SpeciesId.CHINGLING]: [
new SpeciesEvolution(SpeciesId.CHIMECHO, 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 90}, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}], SpeciesWildEvolutionDelay.MEDIUM) new SpeciesEvolution(SpeciesId.CHIMECHO, 1, null, [{key: EvoCondKey.FRIENDSHIP, value: 90}, {key: EvoCondKey.TIME, time: [TimeOfDay.DUSK, TimeOfDay.NIGHT]}], SpeciesWildEvolutionDelay.MEDIUM)

File diff suppressed because it is too large Load Diff

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@ -1076,18 +1076,16 @@ export class SeedTag extends SerializableBattlerTag {
); );
// Damage the target and restore our HP (or take damage in the case of liquid ooze) // Damage the target and restore our HP (or take damage in the case of liquid ooze)
// TODO: Liquid ooze should queue a damage anim phase directly
const damage = pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT }); const damage = pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT });
const reverseDrain = pokemon.hasAbilityWithAttr("ReverseDrainAbAttr", false); const reverseDrain = pokemon.hasAbilityWithAttr("ReverseDrainAbAttr", false);
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew("PokemonHealPhase", source.getBattlerIndex(), reverseDrain ? -damage : damage, {
"PokemonHealPhase", message: i18next.t(reverseDrain ? "battlerTags:seededLapseShed" : "battlerTags:seededLapse", {
source.getBattlerIndex(),
reverseDrain ? -damage : damage,
i18next.t(reverseDrain ? "battlerTags:seededLapseShed" : "battlerTags:seededLapse", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
}), }),
false, showFullHpMessage: false,
true, skipAnim: true,
); });
return true; return true;
} }
@ -1382,10 +1380,11 @@ export class IngrainTag extends TrappedTag {
"PokemonHealPhase", "PokemonHealPhase",
pokemon.getBattlerIndex(), pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 16), toDmgValue(pokemon.getMaxHp() / 16),
i18next.t("battlerTags:ingrainLapse", { {
message: i18next.t("battlerTags:ingrainLapse", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
}), }),
true, },
); );
} }
@ -1455,11 +1454,12 @@ export class AquaRingTag extends SerializableBattlerTag {
"PokemonHealPhase", "PokemonHealPhase",
pokemon.getBattlerIndex(), pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 16), toDmgValue(pokemon.getMaxHp() / 16),
i18next.t("battlerTags:aquaRingLapse", { {
message: i18next.t("battlerTags:aquaRingLapse", {
moveName: this.getMoveName(), moveName: this.getMoveName(),
pokemonName: getPokemonNameWithAffix(pokemon), pokemonName: getPokemonNameWithAffix(pokemon),
}), }),
true, },
); );
} }
@ -2055,7 +2055,7 @@ export class TruantTag extends AbilityBattlerTag {
const lastMove = pokemon.getLastXMoves()[0]; const lastMove = pokemon.getLastXMoves()[0];
if (!lastMove || lastMove.move === MoveId.NONE) { if (!lastMove || lastMove.move === MoveId.NONE) {
// Don't interrupt move if last move was `Moves.NONE` OR no prior move was found // Don't interrupt move if last move was `MoveId.NONE` OR no prior move was found
return true; return true;
} }
@ -2698,7 +2698,9 @@ export class StockpilingTag extends SerializableBattlerTag {
* For each stat, an internal counter is incremented (by 1) if the stat was successfully changed. * For each stat, an internal counter is incremented (by 1) if the stat was successfully changed.
*/ */
onAdd(pokemon: Pokemon): void { onAdd(pokemon: Pokemon): void {
if (this.stockpiledCount < 3) { if (this.stockpiledCount >= 3) {
return;
}
this.stockpiledCount++; this.stockpiledCount++;
globalScene.phaseManager.queueMessage( globalScene.phaseManager.queueMessage(
@ -2721,7 +2723,6 @@ export class StockpilingTag extends SerializableBattlerTag {
this.onStatStagesChanged, this.onStatStagesChanged,
); );
} }
}
onOverlap(pokemon: Pokemon): void { onOverlap(pokemon: Pokemon): void {
this.onAdd(pokemon); this.onAdd(pokemon);
@ -3560,6 +3561,7 @@ export class GrudgeTag extends SerializableBattlerTag {
* @param sourcePokemon - The source of the move that fainted the tag's bearer * @param sourcePokemon - The source of the move that fainted the tag's bearer
* @returns `false` if Grudge activates its effect or lapses * @returns `false` if Grudge activates its effect or lapses
*/ */
// TODO: Confirm whether this should interact with copying moves
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType, sourcePokemon?: Pokemon): boolean { override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType, sourcePokemon?: Pokemon): boolean {
if (lapseType === BattlerTagLapseType.CUSTOM && sourcePokemon) { if (lapseType === BattlerTagLapseType.CUSTOM && sourcePokemon) {
if (sourcePokemon.isActive() && pokemon.isOpponent(sourcePokemon)) { if (sourcePokemon.isActive() && pokemon.isOpponent(sourcePokemon)) {

View File

@ -73,16 +73,12 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
{ {
const hpHealed = new NumberHolder(toDmgValue(consumer.getMaxHp() / 4)); const hpHealed = new NumberHolder(toDmgValue(consumer.getMaxHp() / 4));
applyAbAttrs("DoubleBerryEffectAbAttr", { pokemon: consumer, effectValue: hpHealed }); applyAbAttrs("DoubleBerryEffectAbAttr", { pokemon: consumer, effectValue: hpHealed });
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew("PokemonHealPhase", consumer.getBattlerIndex(), hpHealed.value, {
"PokemonHealPhase", message: i18next.t("battle:hpHealBerry", {
consumer.getBattlerIndex(),
hpHealed.value,
i18next.t("battle:hpHealBerry", {
pokemonNameWithAffix: getPokemonNameWithAffix(consumer), pokemonNameWithAffix: getPokemonNameWithAffix(consumer),
berryName: getBerryName(berryType), berryName: getBerryName(berryType),
}), }),
true, });
);
} }
break; break;
case BerryType.LUM: case BerryType.LUM:

View File

@ -4,15 +4,12 @@ import { defaultStarterSpecies } from "#app/constants";
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
import { pokemonEvolutions } from "#balance/pokemon-evolutions"; import { pokemonEvolutions } from "#balance/pokemon-evolutions";
import { speciesStarterCosts } from "#balance/starters"; import { speciesStarterCosts } from "#balance/starters";
import { getEggTierForSpecies } from "#data/egg";
import { pokemonFormChanges } from "#data/pokemon-forms"; import { pokemonFormChanges } from "#data/pokemon-forms";
import type { PokemonSpecies } from "#data/pokemon-species"; import type { PokemonSpecies } from "#data/pokemon-species";
import { getPokemonSpeciesForm } from "#data/pokemon-species";
import { BattleType } from "#enums/battle-type"; import { BattleType } from "#enums/battle-type";
import { ChallengeType } from "#enums/challenge-type"; import { ChallengeType } from "#enums/challenge-type";
import { Challenges } from "#enums/challenges"; import { Challenges } from "#enums/challenges";
import { TypeColor, TypeShadow } from "#enums/color"; import { TypeColor, TypeShadow } from "#enums/color";
import { EggTier } from "#enums/egg-type";
import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves"; import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves";
import { ModifierTier } from "#enums/modifier-tier"; import { ModifierTier } from "#enums/modifier-tier";
import type { MoveId } from "#enums/move-id"; import type { MoveId } from "#enums/move-id";
@ -26,9 +23,9 @@ import type { Pokemon } from "#field/pokemon";
import { Trainer } from "#field/trainer"; import { Trainer } from "#field/trainer";
import { PokemonMove } from "#moves/pokemon-move"; import { PokemonMove } from "#moves/pokemon-move";
import type { DexAttrProps, GameData } from "#system/game-data"; import type { DexAttrProps, GameData } from "#system/game-data";
import { BooleanHolder, type NumberHolder, randSeedItem } from "#utils/common"; import { BooleanHolder, isBetween, type NumberHolder, randSeedItem } from "#utils/common";
import { deepCopy } from "#utils/data"; import { deepCopy } from "#utils/data";
import { getPokemonSpecies } from "#utils/pokemon-utils"; import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
import { toCamelCase, toSnakeCase } from "#utils/strings"; import { toCamelCase, toSnakeCase } from "#utils/strings";
import i18next from "i18next"; import i18next from "i18next";
@ -685,14 +682,11 @@ export class SingleTypeChallenge extends Challenge {
*/ */
export class FreshStartChallenge extends Challenge { export class FreshStartChallenge extends Challenge {
constructor() { constructor() {
super(Challenges.FRESH_START, 3); super(Challenges.FRESH_START, 2);
} }
applyStarterChoice(pokemon: PokemonSpecies, valid: BooleanHolder): boolean { applyStarterChoice(pokemon: PokemonSpecies, valid: BooleanHolder): boolean {
if ( if (this.value === 1 && !defaultStarterSpecies.includes(pokemon.speciesId)) {
(this.value === 1 && !defaultStarterSpecies.includes(pokemon.speciesId)) ||
(this.value === 2 && getEggTierForSpecies(pokemon) >= EggTier.EPIC)
) {
valid.value = false; valid.value = false;
return true; return true;
} }
@ -708,12 +702,18 @@ export class FreshStartChallenge extends Challenge {
pokemon.abilityIndex = pokemon.abilityIndex % 2; // Always base ability, if you set it to hidden it wraps to first ability pokemon.abilityIndex = pokemon.abilityIndex % 2; // Always base ability, if you set it to hidden it wraps to first ability
pokemon.passive = false; // Passive isn't unlocked pokemon.passive = false; // Passive isn't unlocked
pokemon.nature = Nature.HARDY; // Neutral nature pokemon.nature = Nature.HARDY; // Neutral nature
pokemon.moveset = pokemon.species let validMoves = pokemon.species
.getLevelMoves() .getLevelMoves()
.filter(m => m[0] <= 5) .filter(m => isBetween(m[0], 1, 5))
.map(lm => lm[1]) .map(lm => lm[1]);
.slice(0, 4) // Filter egg moves out of the moveset
.map(m => new PokemonMove(m)); // No egg moves pokemon.moveset = pokemon.moveset.filter(pm => validMoves.includes(pm.moveId));
if (pokemon.moveset.length < 4) {
// If there's empty slots fill with remaining valid moves
const existingMoveIds = pokemon.moveset.map(pm => pm.moveId);
validMoves = validMoves.filter(m => !existingMoveIds.includes(m));
pokemon.moveset = pokemon.moveset.concat(validMoves.map(m => new PokemonMove(m))).slice(0, 4);
}
pokemon.luck = 0; // No luck pokemon.luck = 0; // No luck
pokemon.shiny = false; // Not shiny pokemon.shiny = false; // Not shiny
pokemon.variant = 0; // Not shiny pokemon.variant = 0; // Not shiny

View File

@ -2,7 +2,7 @@ import { pokerogueApi } from "#api/pokerogue-api";
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
import { speciesStarterCosts } from "#balance/starters"; import { speciesStarterCosts } from "#balance/starters";
import type { PokemonSpeciesForm } from "#data/pokemon-species"; import type { PokemonSpeciesForm } from "#data/pokemon-species";
import { getPokemonSpeciesForm, PokemonSpecies } from "#data/pokemon-species"; import { PokemonSpecies } from "#data/pokemon-species";
import { BiomeId } from "#enums/biome-id"; import { BiomeId } from "#enums/biome-id";
import { PartyMemberStrength } from "#enums/party-member-strength"; import { PartyMemberStrength } from "#enums/party-member-strength";
import type { SpeciesId } from "#enums/species-id"; import type { SpeciesId } from "#enums/species-id";
@ -10,7 +10,7 @@ import { PlayerPokemon } from "#field/pokemon";
import type { Starter } from "#ui/starter-select-ui-handler"; import type { Starter } from "#ui/starter-select-ui-handler";
import { randSeedGauss, randSeedInt, randSeedItem } from "#utils/common"; import { randSeedGauss, randSeedInt, randSeedItem } from "#utils/common";
import { getEnumValues } from "#utils/enums"; import { getEnumValues } from "#utils/enums";
import { getPokemonSpecies } from "#utils/pokemon-utils"; import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
export interface DailyRunConfig { export interface DailyRunConfig {
seed: number; seed: number;

View File

@ -256,7 +256,7 @@ export const noAbilityTypeOverrideMoves: ReadonlySet<MoveId> = new Set([
MoveId.HIDDEN_POWER, MoveId.HIDDEN_POWER,
]); ]);
/** Set of all moves that cannot be copied by {@linkcode Moves.SKETCH}. */ /** Set of all moves that cannot be copied by {@linkcode MoveId.SKETCH}. */
export const invalidSketchMoves: ReadonlySet<MoveId> = new Set([ export const invalidSketchMoves: ReadonlySet<MoveId> = new Set([
MoveId.NONE, MoveId.NONE,
MoveId.CHATTER, MoveId.CHATTER,
@ -270,7 +270,7 @@ export const invalidSketchMoves: ReadonlySet<MoveId> = new Set([
MoveId.BREAKNECK_BLITZ__SPECIAL, MoveId.BREAKNECK_BLITZ__SPECIAL,
]); ]);
/** Set of all moves that cannot be locked into by {@linkcode Moves.ENCORE}. */ /** Set of all moves that cannot be locked into by {@linkcode MoveId.ENCORE}. */
export const invalidEncoreMoves: ReadonlySet<MoveId> = new Set([ export const invalidEncoreMoves: ReadonlySet<MoveId> = new Set([
MoveId.MIMIC, MoveId.MIMIC,
MoveId.MIRROR_MOVE, MoveId.MIRROR_MOVE,

View File

@ -1940,25 +1940,51 @@ export class AddSubstituteAttr extends MoveEffectAttr {
} }
/** /**
* Heals the user or target by {@linkcode healRatio} depending on the value of {@linkcode selfTarget} * Attribute to implement healing moves, such as {@linkcode MoveId.RECOVER} or {@linkcode MoveId.SOFT_BOILED}.
* @extends MoveEffectAttr * Heals the user or target of the move by a fixed amount relative to their maximum HP.
* @see {@linkcode apply}
*/ */
export class HealAttr extends MoveEffectAttr { export class HealAttr extends MoveEffectAttr {
/** The percentage of {@linkcode Stat.HP} to heal */ /** The percentage of {@linkcode Stat.HP} to heal; default `1` */
private healRatio: number; protected healRatio = 1
/** Should an animation be shown? */ /** Whether to display a healing animation upon healing the target; default `false` */
private showAnim: boolean; private showAnim = false
constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) { /**
super(selfTarget === undefined || selfTarget); * Whether the move should fail if the target is at full HP.
* @defaultValue `true`
* @todo Remove post move failure rework - this solely exists to prevent Lunar Blessing and co. from failing
*/
private failOnFullHp = true;
this.healRatio = healRatio || 1; constructor(
this.showAnim = !!showAnim; healRatio = 1,
showAnim = false,
selfTarget = true,
failOnFullHp = true
) {
super(selfTarget);
this.healRatio = healRatio;
this.showAnim = showAnim;
this.failOnFullHp = failOnFullHp;
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
this.addHealPhase(this.selfTarget ? user : target, this.healRatio); if (!super.apply(user, target, move, args)) {
return false;
}
// Apply any boosts to healing amounts (i.e. Heal Pulse + Mega Launcher).
const hp = new NumberHolder(this.healRatio)
applyAbAttrs("MoveHealBoostAbAttr", {
pokemon: user,
opponent: target,
move,
healRatio: hp
})
this.healRatio = hp.value;
this.addHealPhase(this.selfTarget ? user : target);
return true; return true;
} }
@ -1966,15 +1992,81 @@ export class HealAttr extends MoveEffectAttr {
* Creates a new {@linkcode PokemonHealPhase}. * Creates a new {@linkcode PokemonHealPhase}.
* This heals the target and shows the appropriate message. * This heals the target and shows the appropriate message.
*/ */
addHealPhase(target: Pokemon, healRatio: number) { protected addHealPhase(healedPokemon: Pokemon) {
globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(), globalScene.phaseManager.unshiftNew("PokemonHealPhase", healedPokemon.getBattlerIndex(),
toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim); // Healing moves round half UP the hp healed
// (unlike most other sources which round down)
Math.round(healedPokemon.getMaxHp() * this.healRatio),
{
message: i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(healedPokemon) }),
showFullHpMessage: true,
skipAnim: !this.showAnim,
}
);
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number { override getTargetBenefitScore(user: Pokemon, target: Pokemon, _move: Move): number {
const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10; const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
return Math.round(score / (1 - this.healRatio / 2)); return Math.round(score / (1 - this.healRatio / 2));
} }
override getCondition(): MoveConditionFunc {
return (user, target) => !(this.failOnFullHp && (this.selfTarget ? user : target).isFullHp());
}
override getFailedText(user: Pokemon, target: Pokemon): string | undefined {
const healedPokemon = this.selfTarget ? user : target;
return i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(healedPokemon),
})
}
}
/**
* Attribute for moves with variable healing amounts.
* Heals the user/target by an amount depending on the return value of {@linkcode healFunc}.
*
* Used for:
* - {@linkcode MoveId.MOONLIGHT} and variants
* - {@linkcode MoveId.SHORE_UP}
* - {@linkcode MoveId.FLORAL_HEALING}
* - {@linkcode MoveId.SWALLOW}
*/
export class VariableHealAttr extends HealAttr {
constructor(
/** A function yielding the amount of HP to heal. */
private healFunc: (user: Pokemon, target: Pokemon, move: Move) => number,
showAnim = false,
selfTarget = true,
failOnFullHp = true,
) {
super(1, showAnim, selfTarget, selfTarget);
this.healFunc = healFunc;
}
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
this.healRatio = this.healFunc(user, target, move)
return super.apply(user, target, move, _args);
}
}
/**
* Heals the target only if it is an ally.
* Used for {@linkcode MoveId.POLLEN_PUFF}.
*/
export class HealOnAllyAttr extends HealAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.getAlly() === target) {
super.apply(user, target, move, args);
return true;
}
return false;
}
override getCondition(): MoveConditionFunc {
return (user, target, _move) => user.getAlly() !== target || super.getCondition()(user, target, _move)
}
} }
/** /**
@ -2101,16 +2193,18 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
const pm = globalScene.phaseManager; const pm = globalScene.phaseManager;
pm.pushPhase( pm.pushPhase(
pm.create("PokemonHealPhase", pm.create(
"PokemonHealPhase",
user.getBattlerIndex(), user.getBattlerIndex(),
maxPartyMemberHp, maxPartyMemberHp,
i18next.t(this.moveMessage, { pokemonName: getPokemonNameWithAffix(user) }), {
true, message: i18next.t(this.moveMessage, { pokemonName: getPokemonNameWithAffix(user) }),
false, showFullHpMessage: false,
false, skipAnim: true,
true, healStatus: true,
false, fullRestorePP: this.restorePP,
this.restorePP), }
),
true); true);
return true; return true;
@ -2157,112 +2251,6 @@ export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
} }
} }
export abstract class WeatherHealAttr extends HealAttr {
constructor() {
super(0.5);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
let healRatio = 0.5;
if (!globalScene.arena.weather?.isEffectSuppressed()) {
const weatherType = globalScene.arena.weather?.weatherType || WeatherType.NONE;
healRatio = this.getWeatherHealRatio(weatherType);
}
this.addHealPhase(user, healRatio);
return true;
}
abstract getWeatherHealRatio(weatherType: WeatherType): number;
}
export class PlantHealAttr extends WeatherHealAttr {
getWeatherHealRatio(weatherType: WeatherType): number {
switch (weatherType) {
case WeatherType.SUNNY:
case WeatherType.HARSH_SUN:
return 2 / 3;
case WeatherType.RAIN:
case WeatherType.SANDSTORM:
case WeatherType.HAIL:
case WeatherType.SNOW:
case WeatherType.FOG:
case WeatherType.HEAVY_RAIN:
return 0.25;
default:
return 0.5;
}
}
}
export class SandHealAttr extends WeatherHealAttr {
getWeatherHealRatio(weatherType: WeatherType): number {
switch (weatherType) {
case WeatherType.SANDSTORM:
return 2 / 3;
default:
return 0.5;
}
}
}
/**
* Heals the target or the user by either {@linkcode normalHealRatio} or {@linkcode boostedHealRatio}
* depending on the evaluation of {@linkcode condition}
* @extends HealAttr
* @see {@linkcode apply}
*/
export class BoostHealAttr extends HealAttr {
/** Healing received when {@linkcode condition} is false */
private normalHealRatio: number;
/** Healing received when {@linkcode condition} is true */
private boostedHealRatio: number;
/** The lambda expression to check against when boosting the healing value */
private condition?: MoveConditionFunc;
constructor(normalHealRatio: number = 0.5, boostedHealRatio: number = 2 / 3, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
super(normalHealRatio, showAnim, selfTarget);
this.normalHealRatio = normalHealRatio;
this.boostedHealRatio = boostedHealRatio;
this.condition = condition;
}
/**
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} target of the move
* @param move {@linkcode Move} with this attribute
* @param args N/A
* @returns true if the move was successful
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const healRatio: number = (this.condition ? this.condition(user, target, move) : false) ? this.boostedHealRatio : this.normalHealRatio;
this.addHealPhase(target, healRatio);
return true;
}
}
/**
* Heals the target only if it is the ally
* @extends HealAttr
* @see {@linkcode apply}
*/
export class HealOnAllyAttr extends HealAttr {
/**
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} target of the move
* @param move {@linkcode Move} with this attribute
* @param args N/A
* @returns true if the function succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.getAlly() === target) {
super.apply(user, target, move, args);
return true;
}
return false;
}
}
/** /**
* Heals user as a side effect of a move that hits a target. * Heals user as a side effect of a move that hits a target.
* Healing is based on {@linkcode healRatio} * the amount of damage dealt or a stat of the target. * Healing is based on {@linkcode healRatio} * the amount of damage dealt or a stat of the target.
@ -2313,7 +2301,9 @@ export class HitHealAttr extends MoveEffectAttr {
message = ""; message = "";
} }
} }
globalScene.phaseManager.unshiftNew("PokemonHealPhase", user.getBattlerIndex(), healAmount, message, false, true); globalScene.phaseManager.unshiftNew("PokemonHealPhase", user.getBattlerIndex(), healAmount,
{message, showFullHpMessage: false, skipAnim: true}
);
return true; return true;
} }
@ -2587,7 +2577,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
} }
/** /**
* Applies the effect of {@linkcode Moves.PSYCHO_SHIFT} to its target. * Applies the effect of {@linkcode MoveId.PSYCHO_SHIFT} to its target.
* Psycho Shift takes the user's status effect and passes it onto the target. * Psycho Shift takes the user's status effect and passes it onto the target.
* The user is then healed after the move has been successfully executed. * The user is then healed after the move has been successfully executed.
* @param user - The {@linkcode Pokemon} using the move * @param user - The {@linkcode Pokemon} using the move
@ -2927,7 +2917,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
/** /**
* Attribute to add the {@linkcode BattlerTagType.BYPASS_SLEEP | BYPASS_SLEEP Battler Tag} for 1 turn to the user before move use. * Attribute to add the {@linkcode BattlerTagType.BYPASS_SLEEP | BYPASS_SLEEP Battler Tag} for 1 turn to the user before move use.
* Used by {@linkcode Moves.SNORE} and {@linkcode Moves.SLEEP_TALK}. * Used by {@linkcode MoveId.SNORE} and {@linkcode MoveId.SLEEP_TALK}.
*/ */
// TODO: Should this use a battler tag? // TODO: Should this use a battler tag?
// TODO: Give this `userSleptOrComatoseCondition` by default // TODO: Give this `userSleptOrComatoseCondition` by default
@ -4346,7 +4336,8 @@ export class PunishmentPowerAttr extends VariablePowerAttr {
} }
export class PresentPowerAttr extends VariablePowerAttr { export class PresentPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: [NumberHolder]): boolean {
const power = args[0]
/** /**
* If this move is multi-hit, and this attribute is applied to any hit * If this move is multi-hit, and this attribute is applied to any hit
* other than the first, this move cannot result in a heal. * other than the first, this move cannot result in a heal.
@ -4355,17 +4346,21 @@ export class PresentPowerAttr extends VariablePowerAttr {
const powerSeed = randSeedInt(firstHit ? 100 : 80); const powerSeed = randSeedInt(firstHit ? 100 : 80);
if (powerSeed <= 40) { if (powerSeed <= 40) {
(args[0] as NumberHolder).value = 40; power.value = 40;
} else if (40 < powerSeed && powerSeed <= 70) { } else if (powerSeed <= 70) {
(args[0] as NumberHolder).value = 80; power.value = 80;
} else if (70 < powerSeed && powerSeed <= 80) { } else if (powerSeed <= 80) {
(args[0] as NumberHolder).value = 120; power.value = 120;
} else if (80 < powerSeed && powerSeed <= 100) { } else if (powerSeed <= 100) {
// If this move is multi-hit, disable all other hits // Disable all other hits and heal the target for 25% max HP
user.turnData.hitCount = 1; user.turnData.hitCount = 1;
user.turnData.hitsLeft = 1; user.turnData.hitsLeft = 1;
globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(), globalScene.phaseManager.unshiftNew(
toDmgValue(target.getMaxHp() / 4), i18next.t("moveTriggers:regainedHealth", { pokemonName: getPokemonNameWithAffix(target) }), true); "PokemonHealPhase",
target.getBattlerIndex(),
toDmgValue(target.getMaxHp() / 4),
{message: i18next.t("moveTriggers:regainedHealth", { pokemonName: getPokemonNameWithAffix(target) })}
)
} }
return true; return true;
@ -4406,36 +4401,6 @@ export class SpitUpPowerAttr extends VariablePowerAttr {
} }
} }
/**
* Attribute used to apply Swallow's healing, which scales with Stockpile stacks.
* Does NOT remove stockpiled stacks.
*/
export class SwallowHealAttr extends HealAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const stockpilingTag = user.getTag(StockpilingTag);
if (stockpilingTag && stockpilingTag.stockpiledCount > 0) {
const stockpiled = stockpilingTag.stockpiledCount;
let healRatio: number;
if (stockpiled === 1) {
healRatio = 0.25;
} else if (stockpiled === 2) {
healRatio = 0.50;
} else { // stockpiled >= 3
healRatio = 1.00;
}
if (healRatio) {
this.addHealPhase(user, healRatio);
return true;
}
}
return false;
}
}
const hasStockpileStacksCondition: MoveConditionFunc = (user) => { const hasStockpileStacksCondition: MoveConditionFunc = (user) => {
const hasStockpilingTag = user.getTag(StockpilingTag); const hasStockpilingTag = user.getTag(StockpilingTag);
return !!hasStockpilingTag && hasStockpilingTag.stockpiledCount > 0; return !!hasStockpilingTag && hasStockpilingTag.stockpiledCount > 0;
@ -5912,20 +5877,21 @@ export class ProtectAttr extends AddBattlerTagAttr {
getCondition(): MoveConditionFunc { getCondition(): MoveConditionFunc {
return ((user, target, move): boolean => { return ((user, target, move): boolean => {
let timesUsed = 0; let timesUsed = 0;
const moveHistory = user.getLastXMoves();
let turnMove: TurnMove | undefined;
while (moveHistory.length) { for (const turnMove of user.getLastXMoves(-1).slice()) {
turnMove = moveHistory.shift(); if (
if (!allMoves[turnMove?.move ?? MoveId.NONE].hasAttr("ProtectAttr") || turnMove?.result !== MoveResult.SUCCESS) { // Quick & Wide guard increment the Protect counter without using it for fail chance
!(allMoves[turnMove.move].hasAttr("ProtectAttr") ||
[MoveId.QUICK_GUARD, MoveId.WIDE_GUARD].includes(turnMove.move)) ||
turnMove.result !== MoveResult.SUCCESS
) {
break; break;
} }
timesUsed++;
timesUsed++
} }
if (timesUsed) {
return !user.randBattleSeedInt(Math.pow(3, timesUsed)); return timesUsed === 0 || user.randBattleSeedInt(Math.pow(3, timesUsed)) === 0;
}
return true;
}); });
} }
} }
@ -7139,7 +7105,7 @@ export class CopyMoveAttr extends CallMoveAttr {
/** /**
* Attribute used for moves that cause the target to repeat their last used move. * Attribute used for moves that cause the target to repeat their last used move.
* *
* Used by {@linkcode Moves.INSTRUCT | Instruct}. * Used by {@linkcode MoveId.INSTRUCT | Instruct}.
* @see [Instruct on Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/Instruct_(move)) * @see [Instruct on Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/Instruct_(move))
*/ */
export class RepeatMoveAttr extends MoveEffectAttr { export class RepeatMoveAttr extends MoveEffectAttr {
@ -7402,7 +7368,7 @@ const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
/** /**
* Attribute to temporarily copy the last move in the target's moveset. * Attribute to temporarily copy the last move in the target's moveset.
* Used by {@linkcode Moves.MIMIC}. * Used by {@linkcode MoveId.MIMIC}.
*/ */
export class MovesetCopyMoveAttr extends OverrideMoveEffectAttr { export class MovesetCopyMoveAttr extends OverrideMoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -7966,7 +7932,7 @@ export class VariableTargetAttr extends MoveAttr {
/** /**
* Attribute to cause the target to move immediately after the user. * Attribute to cause the target to move immediately after the user.
* *
* Used by {@linkcode Moves.AFTER_YOU}. * Used by {@linkcode MoveId.AFTER_YOU}.
*/ */
export class AfterYouAttr extends MoveEffectAttr { export class AfterYouAttr extends MoveEffectAttr {
/** /**
@ -8088,6 +8054,53 @@ const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) =
return message; return message;
}; };
const sunnyHealRatioFunc = (): number => {
if (globalScene.arena.weather?.isEffectSuppressed()) {
return 1 / 2;
}
switch (globalScene.arena.getWeatherType()) {
case WeatherType.SUNNY:
case WeatherType.HARSH_SUN:
return 2 / 3;
case WeatherType.RAIN:
case WeatherType.SANDSTORM:
case WeatherType.HAIL:
case WeatherType.SNOW:
case WeatherType.HEAVY_RAIN:
case WeatherType.FOG:
return 1 / 4;
case WeatherType.STRONG_WINDS:
default:
return 1 / 2;
}
}
const shoreUpHealRatioFunc = (): number => {
if (globalScene.arena.weather?.isEffectSuppressed()) {
return 1 / 2;
}
return globalScene.arena.getWeatherType() === WeatherType.SANDSTORM ? 2 / 3 : 1 / 2;
}
const swallowHealFunc = (user: Pokemon): number => {
const tag = user.getTag(StockpilingTag);
if (!tag || tag.stockpiledCount <= 0) {
return 0;
}
switch (tag.stockpiledCount) {
case 1:
return 0.25
case 2:
return 0.5
case 3:
default: // in case we ever get more stacks
return 1;
}
}
export class MoveCondition { export class MoveCondition {
protected func: MoveConditionFunc; protected func: MoveConditionFunc;
@ -8299,15 +8312,12 @@ const MoveAttrs = Object.freeze({
SacrificialAttrOnHit, SacrificialAttrOnHit,
HalfSacrificialAttr, HalfSacrificialAttr,
AddSubstituteAttr, AddSubstituteAttr,
HealAttr,
PartyStatusCureAttr, PartyStatusCureAttr,
FlameBurstAttr, FlameBurstAttr,
SacrificialFullRestoreAttr, SacrificialFullRestoreAttr,
IgnoreWeatherTypeDebuffAttr, IgnoreWeatherTypeDebuffAttr,
WeatherHealAttr, HealAttr,
PlantHealAttr, VariableHealAttr,
SandHealAttr,
BoostHealAttr,
HealOnAllyAttr, HealOnAllyAttr,
HitHealAttr, HitHealAttr,
IncrementMovePriorityAttr, IncrementMovePriorityAttr,
@ -8371,7 +8381,6 @@ const MoveAttrs = Object.freeze({
PresentPowerAttr, PresentPowerAttr,
WaterShurikenPowerAttr, WaterShurikenPowerAttr,
SpitUpPowerAttr, SpitUpPowerAttr,
SwallowHealAttr,
MultiHitPowerIncrementAttr, MultiHitPowerIncrementAttr,
LastMoveDoublePowerAttr, LastMoveDoublePowerAttr,
CombinedPledgePowerAttr, CombinedPledgePowerAttr,
@ -9222,13 +9231,13 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true), .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true),
new AttackMove(MoveId.VITAL_THROW, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 70, -1, 10, -1, -1, 2), new AttackMove(MoveId.VITAL_THROW, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 70, -1, 10, -1, -1, 2),
new SelfStatusMove(MoveId.MORNING_SUN, PokemonType.NORMAL, -1, 5, -1, 0, 2) new SelfStatusMove(MoveId.MORNING_SUN, PokemonType.NORMAL, -1, 5, -1, 0, 2)
.attr(PlantHealAttr) .attr(VariableHealAttr, sunnyHealRatioFunc)
.triageMove(), .triageMove(),
new SelfStatusMove(MoveId.SYNTHESIS, PokemonType.GRASS, -1, 5, -1, 0, 2) new SelfStatusMove(MoveId.SYNTHESIS, PokemonType.GRASS, -1, 5, -1, 0, 2)
.attr(PlantHealAttr) .attr(VariableHealAttr, sunnyHealRatioFunc)
.triageMove(), .triageMove(),
new SelfStatusMove(MoveId.MOONLIGHT, PokemonType.FAIRY, -1, 5, -1, 0, 2) new SelfStatusMove(MoveId.MOONLIGHT, PokemonType.FAIRY, -1, 5, -1, 0, 2)
.attr(PlantHealAttr) .attr(VariableHealAttr, sunnyHealRatioFunc)
.triageMove(), .triageMove(),
new AttackMove(MoveId.HIDDEN_POWER, PokemonType.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 2) new AttackMove(MoveId.HIDDEN_POWER, PokemonType.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 2)
.attr(HiddenPowerTypeAttr), .attr(HiddenPowerTypeAttr),
@ -9285,15 +9294,15 @@ export function initMoves() {
.partial(), // Does not lock the user, does not stop Pokemon from sleeping .partial(), // Does not lock the user, does not stop Pokemon from sleeping
// Likely can make use of FrenzyAttr and an ArenaTag (just without the FrenzyMissFunc) // Likely can make use of FrenzyAttr and an ArenaTag (just without the FrenzyMissFunc)
new SelfStatusMove(MoveId.STOCKPILE, PokemonType.NORMAL, -1, 20, -1, 0, 3) new SelfStatusMove(MoveId.STOCKPILE, PokemonType.NORMAL, -1, 20, -1, 0, 3)
.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3) .condition(user => (user.getTag(BattlerTagType.STOCKPILING)?.stockpiledCount ?? 0) < 3)
.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true), .attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3) new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
.condition(hasStockpileStacksCondition)
.attr(SpitUpPowerAttr, 100) .attr(SpitUpPowerAttr, 100)
.condition(hasStockpileStacksCondition)
.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true), .attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true),
new SelfStatusMove(MoveId.SWALLOW, PokemonType.NORMAL, -1, 10, -1, 0, 3) new SelfStatusMove(MoveId.SWALLOW, PokemonType.NORMAL, -1, 10, -1, 0, 3)
.attr(VariableHealAttr, swallowHealFunc, false, true, true)
.condition(hasStockpileStacksCondition) .condition(hasStockpileStacksCondition)
.attr(SwallowHealAttr)
.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true) .attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true)
.triageMove(), .triageMove(),
new AttackMove(MoveId.HEAT_WAVE, PokemonType.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3) new AttackMove(MoveId.HEAT_WAVE, PokemonType.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
@ -10555,7 +10564,7 @@ export function initMoves() {
.unimplemented(), .unimplemented(),
/* End Unused */ /* End Unused */
new SelfStatusMove(MoveId.SHORE_UP, PokemonType.GROUND, -1, 5, -1, 0, 7) new SelfStatusMove(MoveId.SHORE_UP, PokemonType.GROUND, -1, 5, -1, 0, 7)
.attr(SandHealAttr) .attr(VariableHealAttr, shoreUpHealRatioFunc)
.triageMove(), .triageMove(),
new AttackMove(MoveId.FIRST_IMPRESSION, PokemonType.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7) new AttackMove(MoveId.FIRST_IMPRESSION, PokemonType.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7)
.condition(new FirstMoveCondition()), .condition(new FirstMoveCondition()),
@ -10575,7 +10584,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPD ], -1, true) .attr(StatStageChangeAttr, [ Stat.SPD ], -1, true)
.punchingMove(), .punchingMove(),
new StatusMove(MoveId.FLORAL_HEALING, PokemonType.FAIRY, -1, 10, -1, 0, 7) new StatusMove(MoveId.FLORAL_HEALING, PokemonType.FAIRY, -1, 10, -1, 0, 7)
.attr(BoostHealAttr, 0.5, 2 / 3, true, false, (user, target, move) => globalScene.arena.terrain?.terrainType === TerrainType.GRASSY) .attr(VariableHealAttr, () => globalScene.arena.getTerrainType() === TerrainType.GRASSY ? 2 / 3 : 1 / 2, true, false)
.triageMove() .triageMove()
.reflectable(), .reflectable(),
new AttackMove(MoveId.HIGH_HORSEPOWER, PokemonType.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7), new AttackMove(MoveId.HIGH_HORSEPOWER, PokemonType.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7),
@ -11067,10 +11076,11 @@ export function initMoves() {
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE) .attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN), .attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(MoveId.JUNGLE_HEALING, PokemonType.GRASS, -1, 10, -1, 0, 8) new StatusMove(MoveId.JUNGLE_HEALING, PokemonType.GRASS, -1, 10, -1, 0, 8)
.attr(HealAttr, 0.25, true, false) .attr(HealAttr, 0.25, true, false, false)
.attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects()) .attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects())
.target(MoveTarget.USER_AND_ALLIES) .target(MoveTarget.USER_AND_ALLIES)
.triageMove(), .triageMove()
.edgeCase(), // TODO: Review if jungle healing fails if HP cannot be restored and status cannot be cured
new AttackMove(MoveId.WICKED_BLOW, PokemonType.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8) new AttackMove(MoveId.WICKED_BLOW, PokemonType.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
.attr(CritOnlyAttr) .attr(CritOnlyAttr)
.punchingMove(), .punchingMove(),
@ -11172,10 +11182,11 @@ export function initMoves() {
.windMove() .windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(MoveId.LUNAR_BLESSING, PokemonType.PSYCHIC, -1, 5, -1, 0, 8) new StatusMove(MoveId.LUNAR_BLESSING, PokemonType.PSYCHIC, -1, 5, -1, 0, 8)
.attr(HealAttr, 0.25, true, false) .attr(HealAttr, 0.25, true, false, false)
.attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects()) .attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects())
.target(MoveTarget.USER_AND_ALLIES) .target(MoveTarget.USER_AND_ALLIES)
.triageMove(), .triageMove()
.edgeCase(), // TODO: Review if lunar blessing fails if HP cannot be restored and status cannot be cured
new SelfStatusMove(MoveId.TAKE_HEART, PokemonType.PSYCHIC, -1, 10, -1, 0, 8) new SelfStatusMove(MoveId.TAKE_HEART, PokemonType.PSYCHIC, -1, 10, -1, 0, 8)
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF ], 1, true) .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF ], 1, true)
.attr(HealStatusEffectAttr, true, [ StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP ]), .attr(HealStatusEffectAttr, true, [ StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP ]),

View File

@ -59,7 +59,7 @@ export const TeleportingHijinksEncounter: MysteryEncounter = MysteryEncounterBui
) )
.withEncounterTier(MysteryEncounterTier.COMMON) .withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES) .withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withSceneRequirement(new WaveModulusRequirement([1, 2, 3], 10)) // Must be in first 3 waves after boss wave .withSceneRequirement(new WaveModulusRequirement([2, 3, 4], 10)) // Must be in first 3 waves after boss wave
.withSceneRequirement(new MoneyRequirement(0, MONEY_COST_MULTIPLIER)) // Must be able to pay teleport cost .withSceneRequirement(new MoneyRequirement(0, MONEY_COST_MULTIPLIER)) // Must be able to pay teleport cost
.withAutoHideIntroVisuals(false) .withAutoHideIntroVisuals(false)
.withCatchAllowed(true) .withCatchAllowed(true)

File diff suppressed because it is too large Load Diff

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@ -3,7 +3,7 @@ import { loadBattlerTag, SerializableBattlerTag } from "#data/battler-tags";
import { allSpecies } from "#data/data-lists"; import { allSpecies } from "#data/data-lists";
import type { Gender } from "#data/gender"; import type { Gender } from "#data/gender";
import { PokemonMove } from "#data/moves/pokemon-move"; import { PokemonMove } from "#data/moves/pokemon-move";
import { getPokemonSpeciesForm, type PokemonSpeciesForm } from "#data/pokemon-species"; import type { PokemonSpeciesForm } from "#data/pokemon-species";
import type { TypeDamageMultiplier } from "#data/type"; import type { TypeDamageMultiplier } from "#data/type";
import type { AbilityId } from "#enums/ability-id"; import type { AbilityId } from "#enums/ability-id";
import type { BerryType } from "#enums/berry-type"; import type { BerryType } from "#enums/berry-type";
@ -16,6 +16,7 @@ import type { IllusionData } from "#types/illusion-data";
import type { TurnMove } from "#types/turn-move"; import type { TurnMove } from "#types/turn-move";
import type { CoerceNullPropertiesToUndefined } from "#types/type-helpers"; import type { CoerceNullPropertiesToUndefined } from "#types/type-helpers";
import { isNullOrUndefined } from "#utils/common"; import { isNullOrUndefined } from "#utils/common";
import { getPokemonSpeciesForm } from "#utils/pokemon-utils";
/** /**
* The type that {@linkcode PokemonSpeciesForm} is converted to when an object containing it serializes it. * The type that {@linkcode PokemonSpeciesForm} is converted to when an object containing it serializes it.
@ -161,6 +162,7 @@ export class PokemonSummonData {
if (key === "speciesForm" || key === "fusionSpeciesForm") { if (key === "speciesForm" || key === "fusionSpeciesForm") {
this[key] = deserializePokemonSpeciesForm(value); this[key] = deserializePokemonSpeciesForm(value);
continue;
} }
if (key === "illusion" && typeof value === "object") { if (key === "illusion" && typeof value === "object") {
@ -181,6 +183,7 @@ export class PokemonSummonData {
} }
} }
this[key] = illusionData as IllusionData; this[key] = illusionData as IllusionData;
continue;
} }
if (key === "moveset") { if (key === "moveset") {
@ -250,7 +253,6 @@ export class PokemonTempSummonData {
* Only currently used for positioning the battle cursor. * Only currently used for positioning the battle cursor.
*/ */
turnCount = 1; turnCount = 1;
/** /**
* The number of turns this pokemon has spent in the active position since the start of the wave * The number of turns this pokemon has spent in the active position since the start of the wave
* without switching out. * without switching out.

View File

@ -155,13 +155,12 @@ export class WishTag extends PositionalTag implements WishArgs {
public override trigger(): void { public override trigger(): void {
// TODO: Rename this locales key - wish shows a message on REMOVAL, not addition // TODO: Rename this locales key - wish shows a message on REMOVAL, not addition
globalScene.phaseManager.queueMessage( // TODO: What messages does Wish show when healing a Pokemon at full HP?
i18next.t("arenaTag:wishTagOnAdd", { globalScene.phaseManager.unshiftNew("PokemonHealPhase", this.targetIndex, this.healHp, {
message: i18next.t("arenaTag:wishTagOnAdd", {
pokemonNameWithAffix: this.pokemonName, pokemonNameWithAffix: this.pokemonName,
}), }),
); });
globalScene.phaseManager.unshiftNew("PokemonHealPhase", this.targetIndex, this.healHp, null, true, false);
} }
public override shouldTrigger(): boolean { public override shouldTrigger(): boolean {

View File

@ -1244,12 +1244,58 @@ export const trainerConfigs: TrainerConfigs = {
.setHasDouble("Breeders") .setHasDouble("Breeders")
.setPartyTemplateFunc(() => .setPartyTemplateFunc(() =>
getWavePartyTemplate( getWavePartyTemplate(
trainerPartyTemplates.FOUR_WEAKER, trainerPartyTemplates.FOUR_WEAK,
trainerPartyTemplates.FIVE_WEAKER, trainerPartyTemplates.FIVE_WEAK,
trainerPartyTemplates.SIX_WEAKER, trainerPartyTemplates.SIX_WEAK,
), ),
) )
.setSpeciesFilter(s => s.baseTotal < 450), .setSpeciesPools({
[TrainerPoolTier.COMMON]: [
SpeciesId.PICHU,
SpeciesId.CLEFFA,
SpeciesId.IGGLYBUFF,
SpeciesId.TOGEPI,
SpeciesId.TYROGUE,
SpeciesId.SMOOCHUM,
SpeciesId.AZURILL,
SpeciesId.BUDEW,
SpeciesId.CHINGLING,
SpeciesId.BONSLY,
SpeciesId.MIME_JR,
SpeciesId.HAPPINY,
SpeciesId.MANTYKE,
SpeciesId.TOXEL,
],
[TrainerPoolTier.UNCOMMON]: [
SpeciesId.DITTO,
SpeciesId.ELEKID,
SpeciesId.MAGBY,
SpeciesId.WYNAUT,
SpeciesId.MUNCHLAX,
SpeciesId.RIOLU,
SpeciesId.AUDINO,
],
[TrainerPoolTier.RARE]: [
SpeciesId.ALOLA_RATTATA,
SpeciesId.ALOLA_SANDSHREW,
SpeciesId.ALOLA_VULPIX,
SpeciesId.ALOLA_DIGLETT,
SpeciesId.ALOLA_MEOWTH,
SpeciesId.GALAR_PONYTA,
],
[TrainerPoolTier.SUPER_RARE]: [
SpeciesId.ALOLA_GEODUDE,
SpeciesId.ALOLA_GRIMER,
SpeciesId.GALAR_MEOWTH,
SpeciesId.GALAR_SLOWPOKE,
SpeciesId.GALAR_FARFETCHD,
SpeciesId.HISUI_GROWLITHE,
SpeciesId.HISUI_VOLTORB,
SpeciesId.HISUI_QWILFISH,
SpeciesId.HISUI_SNEASEL,
SpeciesId.HISUI_ZORUA,
],
}),
[TrainerType.CLERK]: new TrainerConfig(++t) [TrainerType.CLERK]: new TrainerConfig(++t)
.setHasGenders("Clerk Female") .setHasGenders("Clerk Female")
.setHasDouble("Colleagues") .setHasDouble("Colleagues")

View File

@ -144,6 +144,7 @@ export const trainerPartyTemplates = {
FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK, false, true), FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK, false, true),
SIX_WEAKER: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER), SIX_WEAKER: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER),
SIX_WEAKER_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true), SIX_WEAKER_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true),
SIX_WEAK: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK),
SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, true), SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, true),
SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, false, true), SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, false, true),

View File

@ -24,11 +24,11 @@ import { NoCritTag, WeakenMoveScreenTag } from "#data/arena-tag";
import { import {
AutotomizedTag, AutotomizedTag,
BattlerTag, BattlerTag,
type BattlerTagTypeMap,
CritBoostTag, CritBoostTag,
EncoreTag, EncoreTag,
ExposedTag, ExposedTag,
GroundedTag, GroundedTag,
type GrudgeTag,
getBattlerTag, getBattlerTag,
HighestStatBoostTag, HighestStatBoostTag,
MoveRestrictionBattlerTag, MoveRestrictionBattlerTag,
@ -60,7 +60,7 @@ import {
} from "#data/pokemon-data"; } from "#data/pokemon-data";
import type { SpeciesFormChange } from "#data/pokemon-forms"; import type { SpeciesFormChange } from "#data/pokemon-forms";
import type { PokemonSpeciesForm } from "#data/pokemon-species"; import type { PokemonSpeciesForm } from "#data/pokemon-species";
import { getFusedSpeciesName, getPokemonSpeciesForm, PokemonSpecies } from "#data/pokemon-species"; import { PokemonSpecies } from "#data/pokemon-species";
import { getRandomStatus, getStatusEffectOverlapText, Status } from "#data/status-effect"; import { getRandomStatus, getStatusEffectOverlapText, Status } from "#data/status-effect";
import { getTerrainBlockMessage, TerrainType } from "#data/terrain"; import { getTerrainBlockMessage, TerrainType } from "#data/terrain";
import type { TypeDamageMultiplier } from "#data/type"; import type { TypeDamageMultiplier } from "#data/type";
@ -168,7 +168,7 @@ import {
toDmgValue, toDmgValue,
} from "#utils/common"; } from "#utils/common";
import { getEnumValues } from "#utils/enums"; import { getEnumValues } from "#utils/enums";
import { getPokemonSpecies } from "#utils/pokemon-utils"; import { getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
import { argbFromRgba, QuantizerCelebi, rgbaFromArgb } from "@material/material-color-utilities"; import { argbFromRgba, QuantizerCelebi, rgbaFromArgb } from "@material/material-color-utilities";
import i18next from "i18next"; import i18next from "i18next";
import Phaser from "phaser"; import Phaser from "phaser";
@ -725,7 +725,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Load all assets needed for this Pokemon's use in battle * Load all assets needed for this Pokemon's use in battle
* @param ignoreOverride - Whether to ignore overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `true` * @param ignoreOverride - Whether to ignore overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `true`
* @param useIllusion - Whether to consider this pokemon's active illusion; default `false` * @param useIllusion - Whether to consider this pokemon's active illusion; default `false`
* @returns A promise that resolves once all the corresponding assets have been loaded. * @returns A promise that resolves once all the corresponding assets have been loaded.
*/ */
@ -1032,7 +1032,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Return this Pokemon's {@linkcode PokemonSpeciesForm | SpeciesForm}. * Return this Pokemon's {@linkcode PokemonSpeciesForm | SpeciesForm}.
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false` * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* and overrides `useIllusion`. * and overrides `useIllusion`.
* @param useIllusion - Whether to consider this Pokemon's illusion if present; default `false`. * @param useIllusion - Whether to consider this Pokemon's illusion if present; default `false`.
* @returns This Pokemon's {@linkcode PokemonSpeciesForm}. * @returns This Pokemon's {@linkcode PokemonSpeciesForm}.
@ -1088,7 +1088,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Return the {@linkcode PokemonSpeciesForm | SpeciesForm} of this Pokemon's fusion counterpart. * Return the {@linkcode PokemonSpeciesForm | SpeciesForm} of this Pokemon's fusion counterpart.
* @param ignoreOverride - Whether to ignore species overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false` * @param ignoreOverride - Whether to ignore species overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @param useIllusion - Whether to consider the species of this Pokemon's illusion; default `false` * @param useIllusion - Whether to consider the species of this Pokemon's illusion; default `false`
* @returns The {@linkcode PokemonSpeciesForm} of this Pokemon's fusion counterpart. * @returns The {@linkcode PokemonSpeciesForm} of this Pokemon's fusion counterpart.
*/ */
@ -1640,6 +1640,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
return this.getMaxHp() - this.hp; return this.getMaxHp() - this.hp;
} }
// TODO: Why does this default to `false`?
getHpRatio(precise = false): number { getHpRatio(precise = false): number {
return precise ? this.hp / this.getMaxHp() : Math.round((this.hp / this.getMaxHp()) * 100) / 100; return precise ? this.hp / this.getMaxHp() : Math.round((this.hp / this.getMaxHp()) * 100) / 100;
} }
@ -1659,7 +1660,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Return this Pokemon's {@linkcode Gender}. * Return this Pokemon's {@linkcode Gender}.
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false` * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @param useIllusion - Whether to consider this pokemon's illusion if present; default `false` * @param useIllusion - Whether to consider this pokemon's illusion if present; default `false`
* @returns the {@linkcode Gender} of this {@linkcode Pokemon}. * @returns the {@linkcode Gender} of this {@linkcode Pokemon}.
*/ */
@ -1675,7 +1676,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Return this Pokemon's fusion's {@linkcode Gender}. * Return this Pokemon's fusion's {@linkcode Gender}.
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false` * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @param useIllusion - Whether to consider this pokemon's illusion if present; default `false` * @param useIllusion - Whether to consider this pokemon's illusion if present; default `false`
* @returns The {@linkcode Gender} of this {@linkcode Pokemon}'s fusion. * @returns The {@linkcode Gender} of this {@linkcode Pokemon}'s fusion.
*/ */
@ -1817,12 +1818,10 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Return all the {@linkcode PokemonMove}s that make up this Pokemon's moveset. * Return all the {@linkcode PokemonMove}s that make up this Pokemon's moveset.
* Takes into account player/enemy moveset overrides (which will also override PP count). * Takes into account player/enemy moveset overrides (which will also override PP count).
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false` * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @returns An array of {@linkcode PokemonMove}, as described above. * @returns An array of {@linkcode PokemonMove}, as described above.
*/ */
getMoveset(ignoreOverride = false): PokemonMove[] { getMoveset(ignoreOverride = false): PokemonMove[] {
const ret = !ignoreOverride && this.summonData.moveset ? this.summonData.moveset : this.moveset;
// Overrides moveset based on arrays specified in overrides.ts // Overrides moveset based on arrays specified in overrides.ts
let overrideArray: MoveId | Array<MoveId> = this.isPlayer() let overrideArray: MoveId | Array<MoveId> = this.isPlayer()
? Overrides.MOVESET_OVERRIDE ? Overrides.MOVESET_OVERRIDE
@ -1838,7 +1837,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
}); });
} }
return ret; return !ignoreOverride && this.summonData.moveset ? this.summonData.moveset : this.moveset;
} }
/** /**
@ -1885,7 +1884,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* Evaluate and return this Pokemon's typing. * Evaluate and return this Pokemon's typing.
* @param includeTeraType - Whether to use this Pokemon's tera type if Terastallized; default `false` * @param includeTeraType - Whether to use this Pokemon's tera type if Terastallized; default `false`
* @param forDefend - Whether this Pokemon is currently receiving an attack; default `false` * @param forDefend - Whether this Pokemon is currently receiving an attack; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false` * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @param useIllusion - Whether to consider this Pokemon's illusion if present; default `false` * @param useIllusion - Whether to consider this Pokemon's illusion if present; default `false`
* @returns An array of {@linkcode PokemonType}s corresponding to this Pokemon's typing (real or percieved). * @returns An array of {@linkcode PokemonType}s corresponding to this Pokemon's typing (real or percieved).
*/ */
@ -2008,7 +2007,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* @param type - The {@linkcode PokemonType} to check * @param type - The {@linkcode PokemonType} to check
* @param includeTeraType - Whether to use this Pokemon's tera type if Terastallized; default `true` * @param includeTeraType - Whether to use this Pokemon's tera type if Terastallized; default `true`
* @param forDefend - Whether this Pokemon is currently receiving an attack; default `false` * @param forDefend - Whether this Pokemon is currently receiving an attack; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false` * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @returns Whether this Pokemon is of the specified type. * @returns Whether this Pokemon is of the specified type.
*/ */
public isOfType(type: PokemonType, includeTeraType = true, forDefend = false, ignoreOverride = false): boolean { public isOfType(type: PokemonType, includeTeraType = true, forDefend = false, ignoreOverride = false): boolean {
@ -2021,7 +2020,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* Should rarely be called directly in favor of {@linkcode hasAbility} or {@linkcode hasAbilityWithAttr}, * Should rarely be called directly in favor of {@linkcode hasAbility} or {@linkcode hasAbilityWithAttr},
* both of which check both ability slots and account for suppression. * both of which check both ability slots and account for suppression.
* @see {@linkcode hasAbility} and {@linkcode hasAbilityWithAttr} are the intended ways to check abilities in most cases * @see {@linkcode hasAbility} and {@linkcode hasAbilityWithAttr} are the intended ways to check abilities in most cases
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false` * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @returns The non-passive {@linkcode Ability} of this Pokemon. * @returns The non-passive {@linkcode Ability} of this Pokemon.
*/ */
public getAbility(ignoreOverride = false): Ability { public getAbility(ignoreOverride = false): Ability {
@ -2203,7 +2202,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* Accounts for all the various effects which can disable or modify abilities. * Accounts for all the various effects which can disable or modify abilities.
* @param ability - The {@linkcode Abilities | Ability} to check for * @param ability - The {@linkcode Abilities | Ability} to check for
* @param canApply - Whether to check if the ability is currently active; default `true` * @param canApply - Whether to check if the ability is currently active; default `true`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false` * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @returns Whether this {@linkcode Pokemon} has the given ability * @returns Whether this {@linkcode Pokemon} has the given ability
*/ */
public hasAbility(ability: AbilityId, canApply = true, ignoreOverride = false): boolean { public hasAbility(ability: AbilityId, canApply = true, ignoreOverride = false): boolean {
@ -2218,7 +2217,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* Accounts for all the various effects which can disable or modify abilities. * Accounts for all the various effects which can disable or modify abilities.
* @param attrType - The {@linkcode AbAttr | attribute} to check for * @param attrType - The {@linkcode AbAttr | attribute} to check for
* @param canApply - Whether to check if the ability is currently active; default `true` * @param canApply - Whether to check if the ability is currently active; default `true`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false` * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @returns Whether this Pokemon has an ability with the given {@linkcode AbAttr}. * @returns Whether this Pokemon has an ability with the given {@linkcode AbAttr}.
*/ */
public hasAbilityWithAttr(attrType: AbAttrString, canApply = true, ignoreOverride = false): boolean { public hasAbilityWithAttr(attrType: AbAttrString, canApply = true, ignoreOverride = false): boolean {
@ -4239,14 +4238,8 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
return false; return false;
} }
/**@overload */
getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | undefined;
/** @overload */ /** @overload */
getTag(tagType: BattlerTagType.SUBSTITUTE): SubstituteTag | undefined; getTag<T extends BattlerTagType>(tagType: T): BattlerTagTypeMap[T] | undefined;
/** @overload */
getTag(tagType: BattlerTagType): BattlerTag | undefined;
/** @overload */ /** @overload */
getTag<T extends BattlerTag>(tagType: Constructor<T>): T | undefined; getTag<T extends BattlerTag>(tagType: Constructor<T>): T | undefined;
@ -4468,7 +4461,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
* Return the most recently executed {@linkcode TurnMove} this {@linkcode Pokemon} has used that is: * Return the most recently executed {@linkcode TurnMove} this {@linkcode Pokemon} has used that is:
* - Not {@linkcode MoveId.NONE} * - Not {@linkcode MoveId.NONE}
* - Non-virtual ({@linkcode MoveUseMode | useMode} < {@linkcode MoveUseMode.INDIRECT}) * - Non-virtual ({@linkcode MoveUseMode | useMode} < {@linkcode MoveUseMode.INDIRECT})
* @param ignoreStruggle - Whether to additionally ignore {@linkcode Moves.STRUGGLE}; default `false` * @param ignoreStruggle - Whether to additionally ignore {@linkcode MoveId.STRUGGLE}; default `false`
* @param ignoreFollowUp - Whether to ignore moves with a use type of {@linkcode MoveUseMode.FOLLOW_UP} * @param ignoreFollowUp - Whether to ignore moves with a use type of {@linkcode MoveUseMode.FOLLOW_UP}
* (e.g. ones called by Copycat/Mirror Move); default `true`. * (e.g. ones called by Copycat/Mirror Move); default `true`.
* @returns The last move this Pokemon has used satisfying the aforementioned conditions, * @returns The last move this Pokemon has used satisfying the aforementioned conditions,
@ -5096,6 +5089,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
*/ */
resetWaveData(): void { resetWaveData(): void {
this.waveData = new PokemonWaveData(); this.waveData = new PokemonWaveData();
this.tempSummonData.waveTurnCount = 1;
} }
resetTera(): void { resetTera(): void {

View File

@ -2,10 +2,10 @@ import { initAbilities } from "#abilities/ability";
import { initBiomes } from "#balance/biomes"; import { initBiomes } from "#balance/biomes";
import { initEggMoves } from "#balance/egg-moves"; import { initEggMoves } from "#balance/egg-moves";
import { initPokemonPrevolutions, initPokemonStarters } from "#balance/pokemon-evolutions"; import { initPokemonPrevolutions, initPokemonStarters } from "#balance/pokemon-evolutions";
import { initSpecies } from "#balance/pokemon-species";
import { initChallenges } from "#data/challenge"; import { initChallenges } from "#data/challenge";
import { initTrainerTypeDialogue } from "#data/dialogue"; import { initTrainerTypeDialogue } from "#data/dialogue";
import { initPokemonForms } from "#data/pokemon-forms"; import { initPokemonForms } from "#data/pokemon-forms";
import { initSpecies } from "#data/pokemon-species";
import { initModifierPools } from "#modifiers/init-modifier-pools"; import { initModifierPools } from "#modifiers/init-modifier-pools";
import { initModifierTypes } from "#modifiers/modifier-type"; import { initModifierTypes } from "#modifiers/modifier-type";
import { initMoves } from "#moves/move"; import { initMoves } from "#moves/move";

View File

@ -1674,11 +1674,12 @@ export class TurnHealModifier extends PokemonHeldItemModifier {
"PokemonHealPhase", "PokemonHealPhase",
pokemon.getBattlerIndex(), pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 16) * this.stackCount, toDmgValue(pokemon.getMaxHp() / 16) * this.stackCount,
i18next.t("modifier:turnHealApply", { {
message: i18next.t("modifier:turnHealApply", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
typeName: this.type.name, typeName: this.type.name,
}), }),
true, },
); );
return true; return true;
} }
@ -1766,16 +1767,16 @@ export class HitHealModifier extends PokemonHeldItemModifier {
*/ */
override apply(pokemon: Pokemon): boolean { override apply(pokemon: Pokemon): boolean {
if (pokemon.turnData.totalDamageDealt && !pokemon.isFullHp()) { if (pokemon.turnData.totalDamageDealt && !pokemon.isFullHp()) {
// TODO: this shouldn't be undefined AFAIK
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew(
"PokemonHealPhase", "PokemonHealPhase",
pokemon.getBattlerIndex(), pokemon.getBattlerIndex(),
toDmgValue(pokemon.turnData.totalDamageDealt / 8) * this.stackCount, toDmgValue((pokemon.turnData.totalDamageDealt * this.stackCount) / 8),
i18next.t("modifier:hitHealApply", { {
message: i18next.t("modifier:hitHealApply", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
typeName: this.type.name, typeName: this.type.name,
}), }),
true, },
); );
} }
@ -1934,20 +1935,22 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier {
*/ */
override apply(pokemon: Pokemon): boolean { override apply(pokemon: Pokemon): boolean {
// Restore the Pokemon to half HP // Restore the Pokemon to half HP
// TODO: This should not use a phase to revive pokemon
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew(
"PokemonHealPhase", "PokemonHealPhase",
pokemon.getBattlerIndex(), pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 2), toDmgValue(pokemon.getMaxHp() / 2),
i18next.t("modifier:pokemonInstantReviveApply", { {
message: i18next.t("modifier:pokemonInstantReviveApply", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
typeName: this.type.name, typeName: this.type.name,
}), }),
false, revive: true,
false, },
true,
); );
// Remove the Pokemon's FAINT status // Remove the Pokemon's FAINT status
// TODO: Remove call to `resetStatus` once StatusEffect.FAINT is canned
pokemon.resetStatus(true, false, true, false); pokemon.resetStatus(true, false, true, false);
// Reapply Commander on the Pokemon's side of the field, if applicable // Reapply Commander on the Pokemon's side of the field, if applicable
@ -3549,24 +3552,24 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifier {
* @returns `true` if the {@linkcode Pokemon} was healed * @returns `true` if the {@linkcode Pokemon} was healed
*/ */
override apply(enemyPokemon: Pokemon): boolean { override apply(enemyPokemon: Pokemon): boolean {
if (!enemyPokemon.isFullHp()) { if (enemyPokemon.isFullHp()) {
return false;
}
// Prevent healing to full from healing tokens
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew(
"PokemonHealPhase", "PokemonHealPhase",
enemyPokemon.getBattlerIndex(), enemyPokemon.getBattlerIndex(),
Math.max(Math.floor(enemyPokemon.getMaxHp() / (100 / this.healPercent)) * this.stackCount, 1), (enemyPokemon.getMaxHp() * this.stackCount * this.healPercent) / 100,
i18next.t("modifier:enemyTurnHealApply", { {
message: i18next.t("modifier:enemyTurnHealApply", {
pokemonNameWithAffix: getPokemonNameWithAffix(enemyPokemon), pokemonNameWithAffix: getPokemonNameWithAffix(enemyPokemon),
}), }),
true, preventFullHeal: true,
false, },
false,
false,
true,
); );
return true;
}
return false; return true;
} }
getMaxStackCount(): number { getMaxStackCount(): number {

View File

@ -58,12 +58,6 @@ export class BattleEndPhase extends BattlePhase {
globalScene.phaseManager.unshiftNew("GameOverPhase", true); globalScene.phaseManager.unshiftNew("GameOverPhase", true);
} }
for (const pokemon of globalScene.getField()) {
if (pokemon) {
pokemon.tempSummonData.waveTurnCount = 1;
}
}
for (const pokemon of globalScene.getPokemonAllowedInBattle()) { for (const pokemon of globalScene.getPokemonAllowedInBattle()) {
applyAbAttrs("PostBattleAbAttr", { pokemon, victory: this.isVictory }); applyAbAttrs("PostBattleAbAttr", { pokemon, victory: this.isVictory });
} }

View File

@ -649,7 +649,6 @@ export class MovePhase extends BattlePhase {
* Displays the move's usage text to the player as applicable for the move being used. * Displays the move's usage text to the player as applicable for the move being used.
*/ */
public showMoveText(): void { public showMoveText(): void {
// No text for Moves.NONE, recharging/2-turn moves or interrupted moves
if ( if (
this.move.moveId === MoveId.NONE || this.move.moveId === MoveId.NONE ||
this.pokemon.getTag(BattlerTagType.RECHARGING) || this.pokemon.getTag(BattlerTagType.RECHARGING) ||
@ -658,7 +657,6 @@ export class MovePhase extends BattlePhase {
return; return;
} }
// Play message for magic coat reflection
// TODO: This should be done by the move... // TODO: This should be done by the move...
globalScene.phaseManager.queueMessage( globalScene.phaseManager.queueMessage(
i18next.t(isReflected(this.useMode) ? "battle:magicCoatActivated" : "battle:useMove", { i18next.t(isReflected(this.useMode) ? "battle:magicCoatActivated" : "battle:useMove", {

View File

@ -1,39 +1,81 @@
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
import { getPokemonNameWithAffix } from "#app/messages"; import { getPokemonNameWithAffix } from "#app/messages";
import type { HealBlockTag } from "#data/battler-tags";
import { getStatusEffectHealText } from "#data/status-effect"; import { getStatusEffectHealText } from "#data/status-effect";
import type { BattlerIndex } from "#enums/battler-index"; import type { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { HitResult } from "#enums/hit-result"; import { HitResult } from "#enums/hit-result";
import { CommonAnim } from "#enums/move-anims-common"; import { CommonAnim } from "#enums/move-anims-common";
import { StatusEffect } from "#enums/status-effect";
import { HealingBoosterModifier } from "#modifiers/modifier"; import { HealingBoosterModifier } from "#modifiers/modifier";
import { CommonAnimPhase } from "#phases/common-anim-phase"; import { CommonAnimPhase } from "#phases/common-anim-phase";
import { HealAchv } from "#system/achv"; import { HealAchv } from "#system/achv";
import { NumberHolder } from "#utils/common"; import { NumberHolder, toDmgValue } from "#utils/common";
import i18next from "i18next"; import i18next from "i18next";
export class PokemonHealPhase extends CommonAnimPhase { export class PokemonHealPhase extends CommonAnimPhase {
public readonly phaseName = "PokemonHealPhase"; public readonly phaseName = "PokemonHealPhase";
/** The base amount of HP to heal. */
private hpHealed: number; private hpHealed: number;
private message: string | null; /**
* The message to display upon healing the target, or `undefined` to show no message.
* Will be overridden by the full HP message if {@linkcode showFullHpMessage} is set to `true`
*/
private message: string | undefined;
/**
* Whether to show a failure message upon healing a Pokemon already at full HP.
* @defaultValue `true`
*/
private showFullHpMessage: boolean; private showFullHpMessage: boolean;
/**
* Whether to skip showing the healing animation.
* @defaultValue `false`
*/
private skipAnim: boolean; private skipAnim: boolean;
/**
* Whether to revive the affected Pokemon in addition to healing.
* Revives will not be affected by any Healing Charms.
* @todo Remove post modifier rework as revives will not be using phases to heal stuff
* @defaultValue `false`
*/
private revive: boolean; private revive: boolean;
/**
* Whether to heal the affected Pokemon's status condition.
* @todo This should not be the healing phase's job
* @defaultValue `false`
*/
private healStatus: boolean; private healStatus: boolean;
/**
* Whether to prevent fully healing affected Pokemon, leaving them 1 HP below full.
* @defaultValue `false`
*/
private preventFullHeal: boolean; private preventFullHeal: boolean;
/**
* Whether to fully restore PP upon healing.
* @todo This should not be the healing phase's job
* @defaultValue `false`
*/
private fullRestorePP: boolean; private fullRestorePP: boolean;
constructor( constructor(
battlerIndex: BattlerIndex, battlerIndex: BattlerIndex,
hpHealed: number, hpHealed: number,
message: string | null, {
showFullHpMessage: boolean, message,
showFullHpMessage = true,
skipAnim = false, skipAnim = false,
revive = false, revive = false,
healStatus = false, healStatus = false,
preventFullHeal = false, preventFullHeal = false,
fullRestorePP = false, fullRestorePP = false,
}: {
message?: string;
showFullHpMessage?: boolean;
skipAnim?: boolean;
revive?: boolean;
healStatus?: boolean;
preventFullHeal?: boolean;
fullRestorePP?: boolean;
} = {},
) { ) {
super(battlerIndex, undefined, CommonAnim.HEALTH_UP); super(battlerIndex, undefined, CommonAnim.HEALTH_UP);
@ -47,89 +89,110 @@ export class PokemonHealPhase extends CommonAnimPhase {
this.fullRestorePP = fullRestorePP; this.fullRestorePP = fullRestorePP;
} }
start() { override start() {
if (!this.skipAnim && (this.revive || this.getPokemon().hp) && !this.getPokemon().isFullHp()) { // Only play animation if not skipped and target is at full HP
if (!this.skipAnim && !this.getPokemon().isFullHp()) {
super.start(); super.start();
} else {
this.end();
}
} }
end() { this.heal();
super.end();
}
private heal() {
const pokemon = this.getPokemon(); const pokemon = this.getPokemon();
if (!pokemon.isOnField() || (!this.revive && !pokemon.isActive())) { // Prevent healing off-field pokemon unless via revives
return super.end(); // TODO: Revival effects shouldn't use this phase
if (!this.revive && !pokemon.isActive(true)) {
super.end();
return;
} }
const hasMessage = !!this.message; // Check for heal block, ending the phase early if healing was prevented
const healOrDamage = !pokemon.isFullHp() || this.hpHealed < 0; const healBlock = pokemon.getTag(BattlerTagType.HEAL_BLOCK);
const healBlock = pokemon.getTag(BattlerTagType.HEAL_BLOCK) as HealBlockTag;
let lastStatusEffect = StatusEffect.NONE;
if (healBlock && this.hpHealed > 0) { if (healBlock && this.hpHealed > 0) {
globalScene.phaseManager.queueMessage(healBlock.onActivation(pokemon)); globalScene.phaseManager.queueMessage(healBlock.onActivation(pokemon));
this.message = null; super.end();
return super.end(); return;
} }
if (healOrDamage) {
const hpRestoreMultiplier = new NumberHolder(1); this.doHealPokemon();
if (!this.revive) {
globalScene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier); // Cure status as applicable
} // TODO: This should not be the job of the healing phase
const healAmount = new NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value)); if (this.healStatus && pokemon.status) {
if (healAmount.value < 0) { this.message = getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon));
pokemon.damageAndUpdate(healAmount.value * -1, { result: HitResult.INDIRECT });
healAmount.value = 0;
}
// Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock)
if (this.preventFullHeal && pokemon.hp + healAmount.value >= pokemon.getMaxHp()) {
healAmount.value = pokemon.getMaxHp() - pokemon.hp - 1;
}
healAmount.value = pokemon.heal(healAmount.value);
if (healAmount.value) {
globalScene.damageNumberHandler.add(pokemon, healAmount.value, HitResult.HEAL);
}
if (pokemon.isPlayer()) {
globalScene.validateAchvs(HealAchv, healAmount);
if (healAmount.value > globalScene.gameData.gameStats.highestHeal) {
globalScene.gameData.gameStats.highestHeal = healAmount.value;
}
}
if (this.healStatus && !this.revive && pokemon.status) {
lastStatusEffect = pokemon.status.effect;
pokemon.resetStatus(); pokemon.resetStatus();
} }
// Restore PP.
// TODO: This should not be the job of the healing phase
if (this.fullRestorePP) { if (this.fullRestorePP) {
for (const move of this.getPokemon().getMoveset()) { pokemon.getMoveset().forEach(m => {
if (move) { m.ppUsed = 0;
move.ppUsed = 0; });
}
} }
// Show message, update info boxes and then wrap up.
if (this.message) {
globalScene.phaseManager.queueMessage(this.message);
} }
pokemon.updateInfo().then(() => super.end()); pokemon.updateInfo().then(() => super.end());
} else if (this.healStatus && !this.revive && pokemon.status) { }
lastStatusEffect = pokemon.status.effect;
pokemon.resetStatus(); /**
pokemon.updateInfo().then(() => super.end()); * Heal the Pokemon affected by this Phase.
} else if (this.showFullHpMessage) { */
private doHealPokemon(): void {
const pokemon = this.getPokemon()!;
// If we would heal the user past full HP, don't.
if (this.hpHealed > 0 && pokemon.isFullHp()) {
if (this.showFullHpMessage) {
this.message = i18next.t("battle:hpIsFull", { this.message = i18next.t("battle:hpIsFull", {
pokemonName: getPokemonNameWithAffix(pokemon), pokemonName: getPokemonNameWithAffix(pokemon),
}); });
} }
return;
if (this.message) {
globalScene.phaseManager.queueMessage(this.message);
} }
if (this.healStatus && lastStatusEffect && !hasMessage) { const healAmount = this.getHealAmount();
globalScene.phaseManager.queueMessage(
getStatusEffectHealText(lastStatusEffect, getPokemonNameWithAffix(pokemon)), if (healAmount < 0) {
); // If Liquid Ooze is active, damage the user for the healing amount, then return.
// TODO: Consider refactoring liquid ooze to not use a heal phase to do damage
pokemon.damageAndUpdate(-healAmount, { result: HitResult.INDIRECT });
return;
} }
if (!healOrDamage && !lastStatusEffect) { // Heal the pokemon, then show damage numbers and validate achievements.
super.end(); pokemon.heal(healAmount);
globalScene.damageNumberHandler.add(pokemon, healAmount, HitResult.HEAL);
if (pokemon.isPlayer()) {
globalScene.validateAchvs(HealAchv, healAmount);
globalScene.gameData.gameStats.highestHeal = Math.max(globalScene.gameData.gameStats.highestHeal, healAmount);
} }
} }
/**
* Calculate the amount of HP to be healed during this Phase.
* @returns The updated healing amount post-modifications, capped at the Pokemon's maximum HP.
* @remarks
* The effect of Healing Charms are rounded down for parity with the closest mainline counterpart
* (i.e. Big Root).
*/
private getHealAmount(): number {
if (this.revive) {
return toDmgValue(this.hpHealed);
}
// Apply the effect of healing charms for non-revival items before rounding down and capping at max HP
// (or 1 below max for healing tokens).
// Liquid Ooze damage (being negative) remains uncapped as normal.
const healMulti = new NumberHolder(1);
globalScene.applyModifiers(HealingBoosterModifier, this.player, healMulti);
return toDmgValue(Math.min(this.hpHealed * healMulti.value, this.getPokemon().getMaxHp() - +this.preventFullHeal));
}
} }

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@ -154,16 +154,11 @@ export class QuietFormChangePhase extends BattlePhase {
this.pokemon.findAndRemoveTags(t => t.tagType === BattlerTagType.AUTOTOMIZED); this.pokemon.findAndRemoveTags(t => t.tagType === BattlerTagType.AUTOTOMIZED);
if (globalScene?.currentBattle.battleSpec === BattleSpec.FINAL_BOSS && this.pokemon.isEnemy()) { if (globalScene?.currentBattle.battleSpec === BattleSpec.FINAL_BOSS && this.pokemon.isEnemy()) {
globalScene.playBgm(); globalScene.playBgm();
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew("PokemonHealPhase", this.pokemon.getBattlerIndex(), this.pokemon.getMaxHp(), {
"PokemonHealPhase", showFullHpMessage: false,
this.pokemon.getBattlerIndex(), healStatus: true,
this.pokemon.getMaxHp(), fullRestorePP: true,
null, });
false,
false,
false,
true,
);
this.pokemon.findAndRemoveTags(() => true); this.pokemon.findAndRemoveTags(() => true);
this.pokemon.bossSegments = 5; this.pokemon.bossSegments = 5;
this.pokemon.bossSegmentIndex = 4; this.pokemon.bossSegmentIndex = 4;

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@ -99,8 +99,12 @@ export class SelectStarterPhase extends Phase {
starterPokemon.generateFusionSpecies(true); starterPokemon.generateFusionSpecies(true);
} }
starterPokemon.setVisible(false); starterPokemon.setVisible(false);
applyChallenges(ChallengeType.STARTER_MODIFY, starterPokemon); const chalApplied = applyChallenges(ChallengeType.STARTER_MODIFY, starterPokemon);
party.push(starterPokemon); party.push(starterPokemon);
if (chalApplied) {
// If any challenges modified the starter, it should update
loadPokemonAssets.push(starterPokemon.updateInfo());
}
loadPokemonAssets.push(starterPokemon.loadAssets()); loadPokemonAssets.push(starterPokemon.loadAssets());
}); });
overrideModifiers(); overrideModifiers();

View File

@ -35,15 +35,11 @@ export class TurnEndPhase extends FieldPhase {
globalScene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon); globalScene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon);
if (globalScene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) { if (globalScene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) {
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew("PokemonHealPhase", pokemon.getBattlerIndex(), pokemon.getMaxHp() / 16, {
"PokemonHealPhase", message: i18next.t("battle:turnEndHpRestore", {
pokemon.getBattlerIndex(),
Math.max(pokemon.getMaxHp() >> 4, 1),
i18next.t("battle:turnEndHpRestore", {
pokemonName: getPokemonNameWithAffix(pokemon), pokemonName: getPokemonNameWithAffix(pokemon),
}), }),
true, });
);
} }
if (!pokemon.isPlayer()) { if (!pokemon.isPlayer()) {

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@ -1,7 +1,6 @@
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
import type { Gender } from "#data/gender"; import type { Gender } from "#data/gender";
import { CustomPokemonData, PokemonBattleData, PokemonSummonData } from "#data/pokemon-data"; import { CustomPokemonData, PokemonBattleData, PokemonSummonData } from "#data/pokemon-data";
import { getPokemonSpeciesForm } from "#data/pokemon-species";
import { Status } from "#data/status-effect"; import { Status } from "#data/status-effect";
import { BattleType } from "#enums/battle-type"; import { BattleType } from "#enums/battle-type";
import type { BiomeId } from "#enums/biome-id"; import type { BiomeId } from "#enums/biome-id";
@ -14,7 +13,7 @@ import { TrainerSlot } from "#enums/trainer-slot";
import { EnemyPokemon, Pokemon } from "#field/pokemon"; import { EnemyPokemon, Pokemon } from "#field/pokemon";
import { PokemonMove } from "#moves/pokemon-move"; import { PokemonMove } from "#moves/pokemon-move";
import type { Variant } from "#sprites/variant"; import type { Variant } from "#sprites/variant";
import { getPokemonSpecies } from "#utils/pokemon-utils"; import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
export class PokemonData { export class PokemonData {
public id: number; public id: number;

View File

@ -1,11 +1,10 @@
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
import { getPokemonSpeciesForm } from "#data/pokemon-species";
import { DexAttr } from "#enums/dex-attr"; import { DexAttr } from "#enums/dex-attr";
import type { SessionSaveData, SystemSaveData } from "#system/game-data"; import type { SessionSaveData, SystemSaveData } from "#system/game-data";
import type { SessionSaveMigrator } from "#types/session-save-migrator"; import type { SessionSaveMigrator } from "#types/session-save-migrator";
import type { SystemSaveMigrator } from "#types/system-save-migrator"; import type { SystemSaveMigrator } from "#types/system-save-migrator";
import { isNullOrUndefined } from "#utils/common"; import { isNullOrUndefined } from "#utils/common";
import { getPokemonSpecies } from "#utils/pokemon-utils"; import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
/** /**
* If a starter is caught, but the only forms registered as caught are not starterSelectable, * If a starter is caught, but the only forms registered as caught are not starterSelectable,

View File

@ -3,6 +3,7 @@ import type { TOptions } from "i18next";
// Module declared to make referencing keys in the localization files type-safe. // Module declared to make referencing keys in the localization files type-safe.
declare module "i18next" { declare module "i18next" {
interface TFunction { interface TFunction {
// biome-ignore lint/style/useShorthandFunctionType: This needs to be an interface due to interface merging
(key: string | string[], options?: TOptions & Record<string, unknown>): string; (key: string | string[], options?: TOptions & Record<string, unknown>): string;
} }
} }

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@ -827,6 +827,11 @@ export class PartyUiHandler extends MessageUiHandler {
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeItemTrigger, false, true); globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeItemTrigger, false, true);
} }
// This is processed before the filter result since releasing does not depend on status.
if (option === PartyOption.RELEASE) {
return this.processReleaseOption(pokemon);
}
// If the pokemon is filtered out for this option, we cannot continue // If the pokemon is filtered out for this option, we cannot continue
const filterResult = this.getFilterResult(option, pokemon); const filterResult = this.getFilterResult(option, pokemon);
if (filterResult) { if (filterResult) {
@ -850,10 +855,6 @@ export class PartyUiHandler extends MessageUiHandler {
// PartyUiMode.POST_BATTLE_SWITCH (SEND_OUT) // PartyUiMode.POST_BATTLE_SWITCH (SEND_OUT)
// These are the options that need a callback // These are the options that need a callback
if (option === PartyOption.RELEASE) {
return this.processReleaseOption(pokemon);
}
if (this.partyUiMode === PartyUiMode.SPLICE) { if (this.partyUiMode === PartyUiMode.SPLICE) {
if (option === PartyOption.SPLICE) { if (option === PartyOption.SPLICE) {
(this.selectCallback as PartyModifierSpliceSelectCallback)(this.transferCursor, this.cursor); (this.selectCallback as PartyModifierSpliceSelectCallback)(this.transferCursor, this.cursor);

View File

@ -25,7 +25,7 @@ import { getNatureName } from "#data/nature";
import type { SpeciesFormChange } from "#data/pokemon-forms"; import type { SpeciesFormChange } from "#data/pokemon-forms";
import { pokemonFormChanges } from "#data/pokemon-forms"; import { pokemonFormChanges } from "#data/pokemon-forms";
import type { PokemonSpecies } from "#data/pokemon-species"; import type { PokemonSpecies } from "#data/pokemon-species";
import { getPokemonSpeciesForm, normalForm } from "#data/pokemon-species"; import { normalForm } from "#data/pokemon-species";
import { AbilityAttr } from "#enums/ability-attr"; import { AbilityAttr } from "#enums/ability-attr";
import type { AbilityId } from "#enums/ability-id"; import type { AbilityId } from "#enums/ability-id";
import { BiomeId } from "#enums/biome-id"; import { BiomeId } from "#enums/biome-id";
@ -56,7 +56,7 @@ import { addBBCodeTextObject, addTextObject, getTextColor, getTextStyleOptions }
import { addWindow } from "#ui/ui-theme"; import { addWindow } from "#ui/ui-theme";
import { BooleanHolder, getLocalizedSpriteKey, isNullOrUndefined, padInt, rgbHexToRgba } from "#utils/common"; import { BooleanHolder, getLocalizedSpriteKey, isNullOrUndefined, padInt, rgbHexToRgba } from "#utils/common";
import { getEnumValues } from "#utils/enums"; import { getEnumValues } from "#utils/enums";
import { getPokemonSpecies } from "#utils/pokemon-utils"; import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
import { toTitleCase } from "#utils/strings"; import { toTitleCase } from "#utils/strings";
import { argbFromRgba } from "@material/material-color-utilities"; import { argbFromRgba } from "@material/material-color-utilities";
import i18next from "i18next"; import i18next from "i18next";

View File

@ -15,7 +15,7 @@ import {
import { speciesTmMoves } from "#balance/tms"; import { speciesTmMoves } from "#balance/tms";
import { allAbilities, allMoves, allSpecies } from "#data/data-lists"; import { allAbilities, allMoves, allSpecies } from "#data/data-lists";
import type { PokemonForm, PokemonSpecies } from "#data/pokemon-species"; import type { PokemonForm, PokemonSpecies } from "#data/pokemon-species";
import { getPokemonSpeciesForm, getPokerusStarters, normalForm } from "#data/pokemon-species"; import { normalForm } from "#data/pokemon-species";
import { AbilityAttr } from "#enums/ability-attr"; import { AbilityAttr } from "#enums/ability-attr";
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { BiomeId } from "#enums/biome-id"; import { BiomeId } from "#enums/biome-id";
@ -46,6 +46,7 @@ import { addWindow } from "#ui/ui-theme";
import { BooleanHolder, fixedInt, getLocalizedSpriteKey, padInt, randIntRange, rgbHexToRgba } from "#utils/common"; import { BooleanHolder, fixedInt, getLocalizedSpriteKey, padInt, randIntRange, rgbHexToRgba } from "#utils/common";
import type { StarterPreferences } from "#utils/data"; import type { StarterPreferences } from "#utils/data";
import { loadStarterPreferences } from "#utils/data"; import { loadStarterPreferences } from "#utils/data";
import { getPokemonSpeciesForm, getPokerusStarters } from "#utils/pokemon-utils";
import { argbFromRgba } from "@material/material-color-utilities"; import { argbFromRgba } from "@material/material-color-utilities";
import i18next from "i18next"; import i18next from "i18next";

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@ -5,7 +5,6 @@ import { allMoves } from "#data/data-lists";
import { getEggTierForSpecies } from "#data/egg"; import { getEggTierForSpecies } from "#data/egg";
import type { EggHatchData } from "#data/egg-hatch-data"; import type { EggHatchData } from "#data/egg-hatch-data";
import { Gender } from "#data/gender"; import { Gender } from "#data/gender";
import { getPokemonSpeciesForm } from "#data/pokemon-species";
import { PokemonType } from "#enums/pokemon-type"; import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id"; import { SpeciesId } from "#enums/species-id";
import { TextStyle } from "#enums/text-style"; import { TextStyle } from "#enums/text-style";
@ -13,6 +12,7 @@ import type { PlayerPokemon } from "#field/pokemon";
import { PokemonInfoContainer } from "#ui/pokemon-info-container"; import { PokemonInfoContainer } from "#ui/pokemon-info-container";
import { addTextObject } from "#ui/text"; import { addTextObject } from "#ui/text";
import { padInt, rgbHexToRgba } from "#utils/common"; import { padInt, rgbHexToRgba } from "#utils/common";
import { getPokemonSpeciesForm } from "#utils/pokemon-utils";
import { argbFromRgba } from "@material/material-color-utilities"; import { argbFromRgba } from "@material/material-color-utilities";
/** /**

View File

@ -24,7 +24,6 @@ import { Gender, getGenderColor, getGenderSymbol } from "#data/gender";
import { getNatureName } from "#data/nature"; import { getNatureName } from "#data/nature";
import { pokemonFormChanges } from "#data/pokemon-forms"; import { pokemonFormChanges } from "#data/pokemon-forms";
import type { PokemonSpecies } from "#data/pokemon-species"; import type { PokemonSpecies } from "#data/pokemon-species";
import { getPokemonSpeciesForm, getPokerusStarters } from "#data/pokemon-species";
import { AbilityAttr } from "#enums/ability-attr"; import { AbilityAttr } from "#enums/ability-attr";
import { AbilityId } from "#enums/ability-id"; import { AbilityId } from "#enums/ability-id";
import { Button } from "#enums/buttons"; import { Button } from "#enums/buttons";
@ -72,6 +71,7 @@ import {
} from "#utils/common"; } from "#utils/common";
import type { StarterPreferences } from "#utils/data"; import type { StarterPreferences } from "#utils/data";
import { loadStarterPreferences, saveStarterPreferences } from "#utils/data"; import { loadStarterPreferences, saveStarterPreferences } from "#utils/data";
import { getPokemonSpeciesForm, getPokerusStarters } from "#utils/pokemon-utils";
import { toTitleCase } from "#utils/strings"; import { toTitleCase } from "#utils/strings";
import { argbFromRgba } from "@material/material-color-utilities"; import { argbFromRgba } from "@material/material-color-utilities";
import i18next from "i18next"; import i18next from "i18next";

View File

@ -1,6 +1,9 @@
import { globalScene } from "#app/global-scene";
import { POKERUS_STARTER_COUNT, speciesStarterCosts } from "#balance/starters";
import { allSpecies } from "#data/data-lists"; import { allSpecies } from "#data/data-lists";
import type { PokemonSpecies } from "#data/pokemon-species"; import type { PokemonSpecies, PokemonSpeciesForm } from "#data/pokemon-species";
import type { SpeciesId } from "#enums/species-id"; import type { SpeciesId } from "#enums/species-id";
import { randSeedItem } from "./common";
/** /**
* Gets the {@linkcode PokemonSpecies} object associated with the {@linkcode SpeciesId} enum given * Gets the {@linkcode PokemonSpecies} object associated with the {@linkcode SpeciesId} enum given
@ -19,3 +22,104 @@ export function getPokemonSpecies(species: SpeciesId | SpeciesId[]): PokemonSpec
} }
return allSpecies[species - 1]; return allSpecies[species - 1];
} }
/**
* Method to get the daily list of starters with Pokerus.
* @returns A list of starters with Pokerus
*/
export function getPokerusStarters(): PokemonSpecies[] {
const pokerusStarters: PokemonSpecies[] = [];
const date = new Date();
date.setUTCHours(0, 0, 0, 0);
globalScene.executeWithSeedOffset(
() => {
while (pokerusStarters.length < POKERUS_STARTER_COUNT) {
const randomSpeciesId = Number.parseInt(randSeedItem(Object.keys(speciesStarterCosts)), 10);
const species = getPokemonSpecies(randomSpeciesId);
if (!pokerusStarters.includes(species)) {
pokerusStarters.push(species);
}
}
},
0,
date.getTime().toString(),
);
return pokerusStarters;
}
export function getFusedSpeciesName(speciesAName: string, speciesBName: string): string {
const fragAPattern = /([a-z]{2}.*?[aeiou(?:y$)\-']+)(.*?)$/i;
const fragBPattern = /([a-z]{2}.*?[aeiou(?:y$)\-'])(.*?)$/i;
const [speciesAPrefixMatch, speciesBPrefixMatch] = [speciesAName, speciesBName].map(n => /^(?:[^ ]+) /.exec(n));
const [speciesAPrefix, speciesBPrefix] = [speciesAPrefixMatch, speciesBPrefixMatch].map(m => (m ? m[0] : ""));
if (speciesAPrefix) {
speciesAName = speciesAName.slice(speciesAPrefix.length);
}
if (speciesBPrefix) {
speciesBName = speciesBName.slice(speciesBPrefix.length);
}
const [speciesASuffixMatch, speciesBSuffixMatch] = [speciesAName, speciesBName].map(n => / (?:[^ ]+)$/.exec(n));
const [speciesASuffix, speciesBSuffix] = [speciesASuffixMatch, speciesBSuffixMatch].map(m => (m ? m[0] : ""));
if (speciesASuffix) {
speciesAName = speciesAName.slice(0, -speciesASuffix.length);
}
if (speciesBSuffix) {
speciesBName = speciesBName.slice(0, -speciesBSuffix.length);
}
const splitNameA = speciesAName.split(/ /g);
const splitNameB = speciesBName.split(/ /g);
const fragAMatch = fragAPattern.exec(speciesAName);
const fragBMatch = fragBPattern.exec(speciesBName);
let fragA: string;
let fragB: string;
fragA = splitNameA.length === 1 ? (fragAMatch ? fragAMatch[1] : speciesAName) : splitNameA[splitNameA.length - 1];
if (splitNameB.length === 1) {
if (fragBMatch) {
const lastCharA = fragA.slice(fragA.length - 1);
const prevCharB = fragBMatch[1].slice(fragBMatch.length - 1);
fragB = (/[-']/.test(prevCharB) ? prevCharB : "") + fragBMatch[2] || prevCharB;
if (lastCharA === fragB[0]) {
if (/[aiu]/.test(lastCharA)) {
fragB = fragB.slice(1);
} else {
const newCharMatch = new RegExp(`[^${lastCharA}]`).exec(fragB);
if (newCharMatch?.index !== undefined && newCharMatch.index > 0) {
fragB = fragB.slice(newCharMatch.index);
}
}
}
} else {
fragB = speciesBName;
}
} else {
fragB = splitNameB[splitNameB.length - 1];
}
if (splitNameA.length > 1) {
fragA = `${splitNameA.slice(0, splitNameA.length - 1).join(" ")} ${fragA}`;
}
fragB = `${fragB.slice(0, 1).toLowerCase()}${fragB.slice(1)}`;
return `${speciesAPrefix || speciesBPrefix}${fragA}${fragB}${speciesBSuffix || speciesASuffix}`;
}
export function getPokemonSpeciesForm(species: SpeciesId, formIndex: number): PokemonSpeciesForm {
const retSpecies: PokemonSpecies =
species >= 2000
? allSpecies.find(s => s.speciesId === species)! // TODO: is the bang correct?
: allSpecies[species - 1];
if (formIndex < retSpecies.forms?.length) {
return retSpecies.forms[formIndex];
}
return retSpecies;
}

2
src/vite.env.d.ts vendored
View File

@ -12,5 +12,5 @@ interface ImportMetaEnv {
} }
interface ImportMeta { interface ImportMeta {
readonly env: ImportMetaEnv readonly env: ImportMetaEnv;
} }

View File

@ -1,26 +1,139 @@
import type { Pokemon } from "#field/pokemon"; import type { TerrainType } from "#app/data/terrain";
import type { AbilityId } from "#enums/ability-id";
import type { BattlerTagType } from "#enums/battler-tag-type";
import type { MoveId } from "#enums/move-id";
import type { PokemonType } from "#enums/pokemon-type"; import type { PokemonType } from "#enums/pokemon-type";
import type { expect } from "vitest"; import type { BattleStat, EffectiveStat, Stat } from "#enums/stat";
import type { StatusEffect } from "#enums/status-effect";
import type { WeatherType } from "#enums/weather-type";
import type { Pokemon } from "#field/pokemon";
import type { ToHaveEffectiveStatMatcherOptions } from "#test/test-utils/matchers/to-have-effective-stat";
import type { expectedStatusType } from "#test/test-utils/matchers/to-have-status-effect";
import type { toHaveTypesOptions } from "#test/test-utils/matchers/to-have-types"; import type { toHaveTypesOptions } from "#test/test-utils/matchers/to-have-types";
import type { TurnMove } from "#types/turn-move";
import type { AtLeastOne } from "#types/type-helpers";
import type { expect } from "vitest";
import type Overrides from "#app/overrides";
import type { PokemonMove } from "#moves/pokemon-move";
declare module "vitest" { declare module "vitest" {
interface Assertion { interface Assertion {
/** /**
* Matcher to check if an array contains EXACTLY the given items (in any order). * Check whether an array contains EXACTLY the given items (in any order).
* *
* Different from {@linkcode expect.arrayContaining} as the latter only requires the array contain * Different from {@linkcode expect.arrayContaining} as the latter only checks for subset equality
* _at least_ the listed items. * (as opposed to full equality).
* *
* @param expected - The expected contents of the array, in any order. * @param expected - The expected contents of the array, in any order
* @see {@linkcode expect.arrayContaining} * @see {@linkcode expect.arrayContaining}
*/ */
toEqualArrayUnsorted<E>(expected: E[]): void; toEqualArrayUnsorted<E>(expected: E[]): void;
/** /**
* Matcher to check if a {@linkcode Pokemon}'s current typing includes the given types. * Check whether a {@linkcode Pokemon}'s current typing includes the given types.
* *
* @param expected - The expected types (in any order). * @param expected - The expected types (in any order)
* @param options - The options passed to the matcher. * @param options - The options passed to the matcher
*/ */
toHaveTypes(expected: PokemonType[], options?: toHaveTypesOptions): void; toHaveTypes(expected: [PokemonType, ...PokemonType[]], options?: toHaveTypesOptions): void;
/**
* Matcher to check the contents of a {@linkcode Pokemon}'s move history.
*
* @param expectedValue - The expected value; can be a {@linkcode MoveId} or a partially filled {@linkcode TurnMove}
* containing the desired properties to check
* @param index - The index of the move history entry to check, in order from most recent to least recent.
* Default `0` (last used move)
* @see {@linkcode Pokemon.getLastXMoves}
*/
toHaveUsedMove(expected: MoveId | AtLeastOne<TurnMove>, index?: number): void;
/**
* Check whether a {@linkcode Pokemon}'s effective stat is as expected
* (checked after all stat value modifications).
*
* @param stat - The {@linkcode EffectiveStat} to check
* @param expectedValue - The expected value of {@linkcode stat}
* @param options - (Optional) The {@linkcode ToHaveEffectiveStatMatcherOptions}
* @remarks
* If you want to check the stat **before** modifiers are applied, use {@linkcode Pokemon.getStat} instead.
*/
toHaveEffectiveStat(stat: EffectiveStat, expectedValue: number, options?: ToHaveEffectiveStatMatcherOptions): void;
/**
* Check whether a {@linkcode Pokemon} has taken a specific amount of damage.
* @param expectedDamageTaken - The expected amount of damage taken
* @param roundDown - Whether to round down {@linkcode expectedDamageTaken} with {@linkcode toDmgValue}; default `true`
*/
toHaveTakenDamage(expectedDamageTaken: number, roundDown?: boolean): void;
/**
* Check whether the current {@linkcode WeatherType} is as expected.
* @param expectedWeatherType - The expected {@linkcode WeatherType}
*/
toHaveWeather(expectedWeatherType: WeatherType): void;
/**
* Check whether the current {@linkcode TerrainType} is as expected.
* @param expectedTerrainType - The expected {@linkcode TerrainType}
*/
toHaveTerrain(expectedTerrainType: TerrainType): void;
/**
* Check whether a {@linkcode Pokemon} is at full HP.
*/
toHaveFullHp(): void;
/**
* Check whether a {@linkcode Pokemon} has a specific {@linkcode StatusEffect | non-volatile status effect}.
* @param expectedStatusEffect - The {@linkcode StatusEffect} the Pokemon is expected to have,
* or a partially filled {@linkcode Status} containing the desired properties
*/
toHaveStatusEffect(expectedStatusEffect: expectedStatusType): void;
/**
* Check whether a {@linkcode Pokemon} has a specific {@linkcode Stat} stage.
* @param stat - The {@linkcode BattleStat} to check
* @param expectedStage - The expected stat stage value of {@linkcode stat}
*/
toHaveStatStage(stat: BattleStat, expectedStage: number): void;
/**
* Check whether a {@linkcode Pokemon} has a specific {@linkcode BattlerTagType}.
* @param expectedBattlerTagType - The expected {@linkcode BattlerTagType}
*/
toHaveBattlerTag(expectedBattlerTagType: BattlerTagType): void;
/**
* Check whether a {@linkcode Pokemon} has applied a specific {@linkcode AbilityId}.
* @param expectedAbilityId - The expected {@linkcode AbilityId}
*/
toHaveAbilityApplied(expectedAbilityId: AbilityId): void;
/**
* Check whether a {@linkcode Pokemon} has a specific amount of {@linkcode Stat.HP | HP}.
* @param expectedHp - The expected amount of {@linkcode Stat.HP | HP} to have
*/
toHaveHp(expectedHp: number): void;
/**
* Check whether a {@linkcode Pokemon} is currently fainted (as determined by {@linkcode Pokemon.isFainted}).
* @remarks
* When checking whether an enemy wild Pokemon is fainted, one must reference it in a variable _before_ the fainting effect occurs
* as otherwise the Pokemon will be GC'ed and rendered `undefined`.
*/
toHaveFainted(): void;
/**
* Check whether a {@linkcode Pokemon} has consumed the given amount of PP for one of its moves.
* @param expectedValue - The {@linkcode MoveId} of the {@linkcode PokemonMove} that should have consumed PP
* @param ppUsed - The numerical amount of PP that should have been consumed,
* or `all` to indicate the move should be _out_ of PP
* @remarks
* If the Pokemon's moveset has been set via {@linkcode Overrides.MOVESET_OVERRIDE}/{@linkcode Overrides.OPP_MOVESET_OVERRIDE},
* does not contain {@linkcode expectedMove}
* or contains the desired move more than once, this will fail the test.
*/
toHaveUsedPP(expectedMove: MoveId, ppUsed: number | "all"): void;
} }
} }

View File

@ -38,7 +38,7 @@ describe("Abilities - Analytic", () => {
it("should increase damage if the user moves last", async () => { it("should increase damage if the user moves last", async () => {
await game.classicMode.startBattle([SpeciesId.ARCEUS]); await game.classicMode.startBattle([SpeciesId.ARCEUS]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.TACKLE); game.move.select(MoveId.TACKLE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);

View File

@ -36,7 +36,7 @@ describe("Ability - Anger Point", () => {
it("should set the user's attack stage to +6 when hit by a critical hit", async () => { it("should set the user's attack stage to +6 when hit by a critical hit", async () => {
game.override.enemyAbility(AbilityId.ANGER_POINT).moveset(MoveId.FALSE_SWIPE); game.override.enemyAbility(AbilityId.ANGER_POINT).moveset(MoveId.FALSE_SWIPE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
// minimize the enemy's attack stage to ensure it is always set to +6 // minimize the enemy's attack stage to ensure it is always set to +6
enemy.setStatStage(Stat.ATK, -6); enemy.setStatStage(Stat.ATK, -6);
@ -53,7 +53,7 @@ describe("Ability - Anger Point", () => {
.enemyAbility(AbilityId.ANGER_POINT) .enemyAbility(AbilityId.ANGER_POINT)
.ability(AbilityId.SKILL_LINK); .ability(AbilityId.SKILL_LINK);
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getCriticalHitResult").mockReturnValueOnce(true); vi.spyOn(enemy, "getCriticalHitResult").mockReturnValueOnce(true);
const angerPointSpy = vi.spyOn(PostReceiveCritStatStageChangeAbAttr.prototype, "apply"); const angerPointSpy = vi.spyOn(PostReceiveCritStatStageChangeAbAttr.prototype, "apply");
game.move.select(MoveId.BULLET_SEED); game.move.select(MoveId.BULLET_SEED);
@ -68,7 +68,7 @@ describe("Ability - Anger Point", () => {
.enemyHasPassiveAbility(true) .enemyHasPassiveAbility(true)
.moveset(MoveId.FALSE_SWIPE); .moveset(MoveId.FALSE_SWIPE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getCriticalHitResult").mockReturnValueOnce(true); vi.spyOn(enemy, "getCriticalHitResult").mockReturnValueOnce(true);
enemy.setStatStage(Stat.ATK, 6); enemy.setStatStage(Stat.ATK, 6);
game.move.select(MoveId.FALSE_SWIPE); game.move.select(MoveId.FALSE_SWIPE);

View File

@ -36,7 +36,7 @@ describe("Abilities - Beast Boost", () => {
it("should prefer highest stat to boost its corresponding stat stage by 1 when winning a battle", async () => { it("should prefer highest stat to boost its corresponding stat stage by 1 when winning a battle", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWBRO]); await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
// Set the pokemon's highest stat to DEF, so it should be picked by Beast Boost // Set the pokemon's highest stat to DEF, so it should be picked by Beast Boost
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([10000, 100, 1000, 200, 100, 100]); vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([10000, 100, 1000, 200, 100, 100]);
console.log(playerPokemon.stats); console.log(playerPokemon.stats);
@ -54,7 +54,7 @@ describe("Abilities - Beast Boost", () => {
await game.classicMode.startBattle([SpeciesId.SLOWBRO]); await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
// If the opponent uses Guard Split, the pokemon's second highest stat (SPATK) should be chosen // If the opponent uses Guard Split, the pokemon's second highest stat (SPATK) should be chosen
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([10000, 100, 201, 200, 100, 100]); vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([10000, 100, 201, 200, 100, 100]);
@ -72,7 +72,7 @@ describe("Abilities - Beast Boost", () => {
// Order preference follows the order of EFFECTIVE_STAT // Order preference follows the order of EFFECTIVE_STAT
await game.classicMode.startBattle([SpeciesId.SLOWBRO]); await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
// Set up tie between SPATK, SPDEF, and SPD, where SPATK should win // Set up tie between SPATK, SPDEF, and SPD, where SPATK should win
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([10000, 1, 1, 100, 100, 100]); vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([10000, 1, 1, 100, 100, 100]);

View File

@ -36,7 +36,7 @@ describe("Abilities - Competitive", () => {
it("lower atk and def by 1 via tickle, then increase spatk by 4 via competitive", async () => { it("lower atk and def by 1 via tickle, then increase spatk by 4 via competitive", async () => {
await game.classicMode.startBattle([SpeciesId.FLYGON]); await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnInitPhase); await game.phaseInterceptor.to(TurnInitPhase);
@ -49,7 +49,7 @@ describe("Abilities - Competitive", () => {
game.override.enemyMoveset(MoveId.SPLASH); game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FLYGON]); await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.CLOSE_COMBAT); game.move.select(MoveId.CLOSE_COMBAT);
await game.phaseInterceptor.to(TurnInitPhase); await game.phaseInterceptor.to(TurnInitPhase);
@ -62,7 +62,7 @@ describe("Abilities - Competitive", () => {
game.override.startingHeldItems([{ name: "WHITE_HERB" }]); game.override.startingHeldItems([{ name: "WHITE_HERB" }]);
await game.classicMode.startBattle([SpeciesId.FLYGON]); await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnInitPhase); await game.phaseInterceptor.to(TurnInitPhase);

View File

@ -33,7 +33,7 @@ describe("Abilities - Contrary", () => {
it("should invert stat changes when applied", async () => { it("should invert stat changes when applied", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWBRO]); await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
}); });
@ -43,7 +43,7 @@ describe("Abilities - Contrary", () => {
game.override.enemyPassiveAbility(AbilityId.CLEAR_BODY).moveset([MoveId.TAIL_WHIP]); game.override.enemyPassiveAbility(AbilityId.CLEAR_BODY).moveset([MoveId.TAIL_WHIP]);
await game.classicMode.startBattle([SpeciesId.SLOWBRO]); await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
@ -57,7 +57,7 @@ describe("Abilities - Contrary", () => {
game.override.enemyPassiveAbility(AbilityId.CLEAR_BODY).enemyMoveset(MoveId.HOWL).moveset([MoveId.SPLASH]); game.override.enemyPassiveAbility(AbilityId.CLEAR_BODY).enemyMoveset(MoveId.HOWL).moveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.SLOWBRO]); await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);

View File

@ -43,7 +43,7 @@ describe("Abilities - Cud Chew", () => {
it("stores inside summonData at end of turn", async () => { it("stores inside summonData at end of turn", async () => {
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]); await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!; const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1; // needed to allow sitrus procs farigiraf.hp = 1; // needed to allow sitrus procs
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -71,7 +71,7 @@ describe("Abilities - Cud Chew", () => {
game.override.enemyMoveset([MoveId.SPLASH, MoveId.HEAL_PULSE]); game.override.enemyMoveset([MoveId.SPLASH, MoveId.HEAL_PULSE]);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]); await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!; const farigiraf = game.field.getPlayerPokemon();
// Dip below half to eat berry // Dip below half to eat berry
farigiraf.hp = farigiraf.getMaxHp() / 2 - 1; farigiraf.hp = farigiraf.getMaxHp() / 2 - 1;
@ -120,7 +120,7 @@ describe("Abilities - Cud Chew", () => {
.enemyMoveset(MoveId.TEATIME); .enemyMoveset(MoveId.TEATIME);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]); await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!; const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1; // needed to allow berry procs farigiraf.hp = 1; // needed to allow berry procs
game.move.select(MoveId.STUFF_CHEEKS); game.move.select(MoveId.STUFF_CHEEKS);
@ -148,7 +148,7 @@ describe("Abilities - Cud Chew", () => {
it("should reset both arrays on switch", async () => { it("should reset both arrays on switch", async () => {
await game.classicMode.startBattle([SpeciesId.FARIGIRAF, SpeciesId.GIRAFARIG]); await game.classicMode.startBattle([SpeciesId.FARIGIRAF, SpeciesId.GIRAFARIG]);
const farigiraf = game.scene.getPlayerPokemon()!; const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1; farigiraf.hp = 1;
// eat berry turn 1, switch out turn 2 // eat berry turn 1, switch out turn 2
@ -177,7 +177,7 @@ describe("Abilities - Cud Chew", () => {
game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS); game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]); await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!; const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1; farigiraf.hp = 1;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -199,7 +199,7 @@ describe("Abilities - Cud Chew", () => {
const apply = vi.spyOn(CudChewConsumeBerryAbAttr.prototype, "apply"); const apply = vi.spyOn(CudChewConsumeBerryAbAttr.prototype, "apply");
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]); await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!; const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1; farigiraf.hp = 1;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -225,7 +225,7 @@ describe("Abilities - Cud Chew", () => {
game.override.enemyAbility(AbilityId.UNNERVE); game.override.enemyAbility(AbilityId.UNNERVE);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]); await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!; const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1; farigiraf.hp = 1;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -243,7 +243,7 @@ describe("Abilities - Cud Chew", () => {
game.override.enemyMoveset(MoveId.INCINERATE); game.override.enemyMoveset(MoveId.INCINERATE);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]); await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!; const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = farigiraf.getMaxHp() / 4; farigiraf.hp = farigiraf.getMaxHp() / 4;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -262,7 +262,7 @@ describe("Abilities - Cud Chew", () => {
.startingHeldItems([]); .startingHeldItems([]);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]); await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!; const farigiraf = game.field.getPlayerPokemon();
game.move.select(MoveId.BUG_BITE); game.move.select(MoveId.BUG_BITE);
await game.toNextTurn(); await game.toNextTurn();
@ -278,7 +278,7 @@ describe("Abilities - Cud Chew", () => {
game.override.passiveAbility(AbilityId.RIPEN); game.override.passiveAbility(AbilityId.RIPEN);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]); await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!; const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1; farigiraf.hp = 1;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -294,7 +294,7 @@ describe("Abilities - Cud Chew", () => {
game.override.enemyLevel(1); game.override.enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.FARIGIRAF]); await game.classicMode.startBattle([SpeciesId.FARIGIRAF]);
const farigiraf = game.scene.getPlayerPokemon()!; const farigiraf = game.field.getPlayerPokemon();
farigiraf.hp = 1; farigiraf.hp = 1;
game.move.select(MoveId.HYPER_VOICE); game.move.select(MoveId.HYPER_VOICE);
@ -307,7 +307,7 @@ describe("Abilities - Cud Chew", () => {
// reload and the berry should still be there // reload and the berry should still be there
await game.reload.reloadSession(); await game.reload.reloadSession();
const farigirafReloaded = game.scene.getPlayerPokemon()!; const farigirafReloaded = game.field.getPlayerPokemon();
expect(farigirafReloaded.summonData.berriesEatenLast).toEqual([BerryType.SITRUS]); expect(farigirafReloaded.summonData.berriesEatenLast).toEqual([BerryType.SITRUS]);
const wave1Hp = farigirafReloaded.hp; const wave1Hp = farigirafReloaded.hp;

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@ -125,7 +125,7 @@ describe("Abilities - Dancer", () => {
game.override.battleStyle("double").moveset(MoveId.SPLASH).enemyMoveset([MoveId.SWORDS_DANCE, MoveId.FAKE_OUT]); game.override.battleStyle("double").moveset(MoveId.SPLASH).enemyMoveset([MoveId.SWORDS_DANCE, MoveId.FAKE_OUT]);
await game.classicMode.startBattle([SpeciesId.ORICORIO]); await game.classicMode.startBattle([SpeciesId.ORICORIO]);
const oricorio = game.scene.getPlayerPokemon()!; const oricorio = game.field.getPlayerPokemon();
expect(oricorio).toBeDefined(); expect(oricorio).toBeDefined();
// get faked out and copy swords dance // get faked out and copy swords dance

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@ -36,7 +36,7 @@ describe("Abilities - Defiant", () => {
it("lower atk and def by 1 via tickle, then increase atk by 4 via defiant", async () => { it("lower atk and def by 1 via tickle, then increase atk by 4 via defiant", async () => {
await game.classicMode.startBattle([SpeciesId.FLYGON]); await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnInitPhase); await game.phaseInterceptor.to(TurnInitPhase);
@ -48,7 +48,7 @@ describe("Abilities - Defiant", () => {
game.override.enemyMoveset(MoveId.SPLASH); game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FLYGON]); await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.CLOSE_COMBAT); game.move.select(MoveId.CLOSE_COMBAT);
await game.phaseInterceptor.to(TurnInitPhase); await game.phaseInterceptor.to(TurnInitPhase);
@ -61,7 +61,7 @@ describe("Abilities - Defiant", () => {
game.override.startingHeldItems([{ name: "WHITE_HERB" }]); game.override.startingHeldItems([{ name: "WHITE_HERB" }]);
await game.classicMode.startBattle([SpeciesId.FLYGON]); await game.classicMode.startBattle([SpeciesId.FLYGON]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnInitPhase); await game.phaseInterceptor.to(TurnInitPhase);

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@ -145,7 +145,7 @@ describe("Abilities - Desolate Land", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN); expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
vi.spyOn(game.scene.getPlayerPokemon()!, "randBattleSeedInt").mockReturnValue(0); vi.spyOn(game.field.getPlayerPokemon(), "randBattleSeedInt").mockReturnValue(0);
vi.spyOn(globalScene, "randBattleSeedInt").mockReturnValue(0); vi.spyOn(globalScene, "randBattleSeedInt").mockReturnValue(0);
const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase; const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase;

View File

@ -37,7 +37,7 @@ describe("Abilities - Disguise", () => {
it("takes no damage from attacking move and transforms to Busted form, takes 1/8 max HP damage from the disguise breaking", async () => { it("takes no damage from attacking move and transforms to Busted form, takes 1/8 max HP damage from the disguise breaking", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!; const mimikyu = game.field.getEnemyPokemon();
const maxHp = mimikyu.getMaxHp(); const maxHp = mimikyu.getMaxHp();
const disguiseDamage = toDmgValue(maxHp / 8); const disguiseDamage = toDmgValue(maxHp / 8);
@ -54,7 +54,7 @@ describe("Abilities - Disguise", () => {
it("doesn't break disguise when attacked with ineffective move", async () => { it("doesn't break disguise when attacked with ineffective move", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!; const mimikyu = game.field.getEnemyPokemon();
expect(mimikyu.formIndex).toBe(disguisedForm); expect(mimikyu.formIndex).toBe(disguisedForm);
@ -69,7 +69,7 @@ describe("Abilities - Disguise", () => {
game.override.moveset([MoveId.SURGING_STRIKES]).enemyLevel(5); game.override.moveset([MoveId.SURGING_STRIKES]).enemyLevel(5);
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!; const mimikyu = game.field.getEnemyPokemon();
const maxHp = mimikyu.getMaxHp(); const maxHp = mimikyu.getMaxHp();
const disguiseDamage = toDmgValue(maxHp / 8); const disguiseDamage = toDmgValue(maxHp / 8);
@ -91,7 +91,7 @@ describe("Abilities - Disguise", () => {
it("takes effects from status moves and damage from status effects", async () => { it("takes effects from status moves and damage from status effects", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!; const mimikyu = game.field.getEnemyPokemon();
expect(mimikyu.hp).toBe(mimikyu.getMaxHp()); expect(mimikyu.hp).toBe(mimikyu.getMaxHp());
game.move.select(MoveId.TOXIC_THREAD); game.move.select(MoveId.TOXIC_THREAD);
@ -109,7 +109,7 @@ describe("Abilities - Disguise", () => {
await game.classicMode.startBattle([SpeciesId.MIMIKYU, SpeciesId.FURRET]); await game.classicMode.startBattle([SpeciesId.MIMIKYU, SpeciesId.FURRET]);
const mimikyu = game.scene.getPlayerPokemon()!; const mimikyu = game.field.getPlayerPokemon();
const maxHp = mimikyu.getMaxHp(); const maxHp = mimikyu.getMaxHp();
const disguiseDamage = toDmgValue(maxHp / 8); const disguiseDamage = toDmgValue(maxHp / 8);
@ -154,7 +154,7 @@ describe("Abilities - Disguise", () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const mimikyu = game.scene.getPlayerPokemon()!; const mimikyu = game.field.getPlayerPokemon();
expect(mimikyu.formIndex).toBe(bustedForm); expect(mimikyu.formIndex).toBe(bustedForm);
@ -175,7 +175,7 @@ describe("Abilities - Disguise", () => {
await game.classicMode.startBattle([SpeciesId.MIMIKYU, SpeciesId.FURRET]); await game.classicMode.startBattle([SpeciesId.MIMIKYU, SpeciesId.FURRET]);
const mimikyu1 = game.scene.getPlayerPokemon()!; const mimikyu1 = game.field.getPlayerPokemon();
expect(mimikyu1.formIndex).toBe(bustedForm); expect(mimikyu1.formIndex).toBe(bustedForm);
@ -190,7 +190,7 @@ describe("Abilities - Disguise", () => {
game.override.enemyMoveset([MoveId.ENDURE]); game.override.enemyMoveset([MoveId.ENDURE]);
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!; const mimikyu = game.field.getEnemyPokemon();
mimikyu.hp = 1; mimikyu.hp = 1;
game.move.select(MoveId.SHADOW_SNEAK); game.move.select(MoveId.SHADOW_SNEAK);
@ -205,7 +205,7 @@ describe("Abilities - Disguise", () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!; const mimikyu = game.field.getEnemyPokemon();
const maxHp = mimikyu.getMaxHp(); const maxHp = mimikyu.getMaxHp();
const disguiseDamage = toDmgValue(maxHp / 8); const disguiseDamage = toDmgValue(maxHp / 8);
@ -225,6 +225,6 @@ describe("Abilities - Disguise", () => {
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn(); await game.toNextTurn();
expect(game.scene.getEnemyPokemon()!.formIndex).toBe(disguisedForm); expect(game.field.getEnemyPokemon().formIndex).toBe(disguisedForm);
}); });
}); });

View File

@ -35,7 +35,7 @@ describe("Abilities - Dry Skin", () => {
it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => { it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
// first turn // first turn
game.move.select(MoveId.SUNNY_DAY); game.move.select(MoveId.SUNNY_DAY);
@ -52,7 +52,7 @@ describe("Abilities - Dry Skin", () => {
it("during rain, gain 1/8 of maximum health at the end of each turn", async () => { it("during rain, gain 1/8 of maximum health at the end of each turn", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
enemy.hp = 1; enemy.hp = 1;
@ -72,7 +72,7 @@ describe("Abilities - Dry Skin", () => {
game.override.moveset([MoveId.FLAMETHROWER]); game.override.moveset([MoveId.FLAMETHROWER]);
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
const initialHP = 1000; const initialHP = 1000;
enemy.hp = initialHP; enemy.hp = initialHP;
@ -95,7 +95,7 @@ describe("Abilities - Dry Skin", () => {
it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => { it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
enemy.hp = 1; enemy.hp = 1;
@ -109,7 +109,7 @@ describe("Abilities - Dry Skin", () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
enemy.hp = 1; enemy.hp = 1;
@ -123,7 +123,7 @@ describe("Abilities - Dry Skin", () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
enemy.hp = 1; enemy.hp = 1;
@ -145,7 +145,7 @@ describe("Abilities - Dry Skin", () => {
it("opposing water moves still heal regardless of accuracy check", async () => { it("opposing water moves still heal regardless of accuracy check", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.WATER_GUN); game.move.select(MoveId.WATER_GUN);
enemy.hp = enemy.hp - 1; enemy.hp = enemy.hp - 1;

View File

@ -37,7 +37,7 @@ describe("Abilities - Early Bird", () => {
it("reduces Rest's sleep time to 1 turn", async () => { it("reduces Rest's sleep time to 1 turn", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.scene.getPlayerPokemon()!; const player = game.field.getPlayerPokemon();
game.move.select(MoveId.BELLY_DRUM); game.move.select(MoveId.BELLY_DRUM);
await game.toNextTurn(); await game.toNextTurn();
@ -62,7 +62,7 @@ describe("Abilities - Early Bird", () => {
it("reduces 3-turn sleep to 1 turn", async () => { it("reduces 3-turn sleep to 1 turn", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.scene.getPlayerPokemon()!; const player = game.field.getPlayerPokemon();
player.status = new Status(StatusEffect.SLEEP, 0, 4); player.status = new Status(StatusEffect.SLEEP, 0, 4);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -81,7 +81,7 @@ describe("Abilities - Early Bird", () => {
it("reduces 1-turn sleep to 0 turns", async () => { it("reduces 1-turn sleep to 0 turns", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.scene.getPlayerPokemon()!; const player = game.field.getPlayerPokemon();
player.status = new Status(StatusEffect.SLEEP, 0, 2); player.status = new Status(StatusEffect.SLEEP, 0, 2);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);

View File

@ -39,7 +39,7 @@ describe("Abilities - Flash Fire", () => {
game.override.enemyMoveset([MoveId.EMBER]).moveset(MoveId.SPLASH); game.override.enemyMoveset([MoveId.EMBER]).moveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.BLISSEY]); await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!; const blissey = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
@ -50,7 +50,7 @@ describe("Abilities - Flash Fire", () => {
game.override.enemyMoveset([MoveId.EMBER]).moveset([MoveId.PROTECT]); game.override.enemyMoveset([MoveId.EMBER]).moveset([MoveId.PROTECT]);
await game.classicMode.startBattle([SpeciesId.BLISSEY]); await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!; const blissey = game.field.getPlayerPokemon();
game.move.select(MoveId.PROTECT); game.move.select(MoveId.PROTECT);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
@ -61,7 +61,7 @@ describe("Abilities - Flash Fire", () => {
game.override.enemyMoveset([MoveId.WILL_O_WISP]).moveset(MoveId.SPLASH); game.override.enemyMoveset([MoveId.WILL_O_WISP]).moveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.BLISSEY]); await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!; const blissey = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.move.forceHit(); await game.move.forceHit();
@ -76,7 +76,7 @@ describe("Abilities - Flash Fire", () => {
game.override.enemyMoveset([MoveId.EMBER]).moveset(MoveId.SPLASH).statusEffect(StatusEffect.FREEZE); game.override.enemyMoveset([MoveId.EMBER]).moveset(MoveId.SPLASH).statusEffect(StatusEffect.FREEZE);
await game.classicMode.startBattle([SpeciesId.BLISSEY]); await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!; const blissey = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -95,8 +95,8 @@ describe("Abilities - Flash Fire", () => {
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
const chansey = game.scene.getPlayerPokemon()!; const chansey = game.field.getPlayerPokemon();
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.CHANSEY); expect(game.field.getPlayerPokemon().species.speciesId).toBe(SpeciesId.CHANSEY);
expect(chansey!.getTag(BattlerTagType.FIRE_BOOST)).toBeUndefined(); expect(chansey!.getTag(BattlerTagType.FIRE_BOOST)).toBeUndefined();
}); });
@ -107,7 +107,7 @@ describe("Abilities - Flash Fire", () => {
.enemyAbility(AbilityId.FLASH_FIRE) .enemyAbility(AbilityId.FLASH_FIRE)
.ability(AbilityId.NONE); .ability(AbilityId.NONE);
await game.classicMode.startBattle([SpeciesId.BLISSEY]); await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!; const blissey = game.field.getPlayerPokemon();
const initialHP = 1000; const initialHP = 1000;
blissey.hp = initialHP; blissey.hp = initialHP;
@ -137,7 +137,7 @@ describe("Abilities - Flash Fire", () => {
.enemySpecies(SpeciesId.BLISSEY); .enemySpecies(SpeciesId.BLISSEY);
await game.classicMode.startBattle([SpeciesId.RATTATA]); await game.classicMode.startBattle([SpeciesId.RATTATA]);
const blissey = game.scene.getEnemyPokemon()!; const blissey = game.field.getEnemyPokemon();
const initialHP = 1000; const initialHP = 1000;
blissey.hp = initialHP; blissey.hp = initialHP;

View File

@ -27,7 +27,7 @@ describe("Abilities - Flower Gift", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
expect(game.scene.getPlayerPokemon()?.formIndex).toBe(OVERCAST_FORM); expect(game.field.getPlayerPokemon().formIndex).toBe(OVERCAST_FORM);
}; };
/** /**
@ -169,7 +169,7 @@ describe("Abilities - Flower Gift", () => {
game.override.weather(WeatherType.HARSH_SUN); game.override.weather(WeatherType.HARSH_SUN);
await game.classicMode.startBattle([SpeciesId.CHERRIM]); await game.classicMode.startBattle([SpeciesId.CHERRIM]);
const cherrim = game.scene.getPlayerPokemon()!; const cherrim = game.field.getPlayerPokemon();
expect(cherrim.formIndex).toBe(SUNSHINE_FORM); expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -188,7 +188,7 @@ describe("Abilities - Flower Gift", () => {
await game.classicMode.startBattle([SpeciesId.CHERRIM, SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.CHERRIM, SpeciesId.MAGIKARP]);
const cherrim = game.scene.getPlayerPokemon()!; const cherrim = game.field.getPlayerPokemon();
expect(cherrim.formIndex).toBe(SUNSHINE_FORM); expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
@ -215,7 +215,7 @@ describe("Abilities - Flower Gift", () => {
game.override.weather(WeatherType.SUNNY); game.override.weather(WeatherType.SUNNY);
await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.MAGIKARP]);
const cherrim = game.scene.getPlayerPokemon()!; const cherrim = game.field.getPlayerPokemon();
expect(cherrim.formIndex).toBe(SUNSHINE_FORM); expect(cherrim.formIndex).toBe(SUNSHINE_FORM);

View File

@ -46,7 +46,7 @@ describe("Abilities - Flower Veil", () => {
.moveset([MoveId.REST, MoveId.SPLASH]) .moveset([MoveId.REST, MoveId.SPLASH])
.startingHeldItems([{ name: "FLAME_ORB" }]); .startingHeldItems([{ name: "FLAME_ORB" }]);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const user = game.scene.getPlayerPokemon()!; const user = game.field.getPlayerPokemon();
game.move.select(MoveId.REST); game.move.select(MoveId.REST);
await game.move.selectEnemyMove(MoveId.TACKLE); await game.move.selectEnemyMove(MoveId.TACKLE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
@ -74,7 +74,7 @@ describe("Abilities - Flower Veil", () => {
await game.move.selectEnemyMove(MoveId.YAWN, BattlerIndex.PLAYER_2); await game.move.selectEnemyMove(MoveId.YAWN, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
const user = game.scene.getPlayerPokemon()!; const user = game.field.getPlayerPokemon();
expect(user.getTag(BattlerTagType.DROWSY)).toBeFalsy(); expect(user.getTag(BattlerTagType.DROWSY)).toBeFalsy();
expect(ally.getTag(BattlerTagType.DROWSY)).toBeFalsy(); expect(ally.getTag(BattlerTagType.DROWSY)).toBeFalsy();
}); });
@ -87,7 +87,7 @@ describe("Abilities - Flower Veil", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.THUNDER_WAVE); await game.move.selectEnemyMove(MoveId.THUNDER_WAVE);
await game.toNextTurn(); await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined(); expect(game.field.getPlayerPokemon().status).toBeUndefined();
}); });
it("should not prevent status conditions for a non-grass user and its non-grass allies", async () => { it("should not prevent status conditions for a non-grass user and its non-grass allies", async () => {
@ -155,7 +155,7 @@ describe("Abilities - Flower Veil", () => {
it("should prevent the drops while retaining the boosts from spicy extract", async () => { it("should prevent the drops while retaining the boosts from spicy extract", async () => {
game.override.enemyMoveset([MoveId.SPICY_EXTRACT]).moveset([MoveId.SPLASH]); game.override.enemyMoveset([MoveId.SPICY_EXTRACT]).moveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const user = game.scene.getPlayerPokemon()!; const user = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(user.getStatStage(Stat.ATK)).toBe(2); expect(user.getStatStage(Stat.ATK)).toBe(2);

View File

@ -32,7 +32,7 @@ describe("Abilities - Forecast", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
expect(game.scene.getPlayerPokemon()?.formIndex).toBe(NORMAL_FORM); expect(game.field.getPlayerPokemon().formIndex).toBe(NORMAL_FORM);
}; };
beforeAll(() => { beforeAll(() => {
@ -186,14 +186,14 @@ describe("Abilities - Forecast", () => {
game.move.select(MoveId.RAIN_DANCE); game.move.select(MoveId.RAIN_DANCE);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()?.formIndex).toBe(RAINY_FORM); expect(game.field.getPlayerPokemon().formIndex).toBe(RAINY_FORM);
expect(game.scene.getEnemyPokemon()?.formIndex).not.toBe(RAINY_FORM); expect(game.field.getEnemyPokemon().formIndex).not.toBe(RAINY_FORM);
}); });
it("reverts to Normal Form when Forecast is suppressed, changes form to match the weather when it regains it", async () => { it("reverts to Normal Form when Forecast is suppressed, changes form to match the weather when it regains it", async () => {
game.override.enemyMoveset([MoveId.GASTRO_ACID]).weather(WeatherType.RAIN); game.override.enemyMoveset([MoveId.GASTRO_ACID]).weather(WeatherType.RAIN);
await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.PIKACHU]); await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.PIKACHU]);
const castform = game.scene.getPlayerPokemon()!; const castform = game.field.getPlayerPokemon();
expect(castform.formIndex).toBe(RAINY_FORM); expect(castform.formIndex).toBe(RAINY_FORM);
@ -233,7 +233,7 @@ describe("Abilities - Forecast", () => {
game.doSwitchPokemon(1); game.doSwitchPokemon(1);
await game.phaseInterceptor.to(PostSummonPhase); await game.phaseInterceptor.to(PostSummonPhase);
const castform = game.scene.getPlayerPokemon()!; const castform = game.field.getPlayerPokemon();
// Damage phase should come first // Damage phase should come first
await game.phaseInterceptor.to(DamageAnimPhase); await game.phaseInterceptor.to(DamageAnimPhase);
@ -248,7 +248,7 @@ describe("Abilities - Forecast", () => {
game.override.weather(WeatherType.RAIN); game.override.weather(WeatherType.RAIN);
await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.MAGIKARP]);
const castform = game.scene.getPlayerPokemon()!; const castform = game.field.getPlayerPokemon();
expect(castform.formIndex).toBe(RAINY_FORM); expect(castform.formIndex).toBe(RAINY_FORM);
@ -263,14 +263,14 @@ describe("Abilities - Forecast", () => {
it("should trigger player's form change when summoned at the same time as an enemy with a weather changing ability", async () => { it("should trigger player's form change when summoned at the same time as an enemy with a weather changing ability", async () => {
game.override.enemyAbility(AbilityId.DROUGHT); game.override.enemyAbility(AbilityId.DROUGHT);
await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.CASTFORM, SpeciesId.MAGIKARP]);
const castform = game.scene.getPlayerPokemon()!; const castform = game.field.getPlayerPokemon();
expect(castform.formIndex).toBe(SUNNY_FORM); expect(castform.formIndex).toBe(SUNNY_FORM);
}); });
it("should trigger enemy's form change when summoned at the same time as a player with a weather changing ability", async () => { it("should trigger enemy's form change when summoned at the same time as a player with a weather changing ability", async () => {
game.override.ability(AbilityId.DROUGHT).enemySpecies(SpeciesId.CASTFORM).enemyAbility(AbilityId.FORECAST); game.override.ability(AbilityId.DROUGHT).enemySpecies(SpeciesId.CASTFORM).enemyAbility(AbilityId.FORECAST);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const castform = game.scene.getEnemyPokemon()!; const castform = game.field.getEnemyPokemon();
expect(castform.formIndex).toBe(SUNNY_FORM); expect(castform.formIndex).toBe(SUNNY_FORM);
}); });
}); });

View File

@ -43,7 +43,7 @@ describe("Abilities - Good As Gold", () => {
game.override.enemyMoveset([MoveId.GROWL]); game.override.enemyMoveset([MoveId.GROWL]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!; const player = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);

View File

@ -40,7 +40,7 @@ describe("Abilities - Gorilla Tactics", () => {
it("boosts the Pokémon's Attack by 50%, but limits the Pokémon to using only one move", async () => { it("boosts the Pokémon's Attack by 50%, but limits the Pokémon to using only one move", async () => {
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]); await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
const darmanitan = game.scene.getPlayerPokemon()!; const darmanitan = game.field.getPlayerPokemon();
const initialAtkStat = darmanitan.getStat(Stat.ATK); const initialAtkStat = darmanitan.getStat(Stat.ATK);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -86,7 +86,7 @@ describe("Abilities - Gorilla Tactics", () => {
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.TACKLE); vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]); await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
const darmanitan = game.scene.getPlayerPokemon()!; const darmanitan = game.field.getPlayerPokemon();
game.move.select(MoveId.METRONOME); game.move.select(MoveId.METRONOME);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");

View File

@ -52,7 +52,7 @@ describe("Abilities - Gulp Missile", () => {
it("changes to Gulping Form if HP is over half when Surf or Dive is used", async () => { it("changes to Gulping Form if HP is over half when Surf or Dive is used", async () => {
await game.classicMode.startBattle([SpeciesId.CRAMORANT]); await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.field.getPlayerPokemon();
game.move.select(MoveId.DIVE); game.move.select(MoveId.DIVE);
await game.toNextTurn(); await game.toNextTurn();
@ -66,7 +66,7 @@ describe("Abilities - Gulp Missile", () => {
it("changes to Gorging Form if HP is under half when Surf or Dive is used", async () => { it("changes to Gorging Form if HP is under half when Surf or Dive is used", async () => {
await game.classicMode.startBattle([SpeciesId.CRAMORANT]); await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.field.getPlayerPokemon();
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.49); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.49);
expect(cramorant.getHpRatio()).toBe(0.49); expect(cramorant.getHpRatio()).toBe(0.49);
@ -80,7 +80,7 @@ describe("Abilities - Gulp Missile", () => {
it("changes to base form when switched out after Surf or Dive is used", async () => { it("changes to base form when switched out after Surf or Dive is used", async () => {
await game.classicMode.startBattle([SpeciesId.CRAMORANT, SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.CRAMORANT, SpeciesId.MAGIKARP]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.field.getPlayerPokemon();
game.move.select(MoveId.SURF); game.move.select(MoveId.SURF);
await game.toNextTurn(); await game.toNextTurn();
@ -95,7 +95,7 @@ describe("Abilities - Gulp Missile", () => {
it("changes form during Dive's charge turn", async () => { it("changes form during Dive's charge turn", async () => {
await game.classicMode.startBattle([SpeciesId.CRAMORANT]); await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.field.getPlayerPokemon();
game.move.select(MoveId.DIVE); game.move.select(MoveId.DIVE);
await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("MoveEndPhase");
@ -108,7 +108,7 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.TACKLE); game.override.enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]); await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "damageAndUpdate"); vi.spyOn(enemy, "damageAndUpdate");
game.move.select(MoveId.SURF); game.move.select(MoveId.SURF);
@ -121,7 +121,7 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.TAIL_WHIP); game.override.enemyMoveset(MoveId.TAIL_WHIP);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]); await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.field.getPlayerPokemon();
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55);
game.move.select(MoveId.SURF); game.move.select(MoveId.SURF);
@ -140,8 +140,8 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.TACKLE); game.override.enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]); await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.field.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "damageAndUpdate"); vi.spyOn(enemy, "damageAndUpdate");
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55);
@ -164,8 +164,8 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.TACKLE); game.override.enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]); await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.field.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "damageAndUpdate"); vi.spyOn(enemy, "damageAndUpdate");
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.45); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.45);
@ -188,7 +188,7 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.SURF); game.override.enemyMoveset(MoveId.SURF);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]); await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.field.getPlayerPokemon();
game.move.select(MoveId.DIVE); game.move.select(MoveId.DIVE);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
@ -201,8 +201,8 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.TACKLE).enemyAbility(AbilityId.MAGIC_GUARD); game.override.enemyMoveset(MoveId.TACKLE).enemyAbility(AbilityId.MAGIC_GUARD);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]); await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.field.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55);
@ -225,7 +225,7 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.THUNDERBOLT); game.override.enemyMoveset(MoveId.THUNDERBOLT);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]); await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.field.getPlayerPokemon();
game.move.select(MoveId.SURF); game.move.select(MoveId.SURF);
await game.phaseInterceptor.to("FaintPhase"); await game.phaseInterceptor.to("FaintPhase");
@ -233,7 +233,7 @@ describe("Abilities - Gulp Missile", () => {
expect(cramorant.hp).toBe(0); expect(cramorant.hp).toBe(0);
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeUndefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeUndefined();
expect(cramorant.formIndex).toBe(NORMAL_FORM); expect(cramorant.formIndex).toBe(NORMAL_FORM);
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.DEF)).toBe(-1); expect(game.field.getEnemyPokemon().getStatStage(Stat.DEF)).toBe(-1);
}); });
it("doesn't trigger if user is behind a substitute", async () => { it("doesn't trigger if user is behind a substitute", async () => {
@ -244,21 +244,21 @@ describe("Abilities - Gulp Missile", () => {
await game.move.selectEnemyMove(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!.formIndex).toBe(GULPING_FORM); expect(game.field.getPlayerPokemon().formIndex).toBe(GULPING_FORM);
game.move.select(MoveId.SUBSTITUTE); game.move.select(MoveId.SUBSTITUTE);
await game.move.selectEnemyMove(MoveId.POWER_TRIP); await game.move.selectEnemyMove(MoveId.POWER_TRIP);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn(); await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!.formIndex).toBe(GULPING_FORM); expect(game.field.getPlayerPokemon().formIndex).toBe(GULPING_FORM);
}); });
it("cannot be suppressed", async () => { it("cannot be suppressed", async () => {
game.override.enemyMoveset(MoveId.GASTRO_ACID); game.override.enemyMoveset(MoveId.GASTRO_ACID);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]); await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.field.getPlayerPokemon();
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55);
game.move.select(MoveId.SURF); game.move.select(MoveId.SURF);
@ -278,7 +278,7 @@ describe("Abilities - Gulp Missile", () => {
game.override.enemyMoveset(MoveId.SKILL_SWAP); game.override.enemyMoveset(MoveId.SKILL_SWAP);
await game.classicMode.startBattle([SpeciesId.CRAMORANT]); await game.classicMode.startBattle([SpeciesId.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.field.getPlayerPokemon();
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(0.55);
game.move.select(MoveId.SURF); game.move.select(MoveId.SURF);
@ -301,6 +301,6 @@ describe("Abilities - Gulp Missile", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnStartPhase"); await game.phaseInterceptor.to("TurnStartPhase");
expect(game.scene.getEnemyPokemon()?.hasAbility(AbilityId.GULP_MISSILE)).toBe(false); expect(game.field.getEnemyPokemon().hasAbility(AbilityId.GULP_MISSILE)).toBe(false);
}); });
}); });

View File

@ -19,7 +19,7 @@ describe("Abilities - Harvest", () => {
let game: GameManager; let game: GameManager;
const getPlayerBerries = () => const getPlayerBerries = () =>
game.scene.getModifiers(BerryModifier, true).filter(b => b.pokemonId === game.scene.getPlayerPokemon()?.id); game.scene.getModifiers(BerryModifier, true).filter(b => b.pokemonId === game.field.getPlayerPokemon().id);
/** Check whether the player's Modifiers contains the specified berries and nothing else. */ /** Check whether the player's Modifiers contains the specified berries and nothing else. */
function expectBerriesContaining(...berries: ModifierOverride[]): void { function expectBerriesContaining(...berries: ModifierOverride[]): void {
@ -64,11 +64,11 @@ describe("Abilities - Harvest", () => {
await game.move.selectEnemyMove(MoveId.NUZZLE); await game.move.selectEnemyMove(MoveId.NUZZLE);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(getPlayerBerries()).toHaveLength(0); expect(getPlayerBerries()).toHaveLength(0);
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toHaveLength(1); expect(game.field.getPlayerPokemon().battleData.berriesEaten).toHaveLength(1);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expectBerriesContaining({ name: "BERRY", type: BerryType.LUM, count: 1 }); expectBerriesContaining({ name: "BERRY", type: BerryType.LUM, count: 1 });
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]); expect(game.field.getPlayerPokemon().battleData.berriesEaten).toEqual([]);
}); });
it("tracks berries eaten while disabled/not present", async () => { it("tracks berries eaten while disabled/not present", async () => {
@ -82,7 +82,7 @@ describe("Abilities - Harvest", () => {
.enemyAbility(AbilityId.NEUTRALIZING_GAS); .enemyAbility(AbilityId.NEUTRALIZING_GAS);
await game.classicMode.startBattle([SpeciesId.MILOTIC]); await game.classicMode.startBattle([SpeciesId.MILOTIC]);
const milotic = game.scene.getPlayerPokemon()!; const milotic = game.field.getPlayerPokemon();
expect(milotic).toBeDefined(); expect(milotic).toBeDefined();
// Chug a few berries without harvest (should get tracked) // Chug a few berries without harvest (should get tracked)
@ -122,7 +122,7 @@ describe("Abilities - Harvest", () => {
.ability(AbilityId.BALL_FETCH); // don't actually need harvest for this test .ability(AbilityId.BALL_FETCH); // don't actually need harvest for this test
await game.classicMode.startBattle([SpeciesId.REGIELEKI]); await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const regieleki = game.scene.getPlayerPokemon()!; const regieleki = game.field.getPlayerPokemon();
regieleki.hp = 1; regieleki.hp = 1;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -150,7 +150,7 @@ describe("Abilities - Harvest", () => {
.enemyAbility(AbilityId.COMPOUND_EYES); .enemyAbility(AbilityId.COMPOUND_EYES);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]); await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const regieleki = game.scene.getPlayerPokemon()!; const regieleki = game.field.getPlayerPokemon();
regieleki.hp = regieleki.getMaxHp() / 4 + 1; regieleki.hp = regieleki.getMaxHp() / 4 + 1;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -161,7 +161,7 @@ describe("Abilities - Harvest", () => {
// ate 1 berry and recovered it // ate 1 berry and recovered it
expect(regieleki.battleData.berriesEaten).toEqual([]); expect(regieleki.battleData.berriesEaten).toEqual([]);
expect(getPlayerBerries()).toEqual([expect.objectContaining({ berryType: BerryType.PETAYA, stackCount: 1 })]); expect(getPlayerBerries()).toEqual([expect.objectContaining({ berryType: BerryType.PETAYA, stackCount: 1 })]);
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1); expect(game.field.getPlayerPokemon().getStatStage(Stat.SPATK)).toBe(1);
// heal up so harvest doesn't proc and kill enemy // heal up so harvest doesn't proc and kill enemy
game.move.select(MoveId.EARTHQUAKE); game.move.select(MoveId.EARTHQUAKE);
@ -170,13 +170,13 @@ describe("Abilities - Harvest", () => {
await game.toNextWave(); await game.toNextWave();
expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA }); expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA });
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1); expect(game.field.getPlayerPokemon().getStatStage(Stat.SPATK)).toBe(1);
await game.reload.reloadSession(); await game.reload.reloadSession();
expect(regieleki.battleData.berriesEaten).toEqual([]); expect(regieleki.battleData.berriesEaten).toEqual([]);
expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA }); expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA });
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1); expect(game.field.getPlayerPokemon().getStatStage(Stat.SPATK)).toBe(1);
}); });
it("cannot restore capped berries", async () => { it("cannot restore capped berries", async () => {
@ -187,7 +187,7 @@ describe("Abilities - Harvest", () => {
game.override.startingHeldItems(initBerries); game.override.startingHeldItems(initBerries);
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.scene.getPlayerPokemon()!; const feebas = game.field.getPlayerPokemon();
feebas.battleData.berriesEaten = [BerryType.LUM, BerryType.STARF]; feebas.battleData.berriesEaten = [BerryType.LUM, BerryType.STARF];
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -215,7 +215,7 @@ describe("Abilities - Harvest", () => {
game.override.startingHeldItems(initBerries); game.override.startingHeldItems(initBerries);
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.scene.getPlayerPokemon()!; const player = game.field.getPlayerPokemon();
player.battleData.berriesEaten = [BerryType.LUM, BerryType.STARF]; player.battleData.berriesEaten = [BerryType.LUM, BerryType.STARF];
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -234,7 +234,7 @@ describe("Abilities - Harvest", () => {
await game.move.selectEnemyMove(MoveId.INCINERATE); await game.move.selectEnemyMove(MoveId.INCINERATE);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]); expect(game.field.getPlayerPokemon().battleData.berriesEaten).toEqual([]);
}); });
it("cannot restore knocked off berries", async () => { it("cannot restore knocked off berries", async () => {
@ -245,7 +245,7 @@ describe("Abilities - Harvest", () => {
await game.move.selectEnemyMove(MoveId.KNOCK_OFF); await game.move.selectEnemyMove(MoveId.KNOCK_OFF);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]); expect(game.field.getPlayerPokemon().battleData.berriesEaten).toEqual([]);
}); });
it("can restore berries eaten by Teatime", async () => { it("can restore berries eaten by Teatime", async () => {
@ -257,7 +257,7 @@ describe("Abilities - Harvest", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]); expect(game.field.getPlayerPokemon().battleData.berriesEaten).toEqual([]);
expectBerriesContaining(...initBerries); expectBerriesContaining(...initBerries);
}); });
@ -271,8 +271,8 @@ describe("Abilities - Harvest", () => {
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
// pluck triggers harvest for neither side // pluck triggers harvest for neither side
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]); expect(game.field.getPlayerPokemon().battleData.berriesEaten).toEqual([]);
expect(game.scene.getEnemyPokemon()?.battleData.berriesEaten).toEqual([]); expect(game.field.getEnemyPokemon().battleData.berriesEaten).toEqual([]);
expect(getPlayerBerries()).toEqual([]); expect(getPlayerBerries()).toEqual([]);
}); });
@ -293,7 +293,7 @@ describe("Abilities - Harvest", () => {
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
// won't trigger harvest since we didn't lose the berry (it just doesn't ever add it to the array) // won't trigger harvest since we didn't lose the berry (it just doesn't ever add it to the array)
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]); expect(game.field.getPlayerPokemon().battleData.berriesEaten).toEqual([]);
expectBerriesContaining(...initBerries); expectBerriesContaining(...initBerries);
}); });
@ -303,7 +303,7 @@ describe("Abilities - Harvest", () => {
await game.classicMode.startBattle([SpeciesId.MEOWSCARADA]); await game.classicMode.startBattle([SpeciesId.MEOWSCARADA]);
// pre damage // pre damage
const player = game.scene.getPlayerPokemon()!; const player = game.field.getPlayerPokemon();
player.hp = 1; player.hp = 1;
// steal a sitrus and immediately consume it // steal a sitrus and immediately consume it
@ -326,7 +326,7 @@ describe("Abilities - Harvest", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toBe([]); expect(game.field.getPlayerPokemon().battleData.berriesEaten).toBe([]);
expect(getPlayerBerries()).toEqual([]); expect(getPlayerBerries()).toEqual([]);
}); });
@ -339,7 +339,7 @@ describe("Abilities - Harvest", () => {
game.move.select(MoveId.NATURAL_GIFT); game.move.select(MoveId.NATURAL_GIFT);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toHaveLength(0); expect(game.field.getPlayerPokemon().battleData.berriesEaten).toHaveLength(0);
expectBerriesContaining(...initBerries); expectBerriesContaining(...initBerries);
}); });
}); });

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@ -46,7 +46,7 @@ describe("Abilities - Healer", () => {
game.override.moveset([MoveId.SPLASH, MoveId.LUNAR_DANCE]); game.override.moveset([MoveId.SPLASH, MoveId.LUNAR_DANCE]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
const user = game.scene.getPlayerPokemon()!; const user = game.field.getPlayerPokemon();
// Only want one magikarp to have the ability // Only want one magikarp to have the ability
vi.spyOn(user, "getAbility").mockReturnValue(allAbilities[AbilityId.HEALER]); vi.spyOn(user, "getAbility").mockReturnValue(allAbilities[AbilityId.HEALER]);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);

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@ -40,7 +40,7 @@ describe("Abilities - Heatproof", () => {
it("reduces Fire type damage by half", async () => { it("reduces Fire type damage by half", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
const initialHP = 1000; const initialHP = 1000;
enemy.hp = initialHP; enemy.hp = initialHP;
@ -63,7 +63,7 @@ describe("Abilities - Heatproof", () => {
game.override.enemyStatusEffect(StatusEffect.BURN).enemySpecies(SpeciesId.ABRA); game.override.enemyStatusEffect(StatusEffect.BURN).enemySpecies(SpeciesId.ABRA);
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.toNextTurn(); await game.toNextTurn();

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@ -62,7 +62,7 @@ describe("Abilities - Honey Gather", () => {
game.scene.money = 1000; game.scene.money = 1000;
// something weird is going on with the test framework, so this is required to prevent a crash // something weird is going on with the test framework, so this is required to prevent a crash
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "scene", "get").mockReturnValue(game.scene); vi.spyOn(enemy, "scene", "get").mockReturnValue(game.scene);
// Expects next wave so run must succeed // Expects next wave so run must succeed
vi.spyOn(Overrides, "RUN_SUCCESS_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(Overrides, "RUN_SUCCESS_OVERRIDE", "get").mockReturnValue(true);

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@ -35,7 +35,7 @@ describe("Abilities - Hustle", () => {
it("increases the user's Attack stat by 50%", async () => { it("increases the user's Attack stat by 50%", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]); await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!; const pikachu = game.field.getPlayerPokemon();
const atk = pikachu.stats[Stat.ATK]; const atk = pikachu.stats[Stat.ATK];
vi.spyOn(pikachu, "getEffectiveStat"); vi.spyOn(pikachu, "getEffectiveStat");
@ -49,7 +49,7 @@ describe("Abilities - Hustle", () => {
it("lowers the accuracy of the user's physical moves by 20%", async () => { it("lowers the accuracy of the user's physical moves by 20%", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]); await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!; const pikachu = game.field.getPlayerPokemon();
vi.spyOn(pikachu, "getAccuracyMultiplier"); vi.spyOn(pikachu, "getAccuracyMultiplier");
@ -61,7 +61,7 @@ describe("Abilities - Hustle", () => {
it("does not affect non-physical moves", async () => { it("does not affect non-physical moves", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]); await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!; const pikachu = game.field.getPlayerPokemon();
const spatk = pikachu.stats[Stat.SPATK]; const spatk = pikachu.stats[Stat.SPATK];
vi.spyOn(pikachu, "getEffectiveStat"); vi.spyOn(pikachu, "getEffectiveStat");
@ -78,8 +78,8 @@ describe("Abilities - Hustle", () => {
game.override.startingLevel(100).enemyLevel(30); game.override.startingLevel(100).enemyLevel(30);
await game.classicMode.startBattle([SpeciesId.PIKACHU]); await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon()!; const pikachu = game.field.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
vi.spyOn(pikachu, "getAccuracyMultiplier"); vi.spyOn(pikachu, "getAccuracyMultiplier");
vi.spyOn(allMoves[MoveId.FISSURE], "calculateBattleAccuracy"); vi.spyOn(allMoves[MoveId.FISSURE], "calculateBattleAccuracy");

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@ -36,7 +36,7 @@ describe("Abilities - Hyper Cutter", () => {
it("only prevents ATK drops", async () => { it("only prevents ATK drops", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.OCTOLOCK); game.move.select(MoveId.OCTOLOCK);
await game.toNextTurn(); await game.toNextTurn();

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@ -44,7 +44,7 @@ describe("Abilities - Ice Face", () => {
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon()!; const eiscue = game.field.getEnemyPokemon();
expect(eiscue.isFullHp()).toBe(true); expect(eiscue.isFullHp()).toBe(true);
expect(eiscue.formIndex).toBe(noiceForm); expect(eiscue.formIndex).toBe(noiceForm);
@ -57,7 +57,7 @@ describe("Abilities - Ice Face", () => {
game.move.select(MoveId.SURGING_STRIKES); game.move.select(MoveId.SURGING_STRIKES);
const eiscue = game.scene.getEnemyPokemon()!; const eiscue = game.field.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined(); expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
// First hit // First hit
@ -85,7 +85,7 @@ describe("Abilities - Ice Face", () => {
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon()!; const eiscue = game.field.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined); expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm); expect(eiscue.formIndex).toBe(icefaceForm);
@ -99,7 +99,7 @@ describe("Abilities - Ice Face", () => {
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon()!; const eiscue = game.field.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined); expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm); expect(eiscue.formIndex).toBe(icefaceForm);
@ -114,7 +114,7 @@ describe("Abilities - Ice Face", () => {
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon()!; const eiscue = game.field.getEnemyPokemon();
expect(eiscue.isFullHp()).toBe(true); expect(eiscue.isFullHp()).toBe(true);
expect(eiscue.formIndex).toBe(noiceForm); expect(eiscue.formIndex).toBe(noiceForm);
@ -134,7 +134,7 @@ describe("Abilities - Ice Face", () => {
game.move.select(MoveId.SNOWSCAPE); game.move.select(MoveId.SNOWSCAPE);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
let eiscue = game.scene.getPlayerPokemon()!; let eiscue = game.field.getPlayerPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined(); expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
expect(eiscue.formIndex).toBe(noiceForm); expect(eiscue.formIndex).toBe(noiceForm);
@ -146,7 +146,7 @@ describe("Abilities - Ice Face", () => {
game.doSwitchPokemon(1); game.doSwitchPokemon(1);
await game.phaseInterceptor.to(QuietFormChangePhase); await game.phaseInterceptor.to(QuietFormChangePhase);
eiscue = game.scene.getPlayerPokemon()!; eiscue = game.field.getPlayerPokemon();
expect(eiscue.formIndex).toBe(icefaceForm); expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined); expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
@ -158,7 +158,7 @@ describe("Abilities - Ice Face", () => {
await game.classicMode.startBattle([SpeciesId.EISCUE]); await game.classicMode.startBattle([SpeciesId.EISCUE]);
game.move.select(MoveId.HAIL); game.move.select(MoveId.HAIL);
const eiscue = game.scene.getPlayerPokemon()!; const eiscue = game.field.getPlayerPokemon();
await game.phaseInterceptor.to(QuietFormChangePhase); await game.phaseInterceptor.to(QuietFormChangePhase);
@ -179,7 +179,7 @@ describe("Abilities - Ice Face", () => {
game.move.select(MoveId.ICE_BEAM); game.move.select(MoveId.ICE_BEAM);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
let eiscue = game.scene.getPlayerPokemon()!; let eiscue = game.field.getPlayerPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined(); expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
expect(eiscue.formIndex).toBe(noiceForm); expect(eiscue.formIndex).toBe(noiceForm);
@ -206,7 +206,7 @@ describe("Abilities - Ice Face", () => {
await game.classicMode.startBattle([SpeciesId.EISCUE]); await game.classicMode.startBattle([SpeciesId.EISCUE]);
const eiscue = game.scene.getPlayerPokemon()!; const eiscue = game.field.getPlayerPokemon();
expect(eiscue.formIndex).toBe(noiceForm); expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined(); expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
@ -229,7 +229,7 @@ describe("Abilities - Ice Face", () => {
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn(); await game.toNextTurn();
expect(game.scene.getEnemyPokemon()!.formIndex).toBe(icefaceForm); expect(game.field.getEnemyPokemon().formIndex).toBe(icefaceForm);
}); });
it("cannot be suppressed", async () => { it("cannot be suppressed", async () => {
@ -241,7 +241,7 @@ describe("Abilities - Ice Face", () => {
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
const eiscue = game.scene.getEnemyPokemon()!; const eiscue = game.field.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined); expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm); expect(eiscue.formIndex).toBe(icefaceForm);
@ -257,7 +257,7 @@ describe("Abilities - Ice Face", () => {
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
const eiscue = game.scene.getEnemyPokemon()!; const eiscue = game.field.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined(); expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
expect(eiscue.formIndex).toBe(icefaceForm); expect(eiscue.formIndex).toBe(icefaceForm);
@ -269,10 +269,10 @@ describe("Abilities - Ice Face", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const eiscue = game.scene.getEnemyPokemon()!; const eiscue = game.field.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined(); expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
expect(eiscue.formIndex).toBe(icefaceForm); expect(eiscue.formIndex).toBe(icefaceForm);
expect(game.scene.getPlayerPokemon()!.hasAbility(AbilityId.TRACE)).toBe(true); expect(game.field.getPlayerPokemon().hasAbility(AbilityId.TRACE)).toBe(true);
}); });
}); });

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@ -33,7 +33,7 @@ describe("Abilities - Illuminate", () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!; const player = game.field.getPlayerPokemon();
expect(player.getStatStage(Stat.ACC)).toBe(0); expect(player.getStatStage(Stat.ACC)).toBe(0);

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@ -35,8 +35,8 @@ describe("Abilities - Illusion", () => {
it("creates illusion at the start", async () => { it("creates illusion at the start", async () => {
await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.FEEBAS]);
const zoroark = game.scene.getPlayerPokemon()!; const zoroark = game.field.getPlayerPokemon();
const zorua = game.scene.getEnemyPokemon()!; const zorua = game.field.getEnemyPokemon();
expect(!!zoroark.summonData.illusion).equals(true); expect(!!zoroark.summonData.illusion).equals(true);
expect(!!zorua.summonData.illusion).equals(true); expect(!!zorua.summonData.illusion).equals(true);
@ -48,7 +48,7 @@ describe("Abilities - Illusion", () => {
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
const zorua = game.scene.getEnemyPokemon()!; const zorua = game.field.getEnemyPokemon();
expect(!!zorua.summonData.illusion).equals(false); expect(!!zorua.summonData.illusion).equals(false);
expect(zorua.name).equals("Zorua"); expect(zorua.name).equals("Zorua");
@ -60,7 +60,7 @@ describe("Abilities - Illusion", () => {
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
const zorua = game.scene.getEnemyPokemon()!; const zorua = game.field.getEnemyPokemon();
expect(!!zorua.summonData.illusion).equals(false); expect(!!zorua.summonData.illusion).equals(false);
}); });
@ -69,7 +69,7 @@ describe("Abilities - Illusion", () => {
game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS); game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS);
await game.classicMode.startBattle([SpeciesId.KOFFING]); await game.classicMode.startBattle([SpeciesId.KOFFING]);
const zorua = game.scene.getEnemyPokemon()!; const zorua = game.field.getEnemyPokemon();
expect(!!zorua.summonData.illusion).equals(false); expect(!!zorua.summonData.illusion).equals(false);
}); });
@ -85,15 +85,15 @@ describe("Abilities - Illusion", () => {
game.doSwitchPokemon(1); game.doSwitchPokemon(1);
await game.toNextTurn(); await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!.summonData.illusion).toBeFalsy(); expect(game.field.getPlayerPokemon().summonData.illusion).toBeFalsy();
}); });
it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => { it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
game.override.enemyMoveset([MoveId.FLAMETHROWER, MoveId.PSYCHIC, MoveId.TACKLE]); game.override.enemyMoveset([MoveId.FLAMETHROWER, MoveId.PSYCHIC, MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
const zoroark = game.scene.getPlayerPokemon()!; const zoroark = game.field.getPlayerPokemon();
const flameThrower = enemy.getMoveset()[0]!.getMove(); const flameThrower = enemy.getMoveset()[0]!.getMove();
const psychic = enemy.getMoveset()[1]!.getMove(); const psychic = enemy.getMoveset()[1]!.getMove();
@ -125,7 +125,7 @@ describe("Abilities - Illusion", () => {
await game.move.forceEnemyMove(MoveId.WILL_O_WISP); await game.move.forceEnemyMove(MoveId.WILL_O_WISP);
await game.toEndOfTurn(); await game.toEndOfTurn();
const zoroark = game.scene.getPlayerPokemon()!; const zoroark = game.field.getPlayerPokemon();
expect(!!zoroark.summonData.illusion).equals(true); expect(!!zoroark.summonData.illusion).equals(true);
}); });
@ -143,7 +143,7 @@ describe("Abilities - Illusion", () => {
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
const zoroark = game.scene.getPlayerPokemon()!; const zoroark = game.field.getPlayerPokemon();
expect(zoroark.summonData.illusion?.name).equals("Axew"); expect(zoroark.summonData.illusion?.name).equals("Axew");
expect(zoroark.getNameToRender(true)).equals("axew nickname"); expect(zoroark.getNameToRender(true)).equals("axew nickname");
@ -155,7 +155,7 @@ describe("Abilities - Illusion", () => {
it("breaks when suppressed", async () => { it("breaks when suppressed", async () => {
game.override.moveset(MoveId.GASTRO_ACID); game.override.moveset(MoveId.GASTRO_ACID);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const zorua = game.scene.getEnemyPokemon()!; const zorua = game.field.getEnemyPokemon();
expect(!!zorua.summonData?.illusion).toBe(true); expect(!!zorua.summonData?.illusion).toBe(true);

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@ -58,8 +58,8 @@ describe("Abilities - Infiltrator", () => {
])("should bypass the target's $effectName", async ({ tagType, move }) => { ])("should bypass the target's $effectName", async ({ tagType, move }) => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!; const player = game.field.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
const preScreenDmg = enemy.getAttackDamage({ source: player, move: allMoves[move] }).damage; const preScreenDmg = enemy.getAttackDamage({ source: player, move: allMoves[move] }).damage;
@ -74,8 +74,8 @@ describe("Abilities - Infiltrator", () => {
it("should bypass the target's Safeguard", async () => { it("should bypass the target's Safeguard", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!; const player = game.field.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
game.scene.arena.addTag(ArenaTagType.SAFEGUARD, 1, MoveId.NONE, enemy.id, ArenaTagSide.ENEMY, true); game.scene.arena.addTag(ArenaTagType.SAFEGUARD, 1, MoveId.NONE, enemy.id, ArenaTagSide.ENEMY, true);
@ -90,8 +90,8 @@ describe("Abilities - Infiltrator", () => {
it.todo("should bypass the target's Mist", async () => { it.todo("should bypass the target's Mist", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!; const player = game.field.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
game.scene.arena.addTag(ArenaTagType.MIST, 1, MoveId.NONE, enemy.id, ArenaTagSide.ENEMY, true); game.scene.arena.addTag(ArenaTagType.MIST, 1, MoveId.NONE, enemy.id, ArenaTagSide.ENEMY, true);
@ -105,8 +105,8 @@ describe("Abilities - Infiltrator", () => {
it("should bypass the target's Substitute", async () => { it("should bypass the target's Substitute", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const player = game.scene.getPlayerPokemon()!; const player = game.field.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
enemy.addTag(BattlerTagType.SUBSTITUTE, 1, MoveId.NONE, enemy.id); enemy.addTag(BattlerTagType.SUBSTITUTE, 1, MoveId.NONE, enemy.id);

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@ -32,8 +32,8 @@ describe("Abilities - Intrepid Sword", () => {
it("should raise ATK stat stage by 1 on entry", async () => { it("should raise ATK stat stage by 1 on entry", async () => {
await game.classicMode.runToSummon([SpeciesId.ZACIAN]); await game.classicMode.runToSummon([SpeciesId.ZACIAN]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
await game.phaseInterceptor.to(CommandPhase, false); await game.phaseInterceptor.to(CommandPhase, false);

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@ -42,7 +42,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.use(MoveId.GROWL); game.move.use(MoveId.GROWL);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1); expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
}); });
it("should not bounce moves while the target is in the semi-invulnerable state", async () => { it("should not bounce moves while the target is in the semi-invulnerable state", async () => {
@ -53,7 +53,7 @@ describe("Abilities - Magic Bounce", () => {
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0); expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
}); });
it("should individually bounce back multi-target moves", async () => { it("should individually bounce back multi-target moves", async () => {
@ -70,12 +70,12 @@ describe("Abilities - Magic Bounce", () => {
it("should still bounce back a move that would otherwise fail", async () => { it("should still bounce back a move that would otherwise fail", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.scene.getEnemyPokemon()?.setStatStage(Stat.ATK, -6); game.field.getEnemyPokemon().setStatStage(Stat.ATK, -6);
game.move.use(MoveId.GROWL); game.move.use(MoveId.GROWL);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1); expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
}); });
it("should not bounce back a move that was just bounced", async () => { it("should not bounce back a move that was just bounced", async () => {
@ -85,7 +85,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.select(MoveId.GROWL); game.move.select(MoveId.GROWL);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1); expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(-1);
}); });
it("should receive the stat change after reflecting a move back to a mirror armor user", async () => { it("should receive the stat change after reflecting a move back to a mirror armor user", async () => {
@ -95,7 +95,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.select(MoveId.GROWL); game.move.select(MoveId.GROWL);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1); expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
}); });
it("should not bounce back a move from a mold breaker user", async () => { it("should not bounce back a move from a mold breaker user", async () => {
@ -105,7 +105,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.use(MoveId.GROWL); game.move.use(MoveId.GROWL);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1); expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
}); });
it("should bounce back a spread status move against both pokemon", async () => { it("should bounce back a spread status move against both pokemon", async () => {
@ -156,7 +156,7 @@ describe("Abilities - Magic Bounce", () => {
game.move.select(MoveId.CURSE); game.move.select(MoveId.CURSE);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getTag(BattlerTagType.CURSED)).toBeDefined(); expect(game.field.getEnemyPokemon().getTag(BattlerTagType.CURSED)).toBeDefined();
}); });
// TODO: enable when Magic Bounce is fixed to properly reset the hit count // TODO: enable when Magic Bounce is fixed to properly reset the hit count
@ -164,8 +164,8 @@ describe("Abilities - Magic Bounce", () => {
game.override.moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE]).enemyMoveset([MoveId.TACKLE, MoveId.GROWL]); game.override.moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE]).enemyMoveset([MoveId.TACKLE, MoveId.GROWL]);
// game.override.ability(AbilityId.MOLD_BREAKER); // game.override.ability(AbilityId.MOLD_BREAKER);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
// Give the player MOLD_BREAKER for this turn to bypass Magic Bounce. // Give the player MOLD_BREAKER for this turn to bypass Magic Bounce.
const playerAbilitySpy = game.field.mockAbility(playerPokemon, AbilityId.MOLD_BREAKER); const playerAbilitySpy = game.field.mockAbility(playerPokemon, AbilityId.MOLD_BREAKER);
@ -194,8 +194,8 @@ describe("Abilities - Magic Bounce", () => {
.enemyAbility(AbilityId.MAGIC_BOUNCE); .enemyAbility(AbilityId.MAGIC_BOUNCE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
// turn 1 // turn 1
game.move.select(MoveId.GROWL); game.move.select(MoveId.GROWL);
@ -237,7 +237,7 @@ describe("Abilities - Magic Bounce", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM]; const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM];
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
vi.spyOn(stomping_tantrum, "calculateBattlePower"); vi.spyOn(stomping_tantrum, "calculateBattlePower");
// Spore gets reflected back onto us // Spore gets reflected back onto us
@ -260,35 +260,35 @@ describe("Abilities - Magic Bounce", () => {
// Turn 1 - thunder wave immunity test // Turn 1 - thunder wave immunity test
game.move.select(MoveId.THUNDER_WAVE); game.move.select(MoveId.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined(); expect(game.field.getPlayerPokemon().status).toBeUndefined();
// Turn 2 - soundproof immunity test // Turn 2 - soundproof immunity test
game.move.select(MoveId.GROWL); game.move.select(MoveId.GROWL);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0); expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
}); });
it("should bounce back a move before the accuracy check", async () => { it("should bounce back a move before the accuracy check", async () => {
game.override.moveset([MoveId.SPORE]); game.override.moveset([MoveId.SPORE]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const attacker = game.scene.getPlayerPokemon()!; const attacker = game.field.getPlayerPokemon();
vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0); vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0);
game.move.select(MoveId.SPORE); game.move.select(MoveId.SPORE);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.SLEEP); expect(game.field.getPlayerPokemon().status?.effect).toBe(StatusEffect.SLEEP);
}); });
it("should take the accuracy of the magic bounce user into account", async () => { it("should take the accuracy of the magic bounce user into account", async () => {
game.override.moveset([MoveId.SPORE]); game.override.moveset([MoveId.SPORE]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const opponent = game.scene.getEnemyPokemon()!; const opponent = game.field.getEnemyPokemon();
vi.spyOn(opponent, "getAccuracyMultiplier").mockReturnValue(0); vi.spyOn(opponent, "getAccuracyMultiplier").mockReturnValue(0);
game.move.select(MoveId.SPORE); game.move.select(MoveId.SPORE);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined(); expect(game.field.getPlayerPokemon().status).toBeUndefined();
}); });
it("should always apply the leftmost available target's magic bounce when bouncing moves like sticky webs in doubles", async () => { it("should always apply the leftmost available target's magic bounce when bouncing moves like sticky webs in doubles", async () => {
@ -332,14 +332,14 @@ describe("Abilities - Magic Bounce", () => {
await game.move.selectEnemyMove(MoveId.FLY); await game.move.selectEnemyMove(MoveId.FLY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.TOXIC); expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.TOXIC);
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined(); expect(game.field.getPlayerPokemon().status).toBeUndefined();
game.override.ability(AbilityId.NO_GUARD); game.override.ability(AbilityId.NO_GUARD);
game.move.select(MoveId.CHARM); game.move.select(MoveId.CHARM);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-2); expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-2);
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0); expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
}); });
}); });

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@ -47,44 +47,44 @@ describe("Abilities - Mimicry", () => {
}); });
it("Pokemon should revert back to its original, root type once terrain ends", async () => { it("Pokemon should revert back to its original, root type once terrain ends", async () => {
game.override game.override.enemyAbility(AbilityId.MIMICRY);
.moveset([MoveId.SPLASH, MoveId.TRANSFORM])
.enemyAbility(AbilityId.MIMICRY)
.enemyMoveset([MoveId.SPLASH, MoveId.PSYCHIC_TERRAIN]);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]); await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const playerPokemon = game.scene.getPlayerPokemon(); const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.TRANSFORM);
await game.move.selectEnemyMove(MoveId.PSYCHIC_TERRAIN); game.move.use(MoveId.SKILL_SWAP);
await game.move.forceEnemyMove(MoveId.PSYCHIC_TERRAIN);
await game.toNextTurn(); await game.toNextTurn();
expect(playerPokemon?.getTypes().includes(PokemonType.PSYCHIC)).toBe(true);
expect(playerPokemon.getTypes()).toEqual([PokemonType.PSYCHIC]);
if (game.scene.arena.terrain) { if (game.scene.arena.terrain) {
game.scene.arena.terrain.turnsLeft = 1; game.scene.arena.terrain.turnsLeft = 1;
} }
game.move.select(MoveId.SPLASH); game.move.use(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.SPLASH); await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
expect(playerPokemon?.getTypes().includes(PokemonType.ELECTRIC)).toBe(true);
expect(playerPokemon.getTypes()).toEqual([PokemonType.ELECTRIC]);
}); });
it("If the Pokemon is under the effect of a type-adding move and an equivalent terrain activates, the move's effect disappears", async () => { it("If the Pokemon is under the effect of a type-adding move and an equivalent terrain activates, the move's effect disappears", async () => {
game.override.enemyMoveset([MoveId.FORESTS_CURSE, MoveId.GRASSY_TERRAIN]); game.override.enemyMoveset([MoveId.FORESTS_CURSE, MoveId.GRASSY_TERRAIN]);
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const playerPokemon = game.scene.getPlayerPokemon(); const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.FORESTS_CURSE); await game.move.selectEnemyMove(MoveId.FORESTS_CURSE);
await game.toNextTurn(); await game.toNextTurn();
expect(playerPokemon?.summonData.addedType).toBe(PokemonType.GRASS); expect(playerPokemon.summonData.addedType).toBe(PokemonType.GRASS);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.GRASSY_TERRAIN); await game.move.selectEnemyMove(MoveId.GRASSY_TERRAIN);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon?.summonData.addedType).toBeNull(); expect(playerPokemon.summonData.addedType).toBeNull();
expect(playerPokemon?.getTypes().includes(PokemonType.GRASS)).toBe(true); expect(playerPokemon.getTypes()).toEqual([PokemonType.GRASS]);
}); });
}); });

View File

@ -40,8 +40,8 @@ describe("Ability - Mirror Armor", () => {
game.override.ability(AbilityId.MIRROR_ARMOR).enemyAbility(AbilityId.INTIMIDATE); game.override.ability(AbilityId.MIRROR_ARMOR).enemyAbility(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.scene.getPlayerPokemon()!; const userPokemon = game.field.getPlayerPokemon();
// Enemy has intimidate, enemy should lose -1 atk // Enemy has intimidate, enemy should lose -1 atk
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -56,8 +56,8 @@ describe("Ability - Mirror Armor", () => {
game.override.enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE); game.override.enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.scene.getPlayerPokemon()!; const userPokemon = game.field.getPlayerPokemon();
// Enemy has intimidate, enemy should lose -1 atk // Enemy has intimidate, enemy should lose -1 atk
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -112,8 +112,8 @@ describe("Ability - Mirror Armor", () => {
game.override.ability(AbilityId.MIRROR_ARMOR).enemyAbility(AbilityId.INTIMIDATE); game.override.ability(AbilityId.MIRROR_ARMOR).enemyAbility(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.scene.getPlayerPokemon()!; const userPokemon = game.field.getPlayerPokemon();
// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense // Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -153,8 +153,8 @@ describe("Ability - Mirror Armor", () => {
game.override.enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE); game.override.enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.scene.getPlayerPokemon()!; const userPokemon = game.field.getPlayerPokemon();
// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense // Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
game.move.select(MoveId.TICKLE); game.move.select(MoveId.TICKLE);
@ -171,8 +171,8 @@ describe("Ability - Mirror Armor", () => {
game.override.enemyAbility(AbilityId.WHITE_SMOKE).ability(AbilityId.MIRROR_ARMOR); game.override.enemyAbility(AbilityId.WHITE_SMOKE).ability(AbilityId.MIRROR_ARMOR);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.scene.getPlayerPokemon()!; const userPokemon = game.field.getPlayerPokemon();
// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats // Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -189,8 +189,8 @@ describe("Ability - Mirror Armor", () => {
game.override.ability(AbilityId.WHITE_SMOKE).enemyAbility(AbilityId.MIRROR_ARMOR); game.override.ability(AbilityId.WHITE_SMOKE).enemyAbility(AbilityId.MIRROR_ARMOR);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.scene.getPlayerPokemon()!; const userPokemon = game.field.getPlayerPokemon();
// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats // Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
game.move.select(MoveId.TICKLE); game.move.select(MoveId.TICKLE);
@ -207,8 +207,8 @@ describe("Ability - Mirror Armor", () => {
game.override.ability(AbilityId.MIRROR_ARMOR); game.override.ability(AbilityId.MIRROR_ARMOR);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.scene.getPlayerPokemon()!; const userPokemon = game.field.getPlayerPokemon();
// Enemy uses octolock, player loses stats at end of turn // Enemy uses octolock, player loses stats at end of turn
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -225,8 +225,8 @@ describe("Ability - Mirror Armor", () => {
game.override.enemyAbility(AbilityId.MIRROR_ARMOR); game.override.enemyAbility(AbilityId.MIRROR_ARMOR);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.scene.getPlayerPokemon()!; const userPokemon = game.field.getPlayerPokemon();
// Player uses octolock, enemy loses stats at end of turn // Player uses octolock, enemy loses stats at end of turn
game.move.select(MoveId.OCTOLOCK); game.move.select(MoveId.OCTOLOCK);
@ -243,8 +243,8 @@ describe("Ability - Mirror Armor", () => {
game.override.enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE); game.override.enemyAbility(AbilityId.MIRROR_ARMOR).ability(AbilityId.MIRROR_ARMOR).ability(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.scene.getPlayerPokemon()!; const userPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.SPLASH, BattlerIndex.PLAYER); await game.move.selectEnemyMove(MoveId.SPLASH, BattlerIndex.PLAYER);
@ -258,8 +258,8 @@ describe("Ability - Mirror Armor", () => {
game.override.ability(AbilityId.MIRROR_ARMOR); game.override.ability(AbilityId.MIRROR_ARMOR);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]); await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const userPokemon = game.scene.getPlayerPokemon()!; const userPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.STICKY_WEB, BattlerIndex.PLAYER); await game.move.selectEnemyMove(MoveId.STICKY_WEB, BattlerIndex.PLAYER);

View File

@ -35,7 +35,7 @@ describe("Abilities - Moody", () => {
it("should increase one stat stage by 2 and decrease a different stat stage by 1", async () => { it("should increase one stat stage by 2 and decrease a different stat stage by 1", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
@ -52,7 +52,7 @@ describe("Abilities - Moody", () => {
it("should only increase one stat stage by 2 if all stat stages are at -6", async () => { it("should only increase one stat stage by 2 if all stat stages are at -6", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
// Set all stat stages to -6 // Set all stat stages to -6
vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(-6)); vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(-6));
@ -70,7 +70,7 @@ describe("Abilities - Moody", () => {
it("should only decrease one stat stage by 1 stage if all stat stages are at 6", async () => { it("should only decrease one stat stage by 1 stage if all stat stages are at 6", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
// Set all stat stages to 6 // Set all stat stages to 6
vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6)); vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6));

View File

@ -41,7 +41,7 @@ describe("Abilities - Moxie", () => {
const moveToUse = MoveId.AERIAL_ACE; const moveToUse = MoveId.AERIAL_ACE;
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.MIGHTYENA]); await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.MIGHTYENA]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);

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@ -37,7 +37,7 @@ describe("Abilities - Mummy", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()?.getAbility().id).toBe(AbilityId.MUMMY); expect(game.field.getEnemyPokemon().getAbility().id).toBe(AbilityId.MUMMY);
}); });
it("should not change the enemy's ability hit by a non-contact move", async () => { it("should not change the enemy's ability hit by a non-contact move", async () => {
@ -47,6 +47,6 @@ describe("Abilities - Mummy", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()?.getAbility().id).toBe(AbilityId.BALL_FETCH); expect(game.field.getEnemyPokemon().getAbility().id).toBe(AbilityId.BALL_FETCH);
}); });
}); });

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@ -42,12 +42,12 @@ describe("Abilities - Mycelium Might", () => {
* https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-24 * https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-24
*/ */
it("will move last in its priority bracket and ignore protective abilities", async () => { it("should move last in its priority bracket and ignore protective abilities", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]); await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const enemyPokemon = game.scene.getEnemyPokemon(); const enemyPokemon = game.field.getEnemyPokemon();
const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex(); const playerIndex = game.field.getPlayerPokemon().getBattlerIndex();
const enemyIndex = enemyPokemon?.getBattlerIndex(); const enemyIndex = enemyPokemon.getBattlerIndex();
game.move.select(MoveId.BABY_DOLL_EYES); game.move.select(MoveId.BABY_DOLL_EYES);
@ -62,16 +62,16 @@ describe("Abilities - Mycelium Might", () => {
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
// Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced. // Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced.
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
}); });
it("will still go first if a status move that is in a higher priority bracket than the opponent's move is used", async () => { it("should still go first if a status move that is in a higher priority bracket than the opponent's move is used", async () => {
game.override.enemyMoveset(MoveId.TACKLE); game.override.enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]); await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const enemyPokemon = game.scene.getEnemyPokemon(); const enemyPokemon = game.field.getEnemyPokemon();
const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex(); const playerIndex = game.field.getPlayerPokemon().getBattlerIndex();
const enemyIndex = enemyPokemon?.getBattlerIndex(); const enemyIndex = enemyPokemon.getBattlerIndex();
game.move.select(MoveId.BABY_DOLL_EYES); game.move.select(MoveId.BABY_DOLL_EYES);
@ -85,14 +85,14 @@ describe("Abilities - Mycelium Might", () => {
expect(commandOrder).toEqual([playerIndex, enemyIndex]); expect(commandOrder).toEqual([playerIndex, enemyIndex]);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
// Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced. // Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced.
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
}); });
it("will not affect non-status moves", async () => { it("should not affect non-status moves", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]); await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); const playerIndex = game.field.getPlayerPokemon().getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex(); const enemyIndex = game.field.getEnemyPokemon().getBattlerIndex();
game.move.select(MoveId.QUICK_ATTACK); game.move.select(MoveId.QUICK_ATTACK);

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@ -46,7 +46,7 @@ describe("Abilities - Neutralizing Gas", () => {
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
// Intimidate is suppressed, so the attack stat should not be lowered // Intimidate is suppressed, so the attack stat should not be lowered
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0); expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
}); });
it("should allow the user's passive to activate", async () => { it("should allow the user's passive to activate", async () => {
@ -56,7 +56,7 @@ describe("Abilities - Neutralizing Gas", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(1); expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(1);
}); });
it.todo("should activate before other abilities", async () => { it.todo("should activate before other abilities", async () => {
@ -68,7 +68,7 @@ describe("Abilities - Neutralizing Gas", () => {
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
// Intimidate is suppressed even when the user's speed is lower // Intimidate is suppressed even when the user's speed is lower
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0); expect(game.field.getPlayerPokemon().getStatStage(Stat.ATK)).toBe(0);
}); });
it("should activate other abilities when removed", async () => { it("should activate other abilities when removed", async () => {
@ -79,15 +79,15 @@ describe("Abilities - Neutralizing Gas", () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemyPokemon = game.scene.getEnemyPokemon(); const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(0); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(0); expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
// Enemy removes user's ability, so both abilities are activated // Enemy removes user's ability, so both abilities are activated
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(1); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(1); expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(1);
}); });
it("should not activate the user's other ability when removed", async () => { it("should not activate the user's other ability when removed", async () => {
@ -95,13 +95,13 @@ describe("Abilities - Neutralizing Gas", () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
// Neutralising gas user's passive is still active // Neutralising gas user's passive is still active
const enemyPokemon = game.scene.getEnemyPokemon(); const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
// Intimidate did not reactivate after neutralizing gas was removed // Intimidate did not reactivate after neutralizing gas was removed
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
}); });
it("should only deactivate when all setters are off the field", async () => { it("should only deactivate when all setters are off the field", async () => {
@ -164,7 +164,7 @@ describe("Abilities - Neutralizing Gas", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined(); expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
vi.spyOn(game.scene.getPlayerPokemon()!, "randBattleSeedInt").mockReturnValue(0); vi.spyOn(game.field.getPlayerPokemon(), "randBattleSeedInt").mockReturnValue(0);
vi.spyOn(globalScene, "randBattleSeedInt").mockReturnValue(0); vi.spyOn(globalScene, "randBattleSeedInt").mockReturnValue(0);
const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase; const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase;
@ -178,7 +178,7 @@ describe("Abilities - Neutralizing Gas", () => {
game.override.battleStyle("single").ability(AbilityId.NEUTRALIZING_GAS).enemyAbility(AbilityId.DELTA_STREAM); game.override.battleStyle("single").ability(AbilityId.NEUTRALIZING_GAS).enemyAbility(AbilityId.DELTA_STREAM);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
const weatherChangeAttr = enemy.getAbilityAttrs("PostSummonWeatherChangeAbAttr", false)[0]; const weatherChangeAttr = enemy.getAbilityAttrs("PostSummonWeatherChangeAbAttr", false)[0];
const weatherChangeSpy = vi.spyOn(weatherChangeAttr, "apply"); const weatherChangeSpy = vi.spyOn(weatherChangeAttr, "apply");
@ -186,7 +186,7 @@ describe("Abilities - Neutralizing Gas", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.killPokemon(enemy); await game.killPokemon(enemy);
await game.killPokemon(game.scene.getPlayerPokemon()!); await game.killPokemon(game.field.getPlayerPokemon());
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined(); expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
expect(weatherChangeSpy).not.toHaveBeenCalled(); expect(weatherChangeSpy).not.toHaveBeenCalled();

View File

@ -58,10 +58,10 @@ describe.each([
it(`should change Normal-type attacks to ${tyName} type and boost their power`, async () => { it(`should change Normal-type attacks to ${tyName} type and boost their power`, async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const typeSpy = vi.spyOn(playerPokemon, "getMoveType"); const typeSpy = vi.spyOn(playerPokemon, "getMoveType");
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const enemySpy = vi.spyOn(enemyPokemon, "getMoveEffectiveness"); const enemySpy = vi.spyOn(enemyPokemon, "getMoveEffectiveness");
const powerSpy = vi.spyOn(allMoves[MoveId.TACKLE], "calculateBattlePower"); const powerSpy = vi.spyOn(allMoves[MoveId.TACKLE], "calculateBattlePower");
@ -103,10 +103,10 @@ describe.each([
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const tySpy = vi.spyOn(playerPokemon, "getMoveType"); const tySpy = vi.spyOn(playerPokemon, "getMoveType");
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const enemyEffectivenessSpy = vi.spyOn(enemyPokemon, "getMoveEffectiveness"); const enemyEffectivenessSpy = vi.spyOn(enemyPokemon, "getMoveEffectiveness");
enemyPokemon.hp = Math.floor(enemyPokemon.getMaxHp() * 0.8); enemyPokemon.hp = Math.floor(enemyPokemon.getMaxHp() * 0.8);
@ -137,7 +137,7 @@ describe.each([
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const tySpy = vi.spyOn(playerPokemon, "getMoveType"); const tySpy = vi.spyOn(playerPokemon, "getMoveType");
game.move.select(move); game.move.select(move);
@ -149,10 +149,10 @@ describe.each([
it("should affect all hits of a Normal-type multi-hit move", async () => { it("should affect all hits of a Normal-type multi-hit move", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const tySpy = vi.spyOn(playerPokemon, "getMoveType"); const tySpy = vi.spyOn(playerPokemon, "getMoveType");
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.FURY_SWIPES); game.move.select(MoveId.FURY_SWIPES);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
@ -183,7 +183,7 @@ describe.each([
expect(boost, "power boost should be defined").toBeDefined(); expect(boost, "power boost should be defined").toBeDefined();
const powerSpy = vi.spyOn(testMoveInstance, "calculateBattlePower"); const powerSpy = vi.spyOn(testMoveInstance, "calculateBattlePower");
const typeSpy = vi.spyOn(game.scene.getPlayerPokemon()!, "getMoveType"); const typeSpy = vi.spyOn(game.field.getPlayerPokemon(), "getMoveType");
game.move.select(MoveId.TACKLE); game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(typeSpy, "type was not changed").toHaveLastReturnedWith(ty); expect(typeSpy, "type was not changed").toHaveLastReturnedWith(ty);

View File

@ -39,14 +39,14 @@ describe("Abilities - Oblivious", () => {
.moveset(MoveId.SKILL_SWAP) .moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH); .enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon(); const enemy = game.field.getEnemyPokemon();
enemy?.addTag(BattlerTagType.TAUNT); enemy.addTag(BattlerTagType.TAUNT);
expect(enemy?.getTag(BattlerTagType.TAUNT)).toBeTruthy(); expect(enemy.getTag(BattlerTagType.TAUNT)).toBeDefined();
game.move.select(MoveId.SKILL_SWAP); game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.getTag(BattlerTagType.TAUNT)).toBeFalsy(); expect(enemy.getTag(BattlerTagType.TAUNT)).toBeUndefined();
}); });
it("should remove infatuation when gained", async () => { it("should remove infatuation when gained", async () => {
@ -56,14 +56,15 @@ describe("Abilities - Oblivious", () => {
.moveset(MoveId.SKILL_SWAP) .moveset(MoveId.SKILL_SWAP)
.enemyMoveset(MoveId.SPLASH); .enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon();
vi.spyOn(enemy!, "isOppositeGender").mockReturnValue(true); const enemy = game.field.getEnemyPokemon();
enemy?.addTag(BattlerTagType.INFATUATED, 5, MoveId.JUDGMENT, game.scene.getPlayerPokemon()?.id); // sourceID needs to be defined vi.spyOn(enemy, "isOppositeGender").mockReturnValue(true);
expect(enemy?.getTag(BattlerTagType.INFATUATED)).toBeTruthy(); enemy.addTag(BattlerTagType.INFATUATED, 5, MoveId.JUDGMENT, game.field.getPlayerPokemon().id); // sourceID needs to be defined
expect(enemy.getTag(BattlerTagType.INFATUATED)).toBeTruthy();
game.move.select(MoveId.SKILL_SWAP); game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(enemy?.getTag(BattlerTagType.INFATUATED)).toBeFalsy(); expect(enemy.getTag(BattlerTagType.INFATUATED)).toBeFalsy();
}); });
}); });

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@ -42,8 +42,8 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
let enemyStartingHp = enemyPokemon.hp; let enemyStartingHp = enemyPokemon.hp;
@ -66,7 +66,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.POWER_UP_PUNCH); game.move.select(MoveId.POWER_UP_PUNCH);
@ -81,7 +81,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.BABY_DOLL_EYES); game.move.select(MoveId.BABY_DOLL_EYES);
@ -95,7 +95,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.DOUBLE_HIT); game.move.select(MoveId.DOUBLE_HIT);
await game.move.forceHit(); await game.move.forceHit();
@ -110,7 +110,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SELF_DESTRUCT); game.move.select(MoveId.SELF_DESTRUCT);
@ -124,7 +124,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.ROLLOUT); game.move.select(MoveId.ROLLOUT);
await game.move.forceHit(); await game.move.forceHit();
@ -139,7 +139,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.DRAGON_RAGE); game.move.select(MoveId.DRAGON_RAGE);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
@ -152,8 +152,8 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE]); await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.COUNTER); game.move.select(MoveId.COUNTER);
await game.phaseInterceptor.to("DamageAnimPhase"); await game.phaseInterceptor.to("DamageAnimPhase");
@ -185,7 +185,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.EARTHQUAKE); game.move.select(MoveId.EARTHQUAKE);
await game.phaseInterceptor.to("DamageAnimPhase", false); await game.phaseInterceptor.to("DamageAnimPhase", false);
@ -199,7 +199,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.MIND_BLOWN); game.move.select(MoveId.MIND_BLOWN);
@ -218,8 +218,8 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.BURN_UP); game.move.select(MoveId.BURN_UP);
@ -239,7 +239,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.HYPER_BEAM); game.move.select(MoveId.HYPER_BEAM);
await game.move.forceHit(); await game.move.forceHit();
@ -259,8 +259,8 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.ANCHOR_SHOT); game.move.select(MoveId.ANCHOR_SHOT);
await game.move.forceHit(); await game.move.forceHit();
@ -283,8 +283,8 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.SMACK_DOWN); game.move.select(MoveId.SMACK_DOWN);
await game.move.forceHit(); await game.move.forceHit();
@ -304,7 +304,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.BLASTOISE]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.U_TURN); game.move.select(MoveId.U_TURN);
await game.move.forceHit(); await game.move.forceHit();
@ -321,8 +321,8 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.WAKE_UP_SLAP); game.move.select(MoveId.WAKE_UP_SLAP);
await game.move.forceHit(); await game.move.forceHit();
@ -342,7 +342,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.TACKLE); game.move.select(MoveId.TACKLE);
@ -356,7 +356,7 @@ describe("Abilities - Parental Bond", () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.WATER_GUN); game.move.select(MoveId.WATER_GUN);
@ -369,7 +369,7 @@ describe("Abilities - Parental Bond", () => {
game.override.enemyLevel(1000).moveset(MoveId.FUTURE_SIGHT); game.override.enemyLevel(1000).moveset(MoveId.FUTURE_SIGHT);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]); await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
vi.spyOn(enemyPokemon, "damageAndUpdate"); vi.spyOn(enemyPokemon, "damageAndUpdate");
game.move.select(MoveId.FUTURE_SIGHT); game.move.select(MoveId.FUTURE_SIGHT);

View File

@ -34,55 +34,55 @@ describe("Abilities - Perish Song", () => {
it("should trigger when hit with damaging move", async () => { it("should trigger when hit with damaging move", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const cursola = game.scene.getPlayerPokemon(); const cursola = game.field.getPlayerPokemon();
const magikarp = game.scene.getEnemyPokemon(); const magikarp = game.field.getEnemyPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
expect(cursola?.summonData.tags[0].turnCount).toBe(3); expect(cursola.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3); expect(magikarp.summonData.tags[0].turnCount).toBe(3);
}); });
it("should trigger even when fainting", async () => { it("should trigger even when fainting", async () => {
game.override.enemyLevel(100).startingLevel(1); game.override.enemyLevel(100).startingLevel(1);
await game.classicMode.startBattle([SpeciesId.CURSOLA, SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.CURSOLA, SpeciesId.FEEBAS]);
const magikarp = game.scene.getEnemyPokemon(); const magikarp = game.field.getEnemyPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
await game.toNextTurn(); await game.toNextTurn();
expect(magikarp?.summonData.tags[0].turnCount).toBe(3); expect(magikarp.summonData.tags[0].turnCount).toBe(3);
}); });
it("should not activate if attacker already has perish song", async () => { it("should not activate if attacker already has perish song", async () => {
game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.AQUA_JET, MoveId.SPLASH]); game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.AQUA_JET, MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.CURSOLA]); await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.CURSOLA]);
const feebas = game.scene.getPlayerPokemon(); const feebas = game.field.getPlayerPokemon();
const magikarp = game.scene.getEnemyPokemon(); const magikarp = game.field.getEnemyPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.PERISH_SONG); await game.move.selectEnemyMove(MoveId.PERISH_SONG);
await game.toNextTurn(); await game.toNextTurn();
expect(feebas?.summonData.tags[0].turnCount).toBe(3); expect(feebas.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3); expect(magikarp.summonData.tags[0].turnCount).toBe(3);
game.doSwitchPokemon(1); game.doSwitchPokemon(1);
await game.move.selectEnemyMove(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
const cursola = game.scene.getPlayerPokemon(); const cursola = game.field.getPlayerPokemon();
expect(cursola?.summonData.tags.length).toBe(0); expect(cursola.summonData.tags.length).toBe(0);
expect(magikarp?.summonData.tags[0].turnCount).toBe(2); expect(magikarp.summonData.tags[0].turnCount).toBe(2);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.AQUA_JET); await game.move.selectEnemyMove(MoveId.AQUA_JET);
await game.toNextTurn(); await game.toNextTurn();
expect(cursola?.summonData.tags.length).toBe(0); expect(cursola.summonData.tags.length).toBe(0);
expect(magikarp?.summonData.tags[0].turnCount).toBe(1); expect(magikarp.summonData.tags[0].turnCount).toBe(1);
}); });
it("should activate if cursola already has perish song, but not reset its counter", async () => { it("should activate if cursola already has perish song, but not reset its counter", async () => {
@ -91,22 +91,22 @@ describe("Abilities - Perish Song", () => {
.moveset([MoveId.WHIRLWIND, MoveId.SPLASH]) .moveset([MoveId.WHIRLWIND, MoveId.SPLASH])
.startingWave(5); .startingWave(5);
await game.classicMode.startBattle([SpeciesId.CURSOLA]); await game.classicMode.startBattle([SpeciesId.CURSOLA]);
const cursola = game.scene.getPlayerPokemon(); const cursola = game.field.getPlayerPokemon();
game.move.select(MoveId.WHIRLWIND); game.move.select(MoveId.WHIRLWIND);
await game.move.selectEnemyMove(MoveId.PERISH_SONG); await game.move.selectEnemyMove(MoveId.PERISH_SONG);
await game.toNextTurn(); await game.toNextTurn();
const magikarp = game.scene.getEnemyPokemon(); const magikarp = game.field.getEnemyPokemon();
expect(cursola?.summonData.tags[0].turnCount).toBe(3); expect(cursola.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags.length).toBe(0); expect(magikarp.summonData.tags.length).toBe(0);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.AQUA_JET); await game.move.selectEnemyMove(MoveId.AQUA_JET);
await game.toNextTurn(); await game.toNextTurn();
expect(cursola?.summonData.tags[0].turnCount).toBe(2); expect(cursola.summonData.tags[0].turnCount).toBe(2);
expect(magikarp?.summonData.tags.length).toBe(1); expect(magikarp.summonData.tags.length).toBe(1);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3); expect(magikarp.summonData.tags[0].turnCount).toBe(3);
}); });
}); });

View File

@ -42,10 +42,10 @@ describe("Abilities - Protosynthesis", () => {
.startingLevel(100) .startingLevel(100)
.enemyLevel(100); .enemyLevel(100);
await game.classicMode.startBattle([SpeciesId.MEW]); await game.classicMode.startBattle([SpeciesId.MEW]);
const mew = game.scene.getPlayerPokemon()!; const mew = game.field.getPlayerPokemon();
// Nature of starting mon is randomized. We need to fix it to a neutral nature for the automated test. // Nature of starting mon is randomized. We need to fix it to a neutral nature for the automated test.
mew.setNature(Nature.HARDY); mew.setNature(Nature.HARDY);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
const def_before_boost = mew.getEffectiveStat( const def_before_boost = mew.getEffectiveStat(
Stat.DEF, Stat.DEF,
undefined, undefined,

View File

@ -43,8 +43,8 @@ describe("Abilities - Quick Draw", () => {
test("makes pokemon going first in its priority bracket", async () => { test("makes pokemon going first in its priority bracket", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const pokemon = game.scene.getPlayerPokemon()!; const pokemon = game.field.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
pokemon.hp = 1; pokemon.hp = 1;
enemy.hp = 1; enemy.hp = 1;
@ -65,8 +65,8 @@ describe("Abilities - Quick Draw", () => {
async () => { async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const pokemon = game.scene.getPlayerPokemon()!; const pokemon = game.field.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
pokemon.hp = 1; pokemon.hp = 1;
enemy.hp = 1; enemy.hp = 1;
@ -85,8 +85,8 @@ describe("Abilities - Quick Draw", () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const pokemon = game.scene.getPlayerPokemon()!; const pokemon = game.field.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
pokemon.hp = 1; pokemon.hp = 1;
enemy.hp = 1; enemy.hp = 1;

View File

@ -45,7 +45,7 @@ describe("Abilities - Sap Sipper", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const initialEnemyHp = enemyPokemon.hp; const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse); game.move.select(moveToUse);
@ -63,7 +63,7 @@ describe("Abilities - Sap Sipper", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(moveToUse); game.move.select(moveToUse);
@ -86,7 +86,7 @@ describe("Abilities - Sap Sipper", () => {
expect(game.scene.arena.terrain).toBeDefined(); expect(game.scene.arena.terrain).toBeDefined();
expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY); expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY);
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(0); expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(0);
}); });
it("activate once against multi-hit grass attacks", async () => { it("activate once against multi-hit grass attacks", async () => {
@ -96,7 +96,7 @@ describe("Abilities - Sap Sipper", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const initialEnemyHp = enemyPokemon.hp; const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse); game.move.select(moveToUse);
@ -114,7 +114,7 @@ describe("Abilities - Sap Sipper", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
game.move.select(moveToUse); game.move.select(moveToUse);
@ -140,7 +140,7 @@ describe("Abilities - Sap Sipper", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const initialEnemyHp = enemyPokemon.hp; const initialEnemyHp = enemyPokemon.hp;
game.move.select(moveToUse); game.move.select(moveToUse);
@ -156,7 +156,7 @@ describe("Abilities - Sap Sipper", () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.LEAF_BLADE); game.move.select(MoveId.LEAF_BLADE);
await game.phaseInterceptor.to("MoveEffectPhase"); await game.phaseInterceptor.to("MoveEffectPhase");

View File

@ -38,8 +38,8 @@ describe("Abilities - Shield Dust", () => {
it("Shield Dust", async () => { it("Shield Dust", async () => {
await game.classicMode.startBattle([SpeciesId.PIDGEOT]); await game.classicMode.startBattle([SpeciesId.PIDGEOT]);
game.scene.getEnemyPokemon()!.stats[Stat.SPDEF] = 10000; game.field.getEnemyPokemon().stats[Stat.SPDEF] = 10000;
expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0); expect(game.field.getPlayerPokemon().formIndex).toBe(0);
game.move.select(MoveId.AIR_SLASH); game.move.select(MoveId.AIR_SLASH);

View File

@ -66,7 +66,7 @@ describe("Abilities - SHIELDS DOWN", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.status).toBe(undefined); expect(game.field.getPlayerPokemon().status).toBe(undefined);
}); });
test("should still ignore non-volatile status moves used by a pokemon with mold breaker", async () => { test("should still ignore non-volatile status moves used by a pokemon with mold breaker", async () => {
@ -78,7 +78,7 @@ describe("Abilities - SHIELDS DOWN", () => {
await game.move.selectEnemyMove(MoveId.SPORE); await game.move.selectEnemyMove(MoveId.SPORE);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.status).toBe(undefined); expect(game.field.getPlayerPokemon().status).toBe(undefined);
}); });
test("should ignore non-volatile secondary status effects", async () => { test("should ignore non-volatile secondary status effects", async () => {
@ -89,7 +89,7 @@ describe("Abilities - SHIELDS DOWN", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.status).toBe(undefined); expect(game.field.getPlayerPokemon().status).toBe(undefined);
}); });
test("should ignore status moves even through mold breaker", async () => { test("should ignore status moves even through mold breaker", async () => {
@ -101,7 +101,7 @@ describe("Abilities - SHIELDS DOWN", () => {
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.status).toBe(undefined); expect(game.field.getPlayerPokemon().status).toBe(undefined);
}); });
// toxic spikes currently does not poison flying types when gravity is in effect // toxic spikes currently does not poison flying types when gravity is in effect
@ -122,9 +122,9 @@ describe("Abilities - SHIELDS DOWN", () => {
await game.move.selectEnemyMove(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.MINIOR); expect(game.field.getPlayerPokemon().species.speciesId).toBe(SpeciesId.MINIOR);
expect(game.scene.getPlayerPokemon()!.species.formIndex).toBe(0); expect(game.field.getPlayerPokemon().species.formIndex).toBe(0);
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.POISON); expect(game.field.getPlayerPokemon().status?.effect).toBe(StatusEffect.POISON);
}); });
test("should ignore yawn", async () => { test("should ignore yawn", async () => {
@ -136,7 +136,7 @@ describe("Abilities - SHIELDS DOWN", () => {
await game.move.selectEnemyMove(MoveId.YAWN); await game.move.selectEnemyMove(MoveId.YAWN);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.findTag(tag => tag.tagType === BattlerTagType.DROWSY)).toBe(undefined); expect(game.field.getPlayerPokemon().findTag(tag => tag.tagType === BattlerTagType.DROWSY)).toBe(undefined);
}); });
test("should not ignore volatile status effects", async () => { test("should not ignore volatile status effects", async () => {
@ -149,7 +149,7 @@ describe("Abilities - SHIELDS DOWN", () => {
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerPokemon()!.findTag(tag => tag.tagType === BattlerTagType.CONFUSED)).not.toBe(undefined); expect(game.field.getPlayerPokemon().findTag(tag => tag.tagType === BattlerTagType.CONFUSED)).not.toBe(undefined);
}); });
// the `NoTransformAbilityAbAttr` attribute is not checked anywhere, so this test cannot pass. // the `NoTransformAbilityAbAttr` attribute is not checked anywhere, so this test cannot pass.
@ -162,7 +162,7 @@ describe("Abilities - SHIELDS DOWN", () => {
await game.move.selectEnemyMove(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.SLEEP); expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.SLEEP);
}); });
test("should not prevent minior from receiving the fainted status effect in trainer battles", async () => { test("should not prevent minior from receiving the fainted status effect in trainer battles", async () => {
@ -173,7 +173,7 @@ describe("Abilities - SHIELDS DOWN", () => {
.startingWave(5) .startingWave(5)
.enemySpecies(SpeciesId.MINIOR); .enemySpecies(SpeciesId.MINIOR);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]); await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const minior = game.scene.getEnemyPokemon()!; const minior = game.field.getEnemyPokemon();
game.move.select(MoveId.THUNDERBOLT); game.move.select(MoveId.THUNDERBOLT);
await game.toNextTurn(); await game.toNextTurn();

View File

@ -33,7 +33,7 @@ describe("Abilities - Simple", () => {
it("should double stat changes when applied", async () => { it("should double stat changes when applied", async () => {
await game.classicMode.startBattle([SpeciesId.SLOWBRO]); await game.classicMode.startBattle([SpeciesId.SLOWBRO]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
}); });

View File

@ -40,7 +40,7 @@ describe("Abilities - Speed Boost", () => {
it("should increase speed by 1 stage at end of turn", async () => { it("should increase speed by 1 stage at end of turn", async () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
@ -53,7 +53,7 @@ describe("Abilities - Speed Boost", () => {
game.move.select(MoveId.U_TURN); game.move.select(MoveId.U_TURN);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
await game.toNextTurn(); await game.toNextTurn();
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -69,13 +69,13 @@ describe("Abilities - Speed Boost", () => {
game.move.select(MoveId.U_TURN); game.move.select(MoveId.U_TURN);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
await game.toNextTurn(); await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!).toBe(ninjask); expect(game.field.getPlayerPokemon()).toBe(ninjask);
expect(ninjask.getStatStage(Stat.SPD)).toBe(0); expect(ninjask.getStatStage(Stat.SPD)).toBe(0);
game.move.select(MoveId.U_TURN); game.move.select(MoveId.U_TURN);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
await game.toNextTurn(); await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!).toBe(shuckle); expect(game.field.getPlayerPokemon()).toBe(shuckle);
expect(shuckle.getStatStage(Stat.SPD)).toBe(0); expect(shuckle.getStatStage(Stat.SPD)).toBe(0);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -88,7 +88,7 @@ describe("Abilities - Speed Boost", () => {
game.doSwitchPokemon(1); game.doSwitchPokemon(1);
await game.toNextTurn(); await game.toNextTurn();
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -109,7 +109,7 @@ describe("Abilities - Speed Boost", () => {
await game.phaseInterceptor.to(AttemptRunPhase); await game.phaseInterceptor.to(AttemptRunPhase);
await game.toNextTurn(); await game.toNextTurn();
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);

View File

@ -40,8 +40,8 @@ describe("Abilities - Stall", () => {
it("Pokemon with Stall should move last in its priority bracket regardless of speed", async () => { it("Pokemon with Stall should move last in its priority bracket regardless of speed", async () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE]); await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); const playerIndex = game.field.getPlayerPokemon().getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex(); const enemyIndex = game.field.getEnemyPokemon().getBattlerIndex();
game.move.select(MoveId.QUICK_ATTACK); game.move.select(MoveId.QUICK_ATTACK);
@ -58,8 +58,8 @@ describe("Abilities - Stall", () => {
it("Pokemon with Stall will go first if a move that is in a higher priority bracket than the opponent's move is used", async () => { it("Pokemon with Stall will go first if a move that is in a higher priority bracket than the opponent's move is used", async () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE]); await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); const playerIndex = game.field.getPlayerPokemon().getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex(); const enemyIndex = game.field.getEnemyPokemon().getBattlerIndex();
game.move.select(MoveId.TACKLE); game.move.select(MoveId.TACKLE);
@ -77,8 +77,8 @@ describe("Abilities - Stall", () => {
game.override.ability(AbilityId.STALL); game.override.ability(AbilityId.STALL);
await game.classicMode.startBattle([SpeciesId.SHUCKLE]); await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); const playerIndex = game.field.getPlayerPokemon().getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex(); const enemyIndex = game.field.getEnemyPokemon().getBattlerIndex();
game.move.select(MoveId.TACKLE); game.move.select(MoveId.TACKLE);

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@ -39,7 +39,7 @@ describe("Abilities - Steely Spirit", () => {
it("increases Steel-type moves' power used by the user and its allies by 50%", async () => { it("increases Steel-type moves' power used by the user and its allies by 50%", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.SHUCKLE]); await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.SHUCKLE]);
const boostSource = game.scene.getPlayerField()[1]; const boostSource = game.scene.getPlayerField()[1];
const enemyToCheck = game.scene.getEnemyPokemon()!; const enemyToCheck = game.field.getEnemyPokemon();
vi.spyOn(boostSource, "getAbility").mockReturnValue(allAbilities[AbilityId.STEELY_SPIRIT]); vi.spyOn(boostSource, "getAbility").mockReturnValue(allAbilities[AbilityId.STEELY_SPIRIT]);
@ -54,7 +54,7 @@ describe("Abilities - Steely Spirit", () => {
it("stacks if multiple users with this ability are on the field.", async () => { it("stacks if multiple users with this ability are on the field.", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]); await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]);
const enemyToCheck = game.scene.getEnemyPokemon()!; const enemyToCheck = game.field.getEnemyPokemon();
game.scene.getPlayerField().forEach(p => { game.scene.getPlayerField().forEach(p => {
vi.spyOn(p, "getAbility").mockReturnValue(allAbilities[AbilityId.STEELY_SPIRIT]); vi.spyOn(p, "getAbility").mockReturnValue(allAbilities[AbilityId.STEELY_SPIRIT]);
@ -74,7 +74,7 @@ describe("Abilities - Steely Spirit", () => {
it("does not take effect when suppressed", async () => { it("does not take effect when suppressed", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.SHUCKLE]); await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.SHUCKLE]);
const boostSource = game.scene.getPlayerField()[1]; const boostSource = game.scene.getPlayerField()[1];
const enemyToCheck = game.scene.getEnemyPokemon()!; const enemyToCheck = game.field.getEnemyPokemon();
vi.spyOn(boostSource, "getAbility").mockReturnValue(allAbilities[AbilityId.STEELY_SPIRIT]); vi.spyOn(boostSource, "getAbility").mockReturnValue(allAbilities[AbilityId.STEELY_SPIRIT]);
expect(boostSource.hasAbility(AbilityId.STEELY_SPIRIT)).toBe(true); expect(boostSource.hasAbility(AbilityId.STEELY_SPIRIT)).toBe(true);

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@ -32,7 +32,7 @@ describe("Abilities - Super Luck", () => {
it("should increase the user's crit stage by 1", async () => { it("should increase the user's crit stage by 1", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.field.getEnemyPokemon();
const critSpy = vi.spyOn(enemy, "getCritStage"); // crit stage is called on enemy const critSpy = vi.spyOn(enemy, "getCritStage"); // crit stage is called on enemy
game.move.select(MoveId.TACKLE); game.move.select(MoveId.TACKLE);

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@ -38,7 +38,7 @@ describe("Abilities - Synchronize", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined(); expect(game.field.getPlayerPokemon().status).toBeUndefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
}); });
@ -48,8 +48,8 @@ describe("Abilities - Synchronize", () => {
game.move.select(MoveId.THUNDER_WAVE); game.move.select(MoveId.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS); expect(game.field.getPlayerPokemon().status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS); expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase"); expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
}); });
@ -60,8 +60,8 @@ describe("Abilities - Synchronize", () => {
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined(); expect(game.field.getPlayerPokemon().status?.effect).toBeUndefined();
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.SLEEP); expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.SLEEP);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
}); });
@ -76,8 +76,8 @@ describe("Abilities - Synchronize", () => {
game.doSwitchPokemon(1); game.doSwitchPokemon(1);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.POISON); expect(game.field.getPlayerPokemon().status?.effect).toBe(StatusEffect.POISON);
expect(game.scene.getEnemyPokemon()!.status?.effect).toBeUndefined(); expect(game.field.getEnemyPokemon().status?.effect).toBeUndefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
}); });
@ -87,8 +87,8 @@ describe("Abilities - Synchronize", () => {
game.move.select(MoveId.THUNDER_WAVE); game.move.select(MoveId.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined(); expect(game.field.getPlayerPokemon().status?.effect).toBeUndefined();
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS); expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase"); expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
}); });
}); });

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@ -36,7 +36,7 @@ describe("Abilities - Tera Shell", () => {
it("should change the effectiveness of non-resisted attacks when the source is at full HP", async () => { it("should change the effectiveness of non-resisted attacks when the source is at full HP", async () => {
await game.classicMode.startBattle([SpeciesId.SNORLAX]); await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
vi.spyOn(playerPokemon, "getMoveEffectiveness"); vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -57,7 +57,7 @@ describe("Abilities - Tera Shell", () => {
await game.classicMode.startBattle([SpeciesId.SNORLAX]); await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
vi.spyOn(playerPokemon, "getMoveEffectiveness"); vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -71,7 +71,7 @@ describe("Abilities - Tera Shell", () => {
await game.classicMode.startBattle([SpeciesId.AGGRON]); await game.classicMode.startBattle([SpeciesId.AGGRON]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
vi.spyOn(playerPokemon, "getMoveEffectiveness"); vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -85,7 +85,7 @@ describe("Abilities - Tera Shell", () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness"); const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -100,7 +100,7 @@ describe("Abilities - Tera Shell", () => {
await game.classicMode.startBattle([SpeciesId.SNORLAX]); await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness"); const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);

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@ -38,7 +38,7 @@ describe("Abilities - Trace", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()?.getAbility().id).toBe(AbilityId.BALL_FETCH); expect(game.field.getPlayerPokemon().getAbility().id).toBe(AbilityId.BALL_FETCH);
}); });
it("should activate a copied post-summon ability", async () => { it("should activate a copied post-summon ability", async () => {
@ -48,6 +48,6 @@ describe("Abilities - Trace", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1); expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
}); });
}); });

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@ -64,7 +64,7 @@ describe("Abilities - Unburden", () => {
game.override.enemyMoveset(MoveId.FALSE_SWIPE); game.override.enemyMoveset(MoveId.FALSE_SWIPE);
await game.classicMode.startBattle([SpeciesId.TREECKO]); await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItems = getHeldItemCount(playerPokemon); const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD); const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -80,7 +80,7 @@ describe("Abilities - Unburden", () => {
game.override.enemyMoveset(MoveId.FALSE_SWIPE).startingModifier([{ name: "BERRY_POUCH", count: 5850 }]); game.override.enemyMoveset(MoveId.FALSE_SWIPE).startingModifier([{ name: "BERRY_POUCH", count: 5850 }]);
await game.classicMode.startBattle([SpeciesId.TREECKO]); await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItems = getHeldItemCount(playerPokemon); const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD); const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -95,9 +95,9 @@ describe("Abilities - Unburden", () => {
it("should activate for the target, and not the stealer, when a berry is stolen", async () => { it("should activate for the target, and not the stealer, when a berry is stolen", async () => {
await game.classicMode.startBattle([SpeciesId.TREECKO]); await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD); const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const enemyHeldItemCt = getHeldItemCount(enemyPokemon); const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD); const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
@ -113,7 +113,7 @@ describe("Abilities - Unburden", () => {
it("should activate when an item is knocked off", async () => { it("should activate when an item is knocked off", async () => {
await game.classicMode.startBattle([SpeciesId.TREECKO]); await game.classicMode.startBattle([SpeciesId.TREECKO]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const enemyHeldItemCt = getHeldItemCount(enemyPokemon); const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD); const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
@ -129,7 +129,7 @@ describe("Abilities - Unburden", () => {
game.override.ability(AbilityId.MAGICIAN).startingHeldItems([]); // Remove player's full stacks of held items so it can steal opponent's held items game.override.ability(AbilityId.MAGICIAN).startingHeldItems([]); // Remove player's full stacks of held items so it can steal opponent's held items
await game.classicMode.startBattle([SpeciesId.TREECKO]); await game.classicMode.startBattle([SpeciesId.TREECKO]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const enemyHeldItemCt = getHeldItemCount(enemyPokemon); const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD); const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
@ -145,7 +145,7 @@ describe("Abilities - Unburden", () => {
game.override.enemyAbility(AbilityId.PICKPOCKET).enemyHeldItems([]); // Remove opponent's full stacks of held items so it can steal player's held items game.override.enemyAbility(AbilityId.PICKPOCKET).enemyHeldItems([]); // Remove opponent's full stacks of held items so it can steal player's held items
await game.classicMode.startBattle([SpeciesId.TREECKO]); await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItems = getHeldItemCount(playerPokemon); const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD); const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -161,7 +161,7 @@ describe("Abilities - Unburden", () => {
game.override.moveset(MoveId.THIEF).startingHeldItems([]); // Remove player's full stacks of held items so it can steal opponent's held items game.override.moveset(MoveId.THIEF).startingHeldItems([]); // Remove player's full stacks of held items so it can steal opponent's held items
await game.classicMode.startBattle([SpeciesId.TREECKO]); await game.classicMode.startBattle([SpeciesId.TREECKO]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const enemyHeldItemCt = getHeldItemCount(enemyPokemon); const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD); const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
@ -177,11 +177,11 @@ describe("Abilities - Unburden", () => {
game.override.startingHeldItems([{ name: "GRIP_CLAW", count: 1 }]); game.override.startingHeldItems([{ name: "GRIP_CLAW", count: 1 }]);
await game.classicMode.startBattle([SpeciesId.TREECKO]); await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const gripClaw = playerPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier; const gripClaw = playerPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100); vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const enemyHeldItemCt = getHeldItemCount(enemyPokemon); const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD); const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
@ -197,7 +197,7 @@ describe("Abilities - Unburden", () => {
game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS).enemyMoveset(MoveId.FALSE_SWIPE); game.override.enemyAbility(AbilityId.NEUTRALIZING_GAS).enemyMoveset(MoveId.FALSE_SWIPE);
await game.classicMode.startBattle([SpeciesId.TREECKO]); await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItems = getHeldItemCount(playerPokemon); const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD); const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -214,7 +214,7 @@ describe("Abilities - Unburden", () => {
game.override.moveset(MoveId.STUFF_CHEEKS); game.override.moveset(MoveId.STUFF_CHEEKS);
await game.classicMode.startBattle([SpeciesId.TREECKO]); await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItemCt = getHeldItemCount(playerPokemon); const playerHeldItemCt = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD); const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -292,7 +292,7 @@ describe("Abilities - Unburden", () => {
game.override.enemyMoveset([MoveId.FALSE_SWIPE, MoveId.WORRY_SEED]); game.override.enemyMoveset([MoveId.FALSE_SWIPE, MoveId.WORRY_SEED]);
await game.classicMode.startBattle([SpeciesId.PURRLOIN]); await game.classicMode.startBattle([SpeciesId.PURRLOIN]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItems = getHeldItemCount(playerPokemon); const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD); const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -317,7 +317,7 @@ describe("Abilities - Unburden", () => {
game.override.startingHeldItems([{ name: "REVIVER_SEED" }]).enemyMoveset([MoveId.WING_ATTACK]); game.override.startingHeldItems([{ name: "REVIVER_SEED" }]).enemyMoveset([MoveId.WING_ATTACK]);
await game.classicMode.startBattle([SpeciesId.TREECKO]); await game.classicMode.startBattle([SpeciesId.TREECKO]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
const playerHeldItems = getHeldItemCount(playerPokemon); const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD); const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
@ -334,7 +334,7 @@ describe("Abilities - Unburden", () => {
game.override.enemyMoveset([MoveId.SPLASH, MoveId.THIEF]); game.override.enemyMoveset([MoveId.SPLASH, MoveId.THIEF]);
await game.classicMode.startBattle([SpeciesId.TREECKO, SpeciesId.FEEBAS]); await game.classicMode.startBattle([SpeciesId.TREECKO, SpeciesId.FEEBAS]);
const treecko = game.scene.getPlayerPokemon()!; const treecko = game.field.getPlayerPokemon();
const treeckoInitialHeldItems = getHeldItemCount(treecko); const treeckoInitialHeldItems = getHeldItemCount(treecko);
const initialSpeed = treecko.getStat(Stat.SPD); const initialSpeed = treecko.getStat(Stat.SPD);
@ -348,7 +348,7 @@ describe("Abilities - Unburden", () => {
await game.move.selectEnemyMove(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!).toBe(treecko); expect(game.field.getPlayerPokemon()).toBe(treecko);
expect(getHeldItemCount(treecko)).toBeLessThan(treeckoInitialHeldItems); expect(getHeldItemCount(treecko)).toBeLessThan(treeckoInitialHeldItems);
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialSpeed); expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialSpeed);
}); });

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@ -55,7 +55,7 @@ describe("Abilities - Unseen Fist", () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
enemyPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, enemyPokemon.id); enemyPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, MoveId.NONE, enemyPokemon.id);
game.move.select(MoveId.TACKLE); game.move.select(MoveId.TACKLE);
@ -77,10 +77,10 @@ async function testUnseenFistHitResult(
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.field.getPlayerPokemon();
expect(leadPokemon).not.toBe(undefined); expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon).not.toBe(undefined); expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp; const enemyStartingHp = enemyPokemon.hp;

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@ -42,7 +42,7 @@ describe("Abilities - Volt Absorb", () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
game.move.select(moveToUse); game.move.select(moveToUse);
@ -62,7 +62,7 @@ describe("Abilities - Volt Absorb", () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.THUNDERBOLT); game.move.select(MoveId.THUNDERBOLT);
enemyPokemon.hp = enemyPokemon.hp - 1; enemyPokemon.hp = enemyPokemon.hp - 1;
@ -83,7 +83,7 @@ describe("Abilities - Volt Absorb", () => {
await game.classicMode.startBattle(); await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.THUNDERBOLT); game.move.select(MoveId.THUNDERBOLT);
enemyPokemon.hp = enemyPokemon.hp - 1; enemyPokemon.hp = enemyPokemon.hp - 1;

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@ -38,8 +38,8 @@ describe("Abilities - Wandering Spirit", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()?.getAbility().id).toBe(AbilityId.BALL_FETCH); expect(game.field.getPlayerPokemon().getAbility().id).toBe(AbilityId.BALL_FETCH);
expect(game.scene.getEnemyPokemon()?.getAbility().id).toBe(AbilityId.WANDERING_SPIRIT); expect(game.field.getEnemyPokemon().getAbility().id).toBe(AbilityId.WANDERING_SPIRIT);
}); });
it("should not exchange abilities when hit with a non-contact move", async () => { it("should not exchange abilities when hit with a non-contact move", async () => {
@ -49,8 +49,8 @@ describe("Abilities - Wandering Spirit", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()?.getAbility().id).toBe(AbilityId.WANDERING_SPIRIT); expect(game.field.getPlayerPokemon().getAbility().id).toBe(AbilityId.WANDERING_SPIRIT);
expect(game.scene.getEnemyPokemon()?.getAbility().id).toBe(AbilityId.BALL_FETCH); expect(game.field.getEnemyPokemon().getAbility().id).toBe(AbilityId.BALL_FETCH);
}); });
it("should activate post-summon abilities", async () => { it("should activate post-summon abilities", async () => {
@ -60,6 +60,6 @@ describe("Abilities - Wandering Spirit", () => {
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1); expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(-1);
}); });
}); });

View File

@ -70,7 +70,7 @@ describe("Abilities - Wimp Out", () => {
game.override.passiveAbility(AbilityId.REGENERATOR).startingLevel(5).enemyLevel(100); game.override.passiveAbility(AbilityId.REGENERATOR).startingLevel(5).enemyLevel(100);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!; const wimpod = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
@ -84,7 +84,7 @@ describe("Abilities - Wimp Out", () => {
game.override.enemyAbility(AbilityId.WIMP_OUT); game.override.enemyAbility(AbilityId.WIMP_OUT);
await game.classicMode.startBattle([SpeciesId.GOLISOPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.GOLISOPOD, SpeciesId.TYRUNT]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
enemyPokemon.hp *= 0.52; enemyPokemon.hp *= 0.52;
game.move.select(MoveId.FALSE_SWIPE); game.move.select(MoveId.FALSE_SWIPE);
@ -97,7 +97,7 @@ describe("Abilities - Wimp Out", () => {
it("Does not trigger when HP already below half", async () => { it("Does not trigger when HP already below half", async () => {
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!; const wimpod = game.field.getPlayerPokemon();
wimpod.hp = 5; wimpod.hp = 5;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
@ -117,7 +117,7 @@ describe("Abilities - Wimp Out", () => {
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase"); expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.getTag(BattlerTagType.TRAPPED)).toBeUndefined(); expect(game.field.getPlayerPokemon().getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(game.scene.getPlayerParty()[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined(); expect(game.scene.getPlayerParty()[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
confirmSwitch(); confirmSwitch();
}); });
@ -130,7 +130,7 @@ describe("Abilities - Wimp Out", () => {
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
const hasFled = enemyPokemon.switchOutStatus; const hasFled = enemyPokemon.switchOutStatus;
expect(hasFled).toBe(false); expect(hasFled).toBe(false);
confirmSwitch(); confirmSwitch();
@ -139,17 +139,17 @@ describe("Abilities - Wimp Out", () => {
it("If this Ability does not activate due to being hit by U-turn or Volt Switch, the user of that move will be switched out.", async () => { it("If this Ability does not activate due to being hit by U-turn or Volt Switch, the user of that move will be switched out.", async () => {
game.override.startingLevel(190).startingWave(8).enemyMoveset([MoveId.U_TURN]); game.override.startingLevel(190).startingWave(8).enemyMoveset([MoveId.U_TURN]);
await game.classicMode.startBattle([SpeciesId.GOLISOPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.GOLISOPOD, SpeciesId.TYRUNT]);
const RIVAL_NINJASK1 = game.scene.getEnemyPokemon()?.id; const RIVAL_NINJASK1 = game.field.getEnemyPokemon().id;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_NINJASK1); expect(game.field.getEnemyPokemon().id !== RIVAL_NINJASK1);
}); });
it("Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.", async () => { it("Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.", async () => {
game.override.startingLevel(69).enemyMoveset([MoveId.DRAGON_TAIL]); game.override.startingLevel(69).enemyMoveset([MoveId.DRAGON_TAIL]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!; const wimpod = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
@ -159,7 +159,7 @@ describe("Abilities - Wimp Out", () => {
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).not.toBe(SpeciesId.WIMPOD); expect(game.field.getPlayerPokemon().species.speciesId).not.toBe(SpeciesId.WIMPOD);
}); });
it("triggers when recoil damage is taken", async () => { it("triggers when recoil damage is taken", async () => {
@ -177,7 +177,7 @@ describe("Abilities - Wimp Out", () => {
game.override.moveset([MoveId.SUBSTITUTE]).enemyMoveset([MoveId.SPLASH]); game.override.moveset([MoveId.SUBSTITUTE]).enemyMoveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!; const wimpod = game.field.getPlayerPokemon();
wimpod.hp *= 0.52; wimpod.hp *= 0.52;
game.move.select(MoveId.SUBSTITUTE); game.move.select(MoveId.SUBSTITUTE);
@ -208,7 +208,7 @@ describe("Abilities - Wimp Out", () => {
.startingHeldItems([{ name: "SHELL_BELL", count: 4 }]); .startingHeldItems([{ name: "SHELL_BELL", count: 4 }]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const wimpod = game.scene.getPlayerPokemon()!; const wimpod = game.field.getPlayerPokemon();
wimpod.damageAndUpdate(toDmgValue(wimpod.getMaxHp() * 0.4)); wimpod.damageAndUpdate(toDmgValue(wimpod.getMaxHp() * 0.4));
@ -219,7 +219,7 @@ describe("Abilities - Wimp Out", () => {
expect(game.scene.getPlayerParty()[1]).toBe(wimpod); expect(game.scene.getPlayerParty()[1]).toBe(wimpod);
expect(wimpod.hp).toBeGreaterThan(toDmgValue(wimpod.getMaxHp() / 2)); expect(wimpod.hp).toBeGreaterThan(toDmgValue(wimpod.getMaxHp() / 2));
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase"); expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.TYRUNT); expect(game.field.getPlayerPokemon().species.speciesId).toBe(SpeciesId.TYRUNT);
}, },
); );
@ -227,7 +227,7 @@ describe("Abilities - Wimp Out", () => {
game.override.weather(WeatherType.HAIL).enemyMoveset([MoveId.SPLASH]); game.override.weather(WeatherType.HAIL).enemyMoveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51; game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
@ -240,7 +240,7 @@ describe("Abilities - Wimp Out", () => {
game.override.enemyAbility(AbilityId.SHEER_FORCE).enemyMoveset(MoveId.SLUDGE_BOMB).startingLevel(95); game.override.enemyAbility(AbilityId.SHEER_FORCE).enemyMoveset(MoveId.SLUDGE_BOMB).startingLevel(95);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51; game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.ENDURE); game.move.select(MoveId.ENDURE);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
@ -252,7 +252,7 @@ describe("Abilities - Wimp Out", () => {
game.override.statusEffect(StatusEffect.POISON).enemyMoveset([MoveId.SPLASH]); game.override.statusEffect(StatusEffect.POISON).enemyMoveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51; game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
@ -265,7 +265,7 @@ describe("Abilities - Wimp Out", () => {
game.override.statusEffect(StatusEffect.SLEEP).enemyAbility(AbilityId.BAD_DREAMS); game.override.statusEffect(StatusEffect.SLEEP).enemyAbility(AbilityId.BAD_DREAMS);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.52; game.field.getPlayerPokemon().hp *= 0.52;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
@ -277,7 +277,7 @@ describe("Abilities - Wimp Out", () => {
it("Wimp Out will activate due to leech seed", async () => { it("Wimp Out will activate due to leech seed", async () => {
game.override.enemyMoveset([MoveId.LEECH_SEED]); game.override.enemyMoveset([MoveId.LEECH_SEED]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.52; game.field.getPlayerPokemon().hp *= 0.52;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
@ -289,7 +289,7 @@ describe("Abilities - Wimp Out", () => {
it("Wimp Out will activate due to curse damage", async () => { it("Wimp Out will activate due to curse damage", async () => {
game.override.enemySpecies(SpeciesId.DUSKNOIR).enemyMoveset([MoveId.CURSE]); game.override.enemySpecies(SpeciesId.DUSKNOIR).enemyMoveset([MoveId.CURSE]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.52; game.field.getPlayerPokemon().hp *= 0.52;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
@ -301,7 +301,7 @@ describe("Abilities - Wimp Out", () => {
it("Wimp Out will activate due to salt cure damage", async () => { it("Wimp Out will activate due to salt cure damage", async () => {
game.override.enemySpecies(SpeciesId.NACLI).enemyMoveset([MoveId.SALT_CURE]).enemyLevel(1); game.override.enemySpecies(SpeciesId.NACLI).enemyMoveset([MoveId.SALT_CURE]).enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.7; game.field.getPlayerPokemon().hp *= 0.7;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
@ -313,7 +313,7 @@ describe("Abilities - Wimp Out", () => {
it("Wimp Out will activate due to damaging trap damage", async () => { it("Wimp Out will activate due to damaging trap damage", async () => {
game.override.enemySpecies(SpeciesId.MAGIKARP).enemyMoveset([MoveId.WHIRLPOOL]).enemyLevel(1); game.override.enemySpecies(SpeciesId.MAGIKARP).enemyMoveset([MoveId.WHIRLPOOL]).enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.55; game.field.getPlayerPokemon().hp *= 0.55;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
@ -331,14 +331,14 @@ describe("Abilities - Wimp Out", () => {
.weather(WeatherType.HAIL) .weather(WeatherType.HAIL)
.statusEffect(StatusEffect.POISON); .statusEffect(StatusEffect.POISON);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51; game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerParty()[0].getHpRatio()).toEqual(0.51); expect(game.scene.getPlayerParty()[0].getHpRatio()).toEqual(0.51);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase"); expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(SpeciesId.WIMPOD); expect(game.field.getPlayerPokemon().species.speciesId).toBe(SpeciesId.WIMPOD);
}); });
it("Wimp Out activating should not cancel a double battle", async () => { it("Wimp Out activating should not cancel a double battle", async () => {
@ -369,7 +369,7 @@ describe("Abilities - Wimp Out", () => {
.enemyMoveset([MoveId.SPLASH]) .enemyMoveset([MoveId.SPLASH])
.enemyLevel(1); .enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51; game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.THUNDER_PUNCH); game.move.select(MoveId.THUNDER_PUNCH);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
@ -391,7 +391,7 @@ describe("Abilities - Wimp Out", () => {
it("Wimp Out will activate due to Nightmare", async () => { it("Wimp Out will activate due to Nightmare", async () => {
game.override.enemyMoveset([MoveId.NIGHTMARE]).statusEffect(StatusEffect.SLEEP); game.override.enemyMoveset([MoveId.NIGHTMARE]).statusEffect(StatusEffect.SLEEP);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.65; game.field.getPlayerPokemon().hp *= 0.65;
game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
@ -417,13 +417,13 @@ describe("Abilities - Wimp Out", () => {
game.override.enemyMoveset(MoveId.BULLET_SEED).enemyAbility(AbilityId.SKILL_LINK); game.override.enemyMoveset(MoveId.BULLET_SEED).enemyAbility(AbilityId.SKILL_LINK);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51; game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.ENDURE); game.move.select(MoveId.ENDURE);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.turnData.hitsLeft).toBe(0); expect(enemyPokemon.turnData.hitsLeft).toBe(0);
expect(enemyPokemon.turnData.hitCount).toBe(5); expect(enemyPokemon.turnData.hitCount).toBe(5);
confirmSwitch(); confirmSwitch();
@ -433,13 +433,13 @@ describe("Abilities - Wimp Out", () => {
game.override.enemyMoveset(MoveId.TACKLE).enemyHeldItems([{ name: "MULTI_LENS", count: 1 }]); game.override.enemyMoveset(MoveId.TACKLE).enemyHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51; game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.ENDURE); game.move.select(MoveId.ENDURE);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.turnData.hitsLeft).toBe(0); expect(enemyPokemon.turnData.hitsLeft).toBe(0);
expect(enemyPokemon.turnData.hitCount).toBe(2); expect(enemyPokemon.turnData.hitCount).toBe(2);
confirmSwitch(); confirmSwitch();
@ -448,13 +448,13 @@ describe("Abilities - Wimp Out", () => {
game.override.enemyMoveset(MoveId.TACKLE).enemyAbility(AbilityId.PARENTAL_BOND); game.override.enemyMoveset(MoveId.TACKLE).enemyAbility(AbilityId.PARENTAL_BOND);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
game.scene.getPlayerPokemon()!.hp *= 0.51; game.field.getPlayerPokemon().hp *= 0.51;
game.move.select(MoveId.ENDURE); game.move.select(MoveId.ENDURE);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.turnData.hitsLeft).toBe(0); expect(enemyPokemon.turnData.hitsLeft).toBe(0);
expect(enemyPokemon.turnData.hitCount).toBe(2); expect(enemyPokemon.turnData.hitCount).toBe(2);
confirmSwitch(); confirmSwitch();
@ -466,7 +466,7 @@ describe("Abilities - Wimp Out", () => {
async () => { async () => {
game.override.moveset([MoveId.SWORDS_DANCE]).enemyMoveset([MoveId.SWAGGER]); game.override.moveset([MoveId.SWORDS_DANCE]).enemyMoveset([MoveId.SWAGGER]);
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]); await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.field.getPlayerPokemon();
playerPokemon.hp *= 0.51; playerPokemon.hp *= 0.51;
playerPokemon.setStatStage(Stat.ATK, 6); playerPokemon.setStatStage(Stat.ATK, 6);
playerPokemon.addTag(BattlerTagType.CONFUSED); playerPokemon.addTag(BattlerTagType.CONFUSED);
@ -486,7 +486,7 @@ describe("Abilities - Wimp Out", () => {
game.override.enemyAbility(AbilityId.WIMP_OUT).startingLevel(5850).startingWave(10); game.override.enemyAbility(AbilityId.WIMP_OUT).startingLevel(5850).startingWave(10);
await game.classicMode.startBattle([SpeciesId.GOLISOPOD]); await game.classicMode.startBattle([SpeciesId.GOLISOPOD]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.field.getEnemyPokemon();
// Use 2 turns of False Swipe due to opponent's health bar shield // Use 2 turns of False Swipe due to opponent's health bar shield
game.move.select(MoveId.FALSE_SWIPE); game.move.select(MoveId.FALSE_SWIPE);

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