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@ -27,13 +27,7 @@ import { UiInputs } from "#app/ui-inputs";
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import { biomeDepths, getBiomeName } from "#balance/biomes";
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import { pokemonPrevolutions } from "#balance/pokemon-evolutions";
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import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#balance/starters";
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import {
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initCommonAnims,
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initMoveAnim,
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loadCommonAnimAssets,
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loadMoveAnimAssets,
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populateAnims,
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} from "#data/battle-anims";
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets } from "#data/battle-anims";
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import { allAbilities, allMoves, allSpecies, modifierTypes } from "#data/data-lists";
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import { battleSpecDialogue } from "#data/dialogue";
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import type { SpeciesFormChangeTrigger } from "#data/form-change-triggers";
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@ -388,7 +382,6 @@ export class BattleScene extends SceneBase {
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const defaultMoves = [MoveId.TACKLE, MoveId.TAIL_WHIP, MoveId.FOCUS_ENERGY, MoveId.STRUGGLE];
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await Promise.all([
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populateAnims(),
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this.initVariantData(),
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initCommonAnims().then(() => loadCommonAnimAssets(true)),
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Promise.all(defaultMoves.map(m => initMoveAnim(m))).then(() => loadMoveAnimAssets(defaultMoves, true)),
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@ -404,22 +404,18 @@ export const chargeAnims = new Map<ChargeAnim, AnimConfig | [AnimConfig, AnimCon
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export const commonAnims = new Map<CommonAnim, AnimConfig>();
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export const encounterAnims = new Map<EncounterAnim, AnimConfig>();
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export function initCommonAnims(): Promise<void> {
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return new Promise(resolve => {
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const commonAnimNames = getEnumKeys(CommonAnim);
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const commonAnimIds = getEnumValues(CommonAnim);
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const commonAnimFetches: Promise<Map<CommonAnim, AnimConfig>>[] = [];
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for (let ca = 0; ca < commonAnimIds.length; ca++) {
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const commonAnimId = commonAnimIds[ca];
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commonAnimFetches.push(
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globalScene
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.cachedFetch(`./battle-anims/common-${toKebabCase(commonAnimNames[ca])}.json`)
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.then(response => response.json())
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.then(cas => commonAnims.set(commonAnimId, new AnimConfig(cas))),
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);
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}
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Promise.allSettled(commonAnimFetches).then(() => resolve());
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});
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export async function initCommonAnims(): Promise<void> {
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const commonAnimFetches: Promise<Map<CommonAnim, AnimConfig>>[] = [];
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for (const commonAnimName of getEnumKeys(CommonAnim)) {
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const commonAnimId = CommonAnim[commonAnimName];
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commonAnimFetches.push(
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globalScene
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.cachedFetch(`./battle-anims/common-${toKebabCase(commonAnimName)}.json`)
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.then(response => response.json())
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.then(cas => commonAnims.set(commonAnimId, new AnimConfig(cas))),
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);
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}
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await Promise.allSettled(commonAnimFetches);
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}
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export function initMoveAnim(move: MoveId): Promise<void> {
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@ -1396,279 +1392,3 @@ export class EncounterBattleAnim extends BattleAnim {
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return this.oppAnim;
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}
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}
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export async function populateAnims() {
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const commonAnimNames = getEnumKeys(CommonAnim).map(k => k.toLowerCase());
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const commonAnimMatchNames = commonAnimNames.map(k => k.replace(/_/g, ""));
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const commonAnimIds = getEnumValues(CommonAnim);
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const chargeAnimNames = getEnumKeys(ChargeAnim).map(k => k.toLowerCase());
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const chargeAnimMatchNames = chargeAnimNames.map(k => k.replace(/_/g, " "));
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const chargeAnimIds = getEnumValues(ChargeAnim);
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const commonNamePattern = /name: (?:Common:)?(Opp )?(.*)/;
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const moveNameToId = {};
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// Exclude MoveId.NONE;
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for (const move of getEnumValues(MoveId).slice(1)) {
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// KARATE_CHOP => KARATECHOP
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const moveName = MoveId[move].toUpperCase().replace(/_/g, "");
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moveNameToId[moveName] = move;
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}
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const seNames: string[] = []; //(await fs.readdir('./public/audio/se/battle_anims/')).map(se => se.toString());
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const animsData: any[] = []; //battleAnimRawData.split('!ruby/array:PBAnimation').slice(1); // TODO: add a proper type
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for (let a = 0; a < animsData.length; a++) {
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const fields = animsData[a].split("@").slice(1);
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const nameField = fields.find(f => f.startsWith("name: "));
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let isOppMove: boolean | undefined;
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let commonAnimId: CommonAnim | undefined;
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let chargeAnimId: ChargeAnim | undefined;
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if (!nameField.startsWith("name: Move:") && !(isOppMove = nameField.startsWith("name: OppMove:"))) {
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const nameMatch = commonNamePattern.exec(nameField)!; // TODO: is this bang correct?
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const name = nameMatch[2].toLowerCase();
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if (commonAnimMatchNames.indexOf(name) > -1) {
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commonAnimId = commonAnimIds[commonAnimMatchNames.indexOf(name)];
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} else if (chargeAnimMatchNames.indexOf(name) > -1) {
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isOppMove = nameField.startsWith("name: Opp ");
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chargeAnimId = chargeAnimIds[chargeAnimMatchNames.indexOf(name)];
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}
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}
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const nameIndex = nameField.indexOf(":", 5) + 1;
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const animName = nameField.slice(nameIndex, nameField.indexOf("\n", nameIndex));
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if (!moveNameToId.hasOwnProperty(animName) && !commonAnimId && !chargeAnimId) {
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continue;
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}
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const anim = commonAnimId || chargeAnimId ? new AnimConfig() : new AnimConfig();
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if (anim instanceof AnimConfig) {
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(anim as AnimConfig).id = moveNameToId[animName];
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}
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if (commonAnimId) {
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commonAnims.set(commonAnimId, anim);
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} else if (chargeAnimId) {
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chargeAnims.set(chargeAnimId, !isOppMove ? anim : [chargeAnims.get(chargeAnimId) as AnimConfig, anim]);
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} else {
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moveAnims.set(
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moveNameToId[animName],
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!isOppMove ? (anim as AnimConfig) : [moveAnims.get(moveNameToId[animName]) as AnimConfig, anim as AnimConfig],
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);
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}
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for (let f = 0; f < fields.length; f++) {
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const field = fields[f];
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const fieldName = field.slice(0, field.indexOf(":"));
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const fieldData = field.slice(fieldName.length + 1, field.lastIndexOf("\n")).trim();
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switch (fieldName) {
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case "array": {
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const framesData = fieldData.split(" - - - ").slice(1);
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for (let fd = 0; fd < framesData.length; fd++) {
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anim.frames.push([]);
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const frameData = framesData[fd];
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const focusFramesData = frameData.split(" - - ");
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for (let tf = 0; tf < focusFramesData.length; tf++) {
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const values = focusFramesData[tf].replace(/ {6}- /g, "").split("\n");
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const targetFrame = new AnimFrame(
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Number.parseFloat(values[0]),
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Number.parseFloat(values[1]),
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Number.parseFloat(values[2]),
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Number.parseFloat(values[11]),
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Number.parseFloat(values[3]),
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Number.parseInt(values[4]) === 1,
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Number.parseInt(values[6]) === 1,
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Number.parseInt(values[5]),
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Number.parseInt(values[7]),
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Number.parseInt(values[8]),
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Number.parseInt(values[12]),
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Number.parseInt(values[13]),
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Number.parseInt(values[14]),
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Number.parseInt(values[15]),
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Number.parseInt(values[16]),
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Number.parseInt(values[17]),
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Number.parseInt(values[18]),
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Number.parseInt(values[19]),
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Number.parseInt(values[21]),
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Number.parseInt(values[22]),
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Number.parseInt(values[23]),
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Number.parseInt(values[24]),
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Number.parseInt(values[20]) === 1,
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Number.parseInt(values[25]),
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Number.parseInt(values[26]) as AnimFocus,
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);
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anim.frames[fd].push(targetFrame);
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}
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}
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break;
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}
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case "graphic": {
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const graphic = fieldData !== "''" ? fieldData : "";
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anim.graphic = graphic.indexOf(".") > -1 ? graphic.slice(0, fieldData.indexOf(".")) : graphic;
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break;
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}
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case "timing": {
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const timingEntries = fieldData.split("- !ruby/object:PBAnimTiming ").slice(1);
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for (let t = 0; t < timingEntries.length; t++) {
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const timingData = timingEntries[t]
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.replace(/\n/g, " ")
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.replace(/[ ]{2,}/g, " ")
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.replace(/[a-z]+: ! '', /gi, "")
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.replace(/name: (.*?),/, 'name: "$1",')
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.replace(
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/flashColor: !ruby\/object:Color { alpha: ([\d.]+), blue: ([\d.]+), green: ([\d.]+), red: ([\d.]+)}/,
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"flashRed: $4, flashGreen: $3, flashBlue: $2, flashAlpha: $1",
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);
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const frameIndex = Number.parseInt(/frame: (\d+)/.exec(timingData)![1]); // TODO: is the bang correct?
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let resourceName = /name: "(.*?)"/.exec(timingData)![1].replace("''", ""); // TODO: is the bang correct?
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const timingType = Number.parseInt(/timingType: (\d)/.exec(timingData)![1]); // TODO: is the bang correct?
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let timedEvent: AnimTimedEvent | undefined;
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switch (timingType) {
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case 0:
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if (resourceName && resourceName.indexOf(".") === -1) {
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let ext: string | undefined;
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["wav", "mp3", "m4a"].every(e => {
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if (seNames.indexOf(`${resourceName}.${e}`) > -1) {
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ext = e;
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return false;
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}
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return true;
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});
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if (!ext) {
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ext = ".wav";
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}
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resourceName += `.${ext}`;
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}
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timedEvent = new AnimTimedSoundEvent(frameIndex, resourceName);
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break;
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case 1:
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timedEvent = new AnimTimedAddBgEvent(frameIndex, resourceName.slice(0, resourceName.indexOf(".")));
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break;
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case 2:
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timedEvent = new AnimTimedUpdateBgEvent(frameIndex, resourceName.slice(0, resourceName.indexOf(".")));
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break;
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}
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if (!timedEvent) {
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continue;
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}
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const propPattern = /([a-z]+): (.*?)(?:,|\})/gi;
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let propMatch: RegExpExecArray;
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while ((propMatch = propPattern.exec(timingData)!)) {
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// TODO: is this bang correct?
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const prop = propMatch[1];
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let value: any = propMatch[2];
|
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switch (prop) {
|
||||
case "bgX":
|
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case "bgY":
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value = Number.parseFloat(value);
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break;
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case "volume":
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case "pitch":
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case "opacity":
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case "colorRed":
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case "colorGreen":
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case "colorBlue":
|
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case "colorAlpha":
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case "duration":
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case "flashScope":
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case "flashRed":
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case "flashGreen":
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case "flashBlue":
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case "flashAlpha":
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case "flashDuration":
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value = Number.parseInt(value);
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break;
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}
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if (timedEvent.hasOwnProperty(prop)) {
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timedEvent[prop] = value;
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}
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}
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if (!anim.frameTimedEvents.has(frameIndex)) {
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anim.frameTimedEvents.set(frameIndex, []);
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}
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anim.frameTimedEvents.get(frameIndex)!.push(timedEvent); // TODO: is this bang correct?
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||||
}
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break;
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}
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case "position":
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||||
anim.position = Number.parseInt(fieldData);
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||||
break;
|
||||
case "hue":
|
||||
anim.hue = Number.parseInt(fieldData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
// biome-ignore lint/correctness/noUnusedVariables: used in commented code
|
||||
const animReplacer = (k, v) => {
|
||||
if (k === "id" && !v) {
|
||||
return undefined;
|
||||
}
|
||||
if (v instanceof Map) {
|
||||
return Object.fromEntries(v);
|
||||
}
|
||||
if (v instanceof AnimTimedEvent) {
|
||||
v["eventType"] = v.getEventType();
|
||||
}
|
||||
return v;
|
||||
};
|
||||
|
||||
const animConfigProps = ["id", "graphic", "frames", "frameTimedEvents", "position", "hue"];
|
||||
const animFrameProps = [
|
||||
"x",
|
||||
"y",
|
||||
"zoomX",
|
||||
"zoomY",
|
||||
"angle",
|
||||
"mirror",
|
||||
"visible",
|
||||
"blendType",
|
||||
"target",
|
||||
"graphicFrame",
|
||||
"opacity",
|
||||
"color",
|
||||
"tone",
|
||||
"flash",
|
||||
"locked",
|
||||
"priority",
|
||||
"focus",
|
||||
];
|
||||
const propSets = [animConfigProps, animFrameProps];
|
||||
|
||||
// biome-ignore lint/correctness/noUnusedVariables: used in commented code
|
||||
const animComparator = (a: Element, b: Element) => {
|
||||
let props: string[];
|
||||
for (let p = 0; p < propSets.length; p++) {
|
||||
props = propSets[p];
|
||||
// @ts-expect-error TODO
|
||||
const ai = props.indexOf(a.key);
|
||||
if (ai === -1) {
|
||||
continue;
|
||||
}
|
||||
// @ts-expect-error TODO
|
||||
const bi = props.indexOf(b.key);
|
||||
|
||||
return ai < bi ? -1 : ai > bi ? 1 : 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
};
|
||||
|
||||
/*for (let ma of moveAnims.keys()) {
|
||||
const data = moveAnims.get(ma);
|
||||
(async () => {
|
||||
await fs.writeFile(`../public/battle-anims/${Moves[ma].toLowerCase().replace(/\_/g, '-')}.json`, stringify(data, { replacer: animReplacer, cmp: animComparator, space: ' ' }));
|
||||
})();
|
||||
}
|
||||
|
||||
for (let ca of chargeAnims.keys()) {
|
||||
const data = chargeAnims.get(ca);
|
||||
(async () => {
|
||||
await fs.writeFile(`../public/battle-anims/${chargeAnimNames[chargeAnimIds.indexOf(ca)].replace(/\_/g, '-')}.json`, stringify(data, { replacer: animReplacer, cmp: animComparator, space: ' ' }));
|
||||
})();
|
||||
}
|
||||
|
||||
for (let cma of commonAnims.keys()) {
|
||||
const data = commonAnims.get(cma);
|
||||
(async () => {
|
||||
await fs.writeFile(`../public/battle-anims/common-${commonAnimNames[commonAnimIds.indexOf(cma)].replace(/\_/g, '-')}.json`, stringify(data, { replacer: animReplacer, cmp: animComparator, space: ' ' }));
|
||||
})();
|
||||
}*/
|
||||
}
|
||||
|
@ -44,6 +44,33 @@ export abstract class PhasePriorityQueue {
|
||||
public clear(): void {
|
||||
this.queue.splice(0, this.queue.length);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to remove one or more Phases from the current queue.
|
||||
* @param phaseFilter - The function to select phases for removal
|
||||
* @param removeCount - The maximum number of phases to remove, or `all` to remove all matching phases;
|
||||
* default `1`
|
||||
* @returns The number of successfully removed phases
|
||||
* @todo Remove this eventually once the patchwork bug this is used for is fixed
|
||||
*/
|
||||
public tryRemovePhase(phaseFilter: (phase: Phase) => boolean, removeCount: number | "all" = 1): number {
|
||||
if (removeCount === "all") {
|
||||
removeCount = Number.MAX_SAFE_INTEGER;
|
||||
} else if (removeCount < 1) {
|
||||
return 0;
|
||||
}
|
||||
let numRemoved = 0;
|
||||
let phaseIndex = this.queue.findIndex(phaseFilter);
|
||||
if (phaseIndex === -1) {
|
||||
return 0;
|
||||
}
|
||||
while (numRemoved < removeCount && phaseIndex !== -1) {
|
||||
this.queue.splice(phaseIndex, 1);
|
||||
numRemoved++;
|
||||
phaseIndex = this.queue.findIndex(phaseFilter);
|
||||
}
|
||||
return numRemoved;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -79,6 +106,7 @@ export class PostSummonPhasePriorityQueue extends PhasePriorityQueue {
|
||||
private queueAbilityPhase(phase: PostSummonPhase): void {
|
||||
const phasePokemon = phase.getPokemon();
|
||||
|
||||
console.log(phasePokemon.getNameToRender());
|
||||
phasePokemon.getAbilityPriorities().forEach((priority, idx) => {
|
||||
this.queue.push(new PostSummonActivateAbilityPhase(phasePokemon.getBattlerIndex(), priority, !!idx));
|
||||
globalScene.phaseManager.appendToPhase(
|
||||
|
@ -355,14 +355,23 @@ export class PhaseManager {
|
||||
if (this.phaseQueuePrependSpliceIndex > -1) {
|
||||
this.clearPhaseQueueSplice();
|
||||
}
|
||||
if (this.phaseQueuePrepend.length) {
|
||||
while (this.phaseQueuePrepend.length) {
|
||||
const poppedPhase = this.phaseQueuePrepend.pop();
|
||||
if (poppedPhase) {
|
||||
this.phaseQueue.unshift(poppedPhase);
|
||||
}
|
||||
this.phaseQueue.unshift(...this.phaseQueuePrepend);
|
||||
this.phaseQueuePrepend.splice(0);
|
||||
|
||||
const unactivatedConditionalPhases: [() => boolean, Phase][] = [];
|
||||
// Check if there are any conditional phases queued
|
||||
for (const [condition, phase] of this.conditionalQueue) {
|
||||
// Evaluate the condition associated with the phase
|
||||
if (condition()) {
|
||||
// If the condition is met, add the phase to the phase queue
|
||||
this.pushPhase(phase);
|
||||
} else {
|
||||
// If the condition is not met, re-add the phase back to the end of the conditional queue
|
||||
unactivatedConditionalPhases.push([condition, phase]);
|
||||
}
|
||||
}
|
||||
this.conditionalQueue = unactivatedConditionalPhases;
|
||||
|
||||
if (!this.phaseQueue.length) {
|
||||
this.populatePhaseQueue();
|
||||
// Clear the conditionalQueue if there are no phases left in the phaseQueue
|
||||
@ -371,24 +380,6 @@ export class PhaseManager {
|
||||
|
||||
this.currentPhase = this.phaseQueue.shift() ?? null;
|
||||
|
||||
const unactivatedConditionalPhases: [() => boolean, Phase][] = [];
|
||||
// Check if there are any conditional phases queued
|
||||
while (this.conditionalQueue?.length) {
|
||||
// Retrieve the first conditional phase from the queue
|
||||
const conditionalPhase = this.conditionalQueue.shift();
|
||||
// Evaluate the condition associated with the phase
|
||||
if (conditionalPhase?.[0]()) {
|
||||
// If the condition is met, add the phase to the phase queue
|
||||
this.pushPhase(conditionalPhase[1]);
|
||||
} else if (conditionalPhase) {
|
||||
// If the condition is not met, re-add the phase back to the front of the conditional queue
|
||||
unactivatedConditionalPhases.push(conditionalPhase);
|
||||
} else {
|
||||
console.warn("condition phase is undefined/null!", conditionalPhase);
|
||||
}
|
||||
}
|
||||
this.conditionalQueue.push(...unactivatedConditionalPhases);
|
||||
|
||||
if (this.currentPhase) {
|
||||
console.log(`%cStart Phase ${this.currentPhase.constructor.name}`, "color:green;");
|
||||
this.currentPhase.start();
|
||||
@ -520,6 +511,25 @@ export class PhaseManager {
|
||||
this.dynamicPhaseQueues[type].push(phase);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to remove one or more Phases from the given DynamicPhaseQueue, removing the equivalent amount of {@linkcode ActivatePriorityQueuePhase}s from the queue.
|
||||
* @param type - The {@linkcode DynamicPhaseType} to check
|
||||
* @param phaseFilter - The function to select phases for removal
|
||||
* @param removeCount - The maximum number of phases to remove, or `all` to remove all matching phases;
|
||||
* default `1`
|
||||
* @todo Remove this eventually once the patchwork bug this is used for is fixed
|
||||
*/
|
||||
public tryRemoveDynamicPhase(
|
||||
type: DynamicPhaseType,
|
||||
phaseFilter: (phase: Phase) => boolean,
|
||||
removeCount: number | "all" = 1,
|
||||
): void {
|
||||
const numRemoved = this.dynamicPhaseQueues[type].tryRemovePhase(phaseFilter, removeCount);
|
||||
for (let x = 0; x < numRemoved; x++) {
|
||||
this.tryRemovePhase(p => p.is("ActivatePriorityQueuePhase"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Unshifts the top phase from the corresponding dynamic queue onto {@linkcode phaseQueue}
|
||||
* @param type {@linkcode DynamicPhaseType} The type of dynamic phase to start
|
||||
|
@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { BattleStyle } from "#enums/battle-style";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { DynamicPhaseType } from "#enums/dynamic-phase-type";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { BattlePhase } from "#phases/battle-phase";
|
||||
@ -66,6 +67,17 @@ export class CheckSwitchPhase extends BattlePhase {
|
||||
UiMode.CONFIRM,
|
||||
() => {
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
/*
|
||||
Remove any pending `ActivatePriorityQueuePhase`s for the currently leaving Pokemon produced by the prior `SwitchSummonPhase`.
|
||||
This is required to avoid triggering on-switch abilities twice on initial entrance.
|
||||
TODO: Separate the animations from `SwitchSummonPhase` to another phase and call that on initial switch - this is a band-aid fix
|
||||
TODO: Confirm with @emdeann what the maximum number of these things that gets unshifted can be
|
||||
*/
|
||||
globalScene.phaseManager.tryRemoveDynamicPhase(
|
||||
DynamicPhaseType.POST_SUMMON,
|
||||
p => p.is("PostSummonPhase") && p.getPokemon() === pokemon,
|
||||
4,
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("SwitchPhase", SwitchType.INITIAL_SWITCH, this.fieldIndex, false, true);
|
||||
this.end();
|
||||
},
|
||||
|
@ -2142,7 +2142,12 @@ class PartyCancelButton extends Phaser.GameObjects.Container {
|
||||
|
||||
this.partyCancelPb = partyCancelPb;
|
||||
|
||||
const partyCancelText = addTextObject(-10, -7, i18next.t("partyUiHandler:cancel"), TextStyle.PARTY_CANCEL_BUTTON);
|
||||
const partyCancelText = addTextObject(
|
||||
-10,
|
||||
-7,
|
||||
i18next.t("partyUiHandler:cancelButton"),
|
||||
TextStyle.PARTY_CANCEL_BUTTON,
|
||||
);
|
||||
this.add(partyCancelText);
|
||||
}
|
||||
|
||||
|
@ -35,13 +35,43 @@ describe("Abilities - Intimidate", () => {
|
||||
it("should lower all opponents' ATK by 1 stage on entry and switch", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
|
||||
|
||||
const [mightyena, poochyena] = game.scene.getPlayerParty();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
|
||||
expect(mightyena).toHaveAbilityApplied(AbilityId.INTIMIDATE);
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(poochyena.isActive()).toBe(true);
|
||||
expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
|
||||
expect(poochyena).toHaveAbilityApplied(AbilityId.INTIMIDATE);
|
||||
});
|
||||
|
||||
it("should trigger once on initial switch prompt without cancelling opposing abilities", async () => {
|
||||
await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
|
||||
await game.classicMode.startBattleWithSwitch(1);
|
||||
|
||||
const [poochyena, mightyena] = game.scene.getPlayerParty();
|
||||
expect(poochyena.species.speciesId).toBe(SpeciesId.POOCHYENA);
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
expect(enemy).toHaveStatStage(Stat.ATK, -1);
|
||||
expect(poochyena).toHaveStatStage(Stat.ATK, -1);
|
||||
|
||||
expect(poochyena).toHaveAbilityApplied(AbilityId.INTIMIDATE);
|
||||
expect(mightyena).not.toHaveAbilityApplied(AbilityId.INTIMIDATE);
|
||||
});
|
||||
|
||||
it("should activate on reload with single party", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
|
||||
|
||||
expect(game.field.getEnemyPokemon()).toHaveStatStage(Stat.ATK, -1);
|
||||
|
||||
await game.reload.reloadSession();
|
||||
|
||||
expect(game.field.getEnemyPokemon()).toHaveStatStage(Stat.ATK, -1);
|
||||
});
|
||||
|
||||
it("should lower ATK of all opponents in a double battle", async () => {
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { getGameMode } from "#app/game-mode";
|
||||
import overrides from "#app/overrides";
|
||||
import { BattleStyle } from "#enums/battle-style";
|
||||
import { Button } from "#enums/buttons";
|
||||
import { GameModes } from "#enums/game-modes";
|
||||
import { Nature } from "#enums/nature";
|
||||
import type { SpeciesId } from "#enums/species-id";
|
||||
@ -100,4 +101,33 @@ export class ClassicModeHelper extends GameManagerHelper {
|
||||
await this.game.phaseInterceptor.to(CommandPhase);
|
||||
console.log("==================[New Turn]==================");
|
||||
}
|
||||
|
||||
/**
|
||||
* Queue inputs to switch at the start of the next battle, and then start it.
|
||||
* @param pokemonIndex - The 0-indexed position of the party pokemon to switch to.
|
||||
* Should never be called with 0 as that will select the currently active pokemon and freeze
|
||||
* @returns A Promise that resolves once the battle has been started and the switch prompt resolved
|
||||
* @todo Make this work for double battles
|
||||
* @example
|
||||
* ```ts
|
||||
* await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA])
|
||||
* await game.startBattleWithSwitch(1);
|
||||
* ```
|
||||
*/
|
||||
public async startBattleWithSwitch(pokemonIndex: number): Promise<void> {
|
||||
this.game.scene.battleStyle = BattleStyle.SWITCH;
|
||||
this.game.onNextPrompt(
|
||||
"CheckSwitchPhase",
|
||||
UiMode.CONFIRM,
|
||||
() => {
|
||||
this.game.scene.ui.getHandler().setCursor(0);
|
||||
this.game.scene.ui.getHandler().processInput(Button.ACTION);
|
||||
},
|
||||
() => this.game.isCurrentPhase("CommandPhase") || this.game.isCurrentPhase("TurnInitPhase"),
|
||||
);
|
||||
this.game.doSelectPartyPokemon(pokemonIndex);
|
||||
|
||||
await this.game.phaseInterceptor.to("CommandPhase");
|
||||
console.log("==================[New Battle (Initial Switch)]==================");
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user