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61
.devcontainer/devcontainer.json
Normal file
61
.devcontainer/devcontainer.json
Normal file
@ -0,0 +1,61 @@
|
||||
// For format details, see https://aka.ms/devcontainer.json. For config options, see the
|
||||
// README at: https://github.com/devcontainers/templates/tree/main/src/typescript-node
|
||||
{
|
||||
"name": "Node.js & TypeScript",
|
||||
// Or use a Dockerfile or Docker Compose file. More info: https://containers.dev/guide/dockerfile
|
||||
"image": "mcr.microsoft.com/devcontainers/typescript-node:1-22-bookworm",
|
||||
"features": {
|
||||
"ghcr.io/devcontainers/features/github-cli:1": {
|
||||
"installDirectlyFromGitHubRelease": true,
|
||||
"version": "latest"
|
||||
},
|
||||
"ghcr.io/devcontainers-extra/features/pnpm:2": {
|
||||
"version": "latest"
|
||||
}
|
||||
},
|
||||
"customizations": {
|
||||
"vscode": {
|
||||
"settings": {
|
||||
// # Formatter configs
|
||||
"editor.defaultFormatter": "biomejs.biome",
|
||||
"editor.tabSize": 2,
|
||||
"editor.insertSpaces": true,
|
||||
"editor.codeActionsOnSave": {
|
||||
"source.addMissingImports.ts": "always",
|
||||
"source.removeUnusedImports": "always",
|
||||
"source.fixAll.biome": "always",
|
||||
"source.organizeImports.biome": "always"
|
||||
},
|
||||
"biome.suggestInstallingGlobally": false,
|
||||
|
||||
// # JS/TS setting overrides
|
||||
"javascript.preferences.importModuleSpecifier": "non-relative",
|
||||
"javascript.preferences.importModuleSpecifierEnding": "index",
|
||||
"javascript.preferGoToSourceDefinition": true,
|
||||
"javascript.updateImportsOnFileMove.enabled": "always",
|
||||
|
||||
"typescript.preferences.importModuleSpecifier": "non-relative",
|
||||
"typescript.preferences.importModuleSpecifierEnding": "index",
|
||||
"typescript.preferGoToSourceDefinition": true,
|
||||
"typescript.updateImportsOnFileMove.enabled": "always",
|
||||
|
||||
"typescript.tsserver.experimental.enableProjectDiagnostics": true,
|
||||
|
||||
// # Miscellaneous
|
||||
"npm.packageManager": "pnpm",
|
||||
"npm.scriptRunner": "pnpm",
|
||||
"vitest.cliArguments": "--no-isolate"
|
||||
},
|
||||
"extensions": [
|
||||
"biomejs.biome",
|
||||
"YoavBls.pretty-ts-errors",
|
||||
"vitest.explorer",
|
||||
"adpyke.codesnap", // Bind to a hotkey (ctrl+\, etc) for best results
|
||||
"aaron-bond.better-comments",
|
||||
"MuTsunTsai.jsdoc-link"
|
||||
]
|
||||
}
|
||||
},
|
||||
"postCreateCommand": "pnpm install",
|
||||
"forwardPorts": [8000]
|
||||
}
|
5
.gitignore
vendored
5
.gitignore
vendored
@ -12,9 +12,10 @@ dist
|
||||
dist-ssr
|
||||
*.local
|
||||
|
||||
# Editor directories and files
|
||||
.vscode
|
||||
# Editor directories and files (excluding `extensions.json` for devcontainer)
|
||||
*.code-workspace
|
||||
.vscode/*
|
||||
!.vscode/extensions.json
|
||||
.idea
|
||||
.DS_Store
|
||||
*.suo
|
||||
|
@ -26,3 +26,4 @@ ignore:
|
||||
- .git
|
||||
- public
|
||||
- dist
|
||||
- .devcontainer
|
||||
|
13
.vscode/extensions.json
vendored
Normal file
13
.vscode/extensions.json
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
{
|
||||
"recommendations": [
|
||||
"biomejs.biome",
|
||||
"YoavBls.pretty-ts-errors",
|
||||
"vitest.explorer",
|
||||
|
||||
// This stuff isn't mandatory - it's just nice to have :)
|
||||
|
||||
"adpyke.codesnap", // Bind to a hotkey (ctrl+\, etc) for best results
|
||||
"aaron-bond.better-comments",
|
||||
"MuTsunTsai.jsdoc-link"
|
||||
]
|
||||
}
|
@ -18,17 +18,34 @@ We are here to help and the better you understand what you're working on, the ea
|
||||
|
||||
PokéRogue is built with [Typescript](https://www.typescriptlang.org/docs/handbook/intro.html), using the [Phaser](https://github.com/phaserjs/phaser) game framework.
|
||||
|
||||
If you have the motivation and experience with Typescript/Javascript (or are willing to learn) you can contribute by forking the repository and making pull requests with contributions.
|
||||
If you have the motivation and experience with Typescript/Javascript (or are willing to learn), you can contribute by forking the repository and making pull requests with contributions.
|
||||
|
||||
## 💻 Environment Setup
|
||||
|
||||
### Prerequisites
|
||||
### Codespaces/Devcontainer Environment
|
||||
|
||||
- node: >=22.14.0 - [manage with pnpm](https://pnpm.io/cli/env) | [manage with fnm](https://github.com/Schniz/fnm) | [manage with nvm](https://github.com/nvm-sh/nvm)
|
||||
Arguably the easiest way to get started is by using the prepared development environment.
|
||||
|
||||
We have a `.devcontainer/devcontainer.json` file, meaning we are compatible with:
|
||||
|
||||
- [![Open in GitHub Codespaces][codespaces-badge]][codespaces-link], or
|
||||
- the [Visual Studio Code Remote - Containers][devcontainer-ext] extension.
|
||||
|
||||
This Linux environment comes with all required dependencies needed to start working on the project.
|
||||
|
||||
[codespaces-badge]: <https://github.com/codespaces/badge.svg>
|
||||
[codespaces-link]: <https://github.com/codespaces/new?hide_repo_select=true&repo=620476224&ref=beta>
|
||||
[devcontainer-ext]: <https://marketplace.visualstudio.com/items?itemName=ms-vscode-remote.remote-containers>
|
||||
|
||||
### Local Development
|
||||
|
||||
#### Prerequisites
|
||||
|
||||
- node: >=22.14.0 - [manage with pnpm](https://pnpm.io/cli/env) | [manage with fnm](https://github.com/Schniz/fnm) | [manage with nvm](https://github.com/nvm-sh/nvm) | [manage with volta.sh](https://volta.sh/)
|
||||
- pnpm: 10.x - [how to install](https://pnpm.io/installation) (not recommended to install via `npm` on Windows native) | [alternate method - volta.sh](https://volta.sh/)
|
||||
- The repository [forked](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/fork-a-repo) and [cloned](https://docs.github.com/en/repositories/creating-and-managing-repositories/cloning-a-repository) locally on your device
|
||||
|
||||
### Running Locally
|
||||
#### Running Locally
|
||||
|
||||
1. Run `pnpm install` from the repository root
|
||||
- *if you run into any errors, reach out in the **#dev-corner** channel on Discord*
|
||||
@ -50,7 +67,7 @@ Most issues are bugs and are labeled with their area, such as `Move`, `Ability`,
|
||||
- `P2`: Minor - Incorrect (but non-crashing) move/ability/interaction
|
||||
- `P3`: No gameplay impact - typo, minor graphical error, etc.
|
||||
|
||||
Also under issues, you can take a look at the [List of Partial / Unimplemented Moves and Abilities](https://github.com/pagefaultgames/pokerogue/issues/3503) and the [Bug Board](https://github.com/orgs/pagefaultgames/projects/3) (the latter is essentially the same as the issues page but easier to work with).
|
||||
Also under issues, you can take a look at the [List of Partial / Unimplemented Moves and Abilities](https://github.com/pagefaultgames/pokerogue/issues/3503) and the [Bug Board](https://github.com/orgs/pagefaultgames/projects/3). The latter is essentially the same as the issues page, so take your pick.
|
||||
|
||||
You are free to comment on any issue so that you may be assigned to it and we can avoid multiple people working on the same thing.
|
||||
|
||||
@ -58,7 +75,7 @@ You are free to comment on any issue so that you may be assigned to it and we ca
|
||||
|
||||
You can find the auto-generated documentation [here](https://pagefaultgames.github.io/pokerogue/main/index.html).
|
||||
|
||||
Additionally, the [docs folder](./docs) contains a variety of in-depth documents and guides useful for aspiring contributors.
|
||||
Additionally, the [docs folder](./docs) contains a variety of in-depth documents and guides useful for aspiring contributors. \
|
||||
Notable topics include:
|
||||
- [Commenting your code](./docs/comments.md)
|
||||
- [Linting & Formatting](./docs/linting.md)
|
||||
@ -108,3 +125,5 @@ Most non-trivial changes (*especially bug fixes*) should come along with new tes
|
||||
|
||||
1. Start the game up locally and navigate to `Menu -> Manage Data -> Import Data`
|
||||
2. Select [everything.prsv](test/test-utils/saves/everything.prsv) (`test/test-utils/saves/everything.prsv`) and confirm.
|
||||
|
||||
[]
|
@ -36,7 +36,6 @@
|
||||
"!**/src/data/balance/tms.ts"
|
||||
]
|
||||
},
|
||||
|
||||
"assist": {
|
||||
"actions": {
|
||||
"source": {
|
||||
|
@ -1,13 +1,24 @@
|
||||
import type { Pokemon } from "#field/pokemon";
|
||||
import type {
|
||||
AttackMove,
|
||||
ChargingAttackMove,
|
||||
ChargingSelfStatusMove,
|
||||
Move,
|
||||
MoveAttr,
|
||||
MoveAttrConstructorMap,
|
||||
SelfStatusMove,
|
||||
StatusMove,
|
||||
} from "#moves/move";
|
||||
|
||||
/**
|
||||
* A generic function producing a message during a Move's execution.
|
||||
* @param user - The {@linkcode Pokemon} using the move
|
||||
* @param target - The {@linkcode Pokemon} targeted by the move
|
||||
* @param move - The {@linkcode Move} being used
|
||||
* @returns a string
|
||||
*/
|
||||
export type MoveMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => string;
|
||||
|
||||
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
|
||||
|
||||
export type * from "#moves/move";
|
||||
|
@ -1670,6 +1670,7 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
|
||||
constructor(
|
||||
private newType: PokemonType,
|
||||
private powerMultiplier: number,
|
||||
// TODO: all moves with this attr solely check the move being used...
|
||||
private condition?: PokemonAttackCondition,
|
||||
) {
|
||||
super(false);
|
||||
|
@ -86,7 +86,7 @@ import { PokemonHealPhase } from "#phases/pokemon-heal-phase";
|
||||
import { SwitchSummonPhase } from "#phases/switch-summon-phase";
|
||||
import type { AttackMoveResult } from "#types/attack-move-result";
|
||||
import type { Localizable } from "#types/locales";
|
||||
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString } from "#types/move-types";
|
||||
import type { ChargingMove, MoveAttrMap, MoveAttrString, MoveClassMap, MoveKindString, MoveMessageFunc } from "#types/move-types";
|
||||
import type { TurnMove } from "#types/turn-move";
|
||||
import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randSeedFloat, randSeedInt, randSeedItem, toDmgValue } from "#utils/common";
|
||||
import { getEnumValues } from "#utils/enums";
|
||||
@ -1357,20 +1357,20 @@ export class MoveHeaderAttr extends MoveAttr {
|
||||
|
||||
/**
|
||||
* Header attribute to queue a message at the beginning of a turn.
|
||||
* @see {@link MoveHeaderAttr}
|
||||
*/
|
||||
export class MessageHeaderAttr extends MoveHeaderAttr {
|
||||
private message: string | ((user: Pokemon, move: Move) => string);
|
||||
/** The message to display, or a function producing one. */
|
||||
private message: string | MoveMessageFunc;
|
||||
|
||||
constructor(message: string | ((user: Pokemon, move: Move) => string)) {
|
||||
constructor(message: string | MoveMessageFunc) {
|
||||
super();
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||
const message = typeof this.message === "string"
|
||||
? this.message
|
||||
: this.message(user, move);
|
||||
: this.message(user, target, move);
|
||||
|
||||
if (message) {
|
||||
globalScene.phaseManager.queueMessage(message);
|
||||
@ -1418,21 +1418,21 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
|
||||
*/
|
||||
export class PreMoveMessageAttr extends MoveAttr {
|
||||
/** The message to display or a function returning one */
|
||||
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
|
||||
private message: string | MoveMessageFunc;
|
||||
|
||||
/**
|
||||
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
|
||||
* @param message - The message to display before move use, either as a string or a function producing one.
|
||||
* @param message - The message to display before move use, either` a literal string or a function producing one.
|
||||
* @remarks
|
||||
* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
|
||||
* If {@linkcode message} evaluates to an empty string (`""`), no message will be displayed
|
||||
* (though the move will still succeed).
|
||||
*/
|
||||
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
|
||||
constructor(message: string | MoveMessageFunc) {
|
||||
super();
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||
const message = typeof this.message === "function"
|
||||
? this.message(user, target, move)
|
||||
: this.message;
|
||||
@ -1453,18 +1453,17 @@ export class PreMoveMessageAttr extends MoveAttr {
|
||||
* @extends MoveAttr
|
||||
*/
|
||||
export class PreUseInterruptAttr extends MoveAttr {
|
||||
protected message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
|
||||
protected overridesFailedMessage: boolean;
|
||||
protected message: string | MoveMessageFunc;
|
||||
protected conditionFunc: MoveConditionFunc;
|
||||
|
||||
/**
|
||||
* Create a new MoveInterruptedMessageAttr.
|
||||
* @param message The message to display when the move is interrupted, or a function that formats the message based on the user, target, and move.
|
||||
*/
|
||||
constructor(message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string), conditionFunc?: MoveConditionFunc) {
|
||||
constructor(message: string | MoveMessageFunc, conditionFunc: MoveConditionFunc) {
|
||||
super();
|
||||
this.message = message;
|
||||
this.conditionFunc = conditionFunc ?? (() => true);
|
||||
this.conditionFunc = conditionFunc;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1485,11 +1484,9 @@ export class PreUseInterruptAttr extends MoveAttr {
|
||||
*/
|
||||
override getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined {
|
||||
if (this.message && this.conditionFunc(user, target, move)) {
|
||||
const message =
|
||||
typeof this.message === "string"
|
||||
? (this.message as string)
|
||||
return typeof this.message === "string"
|
||||
? this.message
|
||||
: this.message(user, target, move);
|
||||
return message;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1694,17 +1691,30 @@ export class SurviveDamageAttr extends ModifiedDamageAttr {
|
||||
}
|
||||
}
|
||||
|
||||
export class SplashAttr extends MoveEffectAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:splash"));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Move attribute to display arbitrary text during a move's execution.
|
||||
*/
|
||||
export class MessageAttr extends MoveEffectAttr {
|
||||
/** The message to display, either as a string or a function returning one. */
|
||||
private message: string | MoveMessageFunc;
|
||||
|
||||
export class CelebrateAttr extends MoveEffectAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username }));
|
||||
return true;
|
||||
constructor(message: string | MoveMessageFunc, options?: MoveEffectAttrOptions) {
|
||||
// TODO: Do we need to respect `selfTarget` if we're just displaying text?
|
||||
super(false, options)
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||
const message = typeof this.message === "function"
|
||||
? this.message(user, target, move)
|
||||
: this.message;
|
||||
|
||||
// TODO: Consider changing if/when MoveAttr `apply` return values become significant
|
||||
if (message) {
|
||||
globalScene.phaseManager.queueMessage(message, 500);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5931,38 +5941,6 @@ export class ProtectAttr extends AddBattlerTagAttr {
|
||||
}
|
||||
}
|
||||
|
||||
export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
|
||||
constructor() {
|
||||
super(BattlerTagType.IGNORE_ACCURACY, true, false, 2);
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (!super.apply(user, target, move, args)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) }));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class FaintCountdownAttr extends AddBattlerTagAttr {
|
||||
constructor() {
|
||||
super(BattlerTagType.PERISH_SONG, false, true, 4);
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (!super.apply(user, target, move, args)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: this.turnCountMin - 1 }));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute to remove all Substitutes from the field.
|
||||
* @extends MoveEffectAttr
|
||||
@ -6603,8 +6581,10 @@ export class ChillyReceptionAttr extends ForceSwitchOutAttr {
|
||||
return (user, target, move) => globalScene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move);
|
||||
}
|
||||
}
|
||||
|
||||
export class RemoveTypeAttr extends MoveEffectAttr {
|
||||
|
||||
// TODO: Remove the message callback
|
||||
private removedType: PokemonType;
|
||||
private messageCallback: ((user: Pokemon) => void) | undefined;
|
||||
|
||||
@ -8299,8 +8279,6 @@ const MoveAttrs = Object.freeze({
|
||||
RandomLevelDamageAttr,
|
||||
ModifiedDamageAttr,
|
||||
SurviveDamageAttr,
|
||||
SplashAttr,
|
||||
CelebrateAttr,
|
||||
RecoilAttr,
|
||||
SacrificialAttr,
|
||||
SacrificialAttrOnHit,
|
||||
@ -8443,8 +8421,7 @@ const MoveAttrs = Object.freeze({
|
||||
RechargeAttr,
|
||||
TrapAttr,
|
||||
ProtectAttr,
|
||||
IgnoreAccuracyAttr,
|
||||
FaintCountdownAttr,
|
||||
MessageAttr,
|
||||
RemoveAllSubstitutesAttr,
|
||||
HitsTagAttr,
|
||||
HitsTagForDoubleDamageAttr,
|
||||
@ -8938,7 +8915,7 @@ export function initMoves() {
|
||||
new AttackMove(MoveId.PSYWAVE, PokemonType.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1)
|
||||
.attr(RandomLevelDamageAttr),
|
||||
new SelfStatusMove(MoveId.SPLASH, PokemonType.NORMAL, -1, 40, -1, 0, 1)
|
||||
.attr(SplashAttr)
|
||||
.attr(MessageAttr, i18next.t("moveTriggers:splash"))
|
||||
.condition(failOnGravityCondition),
|
||||
new SelfStatusMove(MoveId.ACID_ARMOR, PokemonType.POISON, -1, 20, -1, 0, 1)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
|
||||
@ -9000,7 +8977,10 @@ export function initMoves() {
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1)
|
||||
.reflectable(),
|
||||
new StatusMove(MoveId.MIND_READER, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
||||
.attr(IgnoreAccuracyAttr),
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
|
||||
.attr(MessageAttr, (user, target) =>
|
||||
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
|
||||
),
|
||||
new StatusMove(MoveId.NIGHTMARE, PokemonType.GHOST, 100, 15, -1, 0, 2)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE)
|
||||
.condition(targetSleptOrComatoseCondition),
|
||||
@ -9088,7 +9068,9 @@ export function initMoves() {
|
||||
return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS;
|
||||
}),
|
||||
new StatusMove(MoveId.PERISH_SONG, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
||||
.attr(FaintCountdownAttr)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.PERISH_SONG, false, true, 4)
|
||||
.attr(MessageAttr, (_user, target) =>
|
||||
i18next.t("moveTriggers:faintCountdown", { pokemonName: getPokemonNameWithAffix(target), turnCount: 3 }))
|
||||
.ignoresProtect()
|
||||
.soundBased()
|
||||
.condition(failOnBossCondition)
|
||||
@ -9104,7 +9086,10 @@ export function initMoves() {
|
||||
.attr(MultiHitAttr)
|
||||
.makesContact(false),
|
||||
new StatusMove(MoveId.LOCK_ON, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
||||
.attr(IgnoreAccuracyAttr),
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_ACCURACY, true, false, 2)
|
||||
.attr(MessageAttr, (user, target) =>
|
||||
i18next.t("moveTriggers:tookAimAtTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })
|
||||
),
|
||||
new AttackMove(MoveId.OUTRAGE, PokemonType.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 2)
|
||||
.attr(FrenzyAttr)
|
||||
.attr(MissEffectAttr, frenzyMissFunc)
|
||||
@ -9331,8 +9316,8 @@ export function initMoves() {
|
||||
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
|
||||
.attr(BypassBurnDamageReductionAttr),
|
||||
new AttackMove(MoveId.FOCUS_PUNCH, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
|
||||
.attr(MessageHeaderAttr, (user, move) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||
.attr(PreUseInterruptAttr, (user, target, move) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => !!user.turnData.attacksReceived.find(r => r.damage))
|
||||
.attr(MessageHeaderAttr, (user) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||
.attr(PreUseInterruptAttr, (user) => i18next.t("moveTriggers:lostFocus", { pokemonName: getPokemonNameWithAffix(user) }), user => user.turnData.attacksReceived.some(r => r.damage > 0))
|
||||
.punchingMove(),
|
||||
new AttackMove(MoveId.SMELLING_SALTS, PokemonType.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
|
||||
@ -10433,7 +10418,8 @@ export function initMoves() {
|
||||
new AttackMove(MoveId.DAZZLING_GLEAM, PokemonType.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new SelfStatusMove(MoveId.CELEBRATE, PokemonType.NORMAL, -1, 40, -1, 0, 6)
|
||||
.attr(CelebrateAttr),
|
||||
// NB: This needs a lambda function as the user will not be logged in by the time the moves are initialized
|
||||
.attr(MessageAttr, () => i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username })),
|
||||
new StatusMove(MoveId.HOLD_HANDS, PokemonType.NORMAL, -1, 40, -1, 0, 6)
|
||||
.ignoresSubstitute()
|
||||
.target(MoveTarget.NEAR_ALLY),
|
||||
@ -10608,7 +10594,12 @@ export function initMoves() {
|
||||
.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
|
||||
.reflectable(),
|
||||
new SelfStatusMove(MoveId.LASER_FOCUS, PokemonType.NORMAL, -1, 30, -1, 0, 7)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false)
|
||||
.attr(MessageAttr, (user) =>
|
||||
i18next.t("battlerTags:laserFocusOnAdd", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(user),
|
||||
}),
|
||||
),
|
||||
new StatusMove(MoveId.GEAR_UP, PokemonType.STEEL, -1, 20, -1, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ AbilityId.PLUS, AbilityId.MINUS ].find(a => target.hasAbility(a, false)) })
|
||||
.ignoresSubstitute()
|
||||
|
@ -1,4 +1,3 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { Status } from "#data/status-effect";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
@ -179,18 +178,13 @@ describe("Moves - Whirlwind", () => {
|
||||
const eligibleEnemy = enemyParty.filter(p => p.hp > 0 && p.isAllowedInBattle());
|
||||
expect(eligibleEnemy.length).toBe(1);
|
||||
|
||||
// Spy on the queueMessage function
|
||||
const queueSpy = vi.spyOn(globalScene.phaseManager, "queueMessage");
|
||||
|
||||
// Player uses Whirlwind; opponent uses Splash
|
||||
game.move.select(MoveId.WHIRLWIND);
|
||||
await game.move.selectEnemyMove(MoveId.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Verify that the failure message is displayed for Whirlwind
|
||||
expect(queueSpy).toHaveBeenCalledWith(expect.stringContaining("But it failed"));
|
||||
// Verify the opponent's Splash message
|
||||
expect(queueSpy).toHaveBeenCalledWith(expect.stringContaining("But nothing happened!"));
|
||||
const player = game.field.getPlayerPokemon();
|
||||
expect(player).toHaveUsedMove({ move: MoveId.WHIRLWIND, result: MoveResult.FAIL });
|
||||
});
|
||||
|
||||
it("should not pull in the other trainer's pokemon in a partner trainer battle", async () => {
|
||||
|
Loading…
Reference in New Issue
Block a user