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@ -669,7 +669,12 @@ export class ConfusedTag extends BattlerTag {
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}
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canAdd(pokemon: Pokemon): boolean {
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return globalScene.arena.terrain?.terrainType !== TerrainType.MISTY || !pokemon.isGrounded();
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const blockedByTerrain = pokemon.isGrounded() && globalScene.arena.terrain?.terrainType === TerrainType.MISTY;
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if (blockedByTerrain) {
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pokemon.queueStatusImmuneMessage(false, TerrainType.MISTY);
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return false;
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}
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return true;
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}
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onAdd(pokemon: Pokemon): void {
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|
@ -93,6 +93,10 @@ import { ChargingMove, MoveAttrMap, MoveAttrString, MoveKindString, MoveClassMap
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import { applyMoveAttrs } from "./apply-attrs";
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import { frenzyMissFunc, getMoveTargets } from "./move-utils";
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/**
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* A function used to conditionally determine execution of a given {@linkcode MoveAttr}.
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* Conventionally returns `true` for success and `false` for failure.
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*/
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type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
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export type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean;
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@ -1390,18 +1394,31 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
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}
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}
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/**
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* Attribute to display a message before a move is executed.
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*/
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export class PreMoveMessageAttr extends MoveAttr {
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private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
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/** The message to display or a function returning one */
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private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
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/**
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* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
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* @param message - The message to display before move use, either as a string or a function producing one.
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* @remarks
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* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
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* (though the move will still succeed).
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*/
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constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
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super();
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this.message = message;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const message = typeof this.message === "string"
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? this.message as string
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: this.message(user, target, move);
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apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
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const message = typeof this.message === "function"
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? this.message(user, target, move)
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: this.message;
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// TODO: Consider changing if/when MoveAttr `apply` return values become significant
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if (message) {
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globalScene.phaseManager.queueMessage(message, 500);
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return true;
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@ -11299,7 +11316,11 @@ export function initMoves() {
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.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
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.condition(failIfLastInPartyCondition),
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new SelfStatusMove(MoveId.CHILLY_RECEPTION, PokemonType.ICE, -1, 10, -1, 0, 9)
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.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
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.attr(PreMoveMessageAttr, (user, _target, _move) =>
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// Don't display text if current move phase is follow up (ie move called indirectly)
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isVirtual((globalScene.phaseManager.getCurrentPhase() as MovePhase).useMode)
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? ""
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: i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
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.attr(ChillyReceptionAttr, true),
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new SelfStatusMove(MoveId.TIDY_UP, PokemonType.NORMAL, -1, 10, -1, 0, 9)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)
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|
@ -751,7 +751,7 @@ export async function catchPokemon(
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UiMode.POKEDEX_PAGE,
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pokemon.species,
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pokemon.formIndex,
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attributes,
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[attributes],
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null,
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() => {
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globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
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|
@ -764,7 +764,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
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readonly subLegendary: boolean;
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readonly legendary: boolean;
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readonly mythical: boolean;
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readonly species: string;
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public category: string;
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readonly growthRate: GrowthRate;
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/** The chance (as a decimal) for this Species to be male, or `null` for genderless species */
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readonly malePercent: number | null;
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@ -778,7 +778,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
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subLegendary: boolean,
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legendary: boolean,
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mythical: boolean,
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species: string,
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category: string,
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type1: PokemonType,
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type2: PokemonType | null,
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height: number,
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@ -829,7 +829,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
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this.subLegendary = subLegendary;
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this.legendary = legendary;
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this.mythical = mythical;
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this.species = species;
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this.category = category;
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this.growthRate = growthRate;
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this.malePercent = malePercent;
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this.genderDiffs = genderDiffs;
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@ -968,6 +968,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
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localize(): void {
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this.name = i18next.t(`pokemon:${SpeciesId[this.speciesId].toLowerCase()}`);
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this.category = i18next.t(`pokemonCategory:${SpeciesId[this.speciesId].toLowerCase()}_category`);
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}
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getWildSpeciesForLevel(level: number, allowEvolving: boolean, isBoss: boolean, gameMode: GameMode): SpeciesId {
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|
@ -3,6 +3,7 @@ import type Move from "./moves/move";
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import { PokemonType } from "#enums/pokemon-type";
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import type { BattlerIndex } from "#enums/battler-index";
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import i18next from "i18next";
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import { getPokemonNameWithAffix } from "#app/messages";
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export enum TerrainType {
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NONE,
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@ -96,3 +97,76 @@ export function getTerrainColor(terrainType: TerrainType): [number, number, numb
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return [0, 0, 0];
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}
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||||
/**
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* Return the message associated with a terrain effect starting.
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* @param terrainType - The {@linkcode TerrainType} starting.
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* @returns A string containing the appropriate terrain start text.
|
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*/
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export function getTerrainStartMessage(terrainType: TerrainType): string {
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switch (terrainType) {
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case TerrainType.MISTY:
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return i18next.t("terrain:mistyStartMessage");
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case TerrainType.ELECTRIC:
|
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return i18next.t("terrain:electricStartMessage");
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case TerrainType.GRASSY:
|
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return i18next.t("terrain:grassyStartMessage");
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case TerrainType.PSYCHIC:
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return i18next.t("terrain:psychicStartMessage");
|
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case TerrainType.NONE:
|
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default:
|
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terrainType satisfies TerrainType.NONE;
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console.warn(`${terrainType} unexpectedly provided as terrain type to getTerrainStartMessage!`);
|
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return "";
|
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}
|
||||
}
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/**
|
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* Return the message associated with a terrain effect ceasing to exist.
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* @param terrainType - The {@linkcode TerrainType} being cleared.
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* @returns A string containing the appropriate terrain clear text.
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*/
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export function getTerrainClearMessage(terrainType: TerrainType): string {
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switch (terrainType) {
|
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case TerrainType.MISTY:
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return i18next.t("terrain:mistyClearMessage");
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case TerrainType.ELECTRIC:
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return i18next.t("terrain:electricClearMessage");
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case TerrainType.GRASSY:
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return i18next.t("terrain:grassyClearMessage");
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case TerrainType.PSYCHIC:
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return i18next.t("terrain:psychicClearMessage");
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case TerrainType.NONE:
|
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default:
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terrainType satisfies TerrainType.NONE;
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console.warn(`${terrainType} unexpectedly provided as terrain type to getTerrainClearMessage!`);
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return "";
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}
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}
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/**
|
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* Return the message associated with a terrain-induced move/effect blockage.
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* @param pokemon - The {@linkcode Pokemon} being protected.
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* @param terrainType - The {@linkcode TerrainType} in question
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||||
* @returns A string containing the appropriate terrain block text.
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*/
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export function getTerrainBlockMessage(pokemon: Pokemon, terrainType: TerrainType): string {
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switch (terrainType) {
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case TerrainType.MISTY:
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return i18next.t("terrain:mistyBlockMessage", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
});
|
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case TerrainType.ELECTRIC:
|
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case TerrainType.GRASSY:
|
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case TerrainType.PSYCHIC:
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return i18next.t("terrain:defaultBlockMessage", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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terrainName: getTerrainName(terrainType),
|
||||
});
|
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case TerrainType.NONE:
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default:
|
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terrainType satisfies TerrainType.NONE;
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console.warn(`${terrainType} unexpectedly provided as terrain type to getTerrainBlockMessage!`);
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return "";
|
||||
}
|
||||
}
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||||
|
@ -5,7 +5,6 @@ import type Pokemon from "../field/pokemon";
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import { PokemonType } from "#enums/pokemon-type";
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import type Move from "./moves/move";
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import { randSeedInt } from "#app/utils/common";
|
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import { TerrainType, getTerrainName } from "./terrain";
|
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import i18next from "i18next";
|
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import { globalScene } from "#app/global-scene";
|
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import type { Arena } from "#app/field/arena";
|
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@ -235,50 +234,6 @@ export function getWeatherBlockMessage(weatherType: WeatherType): string {
|
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return i18next.t("weather:defaultEffectMessage");
|
||||
}
|
||||
|
||||
export function getTerrainStartMessage(terrainType: TerrainType): string | null {
|
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switch (terrainType) {
|
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case TerrainType.MISTY:
|
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return i18next.t("terrain:mistyStartMessage");
|
||||
case TerrainType.ELECTRIC:
|
||||
return i18next.t("terrain:electricStartMessage");
|
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case TerrainType.GRASSY:
|
||||
return i18next.t("terrain:grassyStartMessage");
|
||||
case TerrainType.PSYCHIC:
|
||||
return i18next.t("terrain:psychicStartMessage");
|
||||
default:
|
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console.warn("getTerrainStartMessage not defined. Using default null");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export function getTerrainClearMessage(terrainType: TerrainType): string | null {
|
||||
switch (terrainType) {
|
||||
case TerrainType.MISTY:
|
||||
return i18next.t("terrain:mistyClearMessage");
|
||||
case TerrainType.ELECTRIC:
|
||||
return i18next.t("terrain:electricClearMessage");
|
||||
case TerrainType.GRASSY:
|
||||
return i18next.t("terrain:grassyClearMessage");
|
||||
case TerrainType.PSYCHIC:
|
||||
return i18next.t("terrain:psychicClearMessage");
|
||||
default:
|
||||
console.warn("getTerrainClearMessage not defined. Using default null");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export function getTerrainBlockMessage(pokemon: Pokemon, terrainType: TerrainType): string {
|
||||
if (terrainType === TerrainType.MISTY) {
|
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return i18next.t("terrain:mistyBlockMessage", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
});
|
||||
}
|
||||
return i18next.t("terrain:defaultBlockMessage", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
||||
terrainName: getTerrainName(terrainType),
|
||||
});
|
||||
}
|
||||
|
||||
export interface WeatherPoolEntry {
|
||||
weatherType: WeatherType;
|
||||
weight: number;
|
||||
|
@ -5,8 +5,6 @@ import { randSeedInt, NumberHolder, isNullOrUndefined, type Constructor } from "
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import {
|
||||
getTerrainClearMessage,
|
||||
getTerrainStartMessage,
|
||||
getWeatherClearMessage,
|
||||
getWeatherStartMessage,
|
||||
getLegendaryWeatherContinuesMessage,
|
||||
@ -19,7 +17,7 @@ import type { ArenaTag } from "#app/data/arena-tag";
|
||||
import { ArenaTrapTag, getArenaTag } from "#app/data/arena-tag";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import type { BattlerIndex } from "#enums/battler-index";
|
||||
import { Terrain, TerrainType } from "#app/data/terrain";
|
||||
import { Terrain, TerrainType, getTerrainClearMessage, getTerrainStartMessage } from "#app/data/terrain";
|
||||
import {
|
||||
applyAbAttrs,
|
||||
applyPostTerrainChangeAbAttrs,
|
||||
@ -449,9 +447,9 @@ export class Arena {
|
||||
CommonAnim.MISTY_TERRAIN + (terrain - 1),
|
||||
);
|
||||
}
|
||||
globalScene.phaseManager.queueMessage(getTerrainStartMessage(terrain)!); // TODO: is this bang correct?
|
||||
globalScene.phaseManager.queueMessage(getTerrainStartMessage(terrain));
|
||||
} else {
|
||||
globalScene.phaseManager.queueMessage(getTerrainClearMessage(oldTerrainType)!); // TODO: is this bang correct?
|
||||
globalScene.phaseManager.queueMessage(getTerrainClearMessage(oldTerrainType));
|
||||
}
|
||||
|
||||
globalScene
|
||||
|
@ -184,12 +184,13 @@ import { timedEventManager } from "#app/global-event-manager";
|
||||
import { loadMoveAnimations } from "#app/sprites/pokemon-asset-loader";
|
||||
import { isVirtual, isIgnorePP, MoveUseMode } from "#enums/move-use-mode";
|
||||
import { FieldPosition } from "#enums/field-position";
|
||||
import { LearnMoveSituation } from "#enums/learn-move-situation";
|
||||
import { HitResult } from "#enums/hit-result";
|
||||
import { AiType } from "#enums/ai-type";
|
||||
import type { MoveResult } from "#enums/move-result";
|
||||
import { PokemonMove } from "#app/data/moves/pokemon-move";
|
||||
import type { AbAttrMap, AbAttrString } from "#app/@types/ability-types";
|
||||
import { getTerrainBlockMessage } from "#app/data/terrain";
|
||||
import { LearnMoveSituation } from "#enums/learn-move-situation";
|
||||
|
||||
/** Base typeclass for damage parameter methods, used for DRY */
|
||||
type damageParams = {
|
||||
@ -4574,16 +4575,34 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
);
|
||||
}
|
||||
|
||||
queueImmuneMessage(quiet: boolean, effect?: StatusEffect): void {
|
||||
if (!effect || quiet) {
|
||||
/**
|
||||
* Display an immunity message for a failed status application.
|
||||
* @param quiet - Whether to suppress message and return early
|
||||
* @param reason - The reason for the status application failure -
|
||||
* can be "overlap" (already has same status), "other" (generic fail message)
|
||||
* or a {@linkcode TerrainType} for terrain-based blockages.
|
||||
* Defaults to "other".
|
||||
*/
|
||||
queueStatusImmuneMessage(quiet: boolean, reason: "overlap" | "other" | TerrainType = "other"): void {
|
||||
if (quiet) {
|
||||
return;
|
||||
}
|
||||
const message =
|
||||
effect && this.status?.effect === effect
|
||||
? getStatusEffectOverlapText(effect ?? StatusEffect.NONE, getPokemonNameWithAffix(this))
|
||||
: i18next.t("abilityTriggers:moveImmunity", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(this),
|
||||
});
|
||||
|
||||
let message: string;
|
||||
if (reason === "overlap") {
|
||||
// "XYZ is already XXX!"
|
||||
message = getStatusEffectOverlapText(this.status?.effect ?? StatusEffect.NONE, getPokemonNameWithAffix(this));
|
||||
} else if (typeof reason === "number") {
|
||||
// "XYZ was protected by the XXX terrain!" /
|
||||
// "XYZ surrounds itself with a protective mist!"
|
||||
message = getTerrainBlockMessage(this, reason);
|
||||
} else {
|
||||
// "It doesn't affect XXX!"
|
||||
message = i18next.t("abilityTriggers:moveImmunity", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(this),
|
||||
});
|
||||
}
|
||||
|
||||
globalScene.phaseManager.queueMessage(message);
|
||||
}
|
||||
|
||||
@ -4605,11 +4624,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
): boolean {
|
||||
if (effect !== StatusEffect.FAINT) {
|
||||
if (overrideStatus ? this.status?.effect === effect : this.status) {
|
||||
this.queueImmuneMessage(quiet, effect);
|
||||
this.queueStatusImmuneMessage(quiet, overrideStatus ? "overlap" : "other"); // having different status displays generic fail message
|
||||
return false;
|
||||
}
|
||||
if (this.isGrounded() && !ignoreField && globalScene.arena.terrain?.terrainType === TerrainType.MISTY) {
|
||||
this.queueImmuneMessage(quiet, effect);
|
||||
this.queueStatusImmuneMessage(quiet, TerrainType.MISTY);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -4640,7 +4659,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
|
||||
if (this.isOfType(PokemonType.POISON) || this.isOfType(PokemonType.STEEL)) {
|
||||
if (poisonImmunity.includes(true)) {
|
||||
this.queueImmuneMessage(quiet, effect);
|
||||
this.queueStatusImmuneMessage(quiet);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -4648,13 +4667,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
}
|
||||
case StatusEffect.PARALYSIS:
|
||||
if (this.isOfType(PokemonType.ELECTRIC)) {
|
||||
this.queueImmuneMessage(quiet, effect);
|
||||
this.queueStatusImmuneMessage(quiet);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case StatusEffect.SLEEP:
|
||||
if (this.isGrounded() && globalScene.arena.terrain?.terrainType === TerrainType.ELECTRIC) {
|
||||
this.queueImmuneMessage(quiet, effect);
|
||||
this.queueStatusImmuneMessage(quiet, TerrainType.ELECTRIC);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
@ -4665,13 +4684,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
globalScene?.arena?.weather?.weatherType &&
|
||||
[WeatherType.SUNNY, WeatherType.HARSH_SUN].includes(globalScene.arena.weather.weatherType))
|
||||
) {
|
||||
this.queueImmuneMessage(quiet, effect);
|
||||
this.queueStatusImmuneMessage(quiet);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case StatusEffect.BURN:
|
||||
if (this.isOfType(PokemonType.FIRE)) {
|
||||
this.queueImmuneMessage(quiet, effect);
|
||||
this.queueStatusImmuneMessage(quiet);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
@ -11,7 +11,7 @@ import { MoveFlags } from "#enums/MoveFlags";
|
||||
import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms/form-change-triggers";
|
||||
import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { getTerrainBlockMessage, getWeatherBlockMessage } from "#app/data/weather";
|
||||
import { getWeatherBlockMessage } from "#app/data/weather";
|
||||
import { MoveUsedEvent } from "#app/events/battle-scene";
|
||||
import type { PokemonMove } from "#app/data/moves/pokemon-move";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
@ -26,6 +26,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import i18next from "i18next";
|
||||
import { getTerrainBlockMessage } from "#app/data/terrain";
|
||||
import { isVirtual, isIgnorePP, isReflected, MoveUseMode, isIgnoreStatus } from "#enums/move-use-mode";
|
||||
import { frenzyMissFunc } from "#app/data/moves/move-utils";
|
||||
|
||||
@ -668,6 +669,9 @@ export class MovePhase extends BattlePhase {
|
||||
}),
|
||||
500,
|
||||
);
|
||||
|
||||
// Moves with pre-use messages (Magnitude, Chilly Reception, Fickle Beam, etc.) always display their messages even on failure
|
||||
// TODO: This assumes single target for message funcs - is this sustainable?
|
||||
applyMoveAttrs("PreMoveMessageAttr", this.pokemon, this.pokemon.getOpponents(false)[0], this.move.getMove());
|
||||
}
|
||||
|
||||
|
@ -245,6 +245,7 @@ export async function initI18n(): Promise<void> {
|
||||
"pokeball",
|
||||
"pokedexUiHandler",
|
||||
"pokemon",
|
||||
"pokemonCategory",
|
||||
"pokemonEvolutions",
|
||||
"pokemonForm",
|
||||
"pokemonInfo",
|
||||
|
@ -174,6 +174,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
private pokemonCaughtHatchedContainer: Phaser.GameObjects.Container;
|
||||
private pokemonCaughtCountText: Phaser.GameObjects.Text;
|
||||
private pokemonFormText: Phaser.GameObjects.Text;
|
||||
private pokemonCategoryText: Phaser.GameObjects.Text;
|
||||
private pokemonHatchedIcon: Phaser.GameObjects.Sprite;
|
||||
private pokemonHatchedCountText: Phaser.GameObjects.Text;
|
||||
private pokemonShinyIcons: Phaser.GameObjects.Sprite[];
|
||||
@ -409,6 +410,12 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonFormText.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.pokemonFormText);
|
||||
|
||||
this.pokemonCategoryText = addTextObject(100, 18, "Category", TextStyle.WINDOW_ALT, {
|
||||
fontSize: "42px",
|
||||
});
|
||||
this.pokemonCategoryText.setOrigin(1, 0);
|
||||
this.starterSelectContainer.add(this.pokemonCategoryText);
|
||||
|
||||
this.pokemonCaughtHatchedContainer = globalScene.add.container(2, 25);
|
||||
this.pokemonCaughtHatchedContainer.setScale(0.5);
|
||||
this.starterSelectContainer.add(this.pokemonCaughtHatchedContainer);
|
||||
@ -2354,6 +2361,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonCaughtHatchedContainer.setVisible(true);
|
||||
this.pokemonCandyContainer.setVisible(false);
|
||||
this.pokemonFormText.setVisible(false);
|
||||
this.pokemonCategoryText.setVisible(false);
|
||||
|
||||
const defaultDexAttr = globalScene.gameData.getSpeciesDefaultDexAttr(species, true, true);
|
||||
const props = globalScene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
|
||||
@ -2382,6 +2390,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonCaughtHatchedContainer.setVisible(false);
|
||||
this.pokemonCandyContainer.setVisible(false);
|
||||
this.pokemonFormText.setVisible(false);
|
||||
this.pokemonCategoryText.setVisible(false);
|
||||
|
||||
this.setSpeciesDetails(species!, {
|
||||
// TODO: is this bang correct?
|
||||
@ -2534,6 +2543,13 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonNameText.setText(species ? "???" : "");
|
||||
}
|
||||
|
||||
// Setting the category
|
||||
if (isFormCaught) {
|
||||
this.pokemonCategoryText.setText(species.category);
|
||||
} else {
|
||||
this.pokemonCategoryText.setText("");
|
||||
}
|
||||
|
||||
// Setting tint of the sprite
|
||||
if (isFormCaught) {
|
||||
this.species.loadAssets(female!, formIndex, shiny, variant as Variant, true).then(() => {
|
||||
|
@ -1,11 +1,14 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { RandomMoveAttr } from "#app/data/moves/move";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { AbilityId } from "#app/enums/ability-id";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import i18next from "i18next";
|
||||
import Phaser from "phaser";
|
||||
//import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Chilly Reception", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -25,95 +28,121 @@ describe("Moves - Chilly Reception", () => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE])
|
||||
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE, MoveId.SPLASH, MoveId.METRONOME])
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.ability(AbilityId.BALL_FETCH);
|
||||
});
|
||||
|
||||
it("should still change the weather if user can't switch out", async () => {
|
||||
it("should display message before use, switch the user out and change the weather to snow", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||
expect(slowking.isOnField()).toBe(false);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
it("should still change weather if user can't switch out", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should switch out even if it's snowing", async () => {
|
||||
it("should still switch out even if weather cannot be changed", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
// first turn set up snow with snowscape, try chilly reception on second turn
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
|
||||
|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.select(MoveId.SNOWSCAPE);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
// TODO: Uncomment lines once wimp out PR fixes force switches to not reset summon data immediately
|
||||
// await game.phaseInterceptor.to("SwitchSummonPhase", false);
|
||||
// expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||
expect(slowking.isOnField()).toBe(false);
|
||||
});
|
||||
|
||||
it("happy case - switch out and weather changes", async () => {
|
||||
// Source: https://replay.pokemonshowdown.com/gen9ou-2367532550
|
||||
it("should fail (while still displaying message) if neither weather change nor switch out succeeds", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
|
||||
|
||||
const slowking = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(MoveId.SNOWSCAPE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()).toBe(slowking);
|
||||
expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
it("should succeed without message if called indirectly", async () => {
|
||||
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.CHILLY_RECEPTION);
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.select(MoveId.METRONOME);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||
expect(slowking.isOnField()).toBe(false);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.textInterceptor.logs).not.toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
// enemy uses another move and weather doesn't change
|
||||
it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
|
||||
game.override.battleStyle("single").enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]).moveset(MoveId.SPLASH);
|
||||
|
||||
// Bugcheck test for enemy AI bug
|
||||
it("check case - enemy not selecting chilly reception doesn't change weather", async () => {
|
||||
game.override.enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]);
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(undefined);
|
||||
});
|
||||
|
||||
it("enemy trainer - expected behavior ", async () => {
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.startingWave(8)
|
||||
.enemyMoveset(MoveId.CHILLY_RECEPTION)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.moveset([MoveId.SPLASH, MoveId.THUNDERBOLT]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.JOLTEON]);
|
||||
const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
|
||||
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
game.move.select(MoveId.SPLASH);
|
||||
|
||||
// second chilly reception should still switch out
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
|
||||
game.move.select(MoveId.THUNDERBOLT);
|
||||
|
||||
// enemy chilly recep move should fail: it's snowing and no option to switch out
|
||||
// no crashing
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.arena.weather?.weatherType).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user