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6 Commits

Author SHA1 Message Date
Lylian BALL
ad3bcc8723
Merge branch 'beta' into mine 2024-09-09 09:53:36 +02:00
Adrian T.
f5bf766ff7
[Move] Fully implement Tar Shot (#4043) 2024-09-09 00:42:53 -07:00
innerthunder
c710f85fd3
Fix Pokemon.isTrapped only checking enemy Pokemon for trapping abilities (#4124) 2024-09-09 14:19:59 +08:00
flx-sta
39b6a72517
[Bug] Fix #762: All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted (#4025)
* fix #762 by using slotIndex to add to party

for now the new pokemon was ALWAYS just pushed to the party array. Now it's put into the slot that was also previously selected as the mon to release

* add docs for `Pokemon.addToParty()`

* add simple tests for addToParty

* update `isBetween` docs. Remove `.js` imports
2024-09-09 01:10:47 -04:00
Adrian T.
06f98f6737
[Bug] Fix console error from undefined stockpilingTag (#4118) 2024-09-08 20:50:47 -07:00
innerthunder
68b956cbe6
[Bug] Fix incorrect defensive properties on Terastallized Pokemon (#4070)
* Fix incorrect defensive properties on Terastallized Pokemon

* Add tests to `effectiveness.test.ts`

* Suppress errors from Tera achievement validation
2024-09-08 20:48:09 -07:00
11 changed files with 290 additions and 17 deletions

1
src/constants.ts Normal file
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@ -0,0 +1 @@
export const PLAYER_PARTY_MAX_SIZE = 6;

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@ -1984,7 +1984,38 @@ export class ExposedTag extends BattlerTag {
}
}
/**
* Tag that doubles the type effectiveness of Fire-type moves.
* @extends BattlerTag
*/
export class TarShotTag extends BattlerTag {
constructor() {
super(BattlerTagType.TAR_SHOT, BattlerTagLapseType.CUSTOM, 0);
}
/**
* If the Pokemon is terastallized, the tag cannot be added.
* @param {Pokemon} pokemon the {@linkcode Pokemon} to which the tag is added
* @returns whether the tag is applied
*/
override canAdd(pokemon: Pokemon): boolean {
return !pokemon.isTerastallized();
}
override onAdd(pokemon: Pokemon): void {
pokemon.scene.queueMessage(i18next.t("battlerTags:tarShotOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
}
/**
* Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
*
* @param {BattlerTagType} tagType the type of the {@linkcode BattlerTagType}.
* @param turnCount the turn count.
* @param {Moves} sourceMove the source {@linkcode Moves}.
* @param sourceId the source ID.
* @returns {BattlerTag} the corresponding {@linkcode BattlerTag} object.
*/
export function getBattlerTag(tagType: BattlerTagType, turnCount: number, sourceMove: Moves, sourceId: number): BattlerTag {
switch (tagType) {
case BattlerTagType.RECHARGING:
@ -2125,6 +2156,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
case BattlerTagType.GULP_MISSILE_ARROKUDA:
case BattlerTagType.GULP_MISSILE_PIKACHU:
return new GulpMissileTag(tagType, sourceMove);
case BattlerTagType.TAR_SHOT:
return new TarShotTag();
case BattlerTagType.NONE:
default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);

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@ -3472,7 +3472,7 @@ export class SpitUpPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const stockpilingTag = user.getTag(StockpilingTag);
if (stockpilingTag !== null && stockpilingTag.stockpiledCount > 0) {
if (stockpilingTag && stockpilingTag.stockpiledCount > 0) {
const power = args[0] as Utils.IntegerHolder;
power.value = this.multiplier * stockpilingTag.stockpiledCount;
return true;
@ -3490,7 +3490,7 @@ export class SwallowHealAttr extends HealAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const stockpilingTag = user.getTag(StockpilingTag);
if (stockpilingTag !== null && stockpilingTag?.stockpiledCount > 0) {
if (stockpilingTag && stockpilingTag.stockpiledCount > 0) {
const stockpiled = stockpilingTag.stockpiledCount;
let healRatio: number;
@ -8652,7 +8652,7 @@ export function initMoves() {
.condition((user, target, move) => user.getTag(TrappedTag)?.sourceMove !== Moves.NO_RETREAT), // fails if the user is currently trapped by No Retreat
new StatusMove(Moves.TAR_SHOT, Type.ROCK, 100, 15, -1, 0, 8)
.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
.partial(),
.attr(AddBattlerTagAttr, BattlerTagType.TAR_SHOT, false),
new StatusMove(Moves.MAGIC_POWDER, Type.PSYCHIC, 100, 20, -1, 0, 8)
.attr(ChangeTypeAttr, Type.PSYCHIC)
.powderMove(),

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@ -73,4 +73,5 @@ export enum BattlerTagType {
SHELL_TRAP = "SHELL_TRAP",
DRAGON_CHEER = "DRAGON_CHEER",
NO_RETREAT = "NO_RETREAT",
TAR_SHOT = "TAR_SHOT",
}

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@ -17,7 +17,7 @@ import { initMoveAnim, loadMoveAnimAssets } from "../data/battle-anims";
import { Status, StatusEffect, getRandomStatus } from "../data/status-effect";
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "../data/pokemon-evolutions";
import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "../data/tms";
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag } from "../data/battler-tags";
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag } from "../data/battler-tags";
import { WeatherType } from "../data/weather";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "../data/arena-tag";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "../data/ability";
@ -58,6 +58,7 @@ import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
import { Challenges } from "#enums/challenges";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
export enum FieldPosition {
CENTER,
@ -1049,6 +1050,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const teraType = this.getTeraType();
if (teraType !== Type.UNKNOWN) {
types.push(teraType);
if (forDefend) {
return types;
}
}
}
@ -1320,9 +1324,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
const trappedByAbility = new Utils.BooleanHolder(false);
const opposingField = this.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField();
this.scene.getEnemyField()!.forEach(enemyPokemon =>
applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trappedByAbility, this, trappedAbMessages, simulated)
opposingField.forEach(opponent =>
applyCheckTrappedAbAttrs(CheckTrappedAbAttr, opponent, trappedByAbility, this, trappedAbMessages, simulated)
);
return (trappedByAbility.value || !!this.getTag(TrappedTag));
@ -1348,7 +1353,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Calculates the effectiveness of a move against the Pokémon.
*
* This includes modifiers from move and ability attributes.
* @param source {@linkcode Pokemon} The attacking Pokémon.
* @param move {@linkcode Move} The move being used by the attacking Pokémon.
* @param ignoreAbility Whether to ignore abilities that might affect type effectiveness or immunity (defaults to `false`).
@ -1368,10 +1373,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
: 1);
applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
if (this.getTypes().find(t => move.isTypeImmune(source, this, t))) {
if (this.getTypes(true, true).find(t => move.isTypeImmune(source, this, t))) {
typeMultiplier.value = 0;
}
if (this.getTag(TarShotTag) && (this.getMoveType(move) === Type.FIRE)) {
typeMultiplier.value *= 2;
}
const cancelledHolder = cancelled ?? new Utils.BooleanHolder(false);
if (!ignoreAbility) {
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier);
@ -1403,7 +1412,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
/**
* Calculates the type effectiveness multiplier for an attack type
* Calculates the move's type effectiveness multiplier based on the target's type/s.
* @param moveType {@linkcode Type} the type of the move being used
* @param source {@linkcode Pokemon} the Pokemon using the move
* @param ignoreStrongWinds whether or not this ignores strong winds (anticipation, forewarn, stealth rocks)
@ -4462,17 +4471,29 @@ export class EnemyPokemon extends Pokemon {
return BattlerIndex.ENEMY + this.getFieldIndex();
}
addToParty(pokeballType: PokeballType) {
/**
* Add a new pokemon to the player's party (at `slotIndex` if set).
* @param pokeballType the type of pokeball the pokemon was caught with
* @param slotIndex an optional index to place the pokemon in the party
* @returns the pokemon that was added or null if the pokemon could not be added
*/
addToParty(pokeballType: PokeballType, slotIndex: number = -1) {
const party = this.scene.getParty();
let ret: PlayerPokemon | null = null;
if (party.length < 6) {
if (party.length < PLAYER_PARTY_MAX_SIZE) {
this.pokeball = pokeballType;
this.metLevel = this.level;
this.metBiome = this.scene.arena.biomeType;
this.metSpecies = this.species.speciesId;
const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this);
party.push(newPokemon);
if (Utils.isBetween(slotIndex, 0, PLAYER_PARTY_MAX_SIZE - 1)) {
party.splice(slotIndex, 0, newPokemon);
} else {
party.push(newPokemon);
}
ret = newPokemon;
this.scene.triggerPokemonFormChange(newPokemon, SpeciesFormChangeActiveTrigger, true);
}

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@ -69,5 +69,6 @@
"cursedLapse": "{{pokemonNameWithAffix}} is afflicted by the Curse!",
"stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!",
"disabledOnAdd": "{{pokemonNameWithAffix}}'s {{moveName}}\nwas disabled!",
"disabledLapse": "{{pokemonNameWithAffix}}'s {{moveName}}\nis no longer disabled."
"disabledLapse": "{{pokemonNameWithAffix}}'s {{moveName}}\nis no longer disabled.",
"tarShotOnAdd": "{{pokemonNameWithAffix}} became weaker to fire!"
}

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@ -221,8 +221,8 @@ export class AttemptCapturePhase extends PokemonPhase {
this.scene.clearEnemyHeldItemModifiers();
this.scene.field.remove(pokemon, true);
};
const addToParty = () => {
const newPokemon = pokemon.addToParty(this.pokeballType);
const addToParty = (slotIndex?: number) => {
const newPokemon = pokemon.addToParty(this.pokeballType, slotIndex);
const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
if (this.scene.getParty().filter(p => p.isShiny()).length === 6) {
this.scene.validateAchv(achvs.SHINY_PARTY);
@ -253,7 +253,7 @@ export class AttemptCapturePhase extends PokemonPhase {
this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, this.fieldIndex, (slotIndex: integer, _option: PartyOption) => {
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (slotIndex < 6) {
addToParty();
addToParty(slotIndex);
} else {
promptRelease();
}

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@ -1,6 +1,8 @@
import { Species } from "#app/enums/species";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "../utils/gameManager";
import { PokeballType } from "#app/enums/pokeball";
import BattleScene from "#app/battle-scene";
describe("Spec - Pokemon", () => {
let phaserGame: Phaser.Game;
@ -28,4 +30,37 @@ describe("Spec - Pokemon", () => {
expect(pkm.trySetStatus(undefined)).toBe(true);
});
describe("Add To Party", () => {
let scene: BattleScene;
beforeEach(async () => {
game.override.enemySpecies(Species.ZUBAT);
await game.classicMode.runToSummon([Species.ABRA, Species.ABRA, Species.ABRA, Species.ABRA, Species.ABRA]); // 5 Abra, only 1 slot left
scene = game.scene;
});
it("should append a new pokemon by default", async () => {
const zubat = scene.getEnemyPokemon()!;
zubat.addToParty(PokeballType.LUXURY_BALL);
const party = scene.getParty();
expect(party).toHaveLength(6);
party.forEach((pkm, index) =>{
expect(pkm.species.speciesId).toBe(index === 5 ? Species.ZUBAT : Species.ABRA);
});
});
it("should put a new pokemon into the passed slotIndex", async () => {
const slotIndex = 1;
const zubat = scene.getEnemyPokemon()!;
zubat.addToParty(PokeballType.LUXURY_BALL, slotIndex);
const party = scene.getParty();
expect(party).toHaveLength(6);
party.forEach((pkm, index) =>{
expect(pkm.species.speciesId).toBe(index === slotIndex ? Species.ZUBAT : Species.ABRA);
});
});
});
});

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@ -1,23 +1,32 @@
import { allMoves } from "#app/data/move";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { TrainerSlot } from "#app/data/trainer-config";
import { Type } from "#app/data/type";
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import * as Messages from "#app/messages";
import { TerastallizeModifier } from "#app/modifier/modifier";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
function testMoveEffectiveness(game: GameManager, move: Moves, targetSpecies: Species,
expected: number, targetAbility: Abilities = Abilities.BALL_FETCH): void {
expected: number, targetAbility: Abilities = Abilities.BALL_FETCH, teraType?: Type): void {
// Suppress getPokemonNameWithAffix because it calls on a null battle spec
vi.spyOn(Messages, "getPokemonNameWithAffix").mockReturnValue("");
game.override.enemyAbility(targetAbility);
if (teraType !== undefined) {
game.override.enemyHeldItems([{ name:"TERA_SHARD", type: teraType }]);
}
const user = game.scene.addPlayerPokemon(getPokemonSpecies(Species.SNORLAX), 5);
const target = game.scene.addEnemyPokemon(getPokemonSpecies(targetSpecies), 5, TrainerSlot.NONE);
expect(target.getMoveEffectiveness(user, allMoves[move])).toBe(expected);
user.destroy();
target.destroy();
}
describe("Moves - Type Effectiveness", () => {
@ -29,6 +38,8 @@ describe("Moves - Type Effectiveness", () => {
type: Phaser.HEADLESS,
});
game = new GameManager(phaserGame);
TerastallizeModifier.prototype.apply = (args) => true;
game.override.ability(Abilities.BALL_FETCH);
});
@ -67,4 +78,30 @@ describe("Moves - Type Effectiveness", () => {
it("Electric-type attacks are negated by Volt Absorb",
() => testMoveEffectiveness(game, Moves.THUNDERBOLT, Species.GYARADOS, 0, Abilities.VOLT_ABSORB)
);
it("Electric-type attacks are super-effective against Tera-Water Pokemon",
() => testMoveEffectiveness(game, Moves.THUNDERBOLT, Species.EXCADRILL, 2, Abilities.BALL_FETCH, Type.WATER)
);
it("Powder moves have no effect on Grass-type Pokemon",
() => testMoveEffectiveness(game, Moves.SLEEP_POWDER, Species.AMOONGUSS, 0)
);
it("Powder moves have no effect on Tera-Grass Pokemon",
() => testMoveEffectiveness(game, Moves.SLEEP_POWDER, Species.SNORLAX, 0, Abilities.BALL_FETCH, Type.GRASS)
);
it("Prankster-boosted status moves have no effect on Dark-type Pokemon",
() => {
game.override.ability(Abilities.PRANKSTER);
testMoveEffectiveness(game, Moves.BABY_DOLL_EYES, Species.MIGHTYENA, 0);
}
);
it("Prankster-boosted status moves have no effect on Tera-Dark Pokemon",
() => {
game.override.ability(Abilities.PRANKSTER);
testMoveEffectiveness(game, Moves.BABY_DOLL_EYES, Species.SNORLAX, 0, Abilities.BALL_FETCH, Type.DARK);
}
);
});

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@ -0,0 +1,133 @@
import { BattlerIndex } from "#app/battle";
import { Type } from "#app/data/type";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { Stat } from "#app/enums/stat";
import { Abilities } from "#enums/abilities";
import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Tar Shot", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(SPLASH_ONLY)
.enemySpecies(Species.TANGELA)
.enemyLevel(1000)
.moveset([Moves.TAR_SHOT, Moves.FIRE_PUNCH])
.disableCrits();
});
it("lowers the target's Speed stat by one stage and doubles the effectiveness of Fire-type moves used on the target", async () => {
await game.classicMode.startBattle([Species.PIKACHU]);
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(Moves.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
await game.toNextTurn();
game.move.select(Moves.FIRE_PUNCH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
}, TIMEOUT);
it("will not double the effectiveness of Fire-type moves used on a target that is already under the effect of Tar Shot (but may still lower its Speed)", async () => {
await game.classicMode.startBattle([Species.PIKACHU]);
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(Moves.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
await game.toNextTurn();
game.move.select(Moves.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-2);
await game.toNextTurn();
game.move.select(Moves.FIRE_PUNCH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
}, TIMEOUT);
it("does not double the effectiveness of Fire-type moves against a Pokémon that is Terastallized", async () => {
game.override.enemyHeldItems([{ name: "TERA_SHARD", type: Type.GRASS }]).enemySpecies(Species.SPRIGATITO);
await game.classicMode.startBattle([Species.PIKACHU]);
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(Moves.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
await game.toNextTurn();
game.move.select(Moves.FIRE_PUNCH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
}, TIMEOUT);
it("doubles the effectiveness of Fire-type moves against a Pokémon that is already under the effects of Tar Shot before it Terastallized", async () => {
game.override.enemySpecies(Species.SPRIGATITO);
await game.classicMode.startBattle([Species.PIKACHU]);
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(Moves.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
await game.toNextTurn();
game.override.enemyHeldItems([{ name: "TERA_SHARD", type: Type.GRASS }]);
game.move.select(Moves.FIRE_PUNCH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
}, TIMEOUT);
});

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@ -609,3 +609,14 @@ export function toDmgValue(value: number, minValue: number = 1) {
export function getLocalizedSpriteKey(baseKey: string) {
return `${baseKey}${verifyLang(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}`;
}
/**
* Check if a number is **inclusive** between two numbers
* @param num the number to check
* @param min the minimum value (included)
* @param max the maximum value (included)
* @returns true if number is **inclusive** between min and max
*/
export function isBetween(num: number, min: number, max: number): boolean {
return num >= min && num <= max;
}