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@ -2542,7 +2542,7 @@ export function initSpecies() {
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),
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),
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new PokemonSpecies(Species.WALKING_WAKE, 9, false, false, false, "Paradox Pokémon", Type.WATER, Type.DRAGON, 3.5, 280, Abilities.PROTOSYNTHESIS, Abilities.NONE, Abilities.NONE, 590, 99, 83, 91, 125, 83, 109, 5, 0, 295, GrowthRate.SLOW, null, false),
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new PokemonSpecies(Species.WALKING_WAKE, 9, false, false, false, "Paradox Pokémon", Type.WATER, Type.DRAGON, 3.5, 280, Abilities.PROTOSYNTHESIS, Abilities.NONE, Abilities.NONE, 590, 99, 83, 91, 125, 83, 109, 5, 0, 295, GrowthRate.SLOW, null, false),
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new PokemonSpecies(Species.IRON_LEAVES, 9, false, false, false, "Paradox Pokémon", Type.GRASS, Type.PSYCHIC, 1.5, 125, Abilities.QUARK_DRIVE, Abilities.NONE, Abilities.NONE, 590, 90, 130, 88, 70, 108, 104, 5, 0, 295, GrowthRate.SLOW, null, false),
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new PokemonSpecies(Species.IRON_LEAVES, 9, false, false, false, "Paradox Pokémon", Type.GRASS, Type.PSYCHIC, 1.5, 125, Abilities.QUARK_DRIVE, Abilities.NONE, Abilities.NONE, 590, 90, 130, 88, 70, 108, 104, 5, 0, 295, GrowthRate.SLOW, null, false),
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new PokemonSpecies(Species.DIPPLIN, 9, false, false, false, "Candy Apple Pokémon", Type.GRASS, Type.DRAGON, 0.4, 9.7, Abilities.SUPERSWEET_SYRUP, Abilities.GLUTTONY, Abilities.STICKY_HOLD, 485, 80, 80, 110, 95, 80, 40, 45, 50, 170, GrowthRate.SLOW, null, false),
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new PokemonSpecies(Species.DIPPLIN, 9, false, false, false, "Candy Apple Pokémon", Type.GRASS, Type.DRAGON, 0.4, 9.7, Abilities.SUPERSWEET_SYRUP, Abilities.GLUTTONY, Abilities.STICKY_HOLD, 485, 80, 80, 110, 95, 80, 40, 45, 50, 170, GrowthRate.ERRATIC, null, false),
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new PokemonSpecies(Species.POLTCHAGEIST, 9, false, false, false, "Matcha Pokémon", Type.GRASS, Type.GHOST, 0.1, 1.1, Abilities.HOSPITALITY, Abilities.NONE, Abilities.HEATPROOF, 308, 40, 45, 45, 74, 54, 50, 120, 50, 62, GrowthRate.SLOW, null, false, false,
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new PokemonSpecies(Species.POLTCHAGEIST, 9, false, false, false, "Matcha Pokémon", Type.GRASS, Type.GHOST, 0.1, 1.1, Abilities.HOSPITALITY, Abilities.NONE, Abilities.HEATPROOF, 308, 40, 45, 45, 74, 54, 50, 120, 50, 62, GrowthRate.SLOW, null, false, false,
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new PokemonForm("Counterfeit Form", "counterfeit", Type.GRASS, Type.GHOST, 0.1, 1.1, Abilities.HOSPITALITY, Abilities.NONE, Abilities.HEATPROOF, 308, 40, 45, 45, 74, 54, 50, 120, 50, 62, false, null, true),
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new PokemonForm("Counterfeit Form", "counterfeit", Type.GRASS, Type.GHOST, 0.1, 1.1, Abilities.HOSPITALITY, Abilities.NONE, Abilities.HEATPROOF, 308, 40, 45, 45, 74, 54, 50, 120, 50, 62, false, null, true),
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new PokemonForm("Artisan Form", "artisan", Type.GRASS, Type.GHOST, 0.1, 1.1, Abilities.HOSPITALITY, Abilities.NONE, Abilities.HEATPROOF, 308, 40, 45, 45, 74, 54, 50, 120, 50, 62, false, null, true),
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new PokemonForm("Artisan Form", "artisan", Type.GRASS, Type.GHOST, 0.1, 1.1, Abilities.HOSPITALITY, Abilities.NONE, Abilities.HEATPROOF, 308, 40, 45, 45, 74, 54, 50, 120, 50, 62, false, null, true),
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@ -55,6 +55,10 @@ export class Arena {
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this.scene.arenaNextEnemy.setBiome(this.biomeType);
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this.scene.arenaNextEnemy.setBiome(this.biomeType);
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this.scene.arenaBg.setTexture(`${biomeKey}_bg`);
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this.scene.arenaBg.setTexture(`${biomeKey}_bg`);
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this.scene.arenaBgTransition.setTexture(`${biomeKey}_bg`);
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this.scene.arenaBgTransition.setTexture(`${biomeKey}_bg`);
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// Redo this on initialise because during save/load the current wave isn't always
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// set correctly during construction
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this.updatePoolsForTimeOfDay();
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}
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}
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updatePoolsForTimeOfDay(): void {
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updatePoolsForTimeOfDay(): void {
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@ -1418,7 +1418,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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},
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},
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"koga": {
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"koga": {
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"encounter": {
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"encounter": {
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1: "후하하하! 포켓몬은 딘순히 강한 것만이 아니다--곧 알려주지!"
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1: "후하하하! 포켓몬은 단순히 강한 것만이 아니다--곧 알려주지!"
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},
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},
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"victory": {
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"victory": {
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1: "하! 스스로 증명해냈군!"
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1: "하! 스스로 증명해냈군!"
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@ -70,7 +70,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
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description: "자신의 포켓몬의 HP를 모두 회복한다.",
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description: "자신의 포켓몬의 HP를 모두 회복한다.",
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},
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},
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"AllPokemonFullReviveModifierType": {
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"AllPokemonFullReviveModifierType": {
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description: "자신의 포켓몬의 HP를 기절해 버렸더라도 모두 회복한다.",
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description: "기절해 버린 포켓몬 전원의 HP를 완전히 회복한다.",
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},
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},
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"MoneyRewardModifierType": {
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"MoneyRewardModifierType": {
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description: "{{moneyMultiplier}} 양의 돈을 획득한다 (₽{{moneyAmount}}).",
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description: "{{moneyMultiplier}} 양의 돈을 획득한다 (₽{{moneyAmount}}).",
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@ -89,8 +89,11 @@ export interface Localizable {
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}
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}
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const fonts = [
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const fonts = [
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new FontFace("emerald", "url(./fonts/PokePT_Wansung.ttf)"),
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new FontFace("emerald", "url(./fonts/PokePT_Wansung.ttf)", { unicodeRange: "U+AC00-D7AC"}),
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new FontFace("emerald", "url(./fonts/pokemon-emerald-pro.ttf"),
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Object.assign(
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new FontFace("pkmnems", "url(./fonts/PokePT_Wansung.ttf)", { unicodeRange: "U+AC00-D7AC"}),
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{ sizeAdjust: "133%" }
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),
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];
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];
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function initFonts() {
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function initFonts() {
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@ -5,7 +5,6 @@ import { EggTier } from "../data/enums/egg-type";
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import { UiTheme } from "../enums/ui-theme";
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import { UiTheme } from "../enums/ui-theme";
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import { ModifierTier } from "../modifier/modifier-tier";
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import { ModifierTier } from "../modifier/modifier-tier";
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import Phaser from "phaser";
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import Phaser from "phaser";
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import i18next from "i18next";
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export enum TextStyle {
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export enum TextStyle {
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MESSAGE,
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MESSAGE,
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@ -84,7 +83,6 @@ export function addTextInputObject(scene: Phaser.Scene, x: number, y: number, wi
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}
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}
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function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ number, Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, number, number ] {
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function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ number, Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, number, number ] {
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const {resolvedLanguage} = i18next;
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let shadowXpos = 4;
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let shadowXpos = 4;
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let shadowYpos = 5;
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let shadowYpos = 5;
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const scale = 0.1666666667;
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const scale = 0.1666666667;
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@ -144,11 +142,6 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
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break;
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break;
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}
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}
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if (["zh"].includes(resolvedLanguage.substring(0,2))) {
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shadowXpos = 0;
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shadowYpos = 0;
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}
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const shadowColor = getTextColor(style, true, uiTheme);
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const shadowColor = getTextColor(style, true, uiTheme);
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if (extraStyleOptions) {
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if (extraStyleOptions) {
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