Compare commits

...

4 Commits

Author SHA1 Message Date
Benjamin Odom
3ed7649ce5
Remove Debug Code (#480)
Remove code intended only for debugging.
2024-05-05 18:45:54 +10:00
Ivan Perez
3a218eb92b
Fixed a bug where a yawned target in a semi-vulnerable state would be stuck in that state (#396) 2024-05-05 00:35:47 -05:00
Reldnahc
7cdf07c050
have arena tags check their sides. (#447)
* have arena traps check their sides.

* make sure we check the right tags layers
2024-05-05 00:27:46 -05:00
Benjamin Odom
dd76cbc7a2
Add Setting to Swap A and B on Gamepad (#474)
* Add Setting to Swap A and B on Gamepad

Added a new setting to swap the A and B button on controller. Defaults to off which retains the current behavior on live.

* Add comments
2024-05-05 01:25:57 -04:00
5 changed files with 35 additions and 4 deletions

View File

@ -235,6 +235,15 @@ export default class BattleScene extends SceneBase {
this.nextCommandPhaseQueue = [];
}
/**
* Conditionally swaps the ACTION and CANCEL button
* @param standard When true, uses the default values
*/
setGamepadConfirm(standard: boolean) {
this.gamepadKeyConfig[Button.ACTION] = standard ? 0 : 1;
this.gamepadKeyConfig[Button.CANCEL] = standard ? 1 : 0;
}
loadPokemonAtlas(key: string, atlasPath: string, experimental?: boolean) {
if (experimental === undefined)
experimental = this.experimentalSprites;

View File

@ -2876,7 +2876,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
public tagType: ArenaTagType;
public turnCount: integer;
private failOnOverlap: boolean;
private selfSideTarget: boolean;
public selfSideTarget: boolean;
constructor(tagType: ArenaTagType, turnCount?: integer, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
super(true, MoveEffectTrigger.POST_APPLY, true);
@ -2909,9 +2909,10 @@ export class AddArenaTagAttr extends MoveEffectAttr {
export class AddArenaTrapTagAttr extends AddArenaTagAttr {
getCondition(): MoveConditionFunc {
return (user, target, move) => {
if (move.category !== MoveCategory.STATUS || !user.scene.arena.getTag(this.tagType))
const side = (this.selfSideTarget ? user : target).isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (move.category !== MoveCategory.STATUS || !user.scene.arena.getTagOnSide(this.tagType, side))
return true;
const tag = user.scene.arena.getTag(this.tagType) as ArenaTrapTag;
const tag = user.scene.arena.getTagOnSide(this.tagType, side) as ArenaTrapTag;
return tag.layers < tag.maxLayers;
};
}

View File

@ -492,7 +492,7 @@ export class Arena {
}
addTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, side: ArenaTagSide = ArenaTagSide.BOTH, targetIndex?: BattlerIndex): boolean {
const existingTag = this.getTag(tagType);
const existingTag = this.getTagOnSide(tagType, side);
if (existingTag) {
existingTag.onOverlap(this);
return false;

View File

@ -1904,6 +1904,21 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, effect, statusCureTurn);
this.setFrameRate(4);
// If the user is invulnerable, lets remove their invulnerability when they fall asleep
const invulnerableTags = [
BattlerTagType.UNDERGROUND,
BattlerTagType.UNDERWATER,
BattlerTagType.HIDDEN,
BattlerTagType.FLYING
];
const tag = invulnerableTags.find((t) => this.getTag(t));
if (tag) {
this.removeTag(tag);
this.getMoveQueue().pop();
}
}
this.status = new Status(effect, 0, statusCureTurn?.value);

View File

@ -25,6 +25,7 @@ export enum Setting {
Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
Player_Gender = "PLAYER_GENDER",
Gamepad_Support = "GAMEPAD_SUPPORT",
Swap_A_and_B = "SWAP_A_B", // Swaps which gamepad button handles ACTION and CANCEL
Touch_Controls = "TOUCH_CONTROLS",
Vibration = "VIBRATION"
}
@ -56,6 +57,7 @@ export const settingOptions: SettingOptions = {
[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
[Setting.Gamepad_Support]: [ 'Auto', 'Disabled' ],
[Setting.Swap_A_and_B]: [ 'Enabled', 'Disabled' ],
[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
[Setting.Vibration]: [ 'Auto', 'Disabled' ]
};
@ -79,6 +81,7 @@ export const settingDefaults: SettingDefaults = {
[Setting.Fusion_Palette_Swaps]: 1,
[Setting.Player_Gender]: 0,
[Setting.Gamepad_Support]: 0,
[Setting.Swap_A_and_B]: 1, // Set to 'Disabled' by default
[Setting.Touch_Controls]: 0,
[Setting.Vibration]: 0
};
@ -148,6 +151,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
case Setting.Gamepad_Support:
scene.gamepadSupport = settingOptions[setting][value] !== 'Disabled';
break;
case Setting.Swap_A_and_B:
scene.setGamepadConfirm(settingOptions[setting][value] !== 'Enabled');
break;
case Setting.Touch_Controls:
scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
const touchControls = document.getElementById('touchControls');