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@ -114,6 +114,8 @@ export default class BattleScene extends SceneBase {
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public experimentalSprites: boolean = false;
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public moveAnimations: boolean = true;
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public expGainsSpeed: integer = 0;
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public skipSeenDialogues: boolean = false;
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/**
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* Defines the experience gain display mode.
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*
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@ -2398,12 +2398,12 @@ export const PGMdoubleBattleDialogue: DialogueTranslationEntries = {
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},
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"steven_wallace_double": {
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"encounter": {
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1: `Steven: Do you have any rare pokémon?
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$Wallace: Steven... We are here for a battle, not to show off our pokémon.
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1: `Steven: Do you have any rare Pokémon?
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$Wallace: Steven... We are here for a battle, not to show off our Pokémon.
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$Steven: Oh... I see... Let's go then!`,
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},
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"victory": {
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1: `Steven: Now that we are done with the battle, let's show off our pokémon!
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1: `Steven: Now that we are done with the battle, let's show off our Pokémon!
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$Wallace: Steven...`,
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},
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},
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@ -29,8 +29,8 @@ export const tutorial: SimpleTranslationEntries = {
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$종류는 소모품, 포켓몬의 지닌 도구, 영구적 패시브 아이템에 이르기까지 다양합니다.
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$대부분의 소모되지 않는 도구는 효과가 누적됩니다.
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$진화용과 같은 일부분의 아이템은 사용할 수 있는 경우에만 등장합니다.
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$지닌 도구 건내주기 기능을 사용해 포켓몬끼리 도구를 옮겨 지닐 수도 있습니다.
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$지닌 도구가 있다면 아이템 선택 화면 오른쪽 하단에 건내주기 기능이 표시됩니다.
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$지닌 도구 건네주기 기능을 사용해 포켓몬끼리 도구를 옮겨 지닐 수도 있습니다.
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$지닌 도구가 있다면 아이템 선택 화면 오른쪽 하단에 건네주기 기능이 표시됩니다.
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$돈으로 소모품을 구입할 수도 있으며, 웨이브 진행에 따라 구입 가능한 종류가 늘어납니다.
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$아이템을 선택하면 다음 웨이브로 넘어가므로, 소모품 구입을 먼저 해 주세요.`,
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@ -3,5 +3,5 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const abilityTriggers: SimpleTranslationEntries = {
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"blockRecoilDamage" : "{{abilityName}} de {{pokemonName}}\nprotegeu-o do dano de recuo!",
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"badDreams": "{{pokemonName}} está tendo pesadelos!",
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"windPowerCharged": "Being hit by {{moveName}} charged {{pokemonName}} with power!"
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"windPowerCharged": "Ser atingido por {{moveName}} carregou {{pokemonName}} com poder!"
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} as const;
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@ -48,7 +48,7 @@ export const battle: SimpleTranslationEntries = {
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"noEscapeForce": "Uma força misteriosa\nte impede de fugir.",
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"noEscapeTrainer": "Não se pode fugir de\nbatalhas contra treinadores!",
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"noEscapePokemon": "O movimento {{moveName}} de {{pokemonName}} te impede de fugir!",
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"runAwaySuccess": "Você fugiu com sucesso",
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"runAwaySuccess": "Você fugiu com sucesso.",
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"runAwayCannotEscape": "Você nao conseguiu fugir!",
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"escapeVerbSwitch": "trocar",
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"escapeVerbFlee": "fugir",
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@ -56,6 +56,6 @@ export const battle: SimpleTranslationEntries = {
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"skipItemQuestion": "Tem certeza de que não quer escolher um item?",
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"eggHatching": "Opa?",
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"ivScannerUseQuestion": "Quer usar o Scanner de IVs em {{pokemonName}}?",
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"drainMessage": "{{pokemonName}} had its\nenergy drained!",
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"regainHealth": "{{pokemonName}} regained\nhealth!"
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"drainMessage": "{{pokemonName}} teve sua\nenergia drenada!",
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"regainHealth": "{{pokemonName}} recuperou\npontos de saúde!"
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} as const;
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@ -4,8 +4,8 @@ export const biome: SimpleTranslationEntries = {
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"unknownLocation": "Em algum lugar do qual você não se lembra",
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"TOWN": "Cidade",
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"PLAINS": "Planície",
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"GRASS": "Campo de Grama",
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"TALL_GRASS": "Campo de Grama Alta",
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"GRASS": "Grama",
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"TALL_GRASS": "Grama Alta",
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"METROPOLIS": "Metrópole",
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"FOREST": "Floresta",
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"SEA": "Mar",
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File diff suppressed because it is too large
Load Diff
@ -1,44 +1,44 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const gameStatsUiHandler: SimpleTranslationEntries = {
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"stats": "Stats",
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"playTime": "Play Time",
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"totalBattles": "Total Battles",
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"starters": "Starters",
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"shinyStarters": "Shiny Starters",
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"speciesSeen": "Species Seen",
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"speciesCaught": "Species Caught",
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"ribbonsOwned": "Ribbons Owned",
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"classicRuns": "Classic Runs",
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"classicWins": "Classic Wins",
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"dailyRunAttempts": "Daily Run Attempts",
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"dailyRunWins": "Daily Run Wins",
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"endlessRuns": "Endless Runs",
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"highestWaveEndless": "Highest Wave (Endless)",
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"highestMoney": "Highest Money",
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"highestDamage": "Highest Damage",
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"highestHPHealed": "Highest HP Healed",
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"pokemonEncountered": "Pokémon Encountered",
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"pokemonDefeated": "Pokémon Defeated",
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"pokemonCaught": "Pokémon Caught",
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"eggsHatched": "Eggs Hatched",
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"subLegendsSeen": "Sub-Legends Seen",
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"subLegendsCaught": "Sub-Legends Caught",
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"subLegendsHatched": "Sub-Legends Hatched",
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"legendsSeen": "Legends Seen",
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"legendsCaught": "Legends Caught",
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"legendsHatched": "Legends Hatched",
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"mythicalsSeen": "Mythicals Seen",
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"mythicalsCaught": "Mythicals Caught",
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"mythicalsHatched": "Mythicals Hatched",
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"shiniesSeen": "Shinies Seen",
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"shiniesCaught": "Shinies Caught",
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"shiniesHatched": "Shinies Hatched",
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"pokemonFused": "Pokémon Fused",
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"trainersDefeated": "Trainers Defeated",
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"eggsPulled": "Eggs Pulled",
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"rareEggsPulled": "Rare Eggs Pulled",
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"epicEggsPulled": "Epic Eggs Pulled",
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"legendaryEggsPulled": "Legendary Eggs Pulled",
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"manaphyEggsPulled": "Manaphy Eggs Pulled",
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"stats": "Estatísticas",
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"playTime": "Tempo de Jogo",
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"totalBattles": "Total de Batalhas",
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"starters": "Iniciais",
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"shinyStarters": "Iniciais Shiny",
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"speciesSeen": "Espécies Vistas",
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"speciesCaught": "Capturadas",
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"ribbonsOwned": "Fitas Obtidas",
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"classicRuns": "Jogos Clássicos",
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"classicWins": "Vitórias Clássicas",
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"dailyRunAttempts": "Jogos de Desafio Diário",
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"dailyRunWins": "Vitórias de Desafio Diário",
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"endlessRuns": "Jogos Infinitos",
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"highestWaveEndless": "Maior Onda (Infinito)",
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"highestMoney": "Maior Dinheiro",
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"highestDamage": "Maior Dano",
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"highestHPHealed": "Maior PS Curado",
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"pokemonEncountered": "Pokémon Encontrados",
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"pokemonDefeated": "Pokémon Derrotados",
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"pokemonCaught": "Pokémon Capturados",
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"eggsHatched": "Ovos Chocados",
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"subLegendsSeen": "Sub-Lendários Vistos",
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"subLegendsCaught": "Sub-Lend. Capturados",
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"subLegendsHatched": "Sub-Lendários Chocados",
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"legendsSeen": "Lendários Vistos",
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"legendsCaught": "Lendários Capturados",
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"legendsHatched": "Legendários Chocados",
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"mythicalsSeen": "Míticos Vistos",
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"mythicalsCaught": "Míticos Capturados",
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"mythicalsHatched": "Míticos Chocados",
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"shiniesSeen": "Shinies Vistos",
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"shiniesCaught": "Shinies Capturados",
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"shiniesHatched": "Shinies Chocados",
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"pokemonFused": "Pokémon Fundidos",
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"trainersDefeated": "Treinadores Derrotados",
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"eggsPulled": "Ovos Ganhos",
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"rareEggsPulled": "Ovos Raros Ganhos",
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"epicEggsPulled": "Ovos Épicos Ganhos",
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"legendaryEggsPulled": "Ovos Lendários Ganhos",
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"manaphyEggsPulled": "Ovos de Manaphy Ganhos",
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} as const;
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@ -209,8 +209,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
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"LEFTOVERS": { name: "Sobras", description: "Cura 1/16 dos PS máximos de um Pokémon a cada turno" },
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"SHELL_BELL": { name: "Concha-Sino", description: "Cura 1/8 do dano causado por um Pokémon" },
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"TOXIC_ORB": { name: "Toxic Orb", description: "It's a bizarre orb that exudes toxins when touched and will badly poison the holder during battle" },
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"FLAME_ORB": { name: "Flame Orb", description: "It's a bizarre orb that gives off heat when touched and will affect the holder with a burn during battle" },
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"TOXIC_ORB": { name: "Esfera Tóxica", description: "Uma esfera estranha que exala toxinas quando tocada e envenena seriamente quem a segurar" },
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"FLAME_ORB": { name: "Esfera da Chama", description: "Uma esfera estranha que aquece quando tocada e queima quem a segurar" },
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"BATON": { name: "Bastão", description: "Permite passar mudanças de atributo ao trocar Pokémon, ignorando armadilhas" },
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@ -1943,7 +1943,7 @@ export const move: MoveTranslationEntries = {
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},
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"electroBall": {
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name: "Electro Ball",
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effect: "O usuário arremessa uma orbe elétrica no alvo. Quanto mais rápido for o usuário comparado ao alvo, maior será o poder do movimento."
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effect: "O usuário arremessa uma esfera elétrica no alvo. Quanto mais rápido for o usuário comparado ao alvo, maior será o poder do movimento."
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},
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"soak": {
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name: "Soak",
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@ -2495,7 +2495,7 @@ export const move: MoveTranslationEntries = {
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},
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"allOutPummelingPhysical": {
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name: "All-Out Pummeling",
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effect: "Utilizando o Poder Z, o usuário cria e arremessa um orbe de energia no alvo com força total. Seu poder varia dependendo do movimento original."
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effect: "Utilizando o Poder Z, o usuário cria e arremessa uma esfera de energia no alvo com força total. Seu poder varia dependendo do movimento original."
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},
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"allOutPummelingSpecial": {
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name: "All-Out Pummeling",
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@ -48,7 +48,7 @@ export const trainerClasses: SimpleTranslationEntries = {
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"depot_agent": "Ferroviário",
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"doctor": "Doutor",
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"doctor_female": "Doutora",
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"firebreather": "Firebreather",
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"firebreather": "Cospe-Fogo",
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"fishermen": "Pescador",
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"fishermen_female": "Pescadora",
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"gentleman": "Cavalheiro",
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@ -959,14 +959,15 @@ export class EncounterPhase extends BattlePhase {
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if (!encounterMessages?.length) {
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doSummon();
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} else {
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const showDialogueAndSummon = () => {
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let message: string;
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this.scene.executeWithSeedOffset(() => message = Utils.randSeedItem(encounterMessages), this.scene.currentBattle.waveIndex);
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const showDialogueAndSummon = () => {
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this.scene.ui.showDialogue(message, trainer.getName(TrainerSlot.NONE,true), null, () => {
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this.scene.charSprite.hide().then(() => this.scene.hideFieldOverlay(250).then(() => doSummon()));
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});
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};
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if (this.scene.currentBattle.trainer.config.hasCharSprite) {
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if (this.scene.currentBattle.trainer.config.hasCharSprite && !this.scene.ui.shouldSkipDialogue(message)) {
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this.scene.showFieldOverlay(500).then(() => this.scene.charSprite.showCharacter(trainer.getKey(), getCharVariantFromDialogue(encounterMessages[0])).then(() => showDialogueAndSummon()));
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} else {
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showDialogueAndSummon();
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@ -3789,21 +3790,18 @@ export class TrainerVictoryPhase extends BattlePhase {
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this.scene.ui.showText(i18next.t("battle:trainerDefeated", { trainerName: this.scene.currentBattle.trainer.getName(TrainerSlot.NONE, true) }), null, () => {
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const victoryMessages = this.scene.currentBattle.trainer.getVictoryMessages();
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const showMessage = () => {
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let message: string;
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this.scene.executeWithSeedOffset(() => message = Utils.randSeedItem(victoryMessages), this.scene.currentBattle.waveIndex);
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const messagePages = message.split(/\$/g).map(m => m.trim());
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for (let p = messagePages.length - 1; p >= 0; p--) {
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const showMessage = () => {
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const originalFunc = showMessageOrEnd;
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showMessageOrEnd = () => this.scene.ui.showDialogue(messagePages[p], this.scene.currentBattle.trainer.getName(), null, originalFunc);
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}
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showMessageOrEnd = () => this.scene.ui.showDialogue(message, this.scene.currentBattle.trainer.getName(), null, originalFunc);
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showMessageOrEnd();
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};
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let showMessageOrEnd = () => this.end();
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if (victoryMessages?.length) {
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if (this.scene.currentBattle.trainer.config.hasCharSprite) {
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if (this.scene.currentBattle.trainer.config.hasCharSprite && !this.scene.ui.shouldSkipDialogue(message)) {
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const originalFunc = showMessageOrEnd;
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showMessageOrEnd = () => this.scene.charSprite.hide().then(() => this.scene.hideFieldOverlay(250).then(() => originalFunc()));
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this.scene.showFieldOverlay(500).then(() => this.scene.charSprite.showCharacter(this.scene.currentBattle.trainer.getKey(), getCharVariantFromDialogue(victoryMessages[0])).then(() => showMessage()));
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@ -4014,9 +4012,12 @@ export class GameOverPhase extends BattlePhase {
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};
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if (this.victory && this.scene.gameMode.isClassic) {
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const message = miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1];
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if (!this.scene.ui.shouldSkipDialogue(message)) {
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this.scene.ui.fadeIn(500).then(() => {
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this.scene.charSprite.showCharacter(`rival_${this.scene.gameData.gender === PlayerGender.FEMALE ? "m" : "f"}`, getCharVariantFromDialogue(miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1])).then(() => {
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this.scene.ui.showDialogue(miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1], this.scene.gameData.gender === PlayerGender.FEMALE ? trainerConfigs[TrainerType.RIVAL].name : trainerConfigs[TrainerType.RIVAL].nameFemale, null, () => {
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this.scene.ui.showDialogue(message, this.scene.gameData.gender === PlayerGender.FEMALE ? trainerConfigs[TrainerType.RIVAL].name : trainerConfigs[TrainerType.RIVAL].nameFemale, null, () => {
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this.scene.ui.fadeOut(500).then(() => {
|
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this.scene.charSprite.hide().then(() => {
|
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const endCardPhase = new EndCardPhase(this.scene);
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@ -4027,6 +4028,11 @@ export class GameOverPhase extends BattlePhase {
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});
|
||||
});
|
||||
});
|
||||
} else {
|
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const endCardPhase = new EndCardPhase(this.scene);
|
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this.scene.unshiftPhase(endCardPhase);
|
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clear(endCardPhase);
|
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}
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} else {
|
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clear();
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||||
}
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|
@ -40,7 +40,8 @@ export enum GameDataType {
|
||||
SYSTEM,
|
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SESSION,
|
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SETTINGS,
|
||||
TUTORIALS
|
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TUTORIALS,
|
||||
SEEN_DIALOGUES
|
||||
}
|
||||
|
||||
export enum PlayerGender {
|
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@ -68,6 +69,8 @@ export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): str
|
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return "settings";
|
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case GameDataType.TUTORIALS:
|
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return "tutorials";
|
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case GameDataType.SEEN_DIALOGUES:
|
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return "seenDialogues";
|
||||
}
|
||||
}
|
||||
|
||||
@ -201,6 +204,10 @@ export interface TutorialFlags {
|
||||
[key: string]: boolean
|
||||
}
|
||||
|
||||
export interface SeenDialogues {
|
||||
[key: string]: boolean;
|
||||
}
|
||||
|
||||
const systemShortKeys = {
|
||||
seenAttr: "$sa",
|
||||
caughtAttr: "$ca",
|
||||
@ -716,9 +723,10 @@ export class GameData {
|
||||
}
|
||||
|
||||
public saveTutorialFlag(tutorial: Tutorial, flag: boolean): boolean {
|
||||
const key = getDataTypeKey(GameDataType.TUTORIALS);
|
||||
let tutorials: object = {};
|
||||
if (localStorage.hasOwnProperty("tutorials")) {
|
||||
tutorials = JSON.parse(localStorage.getItem("tutorials"));
|
||||
if (localStorage.hasOwnProperty(key)) {
|
||||
tutorials = JSON.parse(localStorage.getItem(key));
|
||||
}
|
||||
|
||||
Object.keys(Tutorial).map(t => t as Tutorial).forEach(t => {
|
||||
@ -730,20 +738,21 @@ export class GameData {
|
||||
}
|
||||
});
|
||||
|
||||
localStorage.setItem("tutorials", JSON.stringify(tutorials));
|
||||
localStorage.setItem(key, JSON.stringify(tutorials));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public getTutorialFlags(): TutorialFlags {
|
||||
const key = getDataTypeKey(GameDataType.TUTORIALS);
|
||||
const ret: TutorialFlags = {};
|
||||
Object.values(Tutorial).map(tutorial => tutorial as Tutorial).forEach(tutorial => ret[Tutorial[tutorial]] = false);
|
||||
|
||||
if (!localStorage.hasOwnProperty("tutorials")) {
|
||||
if (!localStorage.hasOwnProperty(key)) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
const tutorials = JSON.parse(localStorage.getItem("tutorials"));
|
||||
const tutorials = JSON.parse(localStorage.getItem(key));
|
||||
|
||||
for (const tutorial of Object.keys(tutorials)) {
|
||||
ret[tutorial] = tutorials[tutorial];
|
||||
@ -752,6 +761,34 @@ export class GameData {
|
||||
return ret;
|
||||
}
|
||||
|
||||
public saveSeenDialogue(dialogue: string): boolean {
|
||||
const key = getDataTypeKey(GameDataType.SEEN_DIALOGUES);
|
||||
const dialogues: object = this.getSeenDialogues();
|
||||
|
||||
dialogues[dialogue] = true;
|
||||
localStorage.setItem(key, JSON.stringify(dialogues));
|
||||
console.log("Dialogue saved as seen:", dialogue);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public getSeenDialogues(): SeenDialogues {
|
||||
const key = getDataTypeKey(GameDataType.SEEN_DIALOGUES);
|
||||
const ret: SeenDialogues = {};
|
||||
|
||||
if (!localStorage.hasOwnProperty(key)) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
const dialogues = JSON.parse(localStorage.getItem(key));
|
||||
|
||||
for (const dialogue of Object.keys(dialogues)) {
|
||||
ret[dialogue] = dialogues[dialogue];
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private getSessionSaveData(scene: BattleScene): SessionSaveData {
|
||||
return {
|
||||
seed: scene.seed,
|
||||
|
@ -19,6 +19,7 @@ export enum Setting {
|
||||
Window_Type = "WINDOW_TYPE",
|
||||
Tutorials = "TUTORIALS",
|
||||
Enable_Retries = "ENABLE_RETRIES",
|
||||
Skip_Seen_Dialogues = "SKIP_SEEN_DIALOGUES",
|
||||
Candy_Upgrade_Notification = "CANDY_UPGRADE_NOTIFICATION",
|
||||
Candy_Upgrade_Display = "CANDY_UPGRADE_DISPLAY",
|
||||
Money_Format = "MONEY_FORMAT",
|
||||
@ -54,6 +55,7 @@ export const settingOptions: SettingOptions = {
|
||||
[Setting.Window_Type]: new Array(5).fill(null).map((_, i) => (i + 1).toString()),
|
||||
[Setting.Tutorials]: ["Off", "On"],
|
||||
[Setting.Enable_Retries]: ["Off", "On"],
|
||||
[Setting.Skip_Seen_Dialogues]: ["Off", "On"],
|
||||
[Setting.Candy_Upgrade_Notification]: ["Off", "Passives Only", "On"],
|
||||
[Setting.Candy_Upgrade_Display]: ["Icon", "Animation"],
|
||||
[Setting.Money_Format]: ["Normal", "Abbreviated"],
|
||||
@ -81,6 +83,7 @@ export const settingDefaults: SettingDefaults = {
|
||||
[Setting.Window_Type]: 0,
|
||||
[Setting.Tutorials]: 1,
|
||||
[Setting.Enable_Retries]: 0,
|
||||
[Setting.Skip_Seen_Dialogues]: 0,
|
||||
[Setting.Candy_Upgrade_Notification]: 0,
|
||||
[Setting.Candy_Upgrade_Display]: 0,
|
||||
[Setting.Money_Format]: 0,
|
||||
@ -198,6 +201,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
|
||||
case Setting.Vibration:
|
||||
scene.enableVibration = settingOptions[setting][value] !== "Disabled" && hasTouchscreen();
|
||||
break;
|
||||
case Setting.Skip_Seen_Dialogues:
|
||||
scene.skipSeenDialogues = settingOptions[setting][value] === "On";
|
||||
break;
|
||||
case Setting.Language:
|
||||
if (value) {
|
||||
if (scene.ui) {
|
||||
|
37
src/ui/ui.ts
37
src/ui/ui.ts
@ -259,15 +259,26 @@ export default class UI extends Phaser.GameObjects.Container {
|
||||
}
|
||||
// Add the prefix to the text
|
||||
const localizationKey = playerGenderPrefix + text;
|
||||
|
||||
// Get localized dialogue (if available)
|
||||
let hasi18n = false;
|
||||
if (i18next.exists(localizationKey as ParseKeys) ) {
|
||||
|
||||
|
||||
text = i18next.t(localizationKey as ParseKeys);
|
||||
hasi18n = true;
|
||||
|
||||
// Skip dialogue if the player has enabled the option and the dialogue has been already seen
|
||||
if ((this.scene as BattleScene).skipSeenDialogues && (this.scene as BattleScene).gameData.getSeenDialogues()[localizationKey] === true) {
|
||||
console.log(`Dialogue ${localizationKey} skipped`);
|
||||
callback();
|
||||
return;
|
||||
}
|
||||
}
|
||||
let showMessageAndCallback = () => {
|
||||
hasi18n && (this.scene as BattleScene).gameData.saveSeenDialogue(localizationKey);
|
||||
callback();
|
||||
};
|
||||
if (text.indexOf("$") > -1) {
|
||||
const messagePages = text.split(/\$/g).map(m => m.trim());
|
||||
let showMessageAndCallback = () => callback();
|
||||
for (let p = messagePages.length - 1; p >= 0; p--) {
|
||||
const originalFunc = showMessageAndCallback;
|
||||
showMessageAndCallback = () => this.showDialogue(messagePages[p], name, null, originalFunc);
|
||||
@ -276,13 +287,29 @@ export default class UI extends Phaser.GameObjects.Container {
|
||||
} else {
|
||||
const handler = this.getHandler();
|
||||
if (handler instanceof MessageUiHandler) {
|
||||
(handler as MessageUiHandler).showDialogue(text, name, delay, callback, callbackDelay, true, promptDelay);
|
||||
(handler as MessageUiHandler).showDialogue(text, name, delay, showMessageAndCallback, callbackDelay, true, promptDelay);
|
||||
} else {
|
||||
this.getMessageHandler().showDialogue(text, name, delay, callback, callbackDelay, true, promptDelay);
|
||||
this.getMessageHandler().showDialogue(text, name, delay, showMessageAndCallback, callbackDelay, true, promptDelay);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
shouldSkipDialogue(text): boolean {
|
||||
let playerGenderPrefix = "PGM";
|
||||
if ((this.scene as BattleScene).gameData.gender === PlayerGender.FEMALE) {
|
||||
playerGenderPrefix = "PGF";
|
||||
}
|
||||
|
||||
const key = playerGenderPrefix + text;
|
||||
|
||||
if (i18next.exists(key as ParseKeys) ) {
|
||||
if ((this.scene as BattleScene).skipSeenDialogues && (this.scene as BattleScene).gameData.getSeenDialogues()[key] === true) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
showTooltip(title: string, content: string, overlap?: boolean): void {
|
||||
this.tooltipContainer.setVisible(true);
|
||||
this.tooltipTitle.setText(title || "");
|
||||
|
Loading…
Reference in New Issue
Block a user