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3723b68c2e
Author | SHA1 | Date | |
---|---|---|---|
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3723b68c2e | ||
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2b3b47cc07 | ||
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2d6267b668 | ||
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8b65f9afab |
@ -132,7 +132,6 @@
|
||||
"763": [0, 1, 1],
|
||||
"767": [0, 1, 1],
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"768": [0, 1, 1],
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"770": [0, 0, 0],
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"771": [0, 2, 2],
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"772": [0, 1, 1],
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"773-fighting": [0, 1, 1],
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|
@ -5,10 +5,9 @@ import type { PokemonSpeciesForm } from "#data/pokemon-species";
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import { PokemonSpecies } from "#data/pokemon-species";
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import { BiomeId } from "#enums/biome-id";
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import { PartyMemberStrength } from "#enums/party-member-strength";
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import type { SpeciesId } from "#enums/species-id";
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import { PlayerPokemon } from "#field/pokemon";
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import { SpeciesId } from "#enums/species-id";
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import type { Starter } from "#ui/starter-select-ui-handler";
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import { randSeedGauss, randSeedInt, randSeedItem } from "#utils/common";
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import { isNullOrUndefined, randSeedGauss, randSeedInt, randSeedItem } from "#utils/common";
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import { getEnumValues } from "#utils/enums";
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import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
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@ -32,15 +31,9 @@ export function getDailyRunStarters(seed: string): Starter[] {
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() => {
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const startingLevel = globalScene.gameMode.getStartingLevel();
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if (/\d{18}$/.test(seed)) {
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for (let s = 0; s < 3; s++) {
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const offset = 6 + s * 6;
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const starterSpeciesForm = getPokemonSpeciesForm(
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Number.parseInt(seed.slice(offset, offset + 4)) as SpeciesId,
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Number.parseInt(seed.slice(offset + 4, offset + 6)),
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);
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starters.push(getDailyRunStarter(starterSpeciesForm, startingLevel));
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}
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const eventStarters = getDailyEventSeedStarters(seed);
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if (!isNullOrUndefined(eventStarters)) {
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starters.push(...eventStarters);
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return;
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}
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@ -72,18 +65,7 @@ function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLeve
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const starterSpecies =
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starterSpeciesForm instanceof PokemonSpecies ? starterSpeciesForm : getPokemonSpecies(starterSpeciesForm.speciesId);
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const formIndex = starterSpeciesForm instanceof PokemonSpecies ? undefined : starterSpeciesForm.formIndex;
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const pokemon = new PlayerPokemon(
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starterSpecies,
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startingLevel,
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undefined,
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formIndex,
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undefined,
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undefined,
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undefined,
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undefined,
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undefined,
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undefined,
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);
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const pokemon = globalScene.addPlayerPokemon(starterSpecies, startingLevel, undefined, formIndex);
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const starter: Starter = {
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species: starterSpecies,
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dexAttr: pokemon.getDexAttr(),
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@ -145,6 +127,11 @@ const dailyBiomeWeights: BiomeWeights = {
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};
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export function getDailyStartingBiome(): BiomeId {
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const eventBiome = getDailyEventSeedBiome(globalScene.seed);
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if (!isNullOrUndefined(eventBiome)) {
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return eventBiome;
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}
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const biomes = getEnumValues(BiomeId).filter(b => b !== BiomeId.TOWN && b !== BiomeId.END);
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let totalWeight = 0;
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@ -169,3 +156,126 @@ export function getDailyStartingBiome(): BiomeId {
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// TODO: should this use `randSeedItem`?
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return biomes[randSeedInt(biomes.length)];
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}
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/**
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* If this is Daily Mode and the seed is longer than a default seed
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* then it has been modified and could contain a custom event seed. \
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* Default seeds are always exactly 24 characters.
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* @returns `true` if it is a Daily Event Seed.
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*/
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export function isDailyEventSeed(seed: string): boolean {
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return globalScene.gameMode.isDaily && seed.length > 24;
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}
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/**
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* Expects the seed to contain `/starters\d{18}/`
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* where the digits alternate between 4 digits for the species ID and 2 digits for the form index
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* (left padded with `0`s as necessary).
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* @returns An array of {@linkcode Starter}s, or `null` if no valid match.
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*/
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export function getDailyEventSeedStarters(seed: string): Starter[] | null {
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if (!isDailyEventSeed(seed)) {
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return null;
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}
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const starters: Starter[] = [];
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const match = /starters(\d{4})(\d{2})(\d{4})(\d{2})(\d{4})(\d{2})/g.exec(seed);
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if (!match || match.length !== 7) {
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return null;
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}
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for (let i = 1; i < match.length; i += 2) {
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const speciesId = Number.parseInt(match[i]) as SpeciesId;
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const formIndex = Number.parseInt(match[i + 1]);
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if (!getEnumValues(SpeciesId).includes(speciesId)) {
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console.warn("Invalid species ID used for custom daily run seed starter:", speciesId);
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return null;
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}
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const starterForm = getPokemonSpeciesForm(speciesId, formIndex);
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const startingLevel = globalScene.gameMode.getStartingLevel();
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const starter = getDailyRunStarter(starterForm, startingLevel);
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starters.push(starter);
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}
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return starters;
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}
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/**
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* Expects the seed to contain `/boss\d{4}\d{2}/`
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* where the first 4 digits are the species ID and the next 2 digits are the form index
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* (left padded with `0`s as necessary).
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* @returns A {@linkcode PokemonSpeciesForm} to be used for the boss, or `null` if no valid match.
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*/
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export function getDailyEventSeedBoss(seed: string): PokemonSpeciesForm | null {
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if (!isDailyEventSeed(seed)) {
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return null;
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}
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const match = /boss(\d{4})(\d{2})/g.exec(seed);
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if (!match || match.length !== 3) {
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return null;
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}
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const speciesId = Number.parseInt(match[1]) as SpeciesId;
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const formIndex = Number.parseInt(match[2]);
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if (!getEnumValues(SpeciesId).includes(speciesId)) {
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console.warn("Invalid species ID used for custom daily run seed boss:", speciesId);
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return null;
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}
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const starterForm = getPokemonSpeciesForm(speciesId, formIndex);
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return starterForm;
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}
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/**
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* Expects the seed to contain `/biome\d{2}/` where the 2 digits are a biome ID (left padded with `0` if necessary).
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* @returns The biome to use or `null` if no valid match.
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*/
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export function getDailyEventSeedBiome(seed: string): BiomeId | null {
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if (!isDailyEventSeed(seed)) {
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return null;
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}
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const match = /biome(\d{2})/g.exec(seed);
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if (!match || match.length !== 2) {
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return null;
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}
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const startingBiome = Number.parseInt(match[1]) as BiomeId;
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if (!getEnumValues(BiomeId).includes(startingBiome)) {
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console.warn("Invalid biome ID used for custom daily run seed:", startingBiome);
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return null;
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}
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return startingBiome;
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}
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/**
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* Expects the seed to contain `/luck\d{2}/` where the 2 digits are a number between `0` and `14`
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* (left padded with `0` if necessary).
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* @returns The custom luck value or `null` if no valid match.
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*/
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export function getDailyEventSeedLuck(seed: string): number | null {
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if (!isDailyEventSeed(seed)) {
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return null;
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}
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const match = /luck(\d{2})/g.exec(seed);
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if (!match || match.length !== 2) {
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return null;
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}
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const luck = Number.parseInt(match[1]);
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if (luck < 0 || luck > 14) {
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console.warn("Invalid luck value used for custom daily run seed:", luck);
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return null;
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}
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return luck;
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}
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|
@ -44,6 +44,30 @@ export abstract class PhasePriorityQueue {
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public clear(): void {
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this.queue.splice(0, this.queue.length);
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}
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/**
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* Attempt to remove one or more Phases from the current queue.
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* @param phaseFilter - The function to select phases for removal
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* @param removeCount - The maximum number of phases to remove, or `all` to remove all matching phases;
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* default `1`
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* @returns The number of successfully removed phases
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* @todo Remove this eventually once the patchwork bug this is used for is fixed
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*/
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public tryRemovePhase(phaseFilter: (phase: Phase) => boolean, removeCount: number | "all" = 1): number {
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if (typeof removeCount === "string") {
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removeCount = Number.MAX_SAFE_INTEGER; // For the lulz
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}
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let numRemoved = 0;
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let phaseIndex = this.queue.findIndex(phaseFilter);
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if (phaseIndex === -1) {
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return 0;
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}
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do {
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this.queue.splice(phaseIndex, 1);
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numRemoved++;
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} while (numRemoved < removeCount || (phaseIndex = this.queue.findIndex(phaseFilter)) !== -1);
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return removeCount;
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}
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}
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/**
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@ -79,6 +103,7 @@ export class PostSummonPhasePriorityQueue extends PhasePriorityQueue {
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private queueAbilityPhase(phase: PostSummonPhase): void {
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const phasePokemon = phase.getPokemon();
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console.log(phasePokemon.getNameToRender());
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phasePokemon.getAbilityPriorities().forEach((priority, idx) => {
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this.queue.push(new PostSummonActivateAbilityPhase(phasePokemon.getBattlerIndex(), priority, !!idx));
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globalScene.phaseManager.appendToPhase(
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|
@ -39,6 +39,7 @@ import {
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TrappedTag,
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TypeImmuneTag,
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} from "#data/battler-tags";
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import { getDailyEventSeedBoss } from "#data/daily-run";
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import { allAbilities, allMoves } from "#data/data-lists";
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import { getLevelTotalExp } from "#data/exp";
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import {
|
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@ -6256,6 +6257,11 @@ export class EnemyPokemon extends Pokemon {
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this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]]
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) {
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this.formIndex = Overrides.OPP_FORM_OVERRIDES[speciesId];
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} else if (globalScene.gameMode.isDaily && globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) {
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const eventBoss = getDailyEventSeedBoss(globalScene.seed);
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if (!isNullOrUndefined(eventBoss)) {
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this.formIndex = eventBoss.formIndex;
|
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}
|
||||
}
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|
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if (!dataSource) {
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|
@ -3,7 +3,7 @@ import { CHALLENGE_MODE_MYSTERY_ENCOUNTER_WAVES, CLASSIC_MODE_MYSTERY_ENCOUNTER_
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import { globalScene } from "#app/global-scene";
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import Overrides from "#app/overrides";
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import { allChallenges, type Challenge, copyChallenge } from "#data/challenge";
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import { getDailyStartingBiome } from "#data/daily-run";
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import { getDailyEventSeedBoss, getDailyStartingBiome } from "#data/daily-run";
|
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import { allSpecies } from "#data/data-lists";
|
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import type { PokemonSpecies } from "#data/pokemon-species";
|
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import { BiomeId } from "#enums/biome-id";
|
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@ -15,6 +15,7 @@ import type { Arena } from "#field/arena";
|
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import { classicFixedBattles, type FixedBattleConfigs } from "#trainers/fixed-battle-configs";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
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import { BooleanHolder, isNullOrUndefined, randSeedInt, randSeedItem } from "#utils/common";
|
||||
import { getPokemonSpecies } from "#utils/pokemon-utils";
|
||||
import i18next from "i18next";
|
||||
|
||||
interface GameModeConfig {
|
||||
@ -211,6 +212,12 @@ export class GameMode implements GameModeConfig {
|
||||
|
||||
getOverrideSpecies(waveIndex: number): PokemonSpecies | null {
|
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if (this.isDaily && this.isWaveFinal(waveIndex)) {
|
||||
const eventBoss = getDailyEventSeedBoss(globalScene.seed);
|
||||
if (!isNullOrUndefined(eventBoss)) {
|
||||
// Cannot set form index here, it will be overriden when adding it as enemy pokemon.
|
||||
return getPokemonSpecies(eventBoss.speciesId);
|
||||
}
|
||||
|
||||
const allFinalBossSpecies = allSpecies.filter(
|
||||
s =>
|
||||
(s.subLegendary || s.legendary || s.mythical) &&
|
||||
|
@ -6,6 +6,7 @@ import Overrides from "#app/overrides";
|
||||
import { EvolutionItem, pokemonEvolutions } from "#balance/pokemon-evolutions";
|
||||
import { tmPoolTiers, tmSpecies } from "#balance/tms";
|
||||
import { getBerryEffectDescription, getBerryName } from "#data/berry";
|
||||
import { getDailyEventSeedLuck } from "#data/daily-run";
|
||||
import { allMoves, modifierTypes } from "#data/data-lists";
|
||||
import { SpeciesFormChangeItemTrigger } from "#data/form-change-triggers";
|
||||
import { getNatureName, getNatureStatMultiplier } from "#data/nature";
|
||||
@ -2921,6 +2922,12 @@ export function getPartyLuckValue(party: Pokemon[]): number {
|
||||
const DailyLuck = new NumberHolder(0);
|
||||
globalScene.executeWithSeedOffset(
|
||||
() => {
|
||||
const eventLuck = getDailyEventSeedLuck(globalScene.seed);
|
||||
if (!isNullOrUndefined(eventLuck)) {
|
||||
DailyLuck.value = eventLuck;
|
||||
return;
|
||||
}
|
||||
|
||||
DailyLuck.value = randSeedInt(15); // Random number between 0 and 14
|
||||
},
|
||||
0,
|
||||
@ -2928,6 +2935,7 @@ export function getPartyLuckValue(party: Pokemon[]): number {
|
||||
);
|
||||
return DailyLuck.value;
|
||||
}
|
||||
|
||||
const eventSpecies = timedEventManager.getEventLuckBoostedSpecies();
|
||||
const luck = Phaser.Math.Clamp(
|
||||
party
|
||||
|
@ -355,14 +355,23 @@ export class PhaseManager {
|
||||
if (this.phaseQueuePrependSpliceIndex > -1) {
|
||||
this.clearPhaseQueueSplice();
|
||||
}
|
||||
if (this.phaseQueuePrepend.length) {
|
||||
while (this.phaseQueuePrepend.length) {
|
||||
const poppedPhase = this.phaseQueuePrepend.pop();
|
||||
if (poppedPhase) {
|
||||
this.phaseQueue.unshift(poppedPhase);
|
||||
}
|
||||
this.phaseQueue.unshift(...this.phaseQueuePrepend);
|
||||
this.phaseQueuePrepend.splice(0);
|
||||
|
||||
const unactivatedConditionalPhases: [() => boolean, Phase][] = [];
|
||||
// Check if there are any conditional phases queued
|
||||
for (const [condition, phase] of this.conditionalQueue) {
|
||||
// Evaluate the condition associated with the phase
|
||||
if (condition()) {
|
||||
// If the condition is met, add the phase to the phase queue
|
||||
this.pushPhase(phase);
|
||||
} else {
|
||||
// If the condition is not met, re-add the phase back to the end of the conditional queue
|
||||
unactivatedConditionalPhases.push([condition, phase]);
|
||||
}
|
||||
}
|
||||
this.conditionalQueue = unactivatedConditionalPhases;
|
||||
|
||||
if (!this.phaseQueue.length) {
|
||||
this.populatePhaseQueue();
|
||||
// Clear the conditionalQueue if there are no phases left in the phaseQueue
|
||||
@ -371,24 +380,6 @@ export class PhaseManager {
|
||||
|
||||
this.currentPhase = this.phaseQueue.shift() ?? null;
|
||||
|
||||
const unactivatedConditionalPhases: [() => boolean, Phase][] = [];
|
||||
// Check if there are any conditional phases queued
|
||||
while (this.conditionalQueue?.length) {
|
||||
// Retrieve the first conditional phase from the queue
|
||||
const conditionalPhase = this.conditionalQueue.shift();
|
||||
// Evaluate the condition associated with the phase
|
||||
if (conditionalPhase?.[0]()) {
|
||||
// If the condition is met, add the phase to the phase queue
|
||||
this.pushPhase(conditionalPhase[1]);
|
||||
} else if (conditionalPhase) {
|
||||
// If the condition is not met, re-add the phase back to the front of the conditional queue
|
||||
unactivatedConditionalPhases.push(conditionalPhase);
|
||||
} else {
|
||||
console.warn("condition phase is undefined/null!", conditionalPhase);
|
||||
}
|
||||
}
|
||||
this.conditionalQueue.push(...unactivatedConditionalPhases);
|
||||
|
||||
if (this.currentPhase) {
|
||||
console.log(`%cStart Phase ${this.currentPhase.constructor.name}`, "color:green;");
|
||||
this.currentPhase.start();
|
||||
@ -520,6 +511,25 @@ export class PhaseManager {
|
||||
this.dynamicPhaseQueues[type].push(phase);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to remove one or more Phases from the given DynamicPhaseQueue, removing the equivalent amount of {@linkcode ActivatePriorityQueuePhase}s from the queue.
|
||||
* @param type - The {@linkcode DynamicPhaseType} to check
|
||||
* @param phaseFilter - The function to select phases for removal
|
||||
* @param removeCount - The maximum number of phases to remove, or `all` to remove all matching phases;
|
||||
* default `1`
|
||||
* @todo Remove this eventually once the patchwork bug this is used for is fixed
|
||||
*/
|
||||
public tryRemoveDynamicPhase(
|
||||
type: DynamicPhaseType,
|
||||
phaseFilter: (phase: Phase) => boolean,
|
||||
removeCount: number | "all" = 1,
|
||||
): void {
|
||||
const numRemoved = this.dynamicPhaseQueues[type].tryRemovePhase(phaseFilter, removeCount);
|
||||
for (let x = 0; x < numRemoved; x++) {
|
||||
this.tryRemovePhase(p => p.is("ActivatePriorityQueuePhase"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Unshifts the top phase from the corresponding dynamic queue onto {@linkcode phaseQueue}
|
||||
* @param type {@linkcode DynamicPhaseType} The type of dynamic phase to start
|
||||
|
@ -2,6 +2,7 @@ import { globalScene } from "#app/global-scene";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { BattleStyle } from "#enums/battle-style";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { DynamicPhaseType } from "#enums/dynamic-phase-type";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { BattlePhase } from "#phases/battle-phase";
|
||||
@ -66,6 +67,17 @@ export class CheckSwitchPhase extends BattlePhase {
|
||||
UiMode.CONFIRM,
|
||||
() => {
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
/*
|
||||
Remove any pending `ActivatePriorityQueuePhase`s for the currently leaving Pokemon produced by the prior `SwitchSummonPhase`.
|
||||
This is required to avoid triggering on-switch abilities twice on initial entrance.
|
||||
TODO: Separate the animations from `SwitchSummonPhase` to another phase and call that on initial switch - this is a band-aid fix
|
||||
TODO: Confirm with @emdeann what the maximum number of these things that gets unshifted can be
|
||||
*/
|
||||
globalScene.phaseManager.tryRemoveDynamicPhase(
|
||||
DynamicPhaseType.POST_SUMMON,
|
||||
p => p.is("PostSummonPhase") && p.getPokemon() === pokemon,
|
||||
4,
|
||||
);
|
||||
globalScene.phaseManager.unshiftNew("SwitchPhase", SwitchType.INITIAL_SWITCH, this.fieldIndex, false, true);
|
||||
this.end();
|
||||
},
|
||||
|
@ -35,13 +35,43 @@ describe("Abilities - Intimidate", () => {
|
||||
it("should lower all opponents' ATK by 1 stage on entry and switch", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
|
||||
|
||||
const [mightyena, poochyena] = game.scene.getPlayerParty();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
|
||||
expect(mightyena).toHaveAbilityApplied(AbilityId.INTIMIDATE);
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(poochyena.isActive()).toBe(true);
|
||||
expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
|
||||
expect(poochyena).toHaveAbilityApplied(AbilityId.INTIMIDATE);
|
||||
});
|
||||
|
||||
it("should trigger once on initial switch prompt without cancelling opposing abilities", async () => {
|
||||
await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
|
||||
await game.classicMode.startBattleWithSwitch(1);
|
||||
|
||||
const [poochyena, mightyena] = game.scene.getPlayerParty();
|
||||
expect(poochyena.species.speciesId).toBe(SpeciesId.POOCHYENA);
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
expect(enemy).toHaveStatStage(Stat.ATK, -1);
|
||||
expect(poochyena).toHaveStatStage(Stat.ATK, -1);
|
||||
|
||||
expect(poochyena).toHaveAbilityApplied(AbilityId.INTIMIDATE);
|
||||
expect(mightyena).not.toHaveAbilityApplied(AbilityId.INTIMIDATE);
|
||||
});
|
||||
|
||||
it("should activate on reload with single party", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
|
||||
|
||||
expect(game.field.getEnemyPokemon()).toHaveStatStage(Stat.ATK, -1);
|
||||
|
||||
await game.reload.reloadSession();
|
||||
|
||||
expect(game.field.getEnemyPokemon()).toHaveStatStage(Stat.ATK, -1);
|
||||
});
|
||||
|
||||
it("should lower ATK of all opponents in a double battle", async () => {
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { getGameMode } from "#app/game-mode";
|
||||
import overrides from "#app/overrides";
|
||||
import { BattleStyle } from "#enums/battle-style";
|
||||
import { Button } from "#enums/buttons";
|
||||
import { GameModes } from "#enums/game-modes";
|
||||
import { Nature } from "#enums/nature";
|
||||
import type { SpeciesId } from "#enums/species-id";
|
||||
@ -100,4 +101,33 @@ export class ClassicModeHelper extends GameManagerHelper {
|
||||
await this.game.phaseInterceptor.to(CommandPhase);
|
||||
console.log("==================[New Turn]==================");
|
||||
}
|
||||
|
||||
/**
|
||||
* Queue inputs to switch at the start of the next battle, and then start it.
|
||||
* @param pokemonIndex - The 0-indexed position of the party pokemon to switch to.
|
||||
* Should never be called with 0 as that will select the currently active pokemon and freeze
|
||||
* @returns A Promise that resolves once the battle has been started and the switch prompt resolved
|
||||
* @todo Make this work for double battles
|
||||
* @example
|
||||
* ```ts
|
||||
* await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA])
|
||||
* await game.startBattleWithSwitch(1);
|
||||
* ```
|
||||
*/
|
||||
public async startBattleWithSwitch(pokemonIndex: number): Promise<void> {
|
||||
this.game.scene.battleStyle = BattleStyle.SWITCH;
|
||||
this.game.onNextPrompt(
|
||||
"CheckSwitchPhase",
|
||||
UiMode.CONFIRM,
|
||||
() => {
|
||||
this.game.scene.ui.getHandler().setCursor(0);
|
||||
this.game.scene.ui.getHandler().processInput(Button.ACTION);
|
||||
},
|
||||
() => this.game.isCurrentPhase("CommandPhase") || this.game.isCurrentPhase("TurnInitPhase"),
|
||||
);
|
||||
this.game.doSelectPartyPokemon(pokemonIndex);
|
||||
|
||||
await this.game.phaseInterceptor.to("CommandPhase");
|
||||
console.log("==================[New Battle (Initial Switch)]==================");
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user