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3ed7649ce5
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5440c0b40c
@ -235,15 +235,6 @@ export default class BattleScene extends SceneBase {
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this.nextCommandPhaseQueue = [];
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this.nextCommandPhaseQueue = [];
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}
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}
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/**
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* Conditionally swaps the ACTION and CANCEL button
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* @param standard When true, uses the default values
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*/
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setGamepadConfirm(standard: boolean) {
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this.gamepadKeyConfig[Button.ACTION] = standard ? 0 : 1;
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this.gamepadKeyConfig[Button.CANCEL] = standard ? 1 : 0;
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}
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loadPokemonAtlas(key: string, atlasPath: string, experimental?: boolean) {
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loadPokemonAtlas(key: string, atlasPath: string, experimental?: boolean) {
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if (experimental === undefined)
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if (experimental === undefined)
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experimental = this.experimentalSprites;
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experimental = this.experimentalSprites;
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@ -2876,7 +2876,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
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public tagType: ArenaTagType;
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public tagType: ArenaTagType;
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public turnCount: integer;
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public turnCount: integer;
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private failOnOverlap: boolean;
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private failOnOverlap: boolean;
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public selfSideTarget: boolean;
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private selfSideTarget: boolean;
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constructor(tagType: ArenaTagType, turnCount?: integer, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
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constructor(tagType: ArenaTagType, turnCount?: integer, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
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super(true, MoveEffectTrigger.POST_APPLY, true);
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super(true, MoveEffectTrigger.POST_APPLY, true);
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@ -2909,10 +2909,9 @@ export class AddArenaTagAttr extends MoveEffectAttr {
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export class AddArenaTrapTagAttr extends AddArenaTagAttr {
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export class AddArenaTrapTagAttr extends AddArenaTagAttr {
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getCondition(): MoveConditionFunc {
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getCondition(): MoveConditionFunc {
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return (user, target, move) => {
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return (user, target, move) => {
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const side = (this.selfSideTarget ? user : target).isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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if (move.category !== MoveCategory.STATUS || !user.scene.arena.getTag(this.tagType))
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if (move.category !== MoveCategory.STATUS || !user.scene.arena.getTagOnSide(this.tagType, side))
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return true;
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return true;
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const tag = user.scene.arena.getTagOnSide(this.tagType, side) as ArenaTrapTag;
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const tag = user.scene.arena.getTag(this.tagType) as ArenaTrapTag;
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return tag.layers < tag.maxLayers;
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return tag.layers < tag.maxLayers;
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};
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};
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}
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}
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@ -492,7 +492,7 @@ export class Arena {
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}
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}
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addTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, side: ArenaTagSide = ArenaTagSide.BOTH, targetIndex?: BattlerIndex): boolean {
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addTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, side: ArenaTagSide = ArenaTagSide.BOTH, targetIndex?: BattlerIndex): boolean {
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const existingTag = this.getTagOnSide(tagType, side);
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const existingTag = this.getTag(tagType);
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if (existingTag) {
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if (existingTag) {
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existingTag.onOverlap(this);
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existingTag.onOverlap(this);
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return false;
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return false;
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@ -1904,21 +1904,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, effect, statusCureTurn);
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applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, effect, statusCureTurn);
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this.setFrameRate(4);
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this.setFrameRate(4);
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// If the user is invulnerable, lets remove their invulnerability when they fall asleep
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const invulnerableTags = [
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BattlerTagType.UNDERGROUND,
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BattlerTagType.UNDERWATER,
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BattlerTagType.HIDDEN,
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BattlerTagType.FLYING
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];
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const tag = invulnerableTags.find((t) => this.getTag(t));
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if (tag) {
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this.removeTag(tag);
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this.getMoveQueue().pop();
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}
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}
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}
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this.status = new Status(effect, 0, statusCureTurn?.value);
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this.status = new Status(effect, 0, statusCureTurn?.value);
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@ -25,7 +25,6 @@ export enum Setting {
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Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
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Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
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Player_Gender = "PLAYER_GENDER",
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Player_Gender = "PLAYER_GENDER",
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Gamepad_Support = "GAMEPAD_SUPPORT",
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Gamepad_Support = "GAMEPAD_SUPPORT",
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Swap_A_and_B = "SWAP_A_B", // Swaps which gamepad button handles ACTION and CANCEL
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Touch_Controls = "TOUCH_CONTROLS",
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Touch_Controls = "TOUCH_CONTROLS",
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Vibration = "VIBRATION"
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Vibration = "VIBRATION"
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}
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}
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@ -57,7 +56,6 @@ export const settingOptions: SettingOptions = {
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[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
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[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
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[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
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[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
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[Setting.Gamepad_Support]: [ 'Auto', 'Disabled' ],
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[Setting.Gamepad_Support]: [ 'Auto', 'Disabled' ],
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[Setting.Swap_A_and_B]: [ 'Enabled', 'Disabled' ],
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[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
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[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
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[Setting.Vibration]: [ 'Auto', 'Disabled' ]
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[Setting.Vibration]: [ 'Auto', 'Disabled' ]
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};
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};
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@ -81,7 +79,6 @@ export const settingDefaults: SettingDefaults = {
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[Setting.Fusion_Palette_Swaps]: 1,
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[Setting.Fusion_Palette_Swaps]: 1,
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[Setting.Player_Gender]: 0,
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[Setting.Player_Gender]: 0,
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[Setting.Gamepad_Support]: 0,
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[Setting.Gamepad_Support]: 0,
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[Setting.Swap_A_and_B]: 1, // Set to 'Disabled' by default
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[Setting.Touch_Controls]: 0,
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[Setting.Touch_Controls]: 0,
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[Setting.Vibration]: 0
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[Setting.Vibration]: 0
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};
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};
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@ -151,9 +148,6 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
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case Setting.Gamepad_Support:
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case Setting.Gamepad_Support:
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scene.gamepadSupport = settingOptions[setting][value] !== 'Disabled';
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scene.gamepadSupport = settingOptions[setting][value] !== 'Disabled';
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break;
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break;
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case Setting.Swap_A_and_B:
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scene.setGamepadConfirm(settingOptions[setting][value] !== 'Enabled');
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break;
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case Setting.Touch_Controls:
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case Setting.Touch_Controls:
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scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
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scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
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const touchControls = document.getElementById('touchControls');
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const touchControls = document.getElementById('touchControls');
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