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11 Commits

Author SHA1 Message Date
José Ricardo
85a16850b0
Merge branch 'beta' into gitlocalize-30798 2024-09-01 19:30:17 -03:00
cadi
a41133a55a
blocking inputs while showing texts to prevent moveing cursor (#2371)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-01 15:26:45 -07:00
AJ Fontaine
335d32e0d7
[UI] [QoL] [Enhancement] Exclude redundant species from certain filters in starter select (#3910)
* Exclude species without HA from HA filters in starter select

* Remove candyless starters from passive/cost reduction filters
2024-09-01 15:24:37 -07:00
Mumble
55e0d65ac8
[Refactor] Improvements on getOrder() (#3547)
* Moved getOrder() into TurnStartPhase

* Cleaned up bypass speed checks

* Revert "Cleaned up bypass speed checks"

This reverts commit 11150254f5.

* Added comments.

* Fixed up some inconsistencies

* changed isSameBracket check

* changed isSameBracket check p2

* changed isSameBracket check p3

* changed isSameBracket check p3

* Fixed up conditionals + stall/M.m

* Seems OK

* Update battle-spec.ts

* Updated tests to use new functions introduced. Less intuitive, but faster.

* Update src/phases.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Moved getOrder() into TurnStartPhase

* Cleaned up bypass speed checks

* Revert "Cleaned up bypass speed checks"

This reverts commit 11150254f5.

* Added comments.

* Fixed up some inconsistencies

* changed isSameBracket check

* changed isSameBracket check p2

* changed isSameBracket check p3

* changed isSameBracket check p3

* Fixed up conditionals + stall/M.m

* Seems OK

* Update battle-spec.ts

* Updated tests to use new functions introduced. Less intuitive, but faster.

* Removed import

* i hate git

* Moved getOrder() into TurnStartPhase

* Seems OK

* missing import

* Added Snooze's review

* Added test fixes and removed unwanted edit.

* fixed dynamax cannon test

* typedocs fixes

* Updating battle-order.test.ts

* merge fixes

* ughhh

* Update src/test/abilities/mycelium_might.test.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* tsdocs :)

* Fixed tests

* Update src/phases/turn-start-phase.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update src/phases/turn-start-phase.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* innerthunder's fixes

* commas

* Mocked stats instead of directly changing them

---------

Co-authored-by: Frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-09-01 15:23:25 -07:00
flx-sta
69a9e6a365
Localization: remove all "<key>_female": null entries in /en (#3918) 2024-09-02 00:21:48 +02:00
Frederico Santos
55acf0eeac
Merge branch 'main' into beta 2024-09-01 23:10:40 +01:00
Frederico Santos
e80b4fe122 feat: Update banner key assignment in TimedEventDisplay setup method 2024-09-01 21:16:20 +01:00
Mumble
95a02a96a7
Fixing banner error upon refresh (#3956) 2024-09-01 21:11:23 +01:00
Mumble
de66b450a5
[Beta][Misc] Banner (#3926)
* Initial work - does not work.

* Revert

* image replacement

* better scaling

* Removing most of the bangs

* no more bangs

* Update src/timed-event-manager.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Implemented Torranx's suggestion

* Ready for Translations

* Delete Picture

* Localized banners

* Biomes fix

* Corrections

* Update src/timed-event-manager.ts

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-09-01 20:18:40 +01:00
damocleas
85a8abc0e8
[Balance] Final Adjustments to biomes + Gmax Snorlax Ability + Passive changed (#3950)
* Biome Adjustments 1

* MOUNTAIN OUT FROM ANCIENT RUINS

* snorlax gmax adjustment

* Localizers please calm down - Snorlax Ability + Passive change

* One more time let's give it a go biomes.ts

* fixed ]

* Update biomes.ts

* fixed spelling mistake
2024-08-31 16:39:21 -07:00
NightKev
762aa9e49b
Update the GitHub pull request template (#3755) 2024-08-25 17:28:29 +01:00
28 changed files with 462 additions and 390 deletions

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@ -30,7 +30,7 @@
- [ ] The PR is self-contained and cannot be split into smaller PRs?
- [ ] Have I provided a clear explanation of the changes?
- [ ] Have I considered writing automated tests for the issue?
- [ ] If I have text, did I add make it translatable and added a key in the English language?
- [ ] If I have text, did I make it translatable and add a key in the English locale file(s)?
- [ ] Have I tested the changes (manually)?
- [ ] Are all unit tests still passing? (`npm run test`)
- [ ] Are the changes visual?

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@ -5025,7 +5025,7 @@ export function initAbilities() {
.attr(AlwaysHitAbAttr)
.attr(DoubleBattleChanceAbAttr),
new Ability(Abilities.STALL, 4)
.attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => true, -0.5),
.attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => true, -0.2),
new Ability(Abilities.TECHNICIAN, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => {
const power = new Utils.NumberHolder(move.power);
@ -5713,7 +5713,7 @@ export function initAbilities() {
.partial() // Healing not blocked by Heal Block
.ignorable(),
new Ability(Abilities.MYCELIUM_MIGHT, 9)
.attr(ChangeMovePriorityAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS, -0.5)
.attr(ChangeMovePriorityAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS, -0.2)
.attr(PreventBypassSpeedChanceAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS)
.attr(MoveAbilityBypassAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS),
new Ability(Abilities.MINDS_EYE, 9)

View File

@ -35,18 +35,18 @@ interface BiomeDepths {
export const biomeLinks: BiomeLinks = {
[Biome.TOWN]: Biome.PLAINS,
[Biome.PLAINS]: [ Biome.GRASS, Biome.METROPOLIS, Biome.LAKE ],
[Biome.GRASS]: [ Biome.TALL_GRASS, [ Biome.CONSTRUCTION_SITE, 2 ] ],
[Biome.GRASS]: Biome.TALL_GRASS,
[Biome.TALL_GRASS]: [ Biome.FOREST, Biome.CAVE ],
[Biome.SLUM]: Biome.CONSTRUCTION_SITE,
[Biome.SLUM]: [ Biome.CONSTRUCTION_SITE, [ Biome.SWAMP, 2 ] ],
[Biome.FOREST]: [ Biome.JUNGLE, Biome.MEADOW ],
[Biome.SEA]: [ Biome.SEABED, Biome.ICE_CAVE ],
[Biome.SWAMP]: [ Biome.GRAVEYARD, Biome.TALL_GRASS ],
[Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 3 ] ],
[Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 2 ] ],
[Biome.LAKE]: [ Biome.BEACH, Biome.SWAMP, Biome.CONSTRUCTION_SITE ],
[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 3 ] ],
[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.DOJO, 2] [ Biome.WASTELAND, 2 ] ],
[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 2 ], [ Biome.SPACE, 3 ] ],
[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
[Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE ],
[Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE [ Biome.LABORATORY, 2 ] ],
[Biome.DESERT]: [ Biome.RUINS, [ Biome.CONSTRUCTION_SITE, 2 ] ],
[Biome.ICE_CAVE]: Biome.SNOWY_FOREST,
[Biome.MEADOW]: [ Biome.PLAINS, Biome.FAIRY_CAVE ],
@ -54,17 +54,17 @@ export const biomeLinks: BiomeLinks = {
[Biome.VOLCANO]: [ Biome.BEACH, [ Biome.ICE_CAVE, 3 ] ],
[Biome.GRAVEYARD]: Biome.ABYSS,
[Biome.DOJO]: [ Biome.PLAINS, [ Biome.JUNGLE, 2], [ Biome.TEMPLE, 2 ] ],
[Biome.FACTORY]: [ Biome.TALL_GRASS, [ Biome.LABORATORY, 3 ] ],
[Biome.RUINS]: [ Biome.FOREST ],
[Biome.FACTORY]: [ Biome.PLAINS, [ Biome.LABORATORY, 2 ] ],
[Biome.RUINS]: [ Biome.MOUNTAIN, [ Biome.FOREST, 2 ] ],
[Biome.WASTELAND]: Biome.BADLANDS,
[Biome.ABYSS]: [ Biome.CAVE, [ Biome.SPACE, 3 ], [ Biome.WASTELAND, 3 ] ],
[Biome.ABYSS]: [ Biome.CAVE, [ Biome.SPACE, 2 ], [ Biome.WASTELAND, 2 ] ],
[Biome.SPACE]: Biome.RUINS,
[Biome.CONSTRUCTION_SITE]: [ Biome.POWER_PLANT, [ Biome.DOJO, 2 ] ],
[Biome.JUNGLE]: [ Biome.TEMPLE ],
[Biome.FAIRY_CAVE]: [ Biome.ICE_CAVE, [ Biome.SPACE, 2 ] ],
[Biome.TEMPLE]: [ Biome.DESERT, [ Biome.SWAMP, 2 ], [ Biome.RUINS, 2 ] ],
[Biome.METROPOLIS]: Biome.SLUM,
[Biome.SNOWY_FOREST]: [ Biome.FOREST, Biome.MOUNTAIN, [ Biome.LAKE, 2 ] ],
[Biome.SNOWY_FOREST]: [ Biome.FOREST, [ Biome.MOUNTAIN, 2 ], [ Biome.LAKE, 2 ] ],
[Biome.ISLAND]: Biome.SEA,
[Biome.LABORATORY]: Biome.CONSTRUCTION_SITE
};
@ -7666,7 +7666,7 @@ export function initBiomes() {
if (biome === Biome.END) {
const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
biomeList.pop(); // Removes Biome.END from the list
const randIndex = Utils.randInt(biomeList.length, 2); // Will never be Biome.TOWN or Biome.PLAINS
const randIndex = Utils.randInt(biomeList.length, 1); // Will never be Biome.TOWN
biome = Biome[biomeList[randIndex]];
}
const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])

View File

@ -1132,7 +1132,7 @@ export function initSpecies() {
),
new PokemonSpecies(Species.SNORLAX, 1, false, false, false, "Sleeping Pokémon", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, GrowthRate.SLOW, 87.5, false, true,
new PokemonForm("Normal", "", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, false, null, true),
new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.NORMAL, null, 35, 460, Abilities.THICK_FAT, Abilities.THICK_FAT, Abilities.THICK_FAT, 640, 200, 135, 85, 80, 125, 15, 25, 50, 189),
new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.NORMAL, null, 35, 460, Abilities.HARVEST, Abilities.HARVEST, Abilities.HARVEST, 640, 200, 135, 80, 80, 125, 20, 25, 50, 189),
),
new PokemonSpecies(Species.ARTICUNO, 1, true, false, false, "Freeze Pokémon", Type.ICE, Type.FLYING, 1.7, 55.4, Abilities.PRESSURE, Abilities.NONE, Abilities.SNOW_CLOAK, 580, 90, 85, 100, 95, 125, 85, 3, 35, 290, GrowthRate.SLOW, null, false),
new PokemonSpecies(Species.ZAPDOS, 1, true, false, false, "Electric Pokémon", Type.ELECTRIC, Type.FLYING, 1.6, 52.6, Abilities.PRESSURE, Abilities.NONE, Abilities.STATIC, 580, 90, 90, 85, 125, 90, 100, 3, 35, 290, GrowthRate.SLOW, null, false),
@ -3573,7 +3573,7 @@ export const starterPassiveAbilities = {
[Species.CHATOT]: Abilities.PUNK_ROCK,
[Species.SPIRITOMB]: Abilities.VESSEL_OF_RUIN,
[Species.GIBLE]: Abilities.SAND_STREAM,
[Species.MUNCHLAX]: Abilities.HARVEST,
[Species.MUNCHLAX]: Abilities.RIPEN,
[Species.RIOLU]: Abilities.MINDS_EYE,
[Species.HIPPOPOTAS]: Abilities.UNAWARE,
[Species.SKORUPI]: Abilities.SUPER_LUCK,

View File

@ -41,8 +41,6 @@ export class LoadingScene extends SceneBase {
this.loadImage("loading_bg", "arenas");
this.loadImage("logo", "");
// this.loadImage("pride-update", "events");
this.loadImage("august-variant-update", "events");
// Load menu images
this.loadAtlas("bg", "ui");
@ -246,7 +244,12 @@ export class LoadingScene extends SceneBase {
} else {
this.loadAtlas("types", "");
}
const availableLangs = ["en", "de", "it", "fr", "ja", "ko", "es", "pt_BR", "zh_CN"];
if (lang && availableLangs.includes(lang)) {
this.loadImage("september-update-"+lang, "events");
} else {
this.loadImage("september-update-en", "events");
}
this.loadAtlas("statuses", "");
this.loadAtlas("categories", "");

View File

@ -10,19 +10,19 @@
},
"10K_MONEY": {
"name": "Money Haver",
"name_female": null
"name_female": "Money Haver"
},
"100K_MONEY": {
"name": "Rich",
"name_female": null
"name_female": "Rich"
},
"1M_MONEY": {
"name": "Millionaire",
"name_female": null
"name_female": "Millionaire"
},
"10M_MONEY": {
"name": "One Percenter",
"name_female": null
"name_female": "One Percenter"
},
"DamageAchv": {
"description": "Inflict {{damageAmount}} damage in one hit"
@ -32,11 +32,11 @@
},
"1000_DMG": {
"name": "Harder Hitter",
"name_female": null
"name_female": "Harder Hitter"
},
"2500_DMG": {
"name": "That's a Lotta Damage!",
"name_female": null
"name_female": "That's a Lotta Damage!"
},
"10000_DMG": {
"name": "One Punch Man",
@ -47,19 +47,19 @@
},
"250_HEAL": {
"name": "Novice Healer",
"name_female": null
"name_female": "Novice Healer"
},
"1000_HEAL": {
"name": "Big Healer",
"name_female": null
"name_female": "Big Healer"
},
"2500_HEAL": {
"name": "Cleric",
"name_female": null
"name_female": "Cleric"
},
"10000_HEAL": {
"name": "Recovery Master",
"name_female": null
"name_female": "Recovery Master"
},
"LevelAchv": {
"description": "Level up a Pokémon to Lv{{level}}"
@ -69,7 +69,7 @@
},
"LV_250": {
"name": "Elite",
"name_female": null
"name_female": "Elite"
},
"LV_1000": {
"name": "To Go Even Further Beyond"
@ -79,23 +79,23 @@
},
"10_RIBBONS": {
"name": "Pokémon League Champion",
"name_female": null
"name_female": "Pokémon League Champion"
},
"25_RIBBONS": {
"name": "Great League Champion",
"name_female": null
"name_female": "Great League Champion"
},
"50_RIBBONS": {
"name": "Ultra League Champion",
"name_female": null
"name_female": "Ultra League Champion"
},
"75_RIBBONS": {
"name": "Rogue League Champion",
"name_female": null
"name_female": "Rogue League Champion"
},
"100_RIBBONS": {
"name": "Master League Champion",
"name_female": null
"name_female": "Master League Champion"
},
"TRANSFER_MAX_BATTLE_STAT": {
"name": "Teamwork",
@ -147,7 +147,7 @@
},
"SHINY_PARTY": {
"name": "That's Dedication",
"name_female": null,
"name_female": "That's Dedication",
"description": "Have a full party of shiny Pokémon"
},
"HATCH_MYTHICAL": {
@ -176,7 +176,7 @@
},
"CLASSIC_VICTORY": {
"name": "Undefeated",
"name_female": null,
"name_female": "Undefeated",
"description": "Beat the game in classic mode"
},
"UNEVOLVED_CLASSIC_VICTORY": {

View File

@ -58,7 +58,7 @@
"iris_alder_double": {
"encounter": {
"1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?",
"1_female": null
"1_female": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?"
},
"victory": {
"1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!"
@ -75,7 +75,7 @@
"marnie_piers_double": {
"encounter": {
"1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing...",
"1_female": null
"1_female": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..."
},
"victory": {
"1": "Piers: Now that was a great concert!\n$Marnie: Brother..."

View File

@ -1,6 +1,6 @@
{
"encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
"encounter_female": null,
"encounter_female": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
"firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.",
"secondStageWin": "…Magnificent.",
"key_ordinal_one": "st",

View File

@ -3,31 +3,31 @@
"encounter": {
"1": "Hey, wanna battle?",
"2": "Are you a new trainer too?",
"2_female": null,
"2_female": "Are you a new trainer too?",
"3": "Hey, I haven't seen you before. Let's battle!",
"4": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!",
"4_female": null,
"4_female": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!",
"5": "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!",
"6": "All right! Let's go!",
"7": "All right! Here I come! I'll show you my power!",
"8": "Haw haw haw... I'll show you how hawesome my Pokémon are!",
"9": "No need to waste time saying hello. Bring it on whenever you're ready!",
"9_female": null,
"9_female": "No need to waste time saying hello. Bring it on whenever you're ready!",
"10": "Don't let your guard down, or you may be crying when a kid beats you.",
"11": "I've raised my Pokémon with great care. You're not allowed to hurt them!",
"12": "Glad you made it! It won't be an easy job from here.",
"12_female": null,
"12_female": "Glad you made it! It won't be an easy job from here.",
"13": "The battles continue forever! Welcome to the world with no end!",
"13_female": null
"13_female": "The battles continue forever! Welcome to the world with no end!"
},
"victory": {
"1": "Wow! You're strong!",
"1_female": null,
"1_female": "Wow! You're strong!",
"2": "I didn't stand a chance, huh?",
"3": "I'll find you again when I'm older and beat you!",
"4": "Ugh. I don't have any more Pokémon.",
"5": "No way… NO WAY! How could I lose again…",
"5_female": null,
"5_female": "No way… NO WAY! How could I lose again…",
"6": "No! I lost!",
"7": "Whoa! You are incredible! I'm amazed and surprised!",
"8": "Could it be… How… My Pokémon and I are the strongest, though…",
@ -42,12 +42,12 @@
"encounter": {
"1": "Let's have a battle, shall we?",
"2": "You look like a new trainer. Let's have a battle!",
"2_female": null,
"2_female": "You look like a new trainer. Let's have a battle!",
"3": "I don't recognize you. How about a battle?",
"4": "Let's have a fun Pokémon battle!",
"5": "I'll show you the ropes of how to really use Pokémon!",
"6": "A serious battle starts from a serious beginning! Are you sure you're ready?",
"6_female": null,
"6_female": "A serious battle starts from a serious beginning! Are you sure you're ready?",
"7": "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.",
"8": "You'd better go easy on me, OK? Though I'll be seriously fighting!",
"9": "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time."
@ -55,15 +55,15 @@
"victory": {
"1": "That was impressive! I've got a lot to learn.",
"2": "I didn't think you'd beat me that bad…",
"2_female": null,
"2_female": "I didn't think you'd beat me that bad…",
"3": "I hope we get to have a rematch some day.",
"4": "That was pretty amazingly fun! You've totally exhausted me…",
"5": "You actually taught me a lesson! You're pretty amazing!",
"6": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.",
"6_female": null,
"6_female": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.",
"7": "I don't need memories like this. Deleting memory…",
"8": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.",
"8_female": null,
"8_female": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.",
"9": "I'm actually getting tired of battling… There's gotta be something new to do…"
}
},
@ -154,7 +154,7 @@
"ace_trainer": {
"encounter": {
"1": "You seem quite confident.",
"1_female": null,
"1_female": "You seem quite confident.",
"2": "Your Pokémon… Show them to me…",
"3": "Because I'm an Ace Trainer, people think I'm strong.",
"4": "Are you aware of what it takes to be an Ace Trainer?"
@ -163,9 +163,9 @@
"1": "Yes… You have good Pokémon…",
"2": "What?! But I'm a battling genius!",
"3": "Of course, you are the main character!",
"3_female": null,
"3_female": "Of course, you are the main character!",
"4": "OK! OK! You could be an Ace Trainer!",
"4_female": null
"4_female": "OK! OK! You could be an Ace Trainer!"
},
"defeat": {
"1": "I am devoting my body and soul to Pokémon battles!",
@ -187,7 +187,7 @@
"1": "Get ready, because when we team up, it's double the trouble!",
"2": "Two hearts, one strategy let's see if you can keep up with our twin power!",
"3": "Hope you're ready for double trouble, because we're about to bring the heat!",
"3_female": null
"3_female": "Hope you're ready for double trouble, because we're about to bring the heat!"
},
"victory": {
"1": "We may have lost this round, but our bond remains unbreakable!",
@ -216,7 +216,7 @@
"encounter": {
"1": "I praise your courage in challenging me! For I am the one with the strongest kick!",
"2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?",
"2_female": null
"2_female": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?"
},
"victory": {
"1": "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.",
@ -328,7 +328,7 @@
"defeat": {
"1": "New age simply refers to twentieth century classical composers, right?",
"2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself.",
"2_female": null
"2_female": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself."
}
},
"psychic": {
@ -360,7 +360,7 @@
"baker": {
"encounter": {
"1": "Hope you're ready to taste defeat!",
"1_female": null
"1_female": "Hope you're ready to taste defeat!"
},
"victory": {
"1": "I'll bake a comeback."
@ -391,7 +391,7 @@
"1": "Matey, you're walking the plank if you lose!",
"2": "Come on then! My sailor's pride is at stake!",
"3": "Ahoy there! Are you seasick?",
"3_female": null
"3_female": "Ahoy there! Are you seasick?"
},
"victory": {
"1": "Argh! Beaten by a kid!",
@ -419,7 +419,7 @@
},
"victory": {
"1": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.",
"1_female": null,
"1_female": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.",
"2": "I... I'm shattered...",
"3": "Aaaieeeee! This can't be happening! I fought hard, but I still lost…"
}
@ -458,7 +458,7 @@
"1": "Hehehe! You might have beaten me, but you don't stand a chance against the boss!\n$If you get lost now, you won't have to face a sound whipping!",
"2": "Hehehe... So, I lost, too...",
"3": "Ahya! How could this be? For an Admin like me to lose to some random trainer...",
"3_female": null
"3_female": "Ahya! How could this be? For an Admin like me to lose to some random trainer..."
}
},
"courtney": {
@ -478,13 +478,13 @@
"1": "Ahahahaha! You're going to meddle in Team Aqua's affairs?\n$You're either absolutely fearless, simply ignorant, or both!\n$You're so cute, you're disgusting! I'll put you down",
"2": "What's this? Who's this spoiled brat?",
"3": "Cool your jets. Be patient. I'll crush you shortly.",
"3_female": null
"3_female": "Cool your jets. Be patient. I'll crush you shortly."
},
"victory": {
"1": "Ahahahaha! We got meddled with unexpectedly! We're out of options.\n$We'll have to pull out. But this isn't the last you'll see of Team Aqua!\n$We have other plans! Don't you forget it!",
"2": "Ahhh?! Did I go too easy on you?!",
"3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie.",
"3_female": null
"3_female": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie."
}
},
"matt": {
@ -497,7 +497,7 @@
"1": "Muwuhahaha! That battle was fun even though I lost!",
"2": "I can feel it! I can feel it, all right! The strength coming offa you!\n$More! I still want more! But looks like we're outta time...",
"3": "Oho! That's a loss I can be proud of!",
"3_female": null
"3_female": "Oho! That's a loss I can be proud of!"
}
},
"mars": {
@ -505,7 +505,7 @@
"1": "I'm Mars, one of Team Galactic's top Commanders.",
"2": "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!",
"3": "Feeling nervous? You should be!",
"3_female": null
"3_female": "Feeling nervous? You should be!"
},
"victory": {
"1": "This can't be happening! How did I lose?!",
@ -540,25 +540,25 @@
"zinzolin": {
"encounter": {
"1": "You could become a threat to Team Plasma, so we will eliminate you here and now!",
"1_female": null,
"1_female": "You could become a threat to Team Plasma, so we will eliminate you here and now!",
"2": "You don't have the sense to know when to quit, it seems. It's an act of mercy on my part to bring an end to this now!",
"3": "You're an impressive Trainer to have made it this far. But it ends here.",
"3_female": null
"3_female": "You're an impressive Trainer to have made it this far. But it ends here."
},
"victory": {
"1": "Ghetsis... I have failed you...",
"2": "It's bitter cold. I'm shivering. I'm suffering. Yet, we will stand victorious.",
"3": "Hmph. You're a smarter Trainer than I expected, but not smart enough.",
"3_female": null
"3_female": "Hmph. You're a smarter Trainer than I expected, but not smart enough."
}
},
"rood": {
"encounter": {
"1": "You are a threat to Team Plasma. We cannot let you walk away from here and now!",
"1_female": null,
"1_female": "You are a threat to Team Plasma. We cannot let you walk away from here and now!",
"2": "It seems you don't know when to give up. I'll make sure no one interferes with our plans!",
"3": "You are a remarkable Trainer to have made it this far. But this is where it ends.",
"3_female": null
"3_female": "You are a remarkable Trainer to have made it this far. But this is where it ends."
},
"victory": {
"1": "Ghetsis... I have failed my mission...",
@ -569,15 +569,15 @@
"xerosic": {
"encounter": {
"1": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!",
"1_female": null,
"1_female": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!",
"2": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.",
"2_female": null,
"2_female": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.",
"3": "I've been waiting for you! I need to do a little research on you! Come, let us begin!"
},
"victory": {
"1": "Ah, you're quite strong. Oh yes—very strong, indeed.",
"2": "Ding-ding-ding! You did it! To the victor go the spoils!",
"2_female": null,
"2_female": "Ding-ding-ding! You did it! To the victor go the spoils!",
"3": "Wonderful! Amazing! You have tremendous skill and bravery!"
}
},
@ -585,7 +585,7 @@
"encounter": {
"1": "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.",
"2": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.",
"2_female": null,
"2_female": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.",
"3": "I've anticipated your arrival. It's time for a little test. Shall we begin?"
},
"victory": {
@ -598,11 +598,11 @@
"encounter": {
"1": "Prepare for trouble!",
"2": "We're pulling a big job here! Get lost, kid!",
"2_female": null,
"2_female": "We're pulling a big job here! Get lost, kid!",
"3": "Hand over your Pokémon, or face the wrath of Team Rocket!",
"4": "You're about to experience the true terror of Team Rocket!",
"5": "Hey, kid! Me am a Team Rocket member kind of guy!",
"5_female": null
"5_female": "Hey, kid! Me am a Team Rocket member kind of guy!"
},
"victory": {
"1": "Team Rocket blasting off again!",
@ -624,7 +624,7 @@
"1": "Huh? I lost?!",
"2": "I can't believe I lost! I even skipped lunch for this",
"3": "No way! You're just a kid!",
"3_female": null,
"3_female": "No way! You're just a kid!",
"4": "Urrrgh... I should've ducked into our hideout right away...",
"5": "You beat me... Do you think the boss will dock my pay for this?"
}
@ -652,7 +652,7 @@
"3": "In the name of Team Galactic, I'll eliminate anyone who stands in our way!",
"4": "Get ready to lose!",
"5": "Hope you're ready for a cosmic beatdown!",
"5_female": null
"5_female": "Hope you're ready for a cosmic beatdown!"
},
"victory": {
"1": "Shut down...",
@ -682,7 +682,7 @@
"encounter": {
"1": "Your Pokémon are no match for the elegance of Team Flare.",
"2": "Hope you brought your sunglasses, because things are about to get bright!",
"2_female": null,
"2_female": "Hope you brought your sunglasses, because things are about to get bright!",
"3": "Team Flare will cleanse the world of imperfection!",
"4": "Prepare to face the brilliance of Team Flare!",
"5": "Fashion is most important to us!"
@ -784,7 +784,7 @@
},
"defeat": {
"1": "Mark my words. Not being able to measure your own strength shows that you are still a child.",
"1_female": null
"1_female": "Mark my words. Not being able to measure your own strength shows that you are still a child."
}
},
"rocket_boss_giovanni_2": {
@ -845,7 +845,7 @@
"galactic_boss_cyrus_1": {
"encounter": {
"1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!",
"1_female": null
"1_female": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!"
},
"victory": {
"1": "Interesting. And quite curious."
@ -995,7 +995,7 @@
"misty": {
"encounter": {
"1": "My policy is an all out offensive with Water-type Pokémon!",
"1_female": null,
"1_female": "My policy is an all out offensive with Water-type Pokémon!",
"2": "Hiya, I'll show you the strength of my aquatic Pokémon!",
"3": "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?"
},
@ -1013,14 +1013,14 @@
"lt_surge": {
"encounter": {
"1": "My Electric Pokémon saved me during the war! I'll show you how!",
"1_female": null,
"1_female": "My Electric Pokémon saved me during the war! I'll show you how!",
"2": "Ten-hut! I'll shock you into surrender!",
"3": "I'll zap you just like I do to all my enemies in battle!"
},
"victory": {
"1": "Whoa! Your team's the real deal, kid!",
"2": "Aaargh, you're strong! Even my electric tricks lost against you.",
"2_female": null,
"2_female": "Aaargh, you're strong! Even my electric tricks lost against you.",
"3": "That was an absolutely shocking loss!"
},
"defeat": {
@ -1045,7 +1045,7 @@
"defeat": {
"1": "I was afraid I would doze off…",
"2": "Oh my, it seems my Grass Pokémon overwhelmed you.",
"2_female": null,
"2_female": "Oh my, it seems my Grass Pokémon overwhelmed you.",
"3": "That battle was such a soothing experience.",
"4": "Oh… Is that all?"
}
@ -1106,7 +1106,7 @@
"1": "I, the leader of Team Rocket, will make you feel a world of pain!",
"2": "My training here will be vital before I am to face my old associates again.",
"3": "I do not think you are prepared for the level of failure you are about to experience!",
"3_female": null
"3_female": "I do not think you are prepared for the level of failure you are about to experience!"
},
"victory": {
"1": "WHAT! Me, lose?! There is nothing I wish to say to you!",
@ -1139,7 +1139,7 @@
"brawly": {
"encounter": {
"1": "Oh man, a challenger!\nLet's see what you can do!",
"1_female": null,
"1_female": "Oh man, a challenger!\nLet's see what you can do!",
"2": "You seem like a big splash.\nLet's battle!",
"3": "Time to create a storm!\nLet's go!"
},
@ -1167,7 +1167,7 @@
},
"defeat": {
"1": "Recharge your batteries and challenge me again sometime!\nWahahahaha!",
"1_female": null,
"1_female": "Recharge your batteries and challenge me again sometime!\nWahahahaha!",
"2": "I hope you found our battle electrifying!\nWahahahaha!",
"3": "Aren't you shocked I won?\nWahahahaha!"
}
@ -1214,7 +1214,7 @@
},
"victory": {
"1": "You're the first Trainer I've seen with more grace than I.\nExcellently played.",
"1_female": null,
"1_female": "You're the first Trainer I've seen with more grace than I.\nExcellently played.",
"2": "Oh, my Flying Pokémon have plummeted!\nVery well.",
"3": "Though I may have fallen, my Pokémon will continue to fly!"
},
@ -1227,7 +1227,7 @@
"tate": {
"encounter": {
"1": "Hehehe…\nWere you surprised to see me without my sister?",
"1_female": null,
"1_female": "Hehehe…\nWere you surprised to see me without my sister?",
"2": "I can see what you're thinking…\nYou want to battle!",
"3": "How can you defeat someone…\nWho knows your every move?"
},
@ -1245,7 +1245,7 @@
"liza": {
"encounter": {
"1": "Fufufu…\nWere you surprised to see me without my brother?",
"1_female": null,
"1_female": "Fufufu…\nWere you surprised to see me without my brother?",
"2": "I can determine what you desire…\nYou want to battle, don't you?",
"3": "How can you defeat someone…\nWho's one with their Pokémon?"
},
@ -1317,10 +1317,10 @@
"nessa": {
"encounter": {
"1": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.",
"1_female": null,
"1_female": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.",
"2": "I'm not here to chat. I'm here to win!",
"3": "This is a little gift from my Pokémon… I hope you can take it!",
"3_female": null
"3_female": "This is a little gift from my Pokémon… I hope you can take it!"
},
"victory": {
"1": "You and your Pokémon are just too much…",
@ -1341,7 +1341,7 @@
},
"victory": {
"1": "You… You're pretty good, huh?",
"1_female": null,
"1_female": "You… You're pretty good, huh?",
"2": "If you find Gordie around, be sure to give him a right trashing, would you?",
"3": "I think you took breaking the ice a little too literally…"
},
@ -1355,12 +1355,12 @@
"encounter": {
"1": "You look strong! Shoots! Let's start!",
"2": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.",
"2_female": null,
"2_female": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.",
"3": "Oh ho, so I'm facing you! That's off the wall."
},
"victory": {
"1": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!",
"1_female": null,
"1_female": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!",
"2": "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!",
"3": "You're strong as a gnarly wave!"
},
@ -1373,7 +1373,7 @@
"shauntal": {
"encounter": {
"1": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.",
"1_female": null,
"1_female": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.",
"2": "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?",
"3": "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?"
},
@ -1391,7 +1391,7 @@
"marshal": {
"encounter": {
"1": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!",
"1_female": null,
"1_female": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!",
"2": "Victory, decisive victory, is my intention! Challenger, here I come!",
"3": "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!"
},
@ -1411,7 +1411,7 @@
"1": "You remind me of an old friend. That makes me excited about this Pokémon battle!",
"2": "Pokémon battles have no meaning if you don't think why you battle.\n$Or better said, it makes battling together with Pokémon meaningless.",
"3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you.",
"3_female": null
"3_female": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you."
},
"victory": {
"1": "Thank you! I saw what was missing in me.",
@ -1427,65 +1427,65 @@
"chili": {
"encounter": {
"1": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!",
"1_female": null,
"1_female": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!",
"2": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!",
"2_female": null,
"2_female": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!",
"3": "I'm going to show you what me and my blazing Fire types can do!",
"3_female": null
"3_female": "I'm going to show you what me and my blazing Fire types can do!"
},
"victory": {
"1": "You got me. I am… burned… out…",
"1_female": null,
"1_female": "You got me. I am… burned… out…",
"2": "Whoa ho! You're on fire!",
"2_female": null,
"2_female": "Whoa ho! You're on fire!",
"3": "Augh! You got me!"
},
"defeat": {
"1": "I'm on fire! Play with me, and you'll get burned!",
"1_female": null,
"1_female": "I'm on fire! Play with me, and you'll get burned!",
"2": "When you play with fire, you get burned!",
"3": "I mean, c'mon, your opponent was me! You didn't have a chance!",
"3_female": null
"3_female": "I mean, c'mon, your opponent was me! You didn't have a chance!"
}
},
"cilan": {
"encounter": {
"1": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.",
"1_female": null,
"1_female": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.",
"2": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.",
"2_female": null,
"2_female": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.",
"3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon.",
"3_female": null
"3_female": "OK… So, um, I'm Cilan, I like Grass-type Pokémon."
},
"victory": {
"1": "Er… Is it over now?",
"1_female": null,
"1_female": "Er… Is it over now?",
"2": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…",
"2_female": null,
"2_female": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…",
"3": "…Huh. Looks like my timing was, um, off?"
},
"defeat": {
"1": "Huh? Did I win?",
"1_female": null,
"1_female": "Huh? Did I win?",
"2": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.",
"2_female": null,
"2_female": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.",
"3": "It…it was quite a thrilling experience…",
"3_female": null
"3_female": "It…it was quite a thrilling experience…"
}
},
"roark": {
"encounter": {
"1": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!",
"1_female": null,
"1_female": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!",
"2": "Here goes! These are my rocking Pokémon, my pride and joy!",
"3": "Rock-type Pokémon are simply the best!",
"4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!",
"4_female": null
"4_female": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!"
},
"victory": {
"1": "W-what? That can't be! My buffed-up Pokémon!",
"2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.",
"2_female": null,
"2_female": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.",
"3": "With skill like yours, it's natural for you to win.",
"4": "Wh-what?! It can't be! Even that wasn't enough?",
"5": "I blew it."
@ -1508,7 +1508,7 @@
"victory": {
"1": "I'm not good enough yet…",
"2": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…",
"2_female": null,
"2_female": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…",
"3": "How is this possible…",
"4": "I don't think our potentials are so different.\n$But you seem to have something more than that… So be it.",
"5": "Guess I need more training.",
@ -1568,13 +1568,13 @@
},
"defeat": {
"1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?",
"1_female": null
"1_female": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?"
}
},
"ramos": {
"encounter": {
"1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?",
"1_female": null
"1_female": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?"
},
"victory": {
"1": "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout."
@ -1605,7 +1605,7 @@
"victory": {
"1": "I must say, I'm warmed up to you! I might even admire you a little.",
"2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. ",
"2_female": null
"2_female": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. "
},
"defeat": {
"1": "I sensed your will to win, but I don't lose!",
@ -1618,7 +1618,7 @@
},
"victory": {
"1": "Amazing! You're very good, aren't you?",
"1_female": null
"1_female": "Amazing! You're very good, aren't you?"
},
"defeat": {
"1": "Yes! My Pokémon and I are perfectly good!"
@ -1660,7 +1660,7 @@
"clay": {
"encounter": {
"1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!",
"1_female": null
"1_female": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!"
},
"victory": {
"1": "Man oh man… It feels good to go all out and still be defeated!"
@ -1675,7 +1675,7 @@
},
"victory": {
"1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!",
"1_female": null
"1_female": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!"
},
"defeat": {
"1": "You come back to see me again now, ya hear?"
@ -1742,7 +1742,7 @@
},
"victory": {
"1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy.",
"1_female": null
"1_female": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy."
},
"defeat": {
"1": "A grand illusion!"
@ -1751,14 +1751,14 @@
"lorelei": {
"encounter": {
"1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?",
"1_female": null
"1_female": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?"
},
"victory": {
"1": "How dare you!"
},
"defeat": {
"1": "There's nothing you can do once you're frozen.",
"1_female": null
"1_female": "There's nothing you can do once you're frozen."
}
},
"will": {
@ -1775,11 +1775,11 @@
"malva": {
"encounter": {
"1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!",
"1_female": null
"1_female": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!"
},
"victory": {
"1": "What news… So a new challenger has defeated Malva!",
"1_female": null
"1_female": "What news… So a new challenger has defeated Malva!"
},
"defeat": {
"1": "I am delighted! Yes, delighted that I could squash you beneath my heel."
@ -1802,7 +1802,7 @@
},
"victory": {
"1": "I certainly found an interesting Trainer to face!",
"1_female": null
"1_female": "I certainly found an interesting Trainer to face!"
},
"defeat": {
"1": "Ahaha. What an interesting battle."
@ -1814,11 +1814,11 @@
},
"victory": {
"1": "Not bad, kiddo.",
"1_female": null
"1_female": "Not bad, kiddo."
},
"defeat": {
"1": "Nahahaha! You really are something else, kiddo!",
"1_female": null
"1_female": "Nahahaha! You really are something else, kiddo!"
}
},
"bruno": {
@ -1838,7 +1838,7 @@
},
"victory": {
"1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win.",
"1_female": null
"1_female": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win."
},
"defeat": {
"1": "Thanks! Thanks to our battle, I was also able to make progress in my research!"
@ -1869,11 +1869,11 @@
"lenora": {
"encounter": {
"1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!",
"1_female": null
"1_female": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!"
},
"victory": {
"1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!",
"1_female": null
"1_female": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!"
},
"defeat": {
"1": "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!"
@ -1899,7 +1899,7 @@
},
"defeat": {
"1": "Hey, c'mon! Get serious! You gotta put more out there!",
"1_female": null
"1_female": "Hey, c'mon! Get serious! You gotta put more out there!"
}
},
"olivia": {
@ -1938,7 +1938,7 @@
"flint": {
"encounter": {
"1": "Hope you're warmed up, cause here comes the Big Bang!",
"1_female": null
"1_female": "Hope you're warmed up, cause here comes the Big Bang!"
},
"victory": {
"1": "Incredible! Your moves are so hot, they make mine look lukewarm!"
@ -1961,7 +1961,7 @@
"caitlin": {
"encounter": {
"1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!",
"1_female": null
"1_female": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!"
},
"victory": {
"1": "My Pokémon and I learned so much! I offer you my thanks."
@ -1984,15 +1984,15 @@
"wikstrom": {
"encounter": {
"1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!",
"1_female": null
"1_female": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!"
},
"victory": {
"1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!",
"1_female": null
"1_female": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!"
},
"defeat": {
"1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!",
"1_female": null
"1_female": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!"
}
},
"acerola": {
@ -2024,14 +2024,14 @@
},
"victory": {
"1": "You got me. You are magnificent!",
"1_female": null,
"1_female": "You got me. You are magnificent!",
"2": "I never expected another trainer to beat me… I'm surprised.",
"2_female": null
"2_female": "I never expected another trainer to beat me… I'm surprised."
},
"defeat": {
"1": "That was close. Want to try again?",
"2": "It's not that you are weak. Don't let it bother you.",
"2_female": null
"2_female": "It's not that you are weak. Don't let it bother you."
}
},
"karen": {
@ -2057,7 +2057,7 @@
},
"victory": {
"1": "The power of Grass has wilted… What an incredible Challenger!",
"1_female": null
"1_female": "The power of Grass has wilted… What an incredible Challenger!"
},
"defeat": {
"1": "This'll really leave you in shock and awe."
@ -2077,7 +2077,7 @@
"drasna": {
"encounter": {
"1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!",
"1_female": null
"1_female": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!"
},
"victory": {
"1": "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!"
@ -2111,7 +2111,7 @@
"blue": {
"encounter": {
"1": "You must be pretty good to get this far.",
"1_female": null
"1_female": "You must be pretty good to get this far."
},
"victory": {
"1": "I've only lost to him and now to you… Him? Hee, hee…"
@ -2159,7 +2159,7 @@
},
"victory": {
"1": "This is the emergence of a new Champion.",
"1_female": null
"1_female": "This is the emergence of a new Champion."
},
"defeat": {
"1": "I successfully defended my Championship."
@ -2248,7 +2248,7 @@
},
"victory": {
"1": "Waaah! Waaah! You're so mean!",
"1_female": null
"1_female": "Waaah! Waaah! You're so mean!"
},
"defeat": {
"1": "And that's that!"
@ -2257,7 +2257,7 @@
"chuck": {
"encounter": {
"1": "Hah! You want to challenge me? Are you brave or just ignorant?",
"1_female": null
"1_female": "Hah! You want to challenge me? Are you brave or just ignorant?"
},
"victory": {
"1": "You're strong! Would you please make me your apprentice?"
@ -2269,7 +2269,7 @@
"katy": {
"encounter": {
"1": "Don't let your guard down unless you would like to find yourself knocked off your feet!",
"1_female": null
"1_female": "Don't let your guard down unless you would like to find yourself knocked off your feet!"
},
"victory": {
"1": "All of my sweet little Pokémon dropped like flies!"
@ -2303,7 +2303,7 @@
"maylene": {
"encounter": {
"1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!",
"1_female": null
"1_female": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!"
},
"victory": {
"1": "I admit defeat…"
@ -2326,7 +2326,7 @@
"byron": {
"encounter": {
"1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!",
"1_female": null
"1_female": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!"
},
"victory": {
"1": "Hmm! My sturdy Pokémon--defeated!"
@ -2349,7 +2349,7 @@
"volkner": {
"encounter": {
"1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!",
"1_female": null
"1_female": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!"
},
"victory": {
"1": "You've got me beat…\n$Your desire and the noble way your Pokémon battled for you… \n$I even felt thrilled during our match. That was a very good battle."
@ -2452,7 +2452,7 @@
"valerie": {
"encounter": {
"1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.",
"1_female": null
"1_female": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong."
},
"victory": {
"1": "I hope that you will find things worth smiling about tomorrow…"
@ -2500,7 +2500,7 @@
},
"victory": {
"1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon.",
"1_female": null
"1_female": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon."
},
"defeat": {
"1": "Too bad for you, I guess."
@ -2509,7 +2509,7 @@
"bede": {
"encounter": {
"1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am.",
"1_female": null
"1_female": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am."
},
"victory": {
"1": "I see… Well, that's fine. I wasn't really trying all that hard anyway."
@ -2554,7 +2554,7 @@
"brassius": {
"encounter": {
"1": "I assume you are ready? Let our collaborative work of art begin!",
"1_female": null
"1_female": "I assume you are ready? Let our collaborative work of art begin!"
},
"victory": {
"1": "Ahhh…vant-garde!"
@ -2566,11 +2566,11 @@
"iono": {
"encounter": {
"1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!",
"1_female": null
"1_female": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!"
},
"victory": {
"1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!",
"1_female": null
"1_female": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!"
},
"defeat": {
"1": "Your eyeballs are MINE!"
@ -2593,7 +2593,7 @@
},
"victory": {
"1": "You're cool, my friend—you move my SOUL!",
"1_female": null
"1_female": "You're cool, my friend—you move my SOUL!"
},
"defeat": {
"1": "Later, baby!"
@ -2627,9 +2627,9 @@
"nessa_elite": {
"encounter": {
"1": "The tides are turning in my favor. Ready to get swept away?",
"1_female": null,
"1_female": "The tides are turning in my favor. Ready to get swept away?",
"2": "Let's make some waves with this battle! I hope you're prepared!",
"2_female": null
"2_female": "Let's make some waves with this battle! I hope you're prepared!"
},
"victory": {
"1": "You navigated those waters perfectly... Well done!",
@ -2657,7 +2657,7 @@
"allister_elite": {
"encounter": {
"1": "Shadows fall... Are you ready to face your fears?",
"1_female": null,
"1_female": "Shadows fall... Are you ready to face your fears?",
"2": "Let's see if you can handle the darkness that I command."
},
"victory": {
@ -2681,7 +2681,7 @@
"defeat": {
"1": "Another storm weathered, another victory claimed! Well fought!",
"2": "You got caught in my storm! Better luck next time!",
"2_female": null
"2_female": "You got caught in my storm! Better luck next time!"
}
},
"alder": {

View File

@ -1,42 +1,9 @@
import { BattlerIndex } from "#app/battle.js";
import { TrickRoomTag } from "#app/data/arena-tag.js";
import { Stat } from "#app/enums/stat.js";
import Pokemon from "#app/field/pokemon.js";
import { BattlePhase } from "./battle-phase";
import * as Utils from "#app/utils.js";
import Pokemon from "#app/field/pokemon";
type PokemonFunc = (pokemon: Pokemon) => void;
export abstract class FieldPhase extends BattlePhase {
getOrder(): BattlerIndex[] {
const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[];
const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[];
// We shuffle the list before sorting so speed ties produce random results
let orderedTargets: Pokemon[] = playerField.concat(enemyField);
// We seed it with the current turn to prevent an inconsistency where it
// was varying based on how long since you last reloaded
this.scene.executeWithSeedOffset(() => {
orderedTargets = Utils.randSeedShuffle(orderedTargets);
}, this.scene.currentBattle.turn, this.scene.waveSeed);
orderedTargets.sort((a: Pokemon, b: Pokemon) => {
const aSpeed = a?.getBattleStat(Stat.SPD) || 0;
const bSpeed = b?.getBattleStat(Stat.SPD) || 0;
return bSpeed - aSpeed;
});
const speedReversed = new Utils.BooleanHolder(false);
this.scene.arena.applyTags(TrickRoomTag, speedReversed);
if (speedReversed.value) {
orderedTargets = orderedTargets.reverse();
}
return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : 0));
}
executeForAll(func: PokemonFunc): void {
const field = this.scene.getField(true).filter(p => p.summonData);
field.forEach(pokemon => func(pokemon));

View File

@ -1,12 +1,12 @@
import BattleScene from "#app/battle-scene.js";
import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability.js";
import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move.js";
import { Abilities } from "#app/enums/abilities.js";
import { Stat } from "#app/enums/stat.js";
import { PokemonMove } from "#app/field/pokemon.js";
import { BypassSpeedChanceModifier } from "#app/modifier/modifier.js";
import { Command } from "#app/ui/command-ui-handler.js";
import * as Utils from "#app/utils.js";
import BattleScene from "#app/battle-scene";
import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability";
import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { Stat } from "#app/enums/stat";
import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { BypassSpeedChanceModifier } from "#app/modifier/modifier";
import { Command } from "#app/ui/command-ui-handler";
import * as Utils from "#app/utils";
import { AttemptCapturePhase } from "./attempt-capture-phase";
import { AttemptRunPhase } from "./attempt-run-phase";
import { BerryPhase } from "./berry-phase";
@ -17,18 +17,59 @@ import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
import { SwitchSummonPhase } from "./switch-summon-phase";
import { TurnEndPhase } from "./turn-end-phase";
import { WeatherEffectPhase } from "./weather-effect-phase";
import { BattlerIndex } from "#app/battle";
import { TrickRoomTag } from "#app/data/arena-tag";
export class TurnStartPhase extends FieldPhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
/**
* This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array.
* It also checks for Trick Room and reverses the array if it is present.
* @returns {@linkcode BattlerIndex[]} the battle indices of all pokemon on the field ordered by speed
*/
getSpeedOrder(): BattlerIndex[] {
const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[];
const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[];
const field = this.scene.getField();
const order = this.getOrder();
// We shuffle the list before sorting so speed ties produce random results
let orderedTargets: Pokemon[] = playerField.concat(enemyField);
// We seed it with the current turn to prevent an inconsistency where it
// was varying based on how long since you last reloaded
this.scene.executeWithSeedOffset(() => {
orderedTargets = Utils.randSeedShuffle(orderedTargets);
}, this.scene.currentBattle.turn, this.scene.waveSeed);
orderedTargets.sort((a: Pokemon, b: Pokemon) => {
const aSpeed = a?.getBattleStat(Stat.SPD) || 0;
const bSpeed = b?.getBattleStat(Stat.SPD) || 0;
return bSpeed - aSpeed;
});
// Next, a check for Trick Room is applied. If Trick Room is present, the order is reversed.
const speedReversed = new Utils.BooleanHolder(false);
this.scene.arena.applyTags(TrickRoomTag, speedReversed);
if (speedReversed.value) {
orderedTargets = orderedTargets.reverse();
}
return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : BattlerIndex.PLAYER));
}
/**
* This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it.
* This also considers the priority levels of various commands and changes the result of getSpeedOrder based on such.
* @returns {@linkcode BattlerIndex[]} the final sequence of commands for this turn
*/
getCommandOrder(): BattlerIndex[] {
let moveOrder = this.getSpeedOrder();
// The creation of the battlerBypassSpeed object contains checks for the ability Quick Draw and the held item Quick Claw
// The ability Mycelium Might disables Quick Claw's activation when using a status move
// This occurs before the main loop because of battles with more than two Pokemon
const battlerBypassSpeed = {};
this.scene.getField(true).filter(p => p.summonData).map(p => {
@ -42,8 +83,9 @@ export class TurnStartPhase extends FieldPhase {
battlerBypassSpeed[p.getBattlerIndex()] = bypassSpeed;
});
const moveOrder = order.slice(0);
// The function begins sorting orderedTargets based on command priority, move priority, and possible speed bypasses.
// Non-FIGHT commands (SWITCH, BALL, RUN) have a higher command priority and will always occur before any FIGHT commands.
moveOrder = moveOrder.slice(0);
moveOrder.sort((a, b) => {
const aCommand = this.scene.currentBattle.turnCommands[a];
const bCommand = this.scene.currentBattle.turnCommands[b];
@ -55,37 +97,50 @@ export class TurnStartPhase extends FieldPhase {
return -1;
}
} else if (aCommand?.command === Command.FIGHT) {
const aMove = allMoves[aCommand.move!.move];//TODO: is the bang correct here?
const bMove = allMoves[bCommand!.move!.move];//TODO: is the bang correct here?
const aMove = allMoves[aCommand.move!.move];
const bMove = allMoves[bCommand!.move!.move];
// The game now considers priority and applies the relevant move and ability attributes
const aPriority = new Utils.IntegerHolder(aMove.priority);
const bPriority = new Utils.IntegerHolder(bMove.priority);
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority); //TODO: is the bang correct here?
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority); //TODO: is the bang correct here?
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority);
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority);
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, false, aMove, aPriority); //TODO: is the bang correct here?
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, false, bMove, bPriority); //TODO: is the bang correct here?
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, false, aMove, aPriority);
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, false, bMove, bPriority);
// The game now checks for differences in priority levels.
// If the moves share the same original priority bracket, it can check for differences in battlerBypassSpeed and return the result.
// This conditional is used to ensure that Quick Claw can still activate with abilities like Stall and Mycelium Might (attack moves only)
// Otherwise, the game returns the user of the move with the highest priority.
const isSameBracket = Math.ceil(aPriority.value) - Math.ceil(bPriority.value) === 0;
if (aPriority.value !== bPriority.value) {
const bracketDifference = Math.ceil(aPriority.value) - Math.ceil(bPriority.value);
const hasSpeedDifference = battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value;
if (bracketDifference === 0 && hasSpeedDifference) {
if (isSameBracket && battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
return battlerBypassSpeed[a].value ? -1 : 1;
}
return aPriority.value < bPriority.value ? 1 : -1;
}
}
// If there is no difference between the move's calculated priorities, the game checks for differences in battlerBypassSpeed and returns the result.
if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
return battlerBypassSpeed[a].value ? -1 : 1;
}
const aIndex = order.indexOf(a);
const bIndex = order.indexOf(b);
const aIndex = moveOrder.indexOf(a);
const bIndex = moveOrder.indexOf(b);
return aIndex < bIndex ? -1 : aIndex > bIndex ? 1 : 0;
});
return moveOrder;
}
start() {
super.start();
const field = this.scene.getField();
const moveOrder = this.getCommandOrder();
let orderIndex = 0;
@ -150,10 +205,9 @@ export class TurnStartPhase extends FieldPhase {
}
}
this.scene.pushPhase(new WeatherEffectPhase(this.scene));
for (const o of order) {
for (const o of moveOrder) {
if (field[o].status && field[o].status.isPostTurn()) {
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o));
}

View File

@ -1,6 +1,6 @@
import { BattleStat } from "#app/data/battle-stat";
import { MovePhase } from "#app/phases/move-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
@ -8,7 +8,6 @@ import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Mycelium Might", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
@ -35,7 +34,7 @@ describe("Abilities - Mycelium Might", () => {
});
/**
* Bulbapedia References:
* References:
* https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(Ability)
* https://bulbapedia.bulbagarden.net/wiki/Priority
* https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-24
@ -44,22 +43,22 @@ describe("Abilities - Mycelium Might", () => {
it("will move last in its priority bracket and ignore protective abilities", async () => {
await game.startBattle([Species.REGIELEKI]);
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyPokemon = game.scene.getEnemyPokemon();
const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyIndex = enemyPokemon?.getBattlerIndex();
game.move.select(Moves.BABY_DOLL_EYES);
await game.phaseInterceptor.to(MovePhase, false);
await game.phaseInterceptor.to(TurnStartPhase, false);
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const speedOrder = phase.getSpeedOrder();
const commandOrder = phase.getCommandOrder();
// The opponent Pokemon (without Mycelium Might) goes first despite having lower speed than the player Pokemon.
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
await game.phaseInterceptor.run(MovePhase);
await game.phaseInterceptor.to(MovePhase, false);
// The player Pokemon (with Mycelium Might) goes last despite having higher speed than the opponent.
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
expect(speedOrder).toEqual([playerIndex, enemyIndex]);
expect(commandOrder).toEqual([enemyIndex, playerIndex]);
await game.phaseInterceptor.to(TurnEndPhase);
// Despite the opponent's ability (Clear Body), its attack stat is still reduced.
expect(enemyPokemon?.summonData.battleStats[BattleStat.ATK]).toBe(-1);
}, 20000);
@ -67,39 +66,41 @@ describe("Abilities - Mycelium Might", () => {
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
await game.startBattle([Species.REGIELEKI]);
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyPokemon = game.scene.getEnemyPokemon();
const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyIndex = enemyPokemon?.getBattlerIndex();
game.move.select(Moves.BABY_DOLL_EYES);
await game.phaseInterceptor.to(MovePhase, false);
await game.phaseInterceptor.to(TurnStartPhase, false);
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const speedOrder = phase.getSpeedOrder();
const commandOrder = phase.getCommandOrder();
// The player Pokemon (with M.M.) goes first because its move is still within a higher priority bracket than its opponent.
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
await game.phaseInterceptor.run(MovePhase);
await game.phaseInterceptor.to(MovePhase, false);
// The enemy Pokemon goes second because its move is in a lower priority bracket.
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
expect(speedOrder).toEqual([playerIndex, enemyIndex]);
expect(commandOrder).toEqual([playerIndex, enemyIndex]);
await game.phaseInterceptor.to(TurnEndPhase);
// Despite the opponent's ability (Clear Body), its attack stat is still reduced.
expect(enemyPokemon?.summonData.battleStats[BattleStat.ATK]).toBe(-1);
}, 20000);
it("will not affect non-status moves", async () => {
await game.startBattle([Species.REGIELEKI]);
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
game.move.select(Moves.QUICK_ATTACK);
await game.phaseInterceptor.to(MovePhase, false);
await game.phaseInterceptor.to(TurnStartPhase, false);
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const speedOrder = phase.getSpeedOrder();
const commandOrder = phase.getCommandOrder();
// The player Pokemon (with M.M.) goes first because it has a higher speed and did not use a status move.
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
await game.phaseInterceptor.run(MovePhase);
await game.phaseInterceptor.to(MovePhase, false);
// The enemy Pokemon (without M.M.) goes second because its speed is lower.
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
// This means that the commandOrder should be identical to the speedOrder
expect(speedOrder).toEqual([playerIndex, enemyIndex]);
expect(commandOrder).toEqual([playerIndex, enemyIndex]);
}, 20000);
});

View File

@ -1,11 +1,10 @@
import { MovePhase } from "#app/phases/move-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
describe("Abilities - Stall", () => {
let phaserGame: Phaser.Game;
@ -32,7 +31,7 @@ describe("Abilities - Stall", () => {
});
/**
* Bulbapedia References:
* References:
* https://bulbapedia.bulbagarden.net/wiki/Stall_(Ability)
* https://bulbapedia.bulbagarden.net/wiki/Priority
**/
@ -40,55 +39,56 @@ describe("Abilities - Stall", () => {
it("Pokemon with Stall should move last in its priority bracket regardless of speed", async () => {
await game.startBattle([Species.SHUCKLE]);
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
game.move.select(Moves.QUICK_ATTACK);
await game.phaseInterceptor.to(MovePhase, false);
await game.phaseInterceptor.to(TurnStartPhase, false);
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const speedOrder = phase.getSpeedOrder();
const commandOrder = phase.getCommandOrder();
// The player Pokemon (without Stall) goes first despite having lower speed than the opponent.
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
await game.phaseInterceptor.run(MovePhase);
await game.phaseInterceptor.to(MovePhase, false);
// The opponent Pokemon (with Stall) goes last despite having higher speed than the player Pokemon.
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
expect(speedOrder).toEqual([enemyIndex, playerIndex]);
expect(commandOrder).toEqual([playerIndex, enemyIndex]);
}, 20000);
it("Pokemon with Stall will go first if a move that is in a higher priority bracket than the opponent's move is used", async () => {
await game.startBattle([Species.SHUCKLE]);
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(MovePhase, false);
await game.phaseInterceptor.to(TurnStartPhase, false);
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const speedOrder = phase.getSpeedOrder();
const commandOrder = phase.getCommandOrder();
// The opponent Pokemon (with Stall) goes first because its move is still within a higher priority bracket than its opponent.
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
await game.phaseInterceptor.run(MovePhase);
await game.phaseInterceptor.to(MovePhase, false);
// The player Pokemon goes second because its move is in a lower priority bracket.
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
expect(speedOrder).toEqual([enemyIndex, playerIndex]);
expect(commandOrder).toEqual([enemyIndex, playerIndex]);
}, 20000);
it("If both Pokemon have stall and use the same move, speed is used to determine who goes first.", async () => {
game.override.ability(Abilities.STALL);
await game.startBattle([Species.SHUCKLE]);
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(MovePhase, false);
// The opponent Pokemon (with Stall) goes first because it has a higher speed.
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
await game.phaseInterceptor.to(TurnStartPhase, false);
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const speedOrder = phase.getSpeedOrder();
const commandOrder = phase.getCommandOrder();
await game.phaseInterceptor.run(MovePhase);
await game.phaseInterceptor.to(MovePhase, false);
// The opponent Pokemon (with Stall) goes first because it has a higher speed.
// The player Pokemon (with Stall) goes second because its speed is lower.
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
expect(speedOrder).toEqual([enemyIndex, playerIndex]);
expect(commandOrder).toEqual([enemyIndex, playerIndex]);
}, 20000);
});

View File

@ -1,4 +1,3 @@
import { Stat } from "#app/data/pokemon-stat";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { SelectTargetPhase } from "#app/phases/select-target-phase";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
@ -7,8 +6,7 @@ import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Battle order", () => {
let phaserGame: Phaser.Game;
@ -37,30 +35,42 @@ describe("Battle order", () => {
await game.startBattle([
Species.BULBASAUR,
]);
game.scene.getParty()[0].stats[Stat.SPD] = 50;
game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 150;
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set playerPokemon's speed to 50
vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.run(EnemyCommandPhase);
const playerPokemonIndex = playerPokemon.getBattlerIndex();
const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const order = phase.getOrder();
expect(order[0]).toBe(2);
expect(order[1]).toBe(0);
const order = phase.getCommandOrder();
expect(order[0]).toBe(enemyPokemonIndex);
expect(order[1]).toBe(playerPokemonIndex);
}, 20000);
it("Player faster than opponent 150 vs 50", async () => {
await game.startBattle([
Species.BULBASAUR,
]);
game.scene.getParty()[0].stats[Stat.SPD] = 150;
game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 50;
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set playerPokemon's speed to 150
vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set enemyPokemon's speed to 50
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.run(EnemyCommandPhase);
const playerPokemonIndex = playerPokemon.getBattlerIndex();
const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const order = phase.getOrder();
expect(order[0]).toBe(0);
expect(order[1]).toBe(2);
const order = phase.getCommandOrder();
expect(order[0]).toBe(playerPokemonIndex);
expect(order[1]).toBe(enemyPokemonIndex);
}, 20000);
it("double - both opponents faster than player 50/50 vs 150/150", async () => {
@ -69,20 +79,25 @@ describe("Battle order", () => {
Species.BULBASAUR,
Species.BLASTOISE,
]);
game.scene.getParty()[0].stats[Stat.SPD] = 50;
game.scene.getParty()[1].stats[Stat.SPD] = 50;
game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 150;
game.scene.currentBattle.enemyParty[1].stats[Stat.SPD] = 150;
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50])); // set both playerPokemons' speed to 50
enemyPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150])); // set both enemyPokemons' speed to 150
const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
game.move.select(Moves.TACKLE);
game.move.select(Moves.TACKLE, 1);
await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const order = phase.getOrder();
expect(order.indexOf(0)).toBeGreaterThan(order.indexOf(2));
expect(order.indexOf(0)).toBeGreaterThan(order.indexOf(3));
expect(order.indexOf(1)).toBeGreaterThan(order.indexOf(2));
expect(order.indexOf(1)).toBeGreaterThan(order.indexOf(3));
const order = phase.getCommandOrder();
expect(order.slice(0, 2).includes(enemyIndices[0])).toBe(true);
expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true);
expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true);
expect(order.slice(2, 4).includes(playerIndices[1])).toBe(true);
}, 20000);
it("double - speed tie except 1 - 100/100 vs 100/150", async () => {
@ -91,19 +106,25 @@ describe("Battle order", () => {
Species.BULBASAUR,
Species.BLASTOISE,
]);
game.scene.getParty()[0].stats[Stat.SPD] = 100;
game.scene.getParty()[1].stats[Stat.SPD] = 100;
game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 100;
game.scene.currentBattle.enemyParty[1].stats[Stat.SPD] = 150;
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100])); //set both playerPokemons' speed to 100
vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set enemyPokemon's speed to 100
vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150
const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
game.move.select(Moves.TACKLE);
game.move.select(Moves.TACKLE, 1);
await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const order = phase.getOrder();
expect(order.indexOf(3)).toBeLessThan(order.indexOf(0));
expect(order.indexOf(3)).toBeLessThan(order.indexOf(1));
expect(order.indexOf(3)).toBeLessThan(order.indexOf(2));
const order = phase.getCommandOrder();
expect(order[0]).toBe(enemyIndices[1]);
expect(order.slice(1, 4).includes(enemyIndices[0])).toBe(true);
expect(order.slice(1, 4).includes(playerIndices[0])).toBe(true);
expect(order.slice(1, 4).includes(playerIndices[1])).toBe(true);
}, 20000);
it("double - speed tie 100/150 vs 100/150", async () => {
@ -112,19 +133,25 @@ describe("Battle order", () => {
Species.BULBASAUR,
Species.BLASTOISE,
]);
game.scene.getParty()[0].stats[Stat.SPD] = 100;
game.scene.getParty()[1].stats[Stat.SPD] = 150;
game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 100;
game.scene.currentBattle.enemyParty[1].stats[Stat.SPD] = 150;
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set one playerPokemon's speed to 100
vi.spyOn(playerPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set other playerPokemon's speed to 150
vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set one enemyPokemon's speed to 100
vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set other enemyPokemon's speed to 150
const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
game.move.select(Moves.TACKLE);
game.move.select(Moves.TACKLE, 1);
await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const order = phase.getOrder();
expect(order.indexOf(1)).toBeLessThan(order.indexOf(0));
expect(order.indexOf(1)).toBeLessThan(order.indexOf(2));
expect(order.indexOf(3)).toBeLessThan(order.indexOf(0));
expect(order.indexOf(3)).toBeLessThan(order.indexOf(2));
const order = phase.getCommandOrder();
expect(order.slice(0, 2).includes(playerIndices[1])).toBe(true);
expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true);
expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true);
expect(order.slice(2, 4).includes(enemyIndices[0])).toBe(true);
}, 20000);
});

View File

@ -381,7 +381,7 @@ export default class GameManager {
}
/**
* Intercepts `TurnStartPhase` and mocks the getOrder's return value {@linkcode TurnStartPhase.getOrder}
* Intercepts `TurnStartPhase` and mocks the getSpeedOrder's return value {@linkcode TurnStartPhase.getSpeedOrder}
* Used to modify the turn order.
* @param {BattlerIndex[]} order The turn order to set
* @example
@ -392,7 +392,7 @@ export default class GameManager {
async setTurnOrder(order: BattlerIndex[]): Promise<void> {
await this.phaseInterceptor.to(TurnStartPhase, false);
vi.spyOn(this.scene.getCurrentPhase() as TurnStartPhase, "getOrder").mockReturnValue(order);
vi.spyOn(this.scene.getCurrentPhase() as TurnStartPhase, "getSpeedOrder").mockReturnValue(order);
}
/**

View File

@ -1,35 +1,39 @@
import BattleScene from "#app/battle-scene.js";
import { TextStyle, addTextObject } from "#app/ui/text.js";
import BattleScene from "#app/battle-scene";
import { TextStyle, addTextObject } from "#app/ui/text";
import i18next from "i18next";
export enum EventType {
SHINY
SHINY,
GENERIC
}
interface TimedEvent {
interface EventBanner {
bannerKey?: string;
xPosition?: number;
yPosition?: number;
scale?: number;
availableLangs?: string[];
}
interface TimedEvent extends EventBanner {
name: string;
eventType: EventType;
shinyMultiplier?: number;
startDate: Date;
endDate: Date;
bannerFilename?: string
}
const timedEvents: TimedEvent[] = [
{
name: "Pride Update",
eventType: EventType.SHINY,
shinyMultiplier: 2,
startDate: new Date(Date.UTC(2024, 5, 14, 0)),
endDate: new Date(Date.UTC(2024, 5, 23, 0)),
bannerFilename: "pride-update"
},
{
name: "August Variant Update",
eventType: EventType.SHINY,
shinyMultiplier: 2,
startDate: new Date(Date.UTC(2024, 7, 16, 0)),
endDate: new Date(Date.UTC(2024, 7, 22, 0)),
bannerFilename: "august-variant-update"
name: "September Update",
eventType: EventType.GENERIC,
startDate: new Date(Date.UTC(2024, 7, 28, 0)),
endDate: new Date(Date.UTC(2024, 8, 15, 0)),
bannerKey: "september-update",
xPosition: 19,
yPosition: 115,
scale: 0.30,
availableLangs: ["en", "de", "it", "fr", "ja", "ko", "es", "pt_BR", "zh_CN"]
}
];
@ -67,7 +71,7 @@ export class TimedEventManager {
}
getEventBannerFilename(): string {
return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerFilename!; // TODO: is this bang correct?
return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerKey!; // TODO: is this bang correct?
}
}
@ -85,38 +89,37 @@ export class TimedEventDisplay extends Phaser.GameObjects.Container {
}
setup() {
console.log(this.event?.bannerFilename);
this.banner = new Phaser.GameObjects.Image(this.scene, 29, 64, this.event!.bannerFilename!); // TODO: are the bangs correct here?
const lang = i18next.resolvedLanguage;
if (this.event && this.event.bannerKey) {
let key = this.event.bannerKey;
if (lang && this.event.availableLangs && this.event.availableLangs.length > 0) {
if (this.event.availableLangs.includes(lang)) {
key += "-"+lang;
} else {
key += "-en";
}
}
console.log(this.event.bannerKey);
this.banner = new Phaser.GameObjects.Image(this.scene, this.event.xPosition ?? 29, this.event.yPosition ?? 64, key);
this.banner.setName("img-event-banner");
this.banner.setOrigin(0.08, -0.35);
this.banner.setScale(0.18);
// this.bannerShadow = new Phaser.GameObjects.Rectangle(
// this.scene,
// this.banner.x - 2,
// this.banner.y + 2,
// this.banner.width,
// this.banner.height,
// 0x484848
// );
// this.bannerShadow.setName("rect-event-banner-shadow");
// this.bannerShadow.setScale(0.07);
// this.bannerShadow.setAlpha(0.5);
// this.bannerShadow.setOrigin(0,0);
this.banner.setScale(this.event.scale ?? 0.18);
if (this.event.eventType !== EventType.GENERIC) {
this.eventTimerText = addTextObject(
this.scene,
this.banner.x + 8,
this.banner.y + 100,
this.timeToGo(this.event!.endDate), // TODO: is the bang correct here?
this.timeToGo(this.event.endDate),
TextStyle.WINDOW
);
this.eventTimerText.setName("text-event-timer");
this.eventTimerText.setScale(0.15);
this.eventTimerText.setOrigin(0, 0);
this.add([
this.eventTimerText,
// this.bannerShadow,
this.banner]);
this.add(this.eventTimerText);
}
this.add(this.banner);
}
}
show() {
@ -157,6 +160,8 @@ export class TimedEventDisplay extends Phaser.GameObjects.Container {
}
updateCountdown() {
this.eventTimerText.setText(this.timeToGo(this.event!.endDate)); // TODO: is the bang correct here?
if (this.event && this.event.eventType !== EventType.GENERIC) {
this.eventTimerText.setText(this.timeToGo(this.event.endDate));
}
}
}

View File

@ -23,6 +23,14 @@ export enum SortDirection {
DESC = 1
}
export enum SortCriteria {
NUMBER = 0,
COST = 1,
CANDY = 2,
IV = 3,
NAME = 4
}
export class DropDownLabel {
public state: DropDownState;
public text: string;

View File

@ -166,6 +166,8 @@ export default class PartyUiHandler extends MessageUiHandler {
private iconAnimHandler: PokemonIconAnimHandler;
private blockInput: boolean;
private static FilterAll = (_pokemon: PlayerPokemon) => null;
public static FilterNonFainted = (pokemon: PlayerPokemon) => {
@ -317,7 +319,7 @@ export default class PartyUiHandler extends MessageUiHandler {
processInput(button: Button): boolean {
const ui = this.getUi();
if (this.pendingPrompt) {
if (this.pendingPrompt || this.blockInput) {
return false;
}
@ -485,7 +487,9 @@ export default class PartyUiHandler extends MessageUiHandler {
this.clearOptions();
ui.playSelect();
if (this.cursor >= this.scene.currentBattle.getBattlerCount() || !pokemon.isAllowedInBattle()) {
this.blockInput = true;
this.showText(i18next.t("partyUiHandler:releaseConfirmation", { pokemonName: getPokemonNameWithAffix(pokemon) }), null, () => {
this.blockInput = false;
ui.setModeWithoutClear(Mode.CONFIRM, () => {
ui.setMode(Mode.PARTY);
this.doRelease(this.cursor);

View File

@ -39,12 +39,13 @@ import { Species } from "#enums/species";
import {Button} from "#enums/buttons";
import { EggSourceType } from "#app/enums/egg-source-types.js";
import AwaitableUiHandler from "./awaitable-ui-handler";
import { DropDown, DropDownLabel, DropDownOption, DropDownState, DropDownType } from "./dropdown";
import { DropDown, DropDownLabel, DropDownOption, DropDownState, DropDownType, SortCriteria } from "./dropdown";
import { StarterContainer } from "./starter-container";
import { DropDownColumn, FilterBar } from "./filter-bar";
import { ScrollBar } from "./scroll-bar";
import { SelectChallengePhase } from "#app/phases/select-challenge-phase.js";
import { TitlePhase } from "#app/phases/title-phase.js";
import { Abilities } from "#app/enums/abilities";
export type StarterSelectCallback = (starters: Starter[]) => void;
@ -501,11 +502,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
// sort filter
const sortOptions = [
new DropDownOption(this.scene, 0, new DropDownLabel(i18next.t("filterBar:sortByNumber"), undefined, DropDownState.ON)),
new DropDownOption(this.scene, 1, new DropDownLabel(i18next.t("filterBar:sortByCost"))),
new DropDownOption(this.scene, 2, new DropDownLabel(i18next.t("filterBar:sortByCandies"))),
new DropDownOption(this.scene, 3, new DropDownLabel(i18next.t("filterBar:sortByIVs"))),
new DropDownOption(this.scene, 4, new DropDownLabel(i18next.t("filterBar:sortByName")))
new DropDownOption(this.scene, SortCriteria.NUMBER, new DropDownLabel(i18next.t("filterBar:sortByNumber"), undefined, DropDownState.ON)),
new DropDownOption(this.scene, SortCriteria.COST, new DropDownLabel(i18next.t("filterBar:sortByCost"))),
new DropDownOption(this.scene, SortCriteria.CANDY, new DropDownLabel(i18next.t("filterBar:sortByCandies"))),
new DropDownOption(this.scene, SortCriteria.IV, new DropDownLabel(i18next.t("filterBar:sortByIVs"))),
new DropDownOption(this.scene, SortCriteria.NAME, new DropDownLabel(i18next.t("filterBar:sortByName")))
];
this.filterBar.addFilter(DropDownColumn.SORT, i18next.t("filterBar:sortFilter"), new DropDown(this.scene, 0, 0, sortOptions, this.updateStarters, DropDownType.SINGLE));
this.filterBarContainer.add(this.filterBar);
@ -2363,6 +2364,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
// First, ensure you have the caught attributes for the species else default to bigint 0
const caughtAttr = this.scene.gameData.dexData[container.species.speciesId]?.caughtAttr || BigInt(0);
const starterData = this.scene.gameData.starterData[container.species.speciesId];
const isStarterProgressable = speciesEggMoves.hasOwnProperty(container.species.speciesId);
// Gen filter
const fitsGen = this.filterBar.getVals(DropDownColumn.GEN).includes(container.species.generation);
@ -2398,7 +2400,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.ON) {
return isPassiveUnlocked;
} else if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.EXCLUDE) {
return !isPassiveUnlocked;
return isStarterProgressable && !isPassiveUnlocked;
} else if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.UNLOCKABLE) {
return isPassiveUnlockable;
} else if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.OFF) {
@ -2413,7 +2415,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.ON) {
return isCostReduced;
} else if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.EXCLUDE) {
return !isCostReduced;
return isStarterProgressable && !isCostReduced;
} else if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.UNLOCKABLE) {
return isCostReductionUnlockable;
} else if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.OFF) {
@ -2450,12 +2452,13 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
});
// HA Filter
const speciesHasHiddenAbility = container.species.abilityHidden !== container.species.ability1 && container.species.abilityHidden !== Abilities.NONE;
const hasHA = starterData.abilityAttr & AbilityAttr.ABILITY_HIDDEN;
const fitsHA = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.ON) {
return hasHA;
} else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.EXCLUDE) {
return !hasHA;
return speciesHasHiddenAbility && !hasHA;
} else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.OFF) {
return true;
}
@ -2467,7 +2470,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
if (misc.val === "EGG" && misc.state === DropDownState.ON) {
return isEggPurchasable;
} else if (misc.val === "EGG" && misc.state === DropDownState.EXCLUDE) {
return !isEggPurchasable;
return isStarterProgressable && !isEggPurchasable;
} else if (misc.val === "EGG" && misc.state === DropDownState.OFF) {
return true;
}
@ -2498,19 +2501,19 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
switch (sort.val) {
default:
break;
case 0:
case SortCriteria.NUMBER:
return (a.species.speciesId - b.species.speciesId) * -sort.dir;
case 1:
case SortCriteria.COST:
return (a.cost - b.cost) * -sort.dir;
case 2:
case SortCriteria.CANDY:
const candyCountA = this.scene.gameData.starterData[a.species.speciesId].candyCount;
const candyCountB = this.scene.gameData.starterData[b.species.speciesId].candyCount;
return (candyCountA - candyCountB) * -sort.dir;
case 3:
case SortCriteria.IV:
const avgIVsA = this.scene.gameData.dexData[a.species.speciesId].ivs.reduce((a, b) => a + b, 0) / this.scene.gameData.dexData[a.species.speciesId].ivs.length;
const avgIVsB = this.scene.gameData.dexData[b.species.speciesId].ivs.reduce((a, b) => a + b, 0) / this.scene.gameData.dexData[b.species.speciesId].ivs.length;
return (avgIVsA - avgIVsB) * -sort.dir;
case 4:
case SortCriteria.NAME:
return a.species.name.localeCompare(b.species.name) * -sort.dir;
}
return 0;