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3 Commits

Author SHA1 Message Date
Acelynn Zhang
c853ca2dd4
Merge e20d7047f7 into cb3ae4ab87 2025-08-11 20:20:17 -04:00
Madmadness65
cb3ae4ab87
[Audio] Add new Desert and Fairy Cave biome music (#6257) 2025-08-11 18:09:52 -04:00
Acelynn Zhang
e20d7047f7 Fix behavior of ally-targeting moves during sleep 2025-07-29 22:02:18 -05:00
5 changed files with 47 additions and 11 deletions

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@ -895,7 +895,7 @@ export class Arena {
case BiomeId.CAVE:
return 14.24;
case BiomeId.DESERT:
return 1.143;
return 9.02;
case BiomeId.ICE_CAVE:
return 0.0;
case BiomeId.MEADOW:
@ -923,7 +923,7 @@ export class Arena {
case BiomeId.JUNGLE:
return 0.0;
case BiomeId.FAIRY_CAVE:
return 4.542;
return 0.0;
case BiomeId.TEMPLE:
return 2.547;
case BiomeId.ISLAND:

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@ -120,14 +120,8 @@ export class MovePhase extends BattlePhase {
console.log(MoveId[this.move.moveId], enumValueToKey(MoveUseMode, this.useMode));
// Check if move is unusable (e.g. running out of PP due to a mid-turn Spite
// or the user no longer being on field), ending the phase early if not.
if (!this.canMove(true)) {
if (this.pokemon.isActive(true)) {
this.fail();
this.showMoveText();
this.showFailedText();
}
if (!this.pokemon.isActive(true)) {
this.cancel();
this.end();
return;
}
@ -155,6 +149,7 @@ export class MovePhase extends BattlePhase {
this.resolveCounterAttackTarget();
// Check status cancellation from sleep, freeze, etc.
this.resolvePreMoveStatusEffects();
this.lapsePreMoveAndMoveTags();
@ -180,6 +175,18 @@ export class MovePhase extends BattlePhase {
const targets = this.getActiveTargetPokemon();
const moveQueue = this.pokemon.getMoveQueue();
// Check if move is unusable (e.g. running out of PP due to a mid-turn Spite
// or the user no longer being on field)
if (!this.canMove(true)) {
if (this.pokemon.isActive(true)) {
this.fail();
this.showMoveText();
this.showFailedText();
}
return;
}
if (
(targets.length === 0 && !this.move.getMove().hasAttr("AddArenaTrapTagAttr")) ||
(moveQueue.length > 0 && moveQueue[0].move === MoveId.NONE)

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@ -353,7 +353,7 @@ describe("Status Effects", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.moveset([MoveId.SPLASH, MoveId.DRAGON_CHEER])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
@ -390,6 +390,35 @@ describe("Status Effects", () => {
expect(player.status).toBeFalsy();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("Sleep turns should tick down when failing to use ally-targeting moves", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.field.getPlayerPokemon();
player.status = new Status(StatusEffect.SLEEP, 0, 4);
game.move.select(MoveId.DRAGON_CHEER);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.DRAGON_CHEER);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.DRAGON_CHEER);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(MoveId.DRAGON_CHEER);
await game.toNextTurn();
expect(player.status).toBeFalsy();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
});
});
describe("Behavior", () => {