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18 Commits

Author SHA1 Message Date
NightKev
fbda347a3f
Merge branch 'beta' into egg-rng-fix 2024-08-31 02:28:31 -07:00
Mumble
f8e119f37e
[Beta][Bug] Preventing Run History encryption (#3933)
* Blah

* Thought about it more

* Removed excess comment

* Purposely tested everything by manually setting bypassLogin to false

---------

Co-authored-by: frutescens <info@laptop>
2024-08-31 02:12:47 -04:00
Opaque02
ce0ba3fbf9
[Bug] Fixed issue where menu can't be opened up after a trainer battle (#3932) 2024-08-31 00:53:15 -04:00
Frederico Santos
3a50925de0 refactor: Update excludedMenus condition to look for currentPhase instead 2024-08-31 05:14:25 +01:00
Mumble
f9de149f55
double voucher prevention (#3931)
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-31 04:40:40 +01:00
NightKev
642b18e747
[Bug] Fix Pokemon not gaining HP when evolving (#3569)
* Don't recalculate stats that already exist

* add test to cover hp update after evo (#4)

- add evolution phase to phase interceptor
- add mock for video game object
- add returning video mock on add.video()

* add test to make sure pkm are not healed on evolve

* Stop on `EndEvolutionPhase` to prevent game state leak in tests

* Fix imports

* Remove `.js` from import

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Add docs to mock class

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-08-30 20:21:56 -07:00
NightKev
15205c5e00
Prevent daily runs from breaking due to very (un)lucky RNG (#3841) 2024-08-30 20:10:38 -07:00
chaosgrimmon
d9d147280b
[Sprite] Fix Manaphy egg outline (#3863)
* [Sprite] Add Manaphy egg outline

* [Sprite] Fix Manaphy egg outline
2024-08-30 23:10:22 -04:00
chaosgrimmon
3d5957a998
[Sprite] Beta2 Variant Patch icon chores (#3748)
* [Sprite] Add Gen1 icons

* [Sprite] Add Gen3 icons

* [Sprite] Add Gen4 icons

* [Sprite] Add Gen4 icons

* [Sprite] Add Gen5 icons

* [Sprite] Add Gen6 icons

* [Sprite] Add Gen9 icons

* [Sprite] Add Gen1 variant icons

* [Sprite] Add Gen2 variant icons

* [Sprite] Add Gen3 variant icons

* [Sprite] Add Gen4 variant icons

* [Sprite] Add Gen5 variant icons

* [Sprite] Add Gen7 variant icons

* [Sprite] Add more Gen1 variant icons

* [Sprite] Add Beta2 Gen2 variant icons

* [Sprite] Add Beta2 Gen1 variant icons

* [Sprite] Add Beta2 Gen3 variant icons

* [Sprite] Add Beta2 Gen4 variant icons

* [Sprite] Add Beta2 Gen5 variant icons

* [Sprite] Add Beta2 Gen6 variant icons

* [Sprite] Add Beta2 Gen7 variant icons

* [Sprite] Add Beta2 Gen8 variant icons

* [Sprite] Add Beta2 Gen9 variant icons
2024-08-30 23:06:36 -04:00
Frederico Santos
5e2c05afe9 refactor: Update excludedMenus condition to look at the end of the modeChain 2024-08-31 03:33:07 +01:00
Mumble
dd0b6464d2
[Beta][Bug] Fixing Trapped ability messages (#3928)
* always update your repo

* enemy command phase changed too

* typedocs

* Typedocs part 2

* Added simulation boolean back

* restored simulated

* Remove `console.log()` statements

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-30 22:07:27 -04:00
NightKev
dd0e820893
Fix turn order issue in Miracle Eye test (#3912) 2024-08-30 15:33:35 -07:00
Blitzy
8ff566eaca
[Enhancement] Certain Signature Move Animation Fixes (#3878)
* Add Missing Move Animations

* Change Zippy-Zap / Buzzy Buzz animations

* Sappy Seed change

* Change Mortal Spin
2024-08-31 00:21:19 +02:00
Mumble
87f55a8a1a
[Bug][Beta] Double vouchers fix (#3906)
* The fix.

* Ordinals....

* tsdocs..

* my forgetting

* Fixed issues

* Update src/phases/encounter-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* The actual change

* actual fixes

* This should fix it... maybe

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-30 11:06:18 -07:00
flx-sta
87d2300ee8
[Bug] skip-seen-dialogue storing strings instead of i18n keys (#3900)
* fix skipSeenDialogue storing

seen dialogues were stores as actual string instead of their i18n-keys. This fixes it.

Reported on discord:
https://discord.com/channels/1125469663833370665/1176874654015684739/1278794542648131695

* fix falling back to english

* Victory-Rival Dialgoue

* Update src/phases/game-over-phase.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* fix showDialogue for non i18n-key calls

showDialogue can be called with either text or an i18n key. This wasn't taken into account and caused some console spamming.

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-08-30 10:59:39 -07:00
AJ Fontaine
e2db9cb8a4
Even more TM fixes (#3889) 2024-08-30 10:54:48 -07:00
Mumble
60aa61e56e
[Bug] Skip Eternatus dialogue again (#3716)
* The fix.

* Ordinals....

* tsdocs..

* my forgetting

* Fixed issues

* Update src/phases/encounter-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* The actual change

* actual fixes

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-30 11:16:15 +02:00
chaosgrimmon
db4a63dbb9
[Sprite] Fix Courtney eye whites (#3907) 2024-08-30 00:15:35 -07:00
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