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...

20 Commits

Author SHA1 Message Date
YounesM
9d90cc3e10
corrected uturn flip turn crash (#596) 2024-05-13 18:52:36 -05:00
LaukkaE
af86bdeb06
Prevent applying item boosts when power is <1 (#795)
* Prevent applying item boosts when power is <1

* add comments
2024-05-13 18:48:47 -05:00
LaukkaE
1d29ca7974
Fix Comeuppance (#781) 2024-05-13 18:48:22 -05:00
JackGilham
19d244ee94
Update modifier-type.ts (#636)
Issue#613.

Have added additional EvolutionItemModifierType condition that prevents none base form pokes from taking Evo Items.
2024-05-13 18:38:27 -05:00
Benjamin Odom
1c56efc860
Added Ability Triggers Localization (#811)
Adds the base files needed to start translating Ability trigger messages. Provides one as an example.
2024-05-13 18:12:28 -05:00
José Ricardo Fleury Oliveira
74ee3329f8
Added "Uncaught" localization in Starter Selection UI (#831) 2024-05-13 18:02:44 -05:00
José Ricardo Fleury Oliveira
3a3611dfc0
Minor translation fixes (#829) 2024-05-13 17:59:09 -05:00
Flashfyre
5d0dbfff98 Only show save icon on server sync 2024-05-13 18:37:48 -04:00
Flashfyre
b45cd2f7e7 Implement hybrid saving for optimization 2024-05-13 18:17:57 -04:00
Flashfyre
7e5c7fb4f7 Don't allow trainer egg moves before level 60 and no rare egg moves at all 2024-05-13 17:03:53 -04:00
Griffin Zody
ed87293867
Fix Zygarge Complete form changing back into 50% (#786) 2024-05-13 14:53:23 -05:00
Matthew Olker
47c9eb547d fix Rare Shiny Groudon back sprite 2024-05-13 15:29:50 -04:00
José Ricardo Fleury Oliveira
e2dfbc4aa5
Added new entries (#823) 2024-05-13 13:55:15 -05:00
Jannik Tappert
487b1d26d1
Added german localization to the new entries in starter-select-ui-handler.ts (#822) 2024-05-13 13:24:55 -05:00
Matthew Olker
40993793cb Show default icon for missing starter icon 2024-05-13 14:23:34 -04:00
Matt Ross
4e6cf2a6ac
Facade should ignore burn damage reduction (#530)
* Facade should ignore burn damage reduction

* update order of burn conditions

* remove unnecessary space

* undo facade check in apply

* Rework facade bypassing burn as move attribute

* Only check ability attribute if move attribute was false

* Add missing semicolon

* Add tsdoc comment

* Add comment to burn damage reduction class

* Added changes from Discord thread

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:06:15 -05:00
Matt Ross
fa60e002e8
Fixes some variable damage moves not working with tinted lens (#759)
* Fixes some variable damage moves not working with abilities

* Rework as new ability attribute

* Update variable base power check to original location

* formatting

* Add tsdoc comments

* add floor for potential non int multipliers

* Update pokemon.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:05:09 -05:00
Lugiad
610de916a0
Update French starter-select-ui-handler.ts (#821) 2024-05-13 13:01:30 -05:00
Madmadness65
34a4f86982 Add a couple starter select localization entries
The passive ability's "Locked" and "Disabled" strings can now be localized.
2024-05-13 12:50:56 -05:00
Flashfyre
9a49691a9e Add max options to language select
Add max options to language select (fixes #819)
2024-05-13 13:10:01 -04:00
33 changed files with 295 additions and 159 deletions

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@ -3,7 +3,7 @@ import { Type } from "./type";
import * as Utils from "../utils";
import { BattleStat, getBattleStatName } from "./battle-stat";
import { PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
import { getPokemonMessage } from "../messages";
import { getPokemonMessage, getPokemonPrefix } from "../messages";
import { Weather, WeatherType } from "./weather";
import { BattlerTag } from "./battler-tags";
import { BattlerTagType } from "./enums/battler-tag-type";
@ -144,7 +144,7 @@ export class BlockRecoilDamageAttr extends AbAttr {
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) {
return getPokemonMessage(pokemon, `'s ${abilityName}\nprotected it from recoil!`);
return i18next.t('abilityTriggers:blockRecoilDamage', {pokemonName: `${getPokemonPrefix(pokemon)}${pokemon.name}`, abilityName: abilityName});
}
}
@ -991,6 +991,42 @@ export class MoveTypeChangeAttr extends PreAttackAbAttr {
}
}
/**
* Class for abilities that boost the damage of moves
* For abilities that boost the base power of moves, see VariableMovePowerAbAttr
* @param damageMultiplier the amount to multiply the damage by
* @param condition the condition for this ability to be applied
*/
export class DamageBoostAbAttr extends PreAttackAbAttr {
private damageMultiplier: number;
private condition: PokemonAttackCondition;
constructor(damageMultiplier: number, condition: PokemonAttackCondition){
super(true);
this.damageMultiplier = damageMultiplier;
this.condition = condition;
}
/**
*
* @param pokemon the attacker pokemon
* @param passive N/A
* @param defender the target pokemon
* @param move the move used by the attacker pokemon
* @param args Utils.NumberHolder as damage
* @returns true if the function succeeds
*/
applyPreAttack(pokemon: Pokemon, passive: boolean, defender: Pokemon, move: PokemonMove, args: any[]): boolean {
if (this.condition(pokemon, defender, move.getMove())) {
const power = args[0] as Utils.NumberHolder;
power.value = Math.floor(power.value * this.damageMultiplier);
return true;
}
return false;
}
}
export class MovePowerBoostAbAttr extends VariableMovePowerAbAttr {
private condition: PokemonAttackCondition;
private powerMultiplier: number;
@ -3121,7 +3157,7 @@ export function initAbilities() {
.attr(IgnoreOpponentStatChangesAbAttr)
.ignorable(),
new Ability(Abilities.TINTED_LENS, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) <= 0.5, 2),
.attr(DamageBoostAbAttr, 2, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) <= 0.5),
new Ability(Abilities.FILTER, 4)
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75)
.ignorable(),
@ -3427,9 +3463,9 @@ export function initAbilities() {
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr),
new Ability(Abilities.POWER_CONSTRUCT, 7) // TODO: 10% Power Construct Zygarde isn't accounted for yet. If changed, update Zygarde's getSpeciesFormIndex entry accordingly
.attr(PostBattleInitFormChangeAbAttr, p => p.getHpRatio() <= 0.5 ? 4 : 2)
.attr(PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 ? 4 : 2)
.attr(PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.5 ? 4 : 2)
.attr(PostBattleInitFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === 'complete' ? 4 : 2)
.attr(PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === 'complete' ? 4 : 2)
.attr(PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === 'complete' ? 4 : 2)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)

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@ -1353,6 +1353,25 @@ export class BypassSleepAttr extends MoveAttr {
}
}
/**
* Attribute used for moves that bypass the burn damage reduction of physical moves, currently only facade
* Called during damage calculation
* @param user N/A
* @param target N/A
* @param move Move with this attribute
* @param args Utils.BooleanHolder for burnDamageReductionCancelled
* @returns true if the function succeeds
*/
export class BypassBurnDamageReductionAttr extends MoveAttr {
/** Prevents the move's damage from being reduced by burn */
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
(args[0] as Utils.BooleanHolder).value = true;
return true;
}
}
export class WeatherChangeAttr extends MoveEffectAttr {
private weatherType: WeatherType;
@ -4904,7 +4923,8 @@ export function initMoves() {
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2),
new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.status
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1),
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
.attr(BypassBurnDamageReductionAttr),
new AttackMove(Moves.FOCUS_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
.punchingMove()
.ignoresVirtual()
@ -6821,7 +6841,7 @@ export function initMoves() {
const turnMove = user.getLastXMoves(1);
return !turnMove.length || turnMove[0].move !== move.id || turnMove[0].result !== MoveResult.SUCCESS;
}), // TODO Add Instruct/Encore interaction
new AttackMove(Moves.COMEUPPANCE, Type.DARK, MoveCategory.PHYSICAL, 1, 100, 10, -1, 0, 9)
new AttackMove(Moves.COMEUPPANCE, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 9)
.attr(CounterDamageAttr, (move: Move) => (move.category === MoveCategory.PHYSICAL || move.category === MoveCategory.SPECIAL), 1.5)
.target(MoveTarget.ATTACKER),
new AttackMove(Moves.AQUA_CUTTER, Type.WATER, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 9)

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@ -13,7 +13,7 @@ export default class DamageNumberHandler {
add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
const scene = target.scene;
if (!scene.damageNumbersMode)
if (!scene?.damageNumbersMode)
return;
const battlerIndex = target.getBattlerIndex();

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@ -4,7 +4,7 @@ import { Variant, VariantSet, variantColorCache } from '#app/data/variant';
import { variantData } from '#app/data/variant';
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
import { Moves } from "../data/enums/moves";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr } from "../data/move";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species';
import * as Utils from '../utils';
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
import { ArenaTagType } from "../data/enums/arena-tag-type";
import { Biome } from "../data/enums/biome";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr } from '../data/ability';
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr } from '../data/ability';
import { Abilities } from "#app/data/enums/abilities";
import PokemonData from '../system/pokemon-data';
import Battle, { BattlerIndex } from '../battle';
@ -1225,24 +1225,18 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
if (this.level >= 25) { // No egg moves below level 25
if (this.level >= 60) { // No egg moves below level 60
for (let i = 0; i < 3; i++) {
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][i];
if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)'))
movePool.push([moveId, Math.min(this.level * 0.5, 40)]);
}
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][3];
if (this.level >= 60 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)')) // No rare egg moves before level 60
movePool.push([moveId, Math.min(this.level * 0.2, 20)]);
if (this.fusionSpecies) {
for (let i = 0; i < 3; i++) {
const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][i];
if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)'))
movePool.push([moveId, Math.min(this.level * 0.5, 30)]);
}
const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][3];
if (this.level >= 60 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)')) // No rare egg moves before level 60
movePool.push([moveId, Math.min(this.level * 0.2, 20)]);
}
}
}
@ -1540,11 +1534,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (!isTypeImmune) {
damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier.value);
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {
const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled);
if (!burnDamageReductionCancelled.value)
damage.value = Math.floor(damage.value / 2);
if(!move.getAttrs(BypassBurnDamageReductionAttr).length) {
const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled);
if (!burnDamageReductionCancelled.value)
damage.value = Math.floor(damage.value / 2);
}
}
applyPreAttackAbAttrs(DamageBoostAbAttr, source, this, battlerMove, damage);
move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (this.getTag(hta.tagType))
damage.value *= 2;

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@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
} as const;

View File

@ -1,4 +1,5 @@
import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
export const deConfig = {
ability: ability,
abilityTriggers: abilityTriggers,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,

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@ -28,5 +28,8 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleNature": "N: Wesen Ändern",
"cycleVariant": "V: Seltenheit ändern",
"enablePassive": "Passiv-Skill aktivieren",
"disablePassive": "Passiv-Skill deaktivieren"
"disablePassive": "Passiv-Skill deaktivieren",
"locked": "Gesperrt",
"disabled": "Deaktiviert",
"uncaught": "Uncaught"
}

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@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
} as const;

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@ -1,4 +1,5 @@
import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
@ -14,8 +15,9 @@ import { starterSelectUiHandler } from "./starter-select-ui-handler";
import { tutorial } from "./tutorial";
export const enConfig = {
export const enConfig = {
ability: ability,
abilityTriggers: abilityTriggers,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,

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@ -28,5 +28,8 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleNature": 'N: Cycle Nature',
"cycleVariant": 'V: Cycle Variant',
"enablePassive": "Enable Passive",
"disablePassive": "Disable Passive"
"disablePassive": "Disable Passive",
"locked": "Locked",
"disabled": "Disabled",
"uncaught": "Uncaught"
}

View File

@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
} as const;

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@ -1,4 +1,5 @@
import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
export const esConfig = {
ability: ability,
abilityTriggers: abilityTriggers,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,

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@ -28,5 +28,8 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleNature": 'N: Cambiar Naturaleza',
"cycleVariant": 'V: Cambiar Variante',
"enablePassive": "Activar Pasiva",
"disablePassive": "Desactivar Pasiva"
"disablePassive": "Desactivar Pasiva",
"locked": "Locked",
"disabled": "Disabled",
"uncaught": "Uncaught"
}

View File

@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
} as const;

View File

@ -1,4 +1,5 @@
import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
export const frConfig = {
ability: ability,
abilityTriggers: abilityTriggers,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,

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@ -28,5 +28,8 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleNature": "N: » Natures",
"cycleVariant": "V: » Variants",
"enablePassive": "Activer Passif",
"disablePassive": "Désactiver Passif"
"disablePassive": "Désactiver Passif",
"locked": "Verrouillé",
"disabled": "Désactivé",
"uncaught": "Uncaught"
}

View File

@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
} as const;

View File

@ -1,4 +1,5 @@
import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
export const itConfig = {
ability: ability,
abilityTriggers: abilityTriggers,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,

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@ -28,5 +28,8 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleNature": 'N: Alterna Natura',
"cycleVariant": 'V: Alterna Variante',
"enablePassive": "Attiva Passiva",
"disablePassive": "Disattiva Passiva"
"disablePassive": "Disattiva Passiva",
"locked": "Locked",
"disabled": "Disabled",
"uncaught": "Uncaught"
}

View File

@ -9,7 +9,7 @@ export const battle: SimpleTranslationEntries = {
"trainerComeBack": "{{trainerName}} retirou {{pokemonName}} da batalha!",
"playerGo": "{{pokemonName}}, eu escolho você!",
"trainerGo": "{{trainerName}} enviou {{pokemonName}}!",
"switchQuestion": "Quer trocar\n{{pokemonName}}?",
"switchQuestion": "Quer trocar\nde {{pokemonName}}?",
"trainerDefeated": "Você derrotou\n{{trainerName}}!",
"pokemonCaught": "{{pokemonName}} foi capturado!",
"pokemon": "Pokémon",

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@ -28,5 +28,8 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleNature": 'N: Mudar Nature',
"cycleVariant": 'V: Mudar Variante',
"enablePassive": "Ativar Passiva",
"disablePassive": "Desativar Passiva"
"disablePassive": "Desativar Passiva",
"locked": "Bloqueado",
"disabled": "Desativado",
"uncaught": "Não capturado"
}

View File

@ -1,43 +1,51 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const tutorial: SimpleTranslationEntries = {
"intro": `Bem-vindo ao PokéRogue! Este é um jogo de Pokémon feito por fãs focado em batalha com elementos roguelite.
$Este jogo não é monetizado e não reivindicamos propriedade de Pokémon nem dos ativos protegidos por direitos autorais usados.
$O jogo é um trabalho em andamento, mas totalmente jogável.\nPara relatórios de bugs, use a comunidade no Discord.
$Se o jogo rodar lentamente, certifique-se de que a 'Aceleração de hardware' esteja ativada nas configurações do seu navegador.`,
"intro": `Bem-vindo ao PokéRogue! Este é um jogo Pokémon feito por fãs focado em batalhas com elementos roguelite.
$Este jogo não é monetizado e não reivindicamos propriedade de Pokémon nem dos ativos protegidos
$por direitos autorais usados.
$O jogo é um trabalho em andamento, mas é totalmente jogável.
$Para relatórios de bugs, use a comunidade no Discord.
$Se o jogo estiver rodando lentamente, certifique-se de que a 'Aceleração de hardware' esteja ativada
$nas configurações do seu navegador.`,
"accessMenu": `Para acessar o menu, aperte M ou Esc.
$O menu contém configurações e diversas funções.`,
"menu": `A partir deste menu, você pode acessar as configurações.
$Nas configurações, você pode alterar a velocidade do jogo, o estilo da janela e outras opções.
$Existem também vários outros recursos aqui, então não deixe de conferir todos eles!`,
$Nas configurações, você pode alterar a velocidade do jogo,
$o estilo da janela, entre outras opções.
$Existem também vários outros recursos disponíveis aqui.
$Não deixe de conferir todos eles!`,
"starterSelect": `Nessa tela, você pode selecionar seus iniciais.\nEsses são os Pokémon iniciais da sua equipe.
$Cada inicial tem seu próprio custo. Sua equipe pode ter até \n6 membros contando que o preço não ultrapasse 10.
$Você pode também selecionar o gênero, habilidade, e formas dependendo \ndas variantes que você capturou ou chocou.
$Os IVs da espécie são os melhores de todos que você \njá capturou ou chocou, então tente conseguir vários Pokémon da mesma espécie!`,
"starterSelect": `Aqui você pode escolher seus iniciais.\nEsses serão os primeiro Pokémon da sua equipe.
$Cada inicial tem seu custo. Sua equipe pode ter até 6\nmembros, desde que a soma dos custos não ultrapasse 10.
$Você pode escolher o gênero, a habilidade\ne até a forma do seu inicial.
$Essas opções dependem das variantes dessa\nespécie que você capturou ou chocou.
$Os IVs de cada inicial são os melhores de todos os Pokémon\ndaquela espécie que você capturou ou chocou.
$Sempre capture vários Pokémon de várias espécies!`,
"pokerus": `Todo dia, 3 Pokémon iniciais ficam com uma borda roxa.
"pokerus": `Todo dia, 3 Pokémon iniciais ficam com uma borda roxa.
$Caso veja um inicial que você possui com uma dessa, tente\nadicioná-lo a sua equipe. Lembre-se de olhar seu sumário!`,
"statChange": `As mudanças de estatísticas se mantém depois do combate\ndesde que o Pokémon não seja trocado.
"statChange": `As mudanças de atributos se mantém após a batalha desde que o Pokémon não seja trocado.
$Seus Pokémon voltam a suas Poké Bolas antes de batalhas contra treinadores e de entrar em um novo bioma.
$Também é possível ver as mudanças de estatísticas dos Pokémon em campo mantendo pressionado C ou Shift.`,
$Para ver as mudanças de atributos dos Pokémon em campo, mantena C ou Shift pressionado durante a batalha.`,
"selectItem": `Após cada batalha você pode escolher entre 3 itens aleatórios.\nVocê pode escolher apenas um.
$Esses variam entre consumíveis, itens de segurar, e itens passivos permanentes.
$A maioria dos efeitos de itens não consumíveis serão acumulados de várias maneiras.
$Alguns itens aparecerão se puderem ser usados, por exemplo, itens de evolução.
$Você também pode transferir itens de segurar entre os Pokémon utilizando a opção de transferir.
"selectItem": `Após cada batalha, você pode escolher entre 3 itens aleatórios.
$Você pode escolher apenas um deles.
$Esses itens variam entre consumíveis, itens de segurar e itens passivos permanentes.
$A maioria dos efeitos de itens não consumíveis podem ser acumulados.
$Alguns itens aparecerão se puderem ser usados, como os itens de evolução.
$Você também pode transferir itens de segurar entre os Pokémon utilizando a opção "Transfer".
$A opção de transferir irá aparecer no canto inferior direito assim que você obter um item de segurar.
$Você pode comprar itens consumíveis com dinheiro, e uma maior variedade ficará disponível conforme você for mais longe.
$Certifique-se de comprá-los antes de escolher seu item aleatório. Ao escolher, a próxima batalha começará.`,
$Você pode comprar itens consumíveis com dinheiro, e sua variedade aumentará conforme você for mais longe.
$Certifique-se de comprá-los antes de escolher seu item aleatório. Ao escolhê-lo, a próxima batalha começará.`,
"eggGacha": `Nesta tela você pode trocar seus vouchers\npor ovos de Pokémon.
$Ovos ficam mais próximos de chocar depois de cada batalha.\nOvos raros demoram mais para chocar.
"eggGacha": `Aqui você pode trocar seus vouchers\npor ovos de Pokémon.
$Ovos ficam mais próximos de chocar após cada batalha.\nOvos mais raros demoram mais para chocar.
$Pokémon chocados não serão adicionados a sua equipe,\nmas sim aos seus iniciais.
$Pokémon chocados geralmente possuem IVs melhores\nque Pokémon selvagens.
$Alguns Pokémon podem ser obtidos através de seus ovos.
$3 máquinas, cada uma com um bônus diferente,\nentão escolha a que mais lhe convém!`,
$Temos 3 máquinas, cada uma com seu bônus específico,\nentão escolha a que mais lhe convém!`,
} as const;

View File

@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
} as const;

View File

@ -1,4 +1,5 @@
import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
@ -15,6 +16,7 @@ import { nature } from "./nature";
export const zhCnConfig = {
ability: ability,
abilityTriggers: abilityTriggers,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,

View File

@ -28,5 +28,8 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleNature": 'N: 切换性格',
"cycleVariant": 'V: 切换变种',
"enablePassive": "启用被动",
"disablePassive": "禁用被动"
"disablePassive": "禁用被动",
"locked": "Locked",
"disabled": "Disabled",
"uncaught": "Uncaught"
}

View File

@ -554,10 +554,10 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge
super(Utils.toReadableString(EvolutionItem[evolutionItem]), `Causes certain Pokémon to evolve`, (_type, args) => new Modifiers.EvolutionItemModifier(this, (args[0] as PlayerPokemon).id),
(pokemon: PlayerPokemon) => {
if (pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && pokemonEvolutions[pokemon.species.speciesId].filter(e => e.item === this.evolutionItem
&& (!e.condition || e.condition.predicate(pokemon))).length)
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.formIndex == 0))
return null;
else if (pokemon.isFusion() && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.item === this.evolutionItem
&& (!e.condition || e.condition.predicate(pokemon))).length)
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.fusionFormIndex == 0))
return null;
return PartyUiHandler.NoEffectMessage;

View File

@ -635,6 +635,9 @@ export class PokemonBaseStatModifier extends PokemonHeldItemModifier {
}
}
/**
* Applies Specific Type item boosts (e.g., Magnet)
*/
export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
private moveType: Type;
private boostMultiplier: number;
@ -667,8 +670,15 @@ export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
return super.shouldApply(args) && args.length === 3 && typeof args[1] === 'number' && args[2] instanceof Utils.NumberHolder;
}
/**
* @param {Array<any>} args Array
* - Index 0: {Pokemon} Pokemon
* - Index 1: {number} Move type
* - Index 2: {Utils.NumberHolder} Move power
* @returns {boolean} Returns true if boosts have been applied to the move.
*/
apply(args: any[]): boolean {
if (args[1] === this.moveType) {
if (args[1] === this.moveType && (args[2] as Utils.NumberHolder).value >= 1) {
(args[2] as Utils.NumberHolder).value = Math.floor((args[2] as Utils.NumberHolder).value * (1 + (this.getStackCount() * this.boostMultiplier)));
return true;
}

View File

@ -775,7 +775,7 @@ export class EncounterPhase extends BattlePhase {
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (!this.loaded) {
this.scene.gameData.saveAll(this.scene, true).then(success => {
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 5 === 1).then(success => {
this.scene.disableMenu = false;
if (!success)
return this.scene.reset(true);

View File

@ -98,7 +98,8 @@ declare module 'i18next' {
menu: SimpleTranslationEntries;
menuUiHandler: SimpleTranslationEntries;
move: MoveTranslationEntries;
battle: SimpleTranslationEntries,
battle: SimpleTranslationEntries;
abilityTriggers: SimpleTranslationEntries;
ability: AbilityTranslationEntries;
pokeball: SimpleTranslationEntries;
pokemon: SimpleTranslationEntries;

View File

@ -277,7 +277,7 @@ export class GameData {
const maxIntAttrValue = Math.pow(2, 31);
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
if (!bypassLogin) {
if (!bypassLogin && !localStorage.getItem('data')) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
.then(response => response.text())
.then(error => {
@ -293,12 +293,15 @@ export class GameData {
console.error(error);
return resolve(false);
}
localStorage.removeItem('data');
resolve(true);
});
} else {
localStorage.setItem('data_bak', localStorage.getItem('data'));
const encFunc = bypassLogin
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey);
localStorage.setItem('data', btoa(systemData));
localStorage.setItem('data', encFunc(systemData));
this.scene.ui.savingIcon.hide();
@ -309,7 +312,7 @@ export class GameData {
public loadSystem(): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin && !localStorage.hasOwnProperty('data'))
if (bypassLogin && !localStorage.getItem('data'))
return resolve(false);
const handleSystemData = (systemDataStr: string) => {
@ -421,7 +424,7 @@ export class GameData {
}
}
if (!bypassLogin) {
if (!bypassLogin && !localStorage.getItem('data')) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true)
.then(response => response.text())
.then(response => {
@ -439,8 +442,12 @@ export class GameData {
handleSystemData(response);
});
} else
handleSystemData(atob(localStorage.getItem('data')));
} else {
const decFunc = bypassLogin
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
handleSystemData(decFunc(localStorage.getItem('data')));
}
});
}
@ -557,40 +564,6 @@ export class GameData {
} as SessionSaveData;
}
saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success)
return resolve(false);
const sessionData = this.getSessionSaveData(scene);
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
.then(response => response.text())
.then(error => {
if (error) {
if (error.startsWith('session out of date')) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
}
console.error(error);
return resolve(false);
}
console.debug('Session data saved');
resolve(true);
});
} else {
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
console.debug('Session data saved');
resolve(true);
}
});
});
}
getSession(slotId: integer): Promise<SessionSaveData> {
return new Promise(async (resolve, reject) => {
if (slotId < 0)
@ -605,7 +578,7 @@ export class GameData {
}
};
if (!bypassLogin) {
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ''}`)) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true)
.then(response => response.text())
.then(async response => {
@ -618,9 +591,12 @@ export class GameData {
});
} else {
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`);
if (sessionData)
await handleSessionData(atob(sessionData));
else
if (sessionData) {
const decFunc = bypassLogin
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
await handleSessionData(decFunc(sessionData));
} else
return resolve(null);
}
});
@ -731,7 +707,7 @@ export class GameData {
deleteSession(slotId: integer): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin) {
localStorage.removeItem('sessionData');
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
return resolve(true);
}
@ -741,6 +717,7 @@ export class GameData {
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => {
if (response.ok) {
loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
resolve(true);
}
return response.text();
@ -771,8 +748,10 @@ export class GameData {
return resolve([false, false]);
const sessionData = this.getSessionSaveData(scene);
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => {
if (response.ok)
if (response.ok) {
loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
}
return response.json();
}).then(jsonResponse => {
if (!jsonResponse.error)
@ -825,13 +804,13 @@ export class GameData {
}) as SessionSaveData;
}
saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success)
return resolve(false);
this.scene.ui.savingIcon.show();
const data = this.getSystemSaveData();
if (sync)
this.scene.ui.savingIcon.show();
const sessionData = this.getSessionSaveData(scene);
const maxIntAttrValue = Math.pow(2, 31);
@ -843,11 +822,12 @@ export class GameData {
sessionSlotId: scene.sessionSlotId
};
if (!bypassLogin) {
if (!bypassLogin && sync) {
Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
.then(response => response.text())
.then(error => {
this.scene.ui.savingIcon.hide();
if (sync)
this.scene.ui.savingIcon.hide();
if (error) {
if (error.startsWith('client version out of date')) {
this.scene.clearPhaseQueue();
@ -859,14 +839,18 @@ export class GameData {
console.error(error);
return resolve(false);
}
localStorage.removeItem('data');
localStorage.removeItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`);
resolve(true);
});
} else {
localStorage.setItem('data_bak', localStorage.getItem('data'));
const encFunc = bypassLogin
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey);
localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
localStorage.setItem('data', encFunc(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, encFunc(JSON.stringify(sessionData)));
console.debug('Session data saved');
@ -910,8 +894,12 @@ export class GameData {
});
} else {
const data = localStorage.getItem(dataKey);
if (data)
handleData(atob(data));
if (data) {
const decFunc = bypassLogin
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
handleData(decFunc(data));
}
resolve(!!data);
}
});
@ -979,7 +967,7 @@ export class GameData {
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
if (!bypassLogin && dataType < GameDataType.SETTINGS && localStorage.getItem(dataKey)) {
updateUserInfo().then(success => {
if (!success)
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
@ -990,11 +978,15 @@ export class GameData {
console.error(error);
return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`);
}
localStorage.removeItem(dataKey);
window.location = window.location;
});
});
} else {
localStorage.setItem(dataKey, btoa(dataStr));
const encFunc = bypassLogin || dataType === GameDataType.SETTINGS
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey);
localStorage.setItem(dataKey, encFunc(dataStr));
window.location = window.location;
}
}, () => {

View File

@ -206,19 +206,20 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
label: 'Deutsch',
handler: () => changeLocaleHandler('de')
},
{
label: '简体中文',
handler: () => changeLocaleHandler('zh_CN')
},
{
label: 'Português (BR)',
handler: () => changeLocaleHandler('pt_BR')
},
{
label: '简体中文',
handler: () => changeLocaleHandler('zh_CN')
},
{
label: 'Cancel',
handler: () => cancelHandler()
}
]
],
maxOptions: 7
});
return false;
}

View File

@ -1,34 +1,34 @@
import BattleScene, { starterColors } from "../battle-scene";
import PokemonSpecies, { allSpecies, getPokemonSpecies, getPokemonSpeciesForm, speciesStarters, starterPassiveAbilities, getStarterValueFriendshipCap } from "../data/pokemon-species";
import { Species } from "../data/enums/species";
import { TextStyle, addBBCodeTextObject, addTextObject } from "./text";
import { Mode } from "./ui";
import MessageUiHandler from "./message-ui-handler";
import { Gender, getGenderColor, getGenderSymbol } from "../data/gender";
import { allAbilities } from "../data/ability";
import { GameModes, gameModes } from "../game-mode";
import { GrowthRate, getGrowthRateColor } from "../data/exp";
import { AbilityAttr, DexAttr, DexAttrProps, DexEntry, Passive as PassiveAttr, StarterFormMoveData, StarterMoveset } from "../system/game-data";
import * as Utils from "../utils";
import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler";
import { StatsContainer } from "./stats-container";
import { addWindow } from "./ui-theme";
import { Nature, getNatureName } from "../data/nature";
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
import { pokemonFormChanges } from "../data/pokemon-forms";
import { Tutorial, handleTutorial } from "../tutorial";
import { LevelMoves, pokemonFormLevelMoves, pokemonSpeciesLevelMoves } from "../data/pokemon-level-moves";
import { allMoves } from "../data/move";
import { Type } from "../data/type";
import { Moves } from "../data/enums/moves";
import { speciesEggMoves } from "../data/egg-moves";
import { TitlePhase } from "../phases";
import { argbFromRgba } from "@material/material-color-utilities";
import { OptionSelectItem } from "./abstact-option-select-ui-handler";
import { pokemonPrevolutions } from "#app/data/pokemon-evolutions";
import { Variant, getVariantTint } from "#app/data/variant";
import { argbFromRgba } from "@material/material-color-utilities";
import i18next from "i18next";
import {Button} from "../enums/buttons";
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
import BattleScene, { starterColors } from "../battle-scene";
import { allAbilities } from "../data/ability";
import { speciesEggMoves } from "../data/egg-moves";
import { Moves } from "../data/enums/moves";
import { Species } from "../data/enums/species";
import { GrowthRate, getGrowthRateColor } from "../data/exp";
import { Gender, getGenderColor, getGenderSymbol } from "../data/gender";
import { allMoves } from "../data/move";
import { Nature, getNatureName } from "../data/nature";
import { pokemonFormChanges } from "../data/pokemon-forms";
import { LevelMoves, pokemonFormLevelMoves, pokemonSpeciesLevelMoves } from "../data/pokemon-level-moves";
import PokemonSpecies, { allSpecies, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species";
import { Type } from "../data/type";
import { Button } from "../enums/buttons";
import { GameModes, gameModes } from "../game-mode";
import { TitlePhase } from "../phases";
import { AbilityAttr, DexAttr, DexAttrProps, DexEntry, Passive as PassiveAttr, StarterFormMoveData, StarterMoveset } from "../system/game-data";
import { Tutorial, handleTutorial } from "../tutorial";
import * as Utils from "../utils";
import { OptionSelectItem } from "./abstact-option-select-ui-handler";
import MessageUiHandler from "./message-ui-handler";
import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler";
import { StatsContainer } from "./stats-container";
import { TextStyle, addBBCodeTextObject, addTextObject } from "./text";
import { Mode } from "./ui";
import { addWindow } from "./ui-theme";
export type StarterSelectCallback = (starters: Starter[]) => void;
@ -241,7 +241,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonGenderText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonGenderText);
this.pokemonUncaughtText = addTextObject(this.scene, 6, 127, 'Uncaught', TextStyle.SUMMARY_ALT, { fontSize: '56px' });
this.pokemonUncaughtText = addTextObject(this.scene, 6, 127, i18next.t("starterSelectUiHandler:uncaught"), TextStyle.SUMMARY_ALT, { fontSize: '56px' });
this.pokemonUncaughtText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonUncaughtText);
@ -357,6 +357,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
icon.setScale(0.5);
icon.setOrigin(0, 0);
icon.setFrame(species.getIconId(defaultProps.female, defaultProps.formIndex, defaultProps.shiny, defaultProps.variant));
this.checkIconId(icon, species, defaultProps.female, defaultProps.formIndex, defaultProps.shiny, defaultProps.variant);
icon.setTint(0);
this.starterSelectGenIconContainers[g].add(icon);
this.iconAnimHandler.addOrUpdate(icon, PokemonIconAnimMode.NONE);
@ -792,6 +793,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const props = this.scene.gameData.getSpeciesDexAttrProps(species, this.dexAttrCursor);
this.starterIcons[this.starterCursors.length].setTexture(species.getIconAtlasKey(props.formIndex, props.shiny, props.variant));
this.starterIcons[this.starterCursors.length].setFrame(species.getIconId(props.female, props.formIndex, props.shiny, props.variant));
this.checkIconId(this.starterIcons[this.starterCursors.length], species, props.female, props.formIndex, props.shiny, props.variant);
this.starterGens.push(this.getGenCursorWithScroll());
this.starterCursors.push(this.cursor);
this.starterAttr.push(this.dexAttrCursor);
@ -1306,6 +1308,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const props = this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, dexAttr);
const lastSpeciesIcon = (this.starterSelectGenIconContainers[this.lastSpecies.generation - 1].getAt(this.genSpecies[this.lastSpecies.generation - 1].indexOf(this.lastSpecies)) as Phaser.GameObjects.Sprite);
lastSpeciesIcon.setTexture(this.lastSpecies.getIconAtlasKey(props.formIndex, props.shiny, props.variant), this.lastSpecies.getIconId(props.female, props.formIndex, props.shiny, props.variant));
this.checkIconId(lastSpeciesIcon, this.lastSpecies, props.female, props.formIndex, props.shiny, props.variant);
this.iconAnimHandler.addOrUpdate(lastSpeciesIcon, PokemonIconAnimMode.NONE);
}
@ -1548,12 +1551,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
(this.starterSelectGenIconContainers[this.getGenCursorWithScroll()].getAt(this.cursor) as Phaser.GameObjects.Sprite)
.setTexture(species.getIconAtlasKey(formIndex, shiny, variant), species.getIconId(female, formIndex, shiny, variant));
// Temporary fix to show pokemon's default icon if variant icon doesn't exist
if ((this.starterSelectGenIconContainers[this.getGenCursorWithScroll()].getAt(this.cursor) as Phaser.GameObjects.Sprite).frame.name != species.getIconId(female, formIndex, shiny, variant)) {
console.log(`${species.name}'s variant icon does not exist. Replacing with default.`);
(this.starterSelectGenIconContainers[this.getGenCursorWithScroll()].getAt(this.cursor) as Phaser.GameObjects.Sprite).setTexture(species.getIconAtlasKey(formIndex, false, variant));
(this.starterSelectGenIconContainers[this.getGenCursorWithScroll()].getAt(this.cursor) as Phaser.GameObjects.Sprite).setFrame(species.getIconId(female, formIndex, false, variant));
}
this.checkIconId((this.starterSelectGenIconContainers[this.getGenCursorWithScroll()].getAt(this.cursor) as Phaser.GameObjects.Sprite), species, female, formIndex, shiny, variant);
this.canCycleShiny = !!(dexEntry.caughtAttr & DexAttr.NON_SHINY && dexEntry.caughtAttr & DexAttr.SHINY);
this.canCycleGender = !!(dexEntry.caughtAttr & DexAttr.MALE && dexEntry.caughtAttr & DexAttr.FEMALE);
this.canCycleAbility = [ abilityAttr & AbilityAttr.ABILITY_1, (abilityAttr & AbilityAttr.ABILITY_2) && species.ability2, abilityAttr & AbilityAttr.ABILITY_HIDDEN ].filter(a => a).length > 1;
@ -1580,7 +1578,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonAbilityText.setShadowColor(this.getTextColor(!isHidden ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GOLD, true));
const passiveAttr = this.scene.gameData.starterData[species.speciesId].passiveAttr;
this.pokemonPassiveText.setText(passiveAttr & PassiveAttr.UNLOCKED ? passiveAttr & PassiveAttr.ENABLED ? allAbilities[starterPassiveAbilities[this.lastSpecies.speciesId]].name : 'Disabled' : 'Locked');
this.pokemonPassiveText.setText(passiveAttr & PassiveAttr.UNLOCKED ? passiveAttr & PassiveAttr.ENABLED ? allAbilities[starterPassiveAbilities[this.lastSpecies.speciesId]].name : i18next.t("starterSelectUiHandler:disabled") : i18next.t("starterSelectUiHandler:locked"));
this.pokemonPassiveText.setColor(this.getTextColor(passiveAttr === (PassiveAttr.UNLOCKED | PassiveAttr.ENABLED) ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GRAY));
this.pokemonPassiveText.setShadowColor(this.getTextColor(passiveAttr === (PassiveAttr.UNLOCKED | PassiveAttr.ENABLED) ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GRAY, true));
@ -1827,4 +1825,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
if (this.statsMode)
this.toggleStatsMode(false);
}
checkIconId(icon: Phaser.GameObjects.Sprite, species: PokemonSpecies, female, formIndex, shiny, variant) {
if (icon.frame.name != species.getIconId(female, formIndex, shiny, variant)) {
console.log(`${species.name}'s variant icon does not exist. Replacing with default.`);
icon.setTexture(species.getIconAtlasKey(formIndex, false, variant));
icon.setFrame(species.getIconId(female, formIndex, false, variant));
}
}
}