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4 Commits

Author SHA1 Message Date
Acelynn Zhang
2f2d286a9d
Merge e20d7047f7 into f0a56a3049 2025-08-08 22:34:03 -04:00
Madmadness65
f0a56a3049
[Sprite] Add unique trainer sprite for Rocket Boss Giovanni (#6235) 2025-08-09 02:15:33 +00:00
Madmadness65
7316628448 [Misc] Fix comment formatting nitpick in ability-id
Adds a space between every `/**` and `{@link`.
2025-08-08 20:31:51 -05:00
Acelynn Zhang
e20d7047f7 Fix behavior of ally-targeting moves during sleep 2025-07-29 22:02:18 -05:00
6 changed files with 399 additions and 323 deletions

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@ -0,0 +1,41 @@
{
"textures": [
{
"image": "rocket_boss_giovanni_1.png",
"format": "RGBA8888",
"size": {
"w": 79,
"h": 79
},
"scale": 1,
"frames": [
{
"filename": "0001.png",
"rotated": false,
"trimmed": false,
"sourceSize": {
"w": 39,
"h": 79
},
"spriteSourceSize": {
"x": 0,
"y": 0,
"w": 39,
"h": 79
},
"frame": {
"x": 0,
"y": 0,
"w": 39,
"h": 79
}
}
]
}
],
"meta": {
"app": "https://www.codeandweb.com/texturepacker",
"version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:d6c5e1804414106d43a7c46f83468d39:1f3f7898a58950988acac6ee7167e012:5f742cbdaafcd5ae864f18ec2af7512a$"
}
}

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After

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@ -223,9 +223,8 @@ export class TrainerConfig {
case TrainerType.LARRY_ELITE:
trainerType = TrainerType.LARRY;
break;
case TrainerType.ROCKET_BOSS_GIOVANNI_1:
case TrainerType.ROCKET_BOSS_GIOVANNI_2:
trainerType = TrainerType.GIOVANNI;
trainerType = TrainerType.ROCKET_BOSS_GIOVANNI_1;
break;
case TrainerType.MAXIE_2:
trainerType = TrainerType.MAXIE;
@ -895,7 +894,7 @@ export class TrainerConfig {
/**
* Helper function to check if a specialty type is set
* @returns true if specialtyType is defined and not Type.UNKNOWN
* @returns `true` if `specialtyType` is defined and not {@link PokemonType.UNKNOWN}
*/
hasSpecialtyType(): boolean {
return !isNullOrUndefined(this.specialtyType) && this.specialtyType !== PokemonType.UNKNOWN;

View File

@ -120,14 +120,8 @@ export class MovePhase extends BattlePhase {
console.log(MoveId[this.move.moveId], enumValueToKey(MoveUseMode, this.useMode));
// Check if move is unusable (e.g. running out of PP due to a mid-turn Spite
// or the user no longer being on field), ending the phase early if not.
if (!this.canMove(true)) {
if (this.pokemon.isActive(true)) {
this.fail();
this.showMoveText();
this.showFailedText();
}
if (!this.pokemon.isActive(true)) {
this.cancel();
this.end();
return;
}
@ -155,6 +149,7 @@ export class MovePhase extends BattlePhase {
this.resolveCounterAttackTarget();
// Check status cancellation from sleep, freeze, etc.
this.resolvePreMoveStatusEffects();
this.lapsePreMoveAndMoveTags();
@ -180,6 +175,18 @@ export class MovePhase extends BattlePhase {
const targets = this.getActiveTargetPokemon();
const moveQueue = this.pokemon.getMoveQueue();
// Check if move is unusable (e.g. running out of PP due to a mid-turn Spite
// or the user no longer being on field)
if (!this.canMove(true)) {
if (this.pokemon.isActive(true)) {
this.fail();
this.showMoveText();
this.showFailedText();
}
return;
}
if (
(targets.length === 0 && !this.move.getMove().hasAttr("AddArenaTrapTagAttr")) ||
(moveQueue.length > 0 && moveQueue[0].move === MoveId.NONE)

View File

@ -353,7 +353,7 @@ describe("Status Effects", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.moveset([MoveId.SPLASH, MoveId.DRAGON_CHEER])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
@ -390,6 +390,35 @@ describe("Status Effects", () => {
expect(player.status).toBeFalsy();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("Sleep turns should tick down when failing to use ally-targeting moves", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.field.getPlayerPokemon();
player.status = new Status(StatusEffect.SLEEP, 0, 4);
game.move.select(MoveId.DRAGON_CHEER);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.DRAGON_CHEER);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.DRAGON_CHEER);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(MoveId.DRAGON_CHEER);
await game.toNextTurn();
expect(player.status).toBeFalsy();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
});
});
describe("Behavior", () => {