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...

17 Commits

Author SHA1 Message Date
Dean
61716ba540
Merge ce3fe897c3 into 46c78a0540 2025-08-15 19:10:21 -04:00
Wlowscha
46c78a0540
[Bug][UI/UX] Bringing mon icon overlays on top correctly (#6272)
Bringing mon icon overlays on top correctly
2025-08-15 22:51:28 +00:00
AJ Fontaine
98809c28bd
[Balance] Add TM for Shock Wave (#6274)
Add TM for Shock Wave
2025-08-15 22:23:13 +00:00
damocleas
e0559e03ff Update locales 2025-08-15 17:09:51 -04:00
SmhMyHead
f6b99780fb
[UI/UIX] Dex unseen species filter (#5909)
* [UI/UIX] Dex unseen species filter

* Removed changes to icon visibility rules

* Update src/ui/pokedex-ui-handler.ts

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-08-15 19:27:16 +00:00
Amani H.
19af9bdb8b
[Beta] [Bug] Fix Various Nuzlocke-related Issues (#6261)
* [Bug] Fix Various Nuzlocke-related Issues

* Update encounter-pokemon-utils.ts

* Update attempt-capture-phase.ts

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-08-15 19:22:59 +02:00
fabske0
8e61b642a3
[UI/UX Bug] Position runname dynamically (#6271)
Fix runname position

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-08-15 13:16:37 -04:00
Dean
ce3fe897c3
Update src/data/arena-tag.ts
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
2025-08-05 13:31:48 -07:00
Dean
605d61cec9 Update test import 2025-08-02 19:27:03 -07:00
Dean
d55cfbcf38 Update tag for serialization 2025-08-02 17:36:58 -07:00
Dean
8f9fca50a1 Merge branch 'beta' into pr/emdeann/6027 2025-08-02 16:56:54 -07:00
Dean
6018e11233 Use message directly instead of as key in tag 2025-08-02 16:55:41 -07:00
Dean
d798ebb545 Code review 2025-07-23 11:49:42 -07:00
Dean
f771e29b0f Fix test 2025-07-15 20:04:39 -07:00
Dean
d2f8495c1f Merge branch 'beta' of https://github.com/pagefaultgames/pokerogue into hwish 2025-07-15 20:00:33 -07:00
Dean
6fae3cbacd Implement PendingHealTag 2025-06-23 16:54:50 -07:00
Dean
b552779316 Remove NCPQ 2025-06-22 21:21:05 -07:00
22 changed files with 817 additions and 171 deletions

@ -1 +1 @@
Subproject commit ab2716d5440c25f73986664aa3f3131821c3c392
Subproject commit 1ea8f865e30d1940caa0fceeabf37ae2e4689471

View File

@ -10,6 +10,7 @@ import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import type { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { HitResult } from "#enums/hit-result";
import { CommonAnim } from "#enums/move-anims-common";
@ -28,7 +29,7 @@ import type {
SerializableArenaTagType,
} from "#types/arena-tags";
import type { Mutable } from "#types/type-helpers";
import { BooleanHolder, NumberHolder, toDmgValue } from "#utils/common";
import { BooleanHolder, isNullOrUndefined, NumberHolder, toDmgValue } from "#utils/common";
import i18next from "i18next";
/**
@ -1583,6 +1584,138 @@ export class SuppressAbilitiesTag extends SerializableArenaTag {
}
}
/**
* Interface containing data related to a queued healing effect from
* {@link https://bulbapedia.bulbagarden.net/wiki/Healing_Wish_(move) | Healing Wish}
* or {@link https://bulbapedia.bulbagarden.net/wiki/Lunar_Dance_(move) | Lunar Dance}.
*/
interface PendingHealEffect {
/** The {@linkcode Pokemon.id | PID} of the {@linkcode Pokemon} that created the effect. */
readonly sourceId: number;
/** The {@linkcode MoveId} of the move that created the effect. */
readonly moveId: MoveId;
/** If `true`, also restores the target's PP when the effect activates. */
readonly restorePP: boolean;
/** The message to display when the effect activates */
readonly healMessage: string;
}
/**
* Arena tag to contain stored healing effects, namely from
* {@link https://bulbapedia.bulbagarden.net/wiki/Healing_Wish_(move) | Healing Wish}
* and {@link https://bulbapedia.bulbagarden.net/wiki/Lunar_Dance_(move) | Lunar Dance}.
* When a damaged Pokemon first enters the effect's {@linkcode BattlerIndex | field position},
* their HP is fully restored, and they are cured of any non-volatile status condition.
* If the effect is from Lunar Dance, their PP is also restored.
*/
export class PendingHealTag extends SerializableArenaTag {
public readonly tagType = ArenaTagType.PENDING_HEAL;
/** All pending healing effects, organized by {@linkcode BattlerIndex} */
public readonly pendingHeals: Partial<Record<BattlerIndex, PendingHealEffect[]>> = {};
constructor() {
super(0);
}
/**
* Adds a pending healing effect to the field. Effects under the same move *and*
* target index as an existing effect are ignored.
* @param targetIndex - The {@linkcode BattlerIndex} under which the effect applies
* @param healEffect - The {@linkcode PendingHealEffect | data} for the pending heal effect
*/
public queueHeal(targetIndex: BattlerIndex, healEffect: PendingHealEffect): void {
const existingHealEffects = this.pendingHeals[targetIndex];
if (existingHealEffects) {
if (!existingHealEffects.some(he => he.moveId === healEffect.moveId)) {
existingHealEffects.push(healEffect);
}
} else {
this.pendingHeals[targetIndex] = [healEffect];
}
}
/** Removes default on-remove message */
override onRemove(_arena: Arena): void {}
/** This arena tag is removed at the end of the turn if no pending healing effects are on the field */
override lapse(_arena: Arena): boolean {
for (const key in this.pendingHeals) {
if (this.pendingHeals[key].length > 0) {
return true;
}
}
return false;
}
/**
* Applies a pending healing effect on the given target index. If an effect is found for
* the index, the Pokemon at that index is healed to full HP, is cured of any non-volatile status,
* and has its PP fully restored (if the effect is from Lunar Dance).
* @param arena - The {@linkcode Arena} containing this tag
* @param simulated - If `true`, suppresses changes to game state
* @param pokemon - The {@linkcode Pokemon} receiving the healing effect
* @returns `true` if the target Pokemon was healed by this effect
* @todo This should also be called when a Pokemon moves into a new position via Ally Switch
*/
override apply(arena: Arena, simulated: boolean, pokemon: Pokemon): boolean {
const targetIndex = pokemon.getBattlerIndex();
const targetEffects = this.pendingHeals[targetIndex];
if (simulated) {
return !!targetEffects?.length;
}
const healEffect = targetEffects?.find(effect => this.canApply(effect, pokemon));
if (targetEffects && healEffect) {
const { sourceId, moveId, restorePP, healMessage } = healEffect;
const sourcePokemon = globalScene.getPokemonById(sourceId);
if (!sourcePokemon) {
console.warn(`Source of pending ${allMoves[moveId].name} effect is undefined!`);
targetEffects.splice(targetEffects.indexOf(healEffect), 1);
// Re-evaluate after the invalid heal effect is removed
return this.apply(arena, simulated, pokemon);
}
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
targetIndex,
pokemon.getMaxHp(),
healMessage,
true,
false,
false,
true,
false,
restorePP,
);
targetEffects.splice(targetEffects.indexOf(healEffect), 1);
}
return !isNullOrUndefined(healEffect);
}
/**
* Determines if the given {@linkcode PendingHealEffect} can immediately heal
* the given target {@linkcode Pokemon}.
* @param healEffect - The {@linkcode PendingHealEffect} to evaluate
* @param pokemon - The {@linkcode Pokemon} to evaluate against
* @returns `true` if the Pokemon can be healed by the effect
*/
private canApply(healEffect: PendingHealEffect, pokemon: Pokemon): boolean {
return (
!pokemon.isFullHp() ||
!isNullOrUndefined(pokemon.status) ||
(healEffect.restorePP && pokemon.getMoveset().some(mv => mv.ppUsed > 0))
);
}
override loadTag(source: BaseArenaTag & Pick<PendingHealTag, "tagType" | "pendingHeals">): void {
super.loadTag(source);
(this as Mutable<this>).pendingHeals = source.pendingHeals;
}
}
// TODO: swap `sourceMove` and `sourceId` and make `sourceMove` an optional parameter
export function getArenaTag(
tagType: ArenaTagType,
@ -1646,6 +1779,8 @@ export function getArenaTag(
return new FairyLockTag(turnCount, sourceId);
case ArenaTagType.NEUTRALIZING_GAS:
return new SuppressAbilitiesTag(sourceId);
case ArenaTagType.PENDING_HEAL:
return new PendingHealTag();
default:
return null;
}
@ -1694,5 +1829,6 @@ export type ArenaTagTypeMap = {
[ArenaTagType.GRASS_WATER_PLEDGE]: GrassWaterPledgeTag;
[ArenaTagType.FAIRY_LOCK]: FairyLockTag;
[ArenaTagType.NEUTRALIZING_GAS]: SuppressAbilitiesTag;
[ArenaTagType.PENDING_HEAL]: PendingHealTag;
[ArenaTagType.NONE]: NoneTag;
};

View File

@ -45736,6 +45736,285 @@ export const tmSpecies: TmSpecies = {
SpeciesId.HISUI_ARCANINE,
SpeciesId.HISUI_AVALUGG,
],
[MoveId.SHOCK_WAVE]: [
SpeciesId.RATTATA,
SpeciesId.RATICATE,
SpeciesId.PIKACHU,
SpeciesId.RAICHU,
SpeciesId.NIDORAN_F,
SpeciesId.NIDORINA,
SpeciesId.NIDOQUEEN,
SpeciesId.NIDORAN_M,
SpeciesId.NIDORINO,
SpeciesId.NIDOKING,
SpeciesId.CLEFAIRY,
SpeciesId.CLEFABLE,
SpeciesId.JIGGLYPUFF,
SpeciesId.WIGGLYTUFF,
SpeciesId.MEOWTH,
SpeciesId.PERSIAN,
SpeciesId.ABRA,
SpeciesId.KADABRA,
SpeciesId.ALAKAZAM,
SpeciesId.MAGNEMITE,
SpeciesId.MAGNETON,
SpeciesId.GRIMER,
SpeciesId.MUK,
SpeciesId.VOLTORB,
SpeciesId.ELECTRODE,
SpeciesId.LICKITUNG,
SpeciesId.KOFFING,
SpeciesId.WEEZING,
SpeciesId.RHYHORN,
SpeciesId.RHYDON,
SpeciesId.CHANSEY,
SpeciesId.TANGELA,
SpeciesId.KANGASKHAN,
SpeciesId.MR_MIME,
SpeciesId.ELECTABUZZ,
SpeciesId.TAUROS,
SpeciesId.LAPRAS,
SpeciesId.JOLTEON,
SpeciesId.PORYGON,
SpeciesId.SNORLAX,
SpeciesId.ZAPDOS,
SpeciesId.DRATINI,
SpeciesId.DRAGONAIR,
SpeciesId.DRAGONITE,
SpeciesId.MEWTWO,
SpeciesId.MEW,
SpeciesId.SENTRET,
SpeciesId.FURRET,
SpeciesId.CHINCHOU,
SpeciesId.LANTURN,
SpeciesId.PICHU,
SpeciesId.CLEFFA,
SpeciesId.IGGLYBUFF,
SpeciesId.TOGEPI,
SpeciesId.TOGETIC,
SpeciesId.MAREEP,
SpeciesId.FLAAFFY,
SpeciesId.AMPHAROS,
SpeciesId.AIPOM,
SpeciesId.MISDREAVUS,
SpeciesId.GIRAFARIG,
SpeciesId.DUNSPARCE,
SpeciesId.SNUBBULL,
SpeciesId.GRANBULL,
SpeciesId.QWILFISH,
SpeciesId.PORYGON2,
SpeciesId.STANTLER,
SpeciesId.ELEKID,
SpeciesId.MILTANK,
SpeciesId.BLISSEY,
SpeciesId.RAIKOU,
SpeciesId.TYRANITAR,
SpeciesId.LUGIA,
SpeciesId.HO_OH,
SpeciesId.CELEBI,
SpeciesId.ZIGZAGOON,
SpeciesId.LINOONE,
SpeciesId.WINGULL,
SpeciesId.PELIPPER,
SpeciesId.RALTS,
SpeciesId.KIRLIA,
SpeciesId.GARDEVOIR,
SpeciesId.SLAKOTH,
SpeciesId.VIGOROTH,
SpeciesId.SLAKING,
SpeciesId.WHISMUR,
SpeciesId.LOUDRED,
SpeciesId.EXPLOUD,
SpeciesId.NOSEPASS,
SpeciesId.SKITTY,
SpeciesId.DELCATTY,
SpeciesId.SABLEYE,
SpeciesId.ARON,
SpeciesId.LAIRON,
SpeciesId.AGGRON,
SpeciesId.ELECTRIKE,
SpeciesId.MANECTRIC,
SpeciesId.PLUSLE,
SpeciesId.MINUN,
SpeciesId.VOLBEAT,
SpeciesId.ILLUMISE,
SpeciesId.GULPIN,
SpeciesId.SWALOT,
SpeciesId.SPOINK,
SpeciesId.GRUMPIG,
SpeciesId.SPINDA,
SpeciesId.ZANGOOSE,
SpeciesId.CASTFORM,
SpeciesId.KECLEON,
SpeciesId.SHUPPET,
SpeciesId.BANETTE,
SpeciesId.CHIMECHO,
SpeciesId.ABSOL,
SpeciesId.REGIROCK,
SpeciesId.REGICE,
SpeciesId.REGISTEEL,
SpeciesId.LATIAS,
SpeciesId.LATIOS,
SpeciesId.KYOGRE,
SpeciesId.GROUDON,
SpeciesId.RAYQUAZA,
SpeciesId.JIRACHI,
SpeciesId.DEOXYS,
SpeciesId.BIDOOF,
SpeciesId.BIBAREL,
SpeciesId.SHINX,
SpeciesId.LUXIO,
SpeciesId.LUXRAY,
SpeciesId.CRANIDOS,
SpeciesId.RAMPARDOS,
SpeciesId.SHIELDON,
SpeciesId.BASTIODON,
SpeciesId.PACHIRISU,
SpeciesId.AMBIPOM,
SpeciesId.DRIFLOON,
SpeciesId.DRIFBLIM,
SpeciesId.BUNEARY,
SpeciesId.LOPUNNY,
SpeciesId.MISMAGIUS,
SpeciesId.GLAMEOW,
SpeciesId.PURUGLY,
SpeciesId.CHINGLING,
SpeciesId.MIME_JR,
SpeciesId.HAPPINY,
SpeciesId.SPIRITOMB,
SpeciesId.MUNCHLAX,
SpeciesId.MAGNEZONE,
SpeciesId.LICKILICKY,
SpeciesId.RHYPERIOR,
SpeciesId.TANGROWTH,
SpeciesId.ELECTIVIRE,
SpeciesId.TOGEKISS,
SpeciesId.PORYGON_Z,
SpeciesId.GALLADE,
SpeciesId.PROBOPASS,
SpeciesId.FROSLASS,
SpeciesId.ROTOM,
SpeciesId.UXIE,
SpeciesId.MESPRIT,
SpeciesId.AZELF,
SpeciesId.DIALGA,
SpeciesId.PALKIA,
SpeciesId.REGIGIGAS,
SpeciesId.GIRATINA,
SpeciesId.DARKRAI,
SpeciesId.ARCEUS,
SpeciesId.VICTINI,
SpeciesId.PATRAT,
SpeciesId.WATCHOG,
SpeciesId.LILLIPUP,
SpeciesId.HERDIER,
SpeciesId.STOUTLAND,
SpeciesId.MUNNA,
SpeciesId.MUSHARNA,
SpeciesId.BLITZLE,
SpeciesId.ZEBSTRIKA,
SpeciesId.WOOBAT,
SpeciesId.SWOOBAT,
SpeciesId.SIGILYPH,
SpeciesId.YAMASK,
SpeciesId.COFAGRIGUS,
SpeciesId.MINCCINO,
SpeciesId.CINCCINO,
SpeciesId.GOTHITA,
SpeciesId.GOTHORITA,
SpeciesId.GOTHITELLE,
SpeciesId.SOLOSIS,
SpeciesId.DUOSION,
SpeciesId.REUNICLUS,
SpeciesId.EMOLGA,
SpeciesId.FRILLISH,
SpeciesId.JELLICENT,
SpeciesId.JOLTIK,
SpeciesId.GALVANTULA,
SpeciesId.KLINK,
SpeciesId.KLANG,
SpeciesId.KLINKLANG,
SpeciesId.EELEKTRIK,
SpeciesId.EELEKTROSS,
SpeciesId.ELGYEM,
SpeciesId.BEHEEYEM,
SpeciesId.LITWICK,
SpeciesId.LAMPENT,
SpeciesId.CHANDELURE,
SpeciesId.AXEW,
SpeciesId.FRAXURE,
SpeciesId.HAXORUS,
SpeciesId.STUNFISK,
SpeciesId.DRUDDIGON,
SpeciesId.GOLETT,
SpeciesId.GOLURK,
SpeciesId.DEINO,
SpeciesId.ZWEILOUS,
SpeciesId.HYDREIGON,
SpeciesId.THUNDURUS,
SpeciesId.ZEKROM,
SpeciesId.MELOETTA,
SpeciesId.GENESECT,
SpeciesId.BRAIXEN,
SpeciesId.DELPHOX,
SpeciesId.ESPURR,
SpeciesId.MEOWSTIC,
SpeciesId.HONEDGE,
SpeciesId.DOUBLADE,
SpeciesId.AEGISLASH,
SpeciesId.SKRELP,
SpeciesId.DRAGALGE,
SpeciesId.HELIOPTILE,
SpeciesId.HELIOLISK,
SpeciesId.DEDENNE,
SpeciesId.GOOMY,
SpeciesId.SLIGGOO,
SpeciesId.GOODRA,
SpeciesId.ZYGARDE,
SpeciesId.HOOPA,
SpeciesId.YUNGOOS,
SpeciesId.GUMSHOOS,
SpeciesId.GRUBBIN,
SpeciesId.CHARJABUG,
SpeciesId.VIKAVOLT,
SpeciesId.PASSIMIAN,
SpeciesId.TURTONATOR,
SpeciesId.TOGEDEMARU,
SpeciesId.DRAMPA,
SpeciesId.KOMMO_O,
SpeciesId.TAPU_KOKO,
SpeciesId.SOLGALEO,
SpeciesId.LUNALA,
SpeciesId.PHEROMOSA,
SpeciesId.XURKITREE,
SpeciesId.CELESTEELA,
SpeciesId.GUZZLORD,
SpeciesId.NECROZMA,
SpeciesId.MAGEARNA,
SpeciesId.NAGANADEL,
SpeciesId.ZERAORA,
SpeciesId.TOXTRICITY,
SpeciesId.MR_RIME,
SpeciesId.REGIELEKI,
SpeciesId.WYRDEER,
SpeciesId.FARIGIRAF,
SpeciesId.DUDUNSPARCE,
SpeciesId.MIRAIDON,
SpeciesId.RAGING_BOLT,
SpeciesId.ALOLA_RATTATA,
SpeciesId.ALOLA_RATICATE,
SpeciesId.ALOLA_RAICHU,
SpeciesId.ALOLA_MEOWTH,
SpeciesId.ALOLA_PERSIAN,
SpeciesId.ALOLA_GRAVELER,
SpeciesId.ALOLA_GOLEM,
SpeciesId.ALOLA_GRIMER,
SpeciesId.ALOLA_MUK,
SpeciesId.GALAR_WEEZING,
SpeciesId.GALAR_MR_MIME,
SpeciesId.HISUI_SLIGGOO,
SpeciesId.HISUI_GOODRA,
],
[MoveId.WATER_PULSE]: [
SpeciesId.SQUIRTLE,
SpeciesId.WARTORTLE,
@ -68747,6 +69026,7 @@ export const tmPoolTiers: TmPoolTiers = {
[MoveId.LEAF_BLADE]: ModifierTier.ULTRA,
[MoveId.DRAGON_DANCE]: ModifierTier.GREAT,
[MoveId.ROCK_BLAST]: ModifierTier.GREAT,
[MoveId.SHOCK_WAVE]: ModifierTier.GREAT,
[MoveId.WATER_PULSE]: ModifierTier.GREAT,
[MoveId.ROOST]: ModifierTier.GREAT,
[MoveId.GRAVITY]: ModifierTier.COMMON,

View File

@ -6,7 +6,7 @@ import { loggedInUser } from "#app/account";
import type { GameMode } from "#app/game-mode";
import { globalScene } from "#app/global-scene";
import { getPokemonNameWithAffix } from "#app/messages";
import type { ArenaTrapTag } from "#data/arena-tag";
import type { ArenaTrapTag, PendingHealTag } from "#data/arena-tag";
import { WeakenMoveTypeTag } from "#data/arena-tag";
import { MoveChargeAnim } from "#data/battle-anims";
import {
@ -2110,24 +2110,15 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
return false;
}
// We don't know which party member will be chosen, so pick the highest max HP in the party
const party = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty();
const maxPartyMemberHp = party.map(p => p.getMaxHp()).reduce((maxHp: number, hp: number) => Math.max(hp, maxHp), 0);
const pm = globalScene.phaseManager;
pm.pushPhase(
pm.create("PokemonHealPhase",
user.getBattlerIndex(),
maxPartyMemberHp,
i18next.t(this.moveMessage, { pokemonName: getPokemonNameWithAffix(user) }),
true,
false,
false,
true,
false,
this.restorePP),
true);
// Add a tag to the field if it doesn't already exist, then queue a delayed healing effect in the user's current slot.
globalScene.arena.addTag(ArenaTagType.PENDING_HEAL, 0, move.id, user.id); // Arguments after first go completely unused
const tag = globalScene.arena.getTag(ArenaTagType.PENDING_HEAL) as PendingHealTag;
tag.queueHeal(user.getBattlerIndex(), {
sourceId: user.id,
moveId: move.id,
restorePP: this.restorePP,
healMessage: i18next.t(this.moveMessage, { pokemonName: getPokemonNameWithAffix(user) }),
});
return true;
}

View File

@ -99,6 +99,7 @@ export const DarkDealEncounter: MysteryEncounter = MysteryEncounterBuilder.withE
MysteryEncounterType.DARK_DEAL,
)
.withEncounterTier(MysteryEncounterTier.ROGUE)
.withDisallowedChallenges(Challenges.HARDCORE)
.withIntroSpriteConfigs([
{
spriteKey: "dark_deal_scientist",

View File

@ -673,6 +673,8 @@ export async function catchPokemon(
globalScene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs);
return new Promise(resolve => {
const addStatus = new BooleanHolder(true);
applyChallenges(ChallengeType.POKEMON_ADD_TO_PARTY, pokemon, addStatus);
const doPokemonCatchMenu = () => {
const end = () => {
// Ensure the pokemon is in the enemy party in all situations
@ -708,9 +710,7 @@ export async function catchPokemon(
});
};
Promise.all([pokemon.hideInfo(), globalScene.gameData.setPokemonCaught(pokemon)]).then(() => {
const addStatus = new BooleanHolder(true);
applyChallenges(ChallengeType.POKEMON_ADD_TO_PARTY, pokemon, addStatus);
if (!addStatus.value) {
if (!(isObtain || addStatus.value)) {
removePokemon();
end();
return;
@ -807,10 +807,16 @@ export async function catchPokemon(
};
if (showCatchObtainMessage) {
let catchMessage: string;
if (isObtain) {
catchMessage = "battle:pokemonObtained";
} else if (addStatus.value) {
catchMessage = "battle:pokemonCaught";
} else {
catchMessage = "battle:pokemonCaughtButChallenge";
}
globalScene.ui.showText(
i18next.t(isObtain ? "battle:pokemonObtained" : "battle:pokemonCaught", {
pokemonName: pokemon.getNameToRender(),
}),
i18next.t(catchMessage, { pokemonName: pokemon.getNameToRender() }),
null,
doPokemonCatchMenu,
0,

View File

@ -36,5 +36,6 @@ export enum ArenaTagType {
WATER_FIRE_PLEDGE = "WATER_FIRE_PLEDGE",
GRASS_WATER_PLEDGE = "GRASS_WATER_PLEDGE",
FAIRY_LOCK = "FAIRY_LOCK",
NEUTRALIZING_GAS = "NEUTRALIZING_GAS"
NEUTRALIZING_GAS = "NEUTRALIZING_GAS",
PENDING_HEAL = "PENDING_HEAL"
}

View File

@ -229,7 +229,6 @@ export class PhaseManager {
/** overrides default of inserting phases to end of phaseQueuePrepend array. Useful for inserting Phases "out of order" */
private phaseQueuePrependSpliceIndex = -1;
private nextCommandPhaseQueue: Phase[] = [];
/** Storage for {@linkcode PhasePriorityQueue}s which hold phases whose order dynamically changes */
private dynamicPhaseQueues: PhasePriorityQueue[];
@ -285,13 +284,12 @@ export class PhaseManager {
/**
* Adds a phase to nextCommandPhaseQueue, as long as boolean passed in is false
* @param phase {@linkcode Phase} the phase to add
* @param defer boolean on which queue to add to, defaults to false, and adds to phaseQueue
*/
pushPhase(phase: Phase, defer = false): void {
pushPhase(phase: Phase): void {
if (this.getDynamicPhaseType(phase) !== undefined) {
this.pushDynamicPhase(phase);
} else {
(!defer ? this.phaseQueue : this.nextCommandPhaseQueue).push(phase);
this.phaseQueue.push(phase);
}
}
@ -318,7 +316,7 @@ export class PhaseManager {
* Clears all phase-related stuff, including all phase queues, the current and standby phases, and a splice index
*/
clearAllPhases(): void {
for (const queue of [this.phaseQueue, this.phaseQueuePrepend, this.conditionalQueue, this.nextCommandPhaseQueue]) {
for (const queue of [this.phaseQueue, this.phaseQueuePrepend, this.conditionalQueue]) {
queue.splice(0, queue.length);
}
this.dynamicPhaseQueues.forEach(queue => queue.clear());
@ -600,10 +598,6 @@ export class PhaseManager {
* Moves everything from nextCommandPhaseQueue to phaseQueue (keeping order)
*/
private populatePhaseQueue(): void {
if (this.nextCommandPhaseQueue.length) {
this.phaseQueue.push(...this.nextCommandPhaseQueue);
this.nextCommandPhaseQueue.splice(0, this.nextCommandPhaseQueue.length);
}
this.phaseQueue.push(new TurnInitPhase());
}

View File

@ -253,8 +253,11 @@ export class AttemptCapturePhase extends PokemonPhase {
globalScene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs);
const addStatus = new BooleanHolder(true);
applyChallenges(ChallengeType.POKEMON_ADD_TO_PARTY, pokemon, addStatus);
globalScene.ui.showText(
i18next.t("battle:pokemonCaught", {
i18next.t(addStatus.value ? "battle:pokemonCaught" : "battle:pokemonCaughtButChallenge", {
pokemonName: getPokemonNameWithAffix(pokemon),
}),
null,
@ -290,8 +293,6 @@ export class AttemptCapturePhase extends PokemonPhase {
});
};
Promise.all([pokemon.hideInfo(), globalScene.gameData.setPokemonCaught(pokemon)]).then(() => {
const addStatus = new BooleanHolder(true);
applyChallenges(ChallengeType.POKEMON_ADD_TO_PARTY, pokemon, addStatus);
if (!addStatus.value) {
removePokemon();
end();

View File

@ -63,7 +63,8 @@ export class PokemonHealPhase extends CommonAnimPhase {
}
const hasMessage = !!this.message;
const healOrDamage = !pokemon.isFullHp() || this.hpHealed < 0;
const canRestorePP = this.fullRestorePP && pokemon.getMoveset().some(mv => mv.ppUsed > 0);
const healOrDamage = !pokemon.isFullHp() || this.hpHealed < 0 || canRestorePP;
const healBlock = pokemon.getTag(BattlerTagType.HEAL_BLOCK) as HealBlockTag;
let lastStatusEffect = StatusEffect.NONE;

View File

@ -2,6 +2,7 @@ import { applyAbAttrs } from "#abilities/apply-ab-attrs";
import { globalScene } from "#app/global-scene";
import { ArenaTrapTag } from "#data/arena-tag";
import { MysteryEncounterPostSummonTag } from "#data/battler-tags";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { StatusEffect } from "#enums/status-effect";
import { PokemonPhase } from "#phases/pokemon-phase";
@ -16,6 +17,9 @@ export class PostSummonPhase extends PokemonPhase {
if (pokemon.status?.effect === StatusEffect.TOXIC) {
pokemon.status.toxicTurnCount = 0;
}
globalScene.arena.applyTags(ArenaTagType.PENDING_HEAL, false, pokemon);
globalScene.arena.applyTags(ArenaTrapTag, false, pokemon);
// If this is mystery encounter and has post summon phase tag, apply post summon effects

View File

@ -16,8 +16,10 @@ export class SelectBiomePhase extends BattlePhase {
globalScene.resetSeed();
const gameMode = globalScene.gameMode;
const currentBiome = globalScene.arena.biomeType;
const nextWaveIndex = globalScene.currentBattle.waveIndex + 1;
const currentWaveIndex = globalScene.currentBattle.waveIndex;
const nextWaveIndex = currentWaveIndex + 1;
const setNextBiome = (nextBiome: BiomeId) => {
if (nextWaveIndex % 10 === 1) {
@ -26,6 +28,15 @@ export class SelectBiomePhase extends BattlePhase {
applyChallenges(ChallengeType.PARTY_HEAL, healStatus);
if (healStatus.value) {
globalScene.phaseManager.unshiftNew("PartyHealPhase", false);
} else {
globalScene.phaseManager.unshiftNew(
"SelectModifierPhase",
undefined,
undefined,
gameMode.isFixedBattle(currentWaveIndex)
? gameMode.getFixedBattle(currentWaveIndex).customModifierRewardSettings
: undefined,
);
}
}
globalScene.phaseManager.unshiftNew("SwitchBiomePhase", nextBiome);
@ -33,12 +44,12 @@ export class SelectBiomePhase extends BattlePhase {
};
if (
(globalScene.gameMode.isClassic && globalScene.gameMode.isWaveFinal(nextWaveIndex + 9)) ||
(globalScene.gameMode.isDaily && globalScene.gameMode.isWaveFinal(nextWaveIndex)) ||
(globalScene.gameMode.hasShortBiomes && !(nextWaveIndex % 50))
(gameMode.isClassic && gameMode.isWaveFinal(nextWaveIndex + 9)) ||
(gameMode.isDaily && gameMode.isWaveFinal(nextWaveIndex)) ||
(gameMode.hasShortBiomes && !(nextWaveIndex % 50))
) {
setNextBiome(BiomeId.END);
} else if (globalScene.gameMode.hasRandomBiomes) {
} else if (gameMode.hasRandomBiomes) {
setNextBiome(this.generateNextBiome(nextWaveIndex));
} else if (Array.isArray(biomeLinks[currentBiome])) {
const biomes: BiomeId[] = (biomeLinks[currentBiome] as (BiomeId | [BiomeId, number])[])
@ -73,9 +84,6 @@ export class SelectBiomePhase extends BattlePhase {
}
generateNextBiome(waveIndex: number): BiomeId {
if (!(waveIndex % 50)) {
return BiomeId.END;
}
return globalScene.generateRandomBiome(waveIndex);
return waveIndex % 50 === 0 ? BiomeId.END : globalScene.generateRandomBiome(waveIndex);
}
}

View File

@ -3,13 +3,9 @@ import { globalScene } from "#app/global-scene";
import { modifierTypes } from "#data/data-lists";
import { BattleType } from "#enums/battle-type";
import type { BattlerIndex } from "#enums/battler-index";
import { ChallengeType } from "#enums/challenge-type";
import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves";
import type { CustomModifierSettings } from "#modifiers/modifier-type";
import { handleMysteryEncounterVictory } from "#mystery-encounters/encounter-phase-utils";
import { PokemonPhase } from "#phases/pokemon-phase";
import { applyChallenges } from "#utils/challenge-utils";
import { BooleanHolder } from "#utils/common";
export class VictoryPhase extends PokemonPhase {
public readonly phaseName = "VictoryPhase";
@ -49,15 +45,19 @@ export class VictoryPhase extends PokemonPhase {
if (globalScene.currentBattle.battleType === BattleType.TRAINER) {
globalScene.phaseManager.pushNew("TrainerVictoryPhase");
}
if (globalScene.gameMode.isEndless || !globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) {
const gameMode = globalScene.gameMode;
const currentWaveIndex = globalScene.currentBattle.waveIndex;
if (gameMode.isEndless || !gameMode.isWaveFinal(currentWaveIndex)) {
globalScene.phaseManager.pushNew("EggLapsePhase");
if (globalScene.gameMode.isClassic) {
switch (globalScene.currentBattle.waveIndex) {
if (gameMode.isClassic) {
switch (currentWaveIndex) {
case ClassicFixedBossWaves.RIVAL_1:
case ClassicFixedBossWaves.RIVAL_2:
// Get event modifiers for this wave
timedEventManager
.getFixedBattleEventRewards(globalScene.currentBattle.waveIndex)
.getFixedBattleEventRewards(currentWaveIndex)
.map(r => globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes[r]));
break;
case ClassicFixedBossWaves.EVIL_BOSS_2:
@ -66,59 +66,53 @@ export class VictoryPhase extends PokemonPhase {
break;
}
}
const healStatus = new BooleanHolder(globalScene.currentBattle.waveIndex % 10 === 0);
applyChallenges(ChallengeType.PARTY_HEAL, healStatus);
if (!healStatus.value) {
if (currentWaveIndex % 10) {
globalScene.phaseManager.pushNew(
"SelectModifierPhase",
undefined,
undefined,
this.getFixedBattleCustomModifiers(),
gameMode.isFixedBattle(currentWaveIndex)
? gameMode.getFixedBattle(currentWaveIndex).customModifierRewardSettings
: undefined,
);
} else if (globalScene.gameMode.isDaily) {
} else if (gameMode.isDaily) {
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.EXP_CHARM);
if (
globalScene.currentBattle.waveIndex > 10 &&
!globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)
) {
if (currentWaveIndex > 10 && !gameMode.isWaveFinal(currentWaveIndex)) {
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.GOLDEN_POKEBALL);
}
} else {
const superExpWave = !globalScene.gameMode.isEndless ? (globalScene.offsetGym ? 0 : 20) : 10;
if (globalScene.gameMode.isEndless && globalScene.currentBattle.waveIndex === 10) {
const superExpWave = !gameMode.isEndless ? (globalScene.offsetGym ? 0 : 20) : 10;
if (gameMode.isEndless && currentWaveIndex === 10) {
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.EXP_SHARE);
}
if (
globalScene.currentBattle.waveIndex <= 750 &&
(globalScene.currentBattle.waveIndex <= 500 || globalScene.currentBattle.waveIndex % 30 === superExpWave)
) {
if (currentWaveIndex <= 750 && (currentWaveIndex <= 500 || currentWaveIndex % 30 === superExpWave)) {
globalScene.phaseManager.pushNew(
"ModifierRewardPhase",
globalScene.currentBattle.waveIndex % 30 !== superExpWave || globalScene.currentBattle.waveIndex > 250
currentWaveIndex % 30 !== superExpWave || currentWaveIndex > 250
? modifierTypes.EXP_CHARM
: modifierTypes.SUPER_EXP_CHARM,
);
}
if (globalScene.currentBattle.waveIndex <= 150 && !(globalScene.currentBattle.waveIndex % 50)) {
if (currentWaveIndex <= 150 && !(currentWaveIndex % 50)) {
globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.GOLDEN_POKEBALL);
}
if (globalScene.gameMode.isEndless && !(globalScene.currentBattle.waveIndex % 50)) {
if (gameMode.isEndless && !(currentWaveIndex % 50)) {
globalScene.phaseManager.pushNew(
"ModifierRewardPhase",
!(globalScene.currentBattle.waveIndex % 250) ? modifierTypes.VOUCHER_PREMIUM : modifierTypes.VOUCHER_PLUS,
!(currentWaveIndex % 250) ? modifierTypes.VOUCHER_PREMIUM : modifierTypes.VOUCHER_PLUS,
);
globalScene.phaseManager.pushNew("AddEnemyBuffModifierPhase");
}
}
if (globalScene.gameMode.hasRandomBiomes || globalScene.isNewBiome()) {
if (gameMode.hasRandomBiomes || globalScene.isNewBiome()) {
globalScene.phaseManager.pushNew("SelectBiomePhase");
}
globalScene.phaseManager.pushNew("NewBattlePhase");
} else {
globalScene.currentBattle.battleType = BattleType.CLEAR;
globalScene.score += globalScene.gameMode.getClearScoreBonus();
globalScene.score += gameMode.getClearScoreBonus();
globalScene.updateScoreText();
globalScene.phaseManager.pushNew("GameOverPhase", true);
}
@ -126,18 +120,4 @@ export class VictoryPhase extends PokemonPhase {
this.end();
}
/**
* If this wave is a fixed battle with special custom modifier rewards,
* will pass those settings to the upcoming {@linkcode SelectModifierPhase}`.
*/
getFixedBattleCustomModifiers(): CustomModifierSettings | undefined {
const gameMode = globalScene.gameMode;
const waveIndex = globalScene.currentBattle.waveIndex;
if (gameMode.isFixedBattle(waveIndex)) {
return gameMode.getFixedBattle(waveIndex).customModifierRewardSettings;
}
return undefined;
}
}

View File

@ -448,6 +448,8 @@ export function getAchievementDescription(localizationKey: string): string {
return i18next.t("achv:FLIP_STATS.description", { context: genderStr });
case "FLIP_INVERSE":
return i18next.t("achv:FLIP_INVERSE.description", { context: genderStr });
case "NUZLOCKE":
return i18next.t("achv:NUZLOCKE.description", { context: genderStr });
case "BREEDERS_IN_SPACE":
return i18next.t("achv:BREEDERS_IN_SPACE.description", {
context: genderStr,

View File

@ -287,6 +287,12 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
switch (arenaEffectChangedEvent.constructor) {
case TagAddedEvent: {
const tagAddedEvent = arenaEffectChangedEvent as TagAddedEvent;
const excludedTags = [ArenaTagType.PENDING_HEAL];
if (excludedTags.includes(tagAddedEvent.arenaTagType)) {
return;
}
const isArenaTrapTag = globalScene.arena.getTag(tagAddedEvent.arenaTagType) instanceof ArenaTrapTag;
let arenaEffectType: ArenaEffectType;

View File

@ -208,6 +208,26 @@ export class PokedexMonContainer extends Phaser.GameObjects.Container {
);
this.checkIconId(defaultProps.female, defaultProps.formIndex, defaultProps.shiny, defaultProps.variant);
this.add(this.icon);
[
this.hiddenAbilityIcon,
this.favoriteIcon,
this.classicWinIcon,
this.candyUpgradeIcon,
this.candyUpgradeOverlayIcon,
this.eggMove1Icon,
this.tmMove1Icon,
this.eggMove2Icon,
this.tmMove2Icon,
this.passive1Icon,
this.passive2Icon,
this.passive1OverlayIcon,
this.passive2OverlayIcon,
].forEach(icon => {
if (icon) {
this.bringToTop(icon);
}
});
}
checkIconId(female, formIndex, shiny, variant) {

View File

@ -410,6 +410,11 @@ export class PokedexUiHandler extends MessageUiHandler {
new DropDownLabel(i18next.t("filterBar:hasHiddenAbility"), undefined, DropDownState.ON),
new DropDownLabel(i18next.t("filterBar:noHiddenAbility"), undefined, DropDownState.EXCLUDE),
];
const seenSpeciesLabels = [
new DropDownLabel(i18next.t("filterBar:seenSpecies"), undefined, DropDownState.OFF),
new DropDownLabel(i18next.t("filterBar:isSeen"), undefined, DropDownState.ON),
new DropDownLabel(i18next.t("filterBar:isUnseen"), undefined, DropDownState.EXCLUDE),
];
const eggLabels = [
new DropDownLabel(i18next.t("filterBar:egg"), undefined, DropDownState.OFF),
new DropDownLabel(i18next.t("filterBar:eggPurchasable"), undefined, DropDownState.ON),
@ -423,6 +428,7 @@ export class PokedexUiHandler extends MessageUiHandler {
new DropDownOption("FAVORITE", favoriteLabels),
new DropDownOption("WIN", winLabels),
new DropDownOption("HIDDEN_ABILITY", hiddenAbilityLabels),
new DropDownOption("SEEN_SPECIES", seenSpeciesLabels),
new DropDownOption("EGG", eggLabels),
new DropDownOption("POKERUS", pokerusLabels),
];
@ -792,13 +798,15 @@ export class PokedexUiHandler extends MessageUiHandler {
this.starterSelectMessageBoxContainer.setVisible(!!text?.length);
}
isSeen(species: PokemonSpecies, dexEntry: DexEntry): boolean {
isSeen(species: PokemonSpecies, dexEntry: DexEntry, seenFilter?: boolean): boolean {
if (dexEntry?.seenAttr) {
return true;
}
const starterDexEntry = globalScene.gameData.dexData[this.getStarterSpeciesId(species.speciesId)];
return !!starterDexEntry?.caughtAttr;
if (!seenFilter) {
const starterDexEntry = globalScene.gameData.dexData[this.getStarterSpeciesId(species.speciesId)];
return !!starterDexEntry?.caughtAttr;
}
return false;
}
/**
@ -1617,6 +1625,21 @@ export class PokedexUiHandler extends MessageUiHandler {
}
});
// Seen Filter
const dexEntry = globalScene.gameData.dexData[species.speciesId];
const isItSeen = this.isSeen(species, dexEntry, true);
const fitsSeen = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
if (misc.val === "SEEN_SPECIES" && misc.state === DropDownState.ON) {
return isItSeen;
}
if (misc.val === "SEEN_SPECIES" && misc.state === DropDownState.EXCLUDE) {
return !isItSeen;
}
if (misc.val === "SEEN_SPECIES" && misc.state === DropDownState.OFF) {
return true;
}
});
// Egg Purchasable Filter
const isEggPurchasable = this.isSameSpeciesEggAvailable(species.speciesId);
const fitsEgg = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
@ -1658,6 +1681,7 @@ export class PokedexUiHandler extends MessageUiHandler {
fitsFavorite &&
fitsWin &&
fitsHA &&
fitsSeen &&
fitsEgg &&
fitsPokerus
) {

View File

@ -210,7 +210,8 @@ export class RunInfoUiHandler extends UiHandler {
this.runContainer.add(headerText);
const runName = addTextObject(0, 0, this.runInfo.name, TextStyle.WINDOW);
runName.setOrigin(0, 0);
runName.setPositionRelative(headerBg, 60, 4);
const runNameX = headerText.width / 6 + headerText.x + 4;
runName.setPositionRelative(headerBg, runNameX, 4);
this.runContainer.add(runName);
}

View File

@ -1,8 +1,10 @@
import { AbilityId } from "#enums/ability-id";
import { Challenges } from "#enums/challenges";
import { MoveId } from "#enums/move-id";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PokeballType } from "#enums/pokeball";
import { SpeciesId } from "#enums/species-id";
import { runMysteryEncounterToEnd } from "#test/mystery-encounter/encounter-test-utils";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@ -52,4 +54,18 @@ describe("Challenges - Limited Catch", () => {
expect(game.scene.getPlayerParty()).toHaveLength(1);
});
it("should allow gift Pokémon from Mystery Encounters to be added to party", async () => {
game.override
.mysteryEncounterChance(100)
.mysteryEncounter(MysteryEncounterType.THE_POKEMON_SALESMAN)
.startingWave(12);
game.scene.money = 20000;
await game.challengeMode.runToSummon([SpeciesId.NUZLEAF]);
await runMysteryEncounterToEnd(game, 1);
expect(game.scene.getPlayerParty()).toHaveLength(2);
});
});

View File

@ -3,6 +3,7 @@ import { Challenges } from "#enums/challenges";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { UiMode } from "#enums/ui-mode";
import { ExpBoosterModifier } from "#modifiers/modifier";
import { GameManager } from "#test/test-utils/game-manager";
import { ModifierSelectUiHandler } from "#ui/modifier-select-ui-handler";
import Phaser from "phaser";
@ -75,6 +76,7 @@ describe("Challenges - Limited Support", () => {
await game.doKillOpponents();
await game.toNextWave();
expect(game.scene.getModifiers(ExpBoosterModifier)).toHaveLength(1);
expect(playerPokemon).not.toHaveFullHp();
game.move.use(MoveId.SPLASH);

View File

@ -0,0 +1,245 @@
import { AbilityId } from "#enums/ability-id";
import { ArenaTagType } from "#enums/arena-tag-type";
import { Challenges } from "#enums/challenges";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Lunar Dance and Healing Wish", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("double").enemyAbility(AbilityId.BALL_FETCH).enemyMoveset(MoveId.SPLASH);
});
describe.each([
{ moveName: "Healing Wish", moveId: MoveId.HEALING_WISH },
{ moveName: "Lunar Dance", moveId: MoveId.LUNAR_DANCE },
])("$moveName", ({ moveId }) => {
it("should sacrifice the user to restore the switched in Pokemon's HP", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
const [bulbasaur, charmander, squirtle] = game.scene.getPlayerParty();
squirtle.hp = 1;
game.move.use(MoveId.SPLASH, 0);
game.move.use(moveId, 1);
game.doSelectPartyPokemon(2);
await game.toNextTurn();
expect(bulbasaur.isFullHp()).toBe(true);
expect(charmander.isFainted()).toBe(true);
expect(squirtle.isFullHp()).toBe(true);
});
it("should sacrifice the user to cure the switched in Pokemon's status", async () => {
game.override.statusEffect(StatusEffect.BURN);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
const [bulbasaur, charmander, squirtle] = game.scene.getPlayerParty();
game.move.use(MoveId.SPLASH, 0);
game.move.use(moveId, 1);
game.doSelectPartyPokemon(2);
await game.toNextTurn();
expect(bulbasaur.status?.effect).toBe(StatusEffect.BURN);
expect(charmander.isFainted()).toBe(true);
expect(squirtle.status?.effect).toBeUndefined();
});
it("should fail if the user has no non-fainted allies in their party", async () => {
game.override.battleStyle("single");
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER]);
const [bulbasaur, charmander] = game.scene.getPlayerParty();
game.move.use(MoveId.MEMENTO);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(bulbasaur.isFainted()).toBe(true);
expect(charmander.isActive(true)).toBe(true);
game.move.use(moveId);
await game.toEndOfTurn();
expect(charmander.isFullHp());
expect(charmander.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should fail if the user has no challenge-eligible allies", async () => {
game.override.battleStyle("single");
// Mono normal challenge
game.challengeMode.addChallenge(Challenges.SINGLE_TYPE, PokemonType.NORMAL + 1, 0);
await game.challengeMode.startBattle([SpeciesId.RATICATE, SpeciesId.ODDISH]);
const raticate = game.field.getPlayerPokemon();
game.move.use(moveId);
await game.toNextTurn();
expect(raticate.isFullHp()).toBe(true);
expect(raticate.getLastXMoves()[0].result).toEqual(MoveResult.FAIL);
});
it("should store its effect if the switched-in Pokemon would be unaffected", async () => {
game.override.battleStyle("single");
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
const [bulbasaur, charmander, squirtle] = game.scene.getPlayerParty();
squirtle.hp = 1;
game.move.use(moveId);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
// Bulbasaur fainted and stored a healing effect
expect(bulbasaur.isFainted()).toBe(true);
expect(charmander.isFullHp()).toBe(true);
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
expect(game.scene.arena.getTag(ArenaTagType.PENDING_HEAL)).toBeDefined();
await game.toNextTurn();
// Switch to damaged Squirtle. HW/LD's effect should activate
await game.toEndOfTurn();
expect(squirtle.isFullHp()).toBe(true);
expect(game.scene.arena.getTag(ArenaTagType.PENDING_HEAL)).toBeUndefined();
// Set Charmander's HP to 1, then switch back to Charmander.
// HW/LD shouldn't activate again
charmander.hp = 1;
game.doSwitchPokemon(2);
await game.toEndOfTurn();
expect(charmander.hp).toBe(1);
});
it("should only store one charge of the effect at a time", async () => {
game.override.battleStyle("single");
await game.classicMode.startBattle([
SpeciesId.BULBASAUR,
SpeciesId.CHARMANDER,
SpeciesId.SQUIRTLE,
SpeciesId.PIKACHU,
]);
const [bulbasaur, charmander, squirtle, pikachu] = game.scene.getPlayerParty();
[squirtle, pikachu].forEach(p => (p.hp = 1));
// Use HW/LD and send in Charmander. HW/LD's effect should be stored
game.move.use(moveId);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(bulbasaur.isFainted()).toBe(true);
expect(charmander.isFullHp()).toBe(true);
expect(charmander.isFullHp());
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
expect(game.scene.arena.getTag(ArenaTagType.PENDING_HEAL)).toBeDefined();
// Use HW/LD again, sending in Squirtle. HW/LD should activate and heal Squirtle
game.move.use(moveId);
game.doSelectPartyPokemon(2);
expect(charmander.isFainted()).toBe(true);
expect(squirtle.isFullHp()).toBe(true);
expect(squirtle.isFullHp());
// Switch again to Pikachu. HW/LD's effect shouldn't be present
game.doSwitchPokemon(3);
expect(pikachu.isFullHp()).toBe(false);
});
});
it("Lunar Dance should sacrifice the user to restore the switched in Pokemon's PP", async () => {
game.override.battleStyle("single");
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER]);
const [bulbasaur, charmander] = game.scene.getPlayerParty();
game.move.use(MoveId.SPLASH);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.move.use(MoveId.LUNAR_DANCE);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(charmander.isFainted()).toBeTruthy();
bulbasaur.getMoveset().forEach(mv => expect(mv.ppUsed).toBe(0));
});
it("should stack with each other", async () => {
game.override.battleStyle("single");
await game.classicMode.startBattle([
SpeciesId.BULBASAUR,
SpeciesId.CHARMANDER,
SpeciesId.SQUIRTLE,
SpeciesId.PIKACHU,
]);
const [bulbasaur, charmander, squirtle, pikachu] = game.scene.getPlayerParty();
[squirtle, pikachu].forEach(p => {
p.hp = 1;
p.getMoveset().forEach(mv => (mv.ppUsed = 1));
});
game.move.use(MoveId.LUNAR_DANCE);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(bulbasaur.isFainted()).toBe(true);
expect(charmander.isFullHp()).toBe(true);
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
expect(game.scene.arena.getTag(ArenaTagType.PENDING_HEAL)).toBeDefined();
game.move.use(MoveId.HEALING_WISH);
game.doSelectPartyPokemon(2);
// Lunar Dance should apply first since it was used first, restoring Squirtle's HP and PP
await game.toNextTurn();
expect(squirtle.isFullHp()).toBe(true);
squirtle.getMoveset().forEach(mv => expect(mv.ppUsed).toBe(0));
expect(game.scene.arena.getTag(ArenaTagType.PENDING_HEAL)).toBeDefined();
game.doSwitchPokemon(3);
// Healing Wish should apply on the next switch, restoring Pikachu's HP
await game.toEndOfTurn();
expect(pikachu.isFullHp()).toBe(true);
pikachu.getMoveset().forEach(mv => expect(mv.ppUsed).toBe(1));
expect(game.scene.arena.getTag(ArenaTagType.PENDING_HEAL)).toBeUndefined();
});
});

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@ -1,73 +0,0 @@
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Lunar Dance", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.statusEffect(StatusEffect.BURN)
.battleStyle("double")
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should full restore HP, PP and status of switched in pokemon, then fail second use because no remaining backup pokemon in party", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.ODDISH, SpeciesId.RATTATA]);
const [bulbasaur, oddish, rattata] = game.scene.getPlayerParty();
game.move.changeMoveset(bulbasaur, [MoveId.LUNAR_DANCE, MoveId.SPLASH]);
game.move.changeMoveset(oddish, [MoveId.LUNAR_DANCE, MoveId.SPLASH]);
game.move.changeMoveset(rattata, [MoveId.LUNAR_DANCE, MoveId.SPLASH]);
game.move.select(MoveId.SPLASH, 0);
game.move.select(MoveId.SPLASH, 1);
await game.toNextTurn();
// Bulbasaur should still be burned and have used a PP for splash and not at max hp
expect(bulbasaur.status?.effect).toBe(StatusEffect.BURN);
expect(bulbasaur.moveset[1]?.ppUsed).toBe(1);
expect(bulbasaur.hp).toBeLessThan(bulbasaur.getMaxHp());
// Switch out Bulbasaur for Rattata so we can swtich bulbasaur back in with lunar dance
game.doSwitchPokemon(2);
game.move.select(MoveId.SPLASH, 1);
await game.toNextTurn();
game.move.select(MoveId.SPLASH, 0);
game.move.select(MoveId.LUNAR_DANCE);
game.doSelectPartyPokemon(2);
await game.phaseInterceptor.to("SwitchPhase", false);
await game.toNextTurn();
// Bulbasaur should NOT have any status and have full PP for splash and be at max hp
expect(bulbasaur.status?.effect).toBeUndefined();
expect(bulbasaur.moveset[1]?.ppUsed).toBe(0);
expect(bulbasaur.isFullHp()).toBe(true);
game.move.select(MoveId.SPLASH, 0);
game.move.select(MoveId.LUNAR_DANCE);
await game.toNextTurn();
// Using Lunar dance again should fail because nothing in party and rattata should be alive
expect(rattata.status?.effect).toBe(StatusEffect.BURN);
expect(rattata.hp).toBeLessThan(rattata.getMaxHp());
});
});